Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.17 @ 16:14:52

Player: Gobbopathe

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (20)       4000
Robots Destroyed (209)     1045
Value Destroyed (10597)    10597
Prototype IDs (20)         400
Alien Tech Used (0)        0
Bonus (5200)               5200
              TOTAL SCORE: 24742

 Bonus
-------
High Alert Combat Kills    1525
Follower Combat Kills      72
Entered Garrisons          1000
Used RIF Installer         2500
Aligned with FarCom        300
Friendly Fire              -197

 Cogmind 
---------
Core Integrity             0/1300
Matter                     196/300
Energy                     65/100
System Corruption          5%
Temperature                Cool (30)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (6) ---
                 (None)
>            --- UTILITY (9) ------
    Advanced Terrain Scan Processor
    Improved Target Analyzer
    Improved Core Analyzer
>            --- WEAPON (4) -------
                 (None)
>            --- INVENTORY (4) ----
  Reinforced Antimatter Reactor
             Nova Cannon
    Improved Remote Datajack

 Peak State 
------------
>          --- POWER ------------
           Angular Momentum Engine
           Angular Momentum Engine
>          --- PROPULSION -------
           Backup Propulsion III
           Backup Propulsion III
           Antigrav System
  Improved Gyrokinetic Inverter
>          --- UTILITY ----------
  Advanced Terrain Scan Processor
  Improved Target Analyzer
  Improved Core Analyzer
  Advanced Weapon Cycler
  Improved Medium Armor Plating
           Relay Coupler [NC]
           Relay Coupler [Grunt]
           Relay Coupler [Sentry]
           Relay Coupler [Sentry]
>          --- WEAPON -----------
           Backup Laser III
           Matter Neutralizer
           Micro-nuke Launcher
           Longsword +1
>          --- INVENTORY --------
    Cooled Nuclear Pulse Thruster
           Micro-nuke Launcher
  Improved Remote Datajack
[Rating: 95]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Reinforced Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Combat Airjet
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Core Analyzer
  Hackware                 System Shield
  Protection               Improved Light Armor Plating
Weapon                     Magnetic Acceleration Cannon
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Heavy Neutron Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Precision Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Sto Fac Gar Fac Gar Fac Gar Fac Fac Res 
Slots Evolved              14   | .   .   .   2   .   .   .   2   .   2   .   .   2   .   .   .   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  7    | .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   2   .   .   2   .   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             310  | 6   3   2   22  11  3   3   3   18  .   61  24  9   26  .   17  8   22  39  23  10  
  Power                    29   | 1   .   .   3   1   .   .   .   1   .   4   6   .   .   .   2   .   2   6   2   1   
    Engine                 24   | 1   .   .   3   1   .   .   .   1   .   4   6   .   .   .   2   .   2   2   2   .   
    Core                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               62   | 2   .   .   4   4   1   .   .   6   .   16  3   .   5   .   4   .   3   5   6   3   
    Treads                 27   | .   .   .   .   .   .   .   .   .   .   7   3   .   5   .   4   .   3   3   2   .   
    Leg                    8    | .   .   .   .   .   .   .   .   2   .   5   .   .   .   .   .   .   .   1   .   .   
    Wheel                  13   | 2   .   .   4   2   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   .   
    Hover                  7    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
    Flight                 7    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   2   1   
  Utility                  66   | 1   3   .   3   1   1   1   2   2   .   6   2   4   6   .   3   4   5   9   10  3   
    Device                 30   | .   .   .   2   1   .   1   1   1   .   4   1   1   1   .   3   2   3   5   2   2   
    Storage                6    | 1   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Processor              5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   .   
    Hackware               14   | .   .   .   .   .   .   .   1   .   .   2   .   1   2   .   .   2   2   3   1   .   
    Protection             11   | .   .   .   1   .   .   .   .   1   .   .   1   1   3   .   .   .   .   .   3   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   153  | 2   .   2   12  5   1   2   1   9   .   35  13  5   15  .   8   4   12  19  5   3   
    Energy Gun             44   | .   .   2   7   3   .   2   .   2   .   12  5   2   5   .   .   2   1   .   1   .   
    Energy Cannon          27   | .   .   .   1   .   .   .   .   3   .   3   2   1   2   .   .   .   4   8   2   1   
    Ballistic Gun          21   | 2   .   .   2   2   .   .   .   .   .   8   1   .   2   .   3   .   .   1   .   .   
    Ballistic Cannon       7    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   2   .   1   1   .   .   
    Launcher               20   | .   .   .   .   .   .   .   .   .   .   6   2   .   1   .   3   .   3   2   1   2   
    Special Weapon         9    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   2   2   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        25   | .   .   .   2   .   1   .   1   4   .   5   3   2   .   .   .   .   1   5   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   1   .   1   .   .   .   .   .   7   2   .   .   .   .   .   1   1   2   
Parts Lost                 98   | .   .   1   4   4   .   .   .   8   .   16  4   .   3   .   1   .   6   28  9   14  
  Power                    12   | .   .   .   .   1   .   .   .   1   .   2   .   .   .   .   .   .   1   5   2   .   
  Propulsion               38   | .   .   .   1   1   .   .   .   3   .   10  2   .   2   .   .   .   3   9   2   5   
  Utility                  18   | .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   1   .   .   5   2   7   
  Weapon                   30   | .   .   1   2   2   .   .   .   3   .   4   1   .   1   .   .   .   2   9   3   2   
  Highest Loss Streak      15   | .   .   1   2   2   .   .   .   4   .   5   2   .   2   .   1   .   2   15  7   14  
Average Slot Usage (%)     93   | .   100 100 99  83  70  76  71  96  76  94  98  99  98  100 99  100 99  91  84  52  
  Engine                   11   | .   14  14  11  10  11  11  9   9   7   13  14  13  13  13  13  11  10  7   9   .   
  Treads                   15   | .   .   .   .   .   .   .   .   .   .   14  29  26  24  26  26  23  22  16  2   .   
  Leg                      1    | .   .   .   .   .   .   .   .   3   7   7   .   .   .   .   .   .   .   .   .   .   
  Wheel                    3    | .   28  28  22  6   .   .   .   22  15  1   .   .   .   .   .   .   .   1   .   .   
  Hover                    2    | .   .   .   .   15  22  22  18  .   .   .   .   .   .   .   .   .   .   .   12  11  
  Device                   8    | .   .   .   9   11  3   10  9   7   7   6   4   5   .   .   8   16  17  16  5   2   
  Storage                  13   | .   28  28  22  22  22  22  18  18  15  15  15  13  13  13  13  11  11  10  .   .   
  Processor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  14  
  Hackware                 8    | .   .   .   .   .   .   .   8   9   7   7   7   6   16  13  9   11  10  11  20  13  
  Protection               1    | .   .   .   1   .   .   .   .   1   .   .   2   6   3   6   .   .   .   .   4   5   
  Energy Gun               6    | .   .   14  18  14  3   10  9   12  .   7   9   3   4   6   6   4   3   .   6   .   
  Energy Cannon            5    | .   .   .   1   .   .   .   .   9   7   1   4   12  7   6   6   5   6   12  1   .   
  Ballistic Gun            3    | .   28  14  10  3   .   .   .   .   .   5   2   6   4   6   5   .   .   .   .   .   
  Ballistic Cannon         3    | .   .   .   .   .   .   .   .   .   .   2   .   .   5   6   6   11  10  5   .   .   
  Slashing Weapon          1    | .   .   .   1   .   7   .   .   2   7   2   4   2   .   .   .   .   .   1   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             96   | 10  38  39  52  49  58  43  43  53  49  69  74  82  86  86  90  92  96  96  61  23  
  Greatest Support         106  | 26  26  26  32  44  44  44  44  44  26  80  80  80  80  80  80  80  86  106 51  33  
  Greatest Overweight (x)  30   | .   1   1   3   1   1   .   .   2   1   17  1   1   2   1   1   1   1   30  1   1   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   .   1   1   1   .   .   .   1   1   1   .   .   .   .   
Largest Inventory Capacity 22   | 6   16  16  16  16  22  16  16  16  16  16  16  16  16  16  16  16  16  16  4   4   
  Average Capacity         15   | 5   11  16  16  16  16  16  16  16  16  16  16  16  16  16  16  16  16  15  4   4   
  Most Carried             16   | 3   10  10  16  16  16  16  16  16  16  16  16  16  16  16  16  16  16  16  4   4   
  Average Carried          14   | 1   5   9   14  15  15  15  15  13  15  15  15  15  15  16  15  13  15  13  3   3   
  Final Capacity           16   | 6   16  16  16  16  16  16  16  16  16  16  16  16  16  16  16  16  16  4   4   4   
  Final Carried            16   | 3   10  10  16  16  16  16  16  15  16  16  16  16  16  16  16  16  16  4   3   3   

 Class Distribution 
--------------------
 45% | Bothacker-Skirmisher
 20% | Bothacker-Mutant
 13% | Scavenger-Mutant
  6% | Scavenger-Skirmisher
  6% | Mutant
  4% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Gunner | -9/Materials
     Scavenger-Mutant | -9/Mines
               Mutant | -9/Exiles
     Scavenger-Mutant | -8/Mines
               Mutant | -8/Materials
 Scavenger-Skirmisher | -8/Garrison
     Scavenger-Mutant | -7/Factory
     Scavenger-Mutant | -7/Garrison
     Bothacker-Mutant | -7/Storage
 Bothacker-Skirmisher | -6/Factory
 Bothacker-Skirmisher | -6/Garrison
 Bothacker-Skirmisher | -6/Factory
 Bothacker-Skirmisher | -6/Garrison
 Bothacker-Skirmisher | -5/Factory
 Bothacker-Skirmisher | -5/Garrison
 Bothacker-Skirmisher | -5/Factory
     Bothacker-Mutant | -4/Factory
               Mutant | -3/Research

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -3   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Sto  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Res  
Matter Collected           5054 | 300  .    109  481  198  .    60   10   181  .    866  236  .    696  .    390  30   714  426  357  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7820 | 98   .    109  863  245  .    32   15   488  .    1060 966  44   567  .    703  30   712  1225 413  250  
  Parts                    397  | 1    .    3    46   12   .    4    .    22   .    59   41   6    27   .    35   2    24   82   18   15   
Haulers Intercepted        6    | .    .    .    2    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    1    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Sto Fac Gar Fac Gar Fac Gar Fac Fac Res 
Combat Hostiles Destroyed  181  | .   .   2   13  11  .   2   .   9   .   34  10  1   20  .   18  .   21  25  8   7   
  Melee                    21   | .   .   .   .   .   .   2   .   3   .   5   3   1   .   .   .   .   .   3   4   .   
  Guns                     52   | .   .   2   11  11  .   .   .   2   .   10  4   .   6   .   4   .   1   1   .   .   
  Cannons                  51   | .   .   .   2   .   .   .   .   4   .   5   3   .   8   .   5   .   11  13  .   .   
  AOE                      52   | .   .   .   .   .   .   .   .   .   .   11  .   .   6   .   8   .   9   7   4   7   
Classes Destroyed          21   | 1   .   1   4   2   .   .   1   1   .   1   3   .   1   .   1   .   1   3   1   .   
  Worker                   5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   
  Builder                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   6    | .   .   .   2   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   
  Recycler                 7    | 1   .   .   2   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Operator                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   .   .   
  Swarmer                  70   | .   .   .   2   3   .   2   .   .   .   22  .   .   10  .   7   .   9   4   4   7   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Grunt                    41   | .   .   2   3   2   .   .   .   5   .   5   3   .   2   .   3   .   5   11  .   .   
  Brawler                  3    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   
  Duelist                  4    | .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   31   | .   .   .   7   .   .   .   .   2   .   5   4   .   6   .   4   .   2   1   .   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   9    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   4   2   .   
  Programmer               11   | .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   2   .   .   5   1   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   
  Assembled                5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | 1   .   2   4   5   .   2   1   2   .   5   4   1   4   .   5   1   6   12  4   5   
  Combat Bots Only         7    | .   .   2   3   5   .   2   .   2   .   5   3   1   4   .   5   .   6   7   4   4   
Max Kills in Single Turn   5    | 1   .   1   1   1   .   1   1   1   .   3   1   1   2   .   3   1   3   5   4   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   .   .   .   3   .   .   2   .   3   .   3   2   4   4   
  Melee                    1    | .   .   .   .   .   .   1   .   1   .   1   1   1   .   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -3   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Sto  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Res  
Damage Taken               14765 | .    .    121  512  419  .    67   .    680  .    2255 1100 .    1337 .    529  .    1048 3237 810  2650 
  Core                     2595  | .    .    51   60   30   .    41   .    44   .    260  78   .    73   .    7    .    35   485  109  1322 
  Absorbed by Shields      12    | .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         77    | 100  .    79   .    .    .    67   .    92   .    .    51   .    .    .    90   .    .    48   90   .    
Volleys Fired              379   | 10   1    7    50   23   .    .    1    15   .    54   27   .    56   .    31   3    44   51   1    5    
  Largest                  4     | 2    2    2    3    3    .    .    1    3    .    3    3    .    4    .    4    4    4    4    1    1    
  Hottest                  377   | 40   40   70   156  144  .    .    56   186  .    181  120  .    264  .    248  271  283  377  49   113  
Shots Fired                958   | 20   2    14   149  67   .    .    1    43   .    113  69   .    151  .    79   6    123  115  1    5    
  Gun                      491   | 20   2    14   136  67   .    .    1    27   .    72   44   .    51   .    34   1    20   2    .    .    
  Cannon                   406   | .    .    .    13   .    .    .    .    16   .    30   25   .    88   .    35   3    91   104  .    1    
  Launcher                 50    | .    .    .    .    .    .    .    .    .    .    11   .    .    6    .    10   .    11   7    1    4    
  Special                  11    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    2    1    2    .    .    
  Kinetic                  318   | 20   2    7    50   22   .    .    .    .    .    51   17   .    40   .    29   2    54   24   .    .    
  Thermal                  495   | .    .    7    99   45   .    .    1    29   .    37   28   .    99   .    40   2    56   51   .    1    
  Explosive                29    | .    .    .    .    .    .    .    .    .    .    5    .    .    6    .    3    .    3    7    1    4    
  Electromagnetic          105   | .    .    .    .    .    .    .    .    14   .    20   24   .    .    .    7    .    9    31   .    .    
  Robot Hit Streak         30    | 9    .    5    14   9    .    .    3    15   .    30   18   .    17   .    9    5    19   12   2    .    
  Robot Miss Streak        4     | 1    2    3    3    4    .    .    .    4    .    2    1    .    2    .    4    .    4    4    .    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    .    .    .    4    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           688   | 17   .    11   98   38   .    5    1    39   .    98   75   1    91   .    41   4    81   69   19   .    
  Core Hits                344   | 2    .    5    29   18   .    2    1    13   .    51   27   1    32   .    30   1    39   63   12   18   
  Critical Hits            17    | .    .    .    1    .    .    .    .    3    .    4    1    .    2    .    1    .    .    4    1    .    
  Critical Kills           9     | .    .    .    1    .    .    .    .    2    .    2    .    .    .    .    1    .    .    3    .    .    
  Critical Parts Destroyed 7     | .    .    .    .    .    .    .    .    1    .    2    1    .    1    .    .    .    .    1    1    .    
Melee Attacks              179   | .    .    .    12   .    .    5    1    12   .    37   49   6    .    .    .    .    1    21   35   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 179   | .    .    .    12   .    .    5    1    12   .    37   49   6    .    .    .    .    1    21   35   .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            11    | .    .    .    .    .    .    .    .    .    .    1    5    .    .    .    .    .    1    .    4    .    
    Combat Hostiles        3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    1    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           25517 | 159  .    116  1322 578  .    221  17   1012 .    3114 2439 42   2959 .    1719 58   2930 5987 1603 1241 
  Guns                     5686  | 159  .    116  1199 578  .    .    17   326  .    1069 738  .    781  .    365  17   301  20   .    .    
  Cannons                  7082  | .    .    .    123  .    .    .    .    204  .    421  598  .    1527 .    479  41   1424 2225 .    40   
  Explosions               8630  | .    .    .    .    .    .    .    .    84   .    1112 .    .    651  .    875  .    1103 3251 353  1201 
  Melee                    4114  | .    .    .    .    .    .    221  .    393  .    512  1103 42   .    .    .    .    102  491  1250 .    
  Ramming                  5     | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3661  | 159  .    66   294  121  .    .    .    .    .    723  236  .    662  .    308  .    756  336  .    .    
  Thermal                  8560  | .    .    50   1028 457  .    .    17   422  .    687  648  .    1646 .    591  58   1089 1827 .    40   
  Explosive                6421  | .    .    .    .    .    .    .    .    .    .    678  .    .    651  .    334  .    529  2675 353  1201 
  Electromagnetic          2756  | .    .    .    .    .    .    .    .    192  .    514  452  .    .    .    486  .    454  658  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 4114  | .    .    .    .    .    .    221  .    393  .    512  1103 42   .    .    .    .    102  491  1250 .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8     | .    .    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    8    .    5    
  Average Corruption       3     | .    .    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    7    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  44    | .    .    .    .    2    1    3    .    .    .    .    .    .    .    .    .    .    .    38   .    .    
    Message Errors         13    | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    11   .    .    
    Matter Fused           6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Energy Discharges      6     | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Data Loss (minor)      2     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Targeting Errors       13    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1337  | .    .    .    .    .    .    7    .    14   .    56   72   .    65   .    .    .    57   646  398  22   
  Projectiles              225   | .    .    .    .    .    .    .    .    10   .    .    .    .    48   .    .    .    53   104  .    10   
  Explosions               622   | .    .    .    .    .    .    .    .    4    .    56   .    .    17   .    .    .    4    529  .    12   
  Melee                    490   | .    .    .    .    .    .    7    .    .    .    .    72   .    .    .    .    .    .    13   398  .    
Knockbacks                 5     | .    .    .    .    .    .    .    .    .    .    1    .    .    3    .    .    .    1    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5     | .    .    .    .    .    .    .    .    .    .    1    .    .    3    .    .    .    1    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      455   | .    .    .    .    .    .    .    .    36   .    117  .    .    .    .    .    .    9    183  .    110  
  Shots                    11    | .    .    .    .    .    .    .    .    1    .    5    .    .    .    .    .    .    1    2    .    2    
  Rammed                   1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        541   | .    .    112  541  126  .    .    .    339  .    388  303  .    344  .    327  136  427  503  32   308  
  Average Temperature      115   | .    .    62   108  51   .    .    .    128  .    87   88   .    129  .    128  70   122  177  14   128  
  Received Heat Transfer   2150  | .    .    69   120  83   .    .    .    297  .    243  282  .    231  .    93   .    210  462  .    60   
  Effects                  24    | .    .    .    7    .    .    .    .    2    .    1    .    .    .    .    5    .    1    8    .    .    
    Shutdowns              7     | .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    5    .    .    
    Interference           9     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    5    .    .    2    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Short Circuit          3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Damage (major)         3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    
  Parts Fried              11    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    3    .    1    4    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Melted             12    | .    .    .    2    .    .    .    .    .    .    .    1    .    2    .    .    2    .    5    .    .    
  Heat Transferred         12196 | .    .    148  2430 1073 .    .    37   766  .    891  925  .    2146 .    669  62   1337 1675 .    37   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    2    .    1    1    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -3   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Sto  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Res  
Peak Influence             1036 | 5    11   50   309  151  .    65   71   509  266  1036 538  189  839  440  963  505  787  944  474  385  
  Initial                  505  | .    3    4    19   11   .    .    25   49   266  186  505  154  64   440  308  505  205  413  394  213  
  Average                  464  | .    6    20   178  61   .    61   53   292  266  686  397  113  525  440  764  446  548  629  367  242  
Maximum Alert Level        3    | .    .    .    1    .    .    .    .    2    1    3    2    .    3    2    3    2    3    3    2    1    
  Low Security (%)         18   | 100  100  100  63   100  .    100  100  15   .    2    .    100  2    .    .    .    .    .    .    5    
  Level 1                  25   | .    .    .    36   .    .    .    .    70   100  13   62   .    34   .    2    22   32   .    39   94   
  Level 2                  28   | .    .    .    .    .    .    .    .    13   .    25   37   .    27   100  35   77   22   66   60   .    
  Level 3                  26   | .    .    .    .    .    .    .    .    .    .    58   .    .    35   .    61   .    45   33   .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          20   | .    1    .    1    .    .    .    .    .    .    .    3    1    .    .    .    .    .    10   2    2    
  Investigation            2    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Extermination            7    | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    2    2    1    
  Reinforcement            8    | .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    4    .    1    
  Assault                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    
Alert ID Control Effect    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Sto Fac Gar Fac Gar Fac Gar Fac Fac Res 
Distress Signals           13   | .   .   .   3   1   .   .   .   .   .   .   3   .   .   .   .   .   .   1   1   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              265  | .   .   2   25  26  .   3   .   10  .   32  13  2   23  .   17  2   22  42  18  28  
  Peak Tracking Total      18   | .   1   2   4   10  .   3   .   3   .   5   4   2   4   .   6   1   6   8   9   18  
  Tactical Retreats        16   | .   .   .   1   1   .   1   .   2   .   3   1   .   .   .   .   .   2   2   2   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Sto Fac Gar Fac Gar Fac Gar Fac Fac Res 
Traps Triggered            31   | .   .   .   .   .   .   .   .   9   .   6   .   .   .   .   7   .   7   .   2   .   
  Indirectly               3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                5    | .   .   .   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Sto Fac Gar Fac Gar Fac Gar Fac Fac Res 
Machines Disabled          45   | .   .   .   1   .   .   .   .   2   .   3   4   .   9   .   5   .   1   17  2   1   
  Max in Single Turn       5    | .   .   .   1   .   .   .   .   1   .   1   1   .   2   .   2   .   1   5   2   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Garrison Relay           10   | .   .   .   .   .   .   .   .   2   .   3   .   .   2   .   2   .   1   .   .   .   
  Phase Generator          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Sto Fac Gar Fac Gar Fac Gar Fac Fac Res 
Machines Accessed          47   | .   2   .   8   .   4   .   5   .   1   .   5   7   .   2   .   1   .   5   3   4   
  Terminals                25   | .   2   .   6   .   .   .   3   .   .   .   4   5   .   .   .   .   .   2   1   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   1   .   
  Recycling Units          2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   1   .   1   .   .   1   .   1   .   1   .   .   1   1   
Total Hacks                173  | .   5   .   35  .   49  .   18  .   1   .   15  19  .   4   .   2   .   10  7   8   
  Successful               113  | .   2   .   17  .   49  .   14  .   1   .   8   7   .   2   .   2   .   3   5   3   
  Failed                   59   | .   3   .   18  .   .   .   3   .   .   .   7   12  .   2   .   .   .   7   2   5   
    Catastrophic           10   | .   .   .   .   .   .   .   1   .   .   .   1   3   .   .   .   .   .   1   1   3   
  Database Lockouts        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   51   | .   4   .   17  .   1   .   11  .   .   .   1   6   .   .   .   .   .   3   3   5   
  Terminals                83   | .   5   .   29  .   .   .   13  .   .   .   10  17  .   .   .   .   .   4   2   3   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Repair Stations          14   | .   .   .   .   .   .   .   .   .   .   .   5   .   .   3   .   .   .   3   3   .   
  Recycling Units          4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Scanalyzers              8    | .   .   .   4   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   .   .   2   .   1   .   .   1   .   1   .   2   .   .   2   3   
Terminal Hacks             69   | .   1   .   7   .   49  .   5   .   .   .   3   4   .   .   .   .   .   .   .   .   
  Record                   49   | .   .   .   .   .   49  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           3    | .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   1   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       8    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   .   .   1   2   .   
  Scan Component           5    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   1   1   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 4    | .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      9    | .   .   .   .   .   .   .   2   .   1   .   .   1   .   1   .   2   .   .   1   1   
  Unlock Access            5    | .   .   .   .   .   .   .   1   .   1   .   .   1   .   1   .   1   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Coupler Status           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         19   | .   1   .   7   .   .   .   4   .   .   .   1   2   .   .   .   .   .   1   2   1   
  Terminals                19   | .   1   .   7   .   .   .   4   .   .   .   1   2   .   .   .   .   .   1   2   1   
    Track                  4    | .   .   .   2   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Assimilate             4    | .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
    Botnet                 9    | .   1   .   2   .   .   .   2   .   .   .   1   .   .   .   .   .   .   1   1   1   
    Operators              2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   2   .   7   .   .   .   4   .   .   .   4   6   .   1   .   1   .   4   3   4   
  Full Trace Events        3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   1   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Time                     88   | .   .   .   .   .   .   .   .   .   .   .   88  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     19   | .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Sto Fac Gar Fac Gar Fac Gar Fac Fac Res 
Used RIF Installer         5    | .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   1   .   1   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Robots Hacked              16   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   2   2   6   1   1   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Combat                   15   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   2   6   1   1   
  Autooverrided            7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   1   1   
Robot Hacks Applied        9    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   2   1   2   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  overwrite_iff            5    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   1   .   .   
  streamctrl_high          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  formatsys_high           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
Relay Couplers Released    45   | .   .   .   .   .   .   .   .   9   .   13  .   .   9   .   9   .   5   .   .   .   
  Machine Destruction      45   | .   .   .   .   .   .   .   .   9   .   13  .   .   9   .   9   .   5   .   .   .   
  Attached                 12   | .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   2   2   3   1   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Sto Fac Gar Fac Gar Fac Gar Fac Fac Res 
Total Allies               20   | .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   .   1   2   6   5   1   
  Largest Group            3    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   1   2   2   2   3   1   
  Highest-Rated Group      138  | .   .   .   .   .   .   .   .   .   .   .   .   10  91  10  10  51  91  58  138 47  
  Highest-Rated Ally       81   | .   .   .   .   .   .   .   .   .   .   .   .   10  81  10  10  41  81  29  47  47  
Total Orders               15   | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   6   2   2   .   .   .   
  STAY                     8    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   1   1   .   .   .   
  FOLLOW                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   1   1   .   .   .   
Ally Attacks               40   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   6   13  9   2   
  Total Damage             1552 | .   .   .   .   .   .   .   .   .   .   .   .   .   661 .   .   .   454 211 166 60  
  Kills                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Fac Gar Sto Fac Gar Fac Gar Fac Gar Fac Fac Res 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -3   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Sto  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Res  
Turns Passed               16312 | 81   61   58   1258 711  360  208  161  643  20   2389 1288 707  1776 54   1566 519  1633 1626 764  429  
Spaces Moved               9579  | 45   48   19   766  666  451  247  196  436  19   1114 508  353  924  30   769  246  809  825  699  409  
  Core                     183   | 1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    101  43   37   
  Treads                   5038  | .    .    .    .    .    .    .    .    .    .    677  508  353  924  30   769  246  809  722  .    .    
  Legs                     309   | .    .    .    .    .    .    .    .    .    .    307  .    .    .    .    .    .    .    2    .    .    
  Wheels                   1576  | 44   48   19   766  118  .    .    .    433  19   129  .    .    .    .    .    .    .    .    .    .    
  Hover                    2473  | .    .    .    .    548  451  247  196  3    .    .    .    .    .    .    .    .    .    .    656  372  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   100  100  76   76   76   76   76   100  110  160  162  160  180  180  180  160  50   50   50   
  Average Speed            135   | 89   94   100  107  82   78   76   76   102  100  169  162  171  165  180  180  180  175  167  80   69   
  Slowest Speed            1550  | 100  100  100  130  150  150  76   76   110  100  900  183  182  205  180  180  180  180  1550 125  110  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38    | 5    18   9    53   89   93   71   18   63   1    80   59   11   68   2    67   6    48   24   17   13   
  Regions Visited          20
    Branch Regions         5
  Pre-discovered Areas     1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    1    .    .    .    1    .    1    .    .    1    .    1    .    1    .    .    .    .    
  Unknown Exits Taken      9     | 1    1    1    .    1    1    1    .    .    .    .    1    .    .    .    .    .    .    1    1    .    
Scrap Searched             3     | .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 57    | .    .    .    5    .    .    .    1    .    .    2    5    5    .    .    .    .    .    6    15   18   
Terrain Destroyed          582   | .    .    .    5    .    .    .    1    .    .    45   10   5    183  .    117  2    16   130  28   40   
  Melee                    39    | .    .    .    5    .    .    .    1    .    .    2    5    5    .    .    .    .    .    6    15   .    
  Projectile               38    | .    .    .    .    .    .    .    .    .    .    1    5    .    2    .    9    2    4    15   .    .    
  AOE                      505   | .    .    .    .    .    .    .    .    .    .    42   .    .    181  .    108  .    12   109  13   40   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -3   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Fac  Gar  Sto  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Res  
Total                      11940 | 64   61   43   1070 782  460  263  208  582  20   1457 833  442  1053 30   897  318  962  984  865  546  
  Wait                     1073  | 1    .    15   180  56   .    .    .    8    .    124  196  67   34   1    47   57   55   28   86   118  
  Move                     9562  | 44   47   18   765  665  450  246  196  435  19   1113 507  352  923  29   768  246  808  824  698  409  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  131   | 3    7    1    22   7    1    3    3    13   1    16   8    3    6    .    8    3    12   6    7    1    
  Fast Attach              93    | 6    2    .    1    2    3    .    .    2    .    25   13   3    4    .    1    .    2    10   12   7    
  Attach                   86    | .    .    1    9    6    .    2    2    9    .    6    3    2    3    .    3    3    8    17   9    3    
  Detach                   37    | .    1    .    3    6    1    1    1    1    .    5    2    2    1    .    .    1    2    4    4    2    
  Swap                     131   | .    1    1    12   3    .    1    1    7    .    30   8    4    19   .    13   5    12   12   2    .    
  Drop                     146   | .    2    .    16   10   5    2    3    6    .    27   20   3    7    .    14   .    8    11   11   1    
  Fire                     379   | 10   1    7    50   23   .    .    1    15   .    54   27   .    56   .    31   3    44   51   1    5    
  Melee                    179   | .    .    .    12   .    .    5    1    12   .    37   49   6    .    .    .    .    1    21   35   .    
  Ram                      1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            114   | .    .    .    .    .    .    .    .    72   .    20   .    .    .    .    12   .    10   .    .    .    
  Rewire                   3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     5     | .    .    .    .    4    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-7/Garrison (discovered 3 exits: *Sto x3)
-7/Storage
-6/Factory
-6/Garrison
-6/Factory
-6/Garrison (discovered 2 exits: *Fac x2)
-5/Factory
-5/Garrison
-5/Factory
-4/Factory
-3/Research

 History 
---------
  Turn | Location      | Event
    24 | -11/Scrapyard | Discovered new exit (range 14)
    82 | -11/Scrapyard | Entered Materials
   101 | -10/Materials | Discovered new exit (range 16)
   143 | -10/Materials | Entered Mines
   192 | -10/Mines     | Discovered new exit (range 6)
   201 | -10/Mines     | Entered Materials
   201 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
   763 | -9/Materials  | Discovered new exit (range 15)
   894 | -9/Materials  | Identified exit to Mines
  1017 | -9/Materials  | Build established: Scavenger-Gunner
  1459 | -9/Materials  | Entered Mines
  1460 | -9/Mines      | Met a Derelict bent on vengeance
  1499 | -9/Mines      | Discovered new exit (range 6)
  1596 | -9/Mines      | Assembled infested the area
  1742 | -9/Mines      | Discovered new exit (range 10)
  1774 | -9/Mines      | Found a hidden stash of uninstalled traps
  1967 | -9/Mines      | Build established: Scavenger-Mutant
  2167 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  2167 | -9/Mines      | Discovered new exit (range 5)
  2170 | -9/Mines      | Entered Exiles
  2180 | -9/Exiles     | Discovered new exit (range 15)
  2205 | -9/Exiles     | Met 8R-AWN
  2218 | -9/Exiles     | Met EX-HEX
  2240 | -9/Exiles     | Met EX-BIN
  2248 | -9/Exiles     | Aligned with FarCom system
  2249 | -9/Exiles     | Given EX-Vault access code
  2278 | -9/Exiles     | Opened EX-Vault
  2287 | -9/Exiles     | Found Prototype Slashing Weapon
  2287 | -9/Exiles     | Identified Longsword +1
  2320 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  2340 | -9/Exiles     | Met EX-DEC
  2391 | -9/Exiles     | Visited The Gauntlet
  2486 | -9/Exiles     | Learned location of Zion (-7)
  2524 | -9/Exiles     | Discovered new exit (range 10)
  2530 | -9/Exiles     | Left Exiles lab with Longsword +1
  2530 | -9/Exiles     | Entered Mines
  2732 | -8/Mines      | Discovered new exit (range 10)
  2738 | -8/Mines      | Entered Materials
  2738 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  2882 | -8/Materials  | Central database locked down
  2899 | -8/Materials  | Identified exit to Garrison
  2899 | -8/Materials  | Entered Garrison
  2976 | -8/Garrison   | Triggered checkpoint
  3035 | -8/Garrison   | Garrison Relay disabled
  3136 | -8/Garrison   | Discovered new exit (range 10)
  3174 | -8/Garrison   | Triggered checkpoint
  3200 | -8/Garrison   | Build established: Scavenger-Skirmisher
  3224 | -8/Garrison   | Garrison Relay disabled
  3284 | -8/Garrison   | Triggered checkpoint
  3343 | -8/Garrison   | Lost 4 parts (2n1u1w)
  3384 | -8/Garrison   | Triggered checkpoint
  3432 | -8/Garrison   | Lost 4 parts (1p1n2w)
  3519 | -8/Garrison   | Discovered new exit (range 15)
  3538 | -8/Garrison   | Installed Relay Interface Framework
  3542 | -8/Garrison   | Entered Factory
  3542 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
  3562 | -7/Factory    | Identified exit to Garrison
  3562 | -7/Factory    | Entered Garrison
  3618 | -7/Garrison   | Triggered checkpoint
  3682 | -7/Garrison   | Build established: Scavenger-Mutant
  3760 | -7/Garrison   | Garrison Relay disabled
  3882 | -7/Garrison   | Triggered checkpoint
  4114 | -7/Garrison   | Triggered checkpoint
  4372 | -7/Garrison   | Lost 5 parts (3n2w)
  4428 | -7/Garrison   | Triggered checkpoint
  4468 | -7/Garrison   | Lost 3 parts (1p1n1w)
  4475 | -7/Garrison   | Garrison Relay disabled
  4543 | -7/Garrison   | Discovered new exit (range 15)
  4996 | -7/Garrison   | Triggered checkpoint
  5058 | -7/Garrison   | Triggered checkpoint
  5061 | -7/Garrison   | Discovered new exit (range 13)
  5318 | -7/Garrison   | Triggered checkpoint
  5320 | -7/Garrison   | Garrison Relay disabled
  5639 | -7/Garrison   | Build established: Bothacker-Skirmisher
  5884 | -7/Garrison   | Discovered new exit (range 11)
  5914 | -7/Garrison   | Expanded RIF knowledge: Robot Detection
  5951 | -7/Garrison   | Entered Storage
  6024 | -7/Storage    | Repaired Imp. Deuterium Engine
  6068 | -7/Storage    | Repaired Imp. Deuterium Engine
  6430 | -7/Storage    | Build established: Bothacker-Mutant
  7100 | -7/Storage    | Discovered new exit (range 16)
  7113 | -7/Storage    | Door terminal overloaded
  7119 | -7/Storage    | Found Prototype Launcher
  7119 | -7/Storage    | Identified Rocket Array
  7239 | -7/Storage    | Entered Factory
  7239 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  7300 | -6/Factory    | Build established: Bothacker-Skirmisher
  7911 | -6/Factory    | Found Prototype Processor
  7911 | -6/Factory    | Identified Exp. Signal Interpreter
  7940 | -6/Factory    | Identified exit to Garrison
  7946 | -6/Factory    | Entered Garrison
  7946 | -6/Garrison   | Accompanied by 1 ally
  7962 | -6/Garrison   | Phase Generator disabled
  7989 | -6/Garrison   | Triggered checkpoint
  8166 | -6/Garrison   | Spotted B-75 Beast
  8175 | -6/Garrison   | Spotted B-75 Beast
  8186 | -6/Garrison   | Hijacked Beast 5a control node with streamctrl_high
  8224 | -6/Garrison   | Destroyed B-75 Beast
  8334 | -6/Garrison   | Triggered checkpoint
  8426 | -6/Garrison   | Garrison Relay disabled
  8458 | -6/Garrison   | Garrison Relay disabled
  8814 | -6/Garrison   | Triggered checkpoint
  8968 | -6/Garrison   | Triggered checkpoint
  9118 | -6/Garrison   | Triggered checkpoint
  9328 | -6/Garrison   | Discovered new exit (range 10)
  9350 | -6/Garrison   | Expanded RIF knowledge: Autooverride
  9722 | -6/Garrison   | Entered Factory
  9722 | -6/Factory    | Accompanied by 1 ally
  9769 | -6/Factory    | Identified exit to Garrison
  9776 | -6/Factory    | Entered Garrison
  9776 | -6/Garrison   | Accompanied by 1 ally
  9821 | -6/Garrison   | Phase Generator disabled
 10198 | -6/Garrison   | Triggered checkpoint
 10387 | -6/Garrison   | Garrison Relay disabled
 10571 | -6/Garrison   | Discovered new exit (range 15)
 10636 | -6/Garrison   | Triggered checkpoint
 10668 | -6/Garrison   | Garrison Relay disabled
 10725 | -6/Garrison   | Triggered checkpoint
 10813 | -6/Garrison   | Discovered new exit (range 14)
 10849 | -6/Garrison   | Expanded RIF knowledge: Program Shield
 11342 | -6/Garrison   | Entered Factory
 11342 | -5/Factory    | Accompanied by 1 ally
 11342 | -5/Factory    | Evolved 2 slots: Utility x2
 11861 | -5/Factory    | Identified exit to Garrison
 11861 | -5/Factory    | Entered Garrison
 11861 | -5/Garrison   | Accompanied by 1 ally
 11972 | -5/Garrison   | Triggered checkpoint
 12004 | -5/Garrison   | Garrison Relay disabled
 12270 | -5/Garrison   | Spotted B-75 Beast
 12710 | -5/Garrison   | Triggered checkpoint
 12836 | -5/Garrison   | Triggered checkpoint
 12852 | -5/Garrison   | Spotted B-75 Beast
 12852 | -5/Garrison   | Spotted B-75 Beast
 12916 | -5/Garrison   | Discovered new exit (range 15)
 12946 | -5/Garrison   | Expanded RIF knowledge: Alert ID Control
 13118 | -5/Garrison   | Destroyed B-75 Beast
 13124 | -5/Garrison   | Destroyed B-75 Beast
 13494 | -5/Garrison   | Entered Factory
 13494 | -5/Factory    | Accompanied by 1 ally
 14394 | -5/Factory    | First assault squad dispatched
 14397 | -5/Factory    | Lost 4 parts (1p1n2w)
 14632 | -5/Factory    | Destroyed 7 combat bots
 14635 | -5/Factory    | Lost 7 parts (1p4n2w)
 15090 | -5/Factory    | Build established: Bothacker-Mutant
 15100 | -5/Factory    | Lost 15 parts (3p2n5u5w)
 15103 | -5/Factory    | Core integrity fell below 50%
 15110 | -5/Factory    | Discovered new exit (range 8)
 15120 | -5/Factory    | Entered another Factory area
 15120 | -4/Factory    | Evolved 2 slots: Utility x2
 15574 | -4/Factory    | P-70 Sage assimilated allied Technician 7a
 15603 | -4/Factory    | Allied Derelicts emerged from ambush trap array
 15875 | -4/Factory    | Discovered new exit (range 16)
 15884 | -4/Factory    | Entered Research
 15884 | -3/Research   | Evolved 2 slots: Propulsion x2
 15905 | -3/Research   | Lost 7 parts (2p1n2u2w)
 16159 | -3/Research   | Build established: Mutant
 16298 | -3/Research   | Core integrity fell below 50%
 16311 | -3/Research   | Core integrity fell below 20%
 16313 | -3/Research   | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
16295_ Imp. Transmission Jammer destroyed.
16295_ Penetrated by Slug.
16297_ Detecting nearby Garrison Access.
16298_ Penetrated by Slug.
16303_ Slug penetrates Wall.
16304_ Acquired Rnf. Antimatter Reactor.
16306_ Slug penetrates Wall.
16307_ S-43 Plague destroyed. <x4>
16307_ Penetrated by Slug.
16308_ K-01 Serf collects debris.
16309_ A-15 Conveyor destroyed.
16309_ Destroyed Sml. Battery.
16309_ Slug penetrates H-77 Assassin.
16310_ Micro-nuke Launcher destroyed.
16310_ Penetrated by Slug. <x2>
16310_ Faulty Imp. Diametric Drive destroyed.
16312_ Relay Coupler [Sentry] destroyed.
16312_ K-01 Serf collects debris.
16313_ Penetrated by Slug.
16313_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????  ???????????? |
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| ?????????????????????????????#  """   #??#         |
| ?????????????????????????????#  """   ####         |
| ?????????????????????????????#           #  """    |
| ?????????????????????????????#              """    |
| ?????????????????????????????#  """      /  "S     |
| ????????????????  ???????????+  """      #  """    |
| ????????????????   ??????????#  """      #   ""    |
| ?????????????????   ?????????#      !    #*        |
| ?????????????????""  ????????#         # #         |
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| ??????????????"""""                       ^        |
| ?????????????? g                                   |
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| ??????????????#         #p!!        #????????????? |
| ??????????????#   *      @          #????????????? |
| ??????????????#   *            !    #???? ???????? |
| ??????????????#                     #??   ???????? |
| ??????????????#          gg  g!!    #      ??????? |
| ??????????????#         [%[   ! =   ;   ?????????? |
| ??????????????#         [[=   !=    #  ???????# ?? |
| ??????????????#   [      ppp     !  #?????????#    |
| ?????????########  ===sp            #?????????#    |
| ????              %%%hh             #?????????#    |
| ????               [ [ p            #?????????#    |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          32
Energy Capacity            520
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       210
Armor Coverage             375
Weapon Cycling             30
Evasion (%)                53
Melee Accuracy             8
Target Analysis            6
Core Analysis              8
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          10
Relay Coupler Types        92
Relay Coupler Value        3

 Item Schematics 
-----------------
   Lrg. Storage Unit | -9/Materials | Hacked
 Shock Bomb Launcher | -8/Materials | Scanalyzed
              Airjet | -8/Materials | Hacked
 Adv. Cooling System | -6/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just Shoot The Terminal

 Challenges 
------------
None

 Game 
------
Seed              CombatCombatKatana
  Manual?         0
Play Time         04:20:43
  Cumulative      153.1 hours
  Start           2021.03.15 @ 14:17:05
  End             2021.03.17 @ 16:14:52
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          75
  Rogue           75
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           4/0/1/0/0/0/0/0/0
Lore%             64
Gallery%          73
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8d2cdca6-7e18-4a62-9bee-8e91a3aa83f0