Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.15 @ 16:26:12 Player: CometVoid Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (18) 90 Value Destroyed (507) 507 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1497 Bonus ------- None Cogmind --------- Core Integrity 296/400 Matter 286/300 Energy 262/265 System Corruption 0% Temperature Cool (9) Movement Rolling (175) Ox5 Location -9/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Light Treads Aluminum Leg Compact Wheel > --- UTILITY (3) ------ Improved Heat Sink Huge Storage Unit > --- WEAPON (2) ------- Light Assault Rifle Mining Laser > --- INVENTORY (25) --- Ion Engine Ion Engine Light Treads Hover Unit Hover Unit Hover Unit Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit VTOL Module Cooling System Small Storage Unit Weight Redist. System Visual Processing Unit Seismic Detector Power Shielding Grenade Launcher Hammer Mining Claw Mining Claw Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Aluminum Leg Compact Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Light Treads Hover Unit Hover Unit Hover Unit Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit VTOL Module Cooling System Small Storage Unit Weight Redist. System Visual Processing Unit Seismic Detector Power Shielding Grenade Launcher Mining Laser Hammer Mining Claw Mining Claw [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Huge Storage Unit Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 19 | 9 5 5 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 4 | 2 1 1 Treads 1 | . . 1 Leg 1 | . 1 . Wheel 2 | 2 . . Hover . | . . . Flight . | . . . Utility 6 | 3 1 2 Device 4 | 2 . 2 Storage 2 | 1 1 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 7 | 3 3 1 Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 3 | 2 . 1 Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon 1 | . 1 . Impact Weapon . | . . . Slashing Weapon 1 | . 1 . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 4 | . 1 3 Power 1 | . . 1 Propulsion 1 | . 1 . Utility 1 | . . 1 Weapon 1 | . . 1 Highest Loss Streak 2 | . 1 2 To Critical Strikes . | . . . Average Backups 17 | 3 14 24 Power 1 | . 1 2 Propulsion 8 | 2 5 12 Utility 4 | . 4 5 Weapon 3 | . 3 4 Tool/Special . | . . . Unused Backups 19 | 1 1 17 Power 2 | . . 2 Propulsion 10 | 1 1 8 Utility 5 | . . 5 Weapon 2 | . . 2 Tool/Special . | . . . Average Slot Usage (%) 92 | . 99 83 Engine 12 | . 14 10 Treads 1 | . . 4 Leg 6 | . 1 11 Wheel 19 | . 25 11 Device 13 | . 14 13 Storage 12 | . 14 11 Ballistic Gun 22 | . 23 21 Launcher 1 | . 2 . Slashing Weapon 1 | . 1 . Peak Build Rating 17 | 9 11 17 Average Rating 10 | 5 9 12 On Entrance 6 | . 9 11 Avg Prop Armor Cover (%) 11 | . 10 11 Naked Turns . | . . . Heaviest Build 96 | 13 90 96 Greatest Support 26 | 26 26 16 Greatest Overweight (x) 5 | . 5 5 Average Overweight (x) 3 | . 2 5 Largest Inventory Capacity 25 | 8 25 25 Average Capacity 22 | 7 22 25 Most Carried 25 | 6 25 25 Average Carried 18 | 3 15 24 Final Capacity 25 | 8 25 25 Final Carried 25 | 6 25 24 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 667 | 212 118 337 Remotely . | . . . Salvage Created 514 | 16 236 262 Parts 33 | 4 21 8 Haulers Intercepted . | . . . Recyclers Shooed 2 | . 1 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 14 | . 10 4 Guns 6 | . 2 4 AOE 8 | . 8 . Classes Destroyed 6 | 1 3 2 Tunneler 1 | 1 . . Recycler 1 | . . 1 Watcher 2 | . 2 . Swarmer 3 | . 3 . Grunt 10 | . 7 3 Brawler 1 | . . 1 Best Kill Streak 6 | 1 6 2 Combat Bots Only 5 | . 5 2 Max Kills in Single Turn 3 | 1 3 1 Gunslinging . | . . . Exploded 3 | . 3 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 61 | . 24 37 Missed 17 | . 8 9 Hits 44 | . 16 28 Melee 1 | . . 1 Projectile 43 | . 16 27 Critical Strikes 1 | . . 1 Damage Taken 618 | . 226 392 Core 142 | . 38 104 Absorbed by Shields . | . . . Core Remaining (%) 92 | 100 84 . Volleys Fired 55 | 2 26 27 Largest 2 | 2 2 2 Hottest 120 | 40 120 120 Shots Fired 106 | 4 48 54 Gun 91 | 4 35 52 Cannon . | . . . Launcher 11 | . 11 . Special 4 | . 2 2 Kinetic 91 | 4 35 52 Thermal 4 | . 2 2 Explosive 11 | . 11 . Electromagnetic . | . . . Robot Hit Streak 6 | 3 5 6 Robot Miss Streak 4 | . 4 2 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 66 | 3 24 39 Core Hits 42 | 2 27 13 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks 6 | . 6 . Impact . | . . . Slashing 6 | . 6 . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1245 | 27 793 425 Guns 588 | 27 160 401 Cannons . | . . . Explosions 633 | . 633 . Melee . | . . . Ramming . | . . . Kinetic 588 | 27 160 401 Thermal 24 | . . 24 Explosive 633 | . 633 . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 . Average Corruption 1 | . 1 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 2 | . 2 . Message Errors 1 | . 1 . Misfires 1 | . 1 . Overload Shots . | . . . Overflow Damage 52 | . 52 . Projectiles . | . . . Explosions 52 | . 52 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 34 | . 34 . Shots 2 | . 2 . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 40 | . 40 15 Average Temperature 9 | . 12 5 Received Heat Transfer 324 | . 105 219 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 50 | . . 50 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 1 | . 1 . Low Security (%) 82 | 100 65 100 Level 1 17 | . 34 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 255 | 5 255 96 Initial 59 | . . 59 Average 99 | . 169 35 Influence Increases 529 | 5 362 162 Destroy 0b10 Robot/C 280 | . 200 80 Destroy 0b10 Robot/NC 20 | 5 10 5 Destroy Leader 74 | . 44 30 Successful Hack 23 | . 23 . Disable Machine 45 | . 45 . Destroy Structure 42 | . 40 2 Lose Combat Pursuer 45 | . . 45 Influence Decreases 472 | 5 220 247 Entered New Map 83 | . . 83 Time Decay 349 | 5 210 134 Lost Part 40 | . 10 30 Squads Dispatched 3 | . 2 1 Investigation 1 | . 1 . Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 2 | . . 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 37 | . 19 18 Peak Tracking Total 7 | . 5 7 Tactical Retreats 2 | . . 2 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 3 | . 3 . Max in Single Turn 2 | . 2 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 5 | . 5 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 15 | . 15 . Successful 5 | . 5 . Failed 10 | . 10 . Catastrophic 2 | . 2 . Database Lockouts . | . . . Manual 11 | . 11 . Terminals 15 | . 15 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 3 . Terminal Index 1 | . 1 . Alert Level 1 | . 1 . Registered Components 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . 2 . Terminals 2 | . 2 . Botnet 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 5 . Full Trace Events 2 | . 2 . Feedback Events 1 | . 1 . Corruption 1 | . 1 . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 826 | 19 440 367 Terrain 821 | 14 440 367 Seismic 5 | 5 . . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 884 | 77 440 367 Spaces Moved 427 | 60 239 128 Core 7 | 7 . . Treads . | . . . Legs . | . . . Wheels 420 | 53 239 128 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 90 175 Average Speed 138 | 85 131 175 Slowest Speed 175 | 100 175 175 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins 2 | . 2 . Cave-ins Triggered . | . . . Exploration Rate (%) 25 | 3 54 18 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 6 | . 6 . Terrain Destroyed 42 | . 41 1 Melee 4 | . 4 . Projectile 3 | . 2 1 AOE 35 | . 35 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 605 | 78 304 223 Wait 52 | . 1 51 Move 425 | 59 238 128 Hop . | . . . Pick Up 32 | 7 20 5 Fast Attach 10 | 7 1 2 Attach 3 | . . 3 Detach 1 | . . 1 Swap 13 | 2 10 1 Drop 8 | 1 2 5 Fire 55 | 2 26 27 Melee 6 | . 6 . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 14) 78 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 12) 320 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 12) 518 | -10/Materials | Entered another Materials area 518 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 885 | -9/Materials | Self-destructed Last Messages --------------- 00793_ C-30 ARC bursts open, deploying its payload. 00793_ B-36 Bruiser unfolds itself. 00793_ G-47 Trooper destroyed. 00794_ Acquired 48 matter. 00794_ R-06 Scavenger collects Heat Sink. 00796_ R-06 Scavenger collects Lgt. Nuclear Core. 00800_ Acquired Imp. Heat Sink. 00800_ R-06 Scavenger collects Aluminum Leg. 00808_ Ion Engine destroyed. 00816_ B-36 Bruiser destroyed. 00820_ Acquired Hammer. 00821_ Acquired 60 matter. 00825_ Acquired Rnf. Ion Engine. 00826_ Acquired 76 matter. 00840_ U-05 Engineer builds a Door. 00845_ K-01 Serf cleans the Fusion Modulator. 00871_ Critical hit (Burn: +37). 00873_ Hvy. Assault Rifle destroyed. 00884_ W-16 Scout sends out distress signal. 00885_ Imp. Terrain Scanner destroyed. 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"?????+ #??## #?### "" #????#? ?? #?????????? | | ????""???# #???# #?#?# #?#???? ? #?????????? | | ???????? # ????# #???######?????#? #?????????? | | ??????? ?# ????# ##########+#????? #?????#???? | | ?????#???# ????# ## #???? ? #?????????? | | ?????????# ##### ## """ """ #?###/##+#?????#???? | | ???? ????# # """ """ #?#= #?????????# | | ?????????+ + """ """ #?# #?#??##??#? | | ?????????# # ### " "" ##??????#?? | | ?????????# ########## + + "R"" #???####### | | ????????????????????# ### """" ##??# | | ????????????????#???# #?# #???# """ | | ?????????????#########+#############+####### """ | | ?????????# # """ | | ?????????# # | | ?????????# # """ | | ????????## #########################+### + """ | | ?????????????????????????????????? # # """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 42 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeBoreBallwheel Manual? 0 Play Time 00:16:52 Cumulative 30.1 hours Start 2026.03.14 @ 19:14:59 End 2026.03.15 @ 16:26:12 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 26 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 19 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/CogWide Map View 78x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65ccd7e6-1209-40e4-8098-e9d6f2894213