Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.17 @ 00:00:14 Player: L1l7 Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (61) 305 Value Destroyed (2800) 2800 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (519) 519 TOTAL SCORE: 9684 Bonus ------- High Alert Combat Kills 19 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1450 Matter 265/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Light Quantum Reactor Improved Antigrav System Improved Antigrav System Advanced Terrain Scan Processor Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Power Amplifier Triangulator Long-range Sensor Array Advanced Target Analyzer Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Quantum Rifle Enhanced Quantum Rifle Nova Cannon > --- INVENTORY -------- Improved Antigrav System Improved Antigrav System Advanced Terrain Scan Processor [Rating: 96] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Small Battery Processor Signal Interpreter Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Heavy Plasma Cannon Energy Gun Spread Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mass Driver Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 . Power 2 | . . . 1 . . . . 1 . . Propulsion 4 | . . 1 1 . . 1 . 1 . . Utility 9 | . . 1 . 2 2 1 1 . 2 . Weapon 1 | . . . . . . . 1 . . . Parts Attached 125 | 9 . 5 3 19 24 12 7 5 41 . Power 17 | 1 . . . 4 6 1 1 . 4 . Engine 8 | 1 . . . 4 3 . . . . . Core 6 | . . . . . 3 1 1 . 1 . Reactor 3 | . . . . . . . . . 3 . Propulsion 45 | 4 . 1 1 6 8 3 2 4 16 . Treads . | . . . . . . . . . . . Leg 23 | . . . . 6 8 3 2 . 4 . Wheel 5 | 4 . 1 . . . . . . . . Hover 6 | . . . . . . . . . 6 . Flight 11 | . . . 1 . . . . 4 6 . Utility 39 | 2 . 3 . 5 7 7 2 . 13 . Device 19 | 1 . 1 . 3 2 4 . . 8 . Storage 4 | 1 . . . . . 1 . . 2 . Processor 7 | . . 2 . 1 . 1 2 . 1 . Hackware 1 | . . . . . . . . . 1 . Protection 8 | . . . . 1 5 1 . . 1 . Artifact . | . . . . . . . . . . . Weapon 24 | 2 . 1 2 4 3 1 2 1 8 . Energy Gun 6 | . . . . 2 . . . . 4 . Energy Cannon 7 | . . . 1 . 3 1 1 . 1 . Ballistic Gun 5 | 2 . . . 2 . . . . 1 . Ballistic Cannon 6 | . . 1 1 . . . 1 1 2 . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 2 . . . . Parts Lost 57 | . . 3 3 2 6 2 6 11 24 . Power 8 | . . 1 . . 2 1 1 1 2 . Propulsion 21 | . . 1 2 1 1 . . 5 11 . Utility 19 | . . . 1 . 3 1 2 4 8 . Weapon 9 | . . 1 . 1 . . 3 1 3 . Highest Loss Streak 12 | . . 3 3 2 3 1 3 9 12 . To Critical Strikes 1 | . . . . . . . . 1 . . Average Slot Usage (%) 78 | . 100 94 49 90 92 96 93 47 47 . Engine 6 | . 14 10 . 13 7 9 3 . . . Core 2 | . . . . . 4 1 6 4 3 . Leg 18 | . . . . 28 25 28 26 13 2 . Wheel 1 | . 28 32 15 . . . . . . . Hover 1 | . . . . . . . . . 5 . Device 18 | . 14 11 7 18 23 25 24 13 11 . Storage 1 | . 14 11 7 . . . . . 2 . Processor 7 | . . 8 9 12 8 4 9 7 2 . Protection 4 | . . . . 1 8 11 7 . 1 . Energy Gun 3 | . . . . 13 . . . . 5 . Energy Cannon 5 | . . . 5 . 11 11 12 . . . Ballistic Gun 1 | . 28 17 . . . . . . 1 . Naked Turns 107 | . . . . . . . . . 3 104 Heaviest Build 74 | 15 15 17 17 35 69 73 74 28 58 . Greatest Support 112 | 32 20 36 26 72 74 95 105 105 112 3 Greatest Overweight (x) 5 | . . . 1 . 1 1 . 4 5 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 8 7 5 5 5 5 5 5 5 Most Carried 6 | 4 3 6 6 5 5 5 5 5 5 5 Average Carried 3 | 2 3 3 4 4 3 4 3 1 2 5 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 Final Carried 5 | 3 3 4 4 5 5 5 2 2 5 5 Class Distribution -------------------- 57% | Mutant 25% | Scavenger-Mutant 11% | Scavenger-Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Mutant | -3/Research Mutant | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Matter Collected 1755 | 306 . 18 . 221 315 115 81 56 643 . Remotely . | . . . . . . . . . . . Salvage Created 2496 | 140 . 18 6 231 483 484 483 34 617 . Parts 130 | 13 . 4 3 5 17 22 29 3 34 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Combat Hostiles Destroyed 46 | . . . . 5 11 7 10 2 11 . Guns 10 | . . . . 5 . . . . 5 . Cannons 33 | . . . . . 11 7 8 2 5 . Classes Destroyed 12 | 2 . 1 1 2 3 2 1 . . . Worker 3 | . . . . . . . 2 . 1 . Builder 1 | . . . 1 . . . . . . . Tunneler 5 | 4 . . . . . . 1 . . . Recycler 2 | 1 . . . 1 . . . . . . Operator 2 | . . . . . . 2 . . . . Watcher 2 | . . 1 . . . . 1 . . . Swarmer 15 | . . . . . 5 . 5 2 3 . Grunt 10 | . . . . 4 3 1 1 . 1 . Duelist 1 | . . . . . 1 . . . . . Sentry 3 | . . . . . 1 1 . . 1 . Hunter 5 | . . . . . . 3 2 . . . Programmer 12 | . . . . 1 1 2 2 . 6 . Best Kill Streak 7 | 3 . 1 1 2 4 2 7 2 3 . Combat Bots Only 6 | . . . . 2 4 2 6 2 3 . Max Kills in Single Turn 2 | 2 . 1 1 1 1 1 2 1 1 . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Damage Taken 10525 | . . 518 502 785 1316 828 1934 919 3441 282 Core 2426 | . . 142 271 53 156 36 94 208 1184 282 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 84 | 100 100 64 50 92 81 96 91 84 . . Volleys Fired 184 | 6 . 6 4 22 36 24 25 15 46 . Largest 3 | 2 . 2 2 2 2 2 3 2 3 . Hottest 272 | 40 . 59 104 130 180 180 268 114 272 . Shots Fired 365 | 12 . 12 5 44 71 48 73 20 80 . Gun 115 | 12 . 7 . 44 . . . . 52 . Cannon 250 | . . 5 5 . 71 48 73 20 28 . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 75 | 12 . 12 1 . . . 17 20 13 . Thermal 275 | . . . 4 44 71 48 49 . 59 . Explosive . | . . . . . . . . . . . Electromagnetic 15 | . . . . . . . 7 . 8 . Robot Hit Streak 15 | 3 . 2 1 12 15 13 4 7 10 . Robot Miss Streak 6 | 1 . 2 6 6 3 3 5 3 4 . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . . 1 . Shots Hit Robots 209 | 8 . 3 1 41 36 27 32 12 49 . Core Hits 130 | 6 . 2 1 48 17 15 19 3 19 . Critical Kills 3 | . . . . . . . 2 . 1 . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 10 | . . . . . . . 4 4 2 . Meltdown 3 | . . . . . . . 2 . 1 . Blast 7 | . . . . . . . 2 4 1 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6807 | 116 . 47 25 580 1262 1206 1332 388 1826 25 Guns 1637 | 116 . 27 . 575 . . . . 919 . Cannons 4737 | . . 20 25 . 1200 1001 1196 388 907 . Explosions 379 | . . . . . 41 205 133 . . . Melee . | . . . . . . . . . . . Ramming 54 | . . . . 5 21 . 3 . . 25 Kinetic 1313 | 116 . 47 25 . . . 294 388 443 . Thermal 5040 | . . . . 575 1200 1114 820 . 1331 . Explosive 174 | . . . . . 41 . 133 . . . Electromagnetic 226 | . . . . . . 92 82 . 52 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 17 | . . . . 2 1 1 10 3 17 17 Average Corruption 4 | . . . . 1 1 1 7 3 7 17 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 56 | . . . . 2 5 5 9 2 27 6 Message Errors 7 | . . . . . 2 1 2 . 2 . Matter Fused 21 | . . . . . 1 1 2 2 13 2 Heat Flow Errors 9 | . . . . 2 1 2 2 . 1 1 Energy Discharges 6 | . . . . . . 1 2 . 2 1 Data Loss (minor) 6 | . . . . . . . . . 5 1 Misfires 1 | . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . 1 . Misdirections 2 | . . . . . . . . . 1 1 Weapon Failures 3 | . . . . . 1 . 1 . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 202 | . . . . . 38 93 28 32 11 . Projectiles 110 | . . . . . 38 1 28 32 11 . Explosions 92 | . . . . . . 92 . . . . Melee . | . . . . . . . . . . . Knockbacks 21 | . . 1 . . . . 5 9 6 . Impact . | . . . . . . . . . . . Kinetic 19 | . . 1 . . . . 3 9 6 . Secondary 2 | . . . . . . . 2 . . . Self-Inflicted Damage 137 | . . . . . . 92 34 . . 11 Shots 3 | . . . . . . 2 1 . . . Rammed 5 | . . . . . . . . . . 5 Targets Rammed 10 | . . . . 1 3 . 1 . . 5 Kicked 5 | . . . . 1 3 . 1 . . . Crushed . | . . . . . . . . . . . Highest Temperature 459 | 6 . 19 9 459 455 147 144 . 428 85 Average Temperature 140 | 6 . 8 6 186 145 23 22 . 150 85 Received Heat Transfer 1365 | . . 324 135 189 270 63 114 42 147 81 Effects 16 | . . . . 8 5 . . . 3 . Shutdowns 9 | . . . . 4 4 . . . 1 . Energy Bleed 2 | . . . . 1 . . . . 1 . Interference 1 | . . . . . . . . . 1 . Matter Decay 1 | . . . . . 1 . . . . . Damage (major) 3 | . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . Robots Melted 3 | . . . . . . . 2 . 1 . Combat Hostiles 3 | . . . . . . . 2 . 1 . Parts Melted 16 | . . . . . 3 4 4 . 5 . Heat Transferred 6219 | . . . . 710 1850 1333 1031 . 1295 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Peak Influence 457 | 25 21 36 28 124 139 292 457 230 185 209 Initial 223 | . 16 8 8 9 6 21 120 223 123 48 Average 84 | 9 16 26 11 33 70 114 178 220 80 122 Maximum Alert Level 2 | . . . . . . 1 2 1 . 1 Low Security (%) 92 | 100 100 100 100 100 100 87 73 3 100 92 Level 1 5 | . . . . . . 12 10 96 . 7 Level 2 1 | . . . . . . . 16 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 29 | . . 3 2 4 3 2 4 1 7 3 Investigation 5 | . . 1 . 1 . . . 1 1 1 Extermination 7 | . . . . 1 1 1 1 . 3 . Reinforcement 14 | . . 2 2 1 2 1 3 . 1 2 Assault . | . . . . . . . . . . . Garrison 3 | . . . . 1 . . . . 2 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Distress Signals 10 | . . 1 1 . . . 4 . 1 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 149 | . . 14 12 16 18 14 24 9 35 7 Peak Tracking Total 12 | . . 11 11 4 5 4 10 6 12 12 Tactical Retreats 12 | . . . . 2 2 . 2 2 2 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Traps Triggered 4 | . . . . 1 1 . . 1 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Machines Disabled 16 | . . . . . 3 10 1 1 1 . Max in Single Turn 6 | . . . . . 2 6 1 1 1 . Garrison Access 3 | . . . . 2 . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Machines Accessed 29 | . 1 2 1 4 5 2 3 2 4 5 Terminals 22 | . 1 2 1 1 2 2 3 2 3 5 Fabricators 2 | . . . . 1 1 . . . . . Repair Stations 1 | . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . 2 1 . . . 1 . Total Hacks 55 | . 1 8 2 8 6 3 6 3 9 9 Successful 22 | . 1 3 1 4 2 2 2 . 4 3 Failed 33 | . . 5 1 4 4 1 4 3 5 6 Catastrophic 5 | . . 1 . 1 1 . 1 . 1 . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . . . . . . 1 Terminals 43 | . 1 8 2 2 2 3 6 3 7 9 Fabricators 3 | . . . . 2 1 . . . . . Repair Stations 2 | . . . . . 2 . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 7 | . . . . 4 1 . . . 2 . Terminal Hacks 16 | . 1 3 1 1 . 2 2 . 3 3 Record 6 | . . . . . . . 1 . 3 2 Level Access Points 1 | . . . . . . 1 . . . . Terminal Index 1 | . . . . . . 1 . . . . Recycling Unit Index 1 | . . 1 . . . . . . . . Alert Level 2 | . . 1 . . . . 1 . . . Dispatch Records 1 | . . . . 1 . . . . . . Transport Status 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Zone Layout 2 | . 1 . . . . . . . . 1 Fabricator Hacks 2 | . . . . 1 1 . . . . . Network Status 2 | . . . . 1 1 . . . . . Repair Station Hacks 1 | . . . . . 1 . . . . . Scan Component 1 | . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 2 . . . . 1 . Seal Access 3 | . . . . 2 . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 23 | . . 2 1 2 4 1 3 2 3 5 Full Trace Events 4 | . . 1 . 1 . . . . 1 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Turns Passed 5935 | 97 62 227 121 1047 1404 664 701 177 1331 104 Spaces Moved 4781 | 68 78 222 140 824 867 409 431 155 1417 170 Core 227 | 8 . . 6 . . . . 1 42 170 Treads . | . . . . . . . . . . . Legs 2577 | . . . . 675 867 409 431 87 108 . Wheels 454 | 60 78 222 94 . . . . . . . Hover 481 | . . . . . . . . . 481 . Flight 1042 | . . . 40 149 . . . 67 786 . Fastest Speed 28 | 50 80 86 35 35 120 120 120 31 28 50 Average Speed 96 | 85 80 86 73 105 138 123 120 82 61 50 Slowest Speed 300 | 100 80 90 115 123 192 192 120 250 300 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 15 | . . . 2 2 . . . 2 9 . Cave-ins Triggered 2 | . . . . . . . 1 1 . . Exploration Rate (%) 17 | 5 26 25 20 24 22 12 15 5 15 25 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . . . . Unknown Exits Taken 5 | 1 1 . . . . . 1 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 37 | . . . . . 27 2 8 . . . Terrain Destroyed 145 | . . . . . 42 19 72 6 6 . Melee . | . . . . . . . . . . . Projectile 85 | . . . . . 27 14 32 6 6 . AOE 60 | . . . . . 15 5 40 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Total 5805 | 96 77 245 152 960 1010 526 560 182 1808 189 Wait 463 | . . 6 . 53 25 47 88 3 240 1 Move 4743 | 67 77 221 135 819 866 408 430 150 1400 170 Hop 13 | . . . 2 2 . . . 2 7 . Pick Up 159 | 12 . 5 4 28 33 20 4 5 48 . Fast Attach . | . . . . . . . . . . . Attach 121 | 9 . 4 3 19 23 11 6 5 41 . Detach 4 | . . . . . 1 . . . 3 . Swap 4 | . . 1 . . 1 1 1 . . . Drop 91 | 2 . 2 4 16 22 15 5 2 23 . Fire 184 | 6 . 6 4 22 36 24 25 15 46 . Melee . | . . . . . . . . . . . Ram 5 | . . . . . . . . . . 5 Kick 5 | . . . . 1 3 . 1 . . . Crush . | . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . 13 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -2/Research -2/Quarantine History --------- Turn | Location | Event 55 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Discovered new exit (range 13) 148 | -10/Materials | Discovered new exit (range 21) 160 | -10/Materials | Entered another Materials area 160 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 383 | -9/Materials | Discovered new exit (range 16) 384 | -9/Materials | Discovered new exit (range 4) 386 | -9/Materials | Identified exit to Materials 387 | -9/Materials | Entered another Materials area 387 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 403 | -8/Materials | Lost 3 parts (1p1n1w) 502 | -8/Materials | Discovered new exit (range 16) 507 | -8/Materials | Identified exit to Factory 508 | -8/Materials | Entered Factory 508 | -7/Factory | Evolved 2 slots: Utility x2 520 | -7/Factory | Lost 3 parts (2n1u) 540 | -7/Factory | Assembled infested ambush trap array 662 | -7/Factory | Build established: Mutant 679 | -7/Factory | Garrison activated, responded to threat 1536 | -7/Factory | Discovered new exit (range 11) 1552 | -7/Factory | Identified exit to Factory 1555 | -7/Factory | Entered another Factory area 1555 | -6/Factory | Evolved 2 slots: Utility x2 2033 | -6/Factory | Lost 3 parts (2p1u) 2382 | -6/Factory | Build established: Scavenger-Mutant 2771 | -6/Factory | Build established: Mutant 2829 | -6/Factory | Discovered new exit (range 5) 2837 | -6/Factory | Identified exit to Factory 2959 | -6/Factory | Entered another Factory area 2959 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3355 | -5/Factory | Identified exit to Factory 3501 | -5/Factory | Build established: Scavenger-Mutant 3623 | -5/Factory | Entered another Factory area 3623 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3816 | -4/Factory | Spotted B-86 Titan 3966 | -4/Factory | Discovered new exit (range 12) 3980 | -4/Factory | Identified exit to Upper Caves 4032 | -4/Factory | Build established: Scavenger-Tank 4060 | -4/Factory | Crushed by falling debris 4310 | -4/Factory | Discovered new exit (range 7) 4324 | -4/Factory | System corruption reached 10% 4324 | -4/Factory | Entered Research 4324 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 4354 | -3/Research | Lost 3 parts (1p2w) 4457 | -3/Research | Crushed by falling debris 4488 | -3/Research | Lost 9 parts (4n4u1w) 4491 | -3/Research | Discovered new exit (range 4) 4501 | -3/Research | Entered another Research area 4501 | -2/Research | Evolved 2 slots: Utility x2 4780 | -2/Research | Build established: Mutant 4969 | -2/Research | Lost 4 parts (3u1w) 5365 | -2/Research | Build established: Scavenger-Gunner 5494 | -2/Research | Garrison activated, responded to threat 5594 | -2/Research | System corruption reached 10% 5671 | -2/Research | Lost 12 parts (2p4n4u2w) 5768 | -2/Research | Lost 5 parts (5n) 5811 | -2/Research | Core integrity fell below 50% 5823 | -2/Research | Discovered new exit (range 8) 5832 | -2/Research | Entered Quarantine 5833 | -2/Quarantine | Core integrity fell below 20% 5910 | -2/Quarantine | Scanned by Researcher 5936 | -2/Quarantine | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- ALERT: Suspicious activity at Terminal Q010. Dispatching Investigation squad. Critical hit (Burn: +37). Slammed into C-65 Expert. C-65 Expert calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. Held in stasis. C-65 Expert is analyzing... ALERT: Encountered unknown unique technology, formulating response. Held in stasis. C-65 Expert is analyzing... Held in stasis. C-65 Expert is analyzing... Connecting with Terminal... Held in stasis. C-65 Expert is analyzing... System corrupted: Heat flow error (+174). Held in stasis. C-65 Expert is analyzing... Slammed into C-65 Expert. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????#### #? ? | | ?????????????????????????????????????# #?"""""? | | ?????????????????????????????????????# # """""" | | ?????????????????????????????######### # """""" | | ???????????????????????????# + + | | ????????????????????? ?????# """ # # ! | | ???????????????????? ????????? 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""#?????????? | | ???????????????????######## * #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# ! #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????##############?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 111 Energy Generation 37 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 18 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 9 Armor Coverage 825 Evasion (%) 64 Targeting Accuracy 8 Target Analysis 11 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Origins Challenges ------------ None Game ------ Seed IonCouplerMultirail Manual? 0 Play Time 01:22:12 Cumulative 47.0 hours Start 2022.12.16 @ 22:34:54 End 2022.12.17 @ 00:00:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 42 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0a175e18-0348-464e-ac5a-caec61a8de35