Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.01 @ 21:58:12 Player: Figgis Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (15) 75 Value Destroyed (323) 323 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1298 Bonus ------- None Cogmind --------- Core Integrity 369/400 Matter 290/300 Energy 152/250 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit Hacking Suite > --- WEAPON (2) ------- Medium Laser Light Assault Rifle > --- INVENTORY (8) ---- Light Ion Engine Aluminum Leg Medium Matter Pod (100) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Hacking Suite > --- WEAPON ----------- Medium Laser Light Assault Rifle > --- INVENTORY -------- Aluminum Leg Medium Matter Pod [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Hackware Hacking Suite Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Jun Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 13 | 6 3 4 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 5 | 2 . 3 Treads . | . . . Leg 5 | 2 . 3 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 2 | 1 1 . Device . | . . . Storage 1 | 1 . . Processor . | . . . Hackware 1 | . 1 . Protection . | . . . Artifact . | . . . Weapon 3 | 2 1 . Energy Gun 1 | 1 . . Energy Cannon . | . . . Ballistic Gun 2 | 1 1 . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 3 | . 2 1 Power 1 | . 1 . Propulsion 1 | . . 1 Utility . | . . . Weapon 1 | . 1 . Highest Loss Streak 2 | . 2 1 To Critical Strikes . | . . . Average Slot Usage (%) 87 | . 84 98 Engine 13 | . 13 11 Leg 30 | . 28 42 Storage 13 | . 14 11 Hackware 1 | . . 11 Energy Gun 13 | . 14 11 Ballistic Gun 13 | . 14 11 Naked Turns . | . . . Heaviest Build 14 | 14 14 13 Greatest Support 40 | 20 20 40 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 6 8 8 Most Carried 6 | 3 6 3 Average Carried 3 | 1 3 2 Final Capacity 8 | 8 8 8 Final Carried 4 | 2 4 3 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Jun Mat Mat Matter Collected 520 | 220 245 55 Remotely . | . . . Salvage Created 483 | . 330 153 Parts 23 | . 19 4 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Jun Mat Mat Combat Hostiles Destroyed 10 | . 7 3 Guns 10 | . 7 3 Classes Destroyed 6 | . 6 . Worker 1 | . 1 . Recycler 1 | . 1 . Operator 1 | . 1 . Watcher 2 | . 1 1 Swarmer 3 | . 3 . Grunt 7 | . 4 3 Best Kill Streak 8 | . 8 2 Combat Bots Only 3 | . 3 1 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Jun Mat Mat Damage Taken 674 | . 447 227 Core 104 | . 73 31 Absorbed by Shields . | . . . Core Remaining (%) 85 | 100 70 . Volleys Fired 53 | . 33 20 Largest 2 | . 2 2 Hottest 70 | . 70 70 Shots Fired 105 | . 65 40 Gun 105 | . 65 40 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 52 | . 32 20 Thermal 53 | . 33 20 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 11 | . 11 9 Robot Miss Streak 6 | . 6 3 Penetration Max . | . . . Secondary Targets 3 | . 3 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 65 | . 37 28 Core Hits 26 | . 18 8 Critical Kills . | . . . Critical Parts Destroyed 3 | . 3 . Critical Strikes 8 | . 7 1 Burn 5 | . 4 1 Destroy 3 | . 3 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 803 | . 500 303 Guns 803 | . 500 303 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 420 | . 292 128 Thermal 383 | . 208 175 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 222 | . 222 128 Average Temperature 68 | . 74 57 Received Heat Transfer 288 | . 174 114 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | . . 2 Heat Transferred 1517 | . 925 592 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Jun Mat Mat Peak Influence 143 | . 134 143 Initial 56 | . . 56 Average 56 | . 57 81 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 2 | . 2 . Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Jun Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 25 | . 13 12 Peak Tracking Total 9 | . 4 9 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Jun Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Jun Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Jun Mat Mat Machines Accessed 9 | . 9 . Terminals 7 | . 7 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 20 | . 20 . Successful 8 | . 8 . Failed 12 | . 12 . Catastrophic 4 | . 4 . Database Lockouts . | . . . Manual . | . . . Terminals 17 | . 17 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 6 | . 6 . Record 3 | . 3 . Alert Level 1 | . 1 . Unreport Threat 2 | . 2 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 2 | . 2 . Report Inventory 2 | . 2 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 9 | . 9 . Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Jun Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Jun Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Jun Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Jun Mat Mat Turns Passed 744 | 61 563 120 Spaces Moved 465 | 40 378 47 Core 6 | 6 . . Treads . | . . . Legs 459 | 34 378 47 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 119 | 109 120 120 Slowest Speed 120 | 120 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 25 | 4 65 8 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Jun Mat Mat Total 554 | 57 423 74 Wait 10 | 4 5 1 Move 463 | 39 377 47 Hop . | . . . Pick Up 15 | 8 5 2 Fast Attach . | . . . Attach 12 | 6 3 3 Detach . | . . . Swap 1 | . . 1 Drop . | . . . Fire 53 | . 33 20 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 15) 62 | -11/Junkyard | Entered Materials 310 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 7) 583 | -10/Materials | Discovered new exit (range 11) 625 | -10/Materials | Entered another Materials area 625 | -9/Materials | Evolved 2 slots: Propulsion x2 745 | -9/Materials | Self-destructed Last Messages --------------- PARAMETERS=PROPULSION+2 LOCATION=UNKNOWN GOAL=ESCAPE 00659_ Aluminum Leg destroyed. 00666_ G-34 Mercenary destroyed. 00671_ Acquired Aluminum Leg. 00672_ Acquired 32 matter. 00674_ Acquired 7 matter. 00684_ G-34 Mercenary suffers critical hit (Burn). 00687_ Sml. Laser melted. 00687_ G-34 Mercenary destroyed. 00713_ Aluminum Leg melted. 00713_ G-34 Mercenary destroyed. 00720_ Acquired 15 matter. 00721_ W-16 Scout destroyed. 00722_ Acquired 1 matter. 00726_ Acquired Ion Engine. 00731_ K-01 Serf collects debris. 00745_ C-30 ARC bursts open, deploying its payload. 00745_ S-10 Pest unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????# ???????????? | | ??????????????????????????????????# ???????????? | | ??????????????????????????????????# ???????????? | | ??????????????????????????????????# ???????????? | | ??????????????????????????????????# ???????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ??????????????????????????????????# #??????????? | | ?????????????????????????######???# #??????????? | | ????????????????????????? sw ???# #??????????? | | ????????????????????????# %""" ## ##?????????? | | ????????????????????????# ss""" # ########### | | ????????????????????????# [ """ # | | ????????????????????????# + | | ??????????? #???????????# """ # | | ??????????? ??????????# """?# ########### | | ?????????? ?????????# "???###+#######?????? | | ?????????? ????????# ?????# #?????? | | ???????????" ???????#@#??????# #?????? | | ??????????""" ##+##??# #??????# #?????? | | ???????????" ??# #??????# * #?????? | | ???????????"" ###s#?###### #?????? | | ???????????"" #?# + """ """ #?????? | | ??????????""" s #?# #### """ """ #?????? | | ??????????""" ###*#??# """ """ #?????? | | ??????????""" % %#??###########?????? | | ????????? " = %#??????????????????? | | ???????? ]### #??????????????????? | | ???????? ???########### #??????????????????? | | ???????????"????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????#+#??????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeavyRecyclingMallet Manual? 0 Play Time 00:07:33 Cumulative 10.1 hours Start 2023.10.01 @ 21:51:16 End 2023.10.01 @ 21:58:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 18 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b2d6c93e-7841-4391-88aa-297f186ef99d