Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.25 @ 02:41:15 Player: harambe Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (54) 270 Value Destroyed (2097) 2097 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (4379) 4379 TOTAL SCORE: 14906 Bonus ------- Entered DSFs 500 Aligned with FarCom 300 Win 3000 Win Speed 579 Cogmind --------- Core Integrity 1600/1600 Matter 133/300 Energy 212/215 System Corruption 0% Temperature Hot (202) Movement Flying (20) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Particle Reactor Compact Particle Reactor > --- PROPULSION (12) -- Nuclear Pulse Array Nuclear Pulse Array Impulse Thruster Advanced Surge Thruster Field Propulsion Array Field Propulsion Array Impulse Thruster Array > --- UTILITY (9) ------ Advanced Cryofiber Web Advanced Coolant Injector Large Storage Unit Structural Scanner Enhanced Optical Array Improved Targeting Computer Improved Targeting Computer Advanced Particle Accelerator Layered Light Armor Plating > --- WEAPON (2) ------- Enhanced Nova Cannon Enhanced Hardcell Cannon > --- INVENTORY (15) --- Micro Fission Core Light Quantum Reactor Light Quantum Reactor Cooled Q-thruster Cooled Q-thruster Large Storage Unit Advanced Phase Shifter Advanced Drone Bay (2/2) Enhanced Nova Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Micro-nuke Launcher Micro-nuke Launcher Kinetic Spear Peak State ------------ > --- POWER ------------ Light Particle Reactor Compact Particle Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Impulse Thruster Advanced Surge Thruster Field Propulsion Array Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Advanced Cryofiber Web Advanced Coolant Injector Large Storage Unit Structural Scanner Enhanced Optical Array Improved Targeting Computer Improved Targeting Computer Advanced Particle Accelerator Layered Light Armor Plating > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Hardcell Cannon > --- INVENTORY -------- Micro Fission Core Particle Reactor Light Quantum Reactor Light Quantum Reactor Cooled Q-thruster Cooled Q-thruster Large Storage Unit Improved Melee Analysis Suite Advanced Phase Shifter Enhanced Nova Cannon Enhanced Hardcell Cannon Enhanced Hardcell Cannon Micro-nuke Launcher Micro-nuke Launcher Kinetic Spear [Rating: 167] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Reactor Particle Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Wheel Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Improved Targeting Computer Protection Experimental Power Shielding Weapon Heavy Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Gauss Cannon Impact Weapon Heavy Mace Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 . . . 2 2 2 2 2 2 Power 1 | . . . . . . . . . . 1 . . . . . Propulsion 10 | . . . . . 2 . . . . 1 2 1 2 . 2 Utility 7 | . . . . . 2 2 . . . . . 1 . 2 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 115 | . 11 . . . 17 5 . 6 14 16 9 12 8 7 10 Power 14 | . . . . . 2 . . 1 . 6 . 1 2 1 1 Engine 3 | . . . . . 2 . . 1 . . . . . . . Core 7 | . . . . . . . . . . 6 . . 1 . . Reactor 4 | . . . . . . . . . . . . 1 1 1 1 Propulsion 38 | . 4 . . . 6 1 . 4 9 2 6 2 . . 4 Treads 12 | . 3 . . . 2 1 . 4 2 . . . . . . Leg 9 | . . . . . . . . . 7 2 . . . . . Wheel 4 | . 1 . . . 3 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 13 | . . . . . 1 . . . . . 6 2 . . 4 Utility 40 | . 3 . . . 4 4 . 1 2 5 2 8 3 4 4 Device 19 | . . . . . 2 1 . . 1 4 1 5 1 1 3 Storage 5 | . 2 . . . . . . . . 1 1 1 . . . Processor 8 | . 1 . . . . 1 . . . . . 2 1 3 . Hackware . | . . . . . . . . . . . . . . . . Protection 8 | . . . . . 2 2 . 1 1 . . . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 23 | . 4 . . . 5 . . . 3 3 1 1 3 2 1 Energy Gun 6 | . 1 . . . 2 . . . 1 . . . 1 1 . Energy Cannon 3 | . . . . . . . . . . 1 . . 1 1 . Ballistic Gun 7 | . 3 . . . 3 . . . . . . . 1 . . Ballistic Cannon 5 | . . . . . . . . . 1 1 1 1 . . 1 Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 . . . 1 1 2 . . . . Parts Lost 32 | . 2 . . . . . . . 10 7 6 . 5 . 2 Power 4 | . . . . . . . . . . 2 1 . 1 . . Propulsion 10 | . 1 . . . . . . . 2 2 3 . . . 2 Utility 11 | . . . . . . . . . 5 2 1 . 3 . . Weapon 7 | . 1 . . . . . . . 3 1 1 . 1 . . Highest Loss Streak 7 | . 1 . . . . . . . 4 6 7 . 4 . 2 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . . Average Backups 13 | . 8 15 15 15 14 14 15 15 12 14 9 12 14 15 14 Power 1 | . 1 1 1 1 1 2 2 2 2 1 . . . 2 3 Propulsion 2 | . 3 2 1 1 1 2 2 2 1 2 . 3 3 2 . Utility 6 | . 2 7 7 8 7 7 8 8 7 8 6 3 5 4 4 Weapon 3 | . 1 5 5 4 3 3 3 3 1 2 1 3 3 5 5 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 63 | . 12 . 1 1 5 2 . . 2 4 4 4 1 8 19 Power 8 | . 1 . . . 2 . . . . 1 . . . 1 3 Propulsion 14 | . 5 . 1 . . . . . 1 1 . 1 . 2 3 Utility 17 | . 2 . . . 1 . . . 1 2 3 1 1 2 4 Weapon 23 | . 4 . . 1 2 2 . . . . 1 2 . 2 9 Tool/Special 1 | . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 88 | . 94 100 100 100 99 99 100 100 83 96 63 58 74 77 77 Engine 5 | . 14 14 14 14 9 7 7 7 7 1 . . . . . Core 2 | . . . . . . . . . . 11 3 . 3 1 . Reactor 1 | . . . . . . . . . . . . 3 4 6 8 Treads 6 | . 14 14 14 14 9 7 7 19 14 . . . . . . Leg 8 | . 6 . . . . . . . 11 32 15 . . . . Wheel 6 | . 7 14 14 14 24 23 23 10 . . . . . . . Flight 6 | . . . . . 2 . . . . . 3 20 23 21 27 Device 12 | . . . . . 8 14 15 15 14 20 18 15 16 15 14 Storage 9 | . 18 14 14 14 9 7 7 7 7 12 10 5 4 4 4 Processor 7 | . 5 14 14 14 9 7 7 7 1 . . 8 10 17 14 Protection 4 | . . . . . 8 15 15 15 10 4 . . 1 . 1 Energy Gun 3 | . 10 . . . 4 15 15 15 7 . . . . 4 2 Energy Cannon 1 | . . . . . . . . . . . 3 . 1 4 4 Ballistic Gun 6 | . 16 28 28 28 14 . . . . . . . 1 . . Ballistic Cannon 1 | . . . . . . . . . 3 1 . 3 3 . 1 Impact Weapon 1 | . . . . . . . . . 1 6 3 . . . . Peak Build Rating 167 | . 11 11 11 11 23 30 30 41 42 69 61 104 129 141 167 Average Rating 57 | . 7 11 11 11 19 29 30 36 36 64 46 91 124 137 156 On Entrance 42 | 6 6 11 11 11 11 23 30 30 41 37 44 45 104 124 140 Avg Prop Armor Cover (%) 10 | . 12 9 11 11 8 6 7 7 10 . 6 18 . . . Naked Turns 20 | . . . . . . . . . . . 20 . . . . Heaviest Build 84 | 13 31 31 31 31 40 50 50 51 57 52 50 52 65 75 84 Greatest Support 97 | 20 40 20 20 10 42 51 51 97 97 89 72 54 75 75 88 Greatest Overweight (x) 3 | . 3 3 3 3 1 1 . 1 . . 2 . . . . Average Overweight (x) . | . 1 2 2 3 . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 9 15 15 15 15 15 15 15 15 15 13 13 15 15 15 Most Carried 15 | . 15 15 15 15 15 15 15 15 15 15 13 15 15 15 15 Average Carried 13 | . 8 15 15 15 14 14 15 14 12 14 9 13 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 10 15 15 15 15 Final Carried 15 | 6 15 15 15 15 15 15 15 15 15 13 6 15 15 15 15 Class Distribution -------------------- 62% | Mutant 16% | Scout 10% | Scavenger-Mutant 8% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -5/Factory Scout | -4/Factory Sprinter | -3/Research Sprinter | -2/Research Scout | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Matter Collected 2035 | 197 239 82 . . 300 30 20 . 315 197 80 109 271 . 195 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2251 | . 277 74 . . 381 71 . . 496 511 103 . 209 . 129 Parts 120 | . 16 5 . . 28 2 . . 23 20 . . 18 . 8 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 45 | . 8 4 . . 6 1 . . 12 7 2 . 2 . 3 Melee 9 | . . . . . . . . . 3 6 . . . . . Guns 21 | . 8 4 . . 5 . . . 3 . . . 1 . . Cannons 11 | . . . . . . . . . 6 1 1 . 1 . 2 Classes Destroyed 15 | . 3 2 . . 1 . . . 4 2 1 . 1 . 1 Worker 3 | . . 1 . . . . . . . . . . 2 . . Builder 1 | . . . . . . . . . . . . . 1 . . Recycler 3 | . 1 . . . 1 . . . . 1 . . . . . Operator 2 | . . . . . . . . . . 1 . 1 . . . Swarmer 9 | . 6 3 . . . . . . . . . . . . . Cutter 3 | . . . . . . . . . . . . . . . 3 Grunt 14 | . 2 . . . 2 . . . 6 4 . . . . . Brawler 1 | . . . . . . . . . . . 1 . . . . Duelist 2 | . . . . . . . . . 2 . . . . . . Sentry 7 | . . . . . 4 1 . . . 1 1 . . . . Demolisher 1 | . . 1 . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . 2 . . . . . . Hunter 3 | . . . . . . . . . 1 . . . 2 . . Programmer 2 | . . . . . . . . . . 2 . . . . . Heavy 1 | . . . . . . . . . 1 . . . . . . Best Kill Streak 4 | . 3 3 . . 2 1 . . 4 2 1 1 4 . 3 Combat Bots Only 4 | . 3 3 . . 2 1 . . 4 2 1 . 1 . 3 Max Kills in Single Turn 2 | . 1 1 . . 1 1 . . 1 1 1 1 2 . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Hostile Shots Fired 673 | . 74 22 . . 39 36 . . 221 154 41 4 64 5 13 Missed 200 | . 15 4 . . 7 11 . . 64 55 10 3 22 3 6 Hits 473 | . 59 18 . . 32 25 . . 157 99 31 1 42 2 7 Melee 15 | . . . . . . . . . 5 . 5 . . . 5 Projectile 458 | . 59 18 . . 32 25 . . 152 99 26 1 42 2 2 AOE 8 | . . 2 . . . . . . . 2 . . . . 4 Critical Strikes 23 | . 1 1 . . 2 . . . 7 7 1 . 2 . 2 Actively Blocked 1 | . . . . . . . . . . 1 . . . . . Damage Taken 8047 | . 516 190 . . 466 165 . . 2471 2042 786 18 893 55 445 Core 1053 | . 87 34 . . 74 24 . . 390 260 143 . 16 25 . Absorbed by Shields 173 | . . . . . . . . . 173 . . . . . . Redirected to Shielding 157 | . . . . . . . . . 82 75 . . . . . Ignored by Resistances 475 | . . . . . . 26 . . 425 . . . 24 . . Regen/Repaired (Parts) 25 | . . . . . . . . . . . . 25 . . . Core Remaining (%) 82 | 100 . . . 51 86 . . . 40 69 85 100 98 98 100 Volleys Fired 204 | . 36 12 . . 24 4 . . 45 4 5 4 24 13 33 Largest 2 | . 2 2 . . 2 2 . . 2 1 2 1 2 1 2 Hottest 192 | . 70 46 . . 110 110 . . 110 40 144 51 192 120 178 Shots Fired 337 | . 64 24 . . 48 8 . . 80 4 10 4 42 13 40 Gun 212 | . 64 24 . . 48 8 . . 47 . . . 21 . . Cannon 125 | . . . . . . . . . 33 4 10 4 21 13 40 Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 190 | . 36 24 . . 40 . . . 33 4 5 4 37 . 7 Thermal 142 | . 23 . . . 8 8 . . 47 . 5 . 5 13 33 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 5 | . 5 . . . . . . . . . . . . . . Robot Hit Streak 25 | . 9 5 . . 17 25 . . 9 8 6 4 5 . 3 Robot Miss Streak 8 | . 4 2 . . 3 . . . 2 . 8 . 4 . 2 Penetration Max 2 | . . . . . . . . . . . . . 2 . . Secondary Targets 2 | . . 1 . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . 1 . . . . . . Shots Hit Robots 227 | . 39 15 . . 35 8 . . 65 21 15 3 22 . 4 Core Hits 88 | . 14 5 . . 12 1 . . 22 12 9 1 10 . 2 Critical Kills 5 | . . . . . . . . . 1 . . . 3 . 1 Critical Parts Destroyed 5 | . . . . . . . . . 1 . 1 . 3 . . Critical Strikes 17 | . 1 . . . 1 . . . 3 2 1 1 7 . 1 Burn 2 | . 1 . . . . . . . 1 . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . 1 Destroy 7 | . . . . . 1 . . . . . . . 6 . . Blast 2 | . . . . . . . . . . . . 1 1 . . Smash 3 | . . . . . . . . . 2 . 1 . . . . Impale 2 | . . . . . . . . . . 2 . . . . . Melee Attacks 50 | . . . . . . . . . 11 27 12 . . . . Impact 30 | . . . . . . . . . 11 7 12 . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 20 | . . . . . . . . . . 20 . . . . . Sneak Attacks 3 | . . . . . . . . . . 3 . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . Follow-up Attacks 4 | . . . . . . . . . . 4 . . . . . Damage Inflicted 5008 | . 421 235 . . 569 146 . . 1622 812 488 105 418 . 192 Guns 2148 | . 421 235 . . 569 146 . . 661 . . . 116 . . Cannons 1495 | . . . . . . . . . 566 80 250 105 302 . 192 Explosions . | . . . . . . . . . . . . . . . . Melee 1365 | . . . . . . . . . 395 732 238 . . . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 2162 | . 204 235 . . 412 . . . 566 80 142 105 418 . . Thermal 1449 | . 185 . . . 157 146 . . 661 . 108 . . . 192 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 32 | . 32 . . . . . . . . . . . . . . Impact 838 | . . . . . . . . . 395 205 238 . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing 527 | . . . . . . . . . . 527 . . . . . Highest Corruption 7 | . . . . . . . . . . 1 7 . 3 . . Average Corruption 2 | . . . . . . . . . . 1 6 . 2 . . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 6 | . . . . . . . . . . 1 3 . 2 . . Message Errors 1 | . . . . . . . . . . . 1 . . . . Matter Fused 2 | . . . . . . . . . . 1 . . 1 . . Heat Flow Errors 1 | . . . . . . . . . . . 1 . . . . Energy Discharges 1 | . . . . . . . . . . . 1 . . . . Data Loss (major) 1 | . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 189 | . . . . . . . . . 116 25 35 13 . . . Projectiles 13 | . . . . . . . . . . . . 13 . . . Explosions . | . . . . . . . . . . . . . . . . Melee 176 | . . . . . . . . . 116 25 35 . . . . Knockbacks 21 | . . . . . . . . . 11 1 1 1 7 . . Impact 3 | . . . . . . . . . 2 1 . . . . . Kinetic 15 | . . . . . . . . . 7 . 1 1 6 . . Secondary 3 | . . . . . . . . . 2 . . . 1 . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 518 | . 213 . . . 207 246 . . 518 15 410 . 197 180 198 Average Temperature 112 | . 87 . . . 54 122 . . 188 6 93 . 112 97 127 Received Heat Transfer 1431 | . 72 . . . 252 54 . . 420 462 162 . . 9 . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . Parts Fried 1 | . . . . . . . . . 1 . . . . . . Impact Corruptions 5 | . . . . . . . . . 3 . 2 . . . . Robots Melted 3 | . . . . . 1 1 . . . . . . . . 1 Combat Hostiles 3 | . . . . . 1 1 . . . . . . . . 1 Parts Melted 5 | . 1 . . . . 2 . . . . . . . . 2 Heat Transferred 2863 | . 629 . . . 296 296 . . 1369 . 125 . . . 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Maximum Alert Level 1 | . . . . . . . . . 1 . . . . . . Low Security (%) 98 | . 100 100 . 100 100 100 100 100 83 100 100 100 100 100 100 Level 1 1 | . . . . . . . . . 16 . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . . . . . . Peak Influence 216 | . 116 60 . . 86 30 . . 216 113 30 15 108 92 153 Initial 113 | . . . . . . 23 . . 3 113 . 14 3 54 41 Average 30 | . 37 15 . . 28 4 . . 92 32 5 1 28 61 40 Influence Increases 2125 | . 227 120 . . 195 35 . 5 296 233 105 30 234 186 459 Destroy 0b10 Robot/C 900 | . 160 80 . . 120 20 . . 240 140 40 . 40 . 60 Destroy 0b10 Robot/NC 45 | . 5 5 . . 5 . . . . 10 . 5 15 . . Destroy Leader 230 | . 30 20 . . 50 10 . . 40 40 20 . 10 . 10 Successful Hack 142 | . 31 . . . 4 5 . 5 . 11 . 6 12 30 38 Disable Machine 30 | . . . . . . . . . . . . . . . 30 Destroy Structure 223 | . 1 . . . 1 . . . 1 2 . 4 22 36 156 Partial Spotted 165 | . . . . . . . . . . . . . 75 . 90 Lose Combat Pursuer 390 | . . 15 . . 15 . . . 15 30 45 15 60 120 75 Influence Decreases 1982 | . 227 118 2 . 143 87 . . 85 449 75 53 143 214 386 Entered New Map 229 | . . . 2 . . 29 . . 2 103 . 16 4 44 29 Time Decay 1366 | . 207 118 . . 143 58 . . . 291 60 37 103 160 189 Lost Part 229 | . 20 . . . . . . . 83 55 15 . 36 . 20 Lost Ally 30 | . . . . . . . . . . . . . . 10 20 Purge Threat 128 | . . . . . . . . . . . . . . . 128 Squads Dispatched 27 | . . . . . 3 . . . 2 7 . 3 2 2 8 Investigation 2 | . . . . . . . . . . . . . . . 2 Extermination 9 | . . . . . . . . . . 2 . 1 1 2 3 Reinforcement 14 | . . . . . 1 . . . 2 5 . 2 1 . 3 Assault . | . . . . . . . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Distress Signals 7 | . . . . . 1 . . . . 2 1 . . 2 1 Communications Jammed 19 | . . . . . . . . . . 19 . . . . . Distress Signals 19 | . . . . . . . . . . 19 . . . . . Times Spotted 125 | . 17 6 . . 8 1 . . 14 25 7 9 8 10 20 Peak Tracking Total 12 | . 5 3 . . 4 1 . . 5 12 4 4 5 9 6 Tactical Retreats 18 | . . 1 . . 1 . . . 1 2 2 1 3 4 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Traps Triggered 7 | . . . . . . 1 . . . 1 . . 3 1 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Machines Disabled 2 | . . . . . . . . . . . . . . . 2 Max in Single Turn 1 | . . . . . . . . . . . . . . . 1 Garrison Access 2 | . . . . . . . . . . 1 . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Machines Accessed 39 | . 6 . 1 . 3 3 . 1 . 4 . 3 5 5 8 Terminals 28 | . 6 . . . 2 3 . 1 . 3 . 2 2 4 5 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . Recycling Units 1 | . . . . . . . . . . . . . . . 1 Scanalyzers 4 | . . . . . . . . . . . . . 3 1 . Garrison Access 4 | . . . . . 1 . . . . 1 . . . . 2 Total Hacks 71 | . 14 . 1 . 6 5 . 1 . 8 . 7 10 8 11 Successful 35 | . 9 . 1 . 3 1 . 1 . 4 . 3 5 3 5 Failed 36 | . 5 . . . 3 4 . . . 4 . 4 5 5 6 Catastrophic 7 | . . . . . . 2 . . . 1 . . . 2 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 24 | . 8 . 1 . 1 1 . . . 4 . 5 2 2 . Terminals 55 | . 14 . . . 4 5 . 1 . 7 . 5 5 6 8 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . 2 . . . Recycling Units 1 | . . . . . . . . . . . . . . . 1 Scanalyzers 7 | . . . . . . . . . . . . . 5 2 . Garrison Access 5 | . . . . . 2 . . . . 1 . . . . 2 Terminal Hacks 20 | . 6 . 1 . 3 1 . 1 . 2 . . 2 1 3 Record 2 | . . . . . . . . . . . . . 1 1 . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . Open DSF 3 | . . . . . . 1 . 1 . 1 . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . 1 Unreport Threat 1 | . . . . . . . . . . . . . . . 1 Locate Traps 7 | . 3 . . . 2 . . . . 1 . . 1 . . Dispatch Records 1 | . . . . . 1 . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . . . . . . . . 1 Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . 1 Process 1 | . . . . . . . . . . . . . . . 1 Scanalyzer 4 | . . . . . . . . . . . . . 3 1 . Insert Component 1 | . . . . . . . . . . . . . 1 . . Retrieve Study 3 | . . . . . . . . . . . . . 2 1 . Garrison Access Hacks 2 | . . . . . . . . . . 1 . . . . 1 Seal Access 2 | . . . . . . . . . . 1 . . . . 1 Unauthorized Hacks 6 | . 3 . . . . . . . . 1 . 1 . 1 . Terminals 6 | . 3 . . . . . . . . 1 . 1 . 1 . Assimilate 3 | . . . . . . . . . . 1 . 1 . 1 . Botnet 3 | . 3 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 23 | . 4 . . . 2 2 . . . 1 . 3 4 2 5 Full Trace Events 1 | . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . . . . . . . . . 2 1 . Parts Repaired 1 | . . . . . . . . . . . . 1 . . . Time 56 | . . . . . . . . . . . . 56 . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Total Allies 1 | . . . . . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . . . . . 1 . Highest-Rated Group 26 | . . . . . . . . . . . . . . 26 . Highest-Rated Ally 26 | . . . . . . . . . . . . . . 26 . Initial Warlord ECA Mod 9 | . . . . . . . . . . 9 8 7 6 5 4 Total Orders 4 | . . . . . 2 . . . . . . . . . 2 EXPLORE 4 | . . . . . 2 . . . . . . . . . 2 Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Active Infowar (turns) 3594 | . . . . . 406 393 87 83 213 957 148 249 344 333 381 Optics 451 | . . . . . . . . . . . . . . 70 381 Terrain 385 | . . . . . . . . . . . . 247 138 . . Structural 1970 | . . . . . 406 393 87 83 213 . . . 74 333 381 Cloaking 350 | . . . . . . . . . . . . 89 261 . . Jamming 1105 | . . . . . . . . . . 957 148 . . . . Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches 4 | . . . . . 2 . . . . . . . . . 2 Drone Recoveries 1 | . . . . . 1 . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Turns Passed 5376 | . 578 400 298 47 442 393 87 83 334 1008 277 364 351 333 381 Spaces Moved 5093 | 1 370 221 232 37 280 200 94 58 106 699 140 598 538 665 854 Core 42 | . . . . . . . . . . . 42 . . . . Treads 358 | . 77 39 6 . 30 121 . 32 53 . . . . . . Legs 878 | 1 44 . . . . . . . 53 699 81 . . . . Wheels 1143 | . 249 182 226 37 250 79 94 26 . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 2672 | . . . . . . . . . . . 17 598 538 665 854 Fastest Speed 20 | 120 95 125 125 125 86 93 93 93 120 120 32 31 28 28 20 Average Speed 74 | 120 118 145 127 125 111 181 93 122 134 120 108 32 28 28 20 Slowest Speed 260 | 120 160 240 240 125 240 240 93 145 152 120 260 37 28 28 28 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 23 | . . . . . . . . . . . 1 4 4 7 7 Potential Cave-ins 2 | . . . . . . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 2 69 54 42 22 38 6 71 3 88 23 6 21 21 26 37 Regions Visited 15 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . . . . 1 . . . 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . . . 1 1 . . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . . . . . Spaces Dug 75 | . . . . . . . . . 1 2 . 1 3 13 55 Terrain Destroyed 84 | . . . . . . . . . 1 2 . 2 10 13 56 Melee 3 | . . . . . . . . . 1 2 . . . . . Projectile 57 | . . . . . . . . . . . . 2 9 13 33 AOE 23 | . . . . . . . . . . . . . . . 23 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac DSF Fac Fac Fac Res Res Acc Total 6280 | . 457 278 233 38 370 223 93 73 199 822 229 759 691 796 1019 Wait 618 | . 7 43 . . 19 5 . . 10 48 61 125 115 87 98 Move 5033 | . 369 220 231 36 279 200 93 57 105 698 137 589 529 650 840 Hop 22 | . . . . . . . . . . . 1 4 4 7 6 Pick Up 121 | . 21 1 1 1 13 5 . 3 8 16 1 17 8 12 14 Fast Attach 31 | . 1 . . . 1 . . 2 4 4 4 7 2 2 4 Attach 46 | . 3 . . . 4 2 . 1 7 8 6 4 6 . 5 Detach 4 | . . . . . . . . . . . 1 2 . . 1 Swap 50 | . 7 1 . . 13 3 . 3 3 9 . 1 2 5 3 Drop 101 | . 13 1 1 1 17 4 . 7 6 14 1 6 1 14 15 Fire 204 | . 36 12 . . 24 4 . . 45 4 5 4 24 13 33 Melee 44 | . . . . . . . . . 11 21 12 . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . . 6 . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/DSF -6/Factory -5/Factory -4/Factory -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 8) 311 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 16) 434 | -10/Materials | Discovered new exit (range 13) 437 | -10/Materials | Discovered new exit (range 10) 579 | -10/Materials | Entered Mines 600 | -10/Mines | Assembled infested the area 733 | -10/Mines | Discovered new exit (range 7) 910 | -10/Mines | Discovered new exit (range 12) 970 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 970 | -10/Mines | Discovered new exit (range 5) 979 | -10/Mines | Entered Exiles 1018 | -10/Exiles | Met 8R-AWN 1053 | -10/Exiles | Met EX-HEX 1088 | -10/Exiles | Met EX-BIN 1113 | -10/Exiles | Aligned with FarCom system 1114 | -10/Exiles | Given EX-Vault access code 1143 | -10/Exiles | Opened EX-Vault 1153 | -10/Exiles | Found Supersonic Drone Bay 1179 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1260 | -10/Exiles | Discovered new exit (range 14) 1277 | -10/Exiles | Left Exiles lab with Supersonic Drone Bay 1277 | -10/Exiles | Entered Mines 1314 | -9/Mines | Discovered new exit (range 8) 1324 | -9/Mines | Entered Materials 1324 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1586 | -8/Materials | Garrison activated, responded to threat 1752 | -8/Materials | Discovered new exit (range 16) 1766 | -8/Materials | Entered Factory 1766 | -7/Factory | Evolved 2 slots: Utility x2 2001 | -7/Factory | Build established: Scavenger-Mutant 2159 | -7/Factory | Sucked down chute 2159 | -7/Factory | Entered Waste 2159 | -7/Waste | The area was eerily silent 2232 | -7/Waste | Discovered new exit (range 16) 2246 | -7/Waste | Entered Factory 2329 | -7/Factory | Identified exit to DSF 2329 | -7/Factory | Entered DSF 2353 | -7/DSF | Additional patrols routed to DSF 2449 | -7/DSF | Lost 4 parts (2n1u1w) 2539 | -7/DSF | Lost 3 parts (3u) 2564 | -7/DSF | Sterilization system engaged 2569 | -7/DSF | Core integrity fell below 50% 2584 | -7/DSF | Ambient heat levels rising (+10) 2597 | -7/DSF | Build established: Mutant 2599 | -7/DSF | Ambient heat levels rising (+10) 2614 | -7/DSF | Ambient heat levels rising (+10) 2629 | -7/DSF | Ambient heat levels rising (+10) 2630 | -7/DSF | Discovered new exit (range 14) 2644 | -7/DSF | Ambient heat levels rising (+10) 2659 | -7/DSF | Ambient heat levels rising (+10) 2663 | -7/DSF | Entered Factory 2663 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3660 | -6/Factory | Discovered new exit (range 9) 3671 | -6/Factory | Entered another Factory area 3671 | -5/Factory | Evolved 2 slots: Propulsion x2 3723 | -5/Factory | Lost 7 parts (2p3n1u1w) 3904 | -5/Factory | Lost 3 parts (1p1u1w) 3914 | -5/Factory | Released all parts (8) 3932 | -5/Factory | Discovered new exit (range 15) 3948 | -5/Factory | Entered another Factory area 3948 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4165 | -4/Factory | Repaired Nuclear Pulse Array 4282 | -4/Factory | Discovered new exit (range 15) 4312 | -4/Factory | Identified exit to Research 4312 | -4/Factory | Entered Research 4312 | -3/Research | Evolved 2 slots: Propulsion x2 4372 | -3/Research | Build established: Scout 4613 | -3/Research | Lost 4 parts (1p2u1w) 4659 | -3/Research | Discovered new exit (range 16) 4663 | -3/Research | Identified exit to Research 4663 | -3/Research | Entered another Research area 4663 | -2/Research | Evolved 2 slots: Utility x2 4886 | -2/Research | Build established: Sprinter 4901 | -2/Research | Found Prototype Device 4910 | -2/Research | Identified Adv. Particle Accelerator 4994 | -2/Research | Discovered new exit (range 8) 4996 | -2/Research | Identified exit to Access 4996 | -2/Research | Entered Access 4996 | -1/Access | Evolved 2 slots: Propulsion x2 5186 | -1/Access | Build established: Scout 5333 | -1/Access | Spotted B-99 Colossus 5372 | -1/Access | Energy Cycler disabled 5376 | -1/Access | Discovered new exit (range 6) 5377 | *** | Escaped! Last Messages --------------- 05304_ Acquired Prototype Flight Unit. 05314_ Dropped Field Propulsion Drive+. 05316_ Dropped Particle Reactor. 05317_ Dropped Imp. Melee Analysis Suite. 05317_ Acquired Adv. Drone Bay. 05332_ Acquired 66 matter. 05343_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 7W. 05345_ Connecting with Garrison Access... >>Seal Access door sealed. 05367_ Connecting with Terminal... 05367_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 05372_ ALERT: Power surge detected, dispatching additional patrols. [Achievement: Explosive Keycard] 05372_ Energy Cycler explodes. 05375_ K-01 Serf cleans the Terminal. 05376_ The Access Shell folds into the floor. 05376_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????w?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????g? ????? | | ??????????????????????????????????? # g ???? | | ??????????????????##"????????"##???##+## =! ???? | | ??????????????????##""""""""""##??? # g =! ???? | | ??????????????????## ##??? #l !! ???? | | ?????????? #????## # ?? " ??? | | ??????????#####???## # ?? " = ???? | | ?????????? ##???## "" # ? " ?????? | | ??????????? ##???## "@ # ? " ##?????? | | ??????????? ##???## # " " ##?????? | | ??????????? ##???## # " " ##?????? | | ??????????? ##??### # " " ##?????? | | ????????? # ##??### #" " ##?????? | | ????????? # ##??## " " # ?????? | | ????????? # ##??###"" ;## # # ?????? | | ????????? # ##??###"" ### ? # ????????? | | ????????? # ##???##"" u###????### ????????? | | ????????? # ##???##T ##?????### ????????? | | ????????? # ##???##"" ##?????????????????? | | """"""" # #######""ss #######????????????? | | ########### #######""s #######????????????? | | kss ! ??????? | | s ?????? | | +##########+##+################## ??????? | | ## ################ !! """??????? | | ## # ????????????????! Y???????? | | ## # ????????????????? "????????? | | ## " # ?????????????????? ????????? | | ]## """ # ??????????????????? ????????? | | ## """ # ???????????????????? ????????? | | ## " # ????????????????????? ????????? | | #" # ??????????????????????????????? | | "# # ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 100 Energy Generation 41 Energy Capacity 600 Matter Stores 323 Matter Capacity 400 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 3 Power Amplification 20 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 300 Resistance: KI 20 Resistance: EM 20 Power Shielding 90 Evasion (%) 66 Targeting Accuracy 12 Recoil Reduction 4 Particle Charging 50 Salvage Targeting 3 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nuclear Pulse Array | 77% | -4/Factory Studied --------- Hvy. Gauss Cannon | -3/Research | Hacked Nuclear Pulse Array | -3/Research | Hacked Field Propulsion Drive | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Explosive Keycard Ghost 'Em Hot Goods Live, Flee, And Rebuild Overwhelming That Tickles Well Done Window Shopping Challenges ------------ None Game ------ Seed ArcsightWaveStatue Manual? 0 Play Time 03:34:55 Cumulative 196.4 hours Start 2025.10.23 @ 23:01:28 End 2025.10.25 @ 02:41:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 99 Adventurer 0 Explorer 0 Win Type 0 Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 49 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08eafd8e-1e7c-42d2-9482-3fe6aa4ccbe5