Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.13 @ 22:53:01 Player: Sirracha Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (100) 500 Value Destroyed (3645) 3645 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1677) 1677 TOTAL SCORE: 12542 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 968 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -207 Cogmind --------- Core Integrity 0/1150 Matter 233/300 Energy 100/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Treads Improved Gyrokinetic Inverter Improved Kinecellerator Mobile Refinery Mk. CCLXVII Hypervelocity Mass Driver Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Armored Leg > --- UTILITY ---------- Improved Cryofiber Web Advanced Cooling System Medium Storage Unit Advanced Targeting Computer Core Analyzer Improved Transmission Jammer Improved Medium Armor Plating Z-Drone Bay > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Improved Deuterium Engine Kinecellerator Point Defense System Mobile Refinery Mk. CCLXVII Wave Gun Variable Charge Gun Bore Cannon Hypervelocity Mass Driver Improved Remote Datajack Phasing Sabre [Rating: 85] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Gyrokinetic Inverter Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Hypervelocity Mass Driver Energy Gun Improved Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Shock Bomb Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 . . . . 2 . . . . 2 . . 2 Power 1 | . . . . 1 . . . . . . . . . . . . . Propulsion 3 | . . 1 1 . . . . . 1 . . . . . . . . Utility 7 | . . 1 1 1 . . . . 1 . . . . 2 . . 1 Weapon 1 | . . . . . . . . . . . . . . . . . 1 Parts Attached 162 | 6 10 17 14 20 6 . . 6 6 6 7 5 7 28 6 . 18 Power 21 | 1 . 3 . 5 1 . . . . 1 2 1 1 3 . . 3 Engine 11 | 1 . 3 . 1 . . . . . . 2 . 1 1 . . 2 Core 10 | . . . . 4 1 . . . . 1 . 1 . 2 . . 1 Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 43 | 2 6 5 6 2 1 . . . 2 1 1 1 2 9 1 . 4 Treads 13 | . 2 . . 2 . . . . 2 1 1 1 2 1 1 . . Leg 26 | 2 4 5 6 . 1 . . . . . . . . 8 . . . Wheel 2 | . . . . . . . . . . . . . . . . . 2 Hover 2 | . . . . . . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . . . . . . Utility 52 | 1 1 4 4 6 3 . . 4 3 1 3 . 2 11 1 . 8 Device 26 | . . 2 2 3 3 . . 2 . . 1 . 1 8 . . 4 Storage 7 | 1 1 1 . 1 . . . . . 1 1 . . . . . 1 Processor 9 | . . . . 1 . . . 1 3 . . . . 2 1 . 1 Hackware 2 | . . 1 . . . . . . . . . . . . . . 1 Protection 8 | . . . 2 1 . . . 1 . . 1 . 1 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 46 | 2 3 5 4 7 1 . . 2 1 3 1 3 2 5 4 . 3 Energy Gun 13 | . 2 5 2 1 1 . . . . . . . . 1 1 . . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 15 | 2 1 . . 2 . . . . . . . 2 . 4 3 . 1 Ballistic Cannon 16 | . . . 1 4 . . . 2 1 3 1 1 1 . . . 2 Launcher 1 | . . . 1 . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 2 . . . . . . . . . . . 3 . . 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 . . System Corruption 1 | . . . . . . . . . . . . . . . 1 . . Parts Lost 51 | . 2 1 3 6 2 . . 4 1 . . . 5 8 8 . 11 Power 10 | . . 1 . . 2 . . 1 . . . . 2 1 1 . 2 Propulsion 17 | . 1 . 2 4 . . . . . . . . 2 2 3 . 3 Utility 16 | . . . 1 1 . . . 2 1 . . . 1 4 2 . 4 Weapon 8 | . 1 . . 1 . . . 1 . . . . . 1 2 . 2 Highest Loss Streak 8 | . 1 1 2 6 1 . . 2 1 . . . 2 3 8 . 4 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 75 | . 90 98 95 84 79 84 84 71 30 35 72 83 84 90 18 21 28 Engine 5 | . 14 10 9 3 . . . . . . 7 9 7 5 . . 2 Core 3 | . . . . 11 7 7 7 . . 2 4 3 4 3 1 . . Treads 8 | . 5 . . 2 15 15 15 13 . 2 8 16 20 6 . 4 . Leg 9 | . 15 33 34 15 3 7 7 6 . . . . . 18 2 . . Device 8 | . . 10 10 10 14 15 15 13 . . 4 6 6 16 . . 7 Storage 8 | . 26 11 9 11 15 15 15 14 . . 5 6 6 5 . . . Processor 12 | . . . . 7 7 7 7 7 30 26 25 20 18 12 10 11 7 Hackware 1 | . . 10 9 3 . . . . . . . . . . . . . Protection 1 | . . . 5 . . . . . . . . 6 4 4 . . . Energy Gun 3 | . 8 15 12 3 6 7 7 . . . . . . 1 . . . Ballistic Gun 3 | . 18 6 . 1 7 7 7 . . . . 3 6 8 . 4 1 Ballistic Cannon 5 | . . . 5 7 . . . 13 . 3 12 8 5 1 . . . Peak Build Rating 85 | 6 9 22 27 41 41 36 36 40 20 28 45 48 53 85 67 18 63 Average Rating 36 | 4 7 17 24 34 35 36 36 37 15 19 41 46 48 72 18 17 30 On Entrance 27 | . 6 9 22 25 41 36 36 36 8 14 28 45 48 42 66 18 10 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 57 | 11 32 33 35 53 37 31 31 48 7 21 55 56 51 57 40 4 39 Greatest Support 96 | 20 20 33 48 48 48 48 48 48 3 28 48 68 96 83 83 28 56 Greatest Overweight (x) 17 | 1 3 1 . 17 . . . 2 2 2 1 1 . 2 1 . 6 Average Overweight (x) . | . . . . 1 . . . 1 . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 10 10 10 10 10 10 5 10 10 10 10 10 10 5 5 Average Capacity 9 | 6 14 10 10 10 10 10 10 9 5 5 9 10 10 10 5 5 5 Most Carried 14 | 3 14 10 10 10 10 10 10 10 5 5 10 10 10 10 10 5 5 Average Carried 8 | 1 9 9 9 9 9 10 10 9 4 4 5 9 9 9 5 4 4 Final Capacity 15 | 8 15 10 10 10 10 10 10 5 5 5 10 10 10 10 5 5 5 Final Carried 11 | 3 11 10 10 10 10 10 10 5 5 4 10 10 10 10 4 5 5 Class Distribution -------------------- 65% | Mutant 21% | Scavenger-Mutant 12% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Matter Collected 3826 | 186 266 185 220 371 449 81 . 280 . 169 132 50 292 694 208 . 243 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4678 | . 394 684 747 220 262 27 . 348 . 87 164 . 480 759 189 . 317 Parts 206 | . 21 33 33 14 13 . . 7 . 4 8 . 14 39 5 . 15 Haulers Intercepted 6 | . . 3 1 . . . . . . . . . . 1 . . 1 Recyclers Shooed 6 | . . . 2 1 . . . . . . . . . 2 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 43 | . . . . . 11 . . 5 . 2 7 . 14 . 4 . . Prevented 13 | . . . . . . . . . . . . . 13 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Combat Hostiles Destroyed 83 | . 13 13 12 6 6 . . 3 . 3 4 . 5 11 2 . 5 Guns 51 | . 12 13 4 1 6 . . . . . . . 2 10 2 . 1 Cannons 24 | . . . 3 5 . . . 3 . 3 4 . 3 1 . . 2 AOE 8 | . 1 . 5 . . . . . . . . . . . . . 2 Classes Destroyed 14 | . 4 2 3 1 . . . . . 1 . . . 2 . . 1 Worker 2 | . . . 1 1 . . . . . . . . . . . . . Builder 1 | . . . . . . . . . . . . . . 1 . . . Tunneler 1 | . . . . . . . . . . . . . . . . . 1 Hauler 5 | . . 3 1 . . . . . . . . . . 1 . . . Recycler 3 | . . . 2 . . . . . . . . . . 1 . . . Operator 2 | . 1 . . . . . . . . . . . . 1 . . . Watcher 2 | . 1 . 1 . . . . . . . . . . . . . . Swarmer 25 | . 6 3 4 . 2 . . . . 3 1 . 3 3 . . . Grunt 30 | . 7 8 4 . 2 . . 3 . . 1 . . 4 1 . . Sentry 12 | . . 2 3 1 1 . . . . . 1 . 1 1 1 . 1 Hunter 7 | . . . 1 2 1 . . . . . 1 . 1 1 . . . Programmer 8 | . . . . 3 . . . . . . . . . 2 . . 3 Z-Courier 1 | . . . . . . . . . . . . . . . . . 1 Decomposer 1 | . . . . . . 1 . . . . . . . . . . . Packrat 2 | . . . . . . . . 2 . . . . . . . . . Samaritan 2 | . . . . . . . . . . 1 . . . . 1 . . Fireman 2 | . . . . . . . . . . . . . . 1 . . 1 Best Kill Streak 9 | . 3 3 9 2 3 . . 3 . 3 3 . 2 3 2 . 5 Combat Bots Only 5 | . 3 3 5 2 3 . . 3 . 3 3 . 2 3 2 . 3 Max Kills in Single Turn 4 | . 1 1 3 1 1 1 . 1 . 1 1 . 1 2 1 . 4 Gunslinging 1 | . . . . . . . . . . . . . . 1 . . . Exploded 2 | . 1 . 2 . . . . . . . . . . . . . 2 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Hostile Shots Fired 967 | . 82 51 69 122 76 . . 50 10 24 27 . 89 91 83 6 187 Missed 317 | . 26 20 19 49 27 . . 16 1 3 11 . 30 21 20 2 72 Damage Taken 11310 | . 687 393 727 971 610 . . 529 177 321 181 . 1109 1301 1726 62 2516 Core 3167 | . 178 59 127 127 133 . . 132 153 214 20 . 34 70 709 37 1174 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 51 | . . 35 16 . . . . . . . . . . . . . . Core Remaining (%) 57 | 100 28 85 76 . . . . 44 . . . . 50 . . 18 . Volleys Fired 335 | . 54 51 39 33 18 . . 11 . 12 5 . 23 57 13 . 19 Largest 2 | . 2 2 2 2 2 . . 2 . 1 2 . 2 2 2 . 2 Hottest 258 | . 76 112 112 132 103 . . 146 . 48 114 . 85 111 258 . 91 Shots Fired 632 | . 97 102 78 64 36 1 . 22 . 12 9 . 43 109 22 1 36 Gun 488 | . 97 102 59 24 31 1 . 9 . . . . 23 100 22 1 19 Cannon 135 | . . . 10 40 5 . . 13 . 12 9 . 20 9 . . 17 Launcher 9 | . . . 9 . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 405 | . 72 19 10 44 23 1 . 15 . 12 9 . 43 108 12 1 36 Thermal 218 | . 25 83 59 20 13 . . 7 . . . . . 1 10 . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic 9 | . . . 9 . . . . . . . . . . . . . . Robot Hit Streak 21 | . 21 11 8 6 9 4 . 17 . 3 7 . 5 7 6 . 15 Robot Miss Streak 8 | . 4 5 5 4 8 . . 3 . 2 2 . 4 5 4 . 2 Penetration Max 1 | . . . . . . . . . . . . . 1 . . . . Secondary Targets 5 | . . 1 . . 1 . . . . . . . . 1 2 . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . . . 1 1 . . Shots Hit Robots 407 | . 66 65 48 37 23 1 . 15 . 7 6 . 31 67 12 . 29 Core Hits 194 | . 26 25 29 12 18 1 . 11 . 5 4 . 18 31 5 . 9 Critical Kills 16 | . . . . 5 . . . 5 . . 2 . 2 2 . . . Critical Parts Destroyed 14 | . 1 . . 6 1 . . 1 . . . . 3 1 . . 1 Critical Strikes 50 | . 1 5 5 13 1 . . 6 . 1 3 . 6 4 . . 5 Burn 11 | . . 5 4 1 . . . . . . . . . 1 . . . Destroy 31 | . 1 . . 11 1 . . 6 . . 2 . 6 3 . . 1 Blast 8 | . . . 1 1 . . . . . 1 1 . . . . . 4 Melee Attacks 5 | . . . . . . . . . . . . . 5 . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 5 | . . . . . . . . . . . . . 5 . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 9873 | . 811 958 1513 822 494 17 . 340 19 229 153 . 992 1858 308 . 1359 Guns 5916 | . 688 958 617 268 469 17 . 192 . . . . 302 1690 302 . 413 Cannons 2190 | . . . 142 554 25 . . 148 . 229 153 . 283 158 . . 498 Explosions 1254 | . 120 . 754 . . . . . . . . . . . . . 380 Melee 395 | . . . . . . . . . . . . . 395 . . . . Ramming 118 | . 3 . . . . . . . 19 . . . 12 10 6 . 68 Kinetic 5495 | . 441 65 142 593 174 17 . 178 . 229 153 . 585 1821 186 . 911 Thermal 3146 | . 247 893 772 229 320 . . 162 . . . . . 27 116 . 380 Explosive 120 | . 120 . . . . . . . . . . . . . . . . Electromagnetic 599 | . . . 599 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 395 | . . . . . . . . . . . . . 395 . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . 4 5 5 5 5 5 . . . . . 2 3 3 10 Average Corruption 3 | . . . 1 2 5 5 5 5 . . . . . 1 2 3 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 120 | . . . 3 15 31 5 3 43 . . . . . 3 2 3 12 Message Errors 24 | . . . 1 3 6 . 1 10 . . . . . 1 1 . 1 Matter Fused 30 | . . . . 1 10 2 1 12 . . . . . 1 . . 3 Heat Flow Errors 18 | . . . 1 2 4 2 . 5 . . . . . . . . 4 Energy Discharges 18 | . . . . 3 5 . . 9 . . . . . . 1 . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 13 | . . . 1 2 2 . 1 4 . . . . . 1 . 1 1 Data Loss (major) 6 | . . . . 3 1 . . 1 . . . . . . . 1 . Misfires 3 | . . . . 1 . 1 . . . . . . . . . 1 . Alerts 6 | . . . . . 3 . . 2 . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . 1 Overload Shots 1 | . . . . . . . . . . . . . . . 1 . . Overflow Damage 158 | . 4 . 19 11 . . . . . . . . 61 . 3 . 60 Projectiles 27 | . . . . 11 . . . . . . . . 1 . . . 15 Explosions 68 | . 4 . 19 . . . . . . . . . . . . . 45 Melee 63 | . . . . . . . . . . . . . 60 . 3 . . Knockbacks 19 | . . . 1 4 1 . . 2 . 1 1 . 2 4 . . 3 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 18 | . . . 1 4 1 . . 2 . 1 1 . 2 3 . . 3 Secondary 1 | . . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 145 | . 68 . 35 . . . . . 7 . . . . . 3 . 32 Shots 4 | . 1 . 3 . . . . . . . . . . . . . . Rammed 23 | . 1 . . . . . . . 7 . . . 4 . 1 . 10 Targets Rammed 24 | . 1 . . . . . . . 7 . . . 4 1 1 . 10 Kicked . | . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . 1 . . . Highest Temperature 689 | . 184 42 84 318 309 145 . 232 . 11 124 . 312 . 689 . 255 Average Temperature 99 | . 57 10 20 103 138 68 . 71 . 11 55 . 89 . 406 . 90 Received Heat Transfer 2204 | . 258 162 270 102 99 . . 165 81 . 33 . 51 333 549 . 101 Effects 24 | . . . . 1 . . . . . . . . . . 23 . . Shutdowns 3 | . . . . . . . . . . . . . . . 3 . . Energy Bleed 2 | . . . . . . . . . . . . . . . 2 . . Interference 7 | . . . . 1 . . . . . . . . . . 6 . . Matter Decay 3 | . . . . . . . . . . . . . . . 3 . . Short Circuit 1 | . . . . . . . . . . . . . . . 1 . . Damage (major) 5 | . . . . . . . . . . . . . . . 5 . . Damage (core) 3 | . . . . . . . . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . 1 . . . . . . . . . . 1 1 . . Impact Corruptions 2 | . . . . . . . . . . . . . . 1 1 . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 11 | . 1 1 5 1 3 . . . . . . . . . . . . Heat Transferred 7261 | . 629 2553 1878 555 725 . . 375 . . . . . 111 185 . 250 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Peak Influence 430 | . 312 185 395 211 . . . . 42 . . . . 401 . . 430 Initial 131 | . . 131 48 122 . . . . . . . . . 81 . . 95 Average 135 | . 187 91 226 62 . . . . 18 . . . . 189 . . 208 Maximum Alert Level 2 | . 1 . 1 1 . . . . . . . . . 2 . . 2 Low Security (%) 74 | 100 56 100 31 97 . . . . 100 . . . . 58 . . 48 Level 1 24 | . 43 . 68 2 . . . . . . . . . 38 . . 43 Level 2 1 | . . . . . . . . . . . . . . 3 . . 8 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 2 1 1 . . . . 1 . . . 1 4 . . 4 Investigation 4 | . . 1 . . . . . . . . . . . 1 . . 2 Extermination 4 | . . . . 1 . . . . . . . . . 2 . . 1 Reinforcement 6 | . 1 1 1 . . . . . 1 . . . . 1 . . 1 Assault 1 | . . . . . . . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Distress Signals 10 | . 1 3 2 . . . . . . . . . . 2 . . 2 Communications Jammed 36 | . . . . . . . . . . . . . . 36 . . . Distress Signals 36 | . . . . . . . . . . . . . . 36 . . . Times Spotted 200 | . 23 22 17 13 11 . . 4 5 3 8 . 27 33 5 1 28 Peak Tracking Total 13 | . 4 5 7 3 3 . . 3 3 3 3 . 12 4 5 1 13 Tactical Retreats 23 | . 4 2 2 . 4 . . . . . 3 . 2 2 2 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Traps Triggered 9 | . 1 2 2 . . . . . . . . . . . . . 4 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Machines Disabled 10 | . 2 . . 1 . . . . . . . . . 2 . . 5 Max in Single Turn 4 | . 2 . . 1 . . . . . . . . . 1 . . 4 Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Machines Accessed 26 | . 2 6 2 3 2 . 4 . 1 1 . . . 2 1 . 2 Terminals 11 | . 2 4 1 1 1 . . . . 1 . . . . 1 . . Fabricators 4 | . . . . 2 . . . . . . . . . 2 . . . Repair Stations 3 | . . 1 1 . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . 2 Total Hacks 84 | . 4 19 7 8 2 . 32 . 4 1 . . . 4 1 . 2 Successful 55 | . . 8 3 4 2 . 32 . 1 1 . . . 2 1 . 1 Failed 29 | . 4 11 4 4 . . . . 3 . . . . 2 . . 1 Catastrophic 3 | . . 1 1 . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 53 | . 1 5 4 1 1 . . . . 1 . 6 . 20 2 . 12 Terminals 26 | . 4 11 4 4 1 . . . . 1 . . . . 1 . . Fabricators 8 | . . . . 4 . . . . . . . . . 4 . . . Repair Stations 10 | . . 3 3 . . . . . 4 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . 5 . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . 2 Terminal Hacks 41 | . . 2 1 2 2 . 32 . . 1 . . . . 1 . . Record 15 | . . 1 . . 1 . 11 . . 1 . . . . 1 . . Part Schematic 12 | . . . . . . . 12 . . . . . . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . 2 . . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . . . . . . . 1 . . . Build 3 | . . . . 2 . . . . . . . . . 1 . . . Repair Station Hacks 5 | . . 2 2 . . . . . 1 . . . . . . . . Scan Component 3 | . . 1 1 . . . . . 1 . . . . . . . . Repair 2 | . . 1 1 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . 4 . . . . . . . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 2 6 2 2 1 . . . 1 . . . . 2 1 . 1 Full Trace Events 2 | . . 1 . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . 2 . . . . 12 . . . . . . . . . . Parts Built 4 | . . . . 4 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 288 | . . . . 212 . . . . . . . . . 76 . . . Total Part Build Rating 24 | . . . . 24 . . . . . . . . . . . . . Parts Repaired 2 | . . 1 1 . . . . . . . . . . . . . . Time 76 | . . 38 38 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Total Allies 19 | . . . . . . . . . . . . 4 . 7 . . 8 Largest Group 5 | . . . . . . . . . . . . 4 4 5 . . 4 Highest-Rated Group 288 | . . . . . . . . . . . . 153 153 208 . . 288 Highest-Rated Ally 96 | . . . . . . . . . . . . 39 39 96 . . 96 Zionite Dispatches 7 | . . . . . . . . . . . . . . 3 . . 4 Light 1 | . . . . . . . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . . . . . 1 . . . Fire 2 | . . . . . . . . . . . . . . 1 . . 1 Thermal Resupply 2 | . . . . . . . . . . . . . . 1 . . 1 Defense Resupply 1 | . . . . . . . . . . . . . . . . . 1 Total Orders 3 | . . . . . . . . . . . . . . 1 . . 2 DROP 1 | . . . . . . . . . . . . . . . . . 1 PICKUP 1 | . . . . . . . . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . . . . . 1 . . . Ally Attacks 134 | . . . . . . . . . . . . . 48 61 . . 25 Total Damage 2927 | . . . . . . . . . . . . . 1158 1162 . . 607 Kills 27 | . . . . . . . . . . . . . 9 13 . . 5 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . 4 Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . . 2 1 1 . . . 1 . Drone Launches 1 | . . . . . . . . . . . . . . 1 . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . . . 3 . . . Emergency Access 1 | . . . . . . . . . . . . . . 1 . . . Component Stockpiles 1 | . . . . . . . . . . . . . . 1 . . . Active Garrisons 1 | . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Turns Passed 15602 | 71 700 1339 612 1282 1209 260 136 1836 497 705 2241 1472 746 1415 326 53 702 Spaces Moved 8420 | 54 253 707 260 497 685 155 83 746 404 693 724 770 392 833 308 40 816 Core 1727 | 13 . . . 31 . . . 206 404 520 . . . . 289 11 253 Treads 3862 | . 94 . . 105 685 155 83 540 . 173 724 770 392 109 3 29 . Legs 2268 | 41 159 707 260 361 . . . . . . . . . 724 16 . . Wheels 147 | . . . . . . . . . . . . . . . . . 147 Hover 416 | . . . . . . . . . . . . . . . . . 416 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 120 120 120 120 165 165 165 50 50 50 160 160 163 120 50 50 40 Average Speed 146 | 105 203 120 120 200 165 165 165 233 50 79 234 185 163 130 54 129 63 Slowest Speed 900 | 120 330 190 120 900 165 165 165 330 150 160 240 240 165 260 160 160 350 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 4 41 46 29 7 82 19 71 73 5 76 84 84 58 22 51 13 24 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 2 | . . . . . . . 1 . . . . 1 . . . . . Known Exits Taken 9 | . . . . 1 1 1 1 1 1 1 . . . 1 . 1 . Unknown Exits Taken 8 | 1 1 1 1 . . . . . . . 1 1 1 . 1 . . Scrap Searched 22 | . . . . . 1 . . 2 . 3 7 4 2 . 3 . . Spaces Dug 1 | . . . . . . . . 1 . . . . . . . . . Terrain Destroyed 125 | . 31 . 9 1 . . . 1 . 5 2 . 10 3 2 . 61 Melee . | . . . . . . . . . . . . . . . . . . Projectile 33 | . . . 3 1 . . . 1 . 5 2 . 10 3 2 . 6 AOE 92 | . 31 . 6 . . . . . . . . . . . . . 55 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Fac Total 11086 | 68 349 1104 479 725 725 159 82 823 696 840 1261 822 445 1060 446 41 961 Wait 1927 | . 17 297 155 153 11 5 . 38 274 125 508 33 4 110 111 . 86 Move 8404 | 53 252 706 259 496 684 154 82 745 403 692 723 769 392 832 307 39 816 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 112 | 9 14 13 8 11 4 . . 4 1 2 15 6 6 13 . . 6 Fast Attach 42 | . . 3 2 2 . . . 1 4 . . 1 . 12 3 . 14 Attach 58 | 6 5 4 4 7 2 . . 1 2 6 5 . 3 6 3 . 4 Detach 21 | . . . . 3 . . . 4 3 3 . . 1 2 4 1 . Swap 62 | . 5 10 8 11 4 . . 4 . . 2 4 4 10 . . . Drop 97 | . 1 20 4 9 2 . . 15 2 . 3 9 4 17 4 1 6 Fire 335 | . 54 51 39 33 18 . . 11 . 12 5 . 23 57 13 . 19 Melee 5 | . . . . . . . . . . . . . 5 . . . . Ram 18 | . . . . . . . . . 7 . . . . . 1 . 10 Kick . | . . . . . . . . . . . . . . . . . . Crush 5 | . 1 . . . . . . . . . . . 3 1 . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 6 exits: Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 8) 310 | -10/Materials | Build established: Mutant 503 | -10/Materials | Core integrity fell below 50% 645 | -10/Materials | Discovered new exit (range 7) 772 | -10/Materials | Entered another Materials area 772 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1075 | -9/Materials | Build established: Scavenger-Mutant 1237 | -9/Materials | Discovered new exit (range 16) 1703 | -9/Materials | Repaired Imp. Heat Sink 1915 | -9/Materials | Build established: Mutant 2111 | -9/Materials | Entered another Materials area 2111 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2431 | -8/Materials | Repaired Imp. Heat Sink 2534 | -8/Materials | Build established: Scavenger-Mutant 2703 | -8/Materials | Discovered new exit (range 10) 2723 | -8/Materials | Entered Factory 2723 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2838 | -7/Factory | Fabricated Matter Compressor? 2885 | -7/Factory | Identified exit to Lower Caves 2885 | -7/Factory | Identified exit to Factory 3289 | -7/Factory | Fabricated Hyp. Mass Driver (x2) 3450 | -7/Factory | Lost 6 parts (4n1u1w) 3710 | -7/Factory | Build established: Mutant 4005 | -7/Factory | Entered Lower Caves 4415 | -7/Lower Caves | Encountered a Warlord checkpoint 4937 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4981 | -7/Lower Caves | Discovered new exit (range 12) 5212 | -7/Lower Caves | Identified exit to Lower Caves 5214 | -7/Lower Caves | Entered another Lower Caves area 5427 | -7/Lower Caves | Discovered new exit (range 15) 5452 | -7/Lower Caves | Identified exit to Data Miner 5474 | -7/Lower Caves | Entered Data Miner 5474 | -7/Data Miner | Discovered new exit (range 6) 5484 | -7/Data Miner | Identified exit to Proximity Caves 5506 | -7/Data Miner | Met Data Miner 5544 | -7/Data Miner | Learned location of Section 7 (-2) 5544 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5570 | -7/Data Miner | Received God Mode back door access code from Data Miner 5610 | -7/Data Miner | Entered Proximity Caves 5965 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7352 | -6/Proximity Caves | Spotted B-75 Beast 7356 | -6/Proximity Caves | Core integrity fell below 50% 7441 | -6/Proximity Caves | Discovered exit to Factory (range 10) 7446 | -6/Proximity Caves | Entered Factory 7446 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7513 | -6/Factory | Discovered new exit (range 9) 7527 | -6/Factory | Identified exit to Lower Caves 7943 | -6/Factory | Entered Lower Caves 8024 | -6/Lower Caves | Learned Factory emergency access door positions 8230 | -6/Lower Caves | Identified exit to Lower Caves 8648 | -6/Lower Caves | Entered another Lower Caves area 8696 | -6/Lower Caves | Encountered a Warlord checkpoint 9442 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10734 | -6/Lower Caves | Discovered new exit (range 11) 10889 | -6/Lower Caves | Entered Zion 10964 | -6/Zion | Received a visual enhancement algorithm 11024 | -6/Zion | Given A8's code to call for help 11027 | -6/Zion | Discovered new exit (range 19) 11752 | -6/Zion | Build established: Derelict-Mutant 11797 | -6/Zion | Met Imprinter 11838 | -6/Zion | Imprinted 11841 | -6/Zion | Declared Zion's savior 12160 | -6/Zion | Learned location of Extension (-5) 12174 | -6/Zion | Found Prototype Device 12361 | -6/Zion | Entered Proximity Caves 12361 | -5/Proximity Caves | Accompanied by 4 allies 12738 | -5/Proximity Caves | Spotted B-75 Beast 12761 | -5/Proximity Caves | Allies destroyed B-75 Beast 12860 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13049 | -5/Proximity Caves | Discovered new exit (range 8) 13092 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 13107 | -5/Proximity Caves | Entered Factory 13107 | -5/Factory | Evolved 2 slots: Utility x2 13108 | -5/Factory | Identified exit to Upper Caves 13124 | -5/Factory | Enhanced Grunt warped into view, answering call for help 13125 | -5/Factory | Enhanced Grunt warped into view, answering call for help 13207 | -5/Factory | Identified Mobile Refinery Mk. CCLXVII 13524 | -5/Factory | Zion Fire squad teleported in 13551 | -5/Factory | Spotted B-75 Beast 13643 | -5/Factory | Retrieved Zion intel report: Active Garrisons 13650 | -5/Factory | Build established: Scavenger-Mutant 13911 | -5/Factory | Zion Recon squad teleported in 13973 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 14340 | -5/Factory | Retrieved Zion intel report: Emergency Access 14341 | -5/Factory | Zion Thermal Resupply teleported in 14393 | -5/Factory | Lost 3 parts (1n1u1w) 14463 | -5/Factory | Terminal network hard line cut 14522 | -5/Factory | Entered Upper Caves 14527 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 14565 | -5/Upper Caves | Core integrity fell below 50% 14609 | -5/Upper Caves | Lost 8 parts (1p3n2u2w) 14796 | -5/Upper Caves | Discovered new exit (range 8) 14829 | -5/Upper Caves | Build established: Mutant 14848 | -5/Upper Caves | Entered another Upper Caves area 14861 | -5/Upper Caves | Identified exit to Factory 14892 | -5/Upper Caves | Core integrity fell below 20% 14901 | -5/Upper Caves | Entered Factory 14901 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 14938 | -4/Factory | Zion Defense Resupply teleported in 14950 | -4/Factory | Found Prototype Protection 14950 | -4/Factory | Identified Zio. Heavy Carapace 15063 | -4/Factory | Zion Fire squad teleported in 15216 | -4/Factory | P-70 Sage assimilated allied 4W-OSQ(i) 15348 | -4/Factory | Lost 4 parts (2p2n) 15382 | -4/Factory | Zion Light squad teleported in 15431 | -4/Factory | System corruption reached 10% 15435 | -4/Factory | Core integrity fell below 50% 15471 | -4/Factory | Zion Thermal Resupply teleported in 15543 | -4/Factory | Incoming investigation squad redirected 15568 | -4/Factory | Core integrity fell below 20% 15594 | -4/Factory | Lost 3 parts (1n2u) 15603 | -4/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 15557_ Penetrated by Slug. 15557_ Slug penetrates Wall. 15557_ Penetrated by Slug. 15560_ Linear Gravjet destroyed. 15560_ Slug penetrates Wall. 15561_ Penetrated by Slug. 15561_ Critical hit (Destroy). 15561_ Adv. Cooling System destroyed. 15563_ Imp. Targeting Computer destroyed. 15564_ Penetrated by Slug. 15565_ Dropped Fusion Compressor. 15565_ Slug penetrates S-27 Virus. 15565_ S-27 Virus destroyed. 15565_ Penetrated by Slug. 15565_ Slug penetrates Wall. 15572_ Penetrated by Slug. 15579_ Slammed into K-01 Serf. 15582_ Slammed into T-07 Excavator. 15597_ Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ?????????????????????????## ##???????????????????? | | ??????????????????????#### #???????????????????? | | ???????????????######## #???????????????????? | | ???????? ## #???????????????????? | | ???????????????######## ######???????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #######??????????????????? | | ??????????????????????# # #??????????????????? | | ??????????????????????# # """#??????????????????? | | ??????????????????????# # """#??????????????????? | | ??????????????????????# + """#??????????????????? | | ??????????????????????# #Y ""#??????????????????? | | ??????????????????????# #@ ""#??????????????????? | | ??????????????????????# # #??????????????????? | | ??????????????????????# #######??????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ??????????????????????#+#????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 31 Energy Capacity 490 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Base Temperature (-) 150 Armor Coverage 225 Point Defense Rating 80 Evasion (%) 60 Targeting Accuracy 14 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Adv. Weight Redist. System | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Mni. Drone Bay | -7/Data Miner | Free Imp. VSS Leg | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Adv. VSS Leg | -7/Data Miner | Free Dispersion Rifle | -7/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free C-35 Carver | -7/Data Miner | Free Fabricated ------------ Matter Compressor | x2 | -7/Factory | Preloaded Hyp. Mass Driver | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club Adventurer Backstab Explorer Help From High Places I'm Back, Baby! Just What I Needed System Compromised The More The Merrier The Oracle Total Silence Challenges ------------ None Game ------ Seed SlugHardenedBotcube Manual? 0 Play Time 02:20:13 Cumulative 14.5 hours Start 2024.12.12 @ 17:05:02 End 2024.12.13 @ 22:53:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 17 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 18 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ed81937-2643-4e8c-b730-69ef2af5176a