Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.27 @ 10:03:36 Player: Teratos Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (63) 315 Value Destroyed (1453) 1453 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (38) 38 TOTAL SCORE: 3446 Bonus ------- High Alert Combat Kills 38 Cogmind --------- Core Integrity 270/550 Matter 167/300 Energy 100/100 System Corruption 0% Temperature Cool (44) Movement Flying (40) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Cesium-ion Thruster > --- UTILITY (2) ------ Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Particle Gun Particle Gun Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Advanced Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Particle Gun Electrolaser Electrolaser > --- INVENTORY -------- Particle Gun Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Sensor Array Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 2 | . . . 2 Utility . | . . . . Weapon 1 | . . 1 . Parts Attached 53 | 6 9 22 16 Power 8 | 1 . 5 2 Engine 7 | 1 . 5 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 13 | 2 2 5 4 Treads 2 | 2 . . . Leg . | . . . . Wheel 2 | . . 2 . Hover 5 | . 2 3 . Flight 4 | . . . 4 Utility 7 | 1 3 2 1 Device 4 | . 2 1 1 Storage 1 | 1 . . . Processor 2 | . 1 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 25 | 2 4 10 9 Energy Gun 7 | . 1 2 4 Energy Cannon 1 | . . 1 . Ballistic Gun 16 | 2 2 7 5 Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 22 | . . 11 11 Power 6 | . . 4 2 Propulsion 6 | . . 3 3 Utility 1 | . . . 1 Weapon 9 | . . 4 5 Highest Loss Streak 11 | . . 7 11 Average Slot Usage (%) 90 | . 91 91 82 Engine 15 | . 14 18 9 Treads 13 | . 25 . . Wheel 4 | . . 12 . Hover 3 | . 1 7 . Flight 3 | . . . 29 Device 7 | . 6 8 4 Storage 5 | . 10 . . Processor 6 | . 2 11 9 Energy Gun 6 | . 6 5 12 Ballistic Gun 20 | . 18 25 11 Launcher 1 | . 2 . . Naked Turns . | . . . . Heaviest Build 26 | 9 13 26 23 Greatest Support 40 | 40 40 22 24 Greatest Overweight (x) 3 | . 2 3 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 4 4 Average Capacity 4 | 5 5 4 4 Most Carried 4 | . 4 4 4 Average Carried 2 | . 1 2 3 Final Capacity 6 | 6 4 4 4 Final Carried 4 | . 4 4 2 Class Distribution -------------------- 53% | Mutant 19% | Scavenger-Skirmisher 8% | Skirmisher 8% | Gunner 5% | Sprinter 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Sprinter | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1421 | 151 408 628 234 Remotely . | . . . . Salvage Created 2233 | . 467 1158 608 Parts 154 | . 48 81 25 Haulers Intercepted 5 | . 2 3 . Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 32 | . 10 16 6 Guns 23 | . 5 13 5 Cannons 1 | . . 1 . AOE 7 | . 5 2 . Classes Destroyed 11 | . 7 4 . Worker 6 | . 4 2 . Builder 3 | . . 2 1 Tunneler 2 | . . 2 . Hauler 5 | . 2 3 . Recycler 6 | . 1 2 3 Operator 2 | . 2 . . Watcher 7 | . 3 4 . Swarmer 6 | . 3 3 . Grunt 20 | . 7 8 5 Duelist 2 | . . 2 . Sentry 4 | . . 3 1 Best Kill Streak 9 | . 5 9 5 Combat Bots Only 5 | . 2 5 2 Max Kills in Single Turn 2 | . 2 2 1 Gunslinging . | . . . . Exploded 1 | . 1 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1939 | . 387 729 823 Core 410 | . 66 64 280 Absorbed by Shields . | . . . . Core Remaining (%) 85 | 100 73 84 . Volleys Fired 171 | . 64 61 46 Largest 3 | . 2 3 3 Hottest 191 | . 85 141 191 Shots Fired 410 | . 122 176 112 Gun 374 | . 102 160 112 Cannon 16 | . . 16 . Launcher 20 | . 20 . . Special . | . . . . Kinetic 282 | . 92 121 69 Thermal 58 | . 10 5 43 Explosive 20 | . 20 . . Electromagnetic 50 | . . 50 . Robot Hit Streak 14 | . 10 14 9 Robot Miss Streak 12 | . 6 6 12 Penetration Max . | . . . . Secondary Targets 4 | . . 3 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 220 | . 51 107 62 Core Hits 111 | . 42 48 21 Critical Hits 2 | . . 2 . Critical Kills 2 | . . 2 . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3957 | . 1299 1704 954 Guns 2760 | . 458 1348 954 Cannons 237 | . . 237 . Explosions 960 | . 841 119 . Melee . | . . . . Ramming . | . . . . Kinetic 1725 | . 353 876 496 Thermal 945 | . 286 201 458 Explosive 652 | . 652 . . Electromagnetic 635 | . 8 627 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 7 | . 1 7 . Average Corruption 4 | . 1 5 . Corruption Purged . | . . . . Effects 10 | . 1 9 . Matter Fused 2 | . . 2 . Heat Flow Errors 1 | . . 1 . Parts Rejected 1 | . . 1 . Data Loss (minor) 2 | . 1 1 . Misfires 1 | . . 1 . Targeting Errors 3 | . . 3 . Overload Shots . | . . . . Overflow Damage 158 | . 120 38 . Projectiles . | . . . . Explosions 158 | . 120 38 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 140 | . 48 92 . Shots 5 | . 3 2 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 602 | . 34 455 602 Average Temperature 153 | . 10 110 262 Received Heat Transfer 675 | . 147 240 288 Effects 33 | . . 3 30 Shutdowns 11 | . . 1 10 Energy Bleed 3 | . . . 3 Interference 4 | . . 2 2 Matter Decay 2 | . . . 2 Short Circuit 2 | . . . 2 Damage (minor) 4 | . . . 4 Damage (major) 6 | . . . 6 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 5 | . . 1 4 Heat Transferred 1743 | . 409 335 999 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . . 2 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 439 | . 404 439 292 Average Influence 255 | . 233 314 209 Maximum Alert Level 2 | . 2 2 1 Low Security (%) 24 | 100 28 10 35 Level 1 71 | . 70 79 64 Level 2 4 | . 1 9 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 3 2 2 Investigation . | . . . . Extermination . | . . . . Reinforcement 5 | . 3 2 . Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 2 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 66 | . 28 25 13 Peak Tracking Total 7 | . 4 6 7 Tactical Retreats 2 | . . . 2 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 6 | . 1 5 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 6 | . 6 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 12 | . 9 2 1 Max in Single Turn 3 | . 3 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 8 | . 4 3 1 Terminals 7 | . 4 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 22 | . 8 11 3 Successful 12 | . 6 5 1 Failed 10 | . 2 6 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 16 | . 8 5 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 6 | . . 6 . Garrison Access . | . . . . Terminal Hacks 8 | . 6 1 1 Record 2 | . 2 . . Branch Access Points 1 | . . 1 . Terminal Index 1 | . 1 . . Locate Traps 1 | . 1 . . Disarm Traps 1 | . 1 . . Zone Layout 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 4 | . . 4 . Insert Component 1 | . . 1 . Analyze 3 | . . 3 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 2 . Full Trace Events 3 | . 1 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2370 | 60 1178 888 244 Spaces Moved 1485 | 41 697 662 85 Core 28 | 12 1 15 . Treads 585 | 29 556 . . Legs . | . . . . Wheels 436 | . . 436 . Hover 351 | . 140 211 . Flight 85 | . . . 85 Fastest Speed 31 | 50 56 50 31 Average Speed 111 | 127 139 91 32 Slowest Speed 200 | 160 160 200 114 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 44 | 4 94 69 10 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 166 | . 166 . . Melee . | . . . . Projectile . | . . . . AOE 166 | . 166 . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1860 | 46 797 811 206 Wait 102 | . 18 37 47 Move 1482 | 40 696 661 85 Hop . | . . . . Pick Up 19 | . 3 12 4 Fast Attach 35 | 6 8 15 6 Attach 13 | . . 7 6 Detach 5 | . 1 3 1 Swap 6 | . 1 1 4 Drop 27 | . 6 14 7 Fire 171 | . 64 61 46 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 11) 741 | -10/Materials | Discovered new exit (range 12) 956 | -10/Materials | Discovered new exit (range 15) 1006 | -10/Materials | Discovered new exit (range 14) 1162 | -10/Materials | Identified exit to Materials 1192 | -10/Materials | Identified exit to Mines 1239 | -10/Materials | Entered another Materials area 1239 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1298 | -9/Materials | Identified exit to Mines 1298 | -9/Materials | Identified exit to Storage 1616 | -9/Materials | Lost 7 parts (2p2n3w) 1763 | -9/Materials | Discovered new exit (range 16) 1776 | -9/Materials | Identified exit to Materials 2061 | -9/Materials | Discovered exit to Materials (range 5) 2127 | -9/Materials | Entered another Materials area 2127 | -8/Materials | Evolved 2 slots: Propulsion x2 2254 | -8/Materials | Garrison activated, responded to threat 2362 | -8/Materials | Core integrity fell below 50% 2371 | -8/Materials | Self-destructed Last Messages --------------- 02338_ Overheating: Lgt. Nuclear Core damaged (-3). 02338_ R-06 Scavenger collects Aluminum Leg. 02341_ R-06 Scavenger collects Sml. Storage Unit. 02341_ G-50 Soldier destroyed. 02341_ Switching to secondary target: S-10 Pest. 02342_ Power failure, Lgt. Nuclear Core shutdown. 02342_ R-06 Scavenger collects Aluminum Leg. 02344_ R-06 Scavenger collects Carbon-fiber Leg. 02348_ K-01 Serf collects debris. 02349_ Adv. Sensor Array destroyed. 02350_ R-06 Scavenger collects Lgt. Nuclear Core. 02352_ K-01 Serf collects debris. 02352_ Lgt. Nuclear Core destroyed. 02353_ R-06 Scavenger collects Lgt. Ion Engine. 02354_ Broken Cesium-ion Thruster destroyed. 02356_ Overheating: Energy bleed (-53). 02356_ K-01 Serf collects debris. 02363_ Hvy. Assault Rifle destroyed. 02368_ Cld. Ion Engine destroyed. 02370_ Hvy. Assault Rifle destroyed. 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Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed CloakPoweredArray Manual? 0 Play Time 00:28:27 Cumulative 25.3 hours Start 2020.05.20 @ 10:12:45 End 2020.05.27 @ 10:03:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db81401f-2722-415c-80f4-63dd0f09ed3a