Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.19 @ 23:41:02 Player: grimmkin Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (141) 705 Value Destroyed (5315) 5315 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-23) -23 TOTAL SCORE: 11957 Bonus ------- High Alert Combat Kills 295 Friendly Fire -318 Cogmind --------- Core Integrity 0/1150 Matter 73/300 Energy 67/100 System Corruption 21% Temperature Cool (0) Movement Hovering (40) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Improved Linear Gravjet > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Linear Gravjet Component Analysis Suite Peak State ------------ > --- POWER ------------ F-cell Engine F-cell Engine F-cell Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Advanced VSS Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Energy Well Advanced Terrain Scanner Improved Transmission Jammer > --- WEAPON ----------- Gatling Laser Gatling Laser KE Penetrator Flak Cannon > --- INVENTORY -------- Advanced Terrain Scan Processor Matter Filter Cloaking Device Proton Cannon Gauss Rifle Flak Cannon Heavy Flak Cannon Heavy Rocket Launcher Great Axe [Rating: 80] Favorites ----------- Power Light Nuclear Core Engine F-cell Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Armored Exoskeleton Treads Light Treads Leg Light Armored Exoskeleton Hover Unit Gyrokinetic Inverter Flight Unit Cooled Field Propulsion Drive Utility Signal Interpreter Device Structural Scanner Storage High-capacity Battery Processor Signal Interpreter Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Hammer Slashing Weapon Great Axe Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Fac Was Fac Fac Was Fac Slots Evolved 12 | . . 2 2 2 . . . 2 2 . . 2 . . Power 2 | . . . . 1 . . . 1 . . . . . . Propulsion 3 | . . 1 1 1 . . . . . . . . . . Utility 5 | . . 1 1 . . . . . 1 . . 2 . . Weapon 2 | . . . . . . . . 1 1 . . . . . Parts Attached 189 | 5 13 14 22 4 2 11 51 33 6 1 6 4 4 13 Power 32 | . 4 1 3 . 2 2 7 10 . . . 1 . 2 Engine 16 | . 3 . 1 . 1 1 3 7 . . . . . . Core 14 | . 1 1 2 . . 1 4 3 . . . 1 . 1 Reactor 2 | . . . . . 1 . . . . . . . . 1 Propulsion 46 | 2 2 9 4 1 . 2 8 5 . 1 . 3 1 8 Treads 15 | 2 2 9 2 . . . . . . . . . . . Leg 19 | . . . 2 1 . 2 8 5 . 1 . . . . Wheel . | . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . 5 Flight 7 | . . . . . . . . . . . . 3 1 3 Utility 31 | 1 3 2 4 . . 4 5 5 4 . 1 . 2 . Device 19 | . . 1 3 . . 3 4 3 4 . 1 . . . Storage 9 | 1 2 1 1 . . 1 . 2 . . . . 1 . Processor 3 | . 1 . . . . . 1 . . . . . 1 . Hackware . | . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 80 | 2 4 2 11 3 . 3 31 13 2 . 5 . 1 3 Energy Gun 19 | . . . 1 1 . . 13 1 . . 1 . . 2 Energy Cannon 9 | . 2 1 2 . . 1 1 . . . 1 . 1 . Ballistic Gun 25 | 2 2 1 4 2 . 2 5 5 1 . 1 . . . Ballistic Cannon 2 | . . . 1 . . . . 1 . . . . . . Launcher 17 | . . . 2 . . . 12 3 . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . 3 1 . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . 1 Unidentified Prototypes 3 | . . . . . 1 . 1 . . . . 1 . . Corrupted Parts 2 | . . . . . . . . . . . . . . 2 System Corruption 4 | . . . . . . . . . . . . . . 4 Parts Lost 62 | . 1 . 7 . 1 2 16 15 . 6 1 2 3 8 Power 18 | . 1 . 1 . . 2 5 5 . 1 . 1 . 2 Propulsion 21 | . . . 3 . . . 5 6 . 1 . 1 1 4 Utility 10 | . . . 2 . 1 . 3 2 . 1 . . 1 . Weapon 13 | . . . 1 . . . 3 2 . 3 1 . 1 2 Highest Loss Streak 7 | . 1 . 3 . 1 2 5 7 . 6 1 2 3 5 To Critical Strikes 1 | . . . . . . . . . . 1 . . . . Average Slot Usage (%) 74 | . 96 95 84 76 70 74 86 84 88 79 10 9 13 17 Engine 5 | . 8 . 1 . 7 6 6 8 17 13 . . . . Core 4 | . 3 11 6 7 1 5 5 6 . . . 2 . 1 Treads 6 | . 27 30 16 . . . . . . . . . . . Leg 13 | . . . 8 23 16 17 28 24 17 18 . . . . Device 7 | . . 9 11 7 7 6 10 11 17 15 4 . . . Storage 10 | . 17 11 14 15 8 12 8 11 11 9 . . . . Processor 6 | . 10 11 9 7 7 7 8 1 . . . . 3 . Energy Gun 3 | . . . . 2 7 3 5 8 11 9 . . . 1 Energy Cannon 3 | . 12 10 5 1 . 2 . . . . . . 1 . Ballistic Gun 6 | . 14 11 7 10 7 8 5 5 3 4 . . . . Naked Turns 227 | . . . . . . . . . . . 91 96 30 10 Heaviest Build 73 | 8 20 32 41 39 49 40 38 67 73 73 8 5 10 16 Greatest Support 89 | 40 40 69 89 72 72 89 80 75 55 55 3 14 21 53 Greatest Overweight (x) 11 | . 3 6 11 . . . . 1 1 3 2 . . 1 Average Overweight (x) . | . . . . . . . . . 1 . . . . . Largest Inventory Capacity 20 | 8 10 15 15 15 15 5 5 10 10 10 5 5 20 5 Average Capacity 7 | 6 9 10 15 15 6 5 5 9 10 9 5 5 5 5 Most Carried 15 | 5 10 10 14 14 15 5 5 10 10 10 5 5 4 5 Average Carried 5 | 1 4 8 9 12 6 4 4 6 9 8 4 4 1 1 Final Capacity 15 | 8 10 15 15 15 5 5 5 10 10 5 5 5 5 5 Final Carried 14 | 1 10 9 14 14 5 5 4 9 10 5 5 4 3 2 Class Distribution -------------------- 71% | Mutant 14% | Scavenger-Mutant 6% | Scavenger-Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Scavenger-Mutant | -7/Storage Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Fac Was Fac Fac Was Fac Matter Collected 3694 | 192 376 211 485 . 88 447 986 639 . . . 30 240 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 4991 | . 510 331 864 . 252 537 1617 850 . . . 30 . . Parts 232 | . 30 18 57 . . 26 59 42 . . . . . . Haulers Intercepted 1 | . . . . . . . 1 . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Fac Was Fac Fac Was Fac Combat Hostiles Destroyed 112 | . 15 6 23 . 1 13 37 17 . . . . . . Guns 63 | . 3 1 6 . 1 12 27 13 . . . . . . Cannons 30 | . 12 5 11 . . 1 . 1 . . . . . . AOE 18 | . . . 5 . . . 10 3 . . . . . . Classes Destroyed 16 | . 2 2 3 . 1 3 4 1 . . . . . . Worker 9 | . . . 2 . . . 3 3 . . . 1 . . Builder 6 | . . . 3 . . . 1 2 . . . . . . Tunneler 1 | . . . . . . . . 1 . . . . . . Hauler 1 | . . . . . . . 1 . . . . . . . Recycler 4 | . . . 1 . . . 2 1 . . . . . . Mechanic 1 | . . . . . . . 1 . . . . . . . Operator 1 | . . . . . . . 1 . . . . . . . Drone 2 | . . . . . . . 2 . . . . . . . Watcher 6 | . . 3 2 . . . 1 . . . . . . . Swarmer 15 | . 6 . 6 . . 1 2 . . . . . . . Grunt 65 | . 9 5 15 . . 6 20 10 . . . . . . Duelist 2 | . . . . . . 1 1 . . . . . . . Sentry 16 | . . 1 2 . . 1 10 2 . . . . . . Hunter 7 | . . . . . . 1 2 4 . . . . . . Programmer 6 | . . . . . . 3 2 1 . . . . . . Compactor 1 | . . . . . 1 . . . . . . . . . Best Kill Streak 8 | . 6 2 5 . 1 3 8 7 . . . 1 . . Combat Bots Only 6 | . 6 2 4 . 1 3 5 4 . . . . . . Max Kills in Single Turn 6 | . 1 1 2 . 1 1 6 3 . . . 1 . . Gunslinging 1 | . . . . . . . 1 . . . . . . . Exploded 3 | . . . 1 . . . 3 2 . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Fac Was Fac Fac Was Fac Hostile Shots Fired 1334 | . 60 38 137 . 3 119 438 176 . 5 99 145 6 108 Missed 482 | . 16 15 33 . 1 43 152 42 . . 38 82 2 58 Damage Taken 9788 | . 335 259 1177 . 83 745 2766 1465 . 150 918 779 167 944 Core 3118 | . 74 51 209 . 41 148 363 192 . 28 851 583 167 411 Absorbed by Shields 43 | . . . . . . . . . . . 43 . . . Ignored by Resistances 2814 | . 109 77 344 . 22 215 835 418 . 40 268 222 45 219 Regen/Repaired (Parts) 520 | . 78 183 . . . . 176 . . . . 83 . . Core Remaining (%) 61 | 100 70 87 62 . . . 21 77 . . 12 . . . Volleys Fired 286 | . 31 28 60 . 7 31 91 34 . 1 2 . . 1 Largest 4 | . 2 2 2 . 2 2 2 3 . 4 1 . . 1 Hottest 237 | . 80 83 100 . 105 155 160 204 . 237 20 . . 75 Shots Fired 580 | . 62 56 108 . 14 62 179 92 . 4 2 . . 1 Gun 409 | . 31 28 48 . 14 56 145 83 . 3 . . . 1 Cannon 118 | . 31 28 43 . . 6 6 3 . 1 . . . . Launcher 51 | . . . 17 . . . 28 6 . . . . . . Special 2 | . . . . . . . . . . . 2 . . . Kinetic 285 | . 31 28 42 . 7 46 79 50 . 2 . . . . Thermal 238 | . 31 28 43 . 7 16 72 36 . 2 2 . . 1 Explosive 51 | . . . 17 . . . 28 6 . . . . . . Electromagnetic 6 | . . . 6 . . . . . . . . . . . Robot Hit Streak 36 | . 36 27 12 . 12 23 26 28 . 6 . . . 1 Robot Miss Streak 5 | . 2 2 3 . 1 4 5 3 . 2 . . . . Penetration Max 1 | . . . . . . . . 1 . . . . . . Secondary Targets 10 | . . . . . . 3 4 3 . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 1 1 . . . . . . Shots Hit Robots 458 | . 45 46 75 . 12 53 144 76 . 4 2 . . 1 Core Hits 365 | . 20 16 53 . 4 36 132 99 . 2 1 2 . . Critical Kills 3 | . . . 1 . . 1 . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 4 | . . . 1 . . 1 1 1 . . . . . . Meltdown 1 | . . . 1 . . . . . . . . . . . Destroy 3 | . . . . . . 1 1 1 . . . . . . Melee Attacks 5 | . . . . . . . . 2 . . 3 . . . Impact . | . . . . . . . . . . . . . . . Slashing 5 | . . . . . . . . 2 . . 3 . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 12811 | . 714 705 2314 . 307 1238 4930 2348 . 102 78 10 . 65 Guns 7458 | . 207 266 603 . 307 1112 3162 1705 . 69 . . . 27 Cannons 1882 | . 507 439 604 . . 124 107 68 . 33 . . . . Explosions 3305 | . . . 1084 . . . 1654 567 . . . . . . Melee 78 | . . . . . . . . . . . 78 . . . Ramming 88 | . . . 23 . . 2 7 8 . . . 10 . 38 Kinetic 4475 | . 207 266 505 . 85 893 1617 845 . 57 . . . . Thermal 4767 | . 507 439 604 . 222 343 1652 928 . 45 . . . 27 Explosive 3305 | . . . 1084 . . . 1654 567 . . . . . . Electromagnetic 98 | . . . 98 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 78 | . . . . . . . . . . . 78 . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . . . 1 2 . . . 3 . 10 20 Average Corruption 2 | . . . . . . 1 1 . . . 1 . 6 16 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 48 | . . . . . . 7 21 . . . 1 . 4 15 Message Errors 11 | . . . . . . . 3 . . . 1 . 2 5 Matter Fused 11 | . . . . . . 3 3 . . . . . 1 4 Heat Flow Errors 6 | . . . . . . 2 3 . . . . . . 1 Energy Discharges 5 | . . . . . . 1 3 . . . . . 1 . Parts Rejected 1 | . . . . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . 2 . . . . . . . Data Loss (minor) 4 | . . . . . . . 3 . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 . . . . . . . Alerts 2 | . . . . . . 1 1 . . . . . . . Misdirections 3 | . . . . . . . . . . . . . . 3 Weapon Failures 2 | . . . . . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 120 | . 6 . 36 . . . 62 16 . . . . . . Projectiles 6 | . 6 . . . . . . . . . . . . . Explosions 114 | . . . 36 . . . 62 16 . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . 1 . . . . . 1 Impact 1 | . . . . . . . . . . . . . . 1 Kinetic 1 | . . . . . . . . 1 . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 357 | . . . 93 . . . 141 101 . . . 5 . 17 Shots 14 | . . . 4 . . . 7 3 . . . . . . Rammed 12 | . . . . . . . . . . . . 2 . 10 Targets Rammed 20 | . . . 3 . . 1 3 1 . . . 2 . 10 Kicked 8 | . . . 3 . . 1 3 1 . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 668 | . 222 192 279 . 107 255 668 296 . 123 . . . 138 Average Temperature 100 | . 71 56 72 . 56 59 161 93 . 66 . . . 49 Received Heat Transfer 3504 | . 168 198 666 . . 297 1140 384 . . 204 222 . 225 Effects 24 | . . . . . . . 24 . . . . . . . Shutdowns 8 | . . . . . . . 8 . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . Interference 3 | . . . . . . . 3 . . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . Short Circuit 2 | . . . . . . . 2 . . . . . . . Damage (major) 8 | . . . . . . . 8 . . . . . . . Damage (core) 1 | . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . Parts Melted 21 | . . 2 3 . . 1 13 2 . . . . . . Heat Transferred 10225 | . 1073 925 1258 . 500 648 3571 2100 . 100 . . . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Fac Was Fac Fac Was Fac Peak Influence 745 | . 209 141 398 37 10 170 745 458 87 30 75 325 114 272 Initial 156 | . . 5 50 37 10 . 13 156 87 25 . 31 94 57 Average 169 | . 94 74 240 37 1 49 419 267 87 20 7 187 100 145 Maximum Alert Level 3 | . 1 . 1 . . . 3 2 . . . 1 . 1 Low Security (%) 66 | 100 94 100 33 100 100 100 19 22 100 100 100 48 100 71 Level 1 23 | . 5 . 66 . . . 28 66 . . . 51 . 28 Level 2 8 | . . . . . . . 45 11 . . . . . . Level 3 1 | . . . . . . . 6 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 42 | . 2 1 4 . . 6 12 7 1 . 3 1 . 5 Investigation 18 | . 2 1 2 . . 1 4 3 . . 2 1 . 2 Extermination 8 | . . . . . . 4 2 1 1 . . . . . Reinforcement 8 | . . . 2 . . 1 2 . . . 1 . . 2 Assault 2 | . . . . . . . 1 . . . . . . 1 Garrison 6 | . . . . . . . 3 3 . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Fac Was Fac Fac Was Fac Distress Signals 8 | . . 1 2 . . 1 2 1 . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 218 | . 17 14 31 . 2 17 49 20 . 5 10 22 9 22 Peak Tracking Total 11 | . 5 6 5 . 1 4 5 5 . 5 7 10 4 11 Tactical Retreats 21 | . . . 1 . 1 . 2 1 . . 2 7 2 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Fac Was Fac Fac Was Fac Traps Triggered 12 | . 3 1 . 1 . 3 1 . 1 . 1 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . . . 6 . . Reprogrammed 6 | . 3 . . . . . 3 . . . . . . . Reused 1 | . 1 . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Fac Was Fac Fac Was Fac Machines Disabled 14 | . . 1 5 . . . 7 1 . . . . . . Max in Single Turn 2 | . . 1 2 . . . 1 1 . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Fac Was Fac Fac Was Fac Machines Accessed 49 | . 7 3 7 1 . 5 11 5 . . 3 5 . 2 Terminals 32 | . 6 2 4 . . 4 9 3 . . 1 3 . . Fabricators 4 | . . . . . . . . 2 . . 1 . . 1 Repair Stations 6 | . 1 1 . . . 1 2 . . . . 1 . . Recycling Units 3 | . . . 1 . . . . . . . 1 . . 1 Scanalyzers 3 | . . . 2 . . . . . . . . 1 . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Total Hacks 141 | . 27 12 25 1 . 8 29 11 . . 6 15 . 7 Successful 91 | . 16 11 20 1 . 5 18 7 . . 5 7 . 1 Failed 50 | . 11 1 5 . . 3 11 4 . . 1 8 . 6 Catastrophic 8 | . 1 . 1 . . . . . . . 1 3 . 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 1 | . . . . . . . 1 . . . . . . . Terminals 91 | . 25 6 16 . . 5 22 5 . . 1 11 . . Fabricators 12 | . . . . . . . . 6 . . 2 . . 4 Repair Stations 20 | . 2 6 . . . 3 7 . . . . 2 . . Recycling Units 10 | . . . 4 . . . . . . . 3 . . 3 Scanalyzers 7 | . . . 5 . . . . . . . . 2 . . Garrison Access 1 | . . . . 1 . . . . . . . . . . Terminal Hacks 56 | . 14 5 12 . . 4 13 4 . . 1 3 . . Record 19 | . 10 1 2 . . 1 1 2 . . . 2 . . Part Schematic 1 | . . . . . . . 1 . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . Prototype ID Bank 3 | . 2 1 . . . . . . . . . . . . Open Door 4 | . . . . . . . 4 . . . . . . . Open DSF 5 | . . . . . . 3 . 1 . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . Alert Level 4 | . . . 2 . . . 1 1 . . . . . . Unreport Threat 2 | . . . 1 . . . 1 . . . . . . . Locate Traps 3 | . . . 2 . . . 1 . . . . . . . Disarm Traps 1 | . . . . . . . . . . . . 1 . . Reprogram Traps 2 | . 1 . . . . . 1 . . . . . . . Maintenance Status 2 | . . . 2 . . . . . . . . . . . Security Status 1 | . . . . . . . 1 . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . Investigation Status 1 | . . . . . . . 1 . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . Zone Layout 4 | . . 2 1 . . . 1 . . . . . . . Fabricator Hacks 5 | . . . . . . . . 3 . . 2 . . . Network Status 1 | . . . . . . . . 1 . . . . . . Load Schematic 2 | . . . . . . . . 1 . . 1 . . . Build 2 | . . . . . . . . 1 . . 1 . . . Repair Station Hacks 16 | . 2 6 . . . 1 5 . . . . 2 . . Scan Component 9 | . 1 3 . . . 1 3 . . . . 1 . . Repair 7 | . 1 3 . . . . 2 . . . . 1 . . Recycling Unit Hacks 6 | . . . 3 . . . . . . . 2 . . 1 Recycle Component 1 | . . . 1 . . . . . . . . . . . Process 1 | . . . 1 . . . . . . . . . . . Retrieve Matter 4 | . . . 1 . . . . . . . 2 . . 1 Scanalyzer 7 | . . . 5 . . . . . . . . 2 . . Insert Component 4 | . . . 3 . . . . . . . . 1 . . Analyze 3 | . . . 2 . . . . . . . . 1 . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 31 | . 4 2 4 . . 1 7 4 . . 3 4 . 2 Full Trace Events 18 | . 3 1 3 . . . 3 3 . . 2 1 . 2 Feedback Events 2 | . . . . . . . . . . . 1 . . 1 Corruption 2 | . . . . . . . . . . . 1 . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 2 . . . 1 . . . . 1 . . Parts Built 1 | . . . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 157 | . . . . . . . . 62 . . 95 . . . Total Part Build Rating 2 | . . . . . . . . 2 . . . . . . Parts Repaired 7 | . 1 3 . . . . 2 . . . . 1 . . Time 224 | . 26 78 . . . . 76 . . . . 44 . . Parts Recycled 1 | . . . 1 . . . . . . . . . . . Recycled Matter 555 | . . . 555 . . . . . . . . . . . Retrieved Matter 197 | . . . 197 . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 2 . . . . . . . . 1 . . Part Schematics Acquired 3 | . . . 2 . . . . . . . . 1 . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Fac Was Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Fac Was Fac Fac Was Fac Total Allies 1 | . . . . . 1 . . . . . . . . . Largest Group 1 | . . . . . 1 . . . . . . . . . Highest-Rated Group 31 | . . . . . 31 . . . . . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 4 | . . . . . 4 . . . . . . . . . Total Damage 81 | . . . . . 81 . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Fac Was Fac Fac Was Fac Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches 5 | . . . . . . . 5 . . . . . . . Drone Recoveries 2 | . . . . . . . 2 . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Fac Was Fac Fac Was Fac Turns Passed 9588 | 54 878 694 1207 76 515 1830 1611 1076 250 211 479 331 132 244 Spaces Moved 6348 | 44 430 298 555 55 335 1108 860 636 124 131 408 737 183 444 Core 785 | 24 12 3 5 . . . . . . 29 408 184 94 26 Treads 973 | 20 418 295 240 . . . . . . . . . . . Legs 3530 | . . . 310 55 335 1108 860 636 124 102 . . . . Wheels . | . . . . . . . . . . . . . . . Hover 38 | . . . . . . . . . . . . . . 38 Flight 1022 | . . . . . . . . . . . . 553 89 380 Fastest Speed 34 | 50 160 160 140 123 123 133 120 120 190 50 50 37 34 34 Average Speed 116 | 100 161 161 152 123 136 138 125 130 190 156 84 41 42 41 Slowest Speed 600 | 160 200 350 600 123 140 140 140 190 190 260 150 50 50 109 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . . . 8 . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 74 37 51 2 91 28 92 15 3 80 9 14 92 15 Regions Visited 14 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 5 | . 1 1 1 . . 1 1 . . . . . . . Unknown Exits Taken 3 | 1 . . . . . . . 1 . . 1 . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 37 | . . . . . . . 20 17 . . . . . . Terrain Destroyed 512 | . . . 88 . . . 346 78 . . . . . . Melee . | . . . . . . . . . . . . . . . Projectile 2 | . . . . . . . 2 . . . . . . . AOE 510 | . . . 88 . . . 344 78 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Was Fac Sto Fac Fac Was Fac Fac Was Fac Total 7952 | 54 555 459 804 66 379 1344 1196 799 140 134 532 752 236 502 Wait 820 | . 53 93 131 . 28 163 145 48 . . 82 9 46 22 Move 6319 | 43 429 297 554 55 334 1107 859 635 124 130 407 721 182 442 Hop 9 | . . . . . . . . . . . . 8 . 1 Pick Up 194 | 6 23 17 23 3 4 18 33 33 6 1 7 6 3 11 Fast Attach . | . . . . . . . . . . . . . . . Attach 120 | 5 8 10 10 3 2 8 23 20 3 1 6 4 4 13 Detach 13 | . . . 1 2 . 2 2 1 1 . 3 . . 1 Swap 69 | . 5 4 12 1 . 3 28 13 3 . . . . . Drop 83 | . 6 10 10 2 4 11 12 12 3 1 7 2 1 2 Fire 286 | . 31 28 60 . 7 31 91 34 . 1 2 . . 1 Melee 5 | . . . . . . . . 2 . . 3 . . . Ram 11 | . . . . . . . . . . . . 2 . 9 Kick 8 | . . . 3 . . 1 3 1 . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . . . 9 . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 6 | . . . . . . . . . . . 6 . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage -6/Factory -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 517 | -10/Materials | Discovered new exit (range 3) 559 | -10/Materials | Identified exit to Mines 746 | -10/Materials | Discovered exit to Mines (range 12) 847 | -10/Materials | Repaired Assault Rifle 893 | -10/Materials | Discovered new exit (range 16) 932 | -10/Materials | Identified exit to Materials 933 | -10/Materials | Entered another Materials area 933 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1095 | -9/Materials | Repaired Lgt. Treads 1124 | -9/Materials | Repaired Lgt. Treads 1155 | -9/Materials | Repaired Beam Cannon 1272 | -9/Materials | Discovered new exit (range 16) 1544 | -9/Materials | Discovered new exit (range 16) 1605 | -9/Materials | Identified exit to Materials 1627 | -9/Materials | Entered another Materials area 1627 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2121 | -8/Materials | Lost 3 parts (2n1u) 2524 | -8/Materials | Discovered new exit (range 5) 2549 | -8/Materials | Identified exit to Factory 2834 | -8/Materials | Entered Factory 2834 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2895 | -7/Factory | Identified exit to Garrison 2910 | -7/Factory | Sucked down chute 2910 | -7/Factory | Entered Waste 2910 | -7/Waste | The area was eerily silent 2911 | -7/Waste | Met a frightened Derelict 2980 | -7/Waste | A Compactor rumbled back to life 2980 | -7/Waste | Spotted C-40 Crusher 3001 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3004 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3011 | -7/Waste | Destroyed C-40 Crusher 3270 | -7/Waste | A Compactor rumbled back to life 3271 | -7/Waste | Spotted C-40 Crusher 3404 | -7/Waste | Discovered new exit (range 10) 3423 | -7/Waste | Identified exit to Factory 3425 | -7/Waste | Entered Factory 3444 | -7/Factory | Identified exit to DSF 4749 | -7/Factory | Discovered new exit (range 3) 4752 | -7/Factory | Identified exit to Storage 5073 | -7/Factory | Discovered new exit (range 5) 5077 | -7/Factory | Identified exit to Factory 5255 | -7/Factory | Entered Storage 5453 | -7/Storage | Garrison activated, responded to threat 5514 | -7/Storage | Repaired Nuclear Core 5585 | -7/Storage | Repaired Hpw. Shotgun 5629 | -7/Storage | Core integrity fell below 50% 5714 | -7/Storage | Lost 5 parts (2p1n2u) 6153 | -7/Storage | Build established: Scavenger-Mutant 6455 | -7/Storage | First assault squad dispatched 6498 | -7/Storage | Lost 3 parts (2n1u) 6555 | -7/Storage | Lost 3 parts (1p2w) 6834 | -7/Storage | Discovered exit to Factory (range 15) 6866 | -7/Storage | Entered Factory 6866 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 6990 | -6/Factory | Garrison activated, responded to threat 7027 | -6/Factory | Fabricated Mni. Grenade Launcher? 7088 | -6/Factory | Lost 7 parts (1p3n1u2w) 7182 | -6/Factory | Lost 3 parts (1p2n) 7887 | -6/Factory | Discovered new exit (range 9) 7904 | -6/Factory | Build established: Scavenger-Gunner 7942 | -6/Factory | Entered another Factory area 7942 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8192 | -5/Factory | Sucked down chute 8192 | -5/Factory | Entered Waste 8280 | -5/Waste | Spotted C-40 Crusher 8298 | -5/Waste | Spotted C-40 Crusher 8301 | -5/Waste | Build established: Scavenger-Skirmisher 8303 | -5/Waste | Spotted C-40 Crusher 8329 | -5/Waste | Spotted C-40 Crusher 8337 | -5/Waste | Spotted C-40 Crusher 8342 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8358 | -5/Waste | Spotted C-40 Crusher 8369 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8372 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8377 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8391 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8396 | -5/Waste | Discovered new exit (range 16) 8403 | -5/Waste | Entered Factory 8422 | -5/Factory | Lost 6 parts (1p1n1u3w) 8636 | -5/Factory | Discovered new exit (range 6) 8801 | -5/Factory | Core integrity fell below 50% 8872 | -5/Factory | Core integrity fell below 20% 8879 | -5/Factory | Discovered new exit (range 5) 8882 | -5/Factory | Entered another Factory area 8882 | -4/Factory | Evolved 2 slots: Utility x2 8935 | -4/Factory | Build established: Mutant 9086 | -4/Factory | Repaired Hvy. Rocket Launcher? 9213 | -4/Factory | Sucked down chute 9213 | -4/Factory | Entered Waste 9214 | -4/Waste | Core integrity fell below 50% 9216 | -4/Waste | Spotted C-40 Crusher 9221 | -4/Waste | Spotted C-40 Crusher 9228 | -4/Waste | EMP discharged 9229 | -4/Waste | Spotted C-40 Crusher 9264 | -4/Waste | Spotted C-40 Crusher 9282 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9285 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9289 | -4/Waste | Spotted C-40 Crusher 9291 | -4/Waste | Spotted C-40 Crusher 9315 | -4/Waste | Crushed by Compactor (1 part destroyed) 9328 | -4/Waste | EMP discharged 9328 | -4/Waste | System corruption reached 10% 9333 | -4/Waste | Discovered new exit (range 10) 9345 | -4/Waste | Entered Factory 9346 | -4/Factory | Lost 3 parts (1n1u1w) 9568 | -4/Factory | Core integrity fell below 20% 9589 | -4/Factory | Core destroyed Last Messages --------------- 09566_ Slammed into P-70 Sage. 09567_ Plasma Rifle broken. 09567_ Destabilizing: Short circuit. 09568_ Slammed into P-70 Sage. 09569_ M-28 Smith repairs G-67 Veteran. 09569_ Slammed into G-67 Veteran. 09569_ Imp. Linear Gravjet destroyed. 09570_ Critical hit (Burn: +37). 09570_ Slammed into G-67 Veteran. 09570_ Destabilizing: Core damaged (-57). 09576_ Critical hit (Burn: +37). 09576_ Imp. Linear Gravjet destroyed. 09577_ L&PK#GE= YQY0HY %4SATLG EFORPHEBEE|V& 09580_ Dropped Broken Gyrokinetic Inverter. 09586_ Slammed into R-10 Processor. 09589_ R-10 Processor knocked back. 09589_ Broken Plasma Rifle destroyed. 09589_ System corrupted by crushing effect (+1). 09589_ Destabilizing: Core damaged (-57). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? "?????????????????????? | | ????????????????????????! "?????????????????????? | | ???????????????????????=! ?????????????????????? | | ??????????????????????? "?????????????????????? | | ????????????????????????"" ???????##############?? | | ????????????????????????"" ???????# #?? | | ????????????????????????"" ???????# ! #?? | | ???????????????????????? ???????# ! ### | | ????????????????????????#R#???????# # | | ????????????????????????# #???????# # | | ????????????????????????#@#???????# #"" | | ????????????????????????# ######### #"" | | ????????????????????????# + #"" | | ????????????????????????# # # | | ????????????????????????# # =##/ | | ????????????????????? / ## | | ????????????????????############### = ## | | ??????????????????????????????????#####/#+####### | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# ###### | | ??????????????????????????????????????# #????? | | ??????????????????????????????????????# #????? | | ??????????????????????????????????????# #????? | | ??????????????????????????????????????# #????? | | ??????????????????????????????????????# #????? | | ??????????????????????????????????????# ????? | | ??????????????????????????????????????# #????? | | ??????????????????????????????????????# #????? | | ??????????????????????????????????????# #????? | | ??????????????????????????????????????# #????? | | ?????????????????????????????????????? ?????? | | ???????????????????????????????????????? ?????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 47 Energy Capacity 1650 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 2 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Hvy. Assault Rifle | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Power Sword | -7/Storage | Hacked Matter Neutralizer | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Mni. Grenade Launcher | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Backstab Below It's Just You Just What I Needed Serviceable Loadout Significant Disruption Streaker Challenges ------------ None Game ------ Seed IntegrityShockPod Manual? 0 Play Time 02:01:10 Cumulative 6.5 hours Start 2024.07.19 @ 21:05:31 End 2024.07.19 @ 23:41:02 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8cfefb27-8282-425d-9404-76d045a7ec97