Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.19 @ 22:06:43 Player: Dendrocnid Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (116) 580 Value Destroyed (3706) 3706 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (432) 432 TOTAL SCORE: 9298 Bonus ------- High Alert Combat Kills 131 Follower Combat Kills 40 Aligned with FarCom 300 Friendly Fire -39 Cogmind --------- Core Integrity 0/1000 Matter 250/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ System Guard > --- WEAPON (4) ------- Latent Energy Streamer Improved Datajack > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Medium Treads Improved Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Thermal Generator Large Storage Unit Seismic Detector Improved Targeting Computer Weapon Cycler Medium Reactive Plating High-powered Tractor Beam > --- WEAPON ----------- Tesla Rifle Thermic Laser Disruptor Cannon Battle Rifle > --- INVENTORY -------- Micro Nuclear Core Light Fission Core EM Pulse Cannon Disruptor Cannon Latent Energy Streamer Heavy Shock Bomb Launcher Improved Datajack [Rating: 59] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Combat Gravmag System Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Improved Targeting Computer Protection Reflective Plating Weapon Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Shock Bomb Launcher Slashing Weapon Segregator Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Slots Evolved 10 | . . . . . 4 2 2 . . 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . 1 . . . 1 Utility 6 | . . . . . 2 1 2 . . 1 Weapon 2 | . . . . . 2 . . . . . Parts Attached 125 | 9 18 4 2 2 22 6 8 17 . 37 Power 12 | 1 1 . . . 2 . 1 1 . 6 Engine 6 | 1 1 . . . 2 . 1 . . 1 Core 6 | . . . . . . . . 1 . 5 Reactor . | . . . . . . . . . . . Propulsion 21 | 4 1 2 . . 4 1 . 5 . 4 Treads 10 | . . . . . 2 1 . 5 . 2 Leg 6 | 2 1 2 . . 1 . . . . . Wheel 3 | 2 . . . . 1 . . . . . Hover 1 | . . . . . . . . . . 1 Flight 1 | . . . . . . . . . . 1 Utility 27 | 2 2 . . . 4 2 4 7 . 6 Device 14 | 1 1 . . . 1 1 3 4 . 3 Storage 3 | 1 1 . . . 1 . . . . . Processor 4 | . . . . . . 1 1 . . 2 Hackware . | . . . . . . . . . . . Protection 6 | . . . . . 2 . . 3 . 1 Artifact . | . . . . . . . . . . . Weapon 65 | 2 14 2 2 2 12 3 3 4 . 21 Energy Gun 5 | . 2 . . . 1 . . . . 2 Energy Cannon 19 | . . . 1 . 3 . . 2 . 13 Ballistic Gun 17 | 2 6 1 1 1 5 . . 1 . . Ballistic Cannon 4 | . . . . . . 1 2 1 . . Launcher 9 | . 2 1 . 1 2 . . . . 3 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 10 | . 4 . . . 1 2 1 . . 2 Unidentified Prototypes 4 | . . . 1 . 3 . . . . . Parts Lost 50 | . 4 . . . 12 . . 15 . 19 Power 8 | . 1 . . . 2 . . 1 . 4 Propulsion 10 | . 1 . . . 2 . . 4 . 3 Utility 15 | . 1 . . . 2 . . 6 . 6 Weapon 17 | . 1 . . . 6 . . 4 . 6 Highest Loss Streak 11 | . 3 . . . 8 . . 11 . 5 To Critical Strikes 2 | . 1 . . . 1 . . . . . Average Slot Usage (%) 85 | . 98 100 100 100 61 93 100 88 73 59 Engine 7 | . 13 14 14 14 5 7 6 4 . 2 Treads 8 | . . . . . 11 18 20 17 13 8 Leg 10 | . 27 28 28 28 5 . . . . . Device 13 | . 12 14 14 14 5 14 20 16 13 14 Storage 9 | . 14 14 14 14 9 7 6 6 6 3 Processor 3 | . . . . . . 5 13 11 6 3 Protection 3 | . . . . . 6 7 6 5 6 3 Energy Gun 3 | . 4 . . . 1 7 6 6 6 6 Energy Cannon 1 | . . . 1 . 1 . . 1 6 5 Ballistic Gun 16 | . 22 28 26 27 14 20 13 10 6 3 Ballistic Cannon 1 | . . . . . . . 5 4 . . Naked Turns 31 | . . . . . . . . . . 31 Heaviest Build 88 | 14 20 20 28 21 38 43 52 69 67 88 Greatest Support 85 | 26 20 30 30 30 40 60 60 70 58 85 Greatest Overweight (x) 5 | . . . . . 5 . . 1 1 2 Average Overweight (x) . | . . . . . . . . . 1 . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 Average Capacity 11 | 7 8 10 10 10 10 15 15 15 15 12 Most Carried 15 | 7 8 10 10 10 8 15 13 12 4 8 Average Carried 8 | 5 7 9 9 9 4 11 11 8 4 5 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 5 Final Carried 14 | 7 8 10 10 9 8 14 12 4 4 . Class Distribution -------------------- 33% | Mutant 20% | Scavenger-Gunner 13% | Gunner 13% | Scavenger-Mutant 12% | Scavenger-Skirmisher 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Skirmisher | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Matter Collected 2804 | 204 563 116 . 117 397 122 202 482 . 601 Remotely 623 | . . . . . . . . 212 . 411 Salvage Created 4191 | 72 771 179 . 114 750 87 198 578 . 1442 Parts 223 | 8 47 9 . 18 44 7 7 28 . 55 Haulers Intercepted 6 | . 2 . . . 3 1 . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . 28 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 83 | . 17 6 . 5 15 1 4 16 . 19 Guns 35 | . 8 4 . 3 4 1 3 10 . 2 Cannons 12 | . . . . . 2 . 1 5 . 4 AOE 31 | . 9 2 . 2 9 . . 1 . 8 Classes Destroyed 15 | 1 6 . . . 4 1 . 2 . 1 Worker 9 | . 4 . . . 2 . . . . 3 Builder 3 | . . . . . 2 . . . . 1 Tunneler 8 | 4 . . . 4 . . . . . . Hauler 6 | . 2 . . . 3 1 . . . . Recycler 4 | . 1 . . . 2 . . . . 1 Operator 1 | . . . . . 1 . . . . . Watcher 2 | . 2 . . . . . . . . . Swarmer 24 | . 3 3 . 5 7 . . 6 . . Grunt 42 | . 14 3 . . 6 . 3 3 . 13 Brawler 1 | . . . . . . . . . . 1 Duelist 2 | . . . . . . . . 1 . 1 Sentry 4 | . . . . . 1 . 1 1 . 1 Hunter 6 | . . . . . 1 . . 3 . 2 Programmer 3 | . . . . . . 1 . 1 . 1 Behemoth 1 | . . . . . . . . 1 . . Best Kill Streak 14 | 3 9 3 . 3 11 1 2 4 . 14 Combat Bots Only 8 | . 5 3 . 3 8 1 2 4 . 7 Max Kills in Single Turn 4 | 1 4 2 . 2 4 1 1 1 . 3 Gunslinging 1 | . . . . 1 . . . . . . Exploded 4 | . 4 2 . 1 4 . . 1 . 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Damage Taken 7363 | . 545 134 . 97 973 162 221 2341 . 2890 Core 1593 | . 82 33 . 38 158 . 26 253 . 1003 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 75 | 100 . . . 38 71 100 . . 67 . Volleys Fired 239 | 10 55 12 . 9 47 5 12 60 . 29 Largest 4 | 2 2 2 . 2 4 4 4 4 . 4 Hottest 256 | 40 60 40 . 55 129 121 146 151 . 256 Shots Fired 596 | 20 102 23 . 18 97 20 47 212 . 57 Gun 462 | 20 94 22 . 16 77 20 35 151 . 27 Cannon 105 | . . . . . 14 . 12 61 . 18 Launcher 29 | . 8 1 . 2 6 . . . . 12 Special . | . . . . . . . . . . . Kinetic 407 | 20 66 22 . 16 72 15 35 150 . 11 Thermal 92 | . . . . . 5 5 12 60 . 10 Explosive 17 | . 8 1 . 2 6 . . . . . Electromagnetic 80 | . 28 . . . 14 . . 2 . 36 Robot Hit Streak 19 | 5 9 6 . 4 7 6 6 13 . 19 Robot Miss Streak 11 | 2 5 1 . 11 5 1 6 5 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 4 | . 2 1 . 1 . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . Shots Hit Robots 377 | 13 63 15 . 7 60 14 27 133 . 45 Core Hits 205 | 7 43 8 . 10 39 4 12 42 . 40 Critical Kills 2 | . . . . . . . . 2 . . Critical Parts Destroyed 4 | 1 . . . . . 1 1 . . 1 Critical Strikes 18 | 1 . . . . 1 1 2 11 . 2 Burn 2 | . . . . . . . . 1 . 1 Destroy 7 | 1 . . . . . 1 1 3 . 1 Blast 8 | . . . . . . . 1 7 . . Corrupt 1 | . . . . . 1 . . . . . Melee Attacks 3 | . 1 . . . . 1 . . . 1 Thermal 1 | . . . . . . . . . . 1 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . 1 . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9668 | 147 1421 256 . 253 1807 182 472 2305 . 2825 Guns 4090 | 147 762 171 . 124 616 182 278 1387 . 423 Cannons 1591 | . . . . . 253 . 194 867 . 277 Explosions 3971 | . 659 85 . 129 938 . . 51 . 2109 Melee . | . . . . . . . . . . . Ramming 16 | . . . . . . . . . . 16 Kinetic 3483 | 147 495 171 . 124 541 115 340 1406 . 144 Thermal 1949 | . . . . . 516 67 132 847 . 387 Explosive 1674 | . 659 85 . 129 497 . . . . 304 Electromagnetic 2546 | . 267 . . . 253 . . 52 . 1974 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . . . . . 1 . 1 7 7 12 Average Corruption 3 | . . . . . 1 . 1 2 7 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 33 | . . . . . 3 . 2 12 2 14 Message Errors 8 | . . . . . 1 . . 3 1 3 Matter Fused 8 | . . . . . 1 . 1 3 . 3 Heat Flow Errors 5 | . . . . . 1 . . . 1 3 Energy Discharges 3 | . . . . . . . . 2 . 1 Parts Rejected 2 | . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . 1 Data Loss (major) 2 | . . . . . . . . 1 . 1 Misfires 1 | . . . . . . . . 1 . . Alerts 1 | . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 319 | . 2 . . 2 75 . . 9 . 231 Projectiles 28 | . . . . . 19 . . 9 . . Explosions 291 | . 2 . . 2 56 . . . . 231 Melee . | . . . . . . . . . . . Knockbacks 8 | . . . . . . . 2 6 . . Impact . | . . . . . . . . . . . Kinetic 8 | . . . . . . . 2 6 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 374 | . 59 . . 4 140 . . 11 . 160 Shots 11 | . 3 . . 1 4 . . 1 . 2 Rammed 2 | . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 456 | . 30 . . . 218 40 210 456 169 450 Average Temperature 114 | . 14 . . . 60 30 76 133 88 155 Received Heat Transfer 1689 | . 228 39 . . 306 . 117 135 . 864 Effects 14 | . . . . . . . . 6 . 8 Shutdowns 1 | . . . . . . . . 1 . . Energy Bleed 3 | . . . . . . . . . . 3 Matter Decay 3 | . . . . . . . . 1 . 2 Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . 2 Damage (major) 4 | . . . . . . . . 4 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . . 5 Combat Hostiles 5 | . . . . . . . . . . 5 Parts Fried 16 | . 1 . . . . . . . . 15 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 Heat Transferred 2979 | . . . . . 398 111 259 1665 . 546 Parts Sabotaged 1 | . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 . . . . 2 Missiles Intercepted . | . . . . . . . . . . . Latent Energy Used 465 | . . . . . . . . 65 . 400 LE Corruption 7 | . . . . . . . . 1 . 6 Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Peak Influence 905 | 20 609 378 . 117 421 127 145 . . 905 Initial 237 | . 13 237 . . 19 89 . . . . Average 183 | 8 233 274 . 72 224 49 46 . . 288 Maximum Alert Level 3 | . 2 1 . . 2 . . . . 3 Low Security (%) 63 | 100 49 15 . 100 28 100 100 . . 64 Level 1 22 | . 23 84 . . 65 . . . . 1 Level 2 7 | . 26 . . . 5 . . . . 7 Level 3 5 | . . . . . . . . . . 26 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . 4 1 . . 2 1 2 . . 11 Investigation 8 | . 3 1 . . . . 2 . . 2 Extermination 3 | . . . . . . 1 . . . 2 Reinforcement 6 | . 1 . . . 2 . . . . 3 Assault 1 | . . . . . . . . . . 1 Garrison 3 | . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . 1 Haulers Reinforced 2 | . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Distress Signals 3 | . . . . . 1 1 . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 135 | . 26 6 . 6 25 4 6 16 . 46 Peak Tracking Total 16 | . 5 3 . 3 6 2 3 4 . 16 Tactical Retreats 11 | . 2 . . . . . 1 1 . 7 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Traps Triggered 7 | . 1 . . . 1 2 . . . 3 Indirectly 1 | . . . . . . . . . . 1 Trap Hack Attempts 141 | . 58 . . . 32 41 10 . . . Triggered 2 | . 1 . . . 1 . . . . . Disarmed 1 | . 1 . . . . . . . . . Reprogrammed 20 | . 9 . . . 2 4 1 . . 4 Reused 7 | . 4 . . . 3 . . . . . Traps Extracted . | . . . . . . . . . . . Installed 2 | . . . . . 2 . . . . . Triggered 9 | . 6 . . . 3 . . . . . Most Traps Carried 4 | . . . . 4 3 . . . . . Exploded 2 | . . . . 1 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Machines Disabled 30 | . 1 . . . 6 . . . . 23 Max in Single Turn 13 | . 1 . . . 2 . . . . 13 Garrison Access 3 | . . . . . 1 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Machines Accessed 19 | . 5 1 . . 1 4 3 . . 5 Terminals 12 | . 5 . . . . 2 1 . . 4 Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access 4 | . . . . . 1 1 1 . . 1 Total Hacks 38 | . 12 1 . . 1 9 6 . . 9 Successful 16 | . 6 1 . . 1 3 1 . . 4 Failed 21 | . 5 . . . . 6 5 . . 5 Catastrophic 4 | . . . . . . 2 1 . . 1 Database Lockouts 1 | . 1 . . . . . . . . . Manual 26 | . 11 . 1 . . 7 2 . . 5 Terminals 28 | . 12 . . . . 6 2 . . 8 Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . Garrison Access 6 | . . . . . 1 2 2 . . 1 Terminal Hacks 7 | . 3 1 . . . . . . . 3 Part Schematic 2 | . 1 . . . . . . . . 1 Open Door 1 | . . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . . 1 Locate Traps 2 | . 2 . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . . Insert Component 1 | . . . . . . . 1 . . . Garrison Access Hacks 3 | . . . . . 1 1 . . . 1 Seal Access 3 | . . . . . 1 1 . . . 1 Unauthorized Hacks 5 | . 3 . . . . 2 . . . . Terminals 5 | . 3 . . . . 2 . . . . Botnet 5 | . 3 . . . . 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 15 | . 5 . . . . 4 3 . . 3 Full Trace Events 2 | . . . . . . . 2 . . . Feedback Events 1 | . . . . . . . 1 . . . Corruption 1 | . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . 1 . . . . . . . . 1 Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 2 | . 1 . . . . 1 . . . . Non-combat 2 | . 1 . . . . 1 . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 2 | . 1 . . . . 1 . . . . no_distress 2 | . 1 . . . . 1 . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Total Allies 3 | . . . . . . 3 . . . . Largest Group 3 | . . . . . . 3 . . . . Highest-Rated Group 93 | . . . . . . 93 . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 19 | . . . . . . 19 . . . . Total Damage 318 | . . . . . . 318 . . . . Kills 3 | . . . . . . 3 . . . . Allies Corrupted 1 | . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Turns Passed 8081 | 162 1162 607 510 578 1035 1028 506 1023 77 1393 Spaces Moved 4509 | 100 632 343 419 410 507 562 271 441 33 791 Core 187 | 3 . . . . 5 . . . . 179 Treads 1995 | . . . . . 288 562 271 441 33 400 Legs 2045 | 74 632 343 419 410 167 . . . . . Wheels 70 | 23 . . . . 47 . . . . . Hover 192 | . . . . . . . . . . 192 Flight 20 | . . . . . . . . . . 20 Fastest Speed 40 | 50 120 120 120 120 80 166 166 163 240 40 Average Speed 145 | 111 120 120 120 120 146 168 166 188 240 154 Slowest Speed 330 | 120 120 120 120 120 300 170 166 246 240 330 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 5 81 51 86 74 38 16 5 56 8 19 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 2 . . . 1 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 270 | . 47 7 . 16 55 . 2 19 . 124 Melee . | . . . . . . . . . . . Projectile 21 | . . . . . . . 2 19 . . AOE 249 | . 47 7 . 16 55 . . . . 124 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Total 5618 | 129 930 516 427 480 724 633 304 525 32 918 Wait 489 | . 151 152 . 49 92 4 1 2 . 38 Move 4495 | 99 631 342 418 409 506 561 270 440 32 787 Hop 1 | . . . . . . . . . . 1 Pick Up 63 | 9 10 3 3 5 9 10 . 3 . 11 Fast Attach 37 | 7 . . 1 . 15 3 1 1 . 9 Attach 39 | . 4 . . . 5 . 2 11 . 17 Detach 7 | . . . . . 3 . . 1 . 3 Swap 50 | 2 14 4 1 2 3 3 5 5 . 11 Drop 50 | 2 6 3 4 6 10 5 3 2 . 9 Fire 239 | 10 55 12 . 9 47 5 12 60 . 29 Melee 3 | . 1 . . . . 1 . . . 1 Ram 2 | . . . . . . . . . . 2 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 143 | . 58 . . . 34 41 10 . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 2 exits: [*Low x2]) -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 163 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 463 | -10/Materials | Central database locked down 915 | -10/Materials | Discovered new exit (range 16) 990 | -10/Materials | Lost 3 parts (1p1n1w) 1019 | -10/Materials | Discovered new exit (range 14) 1209 | -10/Materials | Discovered new exit (range 14) 1325 | -10/Materials | Entered Mines 1373 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1392 | -10/Mines | Met a Derelict shopkeep closing up shop 1749 | -10/Mines | Discovered new exit (range 13) 1772 | -10/Mines | Build established: Scavenger-Mutant 1926 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1928 | -10/Mines | Discovered new exit (range 5) 1932 | -10/Mines | Entered Exiles 1968 | -10/Exiles | Met 8R-AWN 1987 | -10/Exiles | Met EX-HEX 2023 | -10/Exiles | Met EX-BIN 2037 | -10/Exiles | Aligned with FarCom system 2038 | -10/Exiles | Given EX-Vault access code 2068 | -10/Exiles | Opened EX-Vault 2074 | -10/Exiles | Found Prototype Energy Cannon 2074 | -10/Exiles | Identified Latent Energy Streamer 2103 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2196 | -10/Exiles | Met EX-DEC 2241 | -10/Exiles | Visited The Gauntlet 2425 | -10/Exiles | Discovered new exit (range 11) 2442 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 2442 | -10/Exiles | Entered Mines 2445 | -9/Mines | Core integrity fell below 50% 2737 | -9/Mines | Build established: Scavenger-Skirmisher 2832 | -9/Mines | Learned 2 Materials zone layouts 2869 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2919 | -9/Mines | Found a hidden stash of uninstalled traps 2962 | -9/Mines | Discovered new exit (range 12) 3020 | -9/Mines | Entered Materials 3020 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 3120 | -8/Materials | Lost 3 parts (1p1u1w) 3384 | -8/Materials | Destroyed 8 combat bots 3394 | -8/Materials | Lost 8 parts (1p2n1u4w) 3616 | -8/Materials | Build established: Mutant 3977 | -8/Materials | Discovered new exit (range 14) 4055 | -8/Materials | Entered Factory 4055 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4115 | -7/Factory | Allied Derelicts emerged from ambush trap array 4129 | -7/Factory | Build established: Skirmisher 4547 | -7/Factory | Build established: Gunner 4735 | -7/Factory | Discovered new exit (range 16) 4889 | -7/Factory | Discovered new exit (range 16) 5083 | -7/Factory | Entered another Factory area 5083 | -6/Factory | Evolved 2 slots: Utility x2 5215 | -6/Factory | Discovered new exit (range 6) 5229 | -6/Factory | Discovered new exit (range 16) 5589 | -6/Factory | Entered Lower Caves 5673 | -6/Lower Caves | Build established: Scavenger-Gunner 5767 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6150 | -6/Lower Caves | Spotted B-75 Beast 6181 | -6/Lower Caves | Destroyed B-75 Beast 6199 | -6/Lower Caves | Lost 3 parts (1n2u) 6355 | -6/Lower Caves | Lost 11 parts (1p3n3u4w) 6372 | -6/Lower Caves | Discovered new exit (range 10) 6612 | -6/Lower Caves | Entered another Lower Caves area 6677 | -6/Lower Caves | Discovered new exit (range 5) 6689 | -6/Lower Caves | Entered Factory 6689 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7366 | -5/Factory | Build established: Scavenger-Skirmisher 7551 | -5/Factory | Garrison activated, responded to threat 7619 | -5/Factory | Destroyed 7 combat bots 7628 | -5/Factory | Lost 4 parts (1n2u1w) 7697 | -5/Factory | System corruption reached 10% 7727 | -5/Factory | Lost 5 parts (2p1u2w) 7818 | -5/Factory | Lost 4 parts (1n2u1w) 7844 | -5/Factory | Build established: Mutant 7889 | -5/Factory | First assault squad dispatched 8052 | -5/Factory | Core integrity fell below 50% 8067 | -5/Factory | Core integrity fell below 20% 8082 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08058_ System corrupted: Component data lost. 08059_ S-27 Virus destroyed. 08060_ Critical hit (Burn: +37). 08060_ Slug penetrates Power Conduit. 08062_ Segregator destroyed. 08063_ Penetrated by Slug. 08067_ Slammed into L-41 Fighter. 08070_ Adv. Cooling System severed. 08071_ R-10 Processor collects Lgt. Nuclear Core. 08077_ System corrupted: Energy discharge (-54). 08080_ Power Conduit explodes. 08080_ L-41 Fighter destroyed. 08080_ Neutrino Core destroyed. 08080_ Y-64 Sentinel destroyed. 08080_ Power Conduit explodes. 08080_ G-50 Soldier destroyed. 08080_ R-10 Processor destroyed. 08080_ G-50 Soldier destroyed. 08080_ G-67 Veteran destroyed. 08080_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????###+# | | ????????????????????????????????????????????+ | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# ^ | | ??????????????????????????????????????????????# ^ | | ?????????????????????????????????????????????## | | ?????????????????????????????????????????????# | | ????????????????????????????????????????"" ## ! | | ????????????????????????????????????????"" + | | ????????????????????????????????????????????## | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????#! "" | | ??????????????##?????????????????????????????# "" | | ?????????????? ?????###????????????????????# "" | | ????????????? ???## #####????????????????# "" | | ????????????? ??# ! #????????????????# | | ???????????? ?# #????????????????# "" | | ???????????? # #???????????????## "" | | ????????? ? # g s ########????????# "" | | ????????? ;=% s ;# ########## | | ????????# ; #! | | ????????# ;b [ ; | | ????????# ;% %= ;! ! u | | ????????# =@ ########## | | ????????+ * ; ##????????# | | ?????????????#######; % ; #??########## | | ???????????????????# [ * ; #?? # | | ???????????????????# % # #???""" """ # | | ??????????????######## = ;;# ##??""" """ # | | ??????????????# ##;;;;;;;# # """ """ # | | ??????????##### # # | | ??????????# w T # """ """ # | | ??????????# ### #??""" """ + | | ??????????#g#?# ##+####### # """ """ # | | ??????????#g#?####### ######## # | | ??????????# #???????# #??????# """ "" #### | | ???????#### ######### #???????? """ "" #??# | | ? + % + #??????# """ T" #??# | | ???????####/##+###### """" #??????# "" #### | | ?????????# #???# """" #??????# "" + | | ?????????# #???# """" #??????# #### | | ?????????# #???# """" #??????############??# | | ?????????#]]] #???# """" #????????????????????# | | ?????????#]] #???# """" #????????????????????# | | ?????????#]] ]#???# """" #????????????????????? | | ?????????########???# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# ] #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Corruption Containment 8 Armor Coverage 600 Resistance: KI 30 Resistance: TH 10 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- Datajack | -10/Materials | Hacked Trap Extractor | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalShadingFemtoactuators Manual? 0 Play Time 01:14:23 Cumulative 116.0 hours Start 2022.03.19 @ 20:51:55 End 2022.03.19 @ 22:06:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 185 Rogue 185 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 48 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f050f64-b925-4228-b45b-2a9bf645294f