Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.08 @ 11:26:02

Player: Kel

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (39)      195
Value Destroyed (1191)     1191
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (47)                 47
              TOTAL SCORE: 5133

 Bonus
-------
High Alert Combat Kills    47

 Cogmind 
---------
Core Integrity             0/850
Matter                     170/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (5) ------
       Advanced Visual Processing Unit
       Advanced Targeting Computer
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (5) ----
        Armored Treads
  High-capacity Storage Unit
          Heavy Laser
                Ion Cannon
                Phase Cannon

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
        Armored Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Weight Redist. System
       Advanced Visual Processing Unit
       Advanced Targeting Computer
                Recoil Stabilizer
>               --- WEAPON -----------
          Heavy Laser
                Ion Cannon
                Phase Cannon
      Precision Assault Rifle
>               --- INVENTORY --------
  High-capacity Storage Unit
[Rating: 41]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Mat Min Mat Fac Was Fac Fac 
Slots Evolved              8    | .   .   2   .   2   2   .   .   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   .   .   1   
  Utility                  3    | .   .   .   .   1   1   .   .   1   
  Weapon                   2    | .   .   1   .   .   1   .   .   .   
Parts Attached             54   | 6   2   15  .   9   8   .   3   11  
  Power                    9    | 1   .   1   .   2   2   .   1   2   
    Engine                 8    | 1   .   1   .   1   2   .   1   2   
    Core                   1    | .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   1   7   .   1   3   .   .   1   
    Treads                 4    | .   .   .   .   .   3   .   .   1   
    Leg                    5    | .   1   3   .   1   .   .   .   .   
    Wheel                  6    | 2   .   4   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  13   | 1   1   1   .   3   2   .   2   3   
    Device                 7    | .   1   1   .   2   .   .   .   3   
    Storage                1    | 1   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   1   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   17   | 2   .   6   .   3   1   .   .   5   
    Energy Gun             7    | 2   .   1   .   1   1   .   .   2   
    Energy Cannon          3    | .   .   .   .   1   .   .   .   2   
    Ballistic Gun          3    | .   .   2   .   .   .   .   .   1   
    Ballistic Cannon       1    | .   .   .   .   1   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   2   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   .   .   .   1   
Parts Lost                 15   | .   1   1   .   5   .   4   .   4   
  Power                    2    | .   .   .   .   1   .   .   .   1   
  Propulsion               5    | .   1   1   .   1   .   2   .   .   
  Utility                  3    | .   .   .   .   1   .   1   .   1   
  Weapon                   5    | .   .   .   .   2   .   1   .   2   
  Highest Loss Streak      4    | .   1   1   .   4   .   4   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   85  97  100 91  99  81  11  39  
  Engine                   8    | .   14  11  11  10  7   5   .   2   
  Core                     1    | .   .   .   .   2   7   5   .   .   
  Treads                   2    | .   .   .   .   .   13  18  .   3   
  Leg                      7    | .   1   17  11  13  6   .   .   .   
  Wheel                    10   | .   25  15  22  11  2   .   .   .   
  Device                   7    | .   .   11  11  8   7   5   .   10  
  Storage                  7    | .   14  11  11  9   7   5   .   .   
  Processor                4    | .   .   .   .   .   7   5   11  13  
  Protection               2    | .   .   .   .   9   7   5   .   .   
  Energy Gun               7    | .   28  9   .   2   15  12  .   2   
  Energy Cannon            2    | .   .   .   .   6   7   5   .   3   
  Ballistic Gun            7    | .   .   13  22  8   .   .   .   3   
  Ballistic Cannon         1    | .   .   .   .   2   7   5   .   .   
  Launcher                 2    | .   .   .   11  6   .   .   .   .   
  Impact Weapon            1    | .   .   7   .   .   .   .   .   .   
Naked Turns                30   | .   .   .   .   .   .   18  12  .   
Heaviest Build             44   | 13  14  22  22  32  44  44  .   34  
  Greatest Support         60   | 26  26  32  32  32  60  60  3   29  
  Greatest Overweight (x)  6    | 4   1   5   .   1   1   1   .   6   
  Average Overweight (x)   .    | 1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   5   5   
  Average Capacity         7    | 7   8   8   8   8   8   7   5   5   
  Most Carried             8    | 6   7   8   8   8   8   8   5   5   
  Average Carried          6    | 2   6   7   8   7   7   7   4   3   
  Final Capacity           8    | 8   8   8   8   8   8   5   5   5   
  Final Carried            8    | 6   6   8   8   8   8   5   5   5   

 Class Distribution 
--------------------
 65% | Mutant
 12% | Scavenger-Gunner
  9% | Gunner
  8% | Scavenger-Mutant
  3% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Waste
           Mutant | -7/Factory
           Mutant | -6/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-----------                Run  | Jun Mat Mat Min Mat Fac Was Fac Fac 
Matter Collected           1031 | 234 36  305 116 201 98  .   .   41  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1285 | .   270 493 180 212 89  .   .   41  
  Parts                    84   | .   9   39  12  17  4   .   .   3   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Mat Min Mat Fac Was Fac Fac 
Combat Hostiles Destroyed  37   | .   6   14  7   7   2   .   .   1   
  Guns                     31   | .   6   14  5   4   1   .   .   1   
  Cannons                  4    | .   .   .   .   3   1   .   .   .   
  AOE                      2    | .   .   .   2   .   .   .   .   .   
Classes Destroyed          6    | .   1   4   .   .   .   .   .   1   
  Worker                   1    | .   .   1   .   .   .   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   .   .   .   
  Swarmer                  10   | .   .   4   2   4   .   .   .   .   
  Grunt                    23   | .   6   9   5   2   1   .   .   .   
  Sentry                   3    | .   .   1   .   1   1   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           10   | .   3   10  3   5   1   .   .   1   
  Combat Bots Only         9    | .   3   9   3   5   1   .   .   1   
Max Kills in Single Turn   1    | .   1   1   1   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -6   
--------                   Run  | Jun  Mat  Mat  Min  Mat  Fac  Was  Fac  Fac  
Damage Taken               3349 | .    237  576  179  366  198  163  183  1447 
  Core                     1441 | .    91   132  20   33   36   86   183  860  
  Absorbed by Shields      12   | .    .    .    .    .    .    .    .    12   
Core Remaining (%)         75   | 100  63   .    62   94   .    .    56   .    
Volleys Fired              103  | .    22   37   12   22   5    .    .    5    
  Largest                  4    | .    2    3    2    2    4    .    .    3    
  Hottest                  214  | .    90   130  50   85   214  .    .    214  
Shots Fired                215  | .    44   79   19   41   20   1    .    11   
  Gun                      186  | .    44   79   14   34   10   .    .    5    
  Cannon                   24   | .    .    .    .    7    10   1    .    6    
  Launcher                 5    | .    .    .    5    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  97   | .    .    40   14   34   5    .    .    4    
  Thermal                  108  | .    44   39   .    7    10   1    .    7    
  Explosive                5    | .    .    .    5    .    .    .    .    .    
  Electromagnetic          5    | .    .    .    .    .    5    .    .    .    
  Robot Hit Streak         17   | .    15   7    10   17   11   8    .    12   
  Robot Miss Streak        5    | .    2    5    1    4    1    .    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    1    1    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    1    .    .    .    .    
Shots Hit Robots           146  | .    33   47   11   28   16   1    .    10   
  Core Hits                67   | .    14   25   11   9    5    .    .    3    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    1    1    .    .    .    .    .    .    
    Burn                   2    | .    1    1    .    .    .    .    .    .    
Melee Attacks              4    | .    .    4    .    .    .    .    .    .    
  Impact                   4    | .    .    4    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    1    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           2629 | .    383  771  432  503  299  .    .    241  
  Guns                     1822 | .    383  660  187  365  124  .    .    103  
  Cannons                  451  | .    .    .    .    138  175  .    .    138  
  Explosions               245  | .    .    .    245  .    .    .    .    .    
  Melee                    111  | .    .    111  .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  1097 | .    .    374  187  365  87   .    .    84   
  Thermal                  1096 | .    383  286  .    138  132  .    .    157  
  Explosive                245  | .    .    .    245  .    .    .    .    .    
  Electromagnetic          80   | .    .    .    .    .    80   .    .    .    
  Impact                   111  | .    .    111  .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    1    .    .    5    5    7    
  Average Corruption       3    | .    .    .    1    .    .    5    5    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  23   | .    .    .    2    .    .    4    7    10   
    Message Errors         4    | .    .    .    1    .    .    1    1    1    
    Matter Fused           4    | .    .    .    .    .    .    .    1    3    
    Heat Flow Errors       3    | .    .    .    .    .    .    1    2    .    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      4    | .    .    .    .    .    .    1    2    1    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    2    
    Misfires               1    | .    .    .    .    .    .    1    .    .    
    Alerts                 2    | .    .    .    1    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            2    | .    .    2    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    
  Melee                    2    | .    .    2    .    .    .    .    .    .    
Knockbacks                 3    | .    .    2    .    .    1    .    .    .    
  Impact                   2    | .    .    2    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    1    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        373  | .    318  373  .    56   281  232  254  102  
  Average Temperature      126  | .    134  148  .    19   141  101  130  42   
  Received Heat Transfer   654  | .    132  249  66   99   66   .    42   .    
  Effects                  6    | .    .    6    .    .    .    .    .    .    
    Interference           6    | .    .    6    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    1    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             9    | .    6    1    .    1    1    .    .    .    
  Heat Transferred         2636 | .    1091 842  .    222  259  .    .    222  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Mat Min Mat Fac Was Fac Fac 
Peak Influence             537  | .   214 537 295 216 95  33  105 161 
  Initial                  142  | .   .   90  142 64  .   33  .   51  
  Average                  136  | .   90  282 225 135 47  21  40  83  
Maximum Alert Level        2    | .   1   2   1   1   .   .   .   .   
  Low Security (%)         73   | 100 85  33  24  89  100 100 100 100 
  Level 1                  24   | .   14  59  75  10  .   .   .   .   
  Level 2                  1    | .   .   7   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   2   1   1   1   1   .   .   3   
  Investigation            4    | .   2   .   1   1   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   
  Reinforcement            4    | .   .   1   .   .   1   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Jun Mat Mat Min Mat Fac Was Fac Fac 
Distress Signals           6    | .   .   4   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              88   | .   10  26  10  12  3   6   9   12  
  Peak Tracking Total      8    | .   4   8   3   8   2   6   6   4   
  Tactical Retreats        15   | .   .   7   2   .   .   .   2   4   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Mat Min Mat Fac Was Fac Fac 
Traps Triggered            4    | .   .   .   .   1   1   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  
----------                 Run  | Jun Mat Mat Min Mat Fac Was Fac Fac 
Machines Disabled          1    | .   .   .   .   1   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Jun Mat Mat Min Mat Fac Was Fac Fac 
Machines Accessed          10   | .   5   1   1   2   1   .   .   .   
  Terminals                9    | .   5   1   1   1   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Total Hacks                43   | .   29  3   3   6   2   .   .   .   
  Successful               24   | .   17  2   1   3   1   .   .   .   
  Failed                   19   | .   12  1   2   3   1   .   .   .   
    Catastrophic           2    | .   1   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   7   .   2   .   .   .   .   .   
  Terminals                42   | .   29  3   3   5   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Terminal Hacks             23   | .   17  2   1   2   1   .   .   .   
  Record                   8    | .   7   .   1   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   .   .   
  Alert Level              3    | .   2   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   
  Zone Layout              3    | .   2   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   4   1   1   1   1   .   .   .   
  Full Trace Events        3    | .   2   .   1   .   .   .   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  
------------               Run  | Jun Mat Mat Min Mat Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  
--------                   Run  | Jun Mat Mat Min Mat Fac Was Fac Fac 
Total Allies               1    | .   .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   .   .   2   .   .   
  Total Damage             42   | .   .   .   .   .   .   42  .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------                    Run  | Jun Mat Mat Min Mat Fac Was Fac Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  -7  -6  
-------------              Run  | Jun Mat Mat Min Mat Fac Was Fac Fac 
Turns Passed               3458 | 96  378 650 503 435 338 113 323 622 
Spaces Moved               2881 | 61  232 437 416 248 174 93  637 583 
  Core                     1153 | 36  .   2   .   .   .   36  637 442 
  Treads                   304  | .   .   .   .   .   106 57  .   141 
  Legs                     225  | .   .   49  .   108 68  .   .   .   
  Wheels                   1199 | 25  232 386 416 140 .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  90  90  100 100 160 50  50  50  
  Average Speed            95   | 133 91  107 100 143 171 118 50  82  
  Slowest Speed            350  | 250 95  300 100 190 190 240 50  350 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       31   | 3   42  32  59  19  3   88  22  16  
  Regions Visited          8
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   1   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   .   .   1   .   
Scrap Searched             1    | .   .   .   1   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   
Terrain Destroyed          28   | .   .   .   27  1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   1   .   .   .   .   
  AOE                      27   | .   .   .   27  .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  
---------                  Run  | Jun Mat Mat Min Mat Fac Was Fac Fac 
Total                      3427 | 72  354 559 489 299 204 97  640 713 
  Wait                     309  | .   96  43  62  12  5   .   .   91  
  Move                     2874 | 60  231 436 415 247 174 92  636 583 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  32   | 6   2   11  .   6   4   .   .   3   
  Fast Attach              20   | 6   1   4   .   3   1   .   2   3   
  Attach                   23   | .   1   4   .   5   4   .   1   8   
  Detach                   9    | .   .   1   .   .   2   .   1   5   
  Swap                     11   | .   .   7   .   1   3   .   .   .   
  Drop                     28   | .   1   12  .   3   6   5   .   1   
  Fire                     103  | .   22  37  12  22  5   .   .   5   
  Melee                    4    | .   .   4   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            14   | .   .   .   .   .   .   .   .   14  
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: [*Fac] / [*Low])
-6/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Junkyard  | Discovered new exit (range 16)
   97 | -11/Junkyard  | Entered Materials
  307 | -10/Materials | Build established: Mutant
  453 | -10/Materials | Discovered new exit (range 10)
  475 | -10/Materials | Entered another Materials area
  475 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  875 | -9/Materials  | Destroyed 9 combat bots
 1091 | -9/Materials  | Discovered new exit (range 13)
 1125 | -9/Materials  | Entered Mines
 1140 | -9/Mines      | Met a Derelict bent on vengeance
 1471 | -9/Mines      | Learned location of Storage (-7)
 1588 | -9/Mines      | Discovered new exit (range 13)
 1627 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1628 | -9/Mines      | Entered Materials
 1628 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1756 | -8/Materials  | Lost 4 parts (1p1n1u1w)
 2049 | -8/Materials  | Discovered new exit (range 7)
 2063 | -8/Materials  | Entered Factory
 2063 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2352 | -7/Factory    | Build established: Scavenger-Gunner
 2401 | -7/Factory    | Sucked down chute
 2401 | -7/Factory    | Entered Waste
 2402 | -7/Waste      | Met a frightened Derelict
 2416 | -7/Waste      | EMP discharged
 2441 | -7/Waste      | Spotted C-40 Crusher
 2459 | -7/Waste      | Spotted C-40 Crusher
 2465 | -7/Waste      | Spotted C-40 Crusher
 2465 | -7/Waste      | Spotted C-40 Crusher
 2477 | -7/Waste      | Spotted C-40 Crusher
 2480 | -7/Waste      | Spotted C-40 Crusher
 2490 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2493 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2496 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2496 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 2506 | -7/Waste      | Discovered new exit (range 12)
 2514 | -7/Waste      | Entered Factory
 2527 | -7/Factory    | Lost 4 parts (2n1u1w)
 2802 | -7/Factory    | Discovered new exit (range 14)
 2803 | -7/Factory    | Build established: Mutant
 2830 | -7/Factory    | Discovered new exit (range 5)
 2837 | -7/Factory    | Entered another Factory area
 2837 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3369 | -6/Factory    | Core integrity fell below 50%
 3440 | -6/Factory    | Core integrity fell below 20%
 3459 | -6/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
03335_ Dropped Recoil Stabilizer.
03337_ ALERT: Rogue bot located, Programmers report to Factory Zone 9K.
03337_ U-05 Engineer destroyed.
03341_ Penetrated by Slug.
03361_ ALERT: Security rotation in progress.
03364_ Slug penetrates Wall.
03368_ Penetrated by Slug. <x2>
03370_ System corrupted: Adv. Weight Redist. System rejected.
03371_ Penetrated by Slug. <x2>
03371_ Adv. Heat Sink destroyed.
03394_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
03396_ O-16 Technician uses terminal to summon reinforcements.
03396_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F012.
03396_ O-16 Technician locks terminal.
03406_ Terminal disabled.
03406_ Door malfunctions.
03431_ System corrupted: Substantial component data lost.
03454_ Drone sends a signal.
03459_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????????##############? |
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| ???????????????????????????????????#            #? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          25
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CarbideScatterJammer
  Manual?         0
Play Time         00:40:38
  Cumulative      16.0 hours
  Start           2023.12.08 @ 10:35:26
  End             2023.12.08 @ 11:26:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          21
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a2fbeaeb-ae97-4272-a7bf-f65935f636ed