Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.04 @ 02:41:30

Player: Pupimann

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (72)      360
Value Destroyed (2463)     2463
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (516)                516
              TOTAL SCORE: 4999

 Bonus
-------
High Alert Combat Kills    516

 Cogmind 
---------
Core Integrity             0/550
Matter                     293/300
Energy                     282/290
System Corruption          4%
Temperature                Danger (467)
Movement                   Rolling (105) Ox1
Location                   -8/Materials

 Parts 
-------
>            --- POWER (2) --------
       Light Ion Engine
  Reinforced Ion Engine
>            --- PROPULSION (2) ---
     Armored Wheel
>            --- UTILITY (4) ------
       Small Storage Unit
    Improved Signal Interpreter
    Improved Utility Shielding
>            --- WEAPON (3) -------
             Pulse Rifle
>            --- INVENTORY (8) ----
       Light Nuclear Core
             Aluminum Leg
    Improved Datajack

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
           Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Sensor Array
  Advanced Targeting Computer
           Particle Charger
>          --- WEAPON -----------
           Pulse Rifle
           Pulse Rifle
           Missile Launcher
>          --- INVENTORY --------
     Light Ion Engine
  Hardened Medium Armor Plating
           System Shield
  Improved Datajack
[Rating: 28]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Improved Sensor Array
  Device                   Improved Sensor Array
  Storage                  High-capacity Matter Pod
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Pulse Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   1   1   
  Weapon                   1    | .   .   1   .   
Parts Attached             77   | 7   11  21  38  
  Power                    13   | 2   3   2   6   
    Engine                 13   | 2   3   2   6   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               13   | 2   1   3   7   
    Treads                 2    | .   .   .   2   
    Leg                    5    | 2   1   .   2   
    Wheel                  6    | .   .   3   3   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  23   | 1   5   5   12  
    Device                 9    | 1   2   2   4   
    Storage                5    | .   3   1   1   
    Processor              4    | .   .   1   3   
    Hackware               1    | .   .   .   1   
    Protection             4    | .   .   1   3   
    Artifact               .    | .   .   .   .   
  Weapon                   28   | 2   2   11  13  
    Energy Gun             12   | 1   .   3   8   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          6    | 1   1   3   1   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               5    | .   .   3   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   3    | .   1   1   1   
  Unidentified Prototypes  2    | .   .   1   1   
  Corrupted Parts          1    | .   .   .   1   
    System Corruption      1    | .   .   .   1   
Parts Lost                 18   | .   .   .   18  
  Power                    3    | .   .   .   3   
  Propulsion               3    | .   .   .   3   
  Utility                  5    | .   .   .   5   
  Weapon                   7    | .   .   .   7   
  Highest Loss Streak      10   | .   .   .   10  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     91   | .   97  97  86  
  Engine                   14   | .   14  11  16  
  Treads                   3    | .   .   .   6   
  Leg                      5    | .   28  3   .   
  Wheel                    7    | .   .   18  4   
  Device                   14   | .   14  10  15  
  Storage                  6    | .   11  11  2   
  Processor                7    | .   .   8   8   
  Protection               5    | .   .   3   7   
  Energy Gun               12   | .   14  9   13  
  Energy Cannon            1    | .   .   .   1   
  Ballistic Gun            5    | .   12  6   3   
  Ballistic Cannon         1    | .   .   4   .   
  Launcher                 4    | .   .   10  4   
Naked Turns                .    | .   .   .   .   
Heaviest Build             35   | 8   30  22  35  
  Greatest Support         40   | 20  20  24  40  
  Greatest Overweight (x)  11   | .   1   1   11  
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | 5   15  5   8   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             6    | 4   6   5   5   
  Average Carried          3    | 2   4   4   3   
  Final Capacity           8    | 5   5   5   8   
  Final Carried            4    | 3   4   4   3   

 Class Distribution 
--------------------
 41% | Mutant
 20% | Skirmisher
 16% | Scavenger-Bomber
 10% | Tank
  6% | Scavenger-Mutant

 Dominant Class 
----------------
     Mutant | -10/Materials
 Skirmisher | -9/Materials
     Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1873 | 276  352  578  667  
  Remotely                 .    | .    .    .    .    
Salvage Created            2152 | 41   317  653  1141 
  Parts                    130  | 1    18   51   60   
Haulers Intercepted        2    | .    .    2    .    
Recyclers Shooed           1    | .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  49   | 1   7   12  29  
  Guns                     34   | 1   7   3   23  
  Cannons                  4    | .   .   3   1   
  AOE                      11   | .   .   6   5   
Classes Destroyed          11   | 1   1   6   3   
  Worker                   7    | .   .   5   2   
  Builder                  3    | .   .   1   2   
  Hauler                   2    | .   .   2   .   
  Recycler                 1    | .   .   .   1   
  Operator                 1    | .   .   1   .   
  Watcher                  9    | .   1   5   3   
  Swarmer                  4    | .   .   .   4   
  Grunt                    30   | 1   7   6   16  
  Brawler                  2    | .   .   1   1   
  Sentry                   12   | .   .   5   7   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           11   | 1   2   7   11  
  Combat Bots Only         9    | 1   2   3   9   
Max Kills in Single Turn   4    | 1   1   2   4   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        215  | 2    29   35   149  
  Missed                   63   | .    6    14   43   
Damage Taken               3020 | 22   305  330  2363 
  Core                     738  | .    99   87   552  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  118  | .    .    .    118  
  Regen/Repaired (Parts)   176  | .    .    148  28   
Core Remaining (%)         79   | 100  60   78   .    
Volleys Fired              146  | 2    32   35   77   
  Largest                  3    | 2    2    3    3    
  Hottest                  176  | 70   70   121  176  
Shots Fired                330  | 4    63   82   181  
  Gun                      254  | 4    63   41   146  
  Cannon                   30   | .    .    24   6    
  Launcher                 46   | .    .    17   29   
  Special                  .    | .    .    .    .    
  Kinetic                  98   | 2    31   35   30   
  Thermal                  172  | 2    32   30   108  
  Explosive                46   | .    .    17   29   
  Electromagnetic          14   | .    .    .    14   
  Robot Hit Streak         15   | 3    6    8    15   
  Robot Miss Streak        7    | .    3    2    7    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    .    .    4    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           214  | 3    30   49   132  
  Core Hits                137  | 2    15   40   80   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    
  Critical Strikes         11   | .    2    3    6    
    Burn                   9    | .    2    2    5    
    Destroy                1    | .    .    .    1    
    Blast                  1    | .    .    1    .    
Melee Attacks              5    | .    1    .    4    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           5597 | 40   384  1641 3532 
  Guns                     2765 | 40   384  399  1942 
  Cannons                  285  | .    .    192  93   
  Explosions               2533 | .    .    1047 1486 
  Melee                    .    | .    .    .    .    
  Ramming                  14   | .    .    3    11   
  Kinetic                  1019 | 14   224  294  487  
  Thermal                  1985 | 26   160  448  1351 
  Explosive                2382 | .    .    896  1486 
  Electromagnetic          197  | .    .    .    197  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    .    .    4    
  Average Corruption       3    | .    .    .    3    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  13   | .    .    .    13   
    Message Errors         5    | .    .    .    5    
    Matter Fused           2    | .    .    .    2    
    Energy Discharges      1    | .    .    .    1    
    Data Loss (minor)      1    | .    .    .    1    
    Data Loss (major)      1    | .    .    .    1    
    Misfires               2    | .    .    .    2    
    Alerts                 1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            92   | .    .    67   25   
  Projectiles              .    | .    .    .    .    
  Explosions               92   | .    .    67   25   
  Melee                    .    | .    .    .    .    
Knockbacks                 2    | .    .    2    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  2    | .    .    2    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      233  | .    .    34   199  
  Shots                    11   | .    .    3    8    
  Rammed                   4    | .    .    1    3    
Targets Rammed             4    | .    .    1    3    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        778  | 30   198  177  778  
  Average Temperature      113  | 17   66   72   140  
  Received Heat Transfer   1191 | 12   174  123  882  
  Effects                  31   | .    .    .    31   
    Shutdowns              10   | .    .    .    10   
    Energy Bleed           2    | .    .    .    2    
    Interference           2    | .    .    .    2    
    Matter Decay           2    | .    .    .    2    
    Short Circuit          3    | .    .    .    3    
    Damage (minor)         2    | .    .    .    2    
    Damage (major)         8    | .    .    .    8    
    Damage (core)          2    | .    .    .    2    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             10   | .    1    1    8    
  Heat Transferred         4910 | 74   629  951  3256 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             914  | 20  232 656 914 
  Initial                  213  | .   13  13  213 
  Average                  529  | 5   89  420 735 
Maximum Alert Level        3    | .   1   2   3   
  Low Security (%)         25   | 100 93  26  .   
  Level 1                  8    | .   6   6   10  
  Level 2                  24   | .   .   67  16  
  Level 3                  41   | .   .   .   73  
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          16   | .   3   2   11  
  Investigation            2    | .   1   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            8    | .   2   2   4   
  Assault                  2    | .   .   .   2   
  Garrison                 4    | .   .   .   4   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       2    | .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           5    | .   .   3   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              76   | 1   12  19  44  
  Peak Tracking Total      5    | 1   4   5   5   
  Tactical Retreats        2    | .   .   .   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         48   | .   44  4   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 1    | .   .   1   .   
  Reprogrammed             2    | .   2   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          19   | .   .   13  6   
  Max in Single Turn       7    | .   .   7   1   
  Garrison Access          1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          11   | .   1   6   4   
  Terminals                5    | .   1   3   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   .   2   1   
  Recycling Units          3    | .   .   1   2   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                38   | .   3   24  11  
  Successful               31   | .   3   19  9   
  Failed                   6    | .   .   4   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        1    | .   .   1   .   
  Manual                   5    | .   .   5   .   
  Terminals                18   | .   3   12  3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          11   | .   .   8   3   
  Recycling Units          9    | .   .   4   5   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             12   | .   3   8   1   
  Record                   10   | .   2   7   1   
  Branch Access Points     1    | .   .   1   .   
  Alert Level              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       11   | .   .   8   3   
  Scan Component           5    | .   .   4   1   
  Repair                   5    | .   .   4   1   
  Refit                    1    | .   .   .   1   
Recycling Unit Hacks       8    | .   .   3   5   
  Recycle Component        1    | .   .   1   .   
  Process                  2    | .   .   1   1   
  Report Inventory         3    | .   .   .   3   
  Retrieve Matter          2    | .   .   1   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         8    | .   1   5   2   
  Full Trace Events        3    | .   1   1   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             5    | .   .   4   1   
  Time                     161  | .   .   135 26  
Parts Recycled             1    | .   .   1   .   
  Recycled Matter          188  | .   .   12  176 
  Retrieved Matter         203  | .   .   12  191 
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              2    | .   .   .   2   
  Non-combat               .    | .   .   .   .   
  Combat                   2    | .   .   .   2   
Robot Hacks Applied        2    | .   .   .   2   
  parse_system             2    | .   .   .   2   
Relay Couplers Released    2    | .   .   .   2   
  Machine Destruction      2    | .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               3537 | 110  602  817  2008 
Spaces Moved               1788 | 87   319  551  831  
  Core                     199  | 29   .    .    170  
  Treads                   354  | .    .    .    354  
  Legs                     471  | 58   319  67   27   
  Wheels                   764  | .    .    484  280  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  85   50   
  Average Speed            145  | 96   120  92   196  
  Slowest Speed            600  | 120  190  190  600  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       35   | 8    27   57   51   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          328  | .    .    120  208  
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      328  | .    .    120  208  
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      2465 | 109  483  800  1073 
  Wait                     212  | 4    32   135  41   
  Move                     1785 | 86   318  550  831  
  Hop                      .    | .    .    .    .    
  Pick Up                  101  | 9    24   27   41   
  Fast Attach              .    | .    .    .    .    
  Attach                   75   | 7    9    21   38   
  Detach                   24   | 1    .    8    15   
  Swap                     2    | .    2    .    .    
  Drop                     63   | .    21   19   23   
  Fire                     146  | 2    32   35   77   
  Melee                    5    | .    1    .    4    
  Ram                      2    | .    .    1    1    
  Kick                     .    | .    .    .    .    
  Crush                    2    | .    .    .    2    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     48   | .    44   4    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Sub])
-9/Materials (discovered 3 exits: *Mat / *Min / *Sto)
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   73 | -11/Scrapyard | Discovered new exit (range 8)
  111 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  368 | -10/Materials | Discovered new exit (range 13)
  612 | -10/Materials | Discovered new exit (range 11)
  713 | -10/Materials | Entered another Materials area
  713 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  846 | -9/Materials  | Discovered new exit (range 10)
 1172 | -9/Materials  | Repaired Imp. Medium Laser
 1198 | -9/Materials  | Repaired Grenade Launcher
 1237 | -9/Materials  | Repaired Hvy. Assault Rifle
 1285 | -9/Materials  | Discovered new exit (range 8)
 1327 | -9/Materials  | Repaired Grenade Launcher
 1361 | -9/Materials  | Discovered new exit (range 11)
 1445 | -9/Materials  | Central database locked down
 1445 | -9/Materials  | Identified exit to Mines
 1445 | -9/Materials  | Identified exit to Storage
 1530 | -9/Materials  | Entered another Materials area
 1530 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1626 | -8/Materials  | Build established: Skirmisher
 1678 | -8/Materials  | Repaired Ion Engine
 1827 | -8/Materials  | Destroyed 9 combat bots
 2187 | -8/Materials  | Build established: Scavenger-Bomber
 2460 | -8/Materials  | Discovered new exit (range 14)
 2555 | -8/Materials  | Lost 10 parts (3p2n2u3w)
 2730 | -8/Materials  | First assault squad dispatched
 3084 | -8/Materials  | Core integrity fell below 50%
 3095 | -8/Materials  | Core integrity fell below 20%
 3538 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
  the floor.
Pulse Rifle severed.
Acquired Pulse Rifle.
U-05 Engineer lays Concrete.
Acquired 33 matter.
System corrupted: FCS attempts to trigger Pulse
  Rifle.
System corrupted: Pulse Rifle misfires.
C-30 ARC bursts open, deploying its payload.
G-50 Soldier unfolds itself.
M-28 Smith unfolds itself.
Hrd. Medium Armor Plating destroyed.
Pulse Rifle destroyed.
Power failure, Rnf. Ion Engine shutdown.
Critical hit (Burn: +37).
Com. Wheel destroyed.
M-28 Smith repairs G-50 Soldier.
Critical hit (Burn: +37).
Power failure, Lgt. Ion Engine shutdown.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
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|  """  ##   ##   ## """" """"  #   #       #        |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          21
Energy Capacity            500
Matter Stores              500
Matter Capacity            500
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Utility Shielding          66
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2
Particle Charging          15
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
Hehehe
Librarian
Loot Pinata
One Hack Too Far
Part-time Mechanic
Remodeling
Risk Taker
Significant Disruption
Storm Trooper
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              PulseLayeredBooster
  Manual?         0
Play Time         01:57:35
  Cumulative      1.9 hours
  Start           2024.07.04 @ 00:19:10
  End             2024.07.04 @ 02:41:30
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          5
Achievement%      4
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Tamsyn
Map View          50x44
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 10391b51-9ce1-4509-af99-a0840b9a4141