Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 12:26:46 Player: PhazeDK Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (140) 700 Value Destroyed (4295) 4295 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (742) 742 TOTAL SCORE: 10897 Bonus ------- High Alert Combat Kills 102 Follower Combat Kills 40 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 70/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Trap Scanner Improved Propulsion Shielding > --- WEAPON (4) ------- Spear > --- INVENTORY (5) ---- High-capacity Storage Unit Hardened Heavy Armor Plating Hardened Heavy Armor Plating Peak State ------------ > --- POWER ------------ Angular Momentum Engine Reinforced Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Particle Charger Heart of Steel > --- WEAPON ----------- Heavy Proton Cannon Compact Ion Cannon Gauss Rifle Gauss Cannon > --- INVENTORY -------- Improved Heat Sink Coolant Injector Medium Storage Unit Heavy Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Magnetic Acceleration Cannon Self-destruct Interrupter [Rating: 83] Favorites ----------- Power Light Antimatter Reactor Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Cooled Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Heavy Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 . . 2 . . . . 2 Power 1 | . . . 1 . . . . . . . . . Propulsion 2 | . . 1 . . . . 1 . . . . . Utility 5 | . . 1 1 1 . . 1 . . . . 1 Weapon 2 | . . . . 1 . . . . . . . 1 Parts Attached 116 | 6 7 8 21 20 8 2 11 2 1 5 15 10 Power 19 | 1 1 . 6 4 2 . 3 . . . 2 . Engine 15 | 1 1 . 6 3 1 . 2 . . . 1 . Core 3 | . . . . 1 1 . . . . . 1 . Reactor 1 | . . . . . . . 1 . . . . . Propulsion 34 | 2 3 4 5 3 3 1 2 1 . . 8 2 Treads 31 | 2 3 3 5 3 3 1 2 1 . . 8 . Leg . | . . . . . . . . . . . . . Wheel 1 | . . 1 . . . . . . . . . . Hover 2 | . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . Utility 31 | 1 2 2 5 7 2 . 2 1 1 3 3 2 Device 18 | . . 1 2 5 2 . 1 . . 3 3 1 Storage 3 | 1 . 1 1 . . . . . . . . . Processor 4 | . 2 . 1 . . . . 1 . . . . Hackware . | . . . . . . . . . . . . . Protection 6 | . . . 1 2 . . 1 . 1 . . 1 Artifact . | . . . . . . . . . . . . . Weapon 32 | 2 1 2 5 6 1 1 4 . . 2 2 6 Energy Gun 13 | 1 1 1 4 5 1 . . . . . . . Energy Cannon 5 | . . . . . . . 1 . . . 1 3 Ballistic Gun 4 | 1 . . . . . . 2 . . . 1 . Ballistic Cannon 5 | . . . 1 . . 1 . . . 1 . 2 Launcher 4 | . . 1 . 1 . . 1 . . 1 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 4 3 . . 1 . . 3 . 2 Parts Lost 32 | . . . 4 4 2 . . 1 2 . 9 10 Power 4 | . . . 1 . . . . . . . 2 1 Propulsion 7 | . . . . . 1 . . 1 . . 3 2 Utility 12 | . . . 2 3 1 . . . 1 . 2 3 Weapon 9 | . . . 1 1 . . . . 1 . 2 4 Highest Loss Streak 8 | . . . 2 2 1 . . 1 2 . 5 8 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Slot Usage (%) 91 | . 96 100 96 99 99 91 90 92 89 88 79 44 Engine 8 | . 14 11 15 13 7 7 8 6 6 6 5 2 Core 1 | . . . . 1 6 1 . . . . 5 2 Reactor 2 | . . . . . . . 3 6 6 6 . . Treads 24 | . 27 25 27 23 22 21 23 25 26 26 23 10 Device 15 | . . 11 16 16 22 23 13 13 13 11 16 9 Storage 6 | . 14 11 9 7 7 7 6 6 6 6 6 2 Processor 6 | . 11 11 8 7 7 7 6 6 6 6 . . Protection 2 | . . . . 5 . . 5 6 5 3 . . Energy Gun 11 | . 13 11 12 19 23 16 6 6 6 6 1 . Energy Cannon 2 | . . . . . . . 1 6 6 2 4 5 Ballistic Gun 1 | . 14 . . . . . 3 . . . 4 2 Ballistic Cannon 2 | . . . 2 . . 5 4 . . 5 6 2 Launcher 2 | . . 11 2 2 . . 2 6 3 3 1 . Peak Build Rating 83 | 6 7 12 32 47 49 49 62 63 64 74 77 83 Average Rating 49 | 4 6 11 23 38 47 42 56 62 60 66 71 46 On Entrance 40 | . 6 7 12 32 47 49 42 62 63 57 74 76 Naked Turns 25 | . . . . . . . . . . . . 25 Heaviest Build 95 | 14 14 22 43 52 54 53 83 79 79 78 85 95 Greatest Support 96 | 40 40 60 64 70 76 76 96 96 96 96 96 88 Greatest Overweight (x) 25 | . 3 . . . 1 . 1 1 . . 1 25 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 9 12 15 15 15 15 15 15 15 15 10 Most Carried 15 | 2 5 8 15 15 15 13 15 15 15 15 15 11 Average Carried 13 | 1 3 4 10 14 14 11 14 14 14 14 12 7 Final Capacity 15 | 8 8 10 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 5 7 14 15 13 11 15 15 13 15 11 5 Class Distribution -------------------- 52% | Scavenger-Gunner 15% | Derelict-Gunner 11% | Mutant 8% | Scavenger-Mutant 6% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Derelict-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Matter Collected 2662 | 263 80 231 396 233 117 . 183 174 . 95 786 104 Remotely 327 | . . . 327 . . . . . . . . . Salvage Created 4593 | 96 271 240 899 1332 428 . 220 304 159 . 407 237 Parts 254 | 5 16 31 57 70 18 . 15 5 2 . 13 22 Haulers Intercepted 8 | . 1 . 3 4 . . . . . . . . Recyclers Shooed 5 | . . . 2 . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . 19 . . 5 2 . 22 . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 108 | . 6 11 20 21 10 . 3 10 4 . 14 9 Melee 1 | . . . . . . . . . . . . 1 Guns 54 | . 6 2 10 18 8 . 1 3 1 . 5 . Cannons 15 | . . . 2 . . . 2 1 . . 6 4 AOE 33 | . . 9 8 1 . . . 5 3 . 3 4 Classes Destroyed 14 | 3 4 2 1 2 . . . 1 . . . 1 Worker 7 | 1 . 1 1 1 . . 2 . . . . 1 Builder 4 | . . 2 1 1 . . . . . . . . Tunneler 2 | 1 . . . 1 . . . . . . . . Hauler 8 | . 1 . 3 4 . . . . . . . . Recycler 5 | 1 . . 3 1 . . . . . . . . Watcher 6 | . 1 1 1 3 . . . . . . . . Swarmer 43 | . 3 6 10 . 4 . . 5 . . 11 4 Cutter 4 | . . . . . . . . . . . . 4 Grunt 39 | . 3 4 5 13 5 . 3 3 3 . . . Brawler 4 | . . . . . . . . 1 1 . 2 . Duelist 1 | . . . . 1 . . . . . . . . Sentry 9 | . . 1 4 1 1 . . 1 . . 1 . Hunter 3 | . . . 1 1 . . . . . . . 1 Programmer 5 | . . . . 5 . . . . . . . . Best Kill Streak 10 | 1 4 10 10 6 3 . 3 6 4 . 3 6 Combat Bots Only 9 | . 3 7 9 3 3 . 2 6 4 . 3 5 Max Kills in Single Turn 5 | 1 1 3 3 2 2 . 2 2 3 . 1 5 Gunslinging 1 | . . . . 1 . . . . . . . . Exploded 4 | . . 3 3 1 . . . 2 3 . 1 4 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Hostile Shots Fired 774 | . 29 11 86 150 86 9 23 98 57 . 106 119 Missed 266 | . 10 6 28 58 27 3 9 44 16 . 27 38 Damage Taken 8413 | . 196 44 763 1083 677 53 347 639 575 . 1533 2503 Core 1600 | . 28 10 122 119 39 26 . 12 115 . 123 1006 Absorbed by Shields 521 | . . . . 304 217 . . . . . . . Redirected to Shielding 117 | . . . . 52 . . . . . . . 65 Regen/Repaired (Parts) 211 | . . . . . . . . . . 211 . . Core Remaining (%) 84 | 100 88 97 77 . . 73 . . . . 70 . Volleys Fired 358 | 12 27 13 71 96 28 5 11 25 4 . 55 11 Largest 3 | 2 2 2 2 3 3 2 3 2 2 . 2 1 Hottest 202 | 70 70 80 117 202 169 100 103 110 110 . 90 90 Shots Fired 586 | 13 53 15 107 184 52 9 25 36 8 . 73 11 Gun 480 | 13 53 7 84 181 52 9 18 19 4 . 40 . Cannon 70 | . . . 12 . . . 7 10 1 . 29 11 Launcher 36 | . . 8 11 3 . . . 7 3 . 4 . Special . | . . . . . . . . . . . . . Kinetic 82 | 1 27 . 12 . . . 14 . . . 26 2 Thermal 460 | 12 26 7 84 181 52 9 11 29 5 . 43 1 Explosive 36 | . . 8 11 3 . . . 7 3 . 4 . Electromagnetic 8 | . . . . . . . . . . . . 8 Robot Hit Streak 20 | 8 5 3 10 14 17 4 5 8 3 . 20 4 Robot Miss Streak 12 | 1 4 1 5 4 3 3 2 2 2 . 12 2 Penetration Max 1 | . . . . . . . 1 . . . . . Secondary Targets 5 | . . . . 3 . . . . . . 2 . Max Gunslinging Chain 1 | . . . . 1 . . . . . . 1 . Shots Hit Robots 401 | 10 32 6 64 133 40 7 15 28 3 . 50 13 Core Hits 237 | 4 13 20 43 68 24 1 11 13 8 . 24 8 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 30 | . 2 . 5 15 . . 1 . 1 . 3 3 Burn 24 | . 2 . 4 15 . . . . 1 . 2 . Blast 3 | . . . 1 . . . 1 . . . 1 . Corrupt 1 | . . . . . . . . . . . . 1 Impale 2 | . . . . . . . . . . . . 2 Melee Attacks 7 | . . . . . . . . . . . . 7 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 7 | . . . . . . . . . . . . 7 Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11184 | 124 424 578 1692 2966 747 130 448 1196 524 . 1270 1085 Guns 6316 | 124 424 50 841 2790 747 130 281 286 58 . 585 . Cannons 1216 | . . . 143 . . . 92 219 . . 526 236 Explosions 3439 | . . 528 708 174 . . 75 691 466 . 159 638 Melee 211 | . . . . . . . . . . . . 211 Ramming 2 | . . . . 2 . . . . . . . . Kinetic 1028 | . 211 . 143 . . . 234 . . . 404 36 Thermal 6974 | 124 213 50 841 2790 747 130 139 505 58 . 707 670 Explosive 2801 | . . 528 708 174 . . 75 691 466 . 159 . Electromagnetic 168 | . . . . . . . . . . . . 168 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 211 | . . . . . . . . . . . . 211 Highest Corruption 8 | . . . 1 3 3 3 . . . . 8 . Average Corruption 3 | . . . 1 2 3 3 . . . . 7 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 91 | . . . 3 27 26 5 . . . . 30 . Message Errors 17 | . . . . 3 5 . . . . . 9 . Matter Fused 18 | . . . 1 5 4 3 . . . . 5 . Heat Flow Errors 17 | . . . . 6 5 . . . . . 6 . Energy Discharges 7 | . . . . 1 2 1 . . . . 3 . Parts Fused 2 | . . . . . . . . . . . 2 . Data Loss (minor) 10 | . . . . 4 3 . . . . . 3 . Data Loss (major) 6 | . . . 1 2 3 . . . . . . . Misfires 6 | . . . 1 3 1 . . . . . 1 . Alerts 4 | . . . . 1 2 . . . . . 1 . Weapon Failures 4 | . . . . 2 1 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 287 | . . 5 . . . . . 2 . . 4 276 Projectiles 4 | . . . . . . . . . . . 4 . Explosions 283 | . . 5 . . . . . 2 . . . 276 Melee . | . . . . . . . . . . . . . Knockbacks 3 | . . . 2 . . . 1 . . . . . Impact . | . . . . . . . . . . . . . Kinetic 3 | . . . 2 . . . 1 . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 447 | . . . 28 . . . 86 57 92 . . 184 Shots 8 | . . . 1 . . . 1 1 3 . . 2 Rammed 1 | . . . . 1 . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 510 | 40 81 . 75 510 190 . 111 129 9 . 252 298 Average Temperature 98 | 15 28 . 24 151 70 . 37 44 5 . 107 152 Received Heat Transfer 1339 | . 87 6 279 394 90 . 81 153 123 . 72 54 Effects 12 | . . . . 11 . . . . . . . 1 Shutdowns 6 | . . . . 6 . . . . . . . . Energy Bleed 4 | . . . . 3 . . . . . . . 1 Interference 1 | . . . . 1 . . . . . . . . Damage (minor) 1 | . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 5 | . . . . 2 2 . . 1 . . . . Combat Hostiles 5 | . . . . 2 2 . . 1 . . . . Parts Melted 44 | 3 . 1 3 26 4 . . 4 . . 3 . Heat Transferred 15154 | 370 777 148 2294 6629 1589 259 259 851 185 . 1406 387 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 3 | . . . . . . 3 . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Peak Influence 551 | 15 230 387 551 367 . . 181 . . . . 522 Initial 203 | . 9 96 163 203 . . 24 . . . . . Average 212 | 6 110 268 418 212 . . 45 . . . . 145 Maximum Alert Level 2 | . 1 1 2 1 . . . . . . . 2 Low Security (%) 44 | 100 78 29 5 30 . . 100 . . . . 73 Level 1 41 | . 21 70 36 69 . . . . . . . . Level 2 13 | . . . 57 . . . . . . . . 26 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 16 | . 1 2 2 7 . . . . . . . 4 Investigation 6 | . . 1 1 3 . . . . . . . 1 Extermination 3 | . . . . 3 . . . . . . . . Reinforcement 6 | . 1 1 1 1 . . . . . . . 2 Assault 1 | . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Distress Signals 4 | . 2 . 2 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 161 | . 13 12 25 28 15 3 4 12 5 . 21 23 Peak Tracking Total 9 | . 4 4 9 4 5 3 2 4 5 . 5 6 Tactical Retreats 15 | . . 1 1 . 5 . . 1 1 . 2 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Traps Triggered 6 | . 2 . 2 1 . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 2 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Machines Disabled 9 | . . 2 . . . . 1 . . . . 6 Max in Single Turn 6 | . . 1 . . . . 1 . . . . 6 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Machines Accessed 24 | . 3 3 5 8 . . 1 2 2 . . . Terminals 19 | . 3 2 5 7 . . . 1 1 . . . Fabricators 1 | . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 59 | . 9 11 14 18 . . 2 2 3 . . . Successful 31 | . 4 7 4 9 . . 2 2 3 . . . Failed 28 | . 5 4 10 9 . . . . . . . . Catastrophic 7 | . 3 . 1 3 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 37 | . 9 6 11 10 . . . 1 . . . . Terminals 48 | . 9 6 14 16 . . . 1 2 . . . Fabricators 2 | . . . . 2 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 7 | . . 5 . . . . 2 . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 12 | . 1 1 1 4 . . . 2 3 . . . Record 4 | . . . . 1 . . . 1 2 . . . Open Door 2 | . . . . . . . . 1 1 . . . Open DSF 1 | . . . . 1 . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . Alert Level 1 | . . . . 1 . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . . Build 1 | . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 6 | . . 4 . . . . 2 . . . . . Insert Component 3 | . . 2 . . . . 1 . . . . . Analyze 3 | . . 2 . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 11 | . 3 2 3 3 . . . . . . . . Terminals 11 | . 3 2 3 3 . . . . . . . . Botnet 11 | . 3 2 3 3 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 19 | . 3 3 5 7 . . 1 . . . . . Full Trace Events 4 | . . 2 . 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 17 | . . 2 . . . . 1 . . 14 . . Parts Built 2 | . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 51 | . . . . 51 . . . . . . . . Total Part Build Rating 2 | . . . . 2 . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . 2 . . . . 1 . . . . . Part Schematics Acquired 3 | . . 2 . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Total Allies 4 | . . . . . . . . . . 4 . . Largest Group 4 | . . . . . . . . . . 4 4 . Highest-Rated Group 152 | . . . . . . . . . . 152 149 . Highest-Rated Ally 39 | . . . . . . . . . . 39 39 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 14 | . . . . . . . . . . . 14 . Total Damage 218 | . . . . . . . . . . . 218 . Kills 4 | . . . . . . . . . . . 4 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . 3 . . 1 1 2 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Turns Passed 11648 | 132 367 288 944 1857 1818 210 725 1394 495 2119 960 339 Spaces Moved 6453 | 62 167 150 449 952 1038 121 374 814 297 1308 431 290 Core 54 | 2 1 . . . . . . . . . . 51 Treads 6218 | 60 166 150 449 952 1038 121 374 814 297 1308 431 58 Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 181 | . . . . . . . . . . . . 181 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 150 150 158 160 160 160 160 160 160 50 Average Speed 159 | 156 160 160 154 151 165 160 178 161 160 160 186 93 Slowest Speed 1300 | 160 200 160 160 158 245 163 240 240 160 160 250 1300 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 42 | 5 36 18 40 31 92 15 11 94 58 89 52 11 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 4 | . . . . . . . . . . 2 2 . Known Exits Taken 1 | . 1 . . . . . . . . . . . Unknown Exits Taken 11 | 1 . 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 10 | . . . . . 2 . . 2 2 4 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 368 | . . 39 51 16 . . 19 88 38 . 46 71 Melee . | . . . . . . . . . . . . . Projectile 19 | . . . 6 . . . 2 . . . 10 1 AOE 349 | . . 39 45 16 . . 17 88 38 . 36 70 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Total 7267 | 81 211 183 605 1205 1087 127 413 857 310 1337 516 335 Wait 160 | . 5 5 5 92 9 . . 15 2 11 8 8 Move 6441 | 61 166 149 448 951 1037 120 373 813 296 1307 430 290 Hop . | . . . . . . . . . . . . . Pick Up 64 | 2 4 1 25 16 . . 7 1 2 5 . 1 Fast Attach 64 | 6 7 4 10 9 1 . 4 1 . 5 7 10 Attach 13 | . . 1 1 2 2 2 1 . 1 . 3 . Detach 15 | . 1 3 3 2 . . 3 . . 2 1 . Swap 40 | . . 3 11 9 5 . 6 1 . . 5 . Drop 103 | . 1 4 31 27 5 . 8 1 4 7 7 8 Fire 358 | 12 27 13 71 96 28 5 11 25 4 . 55 11 Melee 7 | . . . . . . . . . . . . 7 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / Ext) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 133 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Identified exit to Materials 322 | -10/Materials | Build established: Mutant 500 | -10/Materials | Entered another Materials area 500 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 606 | -9/Materials | Destroyed 7 combat bots 735 | -9/Materials | Discovered new exit (range 15) 788 | -9/Materials | Entered another Materials area 788 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 890 | -8/Materials | Destroyed 9 combat bots 1193 | -8/Materials | Build established: Scavenger-Mutant 1317 | -8/Materials | Discovered new exit (range 5) 1732 | -8/Materials | Entered Factory 1732 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2037 | -7/Factory | Build established: Scavenger-Gunner 2416 | -7/Factory | Build established: Gunner 3057 | -7/Factory | Fabricated Lgt. Treads? 3184 | -7/Factory | Build established: Scavenger-Tank 3368 | -7/Factory | Discovered new exit (range 8) 3370 | -7/Factory | Discovered new exit (range 15) 3589 | -7/Factory | Entered Lower Caves 3604 | -7/Lower Caves | Build established: Gunner 3665 | -7/Lower Caves | Found DCF Scrap (14 items) 3718 | -7/Lower Caves | Learned Factory stockpile data 3756 | -7/Lower Caves | Spotted B-75 Beast 3839 | -7/Lower Caves | Learned Factory terminal intel 3970 | -7/Lower Caves | Build established: Derelict-Gunner 4608 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4681 | -7/Lower Caves | Learned Factory stockpile data 5360 | -7/Lower Caves | Discovered new exit (range 10) 5407 | -7/Lower Caves | Entered another Lower Caves area 5606 | -7/Lower Caves | Discovered new exit (range 8) 5617 | -7/Lower Caves | Entered Factory 5617 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5619 | -6/Factory | Loaded intel: 26 terminal locations 5746 | -6/Factory | Build established: Scavenger-Gunner 6253 | -6/Factory | Discovered new exit (range 14) 6342 | -6/Factory | Entered Lower Caves 6753 | -6/Lower Caves | Encountered a Warlord checkpoint 6878 | -6/Lower Caves | Learned location of 1 exit from Factory 7508 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7508 | -6/Lower Caves | Discovered new exit (range 11) 7736 | -6/Lower Caves | Entered another Lower Caves area 7760 | -6/Lower Caves | Found Prototype Device 7895 | -6/Lower Caves | Spotted B-75 Beast 8173 | -6/Lower Caves | Discovered new exit (range 12) 8231 | -6/Lower Caves | Entered Zion 8275 | -6/Zion | Build established: Scavenger-Mutant 8314 | -6/Zion | Discovered new exit (range 14) 8541 | -6/Zion | Found Prototype Device 8541 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 8583 | -6/Zion | Build established: Scavenger-Gunner 8585 | -6/Zion | Learned Factory garrison access intel 8796 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8884 | -6/Zion | Identified exit to Deep Caves 9202 | -6/Zion | Given A8's code to call for help 9420 | -6/Zion | Identified Heart of Steel 9793 | -6/Zion | Met Imprinter 9823 | -6/Zion | Imprinted 9825 | -6/Zion | Declared Zion's savior 10350 | -6/Zion | Entered Proximity Caves 10350 | -5/Proximity Caves | Accompanied by 4 allies 10398 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10424 | -5/Proximity Caves | Lost 4 allies 10482 | -5/Proximity Caves | Lost 5 parts (2p2n1u) 10694 | -5/Proximity Caves | Lost 4 parts (1n1u2w) 11106 | -5/Proximity Caves | Learned location of Armory (-3) 11298 | -5/Proximity Caves | Discovered new exit (range 7) 11310 | -5/Proximity Caves | Entered Factory 11310 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 11311 | -5/Factory | Identified exit to Extension 11312 | -5/Factory | Identified exit to Factory 11314 | -5/Factory | Loaded intel: 4 garrison access locations 11510 | -5/Factory | Core integrity fell below 50% 11521 | -5/Factory | Lost 8 parts (1p1n3u3w) 11610 | -5/Factory | First assault squad dispatched 11632 | -5/Factory | Core integrity fell below 20% 11649 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 11633_ Penetrated by Slug. 11633_ K-01 Serf destroyed. 11634_ K-01 Serf collects debris. 11635_ Penetrated by Slug. 11638_ K-01 Serf collects debris. 11638_ H-66 Slayer suffers critical hit (Impale). 11638_ H-66 Slayer destroyed. 11639_ ALERT: Security rotation in progress. 11639_ K-01 Serf collects debris. 11640_ Penetrated by Slug. 11641_ K-01 Serf collects debris. 11643_ R-10 Processor collects Gauss Rifle. 11644_ K-01 Serf collects debris. 11645_ Penetrated by Slug. 11646_ Cld. Gravmag System destroyed. 11647_ Acquired 65 matter. 11647_ R-10 Processor collects Hvy. Assault Rifle. 11649_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ????????????????????????? | | ###???????????????????? ????????????????????????? | | #???????????????????? ????????????????????????? | | # #??????????????????###+##########??????????????? | | # #??????????????????# A #??????????????? | | # #??????????????????# #??????????????? | | # #??????????????????# """ #??????????????? | | # ####??#???????????## ""T"" #??????????????? | | #??# ??????????? "" "" #???? ????????? | | #??# ????????????# kk #???" ????????? | | #??# ????????????# =Ro #?? " #???????? | | ####/############# @=hu #? " #???????? | | # + R R! =Y # " #???????? | | # ##############t ^ # " #???????? | | # # ############ + " #???????? | | # # # ^^# #???????? | | # # # ^ #??????????????? | | # # """"""""" # ############+??? | | # # # ^ ?? | | # # # ?? | | + # / " ?? | | # # //! # """ """ """ ""??? | | # # /!! # """ """ ""??????? | | # # ! # """ """ ""??????? | | +##### # # ^ ??? | | ?????# # """ """ # """^""" ""??????? | | ?????# # """T""" # """ """ ????????? | | ?????# ############## """ """ """ ????? | | ?????###########????????????# ??? | | ????????????????????????????# ??? | | ????????????????????????????# ###/##### ??? | | ????????????????????????????# #?? ?????????? | | ????????????????????????????# #????"?????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????# #??????????????? | | ????????????????????????????# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Coolant Potential 65 Energy Generation 34 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Med. Treads | -6/Factory | Scanalyzed System Guard | -6/Zion | Archive Antigrav System | -6/Zion | Archive Force Field | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Energy Well | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Imp. Remote Shield | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Imp. Kinecellerator | -6/Zion | Archive Focal Shield | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Fabricated ------------ Lgt. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed PersonalSubatomicEngine Manual? 0 Play Time 02:06:59 Cumulative 35.3 hours Start 2024.08.08 @ 09:53:23 End 2024.08.08 @ 12:26:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 35 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 977667ff-7d5e-4436-8bcf-c9d4fb383ebd