Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.05 @ 02:08:24 Player: DBrickShaw Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (105) 525 Value Destroyed (3311) 3311 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (945) 945 TOTAL SCORE: 9861 Bonus ------- Follower Combat Kills 345 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 37/100 System Corruption 8% Temperature Cool (237) Movement Hovering (61) Location -5/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Gravmag Array Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY (7) ------ Advanced Targeting Computer Improved Target Analyzer > --- WEAPON (3) ------- Lance > --- INVENTORY (4) ---- Light Fission Core Gravmag System Improved Kinecellerator Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Improved Gravmag System Gravmag Array Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY ---------- Advanced Targeting Computer Improved Target Analyzer Improved Core Analyzer Energy Filter Improved Kinecellerator Improved Core Shielding Zionite Weapon Casing > --- WEAPON ----------- Zionite Laser-S Wave Gun Enhanced Gauss Cannon > --- INVENTORY -------- Light Ion Engine Compact Wheel High-powered Shock Rifle Cooled Particle Cannon [Rating: 92] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Riot Gun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Piercing Weapon Lance Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Ext Slots Evolved 10 | . . 2 . . . 6 . . 2 . Power 1 | . . . . . . . . . 1 . Propulsion 3 | . . 2 . . . 1 . . . . Utility 5 | . . . . . . 4 . . 1 . Weapon 1 | . . . . . . 1 . . . . Parts Attached 165 | 7 20 15 3 4 10 54 7 4 23 18 Power 22 | 1 2 2 . 1 1 3 1 1 6 4 Engine 13 | 1 2 2 . 1 1 1 . 1 3 1 Core 9 | . . . . . . 2 1 . 3 3 Reactor . | . . . . . . . . . . . Propulsion 51 | 2 1 7 2 1 2 21 2 . 10 3 Treads 4 | . . 2 . . . . . . 2 . Leg 36 | 2 1 5 2 1 2 21 2 . . . Wheel . | . . . . . . . . . . . Hover 9 | . . . . . . . . . 6 3 Flight 2 | . . . . . . . . . 2 . Utility 34 | 2 4 3 . . . 13 1 1 4 6 Device 19 | 1 2 2 . . . 7 1 1 1 4 Storage 4 | 1 2 . . . . 1 . . . . Processor 8 | . . 1 . . . 4 . . 3 . Hackware . | . . . . . . . . . . . Protection 3 | . . . . . . 1 . . . 2 Artifact . | . . . . . . . . . . . Weapon 58 | 2 13 3 1 2 7 17 3 2 3 5 Energy Gun 15 | . 1 1 . 1 2 7 . . . 3 Energy Cannon 10 | . . 1 1 . 1 4 1 1 1 . Ballistic Gun 12 | 2 5 . . 1 1 3 . . . . Ballistic Cannon 9 | . 2 . . . . 3 1 . 2 1 Launcher 9 | . 4 . . . 3 . 1 1 . . Special Weapon 2 | . 1 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 1 . 1 . 2 Parts Lost 64 | . 1 1 1 . 1 21 13 6 9 11 Power 9 | . . . . . 1 2 1 1 2 2 Propulsion 20 | . . . . . . 7 5 1 6 1 Utility 17 | . . 1 . . . 5 4 . 1 6 Weapon 18 | . 1 . 1 . . 7 3 4 . 2 Highest Loss Streak 10 | . 1 1 1 . 1 10 7 5 4 10 Average Slot Usage (%) 91 | . 99 99 100 100 100 96 83 39 39 79 Engine 7 | . 14 11 11 11 11 3 . . 1 . Core 1 | . . . . . . 2 5 . 2 9 Leg 30 | . 28 39 44 44 44 32 23 5 . . Hover 1 | . . . . . . . . . 3 20 Device 6 | . 13 10 . . . 9 4 . 7 8 Storage 8 | . 14 11 11 11 11 6 6 6 . . Processor 10 | . . . 11 11 11 19 17 6 15 17 Protection 1 | . . . . . . 1 4 . . 7 Energy Gun 5 | . 2 1 . 3 13 6 5 . . 8 Energy Cannon 3 | . . 5 11 7 1 4 4 5 . . Ballistic Gun 7 | . 15 11 11 11 4 5 . . . . Ballistic Cannon 3 | . 10 3 . . . 1 7 5 1 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 76 | 10 28 35 34 35 38 76 48 46 36 41 Greatest Support 95 | 20 20 46 40 40 40 91 95 20 60 74 Greatest Overweight (x) 6 | . 1 1 . . . 1 2 6 1 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 4 4 Average Capacity 9 | 5 8 10 10 10 10 10 10 9 4 4 Most Carried 10 | 6 10 10 10 10 10 10 10 6 4 4 Average Carried 8 | 5 8 9 9 9 9 8 7 5 3 3 Final Capacity 10 | 6 10 10 10 10 10 10 10 4 4 4 Final Carried 10 | 6 10 10 10 10 10 10 6 4 4 4 Class Distribution -------------------- 37% | Messiah-Mutant 27% | Messiah-Gunner 19% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Gunner | -6/Factory Messiah-Gunner | -6/Lower Caves Messiah-Mutant | -6/Lower Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -5/Extension Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Ext Matter Collected 3215 | 300 304 453 49 40 163 1007 300 49 189 361 Remotely . | . . . . . . . . . . . Salvage Created 4037 | 141 246 667 355 . 189 1684 441 93 159 62 Parts 228 | 9 22 41 16 . 17 80 18 7 11 7 Haulers Intercepted 6 | . 2 3 . . . 1 . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . 14 . 14 4 . . Prevented 7 | . . . . . 7 . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Ext Combat Hostiles Destroyed 76 | . 10 10 3 . 9 24 12 7 . 1 Guns 31 | . 2 6 2 . 1 17 2 . . 1 Cannons 19 | . 2 3 1 . . 7 6 . . . AOE 26 | . 6 1 . . 8 . 4 7 . . Classes Destroyed 14 | 3 4 3 . . 2 2 . . . . Worker 4 | 2 1 . . . . 1 . . . . Builder 6 | . 1 . . . . 2 . . 2 1 Tunneler 2 | 1 . . . . . 1 . . . . Hauler 6 | . 2 3 . . . 1 . . . . Recycler 6 | 1 . . 3 . . 1 . . 1 . Operator 2 | . . 1 . . . . . . . 1 Watcher 3 | . . 3 . . . . . . . . Swarmer 26 | . 8 . . . 7 . 4 7 . . Grunt 30 | . 2 8 3 . . 12 5 . . . Brawler 4 | . . . . . 1 2 1 . . . Duelist 3 | . . . . . . 2 1 . . . Sentry 5 | . . 2 . . . 2 1 . . . Hunter 2 | . . . . . . 2 . . . . Programmer 6 | . . . . . 1 4 . . . 1 Best Kill Streak 8 | 2 4 4 3 . 4 8 4 4 3 1 Combat Bots Only 7 | . 3 4 3 . 4 7 4 4 . 1 Max Kills in Single Turn 3 | 1 2 1 1 . 3 2 3 3 1 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 2 1 . . 3 . 3 3 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Ext Damage Taken 7699 | . 261 324 70 . 272 2901 1215 537 1320 799 Core 1977 | . 60 71 . . 30 199 358 242 782 235 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 64 | 100 76 . . . 74 . . 6 . . Volleys Fired 253 | 15 37 41 8 . 19 84 31 8 3 7 Largest 3 | 2 2 2 2 . 2 3 3 1 3 3 Hottest 213 | 40 63 100 86 . 150 213 201 43 144 198 Shots Fired 559 | 30 68 81 16 . 22 237 71 8 7 19 Gun 357 | 30 45 50 8 . 10 175 27 . . 12 Cannon 172 | . 17 30 8 . . 62 41 . 7 7 Launcher 29 | . 6 . . . 12 . 3 8 . . Special 1 | . . 1 . . . . . . . . Kinetic 301 | 30 54 56 8 . 5 108 27 . 6 7 Thermal 181 | . . 11 . . 4 112 41 . 1 12 Explosive 29 | . 6 . . . 12 . 3 8 . . Electromagnetic 48 | . 8 14 8 . 1 17 . . . . Robot Hit Streak 22 | 6 6 18 13 . 5 18 22 . 1 4 Robot Miss Streak 8 | 3 8 2 1 . 6 8 3 . 2 5 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 5 | . 1 . . . . 4 . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . Shots Hit Robots 374 | 21 31 59 13 . 9 180 50 . 3 8 Core Hits 180 | 9 14 20 7 . 17 70 24 7 6 6 Critical Hits 20 | . . 3 . . . 16 . . 1 . Critical Kills 8 | . . 1 . . . 6 . . 1 . Critical Parts Destroyed 11 | . . 2 . . . 9 . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9629 | 178 779 1142 364 . 560 4267 1376 502 177 284 Guns 4551 | 178 241 508 77 . 104 2972 346 . . 125 Cannons 3292 | . 122 605 217 . . 1277 743 . 169 159 Explosions 1760 | . 416 29 70 . 456 . 287 502 . . Melee . | . . . . . . . . . . . Ramming 26 | . . . . . . 18 . . 8 . Kinetic 3712 | 178 307 541 77 . 56 1814 438 . 142 159 Thermal 3203 | . . 164 70 . 48 2118 651 . 27 125 Explosive 1661 | . 416 . . . 456 . 287 502 . . Electromagnetic 1027 | . 56 437 217 . . 317 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 25 | . . . . . 1 11 25 25 4 8 Average Corruption 9 | . . . . . 1 7 15 25 2 5 Corruption Purged . | . . . . . . . . . . . Effects 113 | . . . . . 1 36 50 12 . 14 Message Errors 22 | . . . . . 1 4 12 2 . 3 Matter Fused 27 | . . . . . . 9 11 4 . 3 Heat Flow Errors 12 | . . . . . . 5 4 1 . 2 Energy Discharges 8 | . . . . . . . 5 1 . 2 Data Loss (minor) 5 | . . . . . . 2 . . . 3 Data Loss (major) 4 | . . . . . . . 4 . . . Misfires 3 | . . . . . . 3 . . . . Alerts 1 | . . . . . . . 1 . . . Misdirections 13 | . . . . . . 4 9 . . . Targeting Errors 14 | . . . . . . 6 3 4 . 1 Weapon Failures 4 | . . . . . . 3 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 153 | . 44 32 6 . . 29 5 . . 37 Projectiles 104 | . . 32 6 . . 29 . . . 37 Explosions 49 | . 44 . . . . . 5 . . . Melee . | . . . . . . . . . . . Knockbacks 10 | . . 2 . . . 4 2 . 1 1 Impact . | . . . . . . . . . . . Kinetic 10 | . . 2 . . . 4 2 . 1 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 158 | . . . 8 . . . 37 110 3 . Shots 4 | . . . 1 . . . 1 2 . . Rammed 4 | . . . . . . . . . 4 . Targets Rammed 5 | . . . . . . 1 . . 4 . Kicked 1 | . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 657 | . 20 42 86 . 87 480 657 151 3 636 Average Temperature 142 | . 7 12 38 . 28 132 229 79 2 185 Received Heat Transfer 1242 | . 18 132 36 . 39 444 225 72 189 87 Effects 42 | . . . . . . 6 21 . . 15 Shutdowns 9 | . . . . . . 2 2 . . 5 Energy Bleed 5 | . . . . . . 2 1 . . 2 Interference 7 | . . . . . . 2 3 . . 2 Short Circuit 4 | . . . . . . . 1 . . 3 Damage (minor) 1 | . . . . . . . 1 . . . Damage (major) 14 | . . . . . . . 11 . . 3 Damage (core) 2 | . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . 1 . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | . . . . . . 4 2 . . . Heat Transferred 5414 | . . 433 150 . 87 3449 1110 . 37 148 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Ext Peak Influence 351 | 20 229 229 99 . . 351 . . 270 96 Average Influence 104 | 11 98 58 74 . . 162 . . 157 50 Maximum Alert Level 1 | . 1 1 . . . 1 . . 1 . Low Security (%) 84 | 100 86 92 100 . . 71 . . 77 100 Level 1 15 | . 13 7 . . . 28 . . 22 . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . 1 3 . . . 8 . . 2 1 Investigation 5 | . 1 1 . . . 1 . . 1 1 Extermination 3 | . . . . . . 3 . . . . Reinforcement 4 | . . 2 . . . 1 . . 1 . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Ext Distress Signals 9 | . 1 4 . . . . . . 2 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 155 | . 20 18 3 . 17 34 14 7 22 20 Peak Tracking Total 13 | . 3 4 3 . 5 6 4 5 13 11 Tactical Retreats 21 | . . 5 . . 3 2 1 . 6 4 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Ext Traps Triggered 8 | . 1 2 . . . 1 . . 1 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . 3 . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Ext Machines Disabled 8 | . 1 1 . . . 4 . . 2 . Max in Single Turn 2 | . 1 1 . . . 2 . . 2 . Energy Cycler 3 | . . . . . . . . . . 3 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Ext Machines Accessed 23 | . 9 7 . . . 5 . . 2 . Terminals 11 | . 7 4 . . . . . . . . Fabricators 2 | . . . . . . 1 . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units 7 | . 2 1 . . . 3 . . 1 . Scanalyzers 2 | . . 2 . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 56 | . 16 29 . . . 6 . . 5 . Successful 42 | . 12 22 . . . 5 . . 3 . Failed 14 | . 4 7 . . . 1 . . 2 . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 44 | . . . . 1 . 18 . . 12 13 Terminals 22 | . 14 8 . . . . . . . . Fabricators 5 | . . . . . . 2 . . 3 . Repair Stations . | . . . . . . . . . . . Recycling Units 11 | . 2 4 . . . 3 . . 2 . Scanalyzers 17 | . . 17 . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Terminal Hacks 15 | . 11 4 . . . . . . . . Record 1 | . 1 . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . Prototype ID Bank 3 | . 3 . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . Alert Level 2 | . . 2 . . . . . . . . Unreport Threat 2 | . . 2 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . Fabricator Hacks 4 | . . . . . . 2 . . 2 . Load Schematic 2 | . . . . . . 1 . . 1 . Build 2 | . . . . . . 1 . . 1 . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 4 | . 1 1 . . . 1 . . 1 . Report Inventory 2 | . . 1 . . . . . . 1 . Retrieve Components 2 | . 1 . . . . 1 . . . . Scanalyzer 17 | . . 17 . . . . . . . . Insert Component 8 | . . 8 . . . . . . . . Analyze 9 | . . 9 . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Unlock Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 3 | . . . . . . 3 . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . Monitor 1 | . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 5 6 . . . 4 . . 2 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 43 | . . 8 . . . 26 . . 9 . Parts Built 3 | . . . . . . 2 . . 1 . Matter 409 | . . . . . . 124 . . 285 . Time 183 | . . . . . . 31 . . 152 . Total Part Build Rating 9 | . . . . . . 4 . . 5 . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . 2 . . . . 8 . . . . Parts Scanalyzed 8 | . . 8 . . . . . . . . Part Schematics Acquired 8 | . . 8 . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Ext Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . Programmers 4 | . . . . . . 4 . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Ext Total Allies 19 | . . . . 4 . 6 . . 5 4 Largest Group 6 | . . . . 4 4 6 . . 3 5 Highest-Rated Group 316 | . . . . 155 155 303 . . 126 316 Highest-Rated Ally 146 | . . . . 40 40 70 . . 42 146 Zionite Dispatches 7 | . . . . . . 2 . . 3 2 Heavy 1 | . . . . . . . . . . 1 Light 1 | . . . . . . 1 . . . . Recon 1 | . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . 1 Offense Resupply 1 | . . . . . . . . . 1 . Hover Resupply 1 | . . . . . . . . . 1 . Total Orders 3 | . . . . . . . . . 3 . FOLLOW 1 | . . . . . . . . . 1 . DROP 2 | . . . . . . . . . 2 . Ally Attacks 68 | . . . . . 28 20 . . 12 8 Total Damage 2307 | . . . . . 626 348 . . 908 425 Kills 8 | . . . . . 4 . . . 3 1 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Ext Robot Analysis Total 2 | . 2 . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 1 3 . 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . 3 . . 1 1 Branch Access 1 | . . . . . . . . . . 1 Component Schematics 1 | . . . . . . 1 . . . . Prototype Schematics 2 | . . . . . . 1 . . 1 . Depthwide Sectors/-1 1 | . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Ext Turns Passed 8573 | 209 1057 1181 190 1375 892 1515 998 190 489 477 Spaces Moved 6629 | 132 654 765 127 1114 668 812 655 117 865 720 Core 350 | 9 . . . . . . . 13 306 22 Treads 97 | . . 97 . . . . . . . . Legs 4925 | 123 654 668 127 1114 668 812 655 104 . . Wheels . | . . . . . . . . . . . Hover 702 | . . . . . . . . . 4 698 Flight 555 | . . . . . . . . . 555 . Fastest Speed 37 | 50 120 120 120 120 120 120 120 50 37 50 Average Speed 108 | 115 136 126 120 120 120 123 134 141 48 56 Slowest Speed 350 | 120 150 180 120 120 120 150 180 350 137 66 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 50 | 9 95 64 44 90 79 17 62 27 19 54 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 14 | . . . . 3 2 9 . . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched 7 | . . . 1 1 3 . 2 . . . Spaces Dug 18 | . . 1 . . . . . 17 . . Terrain Destroyed 272 | . 24 3 . . 37 29 60 96 15 8 Melee . | . . . . . . . . . . . Projectile 38 | . . 1 . . . 17 10 . 2 8 AOE 234 | . 24 2 . . 37 12 50 96 13 . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Low Fac Ext Total 7553 | 162 756 904 151 1157 734 1140 710 133 929 777 Wait 327 | 1 18 54 7 19 29 153 17 . 17 12 Move 6619 | 131 653 764 126 1113 667 811 654 116 864 720 Hop . | . . . . . . . . . . . Pick Up 72 | 7 12 10 3 8 3 17 1 . 5 6 Fast Attach 63 | 7 3 7 . 2 1 14 . . 17 12 Attach 40 | . 1 1 1 . 1 17 6 4 6 3 Detach 18 | . . 1 . 1 1 2 . 4 7 2 Swap 62 | . 16 7 2 2 8 23 1 . . 3 Drop 88 | 1 16 19 4 12 3 18 . 1 6 8 Fire 253 | 15 37 41 8 . 19 84 31 8 3 7 Melee . | . . . . . . . . . . . Ram 4 | . . . . . . . . . 4 . Kick 1 | . . . . . . 1 . . . . Crush . | . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . 4 Rewire 2 | . . . . . 2 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / [*Low] / Gar) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: [*Fac] / *Ext x2) -5/Extension (discovered 2 exits: [*Fac] / Cet) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 210 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 16) 330 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 3) 437 | -10/Materials | Discovered new exit (range 14) 742 | -10/Materials | Discovered new exit (range 3) 1267 | -10/Materials | Entered another Materials area 1267 | -9/Materials | Evolved 2 slots: Propulsion x2 1757 | -9/Materials | Discovered new exit (range 16) 1898 | -9/Materials | Discovered new exit (range 3) 1912 | -9/Materials | Build established: Scavenger-Mutant 2261 | -9/Materials | Discovered new exit (range 16) 2448 | -9/Materials | Entered Mines 2454 | -9/Mines | Found a hidden stash of uninstalled traps 2511 | -9/Mines | Learned location of 1 exit from Materials 2591 | -9/Mines | Discovered new exit (range 3) 2632 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2638 | -9/Mines | Entered Zion 2861 | -7/Zion | Learned location of Extension (-5) 3001 | -7/Zion | Imprinted 3003 | -7/Zion | Declared Zion's savior 3181 | -7/Zion | Learned location of Recycling (-7) 3269 | -7/Zion | Learned Factory stockpile data 3287 | -7/Zion | Build established: Messiah-Mutant 3379 | -7/Zion | Learned location of Warlord (-5) 3778 | -7/Zion | Found Prototype Device 3975 | -7/Zion | Discovered new exit (range 16) 4013 | -7/Zion | Entered Proximity Caves 4013 | -6/Proximity Caves | Accompanied by 4 allies 4027 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4352 | -6/Proximity Caves | Learned Factory stockpile data 4744 | -6/Proximity Caves | Spotted B-75 Beast 4878 | -6/Proximity Caves | Discovered new exit (range 16) 4905 | -6/Proximity Caves | Entered Factory 4905 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 4906 | -6/Factory | Identified Bomb Factory No. 2 5123 | -6/Factory | Lost 4 parts (1p2n1w) 5159 | -6/Factory | Fabricated Hvy. Assault Rifle? 5167 | -6/Factory | Zion Light squad teleported in 5183 | -6/Factory | Build established: Messiah-Gunner 5183 | -6/Factory | Identified exit to Garrison 5235 | -6/Factory | Allied Derelicts emerged from ambush trap array 5467 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 5468 | -6/Factory | Zion Recon squad teleported in 5672 | -6/Factory | Discovered new exit (range 13) 5754 | -6/Factory | P-70 Sage assimilated allied Z-Drone 5757 | -6/Factory | P-70 Sage assimilated allied Z-Drone 5800 | -6/Factory | Lost 5 parts (2n1u2w) 5806 | -6/Factory | Retrieved Zion intel report: Component Schematics 5869 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 5955 | -6/Factory | Garrison activated, responded to threat 6108 | -6/Factory | System corruption reached 10% 6138 | -6/Factory | Lost 10 parts (1p2n3u4w) 6153 | -6/Factory | Destroyed 7 combat bots 6245 | -6/Factory | Discovered new exit (range 15) 6420 | -6/Factory | Entered Lower Caves 6429 | -6/Lower Caves | Carbon-fiber Leg stolen by Master Thief 6471 | -6/Lower Caves | Spotted B-75 Beast 6949 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7105 | -6/Lower Caves | Core integrity fell below 50% 7146 | -6/Lower Caves | Lost 7 parts (3n3u1w) 7335 | -6/Lower Caves | Discovered new exit (range 15) 7396 | -6/Lower Caves | Build established: Messiah-Mutant 7418 | -6/Lower Caves | Entered another Lower Caves area 7549 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7577 | -6/Lower Caves | Discovered new exit (range 15) 7594 | -6/Lower Caves | Core integrity fell below 20% 7608 | -6/Lower Caves | Entered Factory 7608 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7609 | -5/Factory | Identified exit to Extension 7627 | -5/Factory | Lost 5 parts (1n4w) 7643 | -5/Factory | Zion Offense Resupply teleported in 7799 | -5/Factory | Discovered new exit (range 12) 7830 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 7951 | -5/Factory | Spotted B-75 Beast 8002 | -5/Factory | Fabricated Imp. Heavy Machine Gun? 8004 | -5/Factory | Lost 4 parts (1p2n1u) 8038 | -5/Factory | Zion Hover Resupply teleported in 8060 | -5/Factory | Core integrity fell below 50% 8074 | -5/Factory | Discovered exit to Extension (range 16) 8079 | -5/Factory | Zion Hacker squad teleported in 8087 | -5/Factory | Lost 4 parts (4n) 8097 | -5/Factory | Entered Extension 8097 | -5/Extension | Accompanied by 3 allies 8155 | -5/Extension | Zion Heavy squad teleported in 8180 | -5/Extension | Zion hero teleported in (NK-0LA) 8275 | -5/Extension | Found Prototype Protection 8275 | -5/Extension | Identified Zio. Weapon Casing 8396 | -5/Extension | Core integrity fell below 20% 8421 | -5/Extension | Spotted B-75 Beast 8486 | -5/Extension | Rescued a captive Derelict 8552 | -5/Extension | Energy Cycler disabled 8564 | -5/Extension | Retrieved Zion intel report: Branch Access 8564 | -5/Extension | Identified exit to Cetus 8571 | -5/Extension | Spotted B-75 Beast 8572 | -5/Extension | Discovered new exit (range 15) 8574 | -5/Extension | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Trap Resupply ] 08568_ Lgt. Fission Core destroyed. 08571_ Imp. Heat Sink destroyed. 08571_ Mic. Fission Core destroyed. 08571_ Imp. Core Analyzer destroyed. 08571_ Zio. Weapon Casing destroyed. 08572_ Zio. Laser-S destroyed. 08572_ EXIT=FOUND 08573_ System corrupted: Heat flow error (+220). 08574_ Recalibrator destroyed. 08574_ Hpw. Shock Rifle destroyed. 08574_ Knocked back. 08574_ Antigrav System destroyed. [Achievement: First Step to Greatness] [Achievement: Back For More] [Achievement: 5k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | # ### #???????????????????? | | + #???????????????????? | | # #### #???????????????????? | | # #??# #???????????????????? | | #######??# #???????????????????? | | ##????????# #???????????????????? | | ??????????## #???????????????????? | | ???????????# #???????????????????? | | ???????????#### ###### #???????????????????? | | ??????????????######????# #???????????????????? | | ??????????????????#######+## #???????????????????? | | ??????????????????# # #???????????????????? | | ??????????????????# "T" + #???????????????????? | | ??????????????????# [ # #???????????????????? | | ??????????????????# # #???????????????????? | | ??????????????????##"" ""### #???????????????????? | | ???????????????????#""T""#?# #???????????????????? | | ???????????????????# """ #?# #??##??#????????????? | | ???????????????????######### ### ## ###??????????? | | ?????????????????????????#"" "" g "" "????????? | | ?????????????????????????# "u"Y Yg " "????????? | | ?????????????????????????# g #??????? | | ?????????????????????????# gg #??????? | | ########################## #??????? | | ???????? | | @ ???????? | | ???????? | | ???????? | | ! = R ku ????????? | | ########################## BB BB ????????? | | ?????###?????????????????# BB BB ?????????? | | ?????????????????????????# ?????????? | | ?????????????????????????# ?????????? | | ?????????????????????????# ??????????? | | ?????????????????????????######T# ###??????????? | | ???????????????????????????????## < #????????????? | | ??????????????????????????????????###????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 31 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Power Amplification 20 Armor Coverage 150 Core Shielding 30 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 14 Target Analysis 6 Core Analysis 8 Recoil Reduction 2 Kinecelleration 40 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Beam Cannon | -9/Materials | Scanalyzed Lgt. Cannon | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Mining Laser | -9/Materials | Scanalyzed Prc. Assault Rifle | -6/Factory | Z-intel Thermal Defense Suite | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Cld. VTOL Module | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Adv. Beam Rifle | -6/Factory | Z-intel Dynamic Insulation System | -6/Factory | Z-intel Gravmag Array | -6/Factory | Z-intel Imp. Particle Charger | -6/Factory | Z-intel Adv. Melee Analysis Suite | -6/Factory | Z-intel Launcher Loader | -6/Factory | Z-intel Magnetic Acceleration Cannon | -6/Factory | Z-intel Com. Matter Pod | -6/Factory | Z-intel Gravmag System | -6/Factory | Z-intel Hvy. Machine Gun | -6/Factory | Z-intel Kinecellerator | -6/Factory | Z-intel Hvy. Ion Cannon | -6/Factory | Z-intel Lrg. Matter Pod | -6/Factory | Z-intel Lrn. Missile Launcher | -6/Factory | Z-intel Imp. System Shield | -6/Factory | Z-intel Proton Cannon | -6/Factory | Z-intel Shock Absorption System | -6/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Cold Fusion Reactor | -5/Factory | Z-intel Enh. Coil Gun | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Fusion Reactor | -5/Factory | Z-intel Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Cld. Cesium-ion Thruster | -5/Factory | Z-intel Imp. Airjet | -5/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Hvy. Assault Rifle | x2 | -6/Factory Imp. Heavy Machine Gun | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Back For More Close Call Everything Is Under Control First Step to Greatness Heroic Deeds I'm Back, Baby! Just Browsing Just What I Needed Loot Pinata Made in Tau Ceti IV Novice Programmer Please Form A Line Power Corrupts Remodeling Risk Taker Robot Respite Serviceable Loadout Storm Trooper System Compromised The More The Merrier The One Tourist Troublemaker True Hacker Uninvited Guest Challenges ------------ None Game ------ Seed RocketUtilityDoomcannon Manual? 0 Play Time 02:15:36 Cumulative 36.0 hours Start 2020.01.03 @ 18:43:03 End 2020.01.05 @ 02:08:24 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 16 Gallery% 34 Achievement% 10 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1618ddc1-9ca2-4487-aa1a-acd23430dba8