Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.11 @ 17:52:03

Player: Finestep

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (218)     1090
Value Destroyed (10527)    10527
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (5092)               5092
              TOTAL SCORE: 21569

 Bonus
-------
High Alert Combat Kills    1172
Follower Combat Kills      1772
Entered Garrisons          600
Used RIF Installer         2000
Friendly Fire              -452

 Cogmind 
---------
Core Integrity             627/850
Matter                     87/300
Energy                     81/100
System Corruption          19%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
   Armored Wheel
>          --- UTILITY (6) ------
           Huge Storage Unit
           Transport Network Coupler
  Improved Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (25) ---
   Armored Wheel
           Centrium Wheel
           Matter Compressor (250)
           Kinecellerator
           Kinecellerator
  Improved Shield Generator
  Improved Force Field
           Hacking Suite
           Relay Coupler [NC] (27)
           Relay Coupler [NC] (29)
           Relay Coupler [Sentry] (25)
           Relay Coupler [Hunter] (20)
     Heavy Mass Driver
           Rocket Launcher
           Plasma Cutter
           Force Lance

 Peak State 
------------
>          --- POWER ------------
           Antimatter Reactor
    Hybrid Antimatter Reactor
>          --- PROPULSION -------
     Heavy Siege Treads
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
           Huge Storage Unit
  Improved Targeting Computer
           Core Analyzer
  Improved Transmission Jammer
  Improved Medium Armor Plating
  Advanced Shield Generator
>          --- WEAPON -----------
     Heavy Mass Driver
           Force Lance
>          --- INVENTORY --------
   Armored Wheel
           Centrium Wheel
           Matter Compressor
           Transport Network Coupler
  Improved Shield Generator
  Improved Force Field
           Relay Coupler [NC]
           Relay Coupler [NC]
           Relay Coupler [NC]
           Relay Coupler [NC]
           Relay Coupler [Grunt]
           Relay Coupler [Grunt]
           Relay Coupler [Sentry]
           Relay Coupler [Sentry]
           Relay Coupler [Hunter]
           Relay Coupler [Hunter]
           HERF Cannon
    Cooled Plasma Cannon
     Heavy Mass Driver
           Rocket Launcher
           Remote Datajack
           Remote Datajack
           Plasma Cutter
[Rating: 83]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Improved Flight Unit
Utility                    Improved Targeting Computer
  Device                   Improved Transmission Jammer
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Relay Coupler [Sentry]
  Protection               Improved Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Heavy Mass Driver
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Flail
  Slashing Weapon          Ripper
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Sto Mat Gar Fac Was Fac Gar Fac Gar Fac 
Slots Evolved              8    | .   .   .   2   .   2   .   2   .   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Utility                  4    | .   .   .   1   .   1   .   1   .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             316  | 8   11  3   31  34  11  38  16  5   35  60  5   37  22  
  Power                    17   | 1   .   .   5   2   .   1   .   1   .   2   .   4   1   
    Engine                 10   | 1   .   .   5   2   .   1   .   .   .   1   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   1   .   .   .   4   1   
  Propulsion               64   | 2   3   .   10  7   2   6   1   2   5   20  1   5   .   
    Treads                 31   | .   2   .   10  6   2   4   .   1   .   4   1   1   .   
    Leg                    7    | 2   1   .   .   .   .   .   .   .   .   4   .   .   .   
    Wheel                  25   | .   .   .   .   .   .   2   1   1   5   12  .   4   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  96   | 2   2   .   7   3   3   8   7   1   11  14  3   20  15  
    Device                 30   | 1   1   .   1   .   .   1   3   1   4   6   1   5   6   
    Storage                6    | 1   1   .   .   .   .   1   1   .   .   .   .   2   .   
    Processor              6    | .   .   .   1   .   2   .   .   .   1   .   .   1   1   
    Hackware               24   | .   .   .   .   .   .   1   2   .   1   4   2   8   6   
    Protection             30   | .   .   .   5   3   1   5   1   .   5   4   .   4   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   139  | 3   6   3   9   22  6   23  8   1   19  24  1   8   6   
    Energy Gun             2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          12   | .   .   .   .   1   .   8   .   .   1   .   .   .   2   
    Ballistic Gun          68   | 1   5   2   7   14  5   13  4   1   13  3   .   .   .   
    Ballistic Cannon       18   | .   .   .   .   .   .   .   .   .   3   12  1   2   .   
    Launcher               5    | .   .   1   2   1   1   .   .   .   .   .   .   .   .   
    Special Weapon         20   | .   1   .   .   .   .   1   4   .   2   6   .   3   3   
    Impact Weapon          6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Piercing Weapon        7    | .   .   .   .   .   .   .   .   .   .   3   .   3   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   1   3   1   .   .   .   1   .   .   1   .   
  Corrupted Parts          3    | .   1   .   .   .   .   .   .   .   .   .   .   2   .   
    System Corruption      7    | .   4   .   .   .   .   .   .   .   .   .   .   3   .   
Parts Lost                 41   | .   2   .   5   2   .   1   .   1   4   10  .   1   15  
  Power                    4    | .   .   .   1   .   .   .   .   .   .   1   .   .   2   
  Propulsion               11   | .   .   .   .   .   .   1   .   .   3   5   .   1   1   
  Utility                  16   | .   .   .   2   2   .   .   .   1   1   3   .   .   7   
  Weapon                   10   | .   2   .   2   .   .   .   .   .   .   1   .   .   5   
  Highest Loss Streak      13   | .   1   .   2   1   .   1   .   1   1   4   .   1   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   99  100 97  99  99  99  96  95  89  93  84  83  85  
  Engine                   6    | .   14  14  10  11  9   9   7   4   .   2   7   4   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   2   7   1   .   2   13  
  Treads                   16   | .   19  28  33  32  27  21  7   7   7   7   6   6   5   
  Wheel                    8    | .   .   .   .   .   .   5   19  20  12  16  15  15  12  
  Device                   4    | .   14  14  4   .   .   .   4   5   4   5   1   1   7   
  Storage                  8    | .   14  14  11  11  9   9   7   7   7   7   7   7   6   
  Processor                12   | .   .   .   6   11  17  18  15  15  16  15  15  15  13  
  Hackware                 1    | .   .   .   .   .   .   .   2   7   2   1   5   4   5   
  Protection               6    | .   .   .   8   10  9   8   7   1   5   6   7   6   4   
  Ballistic Gun            14   | .   14  27  21  21  27  26  21  21  22  3   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   .   .   8   6   6   5   
  Special Weapon           1    | .   .   .   .   .   .   .   1   .   .   5   7   3   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             147  | 15  50  49  57  57  65  110 108 109 121 126 122 134 147 
  Greatest Support         70   | 20  40  40  66  63  66  66  34  34  32  57  24  24  70  
  Greatest Overweight (x)  11   | 1   1   1   .   .   1   4   4   4   10  8   5   5   11  
  Average Overweight (x)   2    | .   .   1   .   .   .   1   3   2   4   2   4   4   5   
Largest Inventory Capacity 25   | 8   20  20  20  20  20  25  25  25  25  25  25  25  25  
  Average Capacity         22   | 7   16  20  20  20  20  21  25  25  25  25  25  25  25  
  Most Carried             25   | 5   18  20  20  20  20  25  25  25  25  25  25  25  25  
  Average Carried          21   | 3   11  18  19  19  19  20  23  25  24  23  24  24  23  
  Final Capacity           25   | 8   20  20  20  20  20  25  25  25  25  25  25  25  25  
  Final Carried            25   | 5   18  20  20  20  20  25  25  25  24  25  24  25  17  

 Class Distribution 
--------------------
 28% | Bothacker-Mutant
 19% | Mutant
 14% | Scavenger-Mutant
 12% | Gunner
  9% | Bothacker-Gunner
  7% | Scavenger-Gunner
  7% | Botlord-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
           Gunner | -8/Materials
           Gunner | -8/Garrison
 Bothacker-Gunner | -7/Factory
 Scavenger-Gunner | -7/Waste
 Scavenger-Gunner | -7/Factory
 Bothacker-Mutant | -7/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Garrison
   Botlord-Mutant | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   
-----------                Run  | Jun  Mat  Min  Mat  Sto  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  
Matter Collected           9734 | 220  270  117  889  1022 54   1338 384  291  1068 1978 181  1419 503  
  Remotely                 879  | .    .    .    84   .    .    .    185  .    202  408  .    .    .    
Salvage Created            8992 | 39   337  148  1386 1283 172  1349 248  314  1278 1335 .    529  574  
  Parts                    538  | 5    20   11   103  86   13   90   16   7    66   51   .    35   35   
Haulers Intercepted        13   | .    1    .    5    5    .    .    .    .    2    .    .    .    .    
Recyclers Shooed           2    | 1    .    .    1    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Sto Mat Gar Fac Was Fac Gar Fac Gar Fac 
Combat Hostiles Destroyed  162  | .   7   6   28  22  6   26  .   1   21  24  .   11  10  
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Guns                     112  | .   7   3   22  22  3   25  .   1   20  9   .   .   .   
  Cannons                  37   | .   .   .   .   .   .   .   .   .   1   15  .   11  10  
  AOE                      12   | .   .   3   6   .   3   .   .   .   .   .   .   .   .   
Classes Destroyed          20   | 1   5   .   4   .   .   3   1   1   2   1   .   1   1   
  Worker                   14   | .   2   .   4   1   .   .   6   .   .   .   .   .   1   
  Builder                  6    | .   .   .   1   .   .   .   .   .   2   .   .   .   3   
  Tunneler                 3    | 2   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   13   | .   1   .   5   5   .   .   .   .   2   .   .   .   .   
  Recycler                 9    | .   .   .   .   .   .   .   2   .   6   .   .   .   1   
  Operator                 3    | .   .   .   1   2   .   .   .   .   .   .   .   .   .   
  Watcher                  7    | .   2   .   2   2   .   .   .   .   .   .   .   .   1   
  Swarmer                  46   | .   3   3   9   3   3   7   .   .   9   5   .   4   .   
  Grunt                    58   | .   4   3   11  10  2   5   .   .   3   14  .   2   4   
  Brawler                  4    | .   .   .   1   .   .   .   .   .   .   .   .   1   2   
  Duelist                  4    | .   .   .   .   .   .   .   .   .   .   3   .   .   1   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   31   | .   .   .   7   9   1   8   .   .   5   1   .   .   .   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   4    | .   .   .   .   .   .   2   .   .   .   1   .   1   .   
  Programmer               9    | .   .   .   .   .   .   3   .   .   1   1   .   2   2   
  Behemoth                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Compactor                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Assembled                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           6    | 1   5   3   6   6   3   3   3   1   6   5   .   3   4   
  Combat Bots Only         6    | .   3   3   4   6   3   3   .   1   5   5   .   3   2   
Max Kills in Single Turn   3    | 1   2   2   3   2   2   1   1   1   2   2   .   1   2   
  Gunslinging              1    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   3   .   2   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   
--------                   Run   | Jun  Mat  Min  Mat  Sto  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  
Damage Taken               10314 | 16   205  82   1704 983  132  1011 46   53   1281 2068 133  677  1923 
  Core                     1222  | .    8    .    239  104  .    125  15   .    114  251  33   110  223  
  Absorbed by Shields      352   | .    .    .    .    .    .    124  .    .    .    18   .    21   189  
Core Remaining (%)         62    | 100  .    96   .    14   .    77   .    .    .    .    .    25   .    
Volleys Fired              737   | 7    34   14   133  82   8    110  24   19   57   111  13   62   63   
  Largest                  3     | 2    2    2    2    2    3    3    3    3    3    3    1    1    1    
  Hottest                  143   | 80   100  40   43   46   69   105  81   81   143  124  75   75   88   
Shots Fired                1418  | 14   65   26   261  163  20   262  52   54   158  203  14   63   63   
  Gun                      1084  | 14   63   24   259  162  18   238  42   54   150  60   .    .    .    
  Cannon                   217   | .    .    .    .    .    .    16   .    .    3    110  4    40   44   
  Launcher                 7     | .    .    2    2    1    2    .    .    .    .    .    .    .    .    
  Special                  110   | .    2    .    .    .    .    8    10   .    5    33   10   23   19   
  Kinetic                  1240  | .    37   24   259  162  18   238  42   54   150  170  4    40   42   
  Thermal                  54    | .    2    .    .    .    .    24   .    .    3    19   .    5    1    
  Explosive                7     | .    .    2    2    1    2    .    .    .    .    .    .    .    .    
  Electromagnetic          41    | 14   26   .    .    .    .    .    .    .    .    .    .    .    1    
  Robot Hit Streak         47    | 7    8    5    16   24   10   47   17   23   31   13   3    10   15   
  Robot Miss Streak        15    | 1    3    1    3    2    1    3    4    5    15   11   2    2    3    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    .    1    1    
  Secondary Targets        20    | .    2    1    3    5    1    7    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    1    1    1    .    .    1    .    .    .    .    
Shots Hit Robots           996   | 9    39   19   185  116  15   179  26   42   109  159  8    48   42   
  Core Hits                494   | 2    18   11   65   46   9    78   10   11   113  102  .    17   12   
  Critical Kills           4     | .    .    1    .    1    .    .    .    1    1    .    .    .    .    
  Critical Parts Destroyed 4     | .    .    .    3    .    .    1    .    .    .    .    .    .    .    
  Critical Strikes         23    | .    .    1    4    1    1    1    .    1    1    7    .    4    2    
    Destroy                10    | .    .    1    4    1    1    1    .    1    1    .    .    .    .    
    Blast                  8     | .    .    .    .    .    .    .    .    .    .    3    .    3    2    
    Impale                 5     | .    .    .    .    .    .    .    .    .    .    4    .    1    .    
Melee Attacks              54    | .    .    .    .    10   .    2    .    .    .    24   .    17   1    
  Impact                   10    | .    .    .    .    10   .    .    .    .    .    .    .    .    .    
  Slashing                 2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Piercing                 42    | .    .    .    .    .    .    .    .    .    .    24   .    17   1    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           18587 | 150  523  347  2480 1728 436  2496 337  862  1981 3696 79   1735 1737 
  Guns                     11098 | 116  491  194  2171 1727 220  2330 337  862  1929 721  .    .    .    
  Cannons                  4939  | .    .    .    .    .    .    72   .    .    36   1700 79   1399 1653 
  Explosions               736   | 34   32   153  301  .    216  .    .    .    .    .    .    .    .    
  Melee                    1404  | .    .    .    .    .    .    .    .    .    .    1067 .    278  59   
  Ramming                  60    | .    .    .    8    1    .    5    .    .    16   .    .    5    25   
  Kinetic                  15565 | .    277  194  2171 1727 220  2330 337  862  1929 2421 79   1399 1619 
  Thermal                  524   | 34   32   .    .    .    .    161  .    .    36   208  .    53   .    
  Explosive                670   | .    .    153  301  .    216  .    .    .    .    .    .    .    .    
  Electromagnetic          364   | 116  214  .    .    .    .    .    .    .    .    .    .    .    34   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1404  | .    .    .    .    .    .    .    .    .    .    1067 .    278  59   
Highest Corruption         19    | .    4    4    5    6    .    3    .    10   12   12   12   17   19   
  Average Corruption       8     | .    4    4    5    5    .    2    .    10   10   12   12   13   2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  373   | .    14   16   31   40   .    24   .    6    37   106  16   75   8    
    Message Errors         89    | .    4    3    10   11   .    7    .    .    5    24   2    23   .    
    Matter Fused           85    | .    3    4    6    8    .    2    .    2    13   27   4    14   2    
    Heat Flow Errors       54    | .    2    4    5    4    .    6    .    2    9    10   2    9    1    
    Energy Discharges      49    | .    .    1    3    2    .    4    .    .    4    17   3    12   3    
    Parts Rejected         5     | .    2    .    .    .    .    .    .    .    .    1    1    .    1    
    Parts Fused            2     | .    .    .    .    .    .    1    .    .    .    1    .    .    .    
    Data Loss (minor)      45    | .    3    4    4    9    .    .    .    .    1    11   2    10   1    
    Data Loss (major)      12    | .    .    .    1    2    .    .    .    .    2    4    .    3    .    
    Misfires               13    | .    .    .    .    1    .    1    .    .    1    7    1    2    .    
    Alerts                 6     | .    .    .    1    2    .    1    .    .    .    1    .    1    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Weapon Failures        12    | .    .    .    1    1    .    2    .    2    2    3    .    1    .    
Overload Shots             2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Overflow Damage            482   | .    .    .    61   .    .    .    .    .    .    29   39   97   256  
  Projectiles              402   | .    .    .    .    .    .    .    .    .    .    29   39   97   237  
  Explosions               61    | .    .    .    61   .    .    .    .    .    .    .    .    .    .    
  Melee                    19    | .    .    .    .    .    .    .    .    .    .    .    .    .    19   
Knockbacks                 46    | .    .    .    .    .    .    .    .    .    .    33   1    4    8    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  43    | .    .    .    .    .    .    .    .    .    .    32   1    4    6    
  Secondary                3     | .    .    .    .    .    .    .    .    .    .    1    .    .    2    
Self-Inflicted Damage      92    | 17   38   18   .    .    .    .    .    .    8    .    .    2    9    
  Shots                    3     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   8     | .    .    .    2    1    .    1    .    .    1    .    .    1    2    
Targets Rammed             9     | .    .    .    2    1    .    2    .    .    1    .    .    1    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Highest Temperature        369   | 54   243  238  247  254  28   269  35   180  369  327  114  261  219  
  Average Temperature      61    | 25   52   94   33   52   14   49   17   44   85   93   49   57   68   
  Received Heat Transfer   2940  | .    48   21   669  315  27   252  .    .    227  921  54   189  217  
  Effects                  7     | .    .    .    .    .    .    .    .    .    1    6    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    
    Interference           5     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Total Turns              13    | .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Longest Duration         13    | .    .    .    .    .    .    .    .    .    .    .    .    .    13   
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1401  | 50   50   .    .    .    .    376  .    .    37   703  .    185  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   
-------                    Run  | Jun  Mat  Min  Mat  Sto  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  
Peak Influence             1638 | 10   187  192  490  784  413  1638 895  207  332  1366 731  1426 801  
  Initial                  859  | .    6    17   7    206  208  268  859  207  138  198  716  445  748  
  Average                  573  | 4    73   71   229  542  348  911  653  198  216  733  605  875  684  
Maximum Alert Level        5    | .    .    .    2    3    2    5    3    1    1    4    3    4    3    
  Low Security (%)         19   | 100  100  100  37   .    .    .    .    85   48   1    .    .    .    
  Level 1                  17   | .    .    .    53   22   96   7    .    14   51   14   .    .    .    
  Level 2                  28   | .    .    .    9    62   3    29   83   .    .    31   78   16   56   
  Level 3                  24   | .    .    .    .    15   .    27   16   .    .    33   21   67   43   
  Level 4                  10   | .    .    .    .    .    .    33   .    .    .    19   .    16   .    
  Level 5                  .    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          31   | .    2    .    3    6    .    .    3    .    8    .    3    .    6    
  Investigation            7    | .    1    .    1    .    .    .    1    .    2    .    1    .    1    
  Extermination            2    | .    .    .    .    .    .    .    .    .    1    .    .    .    1    
  Reinforcement            9    | .    1    .    2    3    .    .    1    .    1    .    1    .    .    
  Assault                  2    | .    .    .    .    .    .    .    1    .    .    .    .    .    1    
  Garrison                 11   | .    .    .    .    3    .    .    .    .    4    .    1    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Mat Sto Mat Gar Fac Was Fac Gar Fac Gar Fac 
Distress Signals           9    | .   .   .   3   1   1   .   .   .   2   .   1   .   1   
Communications Jammed      72   | .   .   .   .   .   .   .   .   .   35  .   .   .   37  
  Distress Signals         70   | .   .   .   .   .   .   .   .   .   33  .   .   .   37  
Times Spotted              292  | .   12  7   36  26  6   36  4   6   39  36  11  33  40  
  Peak Tracking Total      12   | .   3   3   5   5   3   4   3   3   7   4   4   4   12  
  Tactical Retreats        11   | .   .   .   3   2   .   .   .   .   1   1   1   .   3   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Sto Mat Gar Fac Was Fac Gar Fac Gar Fac 
Traps Triggered            24   | .   .   .   .   1   .   4   1   .   .   13  .   4   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  
----------                 Run  | Jun Mat Min Mat Sto Mat Gar Fac Was Fac Gar Fac Gar Fac 
Machines Disabled          37   | .   .   .   .   5   2   6   1   .   2   6   2   13  .   
  Max in Single Turn       2    | .   .   .   .   1   2   1   1   .   1   1   .   2   .   
  Garrison Relay           20   | .   .   .   .   .   .   6   .   .   .   5   .   9   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  
---------                  Run  | Jun Mat Min Mat Sto Mat Gar Fac Was Fac Gar Fac Gar Fac 
Machines Accessed          44   | .   5   .   6   6   2   5   2   .   3   4   5   2   4   
  Terminals                34   | .   4   .   6   6   1   5   1   .   2   4   1   2   2   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   3   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   
Total Hacks                100  | .   17  .   24  11  4   8   5   .   6   7   8   3   7   
  Successful               44   | .   9   .   12  5   2   2   2   .   3   4   2   1   2   
  Failed                   56   | .   8   .   12  6   2   6   3   .   3   3   6   2   5   
    Catastrophic           19   | .   2   .   .   4   .   2   .   .   2   1   4   2   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   33   | .   6   .   11  5   2   1   1   .   1   .   5   .   1   
  Terminals                81   | .   14  .   24  11  2   8   2   .   5   7   2   3   3   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   5   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   3   .   .   .   .   .   3   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Garrison Access          4    | .   .   .   .   .   2   .   .   .   1   .   1   .   .   
Terminal Hacks             27   | .   5   .   8   5   .   2   .   .   2   4   .   1   .   
  Part Schematic           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   2   .   1   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   
  Garrison Registry        2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   
  Unlock Access            3    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   
Unauthorized Hacks         10   | .   3   .   4   .   1   .   1   .   .   .   1   .   .   
  Terminals                7    | .   2   .   4   .   1   .   .   .   .   .   .   .   .   
    Track                  2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   2   .   1   .   1   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   
    Tunnel                 2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   4   .   6   4   1   3   1   .   3   3   4   1   4   
  Full Trace Events        7    | .   .   .   1   .   .   2   .   .   2   .   1   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  
------------               Run  | Jun Mat Min Mat Sto Mat Gar Fac Was Fac Gar Fac Gar Fac 
Used RIF Installer         4    | .   .   .   .   .   .   2   .   .   .   1   .   1   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              37   | .   .   .   .   .   .   .   4   .   1   8   5   10  9   
  Non-combat               6    | .   .   .   .   .   .   .   2   .   .   .   1   .   3   
  Combat                   31   | .   .   .   .   .   .   .   2   .   1   8   4   10  6   
Robot Hacks Applied        45   | .   .   .   .   .   .   .   6   .   2   9   8   10  10  
  parse_system             3    | .   .   .   .   .   .   .   1   .   .   .   2   .   .   
  generate_echo            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  find_chute               2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  drop_inventory           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  purge_threat             4    | .   .   .   .   .   .   .   2   .   .   .   2   .   .   
  reprogram_traps          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  find_garrison            4    | .   .   .   .   .   .   .   1   .   1   .   1   .   1   
  disrupt_area             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  amplify_resonance        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  reboot_system            2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  overwrite_iff            7    | .   .   .   .   .   .   .   .   .   .   2   1   2   2   
  formatsys_high           17   | .   .   .   .   .   .   .   .   .   1   4   1   7   4   
Relay Couplers Released    82   | .   .   .   .   .   .   23  .   .   .   22  .   37  .   
  Machine Destruction      82   | .   .   .   .   .   .   23  .   .   .   22  .   37  .   
  Attached                 22   | .   .   .   .   .   .   .   2   .   .   4   2   8   6   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             11   | .   .   .   .   .   .   6   4   .   .   .   .   .   1   
Allies Hacked              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   
--------                   Run  | Jun  Mat  Min  Mat  Sto  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  
Total Allies               44   | .    .    2    .    .    .    6    4    1    1    8    4    11   7    
  Largest Group            7    | .    .    2    1    .    .    3    5    5    4    5    7    5    4    
  Highest-Rated Group      210  | .    .    45   14   .    .    95   99   99   83   158  210  189  112  
  Highest-Rated Ally       95   | .    .    31   14   .    .    39   39   39   39   32   37   95   47   
Total Orders               5    | .    .    .    .    .    .    .    .    .    .    2    .    2    1    
  STAY                     3    | .    .    .    .    .    .    .    .    .    .    1    .    1    1    
  FOLLOW                   2    | .    .    .    .    .    .    .    .    .    .    1    .    1    .    
Ally Attacks               376  | .    .    12   .    .    .    57   21   63   28   22   36   89   48   
  Total Damage             7897 | .    .    187  .    .    .    664  262  988  349  655  1262 2178 1352 
  Kills                    62   | .    .    1    .    .    .    7    5    6    4    4    11   16   8    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Min Mat Sto Mat Gar Fac Was Fac Gar Fac Gar Fac 
Robot Analysis Total       2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   
-------------              Run   | Jun  Mat  Min  Mat  Sto  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  
Turns Passed               14907 | 112  852  786  1454 1571 394  2301 542  191  912  2616 373  1876 927  
Spaces Moved               7240  | 62   366  306  592  764  210  1166 295  97   416  1371 192  995  408  
  Core                     6     | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2926  | .    203  306  592  764  210  774  .    .    .    75   .    .    2    
  Legs                     238   | 56   163  .    .    .    .    .    .    .    .    19   .    .    .    
  Wheels                   4070  | .    .    .    .    .    .    392  295  97   416  1277 192  995  406  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  240  160  160  160  150  131  116  140  120  150  150  165  
  Average Speed            160   | 114  185  240  160  160  161  154  137  132  160  146  163  157  173  
  Slowest Speed            490   | 120  240  240  160  160  240  235  150  150  240  490  165  165  270  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 5    48   74   55   82   20   94   6    79   13   82   7    89   13   
  Regions Visited          13
    Branch Regions         2
  Pre-discovered Areas     2     | .    1    .    .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    1    .    1    .    .    .    1    .    1    .    .    
  Unknown Exits Taken      4     | 1    1    1    .    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 124   | .    1    .    .    15   6    1    .    .    .    2    .    92   7    
Terrain Destroyed          221   | 2    4    15   25   15   14   1    1    .    1    7    5    107  24   
  Melee                    1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Projectile               57    | .    2    .    .    .    .    1    1    .    1    7    5    16   24   
  AOE                      163   | 2    2    15   25   14   14   .    .    .    .    .    .    91   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   
---------                  Run  | Jun  Mat  Min  Mat  Sto  Mat  Gar  Fac  Was  Fac  Gar  Fac  Gar  Fac  
Total                      9226 | 85   472  335  868  941  257  1468 394  125  546  1740 242  1212 541  
  Wait                     400  | 4    46   6    67   16   5    29   47   .    15   68   29   32   36   
  Move                     7228 | 61   365  305  591  763  209  1165 295  96   416  1369 191  994  408  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  131  | 5    12   4    17   10   12   17   2    1    4    20   2    21   4    
  Fast Attach              73   | 7    5    .    5    5    1    3    1    4    11   16   1    11   3    
  Attach                   59   | .    2    .    7    3    3    3    2    .    3    14   2    10   10   
  Detach                   14   | .    2    .    .    2    .    2    .    .    2    4    .    2    .    
  Swap                     184  | 1    4    3    19   26   7    32   13   1    21   30   2    16   9    
  Drop                     173  | .    2    3    27   23   12   20   1    4    16   30   2    30   3    
  Fire                     737  | 7    34   14   133  82   8    110  24   19   57   111  13   62   63   
  Melee                    54   | .    .    .    .    10   .    2    .    .    .    24   .    17   1    
  Ram                      3    | .    .    .    .    .    .    .    .    .    1    .    .    1    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    6    | .    .    .    2    1    .    2    .    .    .    .    .    .    1    
  Escape Stasis            79   | .    .    .    .    .    .    9    .    .    .    54   .    16   .    
  Rewire                   85   | .    .    .    .    .    .    74   9    .    .    .    .    .    2    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 4 exits: Mat / *Min x2 / *Sto)
-9/Storage
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory (discovered 4 exits: *Fac / Low x2 / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory

 History 
---------
  Turn | Location      | Event
    20 | -11/Junkyard  | Discovered new exit (range 15)
   113 | -11/Junkyard  | Entered Materials
   190 | -10/Materials | Discovered new exit (range 16)
   307 | -10/Materials | Build established: Mutant
   352 | -10/Materials | Discovered new exit (range 16)
   734 | -10/Materials | Discovered new exit (range 16)
   965 | -10/Materials | Entered Mines
  1152 | -10/Mines     | Learned Materials emergency access door positions
  1722 | -10/Mines     | Discovered new exit (range 9)
  1751 | -10/Mines     | Entered Materials
  1751 | -9/Materials  | Accompanied by 1 ally
  1751 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  2048 | -9/Materials  | Discovered new exit (range 13)
  2280 | -9/Materials  | Discovered new exit (range 12)
  2476 | -9/Materials  | Build established: Scavenger-Mutant
  2622 | -9/Materials  | Discovered new exit (range 12)
  2663 | -9/Materials  | Core integrity fell below 50%
  2710 | -9/Materials  | Identified exit to Mines
  2710 | -9/Materials  | Identified exit to Storage
  2765 | -9/Materials  | Discovered new exit (range 15)
  2927 | -9/Materials  | Build established: Mutant
  3205 | -9/Materials  | Entered Storage
  3286 | -9/Storage    | Build established: Scavenger-Mutant
  3725 | -9/Storage    | Garrison activated, responded to threat
  3785 | -9/Storage    | Core integrity fell below 20%
  4709 | -9/Storage    | Discovered new exit (range 16)
  4776 | -9/Storage    | Entered Materials
  4776 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  5152 | -8/Materials  | Build established: Gunner
  5166 | -8/Materials  | Identified exit to Garrison
  5170 | -8/Materials  | Entered Garrison
  5408 | -8/Garrison   | Garrison Relay disabled
  5659 | -8/Garrison   | Discovered new exit (range 11)
  5694 | -8/Garrison   | Triggered checkpoint
  5748 | -8/Garrison   | Triggered checkpoint
  5748 | -8/Garrison   | Garrison Relay disabled
  6434 | -8/Garrison   | Triggered checkpoint
  6468 | -8/Garrison   | Garrison Relay disabled
  6524 | -8/Garrison   | Triggered checkpoint
  6578 | -8/Garrison   | Triggered checkpoint
  6692 | -8/Garrison   | Garrison Relay disabled
  6713 | -8/Garrison   | Installed Relay Interface Framework
  6726 | -8/Garrison   | Triggered checkpoint
  6743 | -8/Garrison   | Expanded RIF knowledge: Threat Obfuscation
  6837 | -8/Garrison   | Discovered new exit (range 14)
  6875 | -8/Garrison   | Spotted B-75 Beast
  6906 | -8/Garrison   | Destroyed B-75 Beast
  7241 | -8/Garrison   | Discovered new exit (range 10)
  7274 | -8/Garrison   | Triggered checkpoint
  7301 | -8/Garrison   | Garrison Relay disabled
  7341 | -8/Garrison   | Garrison Relay disabled
  7471 | -8/Garrison   | Entered Factory
  7471 | -7/Factory    | Accompanied by 1 ally
  7471 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  7747 | -7/Factory    | Discovered new exit (range 15)
  7871 | -7/Factory    | First assault squad dispatched
  8013 | -7/Factory    | Sucked down chute
  8013 | -7/Factory    | Entered Waste
  8014 | -7/Waste      | Met a frightened Derelict
  8021 | -7/Waste      | Spotted C-40 Crusher
  8028 | -7/Waste      | EMP discharged
  8028 | -7/Waste      | System corruption reached 10%
  8040 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
  8048 | -7/Waste      | Allies destroyed C-40 Crusher
  8102 | -7/Waste      | Spotted C-40 Crusher
  8105 | -7/Waste      | Allies destroyed C-40 Crusher
  8109 | -7/Waste      | Spotted C-40 Crusher
  8110 | -7/Waste      | 5 allies followed down the chute
  8113 | -7/Waste      | Spotted C-40 Crusher
  8115 | -7/Waste      | Allies destroyed C-40 Crusher
  8128 | -7/Waste      | EMP discharged
  8129 | -7/Waste      | Allies destroyed C-40 Crusher
  8129 | -7/Waste      | Allies destroyed C-40 Crusher
  8141 | -7/Waste      | Destroyed C-40 Crusher
  8178 | -7/Waste      | Discovered new exit (range 16)
  8204 | -7/Waste      | Entered Factory
  8204 | -7/Factory    | Accompanied by 4 allies
  8293 | -7/Factory    | Identified exit to Lower Caves
  8464 | -7/Factory    | Build established: Bothacker-Gunner
  8682 | -7/Factory    | Assembled infested ambush trap array
  8859 | -7/Factory    | Build established: Scavenger-Gunner
  8955 | -7/Factory    | Discovered new exit (range 13)
  9047 | -7/Factory    | Garrison activated, responded to threat
  9116 | -7/Factory    | Identified exit to Garrison
  9116 | -7/Factory    | Entered Garrison
  9139 | -7/Garrison   | Triggered checkpoint
  9220 | -7/Garrison   | Garrison Relay disabled
  9236 | -7/Garrison   | Garrison Relay disabled
  9266 | -7/Garrison   | Triggered checkpoint
  9308 | -7/Garrison   | Lost 3 parts (3n)
  9405 | -7/Garrison   | Triggered checkpoint
  9442 | -7/Garrison   | Triggered checkpoint
  9444 | -7/Garrison   | Triggered checkpoint
  9535 | -7/Garrison   | Triggered checkpoint
  9604 | -7/Garrison   | Lost 4 parts (1p1n2u)
  9659 | -7/Garrison   | Build established: Bothacker-Gunner
  9995 | -7/Garrison   | Build established: Bothacker-Mutant
 10027 | -7/Garrison   | Discovered new exit (range 10)
 10088 | -7/Garrison   | Triggered checkpoint
 10114 | -7/Garrison   | Core integrity fell below 50%
 10129 | -7/Garrison   | Garrison Relay disabled
 10191 | -7/Garrison   | Expanded RIF knowledge: Robot Detection
 10268 | -7/Garrison   | Discovered new exit (range 12)
 10310 | -7/Garrison   | Triggered checkpoint
 10337 | -7/Garrison   | Garrison Relay disabled
 10940 | -7/Garrison   | Triggered checkpoint
 10965 | -7/Garrison   | Garrison Relay disabled
 11030 | -7/Garrison   | Rescued a captive Derelict
 11031 | -7/Garrison   | Rescued a captive Derelict
 11287 | -7/Garrison   | Discovered new exit (range 15)
 11315 | -7/Garrison   | Discovered new exit (range 37)
 11315 | -7/Garrison   | Discovered new exit (range 5)
 11315 | -7/Garrison   | Discovered new exit (range 77)
 11732 | -7/Garrison   | Entered Factory
 11732 | -7/Factory    | Accompanied by 5 allies
 12018 | -7/Factory    | Garrison activated, responded to threat
 12058 | -7/Factory    | Identified exit to Garrison
 12105 | -7/Factory    | Entered Garrison
 12105 | -7/Garrison   | Accompanied by 4 allies
 12138 | -7/Garrison   | Triggered checkpoint
 12198 | -7/Garrison   | Garrison Relay disabled
 12338 | -7/Garrison   | Triggered checkpoint
 12600 | -7/Garrison   | Triggered checkpoint
 12612 | -7/Garrison   | Garrison Relay disabled
 12667 | -7/Garrison   | Discovered new exit (range 14)
 12767 | -7/Garrison   | Phase Generator disabled
 12920 | -7/Garrison   | Spotted B-75 Beast
 12938 | -7/Garrison   | Allies destroyed B-75 Beast
 12970 | -7/Garrison   | Garrison Relay disabled
 13131 | -7/Garrison   | Discovered new exit (range 81)
 13131 | -7/Garrison   | Discovered new exit (range 68)
 13131 | -7/Garrison   | Discovered new exit (range 61)
 13403 | -7/Garrison   | Expanded RIF knowledge: Program Shield
 13447 | -7/Garrison   | Garrison Relay disabled
 13492 | -7/Garrison   | Triggered checkpoint
 13592 | -7/Garrison   | Triggered checkpoint
 13624 | -7/Garrison   | Triggered checkpoint
 13667 | -7/Garrison   | Garrison Relay disabled
 13674 | -7/Garrison   | Found embedded Infiltrators
 13748 | -7/Garrison   | Garrison Relay disabled
 13760 | -7/Garrison   | P-60 Hacker assimilated allied VF-2HU(x)
 13840 | -7/Garrison   | Garrison Relay disabled
 13848 | -7/Garrison   | Garrison Relay disabled
 13867 | -7/Garrison   | Garrison Relay disabled
 13981 | -7/Garrison   | Entered Factory
 13981 | -6/Factory    | Accompanied by 1 ally
 13981 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 14199 | -6/Factory    | Build established: Botlord-Mutant
 14331 | -6/Factory    | First assault squad dispatched
 14621 | -6/Factory    | Garrison activated, responded to threat
 14875 | -6/Factory    | Cargo convoy interrupted
 14904 | -6/Factory    | System corruption reached 10%
 14908 | -6/Factory    | Self-destructed

 Last Messages 
---------------
14904_ U-05 Engineer builds a Wall.
14904_ I-36 Angel distress signal jammed.
14905_ W-25 Informer distress signal jammed.
14905_ Penetrated by Slug.
14905_ HERF Cannon destroyed.
14905_ P-60 Hacker repels hacking attempt.
14905_ W-25 Informer distress signal jammed.
14905_ A-27 Freighter distress signal jammed.
14905_ I-36 Angel distress signal jammed.
14906_ Imp. Transmission Jammer destroyed.
14906_ Relay Coupler [NC] destroyed.
14906_ System corrupted by crushing effect (+5).
14906_ System corrupted by crushing effect (+4).
14906_ Penetrated by Slug.
14906_ P-60 Hacker resets H-66 Slayer, system corruption cleaned.
14907_ P-60 Hacker repels hacking attempt.
14908_ System corrupted: Component data lost.
14908_ Remote Datajack destroyed.
14908_ Cld. Plasma Cannon destroyed.
14908_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????#         #       """   #????????# !  |
| ?????????????#         ##      """  #?????????#    |
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| ???????????????????    ?#           #????????????? |
| ???????????????????""   #           #????????????? |
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| ?????????????????????   +      [[   +????"" ?????? |
| ??????????????????????  #      [[   #???   ??????? |
| ??????????????????????? #           ############?? |
| ????????????????????????#  ! %                 #?? |
| ????????????? """ ""????#w=%|!%                ### |
| ???????????????         #  !%= %                   |
| ??????????????########### x *=    =            #?? |
| ??????????????#     """ # %   * A/%            #?? |
| ??????????????#     """ # % ######+#########   ##? |
| ??????????????#     """%#hhu#   %*=     ####H  ##  |
| ??????????????#]      /=u*p #           +      ##  |
| ??????????????#       !=#bph#           ####    +  |
| ??????????????#!=     %|#@%=# *]  """   #??# ####  |
| ??????????????#!=       ; = # ]]  """   #??# #???  |
| ??????????????#!        ;   # ]]  """   #??# #???? |
| ??????????????##########;   #           #??# #???? |
| ?????????????????????? ##  i################ #???? |
| ?????????????????????? ?;   #????#           ####? |
| ?????????????????????? ?     ?####              ## |
| ?????????????????????? ? A                         |
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| ?????????????????????? ?   u        ^  """ ""      |
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| ??????????????????????????                      +? |
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| ??????????????????????????????         ####     #? |
| ??????????????????????????????         ???#     #? |
| ??????????????????????????????########????##### #? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          29
Energy Capacity            1325
Matter Stores              304
Matter Capacity            550
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              14
EM Shielding               2
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         11
Core Analysis              6
Recoil Reduction           3
Kinecelleration            30
Relay Coupler Types        2
Relay Coupler Value        45

 Item Schematics 
-----------------
 Adv. Targeting Computer | -9/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmageddonHardenedPurifier
  Manual?         0
Play Time         01:51:27
  Cumulative      619.4 hours
  Start           2023.03.11 @ 14:02:08
  End             2023.03.11 @ 17:52:03
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          389
  Rogue           389
  Adventurer      0
  Explorer        0
Win Type          -
  Total           8
  Types           5/0/1/1/1/0/0/0/0
Lore%             86
Gallery%          88
Achievement%      74
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          68x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2e455002-c156-4e7b-b3d0-7725e3c468c0