Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.04 @ 02:41:30 Player: Pupimann Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (72) 360 Value Destroyed (2463) 2463 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (516) 516 TOTAL SCORE: 4999 Bonus ------- High Alert Combat Kills 516 Cogmind --------- Core Integrity 0/550 Matter 293/300 Energy 282/290 System Corruption 4% Temperature Danger (467) Movement Rolling (105) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Ion Engine Reinforced Ion Engine > --- PROPULSION (2) --- Armored Wheel > --- UTILITY (4) ------ Small Storage Unit Improved Signal Interpreter Improved Utility Shielding > --- WEAPON (3) ------- Pulse Rifle > --- INVENTORY (8) ---- Light Nuclear Core Aluminum Leg Improved Datajack Peak State ------------ > --- POWER ------------ Ion Engine Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Improved Sensor Array Advanced Targeting Computer Particle Charger > --- WEAPON ----------- Pulse Rifle Pulse Rifle Missile Launcher > --- INVENTORY -------- Light Ion Engine Hardened Medium Armor Plating System Shield Improved Datajack [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Armored Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Improved Sensor Array Device Improved Sensor Array Storage High-capacity Matter Pod Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 77 | 7 11 21 38 Power 13 | 2 3 2 6 Engine 13 | 2 3 2 6 Core . | . . . . Reactor . | . . . . Propulsion 13 | 2 1 3 7 Treads 2 | . . . 2 Leg 5 | 2 1 . 2 Wheel 6 | . . 3 3 Hover . | . . . . Flight . | . . . . Utility 23 | 1 5 5 12 Device 9 | 1 2 2 4 Storage 5 | . 3 1 1 Processor 4 | . . 1 3 Hackware 1 | . . . 1 Protection 4 | . . 1 3 Artifact . | . . . . Weapon 28 | 2 2 11 13 Energy Gun 12 | 1 . 3 8 Energy Cannon 1 | . . . 1 Ballistic Gun 6 | 1 1 3 1 Ballistic Cannon 1 | . . 1 . Launcher 5 | . . 3 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 3 | . 1 1 1 Unidentified Prototypes 2 | . . 1 1 Corrupted Parts 1 | . . . 1 System Corruption 1 | . . . 1 Parts Lost 18 | . . . 18 Power 3 | . . . 3 Propulsion 3 | . . . 3 Utility 5 | . . . 5 Weapon 7 | . . . 7 Highest Loss Streak 10 | . . . 10 To Critical Strikes . | . . . . Average Slot Usage (%) 91 | . 97 97 86 Engine 14 | . 14 11 16 Treads 3 | . . . 6 Leg 5 | . 28 3 . Wheel 7 | . . 18 4 Device 14 | . 14 10 15 Storage 6 | . 11 11 2 Processor 7 | . . 8 8 Protection 5 | . . 3 7 Energy Gun 12 | . 14 9 13 Energy Cannon 1 | . . . 1 Ballistic Gun 5 | . 12 6 3 Ballistic Cannon 1 | . . 4 . Launcher 4 | . . 10 4 Naked Turns . | . . . . Heaviest Build 35 | 8 30 22 35 Greatest Support 40 | 20 20 24 40 Greatest Overweight (x) 11 | . 1 1 11 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 15 | 5 15 5 8 Average Capacity 5 | 5 5 5 5 Most Carried 6 | 4 6 5 5 Average Carried 3 | 2 4 4 3 Final Capacity 8 | 5 5 5 8 Final Carried 4 | 3 4 4 3 Class Distribution -------------------- 41% | Mutant 20% | Skirmisher 16% | Scavenger-Bomber 10% | Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1873 | 276 352 578 667 Remotely . | . . . . Salvage Created 2152 | 41 317 653 1141 Parts 130 | 1 18 51 60 Haulers Intercepted 2 | . . 2 . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 49 | 1 7 12 29 Guns 34 | 1 7 3 23 Cannons 4 | . . 3 1 AOE 11 | . . 6 5 Classes Destroyed 11 | 1 1 6 3 Worker 7 | . . 5 2 Builder 3 | . . 1 2 Hauler 2 | . . 2 . Recycler 1 | . . . 1 Operator 1 | . . 1 . Watcher 9 | . 1 5 3 Swarmer 4 | . . . 4 Grunt 30 | 1 7 6 16 Brawler 2 | . . 1 1 Sentry 12 | . . 5 7 Hunter 1 | . . . 1 Best Kill Streak 11 | 1 2 7 11 Combat Bots Only 9 | 1 2 3 9 Max Kills in Single Turn 4 | 1 1 2 4 Gunslinging . | . . . . Exploded 2 | . . 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 215 | 2 29 35 149 Missed 63 | . 6 14 43 Damage Taken 3020 | 22 305 330 2363 Core 738 | . 99 87 552 Absorbed by Shields . | . . . . Redirected to Shielding 118 | . . . 118 Regen/Repaired (Parts) 176 | . . 148 28 Core Remaining (%) 79 | 100 60 78 . Volleys Fired 146 | 2 32 35 77 Largest 3 | 2 2 3 3 Hottest 176 | 70 70 121 176 Shots Fired 330 | 4 63 82 181 Gun 254 | 4 63 41 146 Cannon 30 | . . 24 6 Launcher 46 | . . 17 29 Special . | . . . . Kinetic 98 | 2 31 35 30 Thermal 172 | 2 32 30 108 Explosive 46 | . . 17 29 Electromagnetic 14 | . . . 14 Robot Hit Streak 15 | 3 6 8 15 Robot Miss Streak 7 | . 3 2 7 Penetration Max . | . . . . Secondary Targets 4 | . . . 4 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 214 | 3 30 49 132 Core Hits 137 | 2 15 40 80 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Critical Strikes 11 | . 2 3 6 Burn 9 | . 2 2 5 Destroy 1 | . . . 1 Blast 1 | . . 1 . Melee Attacks 5 | . 1 . 4 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5597 | 40 384 1641 3532 Guns 2765 | 40 384 399 1942 Cannons 285 | . . 192 93 Explosions 2533 | . . 1047 1486 Melee . | . . . . Ramming 14 | . . 3 11 Kinetic 1019 | 14 224 294 487 Thermal 1985 | 26 160 448 1351 Explosive 2382 | . . 896 1486 Electromagnetic 197 | . . . 197 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 3 | . . . 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 13 | . . . 13 Message Errors 5 | . . . 5 Matter Fused 2 | . . . 2 Energy Discharges 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Data Loss (major) 1 | . . . 1 Misfires 2 | . . . 2 Alerts 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 92 | . . 67 25 Projectiles . | . . . . Explosions 92 | . . 67 25 Melee . | . . . . Knockbacks 2 | . . 2 . Impact . | . . . . Kinetic 2 | . . 2 . Secondary . | . . . . Self-Inflicted Damage 233 | . . 34 199 Shots 11 | . . 3 8 Rammed 4 | . . 1 3 Targets Rammed 4 | . . 1 3 Kicked . | . . . . Crushed . | . . . . Highest Temperature 778 | 30 198 177 778 Average Temperature 113 | 17 66 72 140 Received Heat Transfer 1191 | 12 174 123 882 Effects 31 | . . . 31 Shutdowns 10 | . . . 10 Energy Bleed 2 | . . . 2 Interference 2 | . . . 2 Matter Decay 2 | . . . 2 Short Circuit 3 | . . . 3 Damage (minor) 2 | . . . 2 Damage (major) 8 | . . . 8 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 10 | . 1 1 8 Heat Transferred 4910 | 74 629 951 3256 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 914 | 20 232 656 914 Initial 213 | . 13 13 213 Average 529 | 5 89 420 735 Maximum Alert Level 3 | . 1 2 3 Low Security (%) 25 | 100 93 26 . Level 1 8 | . 6 6 10 Level 2 24 | . . 67 16 Level 3 41 | . . . 73 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 16 | . 3 2 11 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 8 | . 2 2 4 Assault 2 | . . . 2 Garrison 4 | . . . 4 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . 1 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 5 | . . 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 76 | 1 12 19 44 Peak Tracking Total 5 | 1 4 5 5 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts 48 | . 44 4 . Triggered . | . . . . Disarmed 1 | . . 1 . Reprogrammed 2 | . 2 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 19 | . . 13 6 Max in Single Turn 7 | . . 7 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 11 | . 1 6 4 Terminals 5 | . 1 3 1 Fabricators . | . . . . Repair Stations 3 | . . 2 1 Recycling Units 3 | . . 1 2 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 38 | . 3 24 11 Successful 31 | . 3 19 9 Failed 6 | . . 4 2 Catastrophic . | . . . . Database Lockouts 1 | . . 1 . Manual 5 | . . 5 . Terminals 18 | . 3 12 3 Fabricators . | . . . . Repair Stations 11 | . . 8 3 Recycling Units 9 | . . 4 5 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 12 | . 3 8 1 Record 10 | . 2 7 1 Branch Access Points 1 | . . 1 . Alert Level 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 11 | . . 8 3 Scan Component 5 | . . 4 1 Repair 5 | . . 4 1 Refit 1 | . . . 1 Recycling Unit Hacks 8 | . . 3 5 Recycle Component 1 | . . 1 . Process 2 | . . 1 1 Report Inventory 3 | . . . 3 Retrieve Matter 2 | . . 1 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 1 5 2 Full Trace Events 3 | . 1 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 5 | . . 4 1 Time 161 | . . 135 26 Parts Recycled 1 | . . 1 . Recycled Matter 188 | . . 12 176 Retrieved Matter 203 | . . 12 191 Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked 2 | . . . 2 Non-combat . | . . . . Combat 2 | . . . 2 Robot Hacks Applied 2 | . . . 2 parse_system 2 | . . . 2 Relay Couplers Released 2 | . . . 2 Machine Destruction 2 | . . . 2 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3537 | 110 602 817 2008 Spaces Moved 1788 | 87 319 551 831 Core 199 | 29 . . 170 Treads 354 | . . . 354 Legs 471 | 58 319 67 27 Wheels 764 | . . 484 280 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 85 50 Average Speed 145 | 96 120 92 196 Slowest Speed 600 | 120 190 190 600 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 8 27 57 51 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 328 | . . 120 208 Melee . | . . . . Projectile . | . . . . AOE 328 | . . 120 208 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2465 | 109 483 800 1073 Wait 212 | 4 32 135 41 Move 1785 | 86 318 550 831 Hop . | . . . . Pick Up 101 | 9 24 27 41 Fast Attach . | . . . . Attach 75 | 7 9 21 38 Detach 24 | 1 . 8 15 Swap 2 | . 2 . . Drop 63 | . 21 19 23 Fire 146 | 2 32 35 77 Melee 5 | . 1 . 4 Ram 2 | . . 1 1 Kick . | . . . . Crush 2 | . . . 2 Escape Stasis . | . . . . Rewire . | . . . . Trap 48 | . 44 4 . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 73 | -11/Scrapyard | Discovered new exit (range 8) 111 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 13) 612 | -10/Materials | Discovered new exit (range 11) 713 | -10/Materials | Entered another Materials area 713 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 846 | -9/Materials | Discovered new exit (range 10) 1172 | -9/Materials | Repaired Imp. Medium Laser 1198 | -9/Materials | Repaired Grenade Launcher 1237 | -9/Materials | Repaired Hvy. Assault Rifle 1285 | -9/Materials | Discovered new exit (range 8) 1327 | -9/Materials | Repaired Grenade Launcher 1361 | -9/Materials | Discovered new exit (range 11) 1445 | -9/Materials | Central database locked down 1445 | -9/Materials | Identified exit to Mines 1445 | -9/Materials | Identified exit to Storage 1530 | -9/Materials | Entered another Materials area 1530 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1626 | -8/Materials | Build established: Skirmisher 1678 | -8/Materials | Repaired Ion Engine 1827 | -8/Materials | Destroyed 9 combat bots 2187 | -8/Materials | Build established: Scavenger-Bomber 2460 | -8/Materials | Discovered new exit (range 14) 2555 | -8/Materials | Lost 10 parts (3p2n2u3w) 2730 | -8/Materials | First assault squad dispatched 3084 | -8/Materials | Core integrity fell below 50% 3095 | -8/Materials | Core integrity fell below 20% 3538 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- the floor. Pulse Rifle severed. Acquired Pulse Rifle. U-05 Engineer lays Concrete. Acquired 33 matter. System corrupted: FCS attempts to trigger Pulse Rifle. System corrupted: Pulse Rifle misfires. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. M-28 Smith unfolds itself. Hrd. Medium Armor Plating destroyed. Pulse Rifle destroyed. Power failure, Rnf. Ion Engine shutdown. Critical hit (Burn: +37). Com. Wheel destroyed. M-28 Smith repairs G-50 Soldier. Critical hit (Burn: +37). Power failure, Lgt. Ion Engine shutdown. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | """"" ## # ## """" """" # # # | | """ ## ## ## """" """" # # # | | ######## #################### # # | | # # | | # # | | # """ # | | +############# ############### + """"" # | | ###### ## ######## # """"" # | | #???## # #?????## # """"" # | | #???## # ###???## # """ # | | ! #???## # ######### ######### | | #???## ## ######### ##### | | """ """ ###### ### #########! !##??? | | """ """ ###### ##### ## #####!!!!###??? | | """ """ / ############??? | | ############## ###########???? | | ???????############/#### ########??????? | | ????????????### ## #########??????? | | ?????????????## # # """ ##??????? | | ?????????????## " # + """ ##??????? | | ?????????????## """ ## # """ ##??????? | | ?????????????## ## # ##??????? | | ?????????????## """ + # ##??????? | | ?????????????## """ ## # ##??????? | | ?????????????## """ ## ##########?????? | | ?????????????## ##@ ##########?????? | | ?????????????############gg# ##?????? | | ?????????????############ g# ##?????? | | ???????????????## # g# " " ##?????? | | ??????????????### ! + m/ "R" ##?????? | | ?????????????#### " =# # """ ##?????? | | ??????###############+### ### ######?????? | | ??????# # ! ! ######?????? | | ??????# # * * ! ####???????? | | ??????# # ##########;## ###???????? | | ??????# """[!# # [ ###???????? | | ??????# """ [# + """ ###???????? | | ??????# """ + # G" ###???????? | | ??????# # # " " ###???????? | | ??????# "" #### ##????????? | | ??????# "T #?## # ! ##????????? | | ??????# "" #?## ##????????? | | ??????# #?## ##????????? | | ??????#########?## # ####????????? | | ????????????????######## # ######????????? | | ????????????????##########?#??????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 21 Energy Capacity 500 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness Hehehe Librarian Loot Pinata One Hack Too Far Part-time Mechanic Remodeling Risk Taker Significant Disruption Storm Trooper Uninvited Guest Challenges ------------ None Game ------ Seed PulseLayeredBooster Manual? 0 Play Time 01:57:35 Cumulative 1.9 hours Start 2024.07.04 @ 00:19:10 End 2024.07.04 @ 02:41:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 4 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 10391b51-9ce1-4509-af99-a0840b9a4141