Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.27 @ 21:44:48 Player: frazz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (52) 260 Value Destroyed (1917) 1917 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (135) 135 TOTAL SCORE: 5992 Bonus ------- Follower Combat Kills 135 Cogmind --------- Core Integrity 0/850 Matter 122/300 Energy 83/100 System Corruption 1% Temperature Cool (10) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (4) ------ Advanced Visual Processing Unit Improved Targeting Computer Melee Analysis Suite > --- WEAPON (3) ------- Mini Assault Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Titanium Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Improved Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Medium Laser Mini Assault Cannon > --- INVENTORY -------- Light Nuclear Core Compact Battery Compact Battery Arc Projector Proton Missile Launcher Signal Generator [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Improved Medium Treads Leg Titanium Leg Wheel Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power 3 | . . . . 2 . . . 1 Propulsion 2 | . . . 1 . 1 . . . Utility 2 | . . . 1 . 1 . . . Weapon 1 | . . . . . . . . 1 Parts Attached 53 | 7 2 . 9 5 10 8 1 11 Power 12 | 1 . . 1 2 5 2 . 1 Engine 10 | 1 . . 1 2 4 1 . 1 Core 2 | . . . . . 1 1 . . Reactor . | . . . . . . . . . Propulsion 12 | 2 . . 4 . 3 . . 3 Treads 1 | . . . . . . . . 1 Leg 10 | 2 . . 4 . 3 . . 1 Wheel 1 | . . . . . . . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 1 2 . 2 2 2 4 1 3 Device 7 | . . . 1 1 2 1 1 1 Storage 2 | 1 . . . . . 1 . . Processor 5 | . . . 1 1 . 1 . 2 Hackware . | . . . . . . . . . Protection 3 | . 2 . . . . 1 . . Artifact . | . . . . . . . . . Weapon 12 | 3 . . 2 1 . 2 . 4 Energy Gun 4 | 2 . . . . . . . 2 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 2 | 1 . . . . . . . 1 Ballistic Cannon 3 | . . . 1 1 . 1 . . Launcher 1 | . . . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . Parts Lost 35 | . 1 . 3 1 6 11 . 13 Power 9 | . . . 1 . 3 3 . 2 Propulsion 6 | . . . . . 2 2 . 2 Utility 13 | . 1 . 1 1 1 5 . 4 Weapon 7 | . . . 1 . . 1 . 5 Highest Loss Streak 8 | . 1 . 2 1 4 4 . 8 To Critical Strikes . | . . . . . . . . . Average Backups 5 | 2 5 7 6 6 6 4 3 4 Power . | . 1 1 1 . 1 . . . Propulsion . | . . 2 1 1 . . . . Utility 1 | . 1 1 . 1 1 1 1 2 Weapon 2 | . 2 3 2 2 3 2 2 1 Tool/Special . | . . . . . . . . . Unused Backups 17 | . 1 2 3 2 7 1 . 1 Power 2 | . . 1 1 . . . . . Propulsion 3 | . . . 1 1 . 1 . . Utility 6 | . 1 1 . 1 2 . . 1 Weapon 6 | . . . 1 . 5 . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 90 | . 97 100 99 97 99 77 59 54 Engine 14 | . 14 14 11 25 21 4 . 2 Core 2 | . . . . . . 11 7 2 Leg 24 | . 28 28 32 27 29 18 7 2 Device 9 | . . . 7 8 15 7 5 6 Storage 9 | . 14 14 11 9 7 8 15 9 Processor 6 | . . . 11 9 6 5 7 9 Protection 2 | . 11 14 3 . . 4 . . Energy Gun 8 | . 14 14 13 8 7 6 7 7 Ballistic Gun 1 | . 14 14 . . . . . 2 Ballistic Cannon 6 | . . . 6 8 7 6 7 6 Peak Build Rating 40 | 6 7 8 21 28 38 40 23 30 Average Rating 26 | 3 6 7 18 26 34 30 22 26 On Entrance 16 | . 6 7 8 20 27 34 21 23 Avg Prop Armor Cover (%) 5 | . . . . . . 5 . . Naked Turns . | . . . . . . . . . Heaviest Build 46 | 12 15 15 18 35 46 44 17 27 Greatest Support 68 | 20 20 20 51 51 68 64 26 30 Greatest Overweight (x) 2 | . . . . . 1 . . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 6 Most Carried 8 | 5 8 8 8 8 8 8 5 7 Average Carried 6 | 2 5 7 7 7 7 5 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 2 8 8 8 8 8 4 4 . Class Distribution -------------------- 59% | Mutant 26% | Commander-Mutant 5% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Commander-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Matter Collected 1403 | 234 212 3 112 131 261 308 33 109 Remotely . | . . . . . . . . . Salvage Created 1995 | . 306 . 382 172 329 660 . 146 Parts 108 | . 19 . 24 8 16 29 . 12 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 11 | . . . . . . 11 . . Prevented 8 | . . . . . . 8 . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 44 | . 6 . 8 4 9 14 . 3 Guns 20 | . 6 . 6 2 3 2 . 1 Cannons 14 | . . . 1 2 6 3 . 2 AOE 7 | . . . . . . 7 . . Classes Destroyed 9 | . 4 . 1 . . 1 . 3 Worker 3 | . 1 . 1 . . . . 1 Tunneler 1 | . . . . . . . . 1 Watcher 3 | . 3 . . . . . . . Swarmer 10 | . 2 . . . 4 4 . . Grunt 21 | . 4 . 5 2 5 5 . . Duelist 1 | . . . . . . . . 1 Sentry 8 | . . . 3 2 1 1 . 1 Programmer 1 | . . . . . . . . 1 Thug 1 | . . . . . . 1 . . Savage 3 | . . . . . . 3 . . Best Kill Streak 4 | . 3 . 3 2 3 4 . 2 Combat Bots Only 4 | . 2 . 3 2 3 4 . 1 Max Kills in Single Turn 2 | . 1 . 1 1 1 2 . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Hostile Shots Fired 451 | . 38 6 51 17 83 118 . 138 Missed 117 | . 11 2 15 5 19 37 . 28 Hits 334 | . 27 4 36 12 64 81 . 110 Melee 12 | . . . . . . 5 . 7 Projectile 322 | . 27 4 36 12 64 76 . 103 Critical Strikes 13 | . 2 . 1 1 1 1 . 7 Part Disruptions 1 | . . . . . . 1 . . Damage Taken 4826 | . 350 60 434 180 899 990 . 1913 Core 1211 | . 14 . 65 17 88 158 . 869 Absorbed by Shields 391 | . . . . . 233 158 . . Regen/Repaired (Parts) 63 | . . . . 63 . . . . Core Remaining (%) 87 | 100 . 94 83 96 . . 64 . Volleys Fired 175 | . 30 1 34 14 31 39 . 26 Largest 3 | . 2 2 2 2 2 2 . 3 Hottest 145 | . 70 70 90 87 87 90 . 145 Shots Fired 325 | . 59 2 50 27 62 69 2 54 Gun 205 | . 59 2 44 13 32 32 1 22 Cannon 107 | . . . 6 14 30 24 1 32 Launcher 13 | . . . . . . 13 . . Special . | . . . . . . . . . Kinetic 142 | . 30 1 7 14 30 24 1 35 Thermal 158 | . 29 1 43 13 32 32 1 7 Explosive . | . . . . . . . . . Electromagnetic 25 | . . . . . . 13 . 12 Robot Hit Streak 16 | . 9 5 16 10 7 6 . 12 Robot Miss Streak 4 | . 4 . 2 2 2 3 . 4 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 213 | . 33 2 38 22 40 40 . 38 Core Hits 114 | . 16 . 15 8 20 27 . 28 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 7 | . 2 . 1 . 1 3 . . Burn 6 | . 2 . 1 . . 3 . . Blast 1 | . . . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4540 | . 497 23 493 380 800 1230 . 1117 Guns 1930 | . 497 23 412 136 276 262 . 324 Cannons 1807 | . . . 81 244 524 397 . 561 Explosions 803 | . . . . . . 571 . 232 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2151 | . 235 11 92 244 524 397 . 648 Thermal 1489 | . 262 12 401 136 276 262 . 140 Explosive 47 | . . . . . . . . 47 Electromagnetic 853 | . . . . . . 571 . 282 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . . . . . 2 14 14 1 Average Corruption 7 | . . . . . 1 12 14 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 51 | . . . . . 13 28 8 2 Message Errors 11 | . . . . . 2 7 1 1 Matter Fused 12 | . . . . . 4 7 1 . Heat Flow Errors 3 | . . . . . . 1 1 1 Energy Discharges 9 | . . . . . 1 6 2 . Data Loss (minor) 5 | . . . . . 1 4 . . Data Loss (major) 1 | . . . . . 1 . . . Misfires 6 | . . . . . 2 2 2 . Alerts 1 | . . . . . . . 1 . Weapon Failures 3 | . . . . . 2 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 23 | . . . . 2 21 . . . Projectiles 23 | . . . . 2 21 . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 18 | . . . . 5 4 2 . 7 Impact . | . . . . . . . . . Kinetic 16 | . . . . 5 4 2 . 5 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 249 | . . . . . . 93 . 156 Shots 8 | . . . . . . 6 . 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 439 | . 381 27 369 378 238 439 254 353 Average Temperature 113 | . 113 18 102 132 63 134 136 133 Received Heat Transfer 1555 | . 201 18 216 117 153 249 . 601 Effects 15 | . 2 . 2 3 . 4 . 4 Shutdowns 6 | . 1 . 1 2 . 2 . . Energy Bleed 2 | . 1 . . . . . . 1 Interference 3 | . . . 1 . . . . 2 Matter Decay 1 | . . . . . . . . 1 Short Circuit 2 | . . . . . . 2 . . Damage (minor) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 3 | . . . . . . 3 . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . 1 . . 1 . . Combat Hostiles 2 | . . . 1 . . 1 . . Parts Melted 3 | . 1 . 2 . . . . . Heat Transferred 4509 | . 925 37 1199 407 814 999 . 128 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 96 | 100 100 100 100 100 91 . . 100 Level 1 3 | . . . . . 8 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 386 | . 106 36 80 42 386 . . 94 Initial 36 | . . 36 . . 2 . . . Average 28 | . 35 9 16 8 43 . . 14 Influence Increases 1510 | . 228 . 207 113 566 220 . 176 Destroy 0b10 Robot/C 860 | . 120 . 160 80 240 200 . 60 Destroy 0b10 Robot/NC 40 | . 20 . 5 . 5 . . 10 Destroy Leader 218 | . 36 . 40 30 72 20 . 20 Allied During Kill 35 | . . . . . 35 . . . Successful Hack 68 | . 35 . 2 3 28 . . . Disable Machine 90 | . . . . . 45 . . 45 Destroy Structure 49 | . 2 . . . 6 . . 41 Lose Combat Pursuer 150 | . 15 . . . 135 . . . Influence Decreases 1492 | . 133 95 207 107 188 574 30 158 Entered New Map 212 | . . 59 . . 4 143 6 . Time Decay 1023 | . 123 36 187 107 124 331 24 91 Lost Part 257 | . 10 . 20 . 60 100 . 67 Squads Dispatched 13 | . . . 2 1 8 . . 2 Investigation 3 | . . . 1 . 2 . . . Extermination 5 | . . . . . 4 . . 1 Reinforcement 4 | . . . 1 1 2 . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Distress Signals 3 | . 1 . 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 76 | . 12 2 15 7 19 14 . 7 Peak Tracking Total 5 | . 3 2 4 2 4 4 . 5 Tactical Retreats 7 | . 1 . . . 6 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Traps Triggered 4 | . . . 1 2 . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Disabled 6 | . . . . . 3 . . 3 Max in Single Turn 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Accessed 15 | . 4 . 1 2 5 . 1 2 Terminals 9 | . 4 . . 1 3 . . 1 Fabricators 2 | . . . . . 1 . . 1 Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 1 . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 40 | . 10 . 4 4 8 . 7 7 Successful 26 | . 6 . 3 3 5 . 7 2 Failed 14 | . 4 . 1 1 3 . . 5 Catastrophic 2 | . . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 18 | . 10 . . 2 3 . . 3 Fabricators 6 | . . . . . 2 . . 4 Repair Stations 2 | . . . . 2 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 7 | . . . 4 . 3 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 16 | . 6 . . 1 2 . 7 . Record 7 | . . . . . . . 7 . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open DSF 1 | . . . . . 1 . . . Branch Access Points 2 | . 1 . . . 1 . . . Emergency Access Points 3 | . 2 . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 4 | . . . . . 2 . . 2 Network Status 1 | . . . . . 1 . . . Load Schematic 2 | . . . . . . . . 2 Build 1 | . . . . . 1 . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . . 3 . 1 . . . Insert Component 2 | . . . 1 . 1 . . . Analyze 1 | . . . 1 . . . . . Retrieve Study 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 1 . 1 2 3 . . 2 Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 4 | . . . . . 4 . . . Authchips . | . . . . . . . . . Time 134 | . . . . . 134 . . . Total Robot Build Rating 16 | . . . . . 16 . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 26 | . . . . 26 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total Allies 4 | . . . . . 4 . . . Largest Group 4 | . . . . . 4 . . . Highest-Rated Group 48 | . . . . . 48 . . . Highest-Rated Ally 12 | . . . . . 12 . . . Total Orders . | . . . . . . . . . Ally Attacks 43 | . . . . . 43 . . . Total Damage 811 | . . . . . 811 . . . Kills 6 | . . . . . 6 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Active Infowar (turns) 4706 | . . . 880 580 1835 625 194 592 Optics 4706 | . . . 880 580 1835 625 194 592 Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Turns Passed 5801 | 59 407 175 951 584 2088 751 194 592 Spaces Moved 2311 | 53 246 139 255 251 480 480 141 266 Core 124 | 28 . . . . . . . 96 Treads 6 | . . . . . . . . 6 Legs 2145 | 25 246 139 255 251 480 480 141 128 Wheels 36 | . . . . . . . . 36 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 130 126 127 130 50 Average Speed 127 | 83 120 120 127 130 129 129 130 131 Slowest Speed 196 | 120 120 120 130 130 196 130 130 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 3 48 42 25 27 16 79 22 4 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 2 | . 1 . . . 1 . . . Unknown Exits Taken 6 | 1 . 1 1 1 . 1 1 . Scrap Searched 3 | . . . . . . 2 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 64 | . . . . . 2 1 1 60 Melee . | . . . . . . . . . Projectile 9 | . . . . . 2 1 1 5 AOE 55 | . . . . . . . . 55 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total 4869 | 68 299 146 832 484 1889 538 152 461 Wait 2217 | . 12 3 517 197 1333 . 10 145 Move 2303 | 52 245 138 254 250 479 479 140 266 Hop . | . . . . . . . . . Pick Up 78 | 8 9 2 11 11 22 4 1 10 Fast Attach . | . . . . . . . . . Attach 54 | 7 2 . 8 7 10 7 1 12 Detach 2 | 1 . . . . . . . 1 Swap 8 | . . . 2 . . 6 . . Drop 32 | . 1 2 6 5 14 3 . 1 Fire 175 | . 30 1 34 14 31 39 . 26 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 467 | -10/Materials | Entered Mines 468 | -10/Mines | Met a Derelict testing a Signal Generator 473 | -10/Mines | Found Signal Generator 486 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 533 | -10/Mines | Met a Derelict bent on vengeance 637 | -10/Mines | Discovered new exit (range 5) 642 | -10/Mines | Entered Materials 642 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1572 | -9/Materials | Discovered new exit (range 17) 1593 | -9/Materials | Entered another Materials area 1593 | -8/Materials | Evolved 2 slots: Power x2 1747 | -8/Materials | Repaired Med. Laser 2147 | -8/Materials | Discovered new exit (range 16) 2177 | -8/Materials | Entered Factory 2177 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2363 | -7/Factory | Fabricated S-27 Virus (x4) 2523 | -7/Factory | Identified exit to DSF 2660 | -7/Factory | Build established: Commander-Mutant 4063 | -7/Factory | Lost 4 parts (2p1n1u) 4214 | -7/Factory | Identified exit to Lower Caves 4265 | -7/Factory | Entered Lower Caves 4320 | -7/Lower Caves | Ambushed by wild Derelicts 4361 | -7/Lower Caves | System corruption reached 10% 4391 | -7/Lower Caves | Lost 3 parts (1p1u1w) 4457 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4506 | -7/Lower Caves | Lost 3 parts (1p1n1u) 4789 | -7/Lower Caves | Build established: Mutant 4936 | -7/Lower Caves | Lost 4 parts (1p1n2u) 5006 | -7/Lower Caves | Discovered new exit (range 9) 5016 | -7/Lower Caves | Entered another Lower Caves area 5075 | -7/Lower Caves | Discovered new exit (range 6) 5157 | -7/Lower Caves | Learned Research terminal intel 5157 | -7/Lower Caves | Learned Factory garrison access intel 5210 | -7/Lower Caves | Entered Factory 5210 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5211 | -6/Factory | Loaded intel: 4 garrison access locations 5529 | -6/Factory | Lost 4 parts (1p1n1u1w) 5773 | -6/Factory | Core integrity fell below 50% 5794 | -6/Factory | Core integrity fell below 20% 5802 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Hvy. Ion Cannon destroyed. Overheating: Matter decay (-25). Critical hit (Burn: +37). Com. Battery destroyed. Hpw. Shock Rifle destroyed. Overheating: System interference. Weight Redist. System temporarily disabled. Mni. Assault Cannon temporarily disabled. Weight Redist. System destroyed. System corrupted: Heat flow error (+235). Neutrino Reactor explodes. I-36 Angel shuts down. Imp. Medium Treads severed. G-67 Veteran IFF system glitched. L-41 Fighter knocked back. L-41 Fighter destroyed. K-01 Serf latches onto I-36 Angel. K-01 Serf pushes I-36 Angel. Acquired Carbon-fiber Leg. Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ???????????????????????????? | | ??????????????????? ??????????????????????????? | | ??????????????????? ??????????????????????????? | | ??????????????????? #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????+ #??????????????????????????? | | ??????????????????# #??????????????????????????? | | ??????????????????# #??###?????????????????????? | | ??????????????????# ####;#####?????????????????? | | ??????????????????# # %@%= #?????????????????? | | ??????????????????# # % #?????????????????? | | ??????????????????# # g #??????############ | | ??????????????????# #g g #??????# | | ????????########### # #??????# | | ????????# # #k% #??????# | | ????????# + +%!! ] #??????# | | ????????# # ; ! #??????# | | ????????# #%^^# #??????# | | ????????# # ################# | | ????????# ! # ##????????# # | | ???????## # T#????????# # | | ???????# # #????????# # | | ???????## ## ##????????# + | | ???????# ## #?????????# # | | ??????## # ########### ############ | | ??????# ! + # """ # # #? | | ??????## # # ""F"" #! #! #? | | ???????## # # "" "" #%= # !!! #? | | ??????# ## # # #| # !!! #? | | ??????# # # ! + + ! #? | | ??????## # # # # #? | | ???????# # + # # #? | | ???????# + # / !] # #? | | ???????## # ### ##############+!############? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 36 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: EX 25 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Repaired ---------- Med. Laser | 10% | -8/Materials Studied --------- Imp. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Power Corrupts Safety First System Compromised Challenges ------------ None Game ------ Seed ThiefChipTurbovents Manual? 0 Play Time 01:06:05 Cumulative 9.1 hours Start 2026.08.27 @ 20:33:20 End 2026.08.27 @ 21:44:48 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 9 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0ad78291-8efa-459f-b9d9-fd09ffe4b382