Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.17 @ 13:32:55 Player: Cmdr.Laserstrahl Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (66) 330 Value Destroyed (1485) 1485 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (894) 894 TOTAL SCORE: 4449 Bonus ------- High Alert Combat Kills 27 Follower Combat Kills 267 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 82/265 System Corruption 0% Temperature Cool (30) Movement Treading (330) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Armored Treads > --- UTILITY (4) ------ Heat Sink High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (2) ------- Plasma Rifle Power Sword > --- INVENTORY (20) --- High-capacity Battery (250) Medium Matter Pod (100) Structural Scanner Sensor Array Signal Interpreter Improved Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Improved Melee Analysis Suite Matter Filter ECM Suite Assault Rifle Heavy Assault Rifle Gauss Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Plasma Rifle Power Sword > --- INVENTORY -------- High-capacity Battery Medium Matter Pod Structural Scanner Sensor Array Signal Interpreter Improved Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Improved Melee Analysis Suite Matter Filter ECM Suite Assault Rifle Heavy Assault Rifle Gauss Rifle Grenade Launcher [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Treads Armored Treads Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Particle Cannon Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 61 | 7 22 . 24 . . 8 Power 9 | 1 5 . 2 . . 1 Engine 9 | 1 5 . 2 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | 2 6 . 5 . . 2 Treads 1 | . . . . . . 1 Leg . | . . . . . . . Wheel 14 | 2 6 . 5 . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 2 2 . 7 . . 2 Device 6 | 1 1 . 4 . . . Storage 2 | 1 1 . . . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 4 | . . . 3 . . 1 Artifact . | . . . . . . . Weapon 24 | 2 9 . 10 . . 3 Energy Gun 4 | 1 1 . 1 . . 1 Energy Cannon 7 | . 4 . 3 . . . Ballistic Gun 6 | 1 2 . 3 . . . Ballistic Cannon 3 | . 2 . 1 . . . Launcher 3 | . . . 2 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 18 | . 5 . 3 . . 10 Power 3 | . 2 . . . . 1 Propulsion 5 | . 1 . 1 . . 3 Utility 5 | . 1 . 1 . . 3 Weapon 5 | . 1 . 1 . . 3 Highest Loss Streak 10 | . 2 . 1 . . 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 95 100 99 100 100 97 Engine 11 | . 13 14 11 11 11 10 Wheel 23 | . 27 28 21 22 22 20 Device 18 | . 11 14 22 22 22 20 Storage 12 | . 14 14 11 11 11 11 Protection 7 | . . . 10 11 11 10 Energy Cannon 11 | . 12 14 10 11 11 10 Ballistic Gun 3 | . 6 . 5 . . . Ballistic Cannon 7 | . 7 14 4 11 11 10 Peak Build Rating 23 | 8 10 10 15 14 14 23 Average Rating 11 | 5 8 10 13 14 14 15 On Entrance 10 | . 8 10 10 14 14 14 Naked Turns . | . . . . . . . Heaviest Build 59 | 14 53 53 59 59 59 59 Greatest Support 26 | 20 20 20 20 20 20 26 Greatest Overweight (x) 5 | 1 4 2 5 2 2 5 Average Overweight (x) 1 | . 1 2 2 2 2 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 20 Most Carried 20 | 8 20 20 20 20 20 20 Average Carried 18 | 4 16 19 19 20 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 8 20 20 20 20 20 15 Class Distribution -------------------- 87% | Scavenger-Mutant 12% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1338 | 283 384 . 490 72 . 109 Remotely . | . . . . . . . Salvage Created 2248 | 175 756 . 812 273 . 232 Parts 147 | 16 50 . 61 14 . 6 Haulers Intercepted 2 | . 2 . . . . . Recyclers Shooed 3 | 1 . . 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . . . . . 12 Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 40 | . 11 . 18 6 . 5 Melee 2 | . . . . . . 2 Guns 9 | . 4 . 5 . . . Cannons 26 | . 6 . 12 6 . 2 AOE 1 | . . . 1 . . . Classes Destroyed 10 | 2 6 . 2 . . . Worker 5 | . 3 . 2 . . . Builder 2 | . 2 . . . . . Tunneler 6 | 4 2 . . . . . Hauler 2 | . 2 . . . . . Recycler 5 | 1 2 . . 2 . . Watcher 6 | . 3 . 3 . . . Swarmer 13 | . 5 . 3 4 . 1 Grunt 16 | . 6 . 7 1 . 2 Duelist 4 | . . . 1 1 . 2 Sentry 7 | . . . 7 . . . Best Kill Streak 7 | 5 6 . 5 7 . 2 Combat Bots Only 5 | . 5 . 4 4 . 2 Max Kills in Single Turn 2 | 1 2 . 2 1 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 267 | . 79 . 88 9 . 91 Missed 75 | . 17 . 28 3 . 27 Damage Taken 2916 | . 721 . 782 46 . 1367 Core 569 | . 153 . 136 17 . 263 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 301 | . 88 . . . 213 . Core Remaining (%) 69 | 100 . 38 . . . . Volleys Fired 182 | 13 69 . 70 12 1 17 Largest 2 | 2 2 . 2 2 1 2 Hottest 103 | 70 103 . 103 103 68 103 Shots Fired 356 | 26 135 . 136 24 1 34 Gun 132 | 26 69 . 37 . . . Cannon 217 | . 66 . 93 24 1 33 Launcher 7 | . . . 6 . . 1 Special . | . . . . . . . Kinetic 169 | 13 66 . 62 12 . 16 Thermal 175 | 13 69 . 63 12 1 17 Explosive 7 | . . . 6 . . 1 Electromagnetic 5 | . . . 5 . . . Robot Hit Streak 18 | 5 7 . 18 10 . 4 Robot Miss Streak 7 | 2 7 . 4 6 . 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 200 | 16 65 . 82 15 . 22 Core Hits 93 | 9 34 . 31 9 . 10 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 3 | . 2 . . . . 1 Meltdown 1 | . 1 . . . . . Destroy 1 | . 1 . . . . . Blast 1 | . . . . . . 1 Melee Attacks 3 | . . . . . . 3 Impact . | . . . . . . . Slashing 3 | . . . . . . 3 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3616 | 179 973 . 1618 309 . 537 Guns 826 | 179 303 . 344 . . . Cannons 2488 | . 670 . 1138 309 . 371 Explosions 203 | . . . 136 . . 67 Melee 99 | . . . . . . 99 Ramming . | . . . . . . . Kinetic 1300 | 78 263 . 640 116 . 203 Thermal 1963 | 101 710 . 791 193 . 168 Explosive 203 | . . . 136 . . 67 Electromagnetic 51 | . . . 51 . . . Impact . | . . . . . . . Slashing 99 | . . . . . . 99 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 9 | . . . 9 . . . Projectiles 9 | . . . 9 . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 4 | . 1 . 3 . . . Impact . | . . . . . . . Kinetic 4 | . 1 . 3 . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 386 | 110 288 . 386 90 10 81 Average Temperature 74 | 45 70 . 99 32 7 26 Received Heat Transfer 993 | . 222 . 363 . . 408 Effects 7 | . 3 . 4 . . . Energy Bleed 2 | . 1 . 1 . . . Interference 5 | . 2 . 3 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . 1 . . . . 1 Combat Hostiles 2 | . 1 . . . . 1 Parts Melted 8 | 1 3 . 1 1 . 2 Heat Transferred 3885 | 296 1554 . 1406 333 . 296 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 474 | 25 414 28 474 368 . . Initial 175 | . 16 28 10 175 . . Average 225 | 10 192 28 281 272 . . Maximum Alert Level 2 | . 2 . 2 1 . . Low Security (%) 44 | 100 51 100 28 42 . . Level 1 42 | . 46 . 37 57 . . Level 2 12 | . 1 . 33 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 2 . 1 . . 1 Investigation 3 | . 2 . 1 . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 7 | . 2 . 5 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 78 | . 22 . 33 6 . 17 Peak Tracking Total 9 | . 4 . 6 4 . 9 Tactical Retreats 11 | . 5 . 5 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 5 | . 5 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 4 | . . . 3 1 . . Max in Single Turn 1 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 16 | . 10 . 5 1 . . Terminals 12 | . 7 . 4 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 48 | . 22 . 23 3 . . Successful 29 | . 15 . 13 1 . . Failed 18 | . 6 . 10 2 . . Catastrophic 2 | . 1 . 1 . . . Database Lockouts 1 | . 1 . . . . . Manual 33 | . 15 . 14 4 . . Terminals 33 | . 15 . 15 3 . . Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units 5 | . 5 . . . . . Scanalyzers 8 | . . . 8 . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 5 . 4 1 . . Robot Analysis 3 | . 2 . 1 . . . Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 1 | . . . 1 . . . Terminal Index 1 | . . . . 1 . . Alert Level 1 | . . . 1 . . . Locate Traps 2 | . 1 . 1 . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 4 | . 4 . . . . . Report Inventory 2 | . 2 . . . . . Retrieve Components 2 | . 2 . . . . . Scanalyzer 6 | . . . 6 . . . Insert Component 3 | . . . 3 . . . Analyze 3 | . . . 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 7 | . 4 . 3 . . . Terminals 6 | . 4 . 2 . . . Botnet 6 | . 4 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Extract 1 | . . . 1 . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 7 . 5 1 . . Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 22 | . . . 7 . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 13 | . 13 . . . . . Parts Scanalyzed 3 | . . . 3 . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 7 | . . . . 3 4 . Largest Group 7 | . . . . 3 7 7 Highest-Rated Group 193 | . . . . 40 193 193 Highest-Rated Ally 40 | . . . . 16 40 40 Total Orders . | . . . . . . . Ally Attacks 59 | . . . . 3 . 56 Total Damage 916 | . . . . . . 916 Kills 7 | . . . . . . 7 Allies Corrupted 2 | . . . . . . 2 Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 3 | . 2 . 1 . . . Derelict Logs Recovered 5 | . . . . . 2 3 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3746 | 87 1252 25 920 297 738 427 Spaces Moved 2685 | 41 902 19 533 231 651 308 Core 11 | 11 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 2674 | 30 902 19 533 231 651 308 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 110 110 110 110 110 Average Speed 108 | 72 107 110 110 110 110 111 Slowest Speed 155 | 95 140 110 155 110 110 155 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 3 98 10 46 48 87 52 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 3 | . . . . . 2 1 Spaces Dug 2 | . . . . . . 2 Terrain Destroyed 27 | . . . 25 . . 2 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 27 | . . . 25 . . 2 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3164 | 74 1064 23 726 250 673 354 Wait 144 | . 28 3 75 8 18 12 Move 2679 | 40 901 18 532 230 650 308 Hop . | . . . . . . . Pick Up 60 | 14 27 1 12 . 2 4 Fast Attach 14 | 1 9 . 3 . . 1 Attach 22 | 6 5 . 4 . . 7 Detach . | . . . . . . . Swap 25 | . 8 . 17 . . . Drop 35 | . 17 1 13 . 2 2 Fire 182 | 13 69 . 70 12 1 17 Melee 3 | . . . . . . 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 17 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 15) 338 | -10/Materials | Build established: Mutant 579 | -10/Materials | Discovered new exit (range 16) 740 | -10/Materials | Discovered new exit (range 16) 766 | -10/Materials | Build established: Scavenger-Mutant 776 | -10/Materials | Repaired Beam Cannon? 937 | -10/Materials | Central database locked down 942 | -10/Materials | Discovered new exit (range 14) 1160 | -10/Materials | Discovered new exit (range 14) 1170 | -10/Materials | Core integrity fell below 50% 1340 | -10/Materials | Entered Mines 1347 | -10/Mines | Discovered new exit (range 12) 1360 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1365 | -10/Mines | Entered Materials 1365 | -9/Materials | Evolved 2 slots: Utility x2 1906 | -9/Materials | Identified exit to Mines 1965 | -9/Materials | Discovered new exit (range 3) 2285 | -9/Materials | Entered Mines 2287 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2295 | -9/Mines | Met a Derelict bent on vengeance 2328 | -9/Mines | Assembled infested the area 2359 | -9/Mines | Discovered new exit (range 5) 2559 | -9/Mines | Discovered new exit (range 7) 2566 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2582 | -9/Mines | Entered Zion 2582 | -7/Zion | Accompanied by 3 allies 2891 | -7/Zion | Met Imprinter 2909 | -7/Zion | Imprinted 2911 | -7/Zion | Declared Zion's savior 2982 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3001 | -7/Zion | Learned Factory terminal intel 3023 | -7/Zion | Learned Factory interactive machine intel 3074 | -7/Zion | Visited the Megawrench Repair Shop 3074 | -7/Zion | Megawrench repaired 8 parts 3278 | -7/Zion | Discovered new exit (range 12) 3320 | -7/Zion | Entered Proximity Caves 3320 | -6/Proximity Caves | Accompanied by 7 allies 3325 | -6/Proximity Caves | Learned 12 Factory zone layouts 3374 | -6/Proximity Caves | Learned location of 1 exit from Factory 3408 | -6/Proximity Caves | Identified exit to Factory 3691 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3702 | -6/Proximity Caves | Core integrity fell below 50% 3734 | -6/Proximity Caves | Core integrity fell below 20% 3747 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03726_ 1F-FNV(M) suffers critical hit (Burn). 03727_ Y-64 Sentinel heat short circuits Wave Gun. 03727_ Grenade Launcher destroyed. 03728_ Com. Wheel destroyed. 03729_ 1F-FNV(M) destroyed. 03729_ Acquired 47 matter. 03730_ Rnf. Deuterium Engine fries itself beyond repair. 03731_ Slug penetrates Wall. 03731_ Acquired 9 matter. 03732_ Y-64 Sentinel heat damages core (-24). 03735_ Acquired Arm. Treads. 03737_ Imp. Ion Engine destroyed. 03738_ Imp. Light Armor Plating destroyed. 03740_ L-41 Fighter destroyed. 03741_ Wheel destroyed. 03742_ Imp. Melee Analysis Suite melted. 03742_ L-41 Fighter destroyed. 03746_ Acquired 10 matter. 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