Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.03 @ 21:45:22 // Winter2022/Polymind

Player: JackZewap

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (1)       5
Value Destroyed (1)        1
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (1905)               1905
              TOTAL SCORE: 3321

 Bonus
-------
Polymind Skill             1705
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     0/0
Energy                     100/100
System Corruption          0%
Temperature                Cool (8)
Movement                   Core (50)
Location                   -8/Garrison

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (0) ------
        (None)
>   --- WEAPON (1) -------
        (None)
>   --- INVENTORY (0) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
>          --- WEAPON -----------
           Beamcaster
>          --- INVENTORY --------
               (None)
[Rating: 22]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Medium Matter Pod
  Device                   Improved Heat Sink
  Storage                  Medium Matter Pod
  Processor                Visual Processing Unit
Weapon                     Beamcaster
  Energy Gun               Beamcaster
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Slots Evolved              .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 1    | .   .   .   .   .   1   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     70   | .   72  63  70  80  71  
  Engine                   16   | .   18  11  13  20  17  
  Leg                      1    | .   .   16  .   .   .   
  Wheel                    26   | .   36  6   10  40  31  
  Hover                    3    | .   .   .   16  .   .   
  Flight                   2    | .   .   .   .   .   4   
  Device                   3    | .   .   16  8   .   .   
  Storage                  13   | .   18  3   5   20  15  
  Processor                3    | .   .   .   16  .   .   
  Ballistic Gun            1    | .   .   .   .   .   2   
Naked Turns                98   | .   15  4   37  .   42  
Heaviest Build             16   | .   5   16  5   5   5   
  Greatest Support         30   | 3   20  30  20  20  20  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 1    | .   1   1   1   1   1   
  Average Capacity         .    | .   .   .   .   1   .   
  Most Carried             .    | .   .   .   .   .   .   
  Average Carried          .    | .   .   .   .   .   .   
  Final Capacity           1    | .   1   .   1   1   .   
  Final Carried            .    | .   .   .   .   .   .   

 Class Distribution 
--------------------
 64% | Worker
 15% | Cogmind
  9% | Watcher
  5% | Grunt
  4% | Swarmer

 Dominant Class 
----------------
  Worker | -10/Materials
   Grunt | -10/Mines
 Watcher | -9/Materials
  Worker | -8/Materials
  Worker | -8/Garrison

 Resources                      | -11 -10 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Mat Gar 
Matter Collected           .    | .   .   .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            25   | .   .   25  .   .   .   
  Parts                    2    | .   .   2   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   
Classes Destroyed          1    | .   .   1   .   .   .   
  Worker                   1    | .   .   1   .   .   .   
Best Kill Streak           1    | .   .   1   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Mat Gar 
Hostile Shots Fired        103  | .   .   .   9   .   94  
  Missed                   34   | .   .   .   3   .   31  
Damage Taken               746  | .   .   .   94  .   652 
  Core                     622  | .   .   .   62  .   560 
  Absorbed by Shields      136  | .   .   .   .   .   136 
Core Remaining (%)         94   | 100 .   100 84  .   .   
Volleys Fired              2    | .   .   2   .   .   .   
  Largest                  1    | .   .   1   .   .   .   
  Hottest                  75   | .   .   75  .   .   .   
Shots Fired                2    | .   .   2   .   .   .   
  Gun                      2    | .   .   2   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  2    | .   .   2   .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         1    | .   .   1   .   .   .   
  Robot Miss Streak        1    | .   .   1   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           1    | .   .   1   .   .   .   
  Core Hits                1    | .   .   1   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           47   | .   .   24  .   .   23  
  Guns                     24   | .   .   24  .   .   .   
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  23   | .   .   .   .   .   23  
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  24   | .   .   24  .   .   .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      9    | .   .   .   .   .   9   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   9    | .   .   .   .   .   9   
Targets Rammed             9    | .   .   .   .   .   9   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        22   | .   .   .   22  .   11  
  Average Temperature      8    | .   .   .   12  .   4   
  Received Heat Transfer   339  | .   .   .   36  .   303 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         37   | .   .   37  .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Peak Influence             159  | .   .   5   73  30  159 
  Initial                  30   | .   .   .   1   30  19  
  Average                  27   | .   .   2   24  30  44  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Gar 
Distress Signals           1    | .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              20   | .   .   .   6   .   14  
  Peak Tracking Total      6    | .   .   .   3   .   6   
  Tactical Retreats        2    | .   .   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Traps Triggered            4    | .   .   .   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Mat Gar 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Gar 
Machines Accessed          4    | .   1   1   .   1   1   
  Terminals                2    | .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                7    | .   2   1   .   2   2   
  Successful               2    | .   .   1   .   1   .   
  Failed                   5    | .   2   .   .   1   2   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                4    | .   2   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   
Terminal Hacks             1    | .   .   1   .   .   .   
  Open Door                1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   .   1   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   1   .   1   
  Non-combat               1    | .   .   .   1   .   .   
  Combat                   1    | .   .   .   .   .   1   
Robot Hacks Applied        3    | .   .   .   2   .   1   
  map_route                1    | .   .   .   1   .   .   
  mark_security            1    | .   .   .   1   .   .   
  find_shortcuts           1    | .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Mat Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Robot Analysis Total       4    | .   1   1   1   .   1   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Min Mat Mat Gar 
Turns Passed               646  | 9   112 58  128 10  329 
Spaces Moved               853  | 19  151 56  204 13  410 
  Core                     143  | 19  28  7   73  .   16  
  Treads                   .    | .   .   .   .   .   .   
  Legs                     28   | .   .   28  .   .   .   
  Wheels                   507  | .   123 21  28  13  322 
  Hover                    103  | .   .   .   103 .   .   
  Flight                   72   | .   .   .   .   .   72  
  Fastest Speed            37   | 50  50  50  50  80  37  
  Average Speed            69   | 50  74  96  57  80  71  
  Slowest Speed            120  | 50  80  120 80  80  80  
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       21   | 2   27  13  24  3   59  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Gar 
Total                      897  | 18  150 57  215 12  445 
  Wait                     13   | .   .   .   12  .   1   
  Move                     845  | 18  150 55  203 12  407 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  .    | .   .   .   .   .   .   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   .    | .   .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   
  Drop                     .    | .   .   .   .   .   .   
  Fire                     2    | .   .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      9    | .   .   .   .   .   9   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            28   | .   .   .   .   .   28  
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials
-8/Materials
-8/Garrison (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
   10 | -11/Scrapyard | Entered Materials
   89 | -10/Materials | Discovered new exit (range 5)
  117 | -10/Materials | Discovered new exit (range 7)
  122 | -10/Materials | Entered Mines
  125 | -10/Mines     | Found the Drone Emporium
  171 | -10/Mines     | Discovered new exit (range 6)
  180 | -10/Mines     | Entered Materials
  274 | -9/Materials  | Discovered new exit (range 12)
  308 | -9/Materials  | Entered another Materials area
  317 | -8/Materials  | Identified exit to Garrison
  318 | -8/Materials  | Entered Garrison
  344 | -8/Garrison   | Triggered checkpoint
  362 | -8/Garrison   | Triggered checkpoint
  470 | -8/Garrison   | Triggered checkpoint
  472 | -8/Garrison   | Triggered checkpoint
  488 | -8/Garrison   | Triggered checkpoint
  500 | -8/Garrison   | Triggered checkpoint
  535 | -8/Garrison   | Discovered new exit (range 9)
  551 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
  595 | -8/Garrison   | Discovered new exit (range 10)
  598 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
  602 | -8/Garrison   | Triggered checkpoint
  625 | -8/Garrison   | Core integrity fell below 50%
  638 | -8/Garrison   | Core integrity fell below 20%
  647 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
00629_ Slammed into Y-45 Defender.
00629_ Triggered Stasis Trap.
00629_ A bubble of rippling energy engulfs the area.
00629_ Field strength at 94.
00630_ Field strength at 88.
00631_ Field strength at 78.
00632_ Field strength at 59.
00633_ Field strength at 49.
00634_ Field strength at 43.
00635_ Field strength at 30.
00636_ Field strength at 24.
00637_ Field strength at 14.
00638_ Stasis field depleted.
00638_ Slammed into Y-45 Defender.
00639_ Acquired 5 Protomatter.
00640_ Slammed into Y-45 Defender.
00641_ Critical hit (Burn: +37).
00642_ Slammed into Y-45 Defender. <x4>
00646_ Critical hit (Burn: +37).
00646_ Slammed into Y-45 Defender.

 Map 
-----
+----------------------------------------------------+
|     ???????????????????????????????????????????#   |
|     ??????????????????????######################   |
|     ??????????????????????#                        |
|     ??????????????????????#                        |
|     ??????????????????????#  ##################### |
|     ??????????????????????#  #???????????????????? |
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|     ??????????????????????#  #???????????????????? |
|     ??????????????????????#  #???????????????????? |
|     ??????????????????????#  #???????????????????? |
|     ??????????????????????#  #???????????????????? |
|     ??????????????????????#  ###?????????????????? |
|     ??????????????????????#    #?????????????????? |
|     ??????????????????????#  < #?????????????????? |
|     ??????????????????????#    #?????????????????? |
|     ??????????????????????#  ###?????????????????? |
|     ??????????????????????#  #???????????????????? |
|     ??????????????????????#  #???????????????????? |
|     ??????????????????????#  #???????????????????? |
|     ??????????????????????#  #???????????????????? |
|     ????????????????#####?#  #???????????????????? |
|     ????????????????#   #?#  #???????????????????? |
|     ??????????#######   ###  #######?????????????? |
|     ??????????#       %gg%%% +          ?????????? |
|     ??????????#         Y@%  +          ?????????? |
|     ??????????##   ##################????????????? |
|     ??????????#""""??????????????????????????????? |
|     ??????????####???????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          23
Energy Capacity            100
Matter Stores              100
Matter Capacity            125
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Polymind                       | -11 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Mat Gar 
Hosts                      5    | .   1   1   2   .   1   
  Combat Hostiles          1    | .   .   .   .   .   1   
  Allies                   1    | .   .   1   .   .   .   
Unique Host Classes        4    | .   1   1   1   .   1   
Average Host Suspicion     36   | .   9   46  47  .   40  
  Unsuspicious Activity    240  | .   71  16  24  15  114 
  Returns to Shadow        .    | .   .   .   .   .   .   
  Fuzzy Dispatches         .    | .   .   .   .   .   .   
Protomatter Created        10   | .   .   .   .   .   10  
  Used                     42   | .   5   14  17  .   6   
  Decayed                  .    | .   .   .   .   .   .   
  Highest Spend            14   | .   5   14  12  .   6   

 Game 
------
Seed              HackingHeavyMatrix
  Manual?         0
Play Time         00:09:00
  Cumulative      114.4 hours
  Start           2024.07.03 @ 21:39:10
  End             2024.07.03 @ 21:45:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2022/Polymind
Game No.          137
  Rogue           131
  Adventurer      6
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          61
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b51daa75-0e48-404c-a6a7-0cde41196719