Cogmind - Beta 14 *** ADVENTURER MODE // 2025.02.20 @ 13:53:35

Player: swiz666

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (22)      110
Value Destroyed (532)      532
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1062

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (6)
Movement                   Flying (1640) Ox20
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
  Light Ion Engine
>       --- PROPULSION (2) ---
        Flight Unit
>       --- UTILITY (2) ------
        Huge Storage Unit
>       --- WEAPON (2) -------
  Small Laser
>       --- INVENTORY (25) ---
        Aluminum Leg
        Wheel

 Peak State 
------------
>        --- POWER ------------
  Cooled Ion Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
         Huge Storage Unit
>        --- WEAPON -----------
   Small Laser
   Light Assault Rifle
>        --- INVENTORY --------
         Ion Engine
         Ion Engine
         EM Pulse Gun
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Huge Storage Unit
  Device                   Heat Sink
  Storage                  Huge Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             26   | 6   20  .   
  Power                    6    | 1   5   .   
    Engine                 6    | 1   5   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               10   | 2   8   .   
    Treads                 2    | 2   .   .   
    Leg                    5    | .   5   .   
    Wheel                  .    | .   .   .   
    Hover                  1    | .   1   .   
    Flight                 2    | .   2   .   
  Utility                  5    | 1   4   .   
    Device                 2    | .   2   .   
    Storage                3    | 1   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   3   .   
    Energy Gun             3    | 2   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | .   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   1   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   1   .   
Parts Lost                 8    | .   6   2   
  Power                    .    | .   .   .   
  Propulsion               4    | .   3   1   
  Utility                  1    | .   1   .   
  Weapon                   3    | .   2   1   
  Highest Loss Streak      4    | .   4   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     78   | .   77  83  
  Engine                   14   | .   14  14  
  Treads                   4    | .   5   .   
  Leg                      5    | .   6   .   
  Hover                    3    | .   3   .   
  Flight                   8    | .   6   26  
  Device                   2    | .   2   .   
  Storage                  14   | .   14  14  
  Energy Gun               17   | .   17  14  
  Ballistic Gun            5    | .   6   .   
  Special Weapon           1    | .   .   13  
Peak Build Rating          8    | 6   8   6   
  Average Rating           5    | 5   5   5   
  On Entrance              4    | .   6   6   
Naked Turns                .    | .   .   .   
Heaviest Build             90   | 11  90  85  
  Greatest Support         40   | 40  40  8   
  Greatest Overweight (x)  29   | .   29  21  
  Average Overweight (x)   4    | .   5   10  
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         21   | 7   22  25  
  Most Carried             5    | 5   5   2   
  Average Carried          1    | 1   1   2   
  Final Capacity           25   | 8   25  25  
  Final Carried            2    | 1   2   2   

 Class Distribution 
--------------------
 70% | Mutant
 29% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           466  | 188 278 .   
  Remotely                 .    | .   .   .   
Salvage Created            712  | .   712 .   
  Parts                    44   | .   44  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  18   | .   18  .   
  Guns                     18   | .   18  .   
Classes Destroyed          5    | .   5   .   
  Worker                   1    | .   1   .   
  Builder                  1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  6    | .   6   .   
  Grunt                    12   | .   12  .   
Best Kill Streak           5    | .   5   .   
  Combat Bots Only         5    | .   5   .   
Max Kills in Single Turn   2    | .   2   .   
  Gunslinging              1    | .   1   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        176  | .    156  20   
  Missed                   48   | .    41   7    
Damage Taken               1076 | .    947  129  
  Core                     254  | .    204  50   
  Absorbed by Shields      .    | .    .    .    
  Ignored by Resistances   337  | .    298  39   
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              69   | .    69   .    
  Largest                  2    | .    2    .    
  Hottest                  80   | .    80   .    
Shots Fired                123  | .    123  .    
  Gun                      123  | .    123  .    
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  38   | .    38   .    
  Thermal                  57   | .    57   .    
  Explosive                .    | .    .    .    
  Electromagnetic          28   | .    28   .    
  Robot Hit Streak         12   | .    12   .    
  Robot Miss Streak        4    | .    4    .    
  Penetration Max          .    | .    .    .    
  Secondary Targets        6    | .    6    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           90   | .    90   .    
  Core Hits                43   | .    43   .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           994  | .    994  .    
  Guns                     994  | .    994  .    
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  256  | .    256  .    
  Thermal                  442  | .    442  .    
  Explosive                .    | .    .    .    
  Electromagnetic          296  | .    296  .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        213  | .    213  .    
  Average Temperature      39   | .    39   .    
  Received Heat Transfer   651  | .    555  96   
Siege Activations          .    | .    .    .    
Robots Corrupted           1    | .    1    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              2    | .    2    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         1000 | .    1000 .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             147  | .   147 .   
  Initial                  .    | .   .   .   
  Average                  34   | .   40  .   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              26   | .   24  2   
  Peak Tracking Total      5    | .   5   2   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            4    | .   4   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                1    | .   1   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                1    | .   1   .   
  Successful               1    | .   1   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   1   .   
  Record                   1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               3241 | 234  2801 206  
Spaces Moved               717  | 127  566  24   
  Core                     12   | 2    10   .    
  Treads                   387  | 125  262  .    
  Legs                     131  | .    131  .    
  Wheels                   .    | .    .    .    
  Hover                    81   | .    81   .    
  Flight                   106  | .    82   24   
  Fastest Speed            50   | 50   160  837  
  Average Speed            415  | 158  453  873  
  Slowest Speed            1800 | 160  1800 1720 
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       26   | 9    58   12   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      878  | 162 692 24  
  Wait                     17   | 15  2   .   
  Move                     715  | 126 565 24  
  Hop                      .    | .   .   .   
  Pick Up                  32   | 11  21  .   
  Fast Attach              .    | .   .   .   
  Attach                   13   | 6   7   .   
  Detach                   1    | .   1   .   
  Swap                     13   | .   13  .   
  Drop                     18   | 4   14  .   
  Fire                     69   | .   69  .   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines

 History 
---------
 Turn | Location      | Event
   36 | -11/Scrapyard | Discovered new exit (range 14)
  235 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  505 | -10/Materials | Discovered new exit (range 12)
 1996 | -10/Materials | Core integrity fell below 50%
 2198 | -10/Materials | Discovered new exit (range 16)
 2269 | -10/Materials | Core integrity fell below 20%
 2305 | -10/Materials | Lost 4 parts (2n2w)
 2762 | -10/Materials | Build established: Scavenger-Mutant
 2958 | -10/Materials | Discovered new exit (range 5)
 3036 | -10/Materials | Entered Mines
 3242 | -10/Mines     | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
  <x2>
02958_ EXIT=FOUND
03017_ Acquired Mining Laser.
LOCATION=UNKNOWN
GOAL=ESCAPE
03045_ A message is triggered: "If you're
  looking for Megawrench, sorry but we're not in
  our cave right now, after essentially being
  evicted by all these Unaware tunnelers."
03048_ "Blame H1-IDC, who apparently didn't care
  about the consequences of repeatedly making a
  mess in Materials. Shooting at robots and
  generally destroying stuff raised the alert
  level high enough to trigger assault squads
  over in the main complex, and they later
  decided the best way to defend their interests
  would be to start expanding in this
  direction."
03223_ Flight Unit destroyed.
03234_ Mining Laser destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                40
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MiningTiamatMace
  Manual?         0
Play Time         00:14:06
  Cumulative      15.8 hours
  Start           2025.02.20 @ 13:38:55
  End             2025.02.20 @ 13:53:35
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          43
  Rogue           37
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          15
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 10b8cc14-9578-4d2a-8948-ca986d1192e7