Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.07 @ 22:43:20 Player: Arioch Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (61) 305 Value Destroyed (2301) 2301 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (727) 727 TOTAL SCORE: 9793 Bonus ------- Follower Combat Kills 127 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1300 Matter 95/300 Energy 128/700 System Corruption 10% Temperature Hot (213) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Experimental Energy Well Machine Analyzer Transmission Jammer Hacking Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Impulse Thruster Array Jamming Amplifier Experimental Thermal Shield Advanced Point Defense System Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Cooling System Medium Storage Unit Experimental Energy Well Machine Analyzer Enhanced Optical Array Transmission Jammer Hacking Suite > --- WEAPON ----------- Plasma Rifle Disintegrator Helical Railgun > --- INVENTORY -------- Q-thruster Impulse Thruster Array Energy Filter Jamming Amplifier Advanced Reaction Control System Experimental Thermal Shield Advanced Force Field Advanced Point Defense System Component Analysis Suite [Rating: 133] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Impulse Thruster Array Utility Medium Storage Unit Device Cryofiber Web Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Heavy Battle Rifle Energy Gun Plasma Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Mass Driver Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Res Tes Slots Evolved 14 | . . 2 . 2 2 . . . 4 . . 2 2 . Power 2 | . . . . . 1 . . . 1 . . . . . Propulsion 4 | . . . . 1 . . . . 1 . . 2 . . Utility 5 | . . 1 . 1 1 . . . 1 . . . 1 . Weapon 3 | . . 1 . . . . . . 1 . . . 1 . Parts Attached 88 | 9 2 9 4 7 3 . 4 9 16 . . 3 14 8 Power 15 | 2 . 2 . 2 1 . 1 2 2 . . . 3 . Engine 10 | 2 . 2 . 2 . . 1 2 . . . . 1 . Core 3 | . . . . . 1 . . . 2 . . . . . Reactor 2 | . . . . . . . . . . . . . 2 . Propulsion 22 | 2 . 2 2 2 . . 2 1 1 . . 3 5 2 Treads . | . . . . . . . . . . . . . . . Leg 12 | 2 . 2 2 2 . . 2 1 1 . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . 3 1 . Flight 6 | . . . . . . . . . . . . . 4 2 Utility 20 | 2 . 2 1 1 1 . . 1 6 . . . 3 3 Device 11 | 1 . 1 . . 1 . . 1 3 . . . 3 1 Storage 4 | 1 . . 1 . . . . . 1 . . . . 1 Processor 4 | . . 1 . 1 . . . . 2 . . . . . Hackware 1 | . . . . . . . . . . . . . . 1 Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 31 | 3 2 3 1 2 1 . 1 5 7 . . . 3 3 Energy Gun 12 | 1 . 3 . 1 . . . 1 4 . . . 1 1 Energy Cannon 6 | . . . . 1 1 . 1 1 1 . . . . 1 Ballistic Gun 10 | 2 2 . 1 . . . . 3 1 . . . . 1 Ballistic Cannon 3 | . . . . . . . . . 1 . . . 2 . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . . . . . . 3 . . . 1 3 Parts Lost 47 | . . 2 1 2 2 . . 12 2 . 5 2 9 10 Power 10 | . . 1 . . 1 . . 2 . . 2 . 3 1 Propulsion 13 | . . 1 1 . . . . 3 . . 3 . 1 4 Utility 7 | . . . . . . . . 2 1 . . 1 . 3 Weapon 17 | . . . . 2 1 . . 5 1 . . 1 5 2 Highest Loss Streak 10 | . . 2 1 1 2 . . 10 2 . 5 2 9 10 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 8 | 1 4 7 9 9 9 10 10 8 8 10 10 9 7 7 Power . | . 1 1 1 1 . . . . . . . . . . Propulsion 1 | . . . 2 1 1 2 2 . 1 3 3 . 1 1 Utility 3 | . . 1 2 2 3 5 5 5 3 4 4 5 5 6 Weapon 2 | . 2 4 4 3 3 3 3 2 2 3 3 3 . . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 13 | . . . . 1 2 . . 1 2 . . . 2 5 Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . 1 1 . . . . . Utility 9 | . . . . . 1 . . . 1 . . . 2 5 Weapon 2 | . . . . 1 1 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 100 97 99 99 99 100 98 91 91 94 84 68 79 48 Engine 9 | . 14 10 11 9 9 15 15 13 9 5 3 . 2 . Core 2 | . . . . . 4 . . . 5 11 9 5 3 . Leg 18 | . 28 21 21 27 23 23 23 19 16 17 11 . . . Flight 1 | . . . . . . . . . . . . . 9 11 Device 14 | . 14 11 11 9 14 15 15 16 17 17 17 13 18 10 Storage 7 | . 14 11 11 9 7 7 7 7 5 5 5 5 4 7 Processor 11 | . . 10 11 17 15 15 15 11 10 11 11 10 9 8 Energy Gun 6 | . . 15 22 16 4 . . 2 8 5 5 5 12 1 Energy Cannon 5 | . . . . 1 9 15 13 8 2 5 5 5 3 . Ballistic Gun 8 | . 28 17 11 9 7 7 6 9 6 5 5 5 3 1 Ballistic Cannon 1 | . . . . . . . . . 2 5 5 4 . . Peak Build Rating 133 | 9 9 16 19 23 30 30 38 40 75 75 75 72 125 133 Average Rating 45 | 5 9 13 17 22 29 30 33 32 61 75 67 67 108 84 On Entrance 37 | . 9 9 16 19 23 30 30 38 27 75 75 55 60 89 Avg Prop Armor Cover (%) 5 | . . . . . . . . . . . . 3 6 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 65 | 13 15 21 28 29 38 38 39 40 65 61 61 46 62 33 Greatest Support 48 | 20 20 20 20 30 30 30 47 47 48 48 48 33 48 48 Greatest Overweight (x) 15 | 2 . 1 2 . 1 1 1 1 1 1 15 2 3 . Average Overweight (x) . | . . . 1 . 1 1 . . . 1 3 1 . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 3 8 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | 1 4 7 9 9 9 10 10 8 8 10 10 9 8 8 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 2 8 8 10 9 10 10 10 6 10 10 10 10 10 5 Class Distribution -------------------- 32% | Scavenger-Skirmisher 29% | Scavenger-Gunner 13% | Mutant 13% | Derelict-Gunner 5% | Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Derelict-Gunner | -6/Zion Derelict-Gunner | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Skirmisher | -5/Upper Caves Skirmisher | -4/Factory Skirmisher | -3/Research Mutant | -3/Testing Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Res Tes Matter Collected 1687 | 119 183 336 40 184 26 . 98 121 147 275 . 25 51 82 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2607 | 11 223 359 110 554 155 . . 475 233 190 . 25 52 220 Parts 135 | 4 24 23 6 14 6 . . 17 17 4 . 4 5 11 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . 1 23 . 2 . . . . Prevented 6 | . . . . . . . . 4 . 2 . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Res Tes Combat Hostiles Destroyed 48 | . 8 6 2 10 1 . . 10 4 3 . . 1 3 Guns 39 | . 8 6 2 9 1 . . 5 3 1 . . 1 3 Cannons 7 | . . . . . . . . 5 1 1 . . . . AOE 1 | . . . . 1 . . . . . . . . . . Classes Destroyed 12 | 1 4 2 . 1 1 . . . 2 . . . . 1 Worker 2 | . . 1 . . . . . . . . . . 1 . Builder 1 | . . . . . . . . . . . . . . 1 Tunneler 3 | 1 . 1 . . . . . . 1 . . . . . Recycler 1 | . . . . . 1 . . . . . . . . . Operator 2 | . 1 . . . . . . . . . . 1 . . Watcher 4 | . 2 2 . . . . . . . . . . . . Swarmer 11 | . 6 . . . . . . 4 . . . . 1 . Grunt 24 | . 2 4 2 6 . . . 4 . 3 . . . 3 Duelist 1 | . . . . 1 . . . . . . . . . . Sentry 8 | . . 2 . 3 1 . . 2 . . . . . . Hunter 2 | . . . . . . . . . 2 . . . . . Programmer 2 | . . . . . . . . . 2 . . . . . Best Kill Streak 7 | 1 5 6 2 4 2 . . 7 3 3 . 1 1 3 Combat Bots Only 7 | . 3 4 2 4 1 . . 7 2 3 . . 1 2 Max Kills in Single Turn 2 | 1 2 2 1 2 1 . . 1 1 1 . 1 1 2 Gunslinging 1 | . 1 . . 1 . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Res Tes Hostile Shots Fired 667 | . 42 50 7 41 9 . . 126 34 23 58 12 91 174 Missed 241 | . 14 11 1 13 5 . . 40 5 12 22 5 35 78 Hits 426 | . 28 39 6 28 4 . . 86 29 11 36 7 56 96 Melee 1 | . . . . 1 . . . . . . . . . . Projectile 425 | . 28 39 6 27 4 . . 86 29 11 36 7 56 96 Critical Strikes 17 | . . 1 . 1 . . . 3 . 1 2 1 4 4 Part Disruptions 2 | . . . . . . . . . . . . . 2 . Damage Taken 7958 | . 233 511 84 525 174 . . 1651 462 210 702 141 1258 2007 Core 2040 | . 31 109 25 39 28 . . 365 16 20 102 . 250 1055 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 346 | . . . . . . . 346 . . . . . . . Core Remaining (%) 82 | 100 87 . 66 92 . . . 43 . . 86 100 . . Volleys Fired 195 | 3 31 32 5 33 2 . . 29 11 12 . 4 6 27 Largest 5 | 2 2 3 3 3 3 . . 3 4 4 . 4 5 2 Hottest 299 | 40 40 96 121 152 152 . . 188 231 231 . 231 299 113 Shots Fired 483 | 6 62 88 15 93 6 . . 64 41 34 . 14 17 43 Gun 409 | 6 62 88 15 86 4 . . 33 31 18 . 8 15 43 Cannon 74 | . . . . 7 2 . . 31 10 16 . 6 2 . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 262 | 6 62 56 5 33 2 . . 25 19 20 . 8 2 24 Thermal 154 | . . 32 5 32 2 . . 35 11 6 . 4 8 19 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 67 | . . . 5 28 2 . . 4 11 8 . 2 7 . Robot Hit Streak 20 | 2 8 11 9 20 5 . . 9 12 4 . 1 3 10 Robot Miss Streak 11 | 3 3 8 1 4 1 . . 3 9 11 . 7 6 2 Penetration Max 1 | . . . . . . . . . . . . . . 1 Secondary Targets 3 | . 1 1 . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . . . Shots Hit Robots 301 | 3 38 44 12 65 5 . . 42 26 20 . 6 8 32 Core Hits 151 | 2 21 18 5 25 3 . . 19 22 16 . 3 4 13 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 10 | . . . . 4 . . . 1 3 1 . . 1 . Burn 7 | . . . . 4 . . . 1 1 . . . 1 . Corrupt 3 | . . . . . . . . . 2 1 . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 6342 | 23 313 600 195 1445 121 . . 1103 784 456 . 125 142 1035 Guns 4405 | 23 313 600 195 1077 41 . . 286 417 260 . 41 130 1022 Cannons 1389 | . . . . 135 48 . . 740 186 196 . 84 . . Explosions 523 | . . . . 233 32 . . 77 181 . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 25 | . . . . . . . . . . . . . 12 13 Kinetic 2714 | 23 313 391 35 406 27 . . 200 273 214 . 56 18 758 Thermal 2433 | . . 209 56 565 46 . . 830 306 88 . 21 48 264 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 1170 | . . . 104 474 48 . . 73 205 154 . 48 64 . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 10 | . 2 . . . 3 3 3 . . . . . 8 10 Average Corruption 4 | . 2 . . . 2 3 3 . . . . . 5 8 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 17 | . 2 . . . 2 . . . . . . . 1 12 Message Errors 6 | . . . . . 1 . . . . . . . . 5 Matter Fused 5 | . 2 . . . 1 . . . . . . . . 2 Heat Flow Errors 3 | . . . . . . . . . . . . . . 3 Parts Rejected 1 | . . . . . . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 60 | . . . . 31 . . . 21 8 . . . . . Projectiles 21 | . . . . . . . . 21 . . . . . . Explosions 39 | . . . . 31 . . . . 8 . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . 1 1 . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . 1 1 . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 90 | . . . . 78 . . . . . . . . 6 6 Shots 3 | . . . . 3 . . . . . . . . . . Rammed 3 | . . . . . . . . . . . . . 1 2 Targets Rammed 3 | . . . . . . . . . . . . . 1 2 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 410 | . 6 200 87 120 . . . 160 133 410 . 33 346 238 Average Temperature 84 | . 6 83 47 44 . . . 81 52 233 . 22 101 97 Received Heat Transfer 1984 | . 12 276 48 225 6 . . 441 . 111 276 39 120 430 Effects 1 | . . . . . . . . . . 1 . . . . Matter Decay 1 | . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . Parts Fried 2 | . . . . 1 . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 12 | . . 1 1 3 . . . 5 2 . . . . . Heat Transferred 4937 | . . 497 148 1447 87 . . 1210 500 200 . 50 198 600 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . 5 1 . . 1 1 . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Res Tes Maximum Alert Level 1 | . . . . 1 . . . . . . . . . . Low Security (%) 94 | 100 100 100 100 46 100 . . . 100 . . 100 100 100 Level 1 5 | . . . . 53 . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 326 | 5 103 112 40 326 143 . . . 55 . . 19 20 138 Initial 143 | . . 17 5 . 143 . . . . . . . . . Average 43 | . 56 44 4 185 81 . . . 9 . . 2 . 33 Influence Increases 1835 | 5 232 189 50 522 35 . . 252 119 70 . 28 25 308 Destroy 0b10 Robot/C 1040 | . 160 120 40 240 20 . . 240 80 60 . . 20 60 Destroy 0b10 Robot/NC 65 | 5 15 20 . . 5 . . . 5 . . 5 5 5 Destroy Leader 198 | . 24 44 10 60 10 . . . 30 10 . . . 10 Allied During Kill 16 | . . . . 4 . . . 12 . . . . . . Successful Hack 40 | . 18 5 . 11 . . . . . . . . . 6 Disable Machine 105 | . . . . 45 . . . . . . . . . 60 Destroy Structure 41 | . . . . 27 . . . . 4 . . 8 . 2 Partial Spotted 15 | . . . . . . . . . . . . . . 15 Lose Combat Pursuer 315 | . 15 . . 135 . . . . . . . 15 . 150 Influence Decreases 1737 | 5 189 218 64 206 351 . . 252 119 24 46 28 25 210 Entered New Map 218 | . . 26 9 . 173 . . . . . 10 . . . Time Decay 1132 | 5 189 192 55 166 158 . . 100 119 24 . 9 5 110 Lost Part 315 | . . . . 20 20 . . 100 . . 36 19 20 100 Lost Ally 72 | . . . . 20 . . . 52 . . . . . . Squads Dispatched 12 | . . 1 . 2 . . . . 2 . . . 2 5 Investigation 2 | . . . . . . . . . . . . . 1 1 Extermination 3 | . . . . . . . . . 2 . . . 1 . Reinforcement 7 | . . 1 . 2 . . . . . . . . . 4 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Res Tes Distress Signals 8 | . 2 1 . 2 . . . . . . . 1 1 1 Communications Jammed 2 | . . . . . . . . . . . . . . 2 Distress Signals 2 | . . . . . . . . . . . . . . 2 Times Spotted 136 | . 14 11 2 24 1 . . 14 8 3 8 6 12 33 Peak Tracking Total 17 | . 3 4 2 6 1 . . 11 4 3 8 5 11 17 Tactical Retreats 8 | . 1 . . 4 . . . . . . . 1 . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Res Tes Traps Triggered 5 | . 1 . . . 3 . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Res Tes Machines Disabled 10 | . . . . 3 . . . 3 . . . . . 4 Max in Single Turn 2 | . . . . 1 . . . 1 . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Res Tes Machines Accessed 14 | . 5 1 . 3 . . 1 1 1 . . . . 2 Terminals 13 | . 5 1 . 3 . . . 1 1 . . . . 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 24 | . 6 2 . 5 . . 4 4 1 . . . . 2 Successful 19 | . 4 1 . 4 . . 4 4 1 . . . . 1 Failed 5 | . 2 1 . 1 . . . . . . . . . 1 Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 26 | . 5 2 . 5 . . . . 2 . . . . 12 Terminals 20 | . 6 2 . 5 . . . 4 1 . . . . 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 14 | . 2 . . 2 . . 4 4 1 . . . . 1 Record 4 | . . . . . . . . 4 . . . . . . Part Schematic 4 | . . . . . . . 4 . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . 1 . . . . . Zone Layout 4 | . 2 . . 2 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . 2 1 . 2 . . . . . . . . . . Terminals 5 | . 2 1 . 2 . . . . . . . . . . Botnet 5 | . 2 1 . 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . . 1 . . Used 1 | . 1 . . . . . . . . . . . . . Hacking Detections 6 | . 2 1 . 1 . . . 1 . . . . . 1 Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . 4 Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 4 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Res Tes Total Allies 5 | . . . 1 . . . 4 . . . . . . . Largest Group 4 | . . . 1 1 . . 4 4 . . . . . . Highest-Rated Group 153 | . . . 31 31 . . 153 153 . . . . . . Highest-Rated Ally 40 | . . . 31 31 . . 40 40 . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 18 | . . . . 12 . . . 6 . . . . . . Total Damage 741 | . . . . 208 . . . 533 . . . . . . Kills 4 | . . . . 2 . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Res Tes Active Infowar (turns) 5736 | 13 451 109 . 346 357 12 1337 549 773 995 15 103 386 290 Optics 5162 | . . . . 346 357 12 1337 549 773 995 15 103 386 289 Terrain 573 | 13 451 109 . . . . . . . . . . . . Machine Analysis 2561 | . . . . . . . . . 772 995 15 103 386 290 Jamming 287 | . . . . . . . . . . . . . . 287 Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 2 . . . 1 . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . . . 3 Unaware Schematics 1 | . . . . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Res Tes Turns Passed 6539 | 73 451 430 421 347 357 12 1337 549 773 995 15 103 386 290 Spaces Moved 3973 | 41 301 206 209 184 180 7 903 312 401 525 7 56 284 357 Core 56 | 3 . . . . . . . . . . 1 . . 52 Treads . | . . . . . . . . . . . . . . . Legs 3272 | 38 301 206 209 184 180 7 903 312 401 525 6 . . . Wheels . | . . . . . . . . . . . . . . . Hover 107 | . . . . . . . . . . . . 56 51 . Flight 538 | . . . . . . . . . . . . . 233 305 Fastest Speed 37 | 50 120 120 190 120 190 190 120 123 120 183 180 112 39 37 Average Speed 142 | 121 120 147 190 120 190 190 145 146 174 183 322 137 102 41 Slowest Speed 800 | 190 120 190 260 120 190 190 190 200 190 183 800 176 285 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . . 3 2 Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 4 50 24 52 21 7 2 89 59 13 74 4 3 12 39 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . . . . . . . 2 Known Exits Taken 1 | . . . . . . . . . . . . 1 . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . Scrap Searched 6 | . . . 1 . . . 3 1 . 1 . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 38 | . . . . 25 . . . 1 1 7 . 4 . . Melee . | . . . . . . . . . . . . . . . Projectile 19 | . . . . 6 . . . 1 1 7 . 4 . . AOE 19 | . . . . 19 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Upp Upp Fac Res Tes Total 4490 | 55 340 263 221 240 195 6 932 353 452 536 6 72 365 454 Wait 137 | . 3 6 1 5 . . 14 . 3 . . 7 43 55 Move 3951 | 40 300 205 208 183 179 6 902 311 400 524 6 55 279 353 Hop 3 | . . . . . . . . . . . . . 1 2 Pick Up 44 | 2 4 4 1 5 7 . . 2 9 . . 3 5 2 Fast Attach 39 | 7 . 4 1 . . . 3 5 6 . . . 9 4 Attach 35 | 1 . 2 . 4 4 . . 5 5 . . 3 7 4 Detach 9 | 1 . . . . . . . . 1 . . . 4 3 Swap 25 | 1 2 3 3 4 . . 4 . 7 . . . 1 . Drop 48 | . . 7 2 6 2 . 9 1 10 . . . 9 2 Fire 195 | 3 31 32 5 33 2 . . 29 11 12 . 4 6 27 Melee . | . . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . . . 1 2 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research -3/Testing History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 515 | -10/Materials | Discovered new exit (range 8) 525 | -10/Materials | Entered another Materials area 525 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 662 | -9/Materials | Discovered new exit (range 10) 924 | -9/Materials | Build established: Scavenger-Gunner 955 | -9/Materials | Entered Mines 1034 | -9/Mines | Learned Materials terminal intel 1188 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1226 | -9/Mines | Learned Materials emergency access door positions 1351 | -9/Mines | Discovered new exit (range 10) 1363 | -9/Mines | Received a Mining Laser from a helpful Derelict 1376 | -9/Mines | Entered Materials 1376 | -8/Materials | Accompanied by 1 ally 1376 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1378 | -8/Materials | Loaded intel: 12 terminal locations 1671 | -8/Materials | Discovered new exit (range 18) 1723 | -8/Materials | Entered Factory 1723 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2066 | -7/Factory | Discovered new exit (range 7) 2080 | -7/Factory | Entered Lower Caves 2081 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2092 | -7/Lower Caves | Entered Zion 2148 | -6/Zion | System corruption cleaned by Quarantine Array 2752 | -6/Zion | Learned Factory repair station intel 2775 | -6/Zion | Learned Factory terminal intel 2916 | -6/Zion | Received a hallucinogenic algorithm 2964 | -6/Zion | Met Imprinter 2990 | -6/Zion | Imprinted 2993 | -6/Zion | Declared Zion's savior 3119 | -6/Zion | Build established: Derelict-Gunner 3169 | -6/Zion | Visited the Megawrench Repair Shop 3169 | -6/Zion | Megawrench repaired 8 parts 3381 | -6/Zion | Discovered new exit (range 11) 3429 | -6/Zion | Entered Proximity Caves 3429 | -5/Proximity Caves | Accompanied by 4 allies 3684 | -5/Proximity Caves | Attracted the attention of an 0b10 base 3716 | -5/Proximity Caves | Lost 4 allies 3737 | -5/Proximity Caves | Core integrity fell below 50% 3739 | -5/Proximity Caves | Destroyed 7 combat bots 3773 | -5/Proximity Caves | Lost 10 parts (2p2n1u5w) 3824 | -5/Proximity Caves | Learned Factory trap positions 3850 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3959 | -5/Proximity Caves | Discovered new exit (range 11) 3978 | -5/Proximity Caves | Entered Factory 3978 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 3979 | -5/Factory | Loaded intel: 73 trap records 3980 | -5/Factory | Loaded intel: 26 terminal locations 3981 | -5/Factory | Loaded intel: 6 repair station locations 4055 | -5/Factory | Build established: Scavenger-Skirmisher 4188 | -5/Factory | Identified exit to DSF 4722 | -5/Factory | Discovered new exit (range 16) 4751 | -5/Factory | Entered Upper Caves 5041 | -5/Upper Caves | Learned Factory emergency access door positions 5056 | -5/Upper Caves | Encountered a Warlord checkpoint 5728 | -5/Upper Caves | Discovered new exit (range 9) 5746 | -5/Upper Caves | Entered another Upper Caves area 5746 | -5/Upper Caves | Discovered new exit (range 7) 5761 | -5/Upper Caves | Entered Factory 5761 | -4/Factory | Evolved 2 slots: Propulsion x2 5762 | -4/Factory | Identified exit to Research 5789 | -4/Factory | Lost 5 parts (2p3n) 5864 | -4/Factory | Entered Research 5864 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 6237 | -3/Research | Spotted B-86 Titan 6244 | -3/Research | Discovered new exit (range 14) 6250 | -3/Research | Entered Testing 6263 | -3/Testing | Lost 9 parts (3p1n5w) 6293 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-2 6323 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 6328 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 6345 | -3/Testing | Found Prototype Device 6391 | -3/Testing | Found Prototype Energy Cannon 6391 | -3/Testing | Identified Disintegrator 6496 | -3/Testing | Build established: Mutant 6496 | -3/Testing | Spotted Striker 6497 | -3/Testing | Spotted Striker 6507 | -3/Testing | Spotted Alpha 7 6508 | -3/Testing | Core integrity fell below 50% 6533 | -3/Testing | Core integrity fell below 20% 6540 | -3/Testing | System corruption reached 10% 6540 | -3/Testing | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 06508_ Penetrated by Slug. 06509_ Machine disabled. 06512_ Impulse Thruster Array destroyed. 06513_ Acquired 10 matter. 06515_ Knocked back. 06516_ Acquired 5 matter. 06520_ Slug penetrates TF Node. 06520_ TF Node disabled. 06520_ Adv. Sensor Array tumbles out of TF Node. 06520_ Adv. Signal Interpreter tumbles out of TF Node. 06520_ Slug penetrates Wall. 06522_ K-01 Serf collects debris. 06525_ 2ZMGB TC4H,N=AEZWB#WKJ3>|5 :C M> 06532_ Slammed into G-67 Veteran. [Achievement: For Emergencies Only] 06539_ Slammed into G-67 Veteran. 06539_ Enh. Optical Array destroyed. 06539_ System corrupted by crushing effect (+2). 06540_ System corrupted: Heat flow error (+213). Map ----- +----------------------------------------------------+ | ????#" "" ""#???????????????????????????????????? | | ????#" &"#???????????????????????????????????? | | ???## ""#???????????????????????????????????? | | ???# """#???????????????????????????????????? | | ???# %!! """#???????????????????????????????????? | | ???####++#####???????????????????????????????????? | | ?????##!!"#??????????????????????????????????????? | | ?????# %#??????????????????????????????????????? | | ?????## ##????##????????????????????????????????? | | ?????## #???"""#????????????????????????????????? | | ?????#" #?##"T"###??????????????????????????????? | | ??????# # [== #??????????????????????????????? | | ??????# # [= #??????????????????????????????? | | ####### + == ! #??????????????????????????????? | | ! # # #??????????????????????????????? | | # # ! #??????????????????????????????? | | # #? [ #????????????????""??"""???????? | | """ # #? #????????????????""??"""???????? | | """ ] # #?? #????????????????""??"""???????? | | """ # #?? #????????????????S?????????????? | | """ + #???######????????????????""??"""?"""???? | | """ # #?????????????????????????""??"""?"""???? | | !# #?????????????????????????""??"""?"""???? | | ####### ##??????????????????????????????????????? | | # ###################################### | | + 7 g g@kg | | ?????# ! ! h hpg K ggmA | | ?????#! ##### ################# | | ?????# "###???# #???????????????# | | ?????# ##?????# #???????????????# ############ | | ?????# #??????# #???????????????# #??#####???? | | ?????# ####???# #????#######????# #? ???? | | ?????# #???# #????# T "#????# #?"""" """"? | | ?????# #?### ###??# "????# # """" """"? | | ?????# #?# #??# "????# # """" """"? | | ?????# ###### #??# #T"????# + """" """"? | | ?????# "T #??# ####????# # """" """"? | | ?????# "" #??# ######### # ?? | | ?????##/#+### #### #"" T"""# ##########?? | | ?????# # # # #?? | | ?????# ! ######## # #?? | | ?????# #????#"" """ "" " # #?? | | ?????# #????#"" """ """ F" # " " #?? | | ?????# #????#"T / """ """ " # "" " " #?? | | ?????#= #????#"" " # " " " #?? | | ?????########????#"" """ """ # "" #?? | | ?????????????????### """ """ %# " " #?? | | ???????????????????# """ """ #% """ #?? | | ???????????????????# / "" #?? | | ???????????????????# #% """ #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 40 Energy Capacity 750 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 100 Point Defense Rating 240 Evasion (%) 70 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ L-61 Swordsman | -3/Testing | Z-intel A-02 Transporter | -3/Testing | Z-intel R-06 Scavenger | -3/Testing | Z-intel A-15 Conveyor | -3/Testing | Z-intel Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Cya! DIY Cooler For Emergencies Only Ghost 'Em Hydra Spot Them First There's More Where That Came From We Love MA Challenges ------------ None Game ------ Seed LongswordPoweredThrower Manual? 0 Play Time 01:09:37 Cumulative 66.8 hours Start 2026.02.07 @ 21:31:03 End 2026.02.07 @ 22:43:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 37 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9137ea59-9367-4456-852a-203e389126f1