Cogmind - Beta 15 *** ADVENTURER MODE // 2025.10.13 @ 06:17:46 Player: time Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (114) 570 Value Destroyed (3914) 3914 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (447) 447 TOTAL SCORE: 9571 Bonus ------- Follower Combat Kills 447 Cogmind --------- Core Integrity 0/1000 Matter 119/300 Energy 19/360 System Corruption 0% Temperature Critical (596) Movement Hovering (129) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Angular Momentum Engine > --- PROPULSION (5) --- Gyrokinetic Inverter Gyrokinetic Inverter Combat Gravmag System Combat Gravmag System Combat Gravmag System > --- UTILITY (5) ------ Advanced Heat Sink Advanced Signal Interpreter Hacking Suite Improved Recalibrator > --- WEAPON (5) ------- Plasma Rifle Wave Gun Phase Cannon KE Penetrator Makeshift Axe > --- INVENTORY (5) ---- Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Combat Gravmag System Combat Gravmag System Combat Gravmag System > --- UTILITY ---------- Advanced Heat Sink Advanced Signal Interpreter Focal Shield Hacking Suite Improved Recalibrator > --- WEAPON ----------- Plasma Rifle Wave Gun Phase Cannon KE Penetrator Makeshift Axe > --- INVENTORY -------- Gyrokinetic Inverter Gyrokinetic Inverter Remote Datajack [Rating: 85] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion VSS Leg Treads Light Treads Leg VSS Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Reflective Plating Weapon Minigun Energy Gun Beamcaster Energy Cannon Ion Cannon Ballistic Gun Minigun Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Slots Evolved 10 | . . . 2 . 2 2 . . 2 2 Power 1 | . . . 1 . . . . . . . Propulsion 3 | . . . . . 1 1 . . . 1 Utility 3 | . . . . . 1 . . . 2 . Weapon 3 | . . . 1 . . 1 . . . 1 Parts Attached 109 | 6 2 2 7 14 20 26 6 5 3 18 Power 18 | 1 . . 1 5 3 5 . . 1 2 Engine 12 | 1 . . 1 5 . 4 . . . 1 Core 6 | . . . . . 3 1 . . 1 1 Reactor . | . . . . . . . . . . . Propulsion 28 | 2 . . 2 4 3 9 2 1 . 5 Treads 5 | . . . . 3 . . 1 1 . . Leg 11 | 2 . . 2 1 3 3 . . . . Wheel 2 | . . . . . . 1 1 . . . Hover 10 | . . . . . . 5 . . . 5 Flight . | . . . . . . . . . . . Utility 25 | 1 2 . . . 9 4 3 1 2 3 Device 10 | . . . . . 3 2 1 . 1 3 Storage 2 | 1 . . . . 1 . . . . . Processor 7 | . 1 . . . 2 1 1 1 1 . Hackware 2 | . . . . . 1 1 . . . . Protection 4 | . 1 . . . 2 . 1 . . . Artifact . | . . . . . . . . . . . Weapon 38 | 2 . 2 4 5 5 8 1 3 . 8 Energy Gun 11 | 1 . . 1 3 . 3 . 1 . 2 Energy Cannon 6 | . . . . . 3 2 . . . 1 Ballistic Gun 9 | 1 . . 2 2 2 1 . . . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 5 | . . 1 . . . 1 1 . . 2 Special Weapon 4 | . . 1 1 . . 1 . 1 . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 . 2 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 2 . 2 . . . . Parts Lost 51 | . . . . 8 4 14 13 2 . 10 Power 11 | . . . . 2 1 4 1 1 . 2 Propulsion 14 | . . . . 1 1 5 4 . . 3 Utility 8 | . . . . . 1 2 2 . . 3 Weapon 18 | . . . . 5 1 3 6 1 . 2 Highest Loss Streak 11 | . . . . 4 1 11 4 1 . 7 To Critical Strikes 2 | . . . . . . . . . . 2 Average Backups 5 | 2 6 7 6 6 6 3 3 4 4 2 Power . | . 1 1 . 1 . . 1 1 1 . Propulsion 2 | . 2 2 4 2 2 . 1 2 1 . Utility . | . . 1 . . . . . . 1 1 Weapon 1 | . 1 2 2 1 2 . . . . . Tool/Special . | . . . . . . . . . . . Unused Backups 14 | . . 2 2 6 3 1 . . . . Power 2 | . . . . 1 1 . . . . . Propulsion 7 | . . 2 2 2 1 . . . . . Utility 3 | . . . . 2 . 1 . . . . Weapon 2 | . . . . 1 1 . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 86 | . 92 99 99 98 96 86 66 46 56 76 Engine 12 | . 14 14 22 21 8 5 13 4 . 3 Core 2 | . . . . . 9 6 . . 4 4 Treads 2 | . . . . 3 2 . 2 . 5 2 Leg 13 | . 28 28 22 18 23 7 . . . . Wheel 1 | . . . . . . 1 4 7 4 4 Hover 3 | . . . . . . 12 10 . . 8 Device 5 | . . . . . 7 13 9 8 9 10 Storage 6 | . 14 14 11 11 9 2 . . . . Processor 6 | . 4 14 11 11 6 . 1 6 11 7 Hackware 2 | . . . . . . 4 7 7 6 5 Energy Gun 8 | . 14 4 10 13 9 5 7 1 . 4 Energy Cannon 3 | . . . . . 10 13 . . . 2 Ballistic Gun 8 | . 14 14 10 18 7 4 . . . 2 Launcher 2 | . . 2 10 . . 4 3 . . 3 Special Weapon 1 | . . 5 . . . 1 . 5 6 4 Peak Build Rating 85 | 6 8 9 20 27 33 50 50 34 47 85 Average Rating 28 | 4 6 8 15 24 29 37 32 26 37 64 On Entrance 21 | . 6 8 9 20 23 30 50 21 27 47 Naked Turns . | . . . . . . . . . . . Heaviest Build 45 | 12 13 14 23 32 37 45 38 16 13 45 Greatest Support 48 | 20 20 20 24 40 40 36 44 28 48 42 Greatest Overweight (x) 11 | 3 . . 6 2 1 11 3 5 . 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 25 8 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 6 5 5 5 5 Most Carried 8 | 4 7 8 8 8 8 8 5 5 5 5 Average Carried 5 | 2 6 7 6 6 6 3 3 4 4 2 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 4 7 8 8 6 8 5 4 5 3 1 Class Distribution -------------------- 27% | Skirmisher 17% | Hacker-Mutant 14% | Mutant 14% | Scavenger-Gunner 9% | Hacker-Gunner 5% | Hacker-Tank 4% | Scavenger-Skirmisher 3% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Hacker-Tank | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Matter Collected 2893 | 258 33 53 255 539 755 316 322 75 . 287 Remotely . | . . . . . . . . . . . Salvage Created 4128 | . 66 91 483 948 1083 454 485 106 . 412 Parts 211 | . 10 3 25 65 50 25 11 5 . 17 Haulers Intercepted 2 | . . . 1 . 1 . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 3 3 . . Prevented 3 | . . . . . . . 3 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 99 | . 3 4 12 23 21 11 13 1 . 11 Melee 3 | . . . . . . . . 1 . 2 Guns 61 | . 3 2 7 23 16 1 3 . . 6 Cannons 15 | . . 1 . . 4 9 . . . 1 AOE 18 | . . 1 5 . . 1 9 . . 2 Classes Destroyed 17 | . 2 3 4 2 1 1 2 1 . 1 Worker 4 | . . . . . 1 1 . . . 2 Builder 3 | . . . 2 . 1 . . . . . Tunneler 1 | . . . 1 . . . . . . . Hauler 2 | . . . 1 . 1 . . . . . Recycler 3 | . . 1 2 . . . . . . . Watcher 3 | . 1 . 1 1 . . . . . . Swarmer 25 | . 3 . 6 4 3 4 . . . 5 Grunt 43 | . . 3 3 11 11 5 6 . . 4 Duelist 1 | . . . . 1 . . . . . . Protector 1 | . . . . 1 . . . . . . Sentry 16 | . . . 3 6 7 . . . . . Hunter 2 | . . . . . . . . . . 2 Programmer 3 | . . . . . . 2 . 1 . . Samaritan 1 | . . . . . . . . 1 . . Assembled 1 | . . 1 . . . . . . . . Thug 1 | . . . . . . . 1 . . . Savage 5 | . . . . . . . 5 . . . Mutant 1 | . . . . . . . 1 . . . Best Kill Streak 9 | . 3 3 9 7 5 8 7 2 . 5 Combat Bots Only 8 | . 3 2 8 7 4 8 7 1 . 5 Max Kills in Single Turn 3 | . 1 3 3 1 1 1 2 1 . 3 Gunslinging 2 | . . . . . . . . . . 2 Exploded 1 | . . 1 1 . . 1 1 . . 1 Melee 1 | . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Hostile Shots Fired 699 | . 23 5 61 122 133 83 102 44 . 126 Missed 184 | . 11 2 13 35 38 22 29 12 . 22 Hits 515 | . 12 3 48 87 95 61 73 32 . 104 Melee 7 | . . 3 . 2 . . 2 . . . Projectile 508 | . 12 . 48 85 95 61 71 32 . 104 Critical Strikes 17 | . . . . . 1 1 6 . . 9 Part Disruptions 1 | . . . . . . . . 1 . . Damage Taken 7487 | . 87 71 456 877 1252 949 1138 385 . 2272 Core 2452 | . 47 . 95 191 455 211 302 99 . 1052 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 1956 | . 27 19 131 261 302 235 354 112 . 515 Regen/Repaired (Parts) 277 | . . . 54 . . . . . 223 . Core Remaining (%) 56 | 100 . 81 . 28 17 . . 12 100 . Volleys Fired 232 | . 7 18 36 52 58 21 21 6 . 13 Largest 4 | . 2 2 3 3 3 4 4 1 . 4 Hottest 274 | . 70 120 108 126 195 240 220 50 . 274 Shots Fired 570 | . 14 22 73 139 161 63 54 6 . 38 Gun 421 | . 14 5 58 138 123 16 36 4 . 27 Cannon 86 | . . . . . 38 43 1 . . 4 Launcher 40 | . . 1 12 1 . 4 16 . . 6 Special 23 | . . 16 3 . . . 1 2 . 1 Kinetic 211 | . 7 4 30 86 65 10 . . . 9 Thermal 260 | . 7 17 31 43 96 43 1 . . 22 Explosive 40 | . . 1 12 1 . 4 16 . . 6 Electromagnetic 55 | . . . . 9 . 6 36 4 . . Robot Hit Streak 22 | . 2 5 15 22 18 19 20 2 . 12 Robot Miss Streak 6 | . 4 1 6 2 4 2 2 4 . 1 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 16 | . 2 . . 7 4 . . . . 3 Max Gunslinging Chain 2 | . 1 . . 1 1 . . . . 2 Shots Hit Robots 383 | . 6 4 34 107 105 41 41 4 . 41 Core Hits 187 | . 6 7 25 40 39 20 29 1 . 20 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . . . . Critical Strikes 15 | . . . 1 5 5 . 1 . . 3 Burn 10 | . . . 1 3 5 . . . . 1 Destroy 2 | . . . . 2 . . . . . . Corrupt 1 | . . . . . . . 1 . . . Sever 2 | . . . . . . . . . . 2 Melee Attacks 18 | . . . . . . . . 4 2 12 Impact . | . . . . . . . . . . . Slashing 18 | . . . . . . . . 4 2 12 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11372 | . 79 460 1465 1839 2335 1043 2175 103 . 1873 Guns 5310 | . 67 39 471 1808 1678 239 479 . . 529 Cannons 1386 | . . . . . 622 648 24 . . 92 Explosions 3984 | . . 373 970 18 . 139 1672 . . 812 Melee 526 | . . . . . . . . 103 . 423 Ramming 118 | . 12 . 24 13 35 17 . . . 17 Kinetic 2683 | . 31 39 289 1190 818 137 . . . 179 Thermal 3752 | . 36 348 182 475 1482 648 139 . . 442 Explosive 3569 | . . 73 970 18 . 139 1557 . . 812 Electromagnetic 724 | . . . . 143 . 102 479 . . . Impact . | . . . . . . . . . . . Slashing 526 | . . . . . . . . 103 . 423 Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 . . Average Corruption 1 | . . . . . . . . 1 . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 1 | . . . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 261 | . . 23 114 . . 16 24 59 . 25 Projectiles . | . . . . . . . . . . . Explosions 202 | . . 23 114 . . 16 24 . . 25 Melee 59 | . . . . . . . . 59 . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 335 | . . . 67 . . 65 196 . . 7 Shots 15 | . . . 4 . . 2 9 . . . Rammed 10 | . . . . . . 4 . . . 6 Targets Rammed 26 | . 4 . 5 2 5 4 . . . 6 Kicked 16 | . 4 . 5 2 5 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 897 | . 45 86 507 410 726 736 243 . . 897 Average Temperature 189 | . 18 33 187 112 262 269 88 . . 386 Received Heat Transfer 2370 | . 30 . 102 408 567 180 558 12 . 513 Effects 125 | . . . 8 3 65 25 . . . 24 Shutdowns 33 | . . . 5 1 17 4 . . . 6 Energy Bleed 4 | . . . . . 4 . . . . . Interference 16 | . . . 1 1 4 4 . . . 6 Matter Decay 13 | . . . 1 . 10 2 . . . . Short Circuit 9 | . . . . 1 5 1 . . . 2 Damage (minor) 11 | . . . . . 7 2 . . . 2 Damage (major) 28 | . . . . . 15 11 . . . 2 Damage (core) 11 | . . . 1 . 3 1 . . . 6 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Parts Melted 8 | . . . . . 6 2 . . . . Heat Transferred 7187 | . 111 450 592 1218 2849 999 137 . . 831 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Maximum Alert Level 1 | . . . 1 1 1 . . . . . Low Security (%) 69 | 100 100 100 77 50 42 100 . . 100 100 Level 1 30 | . . . 22 49 57 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 398 | . 85 111 303 398 300 98 . . 35 162 Initial 100 | . . . 23 100 55 48 . . 35 . Average 126 | . 27 21 101 204 195 27 . . 9 41 Influence Increases 3439 | . 92 134 410 1095 689 315 230 109 2 363 Destroy 0b10 Robot/C 2120 | . 60 60 240 700 420 220 120 80 . 220 Destroy 0b10 Robot/NC 90 | . 5 5 35 10 15 5 . 5 . 10 Destroy Leader 470 | . 12 10 54 172 112 40 20 20 . 30 Allied During Kill 69 | . . . . 65 . . . 4 . . Successful Hack 44 | . . . . 26 . 16 . . 2 . Disable Machine 108 | . . 36 18 9 27 9 . . . 9 Destroy Structure 193 | . . 23 63 8 10 25 . . . 64 Lose Combat Pursuer 345 | . 15 . . 105 105 . 90 . . 30 Influence Decreases 3297 | . 90 65 201 1220 720 439 230 45 66 221 Entered New Map 435 | . . 2 48 180 100 76 . . 29 . Time Decay 2227 | . 90 63 153 720 580 248 175 40 37 121 Lost Part 395 | . . . . 80 40 115 55 5 . 100 Lost Ally 240 | . . . . 240 . . . . . . Squads Dispatched 18 | . 1 . . 8 6 3 . . . . Investigation 9 | . 1 . . 5 1 2 . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 6 | . . . . 1 5 . . . . . Assault 2 | . . . . 2 . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Distress Signals 6 | . . . 3 . 2 . . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 185 | . 9 4 19 51 41 13 22 4 2 20 Peak Tracking Total 7 | . 4 2 7 6 7 6 6 3 1 7 Tactical Retreats 16 | . 1 . . 7 4 . 2 . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Traps Triggered 3 | . 1 . . 1 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Machines Disabled 12 | . . 4 2 1 3 1 . . . 1 Max in Single Turn 4 | . . 4 1 1 1 1 . . . 1 Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Machines Accessed 29 | . 2 . 2 11 3 5 1 2 2 1 Terminals 16 | . 2 . . 9 2 . 1 1 . 1 Fabricators 2 | . . . . . . 2 . . . . Repair Stations 2 | . . . 1 . . . . . 1 . Recycling Units 3 | . . . . 1 . 1 . . 1 . Scanalyzers 3 | . . . 1 . . 2 . . . . Garrison Access 2 | . . . . 1 1 . . . . . Total Hacks 72 | . 5 . 5 30 11 12 1 4 3 1 Successful 47 | . 4 . 4 16 6 8 1 4 3 1 Failed 25 | . 1 . 1 14 5 4 . . . . Catastrophic 5 | . . . . 5 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 4 | . . . 1 3 . . . . . . Terminals 44 | . 5 . . 24 10 . 1 3 . 1 Fabricators 4 | . . . . . . 4 . . . . Repair Stations 5 | . . . 3 . . . . . 2 . Recycling Units 8 | . . . . 4 . 3 . . 1 . Scanalyzers 7 | . . . 2 . . 5 . . . . Garrison Access 3 | . . . . 2 1 . . . . . Terminal Hacks 28 | . 4 . . 13 5 . 1 4 . 1 Record 9 | . 1 . . 3 1 . 1 3 . . Robot Schematic 1 | . . . . 1 . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . Open Door 3 | . . . . 2 . . . 1 . . Open DSF 1 | . . . . . . . . . . 1 Emergency Access Points 1 | . . . . . 1 . . . . . Alert Level 3 | . 1 . . 1 1 . . . . . Maintenance Status 1 | . 1 . . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . Zone Layout 3 | . . . . 2 1 . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 4 | . . . 2 . . . . . 2 . Scan Component 2 | . . . 1 . . . . . 1 . Repair 2 | . . . 1 . . . . . 1 . Recycling Unit Hacks 7 | . . . . 3 . 3 . . 1 . Recycle Component 1 | . . . . 1 . . . . . . Process 2 | . . . . 1 . 1 . . . . Report Inventory 3 | . . . . 1 . 1 . . 1 . Retrieve Matter 1 | . . . . . . 1 . . . . Scanalyzer 5 | . . . 2 . . 3 . . . . Insert Component 3 | . . . 1 . . 2 . . . . Analyze 2 | . . . 1 . . 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 23 | . 1 . 2 10 2 4 1 1 1 1 Full Trace Events 8 | . . . 1 4 1 2 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . 1 . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time 36 | . . . . . . 36 . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . . 1 . Time 70 | . . . 26 . . . . . 44 . Parts Recycled 1 | . . . . 1 . . . . . . Recycled Matter 49 | . . . . 11 . 38 . . . . Retrieved Matter 38 | . . . . . . 38 . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . 1 . . . . Part Schematics Acquired 2 | . . . 1 . . 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . 1 . 1 Non-combat . | . . . . . . . . . . . Combat 2 | . . . . . . . . 1 . 1 Robot Hacks Applied 2 | . . . . . . . . 1 . 1 parse_system 2 | . . . . . . . . 1 . 1 Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Total Allies 13 | . . . . 12 . . . 1 . . Largest Group 11 | . . . . 11 . . . 1 . . Highest-Rated Group 146 | . . . . 142 . . . 146 . . Highest-Rated Ally 146 | . . . . 31 . . . 146 . . Total Orders . | . . . . . . . . . . . Ally Attacks 138 | . . . . 134 . . . 4 . . Total Damage 1727 | . . . . 1476 . . . 251 . . Kills 16 | . . . . 13 . . . 3 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Active Infowar (turns) 2761 | . 100 301 331 1440 387 . . . 99 103 Optics 2559 | . 100 301 331 1440 387 . . . . . IFF 202 | . . . . . . . . . 99 103 Robot Analysis Total 1 | . . . . 1 . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Turns Passed 6058 | 68 297 301 380 1440 1163 625 959 267 172 386 Spaces Moved 3829 | 43 211 183 198 718 658 448 745 225 123 277 Core 21 | 15 . . 1 . . 2 . 3 . . Treads 170 | . . . . 118 32 . . 5 15 . Legs 1899 | 28 211 183 197 600 626 54 . . . . Wheels 916 | . . . . . . 89 360 217 108 142 Hover 823 | . . . . . . 303 385 . . 135 Flight . | . . . . . . . . . . . Fastest Speed 45 | 50 120 120 90 90 90 45 100 100 100 84 Average Speed 125 | 128 120 120 110 167 134 104 118 104 107 98 Slowest Speed 600 | 200 120 120 350 270 240 600 250 300 160 230 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 6 | . . . 6 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 34 | 5 34 45 22 79 58 12 81 33 3 12 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched 5 | . . . . . . . 3 2 . . Spaces Dug 12 | . . . 11 . 1 . . . . . Terrain Destroyed 313 | . . 25 91 4 10 23 123 . . 37 Melee . | . . . . . . . . . . . Projectile 15 | . . 3 . . 10 . . . . 2 AOE 298 | . . 22 91 4 . 23 123 . . 35 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Total 4576 | 53 239 213 300 856 825 557 782 248 159 344 Wait 199 | . 13 2 31 48 39 31 . 3 27 5 Move 3819 | 42 210 182 197 717 657 447 744 224 122 277 Hop . | . . . . . . . . . . . Pick Up 52 | 5 2 3 7 12 10 9 . . 1 3 Fast Attach 66 | 5 2 . 5 2 11 13 6 5 4 13 Attach 47 | 1 . 3 5 7 8 9 4 2 2 6 Detach 36 | . 1 3 5 1 13 4 5 3 . 1 Swap 26 | . . . . 5 11 7 . . . 3 Drop 53 | . . 2 9 10 13 12 . 1 1 5 Fire 232 | . 7 18 36 52 58 21 21 6 . 13 Melee 18 | . . . . . . . . 4 2 12 Ram 10 | . . . . . . 4 . . . 6 Kick 16 | . 4 . 5 2 5 . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . . . . 2 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Storage (discovered 2 exits: *Mat / [Rec]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 16) 366 | -10/Materials | Entered Mines 396 | -10/Mines | Learned location of Mines (-8) 426 | -10/Mines | Excavation squad dispatched 426 | -10/Mines | A large section of the Mines collapsed 568 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 628 | -10/Mines | Discovered new exit (range 4) 667 | -10/Mines | Entered Materials 667 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 752 | -9/Materials | Repaired Assault Rifle 829 | -9/Materials | Discovered new exit (range 7) 930 | -9/Materials | Destroyed 8 combat bots 1046 | -9/Materials | Build established: Skirmisher 1047 | -9/Materials | Entered Storage 1133 | -9/Storage | Destroyed 7 combat bots 1139 | -9/Storage | Lost 4 parts (2p2w) 1176 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1267 | -9/Storage | Met a pair of Derelict thieves 1389 | -9/Storage | Discovered new exit (range 17) 1410 | -9/Storage | Lost 10 allies 2191 | -9/Storage | Core integrity fell below 50% 2415 | -9/Storage | Discovered new exit (range 17) 2487 | -9/Storage | Entered Materials 2487 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2797 | -8/Materials | Core integrity fell below 50% 3294 | -8/Materials | Core integrity fell below 20% 3647 | -8/Materials | Discovered new exit (range 3) 3650 | -8/Materials | Entered Factory 3650 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3762 | -7/Factory | Destroyed 8 combat bots 3766 | -7/Factory | Lost 11 parts (2p5n1u3w) 3989 | -7/Factory | Lost 3 parts (2p1u) 4268 | -7/Factory | Discovered new exit (range 8) 4275 | -7/Factory | Entered Lower Caves 4343 | -7/Lower Caves | Build established: Scavenger-Gunner 4392 | -7/Lower Caves | Lost 4 parts (1n1u2w) 4580 | -7/Lower Caves | Learned location of 1 exit from Factory 4628 | -7/Lower Caves | Attacked by a faux Warlord 4669 | -7/Lower Caves | Destroyed 7 combat bots 4676 | -7/Lower Caves | Lost 3 parts (1n2w) 4720 | -7/Lower Caves | Encountered a Warlord checkpoint 4947 | -7/Lower Caves | Build established: Hacker-Mutant 4965 | -7/Lower Caves | Core integrity fell below 50% 5192 | -7/Lower Caves | Discovered new exit (range 12) 5234 | -7/Lower Caves | Entered another Lower Caves area 5246 | -7/Lower Caves | Entered a destroyed Warlord outpost 5424 | -7/Lower Caves | P-60 Hacker assimilated allied XA-THS(S) 5481 | -7/Lower Caves | Core integrity fell below 20% 5492 | -7/Lower Caves | NK-0LA showed up to help 5494 | -7/Lower Caves | NK-0LA revealed a hidden path 5501 | -7/Lower Caves | Entered Factory 5501 | -6/Factory | Evolved 2 slots: Utility x2 5502 | -6/Factory | Identified exit to Factory 5550 | -6/Factory | Discovered exit to Factory (range 6) 5660 | -6/Factory | Repaired Arm. Huge Wheel 5673 | -6/Factory | Entered another Factory area 5673 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5847 | -5/Factory | Lost 7 parts (2p2n2u1w) 6043 | -5/Factory | Core integrity fell below 50% 6058 | -5/Factory | Core integrity fell below 20% 6060 | -5/Factory | Core destroyed Last Messages --------------- Cmb. Gravmag System broken. Overheating: Short circuit. Overheating: Wave Gun damaged (-34). Slammed into G-50 Soldier. U-05 Engineer builds a Wall. Overheating: Phase Cannon damaged (-53). Overheating: Cmb. Gravmag System damaged (-58). Slammed into G-50 Soldier. Arm. Huge Wheel destroyed. Overheating: Hacking Suite damaged (-6). Slammed into G-50 Soldier. Power failure, Angular Momentum Engine shutdown. Power failure, Lgt. Nuclear Core shutdown. Overheating: Core damaged (-140). U-05 Engineer builds a Door. G-50 Soldier Carbon-fiber Leg severed. Overheating: Core damaged (-190). Gyrokinetic Inverter broken. Overheating: Short circuit. Overheating: Core damaged (-160). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????#!! | | ???????????????????????????????????????????????#!! | | ???????????????????????????????????????????????# | | ???????????????????????????####??###?????####### | | ??????????????????????????? ?? ????? | | ???????????????????????????# ? ??? | | ???????????????????????????# """ """ """ """ # | | ???????????????????????????# """ """ """ """ # | | ???????????????????????????# """ """ """ """ # | | ???????????????????????????# # | | ???????????????????????????#" """ """ """ """ / | | ???????????????????????????#T """ """ """ """ # | | ???????????????????????????#" """ """ """ """ # | | ???????????????????????????# # | | ???????????????????????????# [ # | | ???????????????????????????# ##+#####* = % # | | ???????????????????????????# # + = | | ???????????????????????????# # #= | | ???????????????????????????# # # | | ???????????????????????????# # + | | ???????????????????????????# # ##### | | ???????????????????#???????# # #???##+### | | ???????????#####/;## ####### # #???? ? | | ?????????? u !g= # #???? | | ?????????? !%= ^ g # #???? | | ?????????? % g@ # #???? | | ????????????##"################### #???? | | ?????????????????????????????????# !#???? | | ?????????????????????????????????# #????? | | ?????????????????????????????????########????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 27 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 40 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 57 Core Analysis 6 Recoil Reduction 4 Salvage Targeting 4 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Missile Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ A-02 Transporter | -9/Storage | Hacked Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 46% | -9/Materials Arm. Huge Wheel | 10% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Gunslinger The More The Merrier Challenges ------------ None Game ------ Seed PlatingActiveLaser Manual? 0 Play Time 01:13:33 Cumulative 7.5 hours Start 2025.10.12 @ 23:56:22 End 2025.10.13 @ 06:17:46 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 8 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 20 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e393dd08-d157-4e26-a951-122461dfc2d2