Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.29 @ 08:36:08 Player: UnifiBg Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (121) 605 Value Destroyed (3190) 3190 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6335 Bonus ------- High Alert Combat Kills 200 Cogmind --------- Core Integrity 546/700 Matter 202/500 Energy 17/100 System Corruption 3% Temperature Cool (0) Movement Treading (152) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Advanced Treads > --- UTILITY (5) ------ Large Storage Unit High-capacity Matter Pod Terrain Scan Processor Core Shielding Improved Light Armor Plating > --- WEAPON (4) ------- Gauss Rifle > --- INVENTORY (15) --- Light Nuclear Core Large Storage Unit High-capacity Battery (250) Structural Scanner Hardened Medium Armor Plating High-powered Tractor Beam Heavy Assault Rifle Shotgun Flak Gun Powered Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Terrain Scan Processor Kinecellerator Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Autogun Autogun Gauss Rifle Flak Gun > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Large Storage Unit High-capacity Battery High-capacity Matter Pod Structural Scanner Core Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating High-powered Tractor Beam Heavy Assault Rifle Shotgun Rocket Launcher Heavy Flail [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . . 1 2 Weapon 2 | . . 2 . . Parts Attached 113 | 7 25 29 30 22 Power 14 | 1 5 2 4 2 Engine 14 | 1 5 2 4 2 Core . | . . . . . Reactor . | . . . . . Propulsion 33 | 2 8 10 9 4 Treads 24 | . 2 10 9 3 Leg . | . . . . . Wheel 9 | 2 6 . . 1 Hover . | . . . . . Flight . | . . . . . Utility 27 | 2 6 6 5 8 Device 9 | 1 3 2 1 2 Storage 4 | 1 1 1 . 1 Processor 3 | . 1 1 . 1 Hackware . | . . . . . Protection 11 | . 1 2 4 4 Artifact . | . . . . . Weapon 39 | 2 6 11 12 8 Energy Gun 2 | 1 . . 1 . Energy Cannon . | . . . . . Ballistic Gun 27 | 1 6 9 7 4 Ballistic Cannon 1 | . . . . 1 Launcher 3 | . . 1 1 1 Special Weapon 1 | . . 1 . . Impact Weapon 5 | . . . 3 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 17 | . 2 . 3 12 Power 4 | . 1 . 1 2 Propulsion 5 | . 1 . 1 3 Utility 4 | . . . 1 3 Weapon 4 | . . . . 4 Highest Loss Streak 10 | . 1 . 1 10 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 98 | . 98 100 99 92 Engine 10 | . 13 11 9 6 Treads 18 | . 3 22 26 10 Wheel 4 | . 23 . . 5 Device 3 | . 6 2 1 8 Storage 10 | . 14 11 9 7 Processor 4 | . 2 . 9 10 Protection 7 | . 4 7 7 9 Ballistic Gun 36 | . 27 43 34 25 Peak Build Rating 43 | 7 11 18 24 43 Average Rating 18 | 4 9 16 21 36 On Entrance 11 | . 7 11 17 23 Naked Turns . | . . . . . Heaviest Build 63 | 15 31 46 48 63 Greatest Support 63 | 20 40 43 63 60 Greatest Overweight (x) 20 | 1 2 1 1 20 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 Most Carried 15 | 4 15 15 15 15 Average Carried 14 | 2 12 14 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 4 13 15 15 10 Class Distribution -------------------- 52% | Scavenger-Tank 18% | Mutant 15% | Gunner 10% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 4064 | 281 633 1221 1453 476 Remotely . | . . . . . Salvage Created 4500 | 99 548 1405 1719 729 Parts 256 | 3 38 91 91 33 Haulers Intercepted 2 | . . 1 1 . Recyclers Shooed 4 | . . 1 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 80 | . 13 18 34 15 Guns 74 | . 13 18 33 10 AOE 6 | . . . 1 5 Classes Destroyed 13 | 2 6 4 1 . Worker 5 | . 1 2 1 1 Builder 10 | . 1 3 5 1 Tunneler 1 | 1 . . . . Hauler 2 | . . 1 1 . Recycler 13 | 1 1 6 2 3 Operator 3 | . 2 . 1 . Watcher 7 | . 2 2 3 . Swarmer 25 | . 6 3 8 8 Grunt 32 | . 7 4 18 3 Brawler 2 | . . 1 1 . Duelist 1 | . . 1 . . Sentry 18 | . . 9 6 3 Hunter 2 | . . . 1 1 Best Kill Streak 13 | 1 6 5 13 7 Combat Bots Only 7 | . 5 4 7 7 Max Kills in Single Turn 3 | 1 2 2 2 3 Gunslinging 1 | . 1 1 1 . Exploded 3 | . . . 1 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 460 | . 57 71 134 198 Missed 118 | . 12 14 34 58 Damage Taken 4476 | . 478 793 1471 1734 Core 701 | . 141 201 205 154 Absorbed by Shields 12 | . 12 . . . Redirected to Shielding 36 | . 36 . . . Core Remaining (%) 63 | 100 43 49 62 . Volleys Fired 237 | 7 55 60 81 34 Largest 4 | 2 2 4 4 4 Hottest 107 | 60 46 100 102 107 Shots Fired 791 | 13 110 236 315 117 Gun 763 | 13 110 232 306 102 Cannon . | . . . . . Launcher 27 | . . 3 9 15 Special 1 | . . 1 . . Kinetic 757 | 7 110 232 306 102 Thermal 1 | . . 1 . . Explosive 27 | . . 3 9 15 Electromagnetic 6 | 6 . . . . Robot Hit Streak 19 | 7 9 15 19 8 Robot Miss Streak 5 | 1 3 4 5 4 Penetration Max 1 | . . . . 1 Secondary Targets 11 | . 1 1 8 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 454 | 10 69 134 194 47 Core Hits 208 | 3 28 49 90 38 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . . 1 . 2 Critical Strikes 3 | . . 1 . 2 Destroy 1 | . . 1 . . Smash 2 | . . . . 2 Melee Attacks 14 | . . . 7 7 Impact 14 | . . . 7 7 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . . . 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8737 | 123 950 2203 3570 1891 Guns 6938 | 123 950 2064 3028 773 Cannons . | . . . . . Explosions 1467 | . . 133 542 792 Melee 326 | . . . . 326 Ramming 6 | . . 6 . . Kinetic 6875 | 60 950 2064 3028 773 Thermal . | . . . . . Explosive 1467 | . . 133 542 792 Electromagnetic 63 | 63 . . . . Impact 326 | . . . . 326 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 1 . 1 3 Average Corruption 1 | . 1 . 1 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 15 | . 8 . 4 3 Message Errors 6 | . 3 . 2 1 Matter Fused 2 | . 1 . 1 . Heat Flow Errors 2 | . 1 . . 1 Energy Discharges 2 | . 2 . . . Data Loss (minor) 1 | . . . . 1 Misfires 1 | . . . 1 . Alerts 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 298 | . . . 20 278 Projectiles . | . . . . . Explosions 27 | . . . 20 7 Melee 271 | . . . . 271 Knockbacks 2 | . . . . 2 Impact 2 | . . . . 2 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 215 | . . . 36 179 Shots 8 | . . . 1 7 Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 467 | . 118 125 436 467 Average Temperature 85 | . 33 36 106 125 Received Heat Transfer 1330 | . 172 300 630 228 Effects 10 | . . . 5 5 Shutdowns 3 | . . . 2 1 Energy Bleed 1 | . . . 1 . Interference 3 | . . . 1 2 Matter Decay 2 | . . . 1 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 3 | . . . . 3 Combat Hostiles . | . . . . . Parts Fried 4 | . . . . 4 Impact Corruptions 5 | . . . . 5 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 539 | 10 337 373 539 377 Initial 203 | . 6 20 149 203 Average 165 | 4 119 85 368 195 Maximum Alert Level 2 | . 1 1 2 1 Low Security (%) 67 | 100 85 91 16 32 Level 1 22 | . 14 8 36 67 Level 2 10 | . . . 46 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 18 | . 3 1 8 6 Investigation 7 | . 2 1 3 1 Extermination 1 | . . . . 1 Reinforcement 5 | . 1 . 2 2 Assault . | . . . . . Garrison 5 | . . . 3 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . 1 1 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 135 | . 27 40 47 21 Peak Tracking Total 6 | . 5 3 6 4 Tactical Retreats 5 | . 2 1 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 13 | . 7 . 3 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . . 6 . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 3 | . . 1 . 2 Max in Single Turn 2 | . . 1 . 2 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 31 | . 7 13 7 4 Terminals 25 | . 5 11 6 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 2 2 . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 1 1 Total Hacks 96 | . 21 38 29 8 Successful 44 | . 17 18 7 2 Failed 52 | . 4 20 22 6 Catastrophic 11 | . . 6 4 1 Database Lockouts . | . . . . . Manual 72 | . 19 34 13 6 Terminals 86 | . 18 36 26 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 3 2 . . Scanalyzers . | . . . . . Garrison Access 5 | . . . 3 2 Terminal Hacks 13 | . 1 8 4 . Robot Analysis 1 | . . . 1 . Alert Level 1 | . . . 1 . Unreport Threat 6 | . 1 3 2 . Locate Traps 1 | . . 1 . . Reprogram Traps 1 | . . 1 . . Zone Layout 3 | . . 3 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 2 1 . . Retrieve Components 3 | . 2 1 . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 27 | . 14 9 2 2 Terminals 25 | . 13 8 2 2 Track 6 | . 2 4 . . Botnet 6 | . 2 2 2 . Operators 6 | . 4 2 . . Skim 7 | . 5 . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 1 . . Tunnel 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . 1 . 1 . Used 1 | . 1 . . . Hacking Detections 26 | . 5 10 7 4 Full Trace Events 4 | . . . 3 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 24 | . 14 10 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 7643 | 99 1287 3665 1658 934 Spaces Moved 3889 | 79 938 1540 757 575 Core 4 | 3 . . . 1 Treads 2517 | . 102 1540 757 118 Legs . | . . . . . Wheels 1368 | 76 836 . . 456 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 160 160 115 Average Speed 161 | 80 101 212 162 131 Slowest Speed 1050 | 95 160 240 245 1050 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 54 | 4 97 95 57 19 Regions Visited 4 Branch Regions . Pre-discovered Areas 2 | . 1 1 . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 11 | . . 1 7 3 Terrain Destroyed 140 | . . 25 67 48 Melee 10 | . . . 7 3 Projectile 1 | . . 1 . . AOE 129 | . . 24 60 45 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 4750 | 98 1165 1795 1013 679 Wait 345 | . 110 114 104 17 Move 3885 | 78 937 1539 756 575 Hop . | . . . . . Pick Up 64 | 5 18 19 12 10 Fast Attach 28 | 7 12 . 5 4 Attach 16 | . 1 2 4 9 Detach 3 | . 2 . . 1 Swap 69 | . 12 27 21 9 Drop 88 | 1 18 33 23 13 Fire 237 | 7 55 60 81 34 Melee 14 | . . . 7 7 Ram . | . . . . . Kick . | . . . . . Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 16) 401 | -10/Materials | Discovered new exit (range 13) 747 | -10/Materials | Discovered new exit (range 10) 833 | -10/Materials | Discovered new exit (range 4) 835 | -10/Materials | Identified exit to Materials 837 | -10/Materials | Loaded intel: 2 recycling unit locations 877 | -10/Materials | Identified exit to Subcaves 908 | -10/Materials | Learned 2 Storage zone layouts 929 | -10/Materials | Learned Storage trap positions 942 | -10/Materials | Learned Storage security intel 959 | -10/Materials | Learned Storage garrison access intel 1017 | -10/Materials | Learned 2 Storage zone layouts 1354 | -10/Materials | Core integrity fell below 50% 1387 | -10/Materials | Entered another Materials area 1387 | -9/Materials | Evolved 2 slots: Weapon x2 1698 | -9/Materials | Build established: Gunner 2180 | -9/Materials | Discovered new exit (range 14) 2617 | -9/Materials | Build established: Tank 2939 | -9/Materials | Discovered new exit (range 15) 2965 | -9/Materials | Build established: Scavenger-Tank 4082 | -9/Materials | Discovered new exit (range 13) 4349 | -9/Materials | Discovered new exit (range 16) 4872 | -9/Materials | Core integrity fell below 50% 5044 | -9/Materials | Identified exit to Materials 5052 | -9/Materials | Entered another Materials area 5052 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5364 | -8/Materials | Garrison activated, responded to threat 5439 | -8/Materials | Destroyed 7 combat bots 6693 | -8/Materials | Discovered new exit (range 3) 6695 | -8/Materials | Identified exit to Factory 6710 | -8/Materials | Entered Factory 6710 | -7/Factory | Evolved 2 slots: Utility x2 7572 | -7/Factory | Destroyed 7 combat bots 7644 | -7/Factory | Self-destructed Last Messages --------------- 07611_ H-55 Commando destroyed. 07612_ Power failure, Imp. Deuterium Engine shutdown. 07614_ Overheating: Imp. Deuterium Engine damaged (-8). 07619_ Overheating: Matter decay (-7). 07621_ Y-54 Guardian emerges from the garrison. 07625_ Acquired Lgt. Treads. 07625_ Imp. Medium Armor Plating destroyed. 07629_ Slug penetrates Y-54 Guardian. 07635_ Acquired 8 matter. 07636_ Autogun destroyed. 07637_ Slug penetrates Wall. 07638_ Imp. Deuterium Engine destroyed. 07639_ Rocket Launcher destroyed. 07640_ Slug penetrates Wall. 07640_ Autogun destroyed. 07641_ Kinecellerator destroyed. 07641_ Hrd. Medium Armor Plating destroyed. 07642_ Lgt. Treads destroyed. 07643_ Slug penetrates Wall. 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"""" """" #??????????? | | ????????????????""" # "k """" """" ???????????? | | ????????????????""" ?# """ """?????????????? | | ???????????????? ???# ?????????????? | | ?????????????????????# pk = ??????????????? | | ?????????????????????########/#####??????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? ?????????????????? | | ?????????????????????????????? ????????????????? | | ?????????????????????????????? ???????????????? | | ?????????????????????????????? ??????????????? | | ??????????????????????????????? ?????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 85 Armor Coverage 450 Weapon Shielding 33 Evasion (%) 44 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InertialAnalysisSpear Manual? 0 Play Time 01:05:13 Cumulative 29.4 hours Start 2024.08.29 @ 07:27:36 End 2024.08.29 @ 08:36:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 29 Achievement% 23 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 56x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: bb761050-5119-453d-a4fe-1d381eb19bfa