Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.17 @ 00:00:14

Player: L1l7

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (10)       2000
Robots Destroyed (61)      305
Value Destroyed (2800)     2800
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (519)                519
              TOTAL SCORE: 9684

 Bonus
-------
High Alert Combat Kills    19
Scanned by Researcher      500

 Cogmind 
---------
Core Integrity             0/1450
Matter                     265/300
Energy                     100/100
System Corruption          17%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Quarantine

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (11) -----
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Micro Antimatter Reactor
     Light Quantum Reactor
  Improved Antigrav System
  Improved Antigrav System
  Advanced Terrain Scan Processor

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
>            --- PROPULSION -------
             Biometal Leg
             Biometal Leg
             Biometal Leg
             Biometal Leg
>            --- UTILITY ----------
    Advanced Power Amplifier
             Triangulator
  Long-range Sensor Array
    Advanced Target Analyzer
       Heavy Armor Plating
             Hacking Suite
>            --- WEAPON -----------
             Quantum Rifle
    Enhanced Quantum Rifle
             Nova Cannon
>            --- INVENTORY --------
    Improved Antigrav System
    Improved Antigrav System
    Advanced Terrain Scan Processor
[Rating: 96]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Improved Carbon-fiber Leg
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Small Battery
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Heavy Plasma Cannon
  Energy Gun               Spread Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Mass Driver

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua 
Slots Evolved              16   | .   .   2   2   2   2   2   2   2   2   .   
  Power                    2    | .   .   .   1   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   1   1   .   .   1   .   1   .   .   
  Utility                  9    | .   .   1   .   2   2   1   1   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             125  | 9   .   5   3   19  24  12  7   5   41  .   
  Power                    17   | 1   .   .   .   4   6   1   1   .   4   .   
    Engine                 8    | 1   .   .   .   4   3   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   3   1   1   .   1   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   3   .   
  Propulsion               45   | 4   .   1   1   6   8   3   2   4   16  .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    23   | .   .   .   .   6   8   3   2   .   4   .   
    Wheel                  5    | 4   .   1   .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   .   .   .   .   6   .   
    Flight                 11   | .   .   .   1   .   .   .   .   4   6   .   
  Utility                  39   | 2   .   3   .   5   7   7   2   .   13  .   
    Device                 19   | 1   .   1   .   3   2   4   .   .   8   .   
    Storage                4    | 1   .   .   .   .   .   1   .   .   2   .   
    Processor              7    | .   .   2   .   1   .   1   2   .   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   .   
    Protection             8    | .   .   .   .   1   5   1   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   .   1   2   4   3   1   2   1   8   .   
    Energy Gun             6    | .   .   .   .   2   .   .   .   .   4   .   
    Energy Cannon          7    | .   .   .   1   .   3   1   1   .   1   .   
    Ballistic Gun          5    | 2   .   .   .   2   .   .   .   .   1   .   
    Ballistic Cannon       6    | .   .   1   1   .   .   .   1   1   2   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   1   2   .   .   .   .   
Parts Lost                 57   | .   .   3   3   2   6   2   6   11  24  .   
  Power                    8    | .   .   1   .   .   2   1   1   1   2   .   
  Propulsion               21   | .   .   1   2   1   1   .   .   5   11  .   
  Utility                  19   | .   .   .   1   .   3   1   2   4   8   .   
  Weapon                   9    | .   .   1   .   1   .   .   3   1   3   .   
  Highest Loss Streak      12   | .   .   3   3   2   3   1   3   9   12  .   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     78   | .   100 94  49  90  92  96  93  47  47  .   
  Engine                   6    | .   14  10  .   13  7   9   3   .   .   .   
  Core                     2    | .   .   .   .   .   4   1   6   4   3   .   
  Leg                      18   | .   .   .   .   28  25  28  26  13  2   .   
  Wheel                    1    | .   28  32  15  .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   5   .   
  Device                   18   | .   14  11  7   18  23  25  24  13  11  .   
  Storage                  1    | .   14  11  7   .   .   .   .   .   2   .   
  Processor                7    | .   .   8   9   12  8   4   9   7   2   .   
  Protection               4    | .   .   .   .   1   8   11  7   .   1   .   
  Energy Gun               3    | .   .   .   .   13  .   .   .   .   5   .   
  Energy Cannon            5    | .   .   .   5   .   11  11  12  .   .   .   
  Ballistic Gun            1    | .   28  17  .   .   .   .   .   .   1   .   
Naked Turns                107  | .   .   .   .   .   .   .   .   .   3   104 
Heaviest Build             74   | 15  15  17  17  35  69  73  74  28  58  .   
  Greatest Support         112  | 32  20  36  26  72  74  95  105 105 112 3   
  Greatest Overweight (x)  5    | .   .   .   1   .   1   1   .   4   5   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   5   5   5   5   5   5   5   
  Average Capacity         5    | 7   8   8   7   5   5   5   5   5   5   5   
  Most Carried             6    | 4   3   6   6   5   5   5   5   5   5   5   
  Average Carried          3    | 2   3   3   4   4   3   4   3   1   2   5   
  Final Capacity           8    | 8   8   8   5   5   5   5   5   5   5   5   
  Final Carried            5    | 3   3   4   4   5   5   5   2   2   5   5   

 Class Distribution 
--------------------
 57% | Mutant
 25% | Scavenger-Mutant
 11% | Scavenger-Gunner
  5% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory
   Scavenger-Tank | -4/Factory
 Scavenger-Mutant | -3/Research
           Mutant | -2/Research
           Mutant | -2/Quarantine

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua 
Matter Collected           1755 | 306 .   18  .   221 315 115 81  56  643 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2496 | 140 .   18  6   231 483 484 483 34  617 .   
  Parts                    130  | 13  .   4   3   5   17  22  29  3   34  .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua 
Combat Hostiles Destroyed  46   | .   .   .   .   5   11  7   10  2   11  .   
  Guns                     10   | .   .   .   .   5   .   .   .   .   5   .   
  Cannons                  33   | .   .   .   .   .   11  7   8   2   5   .   
Classes Destroyed          12   | 2   .   1   1   2   3   2   1   .   .   .   
  Worker                   3    | .   .   .   .   .   .   .   2   .   1   .   
  Builder                  1    | .   .   .   1   .   .   .   .   .   .   .   
  Tunneler                 5    | 4   .   .   .   .   .   .   1   .   .   .   
  Recycler                 2    | 1   .   .   .   1   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   2   .   .   .   .   
  Watcher                  2    | .   .   1   .   .   .   .   1   .   .   .   
  Swarmer                  15   | .   .   .   .   .   5   .   5   2   3   .   
  Grunt                    10   | .   .   .   .   4   3   1   1   .   1   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   3    | .   .   .   .   .   1   1   .   .   1   .   
  Hunter                   5    | .   .   .   .   .   .   3   2   .   .   .   
  Programmer               12   | .   .   .   .   1   1   2   2   .   6   .   
Best Kill Streak           7    | 3   .   1   1   2   4   2   7   2   3   .   
  Combat Bots Only         6    | .   .   .   .   2   4   2   6   2   3   .   
Max Kills in Single Turn   2    | 2   .   1   1   1   1   1   2   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -2   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Qua  
Damage Taken               10525 | .    .    518  502  785  1316 828  1934 919  3441 282  
  Core                     2426  | .    .    142  271  53   156  36   94   208  1184 282  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         84    | 100  100  64   50   92   81   96   91   84   .    .    
Volleys Fired              184   | 6    .    6    4    22   36   24   25   15   46   .    
  Largest                  3     | 2    .    2    2    2    2    2    3    2    3    .    
  Hottest                  272   | 40   .    59   104  130  180  180  268  114  272  .    
Shots Fired                365   | 12   .    12   5    44   71   48   73   20   80   .    
  Gun                      115   | 12   .    7    .    44   .    .    .    .    52   .    
  Cannon                   250   | .    .    5    5    .    71   48   73   20   28   .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  75    | 12   .    12   1    .    .    .    17   20   13   .    
  Thermal                  275   | .    .    .    4    44   71   48   49   .    59   .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          15    | .    .    .    .    .    .    .    7    .    8    .    
  Robot Hit Streak         15    | 3    .    2    1    12   15   13   4    7    10   .    
  Robot Miss Streak        6     | 1    .    2    6    6    3    3    5    3    4    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    .    .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           209   | 8    .    3    1    41   36   27   32   12   49   .    
  Core Hits                130   | 6    .    2    1    48   17   15   19   3    19   .    
  Critical Kills           3     | .    .    .    .    .    .    .    2    .    1    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         10    | .    .    .    .    .    .    .    4    4    2    .    
    Meltdown               3     | .    .    .    .    .    .    .    2    .    1    .    
    Blast                  7     | .    .    .    .    .    .    .    2    4    1    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6807  | 116  .    47   25   580  1262 1206 1332 388  1826 25   
  Guns                     1637  | 116  .    27   .    575  .    .    .    .    919  .    
  Cannons                  4737  | .    .    20   25   .    1200 1001 1196 388  907  .    
  Explosions               379   | .    .    .    .    .    41   205  133  .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  54    | .    .    .    .    5    21   .    3    .    .    25   
  Kinetic                  1313  | 116  .    47   25   .    .    .    294  388  443  .    
  Thermal                  5040  | .    .    .    .    575  1200 1114 820  .    1331 .    
  Explosive                174   | .    .    .    .    .    41   .    133  .    .    .    
  Electromagnetic          226   | .    .    .    .    .    .    92   82   .    52   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17    | .    .    .    .    2    1    1    10   3    17   17   
  Average Corruption       4     | .    .    .    .    1    1    1    7    3    7    17   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  56    | .    .    .    .    2    5    5    9    2    27   6    
    Message Errors         7     | .    .    .    .    .    2    1    2    .    2    .    
    Matter Fused           21    | .    .    .    .    .    1    1    2    2    13   2    
    Heat Flow Errors       9     | .    .    .    .    2    1    2    2    .    1    1    
    Energy Discharges      6     | .    .    .    .    .    .    1    2    .    2    1    
    Data Loss (minor)      6     | .    .    .    .    .    .    .    .    .    5    1    
    Misfires               1     | .    .    .    .    .    .    .    .    .    1    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    1    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    1    1    
    Weapon Failures        3     | .    .    .    .    .    1    .    1    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            202   | .    .    .    .    .    38   93   28   32   11   .    
  Projectiles              110   | .    .    .    .    .    38   1    28   32   11   .    
  Explosions               92    | .    .    .    .    .    .    92   .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 21    | .    .    1    .    .    .    .    5    9    6    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  19    | .    .    1    .    .    .    .    3    9    6    .    
  Secondary                2     | .    .    .    .    .    .    .    2    .    .    .    
Self-Inflicted Damage      137   | .    .    .    .    .    .    92   34   .    .    11   
  Shots                    3     | .    .    .    .    .    .    2    1    .    .    .    
  Rammed                   5     | .    .    .    .    .    .    .    .    .    .    5    
Targets Rammed             10    | .    .    .    .    1    3    .    1    .    .    5    
  Kicked                   5     | .    .    .    .    1    3    .    1    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        459   | 6    .    19   9    459  455  147  144  .    428  85   
  Average Temperature      140   | 6    .    8    6    186  145  23   22   .    150  85   
  Received Heat Transfer   1365  | .    .    324  135  189  270  63   114  42   147  81   
  Effects                  16    | .    .    .    .    8    5    .    .    .    3    .    
    Shutdowns              9     | .    .    .    .    4    4    .    .    .    1    .    
    Energy Bleed           2     | .    .    .    .    1    .    .    .    .    1    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    1    .    
    Matter Decay           1     | .    .    .    .    .    1    .    .    .    .    .    
    Damage (major)         3     | .    .    .    .    3    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    1    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    2    .    1    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    2    .    1    .    
  Parts Melted             16    | .    .    .    .    .    3    4    4    .    5    .    
  Heat Transferred         6219  | .    .    .    .    710  1850 1333 1031 .    1295 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua 
Peak Influence             457  | 25  21  36  28  124 139 292 457 230 185 209 
  Initial                  223  | .   16  8   8   9   6   21  120 223 123 48  
  Average                  84   | 9   16  26  11  33  70  114 178 220 80  122 
Maximum Alert Level        2    | .   .   .   .   .   .   1   2   1   .   1   
  Low Security (%)         92   | 100 100 100 100 100 100 87  73  3   100 92  
  Level 1                  5    | .   .   .   .   .   .   12  10  96  .   7   
  Level 2                  1    | .   .   .   .   .   .   .   16  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   .   3   2   4   3   2   4   1   7   3   
  Investigation            5    | .   .   1   .   1   .   .   .   1   1   1   
  Extermination            7    | .   .   .   .   1   1   1   1   .   3   .   
  Reinforcement            14   | .   .   2   2   1   2   1   3   .   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   1   .   .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua 
Distress Signals           10   | .   .   1   1   .   .   .   4   .   1   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              149  | .   .   14  12  16  18  14  24  9   35  7   
  Peak Tracking Total      12   | .   .   11  11  4   5   4   10  6   12  12  
  Tactical Retreats        12   | .   .   .   .   2   2   .   2   2   2   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua 
Traps Triggered            4    | .   .   .   .   1   1   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua 
Machines Disabled          16   | .   .   .   .   .   3   10  1   1   1   .   
  Max in Single Turn       6    | .   .   .   .   .   2   6   1   1   1   .   
  Garrison Access          3    | .   .   .   .   2   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua 
Machines Accessed          29   | .   1   2   1   4   5   2   3   2   4   5   
  Terminals                22   | .   1   2   1   1   2   2   3   2   3   5   
  Fabricators              2    | .   .   .   .   1   1   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   2   1   .   .   .   1   .   
Total Hacks                55   | .   1   8   2   8   6   3   6   3   9   9   
  Successful               22   | .   1   3   1   4   2   2   2   .   4   3   
  Failed                   33   | .   .   5   1   4   4   1   4   3   5   6   
    Catastrophic           5    | .   .   1   .   1   1   .   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   1   
  Terminals                43   | .   1   8   2   2   2   3   6   3   7   9   
  Fabricators              3    | .   .   .   .   2   1   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   4   1   .   .   .   2   .   
Terminal Hacks             16   | .   1   3   1   1   .   2   2   .   3   3   
  Record                   6    | .   .   .   .   .   .   .   1   .   3   2   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   .   .   
  Recycling Unit Index     1    | .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   1   .   .   .   .   1   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           2    | .   .   .   .   1   1   .   .   .   .   .   
  Network Status           2    | .   .   .   .   1   1   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   1   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   2   .   .   .   .   1   .   
  Seal Access              3    | .   .   .   .   2   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   .   2   1   2   4   1   3   2   3   5   
  Full Trace Events        4    | .   .   1   .   1   .   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -2  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -2   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Qua  
Turns Passed               5935 | 97   62   227  121  1047 1404 664  701  177  1331 104  
Spaces Moved               4781 | 68   78   222  140  824  867  409  431  155  1417 170  
  Core                     227  | 8    .    .    6    .    .    .    .    1    42   170  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2577 | .    .    .    .    675  867  409  431  87   108  .    
  Wheels                   454  | 60   78   222  94   .    .    .    .    .    .    .    
  Hover                    481  | .    .    .    .    .    .    .    .    .    481  .    
  Flight                   1042 | .    .    .    40   149  .    .    .    67   786  .    
  Fastest Speed            28   | 50   80   86   35   35   120  120  120  31   28   50   
  Average Speed            96   | 85   80   86   73   105  138  123  120  82   61   50   
  Slowest Speed            300  | 100  80   90   115  123  192  192  120  250  300  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            15   | .    .    .    2    2    .    .    .    2    9    .    
  Cave-ins Triggered       2    | .    .    .    .    .    .    .    1    1    .    .    
Exploration Rate (%)       17   | 5    26   25   20   24   22   12   15   5    15   25   
  Regions Visited          10
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5    | .    .    1    1    1    1    1    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    .    .    .    .    .    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 37   | .    .    .    .    .    27   2    8    .    .    .    
Terrain Destroyed          145  | .    .    .    .    .    42   19   72   6    6    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               85   | .    .    .    .    .    27   14   32   6    6    .    
  AOE                      60   | .    .    .    .    .    15   5    40   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -2   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Qua  
Total                      5805 | 96   77   245  152  960  1010 526  560  182  1808 189  
  Wait                     463  | .    .    6    .    53   25   47   88   3    240  1    
  Move                     4743 | 67   77   221  135  819  866  408  430  150  1400 170  
  Hop                      13   | .    .    .    2    2    .    .    .    2    7    .    
  Pick Up                  159  | 12   .    5    4    28   33   20   4    5    48   .    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    
  Attach                   121  | 9    .    4    3    19   23   11   6    5    41   .    
  Detach                   4    | .    .    .    .    .    1    .    .    .    3    .    
  Swap                     4    | .    .    1    .    .    1    1    1    .    .    .    
  Drop                     91   | 2    .    2    4    16   22   15   5    2    23   .    
  Fire                     184  | 6    .    6    4    22   36   24   25   15   46   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      5    | .    .    .    .    .    .    .    .    .    .    5    
  Kick                     5    | .    .    .    .    1    3    .    1    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            13   | .    .    .    .    .    .    .    .    .    .    13   
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [Min])
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials
-7/Factory
-6/Factory
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 2 exits: *Res / *Upp)
-3/Research
-2/Research
-2/Quarantine

 History 
---------
 Turn | Location      | Event
   55 | -11/Scrapyard | Discovered new exit (range 15)
   98 | -11/Scrapyard | Entered Materials
  148 | -10/Materials | Discovered new exit (range 13)
  148 | -10/Materials | Discovered new exit (range 21)
  160 | -10/Materials | Entered another Materials area
  160 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  383 | -9/Materials  | Discovered new exit (range 16)
  384 | -9/Materials  | Discovered new exit (range 4)
  386 | -9/Materials  | Identified exit to Materials
  387 | -9/Materials  | Entered another Materials area
  387 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  403 | -8/Materials  | Lost 3 parts (1p1n1w)
  502 | -8/Materials  | Discovered new exit (range 16)
  507 | -8/Materials  | Identified exit to Factory
  508 | -8/Materials  | Entered Factory
  508 | -7/Factory    | Evolved 2 slots: Utility x2
  520 | -7/Factory    | Lost 3 parts (2n1u)
  540 | -7/Factory    | Assembled infested ambush trap array
  662 | -7/Factory    | Build established: Mutant
  679 | -7/Factory    | Garrison activated, responded to threat
 1536 | -7/Factory    | Discovered new exit (range 11)
 1552 | -7/Factory    | Identified exit to Factory
 1555 | -7/Factory    | Entered another Factory area
 1555 | -6/Factory    | Evolved 2 slots: Utility x2
 2033 | -6/Factory    | Lost 3 parts (2p1u)
 2382 | -6/Factory    | Build established: Scavenger-Mutant
 2771 | -6/Factory    | Build established: Mutant
 2829 | -6/Factory    | Discovered new exit (range 5)
 2837 | -6/Factory    | Identified exit to Factory
 2959 | -6/Factory    | Entered another Factory area
 2959 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3355 | -5/Factory    | Identified exit to Factory
 3501 | -5/Factory    | Build established: Scavenger-Mutant
 3623 | -5/Factory    | Entered another Factory area
 3623 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3816 | -4/Factory    | Spotted B-86 Titan
 3966 | -4/Factory    | Discovered new exit (range 12)
 3980 | -4/Factory    | Identified exit to Upper Caves
 4032 | -4/Factory    | Build established: Scavenger-Tank
 4060 | -4/Factory    | Crushed by falling debris
 4310 | -4/Factory    | Discovered new exit (range 7)
 4324 | -4/Factory    | System corruption reached 10%
 4324 | -4/Factory    | Entered Research
 4324 | -3/Research   | Evolved 2 slots: Power x1, Propulsion x1
 4354 | -3/Research   | Lost 3 parts (1p2w)
 4457 | -3/Research   | Crushed by falling debris
 4488 | -3/Research   | Lost 9 parts (4n4u1w)
 4491 | -3/Research   | Discovered new exit (range 4)
 4501 | -3/Research   | Entered another Research area
 4501 | -2/Research   | Evolved 2 slots: Utility x2
 4780 | -2/Research   | Build established: Mutant
 4969 | -2/Research   | Lost 4 parts (3u1w)
 5365 | -2/Research   | Build established: Scavenger-Gunner
 5494 | -2/Research   | Garrison activated, responded to threat
 5594 | -2/Research   | System corruption reached 10%
 5671 | -2/Research   | Lost 12 parts (2p4n4u2w)
 5768 | -2/Research   | Lost 5 parts (5n)
 5811 | -2/Research   | Core integrity fell below 50%
 5823 | -2/Research   | Discovered new exit (range 8)
 5832 | -2/Research   | Entered Quarantine
 5833 | -2/Quarantine | Core integrity fell below 20%
 5910 | -2/Quarantine | Scanned by Researcher
 5936 | -2/Quarantine | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
ALERT: Suspicious activity at Terminal Q010. Dispatching Investigation
  squad.
Critical hit (Burn: +37).
Slammed into C-65 Expert.
C-65 Expert calls for reinforcements.
ALERT: Hostile activity reported, dispatching reinforcements to area.
Held in stasis.
C-65 Expert is analyzing...
ALERT: Encountered unknown unique technology, formulating response.
Held in stasis.
C-65 Expert is analyzing...
Held in stasis.
C-65 Expert is analyzing...
Connecting with Terminal...
Held in stasis.
C-65 Expert is analyzing...
System corrupted: Heat flow error (+174).
Held in stasis.
C-65 Expert is analyzing...
Slammed into C-65 Expert.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????#### #?     ? |
| ?????????????????????????????????????#    #?"""""? |
| ?????????????????????????????????????#    # """""" |
| ?????????????????????????????#########    # """""" |
| ???????????????????????????#         +    +        |
| ????????????????????? ?????#     """ #    # !      |
| ????????????????????   ????????? ""??#    #        |
| ????????????????????   ??????????????#    ######## |
| ????????????????????"  ??????????????#             |
| ????????????????????"  ??????????????#             |
| ????????????????????"  ??????????????#             |
| ?????????????????????  ??????????????#             |
| ?????????????????????  ??????????????########    # |
| ?????????????????????# #????????????????????#    # |
| ?????????????????????# #??????###############    # |
| ???????????????????### ###????#                  # |
| ???????????????????#  *  #????#                  # |
| ???????????????????#     ######                  + |
| ???????????????????#                             # |
| ???????????????????#     #######+################# |
| ???????????????????#    !##            #?????????# |
| ???????????????????###+####    """   ""#?????????# |
| ???????????????????#     g#    """   ""#?????????# |
| ???????????????????#  """g#    """   ""#?????????# |
| ???????????????????#  "T" #           T#?????????# |
| ???????????????????#  " "@#    !!    ""#?????????# |
| ???????????????????#     cg    !!    ""#?????????? |
| ???????????????????#      #    !     ""#?????????? |
| ???????????????????######## *          #?????????? |
| ??????????????????????????#            #?????????? |
| ??????????????????????????#    !       #?????????? |
| ??????????????????????????#            #?????????? |
| ??????????????????????????##############?????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           111
Energy Generation          37
Energy Capacity            710
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           18
Terrain Scan Density       10
Power Amplification        30
Additional Mass Support    9
Armor Coverage             825
Evasion (%)                64
Targeting Accuracy         8
Target Analysis            11
Particle Charging          20
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Origins

 Challenges 
------------
None

 Game 
------
Seed              IonCouplerMultirail
  Manual?         0
Play Time         01:22:12
  Cumulative      47.0 hours
  Start           2022.12.16 @ 22:34:54
  End             2022.12.17 @ 00:00:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          68
  Rogue           68
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          42
Achievement%      34
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0a175e18-0348-464e-ac5a-caec61a8de35