Cogmind - Beta 11.2 --- EXPLORER MODE // 2023.01.25 @ 09:11:12

Player: Felshade

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (22)       4400
Robots Destroyed (280)     1400
Value Destroyed (12076)    12076
Prototype IDs (37)         740
Alien Tech Used (0)        0
Bonus (2696)               2696
              TOTAL SCORE: 25812

 Bonus
-------
High Alert Combat Kills    635
Follower Combat Kills      844
Entered DSFs               500
Met Data Miner             300
Met R17 at Cetus           500
Friendly Fire              -83

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     99/100
System Corruption          19%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (9) ---
               (None)
>          --- UTILITY (9) ------
               (None)
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
   Compact Wheel
  Improved Plasma Cutter

 Peak State 
------------
>            --- POWER ------------
       Light Quantum Reactor
       Light Quantum Reactor
       Light Quantum Reactor
>            --- PROPULSION -------
    Improved Heavy Siege Treads
    Advanced Heavy Siege Treads
    Advanced Heavy Siege Treads
    Advanced Heavy Siege Treads
>            --- UTILITY ----------
    Advanced Heat Sink
    Advanced Visual Processing Unit
    Improved Transmission Jammer
     Layered Medium Armor Plating
    Advanced Force Field
    Improved Energy Mantle
             Hacking Suite
    Advanced System Shield
>            --- WEAPON -----------
             Railgun
             Railgun
             Railgun
             Railgun
             Railgun
>            --- INVENTORY --------
    Advanced Force Field
    Improved Arc Projector
  Long-range Proton Cannon
[Rating: 179]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Light Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Light Quantum Reactor
Propulsion                 Centrium Heavy Treads
  Treads                   Centrium Heavy Treads
  Leg                      VSS Leg
  Hover Unit               Gravmag System
  Flight Unit              VTOL Module
Utility                    Hacking Suite
  Device                   Improved Heat Sink
  Storage                  Compact Matter Pod
  Processor                Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Centrium Medium Armor Plating
Weapon                     Advanced KE Penetrator
  Energy Gun               Advanced Variable Charge Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Advanced KE Penetrator
  Ballistic Cannon         Linear Accelerator
  Launcher                 Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Thunder Hammer
  Slashing Weapon          Chainsword
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Ext Cet Fac Was Fac Fac Res Res DSF Acc 
Slots Evolved              19   | .   1   2   .   2   2   .   .   .   .   .   .   2   .   .   2   .   .   2   2   2   .   2   
  Power                    2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               7    | .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   1   .   1   
  Utility                  7    | .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   1   1   .   .   1   
  Weapon                   3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
Parts Attached             278  | 7   10  1   1   37  19  4   10  6   1   .   5   31  12  24  2   1   12  3   21  11  15  45  
  Power                    62   | 1   1   1   .   12  5   1   2   1   .   .   3   9   2   3   2   .   2   .   5   2   2   8   
    Engine                 23   | 1   1   1   .   7   4   .   1   .   .   .   .   5   2   .   .   .   .   .   .   .   .   1   
    Core                   23   | .   .   .   .   5   1   1   1   1   .   .   3   4   .   2   2   .   2   .   1   .   .   .   
    Reactor                16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   4   2   2   7   
  Propulsion               88   | 2   5   .   .   13  3   1   3   3   .   .   1   13  6   9   .   1   .   1   2   4   5   16  
    Treads                 15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   1   2   4   5   .   
    Leg                    41   | 2   5   .   .   13  3   1   .   .   .   .   .   .   6   1   .   .   .   .   .   .   .   10  
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  11   | .   .   .   .   .   .   .   3   .   .   .   .   2   .   6   .   .   .   .   .   .   .   .   
    Flight                 21   | .   .   .   .   .   .   .   .   3   .   .   1   11  .   .   .   .   .   .   .   .   .   6   
  Utility                  70   | 2   2   .   1   6   4   .   4   2   .   .   1   7   2   5   .   .   7   .   5   3   3   16  
    Device                 42   | .   1   .   1   3   3   .   2   2   .   .   1   5   2   3   .   .   3   .   3   2   1   10  
    Storage                3    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Processor              8    | .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   2   .   .   2   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
    Protection             15   | 1   .   .   .   3   1   .   1   .   .   .   .   .   .   2   .   .   2   .   .   1   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   58   | 2   2   .   .   6   7   2   1   .   1   .   .   2   2   7   .   .   3   2   9   2   5   5   
    Energy Gun             12   | 2   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   1   .   3   1   .   .   
    Energy Cannon          7    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Ballistic Gun          21   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   5   .   .   1   1   4   .   5   4   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Launcher               4    | .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Slashing Weapon        6    | .   .   .   .   2   .   .   1   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   1   .   .   1   .   .   .   .   .   .   1   .   4   .   .   1   .   3   .   .   2   
Parts Lost                 85   | .   .   .   .   7   3   4   1   4   .   .   .   5   2   10  .   .   .   1   9   .   .   39  
  Power                    21   | .   .   .   .   2   .   1   1   1   .   .   .   .   1   3   .   .   .   .   2   .   .   10  
  Propulsion               22   | .   .   .   .   3   .   2   .   2   .   .   .   3   1   3   .   .   .   .   1   .   .   7   
  Utility                  25   | .   .   .   .   .   2   .   .   .   .   .   .   1   .   1   .   .   .   1   4   .   .   16  
  Weapon                   17   | .   .   .   .   2   1   1   .   1   .   .   .   1   .   3   .   .   .   .   2   .   .   6   
  Highest Loss Streak      14   | .   .   .   .   2   1   4   1   2   .   .   .   2   1   4   .   .   .   1   8   .   .   14  
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     77   | .   93  88  90  85  87  52  71  76  35  42  45  70  86  79  64  70  81  75  74  64  82  72  
  Engine                   6    | .   10  18  20  9   17  14  14  13  .   .   .   7   14  4   .   .   .   .   .   .   .   .   
  Core                     5    | .   .   .   .   4   2   4   5   7   7   7   7   3   .   2   14  16  16  15  2   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   9   12  12  9   
  Treads                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   11  14  16  14  12  12  15  7   
  Leg                      10   | .   33  30  30  29  27  5   .   .   .   .   .   .   16  9   .   .   .   .   .   .   .   9   
  Hover                    2    | .   .   .   .   .   .   10  17  18  .   .   .   .   .   14  .   .   .   .   .   .   .   .   
  Flight                   3    | .   .   .   .   .   .   .   .   .   21  21  22  28  14  .   .   .   .   .   .   .   .   1   
  Device                   10   | .   2   10  10  12  11  1   9   10  .   .   .   14  16  11  5   5   10  10  11  5   12  11  
  Processor                3    | .   2   10  10  8   3   .   3   6   .   .   .   1   6   2   .   .   .   .   5   8   6   1   
  Hackware                 4    | .   .   .   .   .   .   .   .   .   .   .   .   4   6   6   5   5   9   10  9   8   8   5   
  Protection               5    | .   8   .   .   5   3   .   3   6   .   .   .   .   .   5   11  11  11  6   3   1   4   5   
  Energy Gun               3    | .   18  .   .   4   .   10  5   .   .   .   .   .   .   3   5   5   4   5   3   7   5   .   
  Energy Cannon            1    | .   .   .   .   .   13  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   7   11  11  10  9   8   4   8   14  
  Launcher                 1    | .   5   20  20  3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   .   2   .   7   5   .   .   .   .   .   .   .   .   .   5   3   .   .   .   
  Slashing Weapon          2    | .   .   .   .   5   1   .   4   7   7   14  14  8   6   4   .   .   .   .   .   .   .   .   
Naked Turns                69   | .   2   .   .   .   .   18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   49  
Heaviest Build             115  | 19  19  22  22  22  46  42  32  40  11  11  16  31  35  56  60  60  71  75  75  90  115 107 
  Greatest Support         315  | 20  30  30  30  52  51  56  27  27  12  12  22  30  80  160 160 230 230 235 240 212 315 315 
  Greatest Overweight (x)  21   | .   1   .   .   4   1   3   1   12  .   .   .   1   1   1   .   .   .   .   .   21  .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 10  10  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 1   3   1   1   5   5   4   3   5   1   .   1   2   5   5   1   3   5   5   5   5   5   5   
  Average Carried          2    | .   .   .   .   1   2   2   .   .   .   .   .   .   3   1   .   .   1   4   3   .   3   2   
  Final Capacity           10   | 10  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   .   .   .   3   3   .   .   1   .   .   .   2   4   .   .   .   5   5   3   .   2   2   

 Class Distribution 
--------------------
 26% | Hacker-Mutant
 25% | Hacker-Tank
 16% | Scavenger-Mutant
  9% | Hacker-Sprinter
  9% | Scavenger-Tank
  9% | Scavenger-Skirmisher

 Dominant Class 
----------------
        Hacker-Mutant | -10/Materials
        Hacker-Mutant | -9/Materials
        Hacker-Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
        Hacker-Mutant | -7/Factory
        Hacker-Gunner | -7/Waste
        Hacker-Mutant | -7/Factory
        Hacker-Mutant | -7/Lower Caves
      Hacker-Sprinter | -7/Lower Caves
      Hacker-Sprinter | -7/Data Miner
      Hacker-Sprinter | -6/Proximity Caves
      Hacker-Sprinter | -6/Factory
     Scavenger-Mutant | -6/Extension
     Scavenger-Mutant | -6/Cetus
       Scavenger-Tank | -5/Factory
       Scavenger-Tank | -5/Waste
          Hacker-Tank | -5/Factory
          Hacker-Tank | -4/Factory
 Scavenger-Skirmisher | -3/Research
          Hacker-Tank | -2/Research
       Scavenger-Tank | -2/DSF
          Hacker-Tank | -1/Access

 Resources                       | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -3   -2   -2   -1   
-----------                Run   | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Fac  Was  Fac  Fac  Res  Res  DSF  Acc  
Matter Collected           7428  | 233  93   114  130  742  261  79   116  106  9    .    131  426  180  485  71   13   448  249  699  70   277  2496 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            14336 | .    179  118  32   1398 1808 47   420  130  .    .    56   1041 1034 920  227  .    1111 780  1562 72   251  3150 
  Parts                    712   | .    15   6    3    84   83   .    25   8    .    .    2    53   40   48   10   .    54   36   86   3    7    149  
Haulers Intercepted        2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           6     | .    .    .    .    2    1    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Ext Cet Fac Was Fac Fac Res Res DSF Acc 
Combat Hostiles Destroyed  196  | .   4   .   6   26  17  .   5   4   .   .   2   12  12  16  3   .   17  13  18  1   4   36  
  Melee                    49   | .   .   .   .   11  .   .   5   4   .   .   2   9   12  5   .   .   .   .   1   .   .   .   
  Guns                     100  | .   4   .   .   .   .   .   .   .   .   .   .   .   .   11  3   .   17  13  16  .   .   36  
  Cannons                  17   | .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   
  AOE                      24   | .   .   .   6   15  .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          17   | .   4   1   1   4   4   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Worker                   20   | .   .   .   .   6   3   .   4   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   
  Builder                  20   | .   2   .   1   3   5   .   1   .   .   .   .   .   2   .   .   .   .   1   3   .   .   2   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 21   | .   .   1   .   6   6   .   1   .   .   .   .   3   2   .   .   .   .   1   .   .   .   1   
  Operator                 5    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   
  Watcher                  18   | .   1   2   .   2   3   .   .   .   .   .   .   1   .   1   .   .   2   .   3   .   .   3   
  Swarmer                  38   | .   2   .   2   5   2   .   .   3   .   .   2   3   2   3   .   .   .   7   .   .   3   4   
  Grunt                    79   | .   2   .   .   13  9   .   4   1   .   .   .   9   7   6   3   .   6   4   4   .   .   11  
  Brawler                  3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   23   | .   .   .   .   7   2   .   .   .   .   .   .   .   2   .   .   .   3   2   3   1   .   3   
  Hunter                   17   | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   2   .   4   .   .   9   
  Programmer               24   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   6   .   7   .   .   8   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Cetus Guard              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Assembled                4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surgeon                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | .   3   3   5   8   12  .   7   3   .   .   2   6   5   6   3   .   6   8   5   1   3   10  
  Combat Bots Only         9    | .   2   .   4   5   3   .   3   3   .   .   2   4   5   6   3   .   6   8   4   1   3   9   
Max Kills in Single Turn   5    | .   1   2   2   3   5   1   1   1   .   .   1   1   1   2   1   .   2   2   2   1   1   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   1   
  Exploded                 2    | .   .   .   2   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   1   1   .   .   1   1   1   1   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -3   -2   -2   -1   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Fac  Was  Fac  Fac  Res  Res  DSF  Acc  
Damage Taken               18557 | .    76   56   40   823  1223 172  329  437  .    .    60   440  427  1902 215  .    1170 413  2455 16   406  7897 
  Core                     3319  | .    21   6    11   95   462  49   31   83   .    .    17   132  108  294  36   .    121  11   235  .    .    1607 
  Absorbed by Shields      1679  | .    .    .    .    .    .    .    .    .    .    .    .    .    31   .    .    .    .    .    405  16   218  1009 
  Redirected to Shielding  307   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    307  
  Regen/Repaired (Parts)   643   | .    .    .    .    122  123  .    .    .    .    .    .    135  .    .    .    .    96   167  .    .    .    .    
Core Remaining (%)         77    | 100  91   .    95   82   .    .    .    .    .    .    8    .    .    37   .    .    84   99   81   .    100  .    
Volleys Fired              424   | .    14   3    6    35   66   1    .    .    .    .    .    6    .    49   8    .    34   28   63   2    12   97   
  Largest                  5     | .    2    2    2    2    3    3    .    .    .    .    .    1    .    3    3    .    3    3    3    4    4    5    
  Hottest                  244   | .    80   60   60   60   207  119  .    .    .    .    .    39   .    115  150  .    150  150  155  244  244  175  
Shots Fired                1129  | .    28   6    12   49   129  4    1    .    .    .    .    6    .    85   24   .    103  77   173  8    48   376  
  Gun                      923   | .    28   .    .    8    3    3    1    .    .    .    .    .    .    85   24   .    103  77   173  6    36   376  
  Cannon                   140   | .    .    .    .    .    126  .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    12   .    
  Launcher                 66    | .    .    6    12   41   .    1    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  740   | .    .    .    .    .    3    .    .    .    .    .    .    .    .    70   16   .    69   56   122  4    24   376  
  Thermal                  186   | .    14   .    .    8    3    3    1    .    .    .    .    .    .    15   8    .    34   21   51   4    24   .    
  Explosive                66    | .    .    6    12   41   .    1    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          137   | .    14   .    .    .    123  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         38    | .    11   13   19   16   21   17   .    .    .    .    .    5    .    38   37   .    29   23   38   15   32   28   
  Robot Miss Streak        3     | .    1    .    1    2    1    .    .    .    .    .    .    1    .    2    1    .    3    3    3    .    1    2    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    1    1    .    1    2    
  Secondary Targets        20    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    4    1    3    .    .    8    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    1    .    .    1    
Shots Hit Robots           1096  | .    22   4    6    77   102  4    23   6    .    .    6    48   54   99   17   .    84   58   139  4    42   301  
  Core Hits                532   | .    10   5    11   70   70   2    9    4    .    .    1    25   21   40   8    .    36   28   50   3    14   125  
  Critical Kills           24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    6    4    8    .    .    3    
  Critical Parts Destroyed 37    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    7    7    13   .    2    3    
  Critical Strikes         87    | .    .    .    .    3    2    .    1    1    .    .    2    4    9    6    2    .    13   12   23   .    2    7    
    Burn                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                64    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    2    .    13   12   22   .    2    7    
    Corrupt                2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Sever                  19    | .    .    .    .    2    .    .    1    1    .    .    2    4    9    .    .    .    .    .    .    .    .    .    
Melee Attacks              206   | .    .    .    .    40   .    .    23   8    .    .    6    47   55   20   .    .    .    .    7    .    .    .    
  Impact                   7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    
  Slashing                 198   | .    .    .    .    40   .    .    23   8    .    .    6    47   54   20   .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            31    | .    .    .    .    9    .    .    7    .    .    .    .    7    7    .    .    .    .    .    1    .    .    .    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        5     | .    .    .    .    .    .    .    .    .    .    .    1    4    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           34809 | .    299  245  374  3492 2861 181  1138 229  .    .    234  2160 2543 2716 458  .    2716 1804 3858 103  1168 8230 
  Guns                     19733 | .    265  .    .    85   17   40   .    .    .    .    .    .    .    1885 455  .    2709 1804 3408 58   828  8179 
  Cannons                  2491  | .    .    .    .    .    2106 .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   340  .    
  Explosions               3765  | .    34   244  374  1893 659  141  .    .    .    .    .    315  .    .    .    .    .    .    105  .    .    .    
  Melee                    8671  | .    .    .    .    1512 .    .    1138 229  .    .    234  1845 2543 825  .    .    .    .    345  .    .    .    
  Ramming                  149   | .    .    1    .    2    79   .    .    .    .    .    .    .    .    6    3    .    7    .    .    .    .    51   
  Kinetic                  16038 | .    .    .    .    .    17   .    .    .    .    .    .    .    .    1478 316  .    1655 1351 2195 69   778  8179 
  Thermal                  4090  | .    141  .    .    85   134  40   .    .    .    .    .    .    .    407  139  .    1054 453  1213 34   390  .    
  Explosive                3072  | .    .    244  374  1893 .    141  .    .    .    .    .    315  .    .    .    .    .    .    105  .    .    .    
  Electromagnetic          2789  | .    158  .    .    .    2631 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   345   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    345  .    .    .    
  Slashing                 8326  | .    .    .    .    1512 .    .    1138 229  .    .    234  1845 2543 825  .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         19    | .    .    .    .    2    7    7    8    8    8    8    8    .    .    1    1    1    3    1    .    .    .    19   
  Average Corruption       4     | .    .    .    .    2    5    7    7    8    8    8    8    .    .    1    1    1    1    1    .    .    .    6    
  Corruption Purged        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  125   | .    .    .    .    3    24   15   9    21   6    .    4    .    .    4    .    4    13   1    .    .    .    21   
    Message Errors         32    | .    .    .    .    .    8    4    4    4    2    .    2    .    .    .    .    1    3    1    .    .    .    3    
    Matter Fused           31    | .    .    .    .    1    4    5    .    7    3    .    .    .    .    1    .    1    5    .    .    .    .    4    
    Heat Flow Errors       17    | .    .    .    .    2    2    2    1    4    1    .    .    .    .    1    .    .    1    .    .    .    .    3    
    Energy Discharges      12    | .    .    .    .    .    1    .    1    3    .    .    .    .    .    2    .    1    2    .    .    .    .    2    
    Parts Rejected         5     | .    .    .    .    .    1    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      11    | .    .    .    .    .    2    1    2    1    .    .    .    .    .    .    .    1    1    .    .    .    .    3    
    Data Loss (major)      6     | .    .    .    .    .    2    1    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               3     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        3     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1258  | .    4    2    4    198  134  .    131  11   .    .    30   199  332  27   .    .    .    .    186  .    .    .    
  Projectiles              147   | .    .    .    .    .    121  .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    
  Explosions               102   | .    4    2    4    53   4    .    .    .    .    .    .    .    .    .    .    .    .    .    35   .    .    .    
  Melee                    1009  | .    .    .    .    145  9    .    131  11   .    .    30   199  332  27   .    .    .    .    125  .    .    .    
Knockbacks                 4     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    
  Impact                   2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      166   | .    .    57   1    71   .    19   .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    
  Shots                    13    | .    .    4    1    5    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Rammed                   8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    5    
Targets Rammed             20    | .    .    1    .    2    9    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    5    
  Kicked                   12    | .    .    1    .    2    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        605   | .    132  3    6    97   543  174  123  228  178  .    .    336  144  268  239  .    312  199  605  362  367  480  
  Average Temperature      108   | .    45   2    3    20   153  70   60   99   90   .    .    184  39   112  98   .    102  88   113  208  157  99   
  Received Heat Transfer   3477  | .    48   .    .    549  189  .    222  171  .    .    .    207  89   423  138  .    261  123  325  4    .    728  
  Effects                  61    | .    .    .    .    .    24   .    .    .    .    .    .    2    .    2    .    .    .    .    22   1    3    7    
    Shutdowns              26    | .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    10   1    1    4    
    Energy Bleed           9     | .    .    .    .    .    5    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    1    
    Interference           10    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    2    .    .    .    .    3    .    .    2    
    Matter Decay           3     | .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
    Short Circuit          3     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Damage (major)         6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    
    Damage (core)          3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6     | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          5     | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              29    | .    .    .    .    .    28   .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Impact Corruptions       8     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    
  Heat Transferred         5530  | .    300  .    .    296  161  111  .    .    .    .    .    .    .    518  222  .    1147 592  1406 74   703  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Ext Cet Fac Was Fac Fac Res Res DSF Acc 
Peak Influence             796  | .   144 125 246 714 275 37  180 .   .   .   .   407 664 364 157 37  218 481 280 117 176 796 
  Initial                  150  | .   .   1   34  67  22  7   .   .   .   .   .   57  69  150 64  37  19  78  5   52  69  79  
  Average                  165  | .   67  55  151 335 79  9   53  .   .   .   .   179 362 183 103 37  58  116 80  70  129 403 
Maximum Alert Level        3    | .   .   .   1   3   1   .   .   .   .   .   .   2   2   1   .   .   1   2   1   .   .   3   
  Low Security (%)         72   | 100 100 100 83  23  97  100 100 .   .   .   .   69  14  74  100 100 97  86  83  100 100 22  
  Level 1                  13   | .   .   .   16  34  2   .   .   .   .   .   .   28  31  25  .   .   2   10  16  .   .   21  
  Level 2                  13   | .   .   .   .   40  .   .   .   .   .   .   .   1   53  .   .   .   .   2   .   .   .   52  
  Level 3                  .    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          52   | .   .   .   .   4   7   .   1   .   .   .   .   4   4   1   2   .   5   4   5   1   .   14  
  Investigation            24   | .   .   .   .   4   4   .   1   .   .   .   .   3   3   1   1   .   1   1   .   1   .   4   
  Extermination            16   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   3   2   3   .   .   5   
  Reinforcement            9    | .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   1   1   2   .   .   2   
  Assault                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       9    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   1   .   .   1   .   4   
Construction Impeded       2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Ext Cet Fac Was Fac Fac Res Res DSF Acc 
Distress Signals           9    | .   .   .   1   3   1   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   1   
Communications Jammed      27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   21  
  Distress Signals         19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  
Times Spotted              363  | .   7   2   4   38  26  5   10  8   .   .   3   21  35  25  4   .   20  14  32  1   4   104 
  Peak Tracking Total      22   | .   2   2   2   6   4   3   4   3   .   .   3   5   8   5   3   .   6   4   6   1   3   22  
  Tactical Retreats        33   | .   .   .   .   2   2   .   .   2   .   .   .   2   7   .   .   .   .   1   1   .   .   16  

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Ext Cet Fac Was Fac Fac Res Res DSF Acc 
Traps Triggered            22   | .   2   .   .   1   3   .   1   .   .   .   .   .   2   .   1   .   4   1   3   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -2  -1  
----------                 Run  | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Ext Cet Fac Was Fac Fac Res Res DSF Acc 
Machines Disabled          32   | .   .   3   1   1   12  .   .   .   .   .   .   1   1   2   1   .   4   .   3   .   .   3   
  Max in Single Turn       4    | .   .   3   1   1   4   .   .   .   .   .   .   1   .   1   1   .   1   .   1   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -2  -1  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Ext Cet Fac Was Fac Fac Res Res DSF Acc 
Machines Accessed          62   | .   2   .   .   8   7   .   1   2   .   4   .   6   8   3   1   .   5   4   4   3   .   4   
  Terminals                34   | .   2   .   .   4   2   .   1   .   .   .   .   3   6   3   1   .   2   3   2   3   .   2   
  Fabricators              3    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          10   | .   .   .   .   2   4   .   .   .   .   .   .   2   .   .   .   .   1   1   .   .   .   .   
  Recycling Units          6    | .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   1   .   1   .   .   1   
  Scanalyzers              3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                276  | .   8   .   .   57  23  .   5   5   .   31  .   30  33  9   3   .   17  12  16  12  .   15  
  Successful               241  | .   7   .   .   52  17  .   5   5   .   31  .   26  32  8   3   .   15  7   15  7   .   11  
  Failed                   35   | .   1   .   .   5   6   .   .   .   .   .   .   4   1   1   .   .   2   5   1   5   .   4   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                140  | .   8   .   .   17  5   .   5   .   .   .   .   15  30  9   3   .   10  9   10  12  .   7   
  Fabricators              8    | .   .   .   .   .   3   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   
  Repair Stations          68   | .   .   .   .   36  15  .   .   .   .   .   .   12  .   .   .   .   2   3   .   .   .   .   
  Recycling Units          14   | .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   3   .   3   .   .   4   
  Scanalyzers              10   | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   4   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             153  | .   7   .   .   15  4   .   5   5   .   31  .   11  29  8   3   .   8   5   10  7   .   5   
  Record                   59   | .   1   .   .   3   1   .   2   4   .   11  .   4   9   7   3   .   3   1   6   1   .   3   
  Part Schematic           23   | .   .   .   .   .   3   .   .   .   .   12  .   3   2   .   .   .   .   .   .   3   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   5   .   .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   2   .   .   2   .   .   .   .   .   3   .   .   2   .   .   .   1   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Station Index     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              7    | .   .   .   .   1   .   .   2   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Dispatch Records         5    | .   .   .   .   1   .   .   .   .   .   .   .   1   2   .   .   .   .   .   1   .   .   .   
  Maintenance Status       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recall Reinforcements    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Hauler Manifests         5    | .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   1   .   .   .   
  Registered Components    2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              8    | .   1   .   .   2   .   .   1   .   .   .   .   1   1   .   .   .   1   1   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       60   | .   .   .   .   33  11  .   .   .   .   .   .   12  .   .   .   .   2   2   .   .   .   .   
  Scan Component           32   | .   .   .   .   17  7   .   .   .   .   .   .   6   .   .   .   .   1   1   .   .   .   .   
  Repair                   28   | .   .   .   .   16  4   .   .   .   .   .   .   6   .   .   .   .   1   1   .   .   .   .   
Recycling Unit Hacks       14   | .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   3   .   3   .   .   4   
  Report Inventory         6    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   2   .   .   1   
  Retrieve Matter          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   2   
  Retrieve Components      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   
Scanalyzer                 7    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   
  Insert Component         4    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Analyze                  3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Hacking Detections         48   | .   2   .   .   6   7   .   1   .   .   .   .   5   7   2   1   .   4   4   4   1   .   4   
  Full Trace Events        22   | .   1   .   .   5   3   .   1   .   .   .   .   3   3   1   1   .   .   1   .   1   .   2   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   5   .   .   1   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   26   | .   .   .   .   1   3   .   .   .   .   12  .   3   2   .   .   .   .   .   1   3   .   1   
  Parts Built              6    | .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   212  | .   .   .   .   .   42  .   .   .   .   .   .   117 .   .   .   .   53  .   .   .   .   .   
  Total Part Build Rating  34   | .   .   .   .   .   8   .   .   .   .   .   .   14  .   .   .   .   12  .   .   .   .   .   
Parts Repaired             28   | .   .   .   .   16  4   .   .   .   .   .   .   6   .   .   .   .   1   1   .   .   .   .   
  Time                     1037 | .   .   .   .   551 109 .   .   .   .   .   .   229 .   .   .   .   49  99  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   9   
Parts Scanalyzed           3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Part Schematics Acquired 3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Parts Damaged            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -2  -1  
------------               Run  | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Ext Cet Fac Was Fac Fac Res Res DSF Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -3   -2   -2   -1   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Fac  Was  Fac  Fac  Res  Res  DSF  Acc  
Total Allies               25   | .    .    .    .    .    .    19   .    .    .    .    1    .    5    .    .    .    .    .    .    .    .    .    
  Largest Group            19   | .    .    .    .    .    .    19   5    .    .    .    1    .    3    2    .    .    .    .    .    .    .    .    
  Highest-Rated Group      475  | .    .    .    .    .    .    475  149  .    .    .    96   .    190  70   .    .    .    .    .    .    .    .    
  Highest-Rated Ally       159  | .    .    .    .    .    .    35   31   .    .    .    96   .    159  39   .    .    .    .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               246  | .    .    .    .    .    .    133  22   .    .    .    4    .    78   9    .    .    .    .    .    .    .    .    
  Total Damage             7661 | .    .    .    .    .    .    5312 439  .    .    .    138  .    1586 186  .    .    .    .    .    .    .    .    
  Kills                    38   | .    .    .    .    .    .    16   3    .    .    .    3    .    14   2    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -2  -2  -1  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Ext Cet Fac Was Fac Fac Res Res DSF Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   .   3   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -3   -2   -2   -1   
-------------              Run   | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Fac  Was  Fac  Fac  Res  Res  DSF  Acc  
Turns Passed               15224 | 76   472  94   278  1451 1787 498  348  575  164  29   150  768  927  702  302  224  1962 772  1481 319  333  1512 
Spaces Moved               11683 | 64   342  69   215  912  1410 369  405  486  533  100  449  855  1135 527  164  138  1060 353  731  144  152  1070 
  Core                     211   | 20   7    .    .    17   .    63   .    3    .    .    .    .    .    .    .    .    .    .    .    6    .    95   
  Treads                   3142  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    56   164  138  1060 353  731  138  152  350  
  Legs                     3826  | 44   335  69   215  895  1410 80   .    .    .    .    .    .    369  167  .    .    .    .    .    .    .    242  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1385  | .    .    .    .    .    .    226  405  435  .    .    .    15   .    304  .    .    .    .    .    .    .    .    
  Flight                   3119  | .    .    .    .    .    .    .    .    48   533  100  449  840  766  .    .    .    .    .    .    .    .    383  
  Fastest Speed            24    | 50   50   120  120  90   90   50   52   29   29   29   26   24   25   52   160  160  160  160  160  161  157  28   
  Average Speed            99    | 98   120  120  120  115  95   114  66   110  29   29   28   30   56   86   160  160  160  160  161  202  163  97   
  Slowest Speed            1100  | 120  190  120  120  250  180  200  112  650  29   29   29   107  120  160  160  160  160  160  170  1100 165  430  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 4    49   9    52   50   32   92   14   61   75   75   63   21   95   88   4    77   22   9    23   4    92   25   
  Regions Visited          22
    Branch Regions         7
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        17    | 1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    .    .    1    1    1    1    .    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             9     | .    .    .    1    .    .    .    .    2    3    .    3    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 18    | .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          456   | .    4    30   78   180  5    9    .    .    .    .    .    48   .    5    .    .    13   19   14   .    5    46   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               69    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    13   19   10   .    5    17   
  AOE                      382   | .    4    30   78   180  5    9    .    .    .    .    .    48   .    .    .    .    .    .    4    .    .    24   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -3   -2   -2   -1   
---------                  Run   | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Ext  Cet  Fac  Was  Fac  Fac  Res  Res  DSF  Acc  
Total                      14284 | 77   375  74   223  1209 1736 442  453  515  542  99   464  1321 1390 683  186  142  1256 502  906  170  216  1303 
  Wait                     1148  | .    .    .    .    129  194  62   1    1    7    .    .    338  140  21   9    .    120  105  7    .    .    14   
  Move                     11646 | 63   341  68   214  911  1410 368  404  485  532  99   448  854  1134 526  164  137  1059 352  730  143  151  1053 
  Hop                      6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Pick Up                  341   | 7    10   1    1    43   23   3    10   7    1    .    5    33   18   22   2    2    19   8    43   9    20   54   
  Fast Attach              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   276   | 7    10   1    1    37   18   4    10   6    1    .    5    31   12   24   2    1    12   3    21   11   15   44   
  Detach                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Drop                     200   | .    .    .    1    12   14   4    5    8    1    .    1    16   13   20   .    1    11   6    35   5    18   29   
  Fire                     424   | .    14   3    6    35   66   1    .    .    .    .    .    6    .    49   8    .    34   28   63   2    12   97   
  Melee                    201   | .    .    .    .    40   .    .    23   8    .    .    5    43   55   20   .    .    .    .    7    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     12    | .    .    1    .    2    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    5    
  Escape Stasis            18    | .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Ext)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus (discovered 3 exits: *Fac x2 / *Arc)
-5/Factory
-5/Waste
-5/Factory
-4/Factory
-3/Research
-2/Research
-2/DSF
-1/Access

 History 
---------
  Turn | Location           | Event
    11 | -11/Scrapyard      | Identified exit to Materials
    11 | -11/Scrapyard      | Discovered exit to Materials (range 14)
    77 | -11/Scrapyard      | Entered Materials
    77 | -10/Materials      | Evolved 1 slot: Propulsion x1
   172 | -10/Materials      | Identified exit to Mines
   172 | -10/Materials      | Discovered exit to Mines (range 8)
   275 | -10/Materials      | Identified exit to Materials
   275 | -10/Materials      | Discovered exit to Materials (range 16)
   302 | -10/Materials      | Build established: Hacker-Mutant
   429 | -10/Materials      | Released all parts (5)
   534 | -10/Materials      | Discovered exit to Materials (range 13)
   549 | -10/Materials      | Entered another Materials area
   549 | -9/Materials       | Evolved 2 slots: Power x1, Utility x1
   600 | -9/Materials       | Identified exit to Mines
   600 | -9/Materials       | Discovered exit to Mines (range 11)
   643 | -9/Materials       | Entered Mines
   644 | -9/Mines           | Assembled infested the area
   649 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
   905 | -9/Mines           | Identified exit to Materials
   905 | -9/Mines           | Discovered exit to Materials (range 9)
   921 | -9/Mines           | Entered Materials
   921 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1563 | -8/Materials       | Repaired Titanium Leg
  1563 | -8/Materials       | Repaired Broken Cesium-ion Thruster
  1563 | -8/Materials       | Repaired Aluminum Leg
  1563 | -8/Materials       | Repaired Aluminum Leg
  1563 | -8/Materials       | Repaired Carbon-fiber Leg
  1601 | -8/Materials       | Repaired Lgt. Nuclear Core
  1647 | -8/Materials       | Build established: Scavenger-Mutant
  1926 | -8/Materials       | Identified exit to Factory
  2088 | -8/Materials       | Repaired Lgt. Armor Plating
  2088 | -8/Materials       | Repaired Beam Rifle
  2088 | -8/Materials       | Repaired Heat Sink
  2088 | -8/Materials       | Repaired Lgt. Nuclear Core
  2088 | -8/Materials       | Repaired Imp. Terrain Scanner
  2088 | -8/Materials       | Repaired Katana
  2088 | -8/Materials       | Repaired Lgt. Deuterium Engine
  2126 | -8/Materials       | Repaired Lgt. Deuterium Engine
  2163 | -8/Materials       | Repaired Lgt. Armor Plating
  2196 | -8/Materials       | Repaired Beam Rifle
  2372 | -8/Materials       | Entered Factory
  2372 | -7/Factory         | Evolved 2 slots: Power x1, Weapon x1
  2447 | -7/Factory         | Repaired Heat Sink
  2486 | -7/Factory         | Repaired Imp. Terrain Scanner
  2513 | -7/Factory         | Repaired Lgt. Armor Plating
  3029 | -7/Factory         | Build established: Scavenger-Skirmisher
  3557 | -7/Factory         | Repaired VSS Leg
  3579 | -7/Factory         | Build established: Hacker-Mutant
  3636 | -7/Factory         | Fabricated Mic. Nuclear Core (x2)
  3803 | -7/Factory         | Core integrity fell below 50%
  4159 | -7/Factory         | Sucked down chute
  4159 | -7/Factory         | Entered Waste
  4211 | -7/Waste           | Spotted C-40 Crusher
  4222 | -7/Waste           | Spotted C-40 Crusher
  4236 | -7/Waste           | Spotted C-40 Crusher
  4245 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  4246 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  4246 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  4250 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  4260 | -7/Waste           | Warlord forces began an assault
  4281 | -7/Waste           | Lost 4 parts (1p2n1w)
  4314 | -7/Waste           | Spotted C-40 Crusher
  4351 | -7/Waste           | Spotted C-40 Crusher
  4364 | -7/Waste           | Allies destroyed C-40 Crusher
  4387 | -7/Waste           | Spotted C-40 Crusher
  4400 | -7/Waste           | Allies destroyed C-40 Crusher
  4488 | -7/Waste           | Identified exit to Factory
  4488 | -7/Waste           | Discovered exit to Factory (range 15)
  4657 | -7/Waste           | Entered Factory
  4657 | -7/Factory         | Accompanied by 5 allies
  4983 | -7/Factory         | Identified exit to Lower Caves
  4983 | -7/Factory         | Discovered exit to Lower Caves (range 16)
  5005 | -7/Factory         | Entered Lower Caves
  5027 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5075 | -7/Lower Caves     | Learned Factory garrison access intel
  5250 | -7/Lower Caves     | Learned Factory interactive machine intel
  5385 | -7/Lower Caves     | Learned Factory emergency access door positions
  5390 | -7/Lower Caves     | Learned Factory stockpile data
  5495 | -7/Lower Caves     | Core integrity fell below 20%
  5577 | -7/Lower Caves     | Identified exit to Lower Caves
  5577 | -7/Lower Caves     | Discovered exit to Lower Caves (range 11)
  5580 | -7/Lower Caves     | Entered another Lower Caves area
  5584 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5742 | -7/Lower Caves     | Identified exit to Data Miner
  5742 | -7/Lower Caves     | Discovered exit to Data Miner (range 9)
  5744 | -7/Lower Caves     | Entered Data Miner
  5744 | -7/Data Miner      | Identified exit to Proximity Caves
  5744 | -7/Data Miner      | Discovered exit to Proximity Caves (range 6)
  5750 | -7/Data Miner      | Met Data Miner
  5759 | -7/Data Miner      | Learned location of Section 7 (-2)
  5759 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  5765 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  5773 | -7/Data Miner      | Entered Proximity Caves
  5866 | -6/Proximity Caves | Identified exit to Factory
  5866 | -6/Proximity Caves | Discovered exit to Factory (range 10)
  5870 | -6/Proximity Caves | Build established: Hacker-Sprinter
  5900 | -6/Proximity Caves | Learned location of 1 exit from Factory
  5923 | -6/Proximity Caves | Entered Factory
  5923 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5924 | -6/Factory         | Identified exit to Extension
  5925 | -6/Factory         | Identified exit to Factory
  5928 | -6/Factory         | Loaded intel: 52 interactive machine locations
  5929 | -6/Factory         | Loaded intel: 3 garrison access locations
  6112 | -6/Factory         | Spotted B-75 Beast
  6189 | -6/Factory         | Repaired Nuclear Pulse Thruster
  6214 | -6/Factory         | Repaired Chainsword
  6325 | -6/Factory         | Repaired Xenon Bombardment Thruster
  6383 | -6/Factory         | Repaired Nuclear Pulse Thruster
  6424 | -6/Factory         | Repaired Lgt. Nuclear Core
  6445 | -6/Factory         | Incoming investigation squad redirected
  6476 | -6/Factory         | Repaired Adv. Heat Sink
  6658 | -6/Factory         | Fabricated Imp. Gyrokinetic Inverter (x2)
  6691 | -6/Factory         | Entered Extension
  6742 | -6/Extension       | Spotted B-75 Beast
  6808 | -6/Extension       | Rescued A7
  6812 | -6/Extension       | Rescued a captive Derelict
  6813 | -6/Extension       | Rescued a captive Derelict
  6820 | -6/Extension       | Identified exit to Cetus
  6849 | -6/Extension       | Incoming investigation squad redirected
  6905 | -6/Extension       | Spotted B-75 Beast
  7208 | -6/Extension       | Rescued a captive Derelict
  7220 | -6/Extension       | Rescued a captive Derelict
  7269 | -6/Extension       | Rescued a captive Derelict
  7420 | -6/Extension       | Build established: Scavenger-Mutant
  7432 | -6/Extension       | Discovered exit to Factory (range 10)
  7492 | -6/Extension       | Disrupted transfer network
  7618 | -6/Extension       | Entered Cetus
  7618 | -6/Cetus           | Accompanied by 2 allies
  7635 | -6/Cetus           | Spotted Cetus Guard
  7635 | -6/Cetus           | Spotted Cetus Guard
  7636 | -6/Cetus           | Spotted Cetus Guard
  7653 | -6/Cetus           | Spotted Cetus Guard
  7670 | -6/Cetus           | Destroyed Cetus Guard
  7681 | -6/Cetus           | Destroyed Cetus Guard
  7823 | -6/Cetus           | Discovered exit to Factory (range 15)
  8049 | -6/Cetus           | Identified exit to Archives
  8049 | -6/Cetus           | Discovered exit to Archives (range 16)
  8063 | -6/Cetus           | Spotted Cetus Guard
  8063 | -6/Cetus           | Spotted Cetus Guard
  8086 | -6/Cetus           | Destroyed Cetus Guard
  8091 | -6/Cetus           | Core integrity fell below 50%
  8096 | -6/Cetus           | Spotted Cetus Guard
  8118 | -6/Cetus           | Spotted Cetus Guard
  8118 | -6/Cetus           | Destroyed Cetus Guard
  8137 | -6/Cetus           | Lost 4 parts (1p1n1u1w)
  8168 | -6/Cetus           | Destroyed Cetus Guard
  8179 | -6/Cetus           | Destroyed Cetus Guard
  8199 | -6/Cetus           | Lost 4 parts (2p1n1w)
  8218 | -6/Cetus           | Discovered exit to Factory (range 16)
  8234 | -6/Cetus           | Met Revision 17
  8320 | -6/Cetus           | Entered Factory
  8320 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8562 | -5/Factory         | Incoming investigation squad redirected
  8573 | -5/Factory         | Build established: Scavenger-Tank
  8622 | -5/Factory         | Sucked down chute
  8622 | -5/Factory         | Entered Waste
  8622 | -5/Waste           | The area was eerily silent
  8819 | -5/Waste           | Identified exit to Factory
  8819 | -5/Waste           | Discovered exit to Factory (range 16)
  8846 | -5/Waste           | Entered Factory
  9283 | -5/Factory         | Found Prototype Processor
  9284 | -5/Factory         | Identified Exp. Targeting Computer
  9341 | -5/Factory         | Identified exit to Factory
  9341 | -5/Factory         | Discovered exit to Factory (range 16)
  9491 | -5/Factory         | Build established: Hacker-Tank
 10036 | -5/Factory         | Repaired Adv. Variable Charge Gun
 10468 | -5/Factory         | Fabricated Cmb. Gravmag System (x2)
 10673 | -5/Factory         | Incoming investigation squad redirected
 10808 | -5/Factory         | Entered another Factory area
 10808 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 11027 | -4/Factory         | Identified exit to Research
 11027 | -4/Factory         | Discovered exit to Research (range 11)
 11164 | -4/Factory         | Destroyed 8 combat bots
 11490 | -4/Factory         | Repaired Adv. KE Penetrator
 11580 | -4/Factory         | Entered Research
 11580 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 12414 | -3/Research        | Build established: Scavenger-Skirmisher
 12848 | -3/Research        | Found Quantum Capacitor
 12907 | -3/Research        | Spotted B-86 Titan
 12949 | -3/Research        | Cargo convoy interrupted
 12975 | -3/Research        | Identified exit to Research
 12975 | -3/Research        | Discovered exit to Research (range 16)
 13061 | -3/Research        | Entered another Research area
 13061 | -2/Research        | Evolved 2 slots: Propulsion x1, Weapon x1
 13071 | -2/Research        | Lost 8 parts (1p1n4u2w)
 13249 | -2/Research        | Incoming investigation squad redirected
 13380 | -2/Research        | Identified exit to DSF
 13380 | -2/Research        | Entered DSF
 13438 | -2/DSF             | Additional patrols routed to DSF
 13588 | -2/DSF             | Identified exit to Access
 13588 | -2/DSF             | Discovered exit to Access (range 16)
 13713 | -2/DSF             | Entered Access
 13713 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 13844 | -1/Access          | Build established: Hacker-Tank
 14409 | -1/Access          | Destroyed 9 combat bots
 14458 | -1/Access          | Lost 3 parts (2u1w)
 14507 | -1/Access          | First assault squad dispatched
 14531 | -1/Access          | Incoming assault squad redirected
 14570 | -1/Access          | Lost 3 parts (1p1u1w)
 14892 | -1/Access          | Lost 4 parts (1p1u2w)
 14903 | -1/Access          | Build established: Scavenger-Tank
 14964 | -1/Access          | Lost 3 parts (1n1u1w)
 15026 | -1/Access          | Spotted B-99 Colossus
 15040 | -1/Access          | Incoming assault squad redirected
 15092 | -1/Access          | System corruption reached 10%
 15124 | -1/Access          | Incoming investigation squad redirected
 15165 | -1/Access          | Incoming investigation squad redirected
 15169 | -1/Access          | Released all parts (4)
 15177 | -1/Access          | Core integrity fell below 50%
 15197 | -1/Access          | Core integrity fell below 20%
 15200 | -1/Access          | Lost 14 parts (3p5n6u)
 15225 | -1/Access          | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
Triggered Ambush Trap.
L-61 Swordsman emerges from a hatch in the floor. <x2>
G-73 Enforcer emerges from a hatch in the floor.
P-80 Master resets S-43 Plague, system corruption cleaned.
U-05 Engineer lays Concrete.
P-80 Master resets S-43 Plague, system corruption cleaned.
U-05 Engineer lays Concrete.
P-80 Master resets S-43 Plague, system corruption cleaned.
U-05 Engineer destroyed.
Acquired Com. Wheel.
Acquired Lgt. Quantum Reactor.
ALERT: Rogue bot located, Programmers report to Access Zone 5L.
Door malfunctions.
Acquired 10 matter.
Lgt. Quantum Reactor destroyed.
R-10 Processor collects Cmb. Antigrav System.
U-05 Engineer destroyed.
[Achievement: 20k Club]
[Achievement: Just Browsing]
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
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|   ##########  =    s         #########     [=**#   |
|     % #    #  !uk p|!=   @           +     =!==### |
|   ### ######=!%p sp=%!  s  ###########    =====### |
|   ### ##???#     ########p##?????????#   [===!=##" |
| ####   #######%###??????# #?????##########"##"##   |
|   ##       #?# #????#####p#######                  |
|   ##   ### ### ##???# %!   +    [                  |
|   ###+####      #???# !*!% ######                  |
|   #      +      #???#  *= [#????########+###       |
|   #      #     %#####   = g#?######????????#       |
|   #      #   *  !   +    gh#?     #? ??????#       |
|   #      +    =     #      #      ##  ?????#       |
|   #      #####      ######+#      ##  ?????+       |
| ###      #???#             +      #?  ?????#       |
| #?########???# ########### #  =   #?  ?????#       |
| ????????????##+########### #      #?  ?????#   !   |
| ????????????#            # #?######?  ?????+       |
| ????????????#            # #????????] ????????#  # |
| ????????????#   """""    # #??#######+##???????? ? |
| ????????????#   """""    # #??#        #?????????? |
| ????????????#   """""    # #??#[=      #?????????? |
| ????????????#   """""    # ####[=      #?????????? |
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| ????????????#            #    #       =#########   |
| ????????????#            #    +       */ |  % " %  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Coolant Potential          80
Energy Generation          65
Energy Capacity            1165
Matter Stores              636
Matter Capacity            950
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       85
ECM Strength               3
Jamming Range              14
Cloak Strength             3
Additional Mass Support    6
Armor Coverage             750
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             50
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           66
Melee Speed Boost          40
Evasion (%)                65
Targeting Accuracy         8
Target Analysis            8
Recoil Reduction           8
Offensive Hacking          30
Defensive Hacking          14

 Item Schematics 
-----------------
          Cesium-ion Thruster | -8/Materials  | Scanalyzed
             Disruptor Cannon | -7/Factory    | Hacked
            Mic. Nuclear Core | -7/Factory    | Hacked
 Magnetic Acceleration Cannon | -7/Factory    | Hacked
             Combat Drone Bay | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
            Cld. Aerolev Unit | -7/Data Miner | Free
          Gravity Neutralizer | -7/Data Miner | Free
           Cld. Plasma Cannon | -7/Data Miner | Free
         Gyrokinetic Inverter | -7/Data Miner | Free
          Adv. Trap Extractor | -7/Data Miner | Free
           Adv. Plasma Cannon | -7/Data Miner | Free
                     Arm. Leg | -7/Data Miner | Free
                        Lance | -7/Data Miner | Free
            Imp. Focal Shield | -7/Data Miner | Free
 Adv. Reaction Control System | -7/Data Miner | Free
        Adv. Shield Generator | -6/Factory    | Hacked
    Imp. Gyrokinetic Inverter | -6/Factory    | Hacked
          Cmb. Gravmag System | -6/Factory    | Hacked
     Imp. Transmission Jammer | -6/Extension  | Hacked
 Imp. Reaction Control System | -6/Extension  | Hacked
               Linear Gravjet | -3/Research   | Scanalyzed
              Quantum Reactor | -2/Research   | Hacked
             Enh. Nova Cannon | -2/Research   | Hacked
         Rnf. Quantum Reactor | -2/Research   | Hacked
             Hvy. Machine Gun | -1/Access     | Scanalyzed

 Robot Schematics 
------------------
    A-15 Conveyor | -7/Data Miner | Free
   R-10 Processor | -7/Data Miner | Free
     G-47 Trooper | -7/Data Miner | Free
     B-60 Warrior | -7/Data Miner | Free
     G-50 Soldier | -7/Data Miner | Free
 A-02 Transporter | -6/Extension  | Hacked

 Fabricated
------------
         Mic. Nuclear Core | x2 | -7/Factory 
 Imp. Gyrokinetic Inverter | x2 | -6/Factory 
       Cmb. Gravmag System | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
20k Club
Achiever
Below
Can't Touch This
Close Call
Cya!
Denied?
I Spy
Just Browsing
Origins
Please Form A Line
Prison Break
Prolific Hacker
Revising The Future
Rockin' Loadout
Significant Disruption
The Oracle

 Challenges 
------------
None

 Game 
------
Seed              LightningLatentCompactor
  Manual?         0
Play Time         02:46:24
  Cumulative      11.0 hours
  Start           2023.01.24 @ 14:49:48
  End             2023.01.25 @ 09:11:12
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          10
  Rogue           0
  Adventurer      0
  Explorer        10
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          26
Achievement%      25
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          112x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 879a92be-84cb-4d55-8bf6-cfcfb794aa0f