Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 22:29:37 Player: cooly1234 Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (69) 345 Value Destroyed (2715) 2715 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (585) 585 TOTAL SCORE: 8425 Bonus ------- Follower Combat Kills 385 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 229/300 System Corruption 8% Temperature Cool (5) Movement Core (200) Ox3 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Advanced Cryofiber Web Compact Battery Advanced Visual Processing Unit Force Field > --- WEAPON (2) ------- Heavy Pick > --- INVENTORY (5) ---- Tesla Rifle Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Improved Treads Cooled VTOL Module > --- UTILITY ---------- Triangulator Advanced Visual Processing Unit Signal Interpreter Improved Particle Charger Improved Kinecellerator Advanced ECM Suite Advanced Shield Generator Hacking Suite System Shield Improved Recalibrator > --- WEAPON ----------- Heavy Phase Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Advanced Shield Generator Autogun Minigun [Rating: 72] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Improved Linear Gravjet Flight Unit VTOL Module Utility System Shield Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Medium Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Autogun Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Impact Weapon Impact Mace Slashing Weapon Scythe Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Slots Evolved 12 | . . 2 2 2 2 . 2 2 Power 1 | . . . . 1 . . . . Propulsion 3 | . . 1 . . 1 . . 1 Utility 8 | . . 1 2 1 1 . 2 1 Weapon . | . . . . . . . . . Parts Attached 130 | 7 9 16 29 6 7 20 9 27 Power 19 | 1 1 1 4 2 . 5 2 3 Engine 10 | 1 1 1 3 1 . 2 1 . Core 8 | . . . 1 1 . 3 1 2 Reactor 1 | . . . . . . . . 1 Propulsion 33 | 2 2 6 7 1 2 7 2 4 Treads 9 | 2 . 6 . . . . 1 . Leg . | . . . . . . . . . Wheel 2 | . 2 . . . . . . . Hover 2 | . . . . . . . . 2 Flight 20 | . . . 7 1 2 7 1 2 Utility 47 | 2 4 6 11 1 5 6 3 9 Device 34 | 1 3 4 7 . 3 6 2 8 Storage 4 | 1 1 1 . . . . . 1 Processor 6 | . . 1 2 1 1 . 1 . Hackware 2 | . . . 1 . 1 . . . Protection 1 | . . . 1 . . . . . Artifact . | . . . . . . . . . Weapon 31 | 2 2 3 7 2 . 2 2 11 Energy Gun 8 | 2 1 2 2 . . . . 1 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 7 | . . 1 1 . . 2 1 2 Ballistic Cannon 5 | . . . . . . . . 5 Launcher 2 | . 1 . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon 3 | . . . 2 . . . 1 . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon 3 | . . . 2 1 . . . . Unidentified Prototypes 5 | . . 1 1 1 1 . 1 . Parts Lost 59 | . 1 1 16 . . 10 7 24 Power 7 | . . . 3 . . 1 1 2 Propulsion 20 | . . . 6 . . 6 3 5 Utility 20 | . 1 . 4 . . 2 2 11 Weapon 12 | . . 1 3 . . 1 1 6 Highest Loss Streak 18 | . 1 1 9 . . 6 2 18 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 78 | . 99 94 75 74 85 81 60 49 Engine 5 | . 14 10 5 . . 2 3 . Core 1 | . . . . 7 6 5 . 2 Treads 9 | . 13 23 6 . . . . 2 Wheel 3 | . 14 5 . . . . . . Flight 7 | . . . 8 23 24 20 9 4 Device 14 | . 13 10 17 9 20 18 17 15 Storage 5 | . 14 11 2 . . . . 1 Processor 10 | . . 11 18 15 13 13 11 7 Hackware 4 | . . . . 7 6 13 11 7 Energy Gun 6 | . 14 16 5 . . . . . Ballistic Gun 1 | . . 2 3 1 . 2 2 . Launcher 2 | . 13 2 . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 96 | 14 92 92 96 13 18 23 19 54 Greatest Support 66 | 40 40 66 60 13 22 28 23 23 Greatest Overweight (x) 28 | . 4 4 28 . . 1 2 4 Average Overweight (x) . | . 1 2 . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 5 5 5 5 5 Average Capacity 11 | 7 17 25 11 5 5 5 5 5 Most Carried 20 | 6 11 20 19 5 5 5 5 5 Average Carried 6 | 4 8 13 7 4 4 4 4 2 Final Capacity 25 | 8 25 25 5 5 5 5 5 5 Final Carried 19 | 6 10 19 5 5 5 4 5 2 Class Distribution -------------------- 66% | Mutant 12% | Hacker-Mutant 7% | Scavenger-Sprinter 6% | Scout 3% | Infiltrator-Ninja 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scout | -7/Factory Infiltrator-Ninja | -6/Factory Scavenger-Sprinter | -6/Garrison Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Matter Collected 2141 | 270 265 235 433 . 100 244 130 464 Remotely . | . . . . . . . . . Salvage Created 2744 | 136 459 465 837 . . . 268 579 Parts 154 | 5 32 35 40 . . . 13 29 Haulers Intercepted 2 | . 1 . 1 . . . . . Recyclers Shooed 2 | . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Combat Hostiles Destroyed 52 | . 10 11 16 . . . 4 11 Melee 8 | . . . 5 . . . 3 . Guns 22 | . 2 8 11 . . . 1 . Cannons 9 | . . . . . . . . 9 AOE 13 | . 8 3 . . . . . 2 Classes Destroyed 13 | 2 4 2 3 . . . 1 1 Worker 1 | . . . . . . . . 1 Builder 2 | . . 2 . . . . . . Tunneler 2 | 2 . . . . . . . . Hauler 2 | . 1 . 1 . . . . . Recycler 3 | 1 1 . 1 . . . . . Mechanic 1 | . 1 . . . . . . . Operator 1 | . . . 1 . . . . . Watcher 5 | . 2 3 . . . . . . Swarmer 3 | . . . 3 . . . . . Grunt 27 | . 10 9 5 . . . . 3 Sentry 10 | . . 2 6 . . . 2 . Hunter 4 | . . . 2 . . . . 2 Programmer 8 | . . . . . . . 2 6 Best Kill Streak 4 | 2 4 4 4 . . . 2 4 Combat Bots Only 4 | . 4 3 4 . . . 2 4 Max Kills in Single Turn 3 | 2 3 2 1 . . . 1 2 Gunslinging . | . . . . . . . . . Exploded 3 | . 3 1 . . . . . 1 Melee 1 | . . . 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Hostile Shots Fired 852 | . 20 24 235 1 57 113 88 314 Missed 333 | . 9 10 75 . 32 53 38 116 Damage Taken 7441 | . 184 257 1851 13 197 970 647 3322 Core 2534 | . 27 64 450 . 80 458 298 1157 Absorbed by Shields 364 | . . . 207 . . 57 . 100 Regen/Repaired (Parts) 387 | . 35 205 32 . . . . 115 Core Remaining (%) 71 | 100 89 84 18 100 . 36 70 . Volleys Fired 187 | 11 23 29 66 . . 3 10 45 Largest 2 | 2 2 2 2 . . 1 1 2 Hottest 147 | 80 95 105 88 . . 25 25 147 Shots Fired 286 | 22 41 56 102 . . 3 10 52 Gun 209 | 22 24 42 102 . . 3 10 6 Cannon 43 | . . . . . . . . 43 Launcher 34 | . 17 14 . . . . . 3 Special . | . . . . . . . . . Kinetic 100 | . . . 49 . . 3 10 38 Thermal 110 | 11 5 30 53 . . . . 11 Explosive 34 | . 17 14 . . . . . 3 Electromagnetic 42 | 11 19 12 . . . . . . Robot Hit Streak 14 | 3 9 9 14 . . . 5 10 Robot Miss Streak 4 | 1 4 2 4 . . 3 4 2 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 206 | 4 22 29 91 1 4 2 16 37 Core Hits 130 | 4 29 30 32 . . . 9 26 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 8 | . . . 6 . . . . 2 Burn 4 | . . . 4 . . . . . Blast 2 | . . . . . . . . 2 Sever 2 | . . . 2 . . . . . Melee Attacks 38 | . . . 21 1 4 2 10 . Impact 4 | . . . . . 4 . . . Slashing 27 | . . . 17 . . . 10 . Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . 3 1 1 1 . . Combat Hostiles 2 | . . . . . 1 1 . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5908 | 137 1061 881 1520 . 183 . 557 1569 Guns 1922 | 48 223 379 1078 . . . 145 49 Cannons 1132 | . . . . . . . . 1132 Explosions 1817 | 89 838 502 . . . . . 388 Melee 1037 | . . . 442 . 183 . 412 . Ramming . | . . . . . . . . . Kinetic 1509 | . . . 472 . . . 145 892 Thermal 1354 | 125 43 291 606 . . . . 289 Explosive 1728 | . 838 502 . . . . . 388 Electromagnetic 280 | 12 180 88 . . . . . . Impact 183 | . . . . . 183 . . . Slashing 854 | . . . 442 . . . 412 . Piercing . | . . . . . . . . . Highest Corruption 8 | . 2 1 . . 3 3 1 8 Average Corruption 2 | . 2 1 . . 3 3 1 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 41 | . 9 8 . . 3 5 2 14 Message Errors 13 | . 5 3 . . . 1 1 3 Matter Fused 6 | . 1 . . . . 1 1 3 Heat Flow Errors 4 | . 1 1 . . . 1 . 1 Energy Discharges 5 | . 1 2 . . 1 . . 1 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 6 | . . 1 . . 1 2 . 2 Data Loss (major) 2 | . . . . . 1 . . 1 Misfires 2 | . 1 1 . . . . . . Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 135 | 6 28 . 5 . . . 7 89 Projectiles 89 | . . . . . . . . 89 Explosions 34 | 6 28 . . . . . . . Melee 12 | . . . 5 . . . 7 . Knockbacks 11 | . . . . . . . . 11 Impact . | . . . . . . . . . Kinetic 11 | . . . . . . . . 11 Secondary . | . . . . . . . . . Self-Inflicted Damage 101 | . 39 62 . . . . . . Shots 2 | . 1 1 . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 330 | 126 117 257 222 . 8 191 10 330 Average Temperature 73 | 49 27 66 75 . 6 85 2 163 Received Heat Transfer 1160 | . 81 114 639 . 60 48 75 143 Effects 2 | . . . . . . . . 2 Energy Bleed 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . 1 5 . . . . . Heat Transferred 3037 | 225 111 666 1776 . . . . 259 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Peak Influence 518 | 10 306 361 383 109 188 518 351 172 Initial 271 | . 3 35 34 105 53 18 271 32 Average 116 | 1 158 179 171 108 148 283 241 50 Maximum Alert Level 2 | . 1 1 1 . . 2 1 . Low Security (%) 79 | 100 67 72 61 100 100 42 29 100 Level 1 19 | . 32 27 38 . . 12 70 . Level 2 1 | . . . . . . 45 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 4 2 4 1 . . 2 4 Investigation 10 | . 3 2 2 1 . . . 2 Extermination 4 | . . . . . . . 2 2 Reinforcement 3 | . 1 . 2 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Distress Signals 11 | . 2 2 4 . . . 1 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 148 | . 13 17 39 2 7 38 10 22 Peak Tracking Total 18 | . 3 3 8 4 4 18 2 6 Tactical Retreats 25 | . . 2 5 . 3 7 3 5 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Traps Triggered 9 | . 3 . . . 2 3 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Machines Disabled 8 | . 1 5 . . . . . 2 Max in Single Turn 2 | . 1 2 . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Machines Accessed 24 | . 3 4 5 3 2 1 3 3 Terminals 12 | . 1 2 4 1 . 1 2 1 Fabricators 1 | . . . . . . . 1 . Repair Stations 6 | . 1 2 1 . . . . 2 Recycling Units 2 | . 1 . . 1 . . . . Scanalyzers 2 | . . . . 1 1 . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 98 | . 10 27 13 23 3 2 5 15 Successful 69 | . 9 19 10 15 3 1 3 9 Failed 28 | . 1 8 3 7 . 1 2 6 Catastrophic 5 | . 1 2 . . . 1 1 . Database Lockouts 1 | . . . . 1 . . . . Manual 5 | . . . . . 1 . 3 1 Terminals 34 | . 3 7 8 6 . 2 4 4 Fabricators 1 | . . . . . . . 1 . Repair Stations 40 | . 4 20 5 . . . . 11 Recycling Units 4 | . 3 . . 1 . . . . Scanalyzers 18 | . . . . 16 2 . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 17 | . 2 1 6 3 . 1 2 2 Record 10 | . 2 . 3 3 . . 1 1 Prototype ID Bank 1 | . . . . . . . . 1 Open DSF 1 | . . . . . . . 1 . Emergency Access Points 3 | . . . 2 . . 1 . . Alert Level 1 | . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 . Network Status 1 | . . . . . . . 1 . Repair Station Hacks 33 | . 4 18 4 . . . . 7 Scan Component 17 | . 2 9 2 . . . . 4 Repair 15 | . 2 9 1 . . . . 3 Refit 1 | . . . 1 . . . . . Recycling Unit Hacks 4 | . 3 . . 1 . . . . Retrieve Matter 2 | . 2 . . . . . . . Retrieve Components 2 | . 1 . . 1 . . . . Scanalyzer 13 | . . . . 11 2 . . . Insert Component 7 | . . . . 6 1 . . . Analyze 6 | . . . . 5 1 . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 3 4 3 3 . 1 2 3 Full Trace Events 7 | . 2 1 2 1 . . . 1 Feedback Events 1 | . . 1 . . . . . . Corruption 1 | . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . . . 5 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 14 | . 2 9 1 . . . . 2 Time 479 | . 52 240 76 . . . . 111 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 7 | . 7 . . . . . . . Parts Scanalyzed 7 | . . . . 6 1 . . . Part Schematics Acquired 6 | . . . . 5 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 3 | . . . 2 1 . . . . Non-combat 2 | . . . 1 1 . . . . Combat 1 | . . . 1 . . . . . Robot Hacks Applied 5 | . . . 4 1 . . . . parse_system 2 | . . . 2 . . . . . no_distress 2 | . . . 1 1 . . . . find_recycling 1 | . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Total Allies 2 | . . . . . . 2 . . Largest Group 2 | . . . . . . 2 . . Highest-Rated Group 175 | . . . . . . 175 . . Highest-Rated Ally 95 | . . . . . . 95 . . Total Orders . | . . . . . . . . . Ally Attacks 21 | . . . . . . 21 . . Total Damage 1108 | . . . . . . 1108 . . Kills 15 | . . . . . . 15 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Turns Passed 8043 | 2180 830 1439 803 345 435 211 805 995 Spaces Moved 5014 | 261 332 481 693 533 778 395 949 592 Core 515 | 12 . . 1 . . . 283 219 Treads 1037 | 249 194 322 38 . . . 79 155 Legs . | . . . . . . . . . Wheels 297 | . 138 159 . . . . . . Hover 83 | . . . . . . . . 83 Flight 3082 | . . . 654 533 778 395 587 135 Fastest Speed 24 | 50 140 140 32 30 24 25 29 37 Average Speed 77 | 154 156 207 47 31 27 27 54 108 Slowest Speed 1450 | 160 320 320 1450 32 30 109 160 320 Overloaded Moves 175 | . . . . . 25 150 . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 33 | . . . 12 4 4 10 3 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 36 58 36 56 13 22 49 14 14 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 229 | 3 87 69 . . . . . 70 Melee . | . . . . . . . . . Projectile 13 | . . . . . . . . 13 AOE 216 | 3 87 69 . . . . . 57 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Gar Fac Fac Total 8787 | 2016 602 866 1037 705 988 482 1204 887 Wait 3283 | 1721 218 313 202 156 190 42 222 219 Move 4940 | 260 331 480 668 524 770 372 943 592 Hop 32 | . . . 12 4 4 10 2 . Pick Up 112 | 15 14 24 24 7 9 15 3 1 Fast Attach 24 | . . . . . . . 3 21 Attach 78 | 7 4 11 23 2 4 16 5 6 Detach 14 | . . 1 4 1 . 1 4 3 Swap 28 | . 5 5 6 4 3 4 1 . Drop 37 | 2 7 3 11 6 4 3 1 . Fire 187 | 11 23 29 66 . . 3 10 45 Melee 38 | . . . 21 1 4 2 10 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 14 | . . . . . . 14 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 2181 | -11/Scrapyard | Entered Materials 2182 | -10/Materials | Build established: Mutant 2273 | -10/Materials | Discovered new exit (range 7) 2347 | -10/Materials | Discovered new exit (range 16) 2516 | -10/Materials | Discovered new exit (range 3) 2636 | -10/Materials | Repaired Sensor Array 2683 | -10/Materials | Repaired EM Pulse Gun 3011 | -10/Materials | Entered another Materials area 3011 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3298 | -9/Materials | Discovered new exit (range 9) 3472 | -9/Materials | Repaired Sensor Array 3472 | -9/Materials | Repaired Signal Interpreter 3472 | -9/Materials | Repaired Lgt. Treads 3504 | -9/Materials | Repaired Particle Gun 3552 | -9/Materials | Repaired Sensor Array 4234 | -9/Materials | Repaired Signal Interpreter 4261 | -9/Materials | Repaired Lgt. Treads 4289 | -9/Materials | Repaired Lgt. Treads 4317 | -9/Materials | Repaired Ion Engine 4450 | -9/Materials | Entered another Materials area 4450 | -8/Materials | Evolved 2 slots: Utility x2 4704 | -8/Materials | Lost 9 parts (2p3n3u1w) 4944 | -8/Materials | Core integrity fell below 50% 5066 | -8/Materials | Repaired Broken Imp. VTOL Module 5151 | -8/Materials | Discovered new exit (range 17) 5230 | -8/Materials | Core integrity fell below 20% 5252 | -8/Materials | Discovered new exit (range 3) 5253 | -8/Materials | Identified exit to Factory 5253 | -8/Materials | Entered Factory 5253 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5331 | -7/Factory | Central database locked down 5411 | -7/Factory | Discovered new exit (range 16) 5501 | -7/Factory | Build established: Scout 5598 | -7/Factory | Identified exit to Factory 5598 | -7/Factory | Entered another Factory area 5598 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6029 | -6/Factory | Build established: Infiltrator-Ninja 6033 | -6/Factory | Identified exit to Garrison 6033 | -6/Factory | Entered Garrison 6046 | -6/Garrison | Triggered checkpoint 6073 | -6/Garrison | Spotted B-75 Beast 6076 | -6/Garrison | Triggered checkpoint 6086 | -6/Garrison | Discovered new exit (range 12) 6089 | -6/Garrison | Identified exit to Factory 6089 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6100 | -6/Garrison | Core integrity fell below 50% 6106 | -6/Garrison | Found embedded Infiltrators 6133 | -6/Garrison | Lost 6 parts (4n1u1w) 6226 | -6/Garrison | Triggered checkpoint 6242 | -6/Garrison | Discovered exit to Factory (range 8) 6244 | -6/Garrison | Entered Factory 6244 | -5/Factory | Evolved 2 slots: Utility x2 6253 | -5/Factory | Spotted B-75 Beast 6343 | -5/Factory | Build established: Scavenger-Sprinter 6890 | -5/Factory | Build established: Hacker-Mutant 7025 | -5/Factory | Discovered new exit (range 15) 7047 | -5/Factory | Identified exit to Factory 7049 | -5/Factory | Entered another Factory area 7049 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7233 | -4/Factory | Repaired Minigun 7288 | -4/Factory | Repaired Lgt. Nuclear Core 7634 | -4/Factory | Core integrity fell below 50% 7667 | -4/Factory | Lost 18 parts (2p2n10u4w) 7888 | -4/Factory | Lost 4 parts (2n1u1w) 7900 | -4/Factory | Build established: Mutant 7905 | -4/Factory | Core integrity fell below 20% 8044 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- The lore collection interface (ESC then open Records) is a centralized reference of all the lore you've uncovered throughout all runs. [Achievement: Remodeling] 08013_ G-67 Veteran destroyed. 08014_ The unstable cave ceiling collapses. 08014_ Smartbomb Launcher destroyed. 08017_ Slug penetrates Wall. 08019_ U-05 Engineer builds a Wall. 08028_ Acquired Hvy. Pick. 08028_ Slug penetrates Wall. 08033_ U-05 Engineer lays Concrete. 08034_ U-05 Engineer builds a Wall. 08034_ Acquired Unknown Device. 08034_ Identified Force Field. 08039_ System corrupted: Matter fused (-8). 08039_ U-05 Engineer builds a Wall. 08040_ Acquired 45 matter. 08043_ U-05 Engineer lays Concrete. 08043_ W-44 Eye sends out distress signal. Map ----- +----------------------------------------------------+ | ???????????????????# #?????????????????# ? | | ???????????????????# """" #?????????????????# ? | | ???????????????????# """" #?????????????????# ? | | ???????????????????# """" #?????????????????# ? | | ???????????????????#% """" ######????????????# ? | | ???????????????????# #######+#+#### # | | ???????????????????# ! ! | | ?# """????????????# ! #???# | | ?# ###########" % #???# | | #???# | | ??????################## #???# | | ??????????????# # !] # #???####+######/ | | ??????????????#""" + ! #?????????????# | | ??????????????#""" # ! # #?????????????#! | | ??????????????#""" # ######??????????#!! | | ??????????????# + / ????# | | ??????????????#""" / # ####+#######?????????# | | ??????????????#""" # # #???????????# | | ??????????????#""" # / """" #???????????# | | ??????????????# !# ## """" #???????????# | | ??????????????########## ## """" #????#+#????# | | ???????????????????????# ## """" #????# #????# | | ???????????????????????# ## """" #????# #????# | | ???????????????????????#=# g """" #????# #????# | | ???????????????????????#u# g """" #????# #????# | | ???????????????????????# @ #???## ##???### | | ?????????????????????# ############# ####### | | ?????????????????????## T | | ??????????????????????# ############# ####### | | ??????????????????????## ##???????????#####?????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 31 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 225 Resistance: EM 25 Evasion (%) 75 Targeting Accuracy 5 Recoil Reduction 3 Particle Charging 30 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Cld. Ion Engine | -7/Factory | Scanalyzed Impact Mace | -7/Factory | Scanalyzed Visual Processing Unit | -7/Factory | Scanalyzed Signal Interpreter | -7/Factory | Scanalyzed Imp. Heat Sink | -7/Factory | Scanalyzed Adv. Terrain Scan Processor | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Dodgeball, But With Guns I Spy Loot Pinata Remodeling Safety First Slippery One Challenges ------------ None Game ------ Seed ShadeScrapShearcannon Manual? 0 Play Time 03:00:53 Cumulative 7.0 hours Start 2024.04.03 @ 18:12:15 End 2024.04.09 @ 22:29:37 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51dffd04-86c4-4451-bade-f0dee9ee1c10