Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.01 @ 06:59:35 Player: KN-OKO Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (407) 2035 Value Destroyed (22180) 22180 Prototype IDs (56) 1120 Alien Tech Used (3) 600 Bonus (31594) 31594 TOTAL SCORE: 65629 Bonus ------- High Alert Combat Kills 5846 Follower Combat Kills 2136 Prayed to X0-1V1 5000 Major X0-1V1 Interference 13000 Entered Garrisons 400 Used RIF Installer 1000 Entered DSFs 500 Met Data Miner 300 MAIN.C Attacked Proxy Base 500 Win 3000 Friendly Fire -88 Cogmind --------- Core Integrity 245/1750 Matter 800/800 Energy 163/170 System Corruption 50% Temperature Cool (3) Movement Treading (152) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Antimatter Reactor > --- PROPULSION (7) --- Medium Treads Biometal Medium Treads > --- UTILITY (11) ----- Advanced Heat Sink Medium Storage Unit Advanced Target Analyzer Graphene Brace X0-1V1's Piety Tracker > --- WEAPON (4) ------- Heavy Laser Enhanced Nova Cannon Railgun > --- INVENTORY (10) --- Energy Well (350) Advanced Matter Compressor (77) Subatomic Replicator Gamma Rifle Gamma Rifle Core Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Enhanced Optical Array Advanced Target Analyzer Force Booster Hardened Heavy Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating X0-1V1's Piety Tracker > --- WEAPON ----------- Enhanced Hardcell Cannon Hypercooled Linear Accelerator Hypercooled Linear Accelerator Sigix Broadsword > --- INVENTORY -------- Experimental Biometal Heavy Treads Myomer Leg Centrium Leg Centrium Leg Heavy Shield Leg Energy Well Advanced Matter Compressor Femtoactuators Advanced Point Defense System Subatomic Replicator Core Cannon Hypercooled Linear Accelerator Gamma Bomb Array Tiamat Missile Launcher Core Stripper Lance [Rating: 227] Favorites ----------- Power Reinforced Quantum Reactor Engine Hybrid Deuterium Engine Power Core Reinforced Fission Core Reactor Reinforced Quantum Reactor Propulsion Improved Treads Treads Improved Treads Leg Myomer Leg Wheel Compact Wheel Flight Unit VTOL Module Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage High-capacity Storage Unit Processor Advanced Target Analyzer Hackware Improved System Shield Protection Centrium Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Enhanced Nova Cannon Ballistic Gun Railgun Ballistic Cannon Hypercooled Linear Accelerator Launcher Gamma Bomb Array Impact Weapon Gravity Flail Slashing Weapon Vibroblade Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Gar Fac DSF Fac Low Dat Pro Fac Fac Gar Res Tes Res Qua Acc Slots Evolved 18 | . . 2 2 . 2 . 2 . . . 2 2 . 2 . 2 . 2 Power 2 | . . . . . . . 1 . . . . . . . . . . 1 Propulsion 5 | . . 1 1 . . . . . . . . 1 . 1 . . . 1 Utility 8 | . . . 1 . 1 . 1 . . . 2 1 . . . 2 . . Weapon 3 | . . 1 . . 1 . . . . . . . . 1 . . . . Parts Attached 375 | 6 9 12 2 5 . 10 21 1 . 16 23 1 53 18 32 63 54 49 Power 49 | 1 . 2 . . . 2 2 . . 2 3 . 6 2 4 11 7 7 Engine 10 | 1 . 2 . . . 2 2 . . 2 1 . . . . . . . Core 3 | . . . . . . . . . . . 1 . 1 . . . 1 . Reactor 36 | . . . . . . . . . . . 1 . 5 2 4 11 6 7 Propulsion 113 | 2 1 6 1 . . 2 4 . . 5 6 1 20 5 7 23 7 23 Treads 40 | 1 1 6 1 . . 2 4 . . 5 6 1 3 . . . 2 8 Leg 65 | . . . . . . . . . . . . . 11 5 7 23 5 14 Wheel 3 | 1 . . . . . . . . . . . . 1 . . . . 1 Hover . | . . . . . . . . . . . . . . . . . . . Flight 5 | . . . . . . . . . . . . . 5 . . . . . Utility 111 | 1 4 . 1 1 . 4 5 . . 3 7 . 14 6 12 18 25 10 Device 60 | . 1 . . 1 . 1 2 . . 2 3 . 11 2 8 10 15 4 Storage 12 | 1 2 . . . . . 1 . . . . . . 1 1 . 2 4 Processor 20 | . . . . . . 1 . . . 1 3 . 1 3 2 6 2 1 Hackware 1 | . . . . . . . . . . . . . . . . 1 . . Protection 18 | . 1 . 1 . . 2 2 . . . 1 . 2 . 1 1 6 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 102 | 2 4 4 . 4 . 2 10 1 . 6 7 . 13 5 9 11 15 9 Energy Gun 35 | . 2 4 . 2 . 2 6 . . 3 4 . 8 2 . 1 . 1 Energy Cannon 14 | . . . . . . . . . . . . . . . 1 6 6 1 Ballistic Gun 15 | 2 . . . . . . . . . 1 2 . 5 1 1 . . 3 Ballistic Cannon 23 | . 2 . . . . . 4 1 . 2 . . . . 3 2 6 3 Launcher 3 | . . . . . . . . . . . . . . . 2 . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . 2 . . . . . . . . . 1 . . . 1 Slashing Weapon 5 | . . . . . . . . . . . 1 . . . 1 2 1 . Piercing Weapon 3 | . . . . . . . . . . . . . . 1 1 . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 32 | . 1 2 . . . . 1 . . . 4 . 1 1 9 4 8 1 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . 1 1 System Corruption 14 | . . . . . . . . . . . . . . . . . 8 6 Parts Lost 210 | . . . . 1 . 7 16 . . 6 11 . 36 3 12 49 18 51 Power 25 | . . . . . . . 1 . . . 2 . 4 1 3 3 4 7 Propulsion 69 | . . . . . . 1 5 . . 4 5 . 11 1 2 19 3 18 Utility 56 | . . . . . . 4 1 . . 1 1 . 8 1 3 15 9 13 Weapon 60 | . . . . 1 . 2 9 . . 1 3 . 13 . 4 12 2 13 Highest Loss Streak 21 | . . . . 1 . 4 6 . . 2 7 . 21 2 4 8 5 17 To Critical Strikes 9 | . . . . . . . 1 . . . 1 . 2 . 1 3 . 1 Average Backups 13 | 2 17 18 17 17 17 18 13 11 11 17 16 17 8 7 9 14 13 11 Power . | . 1 1 2 2 2 1 . . . . . 1 . . . 1 . . Propulsion 4 | 1 12 10 3 4 4 6 3 3 3 2 3 3 . . 1 4 4 2 Utility 4 | . . 2 4 6 5 4 4 5 5 6 6 6 3 4 5 5 3 2 Weapon 4 | . 3 3 7 5 5 6 5 3 3 6 5 6 3 1 2 3 5 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 51 | . 7 22 . . . 5 . . . . 3 . 2 . 1 2 5 4 Power 6 | . 1 1 . . . 3 . . . . . . . . 1 . . . Propulsion 26 | . 4 18 . . . . . . . . 1 . . . . 2 1 . Utility 7 | . . 1 . . . . . . . . 2 . 1 . . . 2 1 Weapon 11 | . 2 2 . . . 2 . . . . . . 1 . . . 2 2 Tool/Special 1 | . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 89 | . 95 99 99 99 99 96 92 92 93 97 95 93 79 90 85 86 92 68 Engine 4 | . 14 11 9 7 7 7 13 13 13 13 4 . . . . . . . Reactor 4 | . . . . . . . . . . . 2 5 5 8 8 7 7 7 Treads 13 | . 23 33 36 32 30 30 25 26 26 25 22 26 10 . . . . 4 Leg 10 | . . . . . . . . . . . . . 8 25 18 20 23 17 Device 13 | . 1 11 9 14 15 10 14 20 20 13 12 14 19 18 13 18 14 10 Storage 5 | . 14 11 9 7 7 7 6 6 6 6 5 5 2 3 4 3 5 4 Processor 8 | . . . . . . 2 6 6 6 12 13 10 4 8 13 14 13 5 Protection 4 | . 8 . 8 1 7 6 4 . . . 3 5 3 2 3 . 9 6 Energy Gun 9 | . 14 32 27 32 29 28 16 6 6 13 13 10 10 5 . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . 1 5 3 . Ballistic Gun 1 | . 1 . . . . . . . . 4 8 5 6 3 . . . 1 Ballistic Cannon 3 | . 11 . . . . . 2 12 13 6 . . . . 3 1 4 2 Slashing Weapon 3 | . . . . . . . . . . . . 5 1 5 9 8 4 2 Piercing Weapon 1 | . . . . . . . . . . . . . . 2 4 1 1 1 Peak Build Rating 227 | 6 22 35 39 43 45 47 63 67 67 88 100 109 118 153 172 194 212 227 Average Rating 112 | 4 10 29 38 41 43 41 55 66 67 81 95 108 95 135 160 173 184 155 On Entrance 76 | . 6 22 35 39 39 45 47 62 67 67 88 100 109 114 153 151 100 208 Avg Prop Armor Cover (%) 11 | 13 11 . . . . . . . . . . . 11 . 4 . 8 18 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 204 | 13 52 58 65 67 70 77 92 90 90 90 125 124 133 87 119 157 153 204 Greatest Support 245 | 20 40 69 89 89 89 89 99 99 99 109 109 120 130 153 158 170 173 245 Greatest Overweight (x) 3 | . 3 . . . . . 1 . . 1 1 1 3 . . 1 2 1 Average Overweight (x) . | . 1 . . . . . . . . . . 1 . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 10 20 20 20 20 Average Capacity 18 | 6 19 20 20 20 20 20 20 20 20 20 20 20 12 9 11 20 20 16 Most Carried 20 | 5 20 20 19 19 20 20 19 13 12 20 20 20 20 10 14 20 20 20 Average Carried 15 | 3 17 18 17 17 17 18 14 12 12 18 17 18 9 8 10 16 18 13 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 5 10 20 20 20 10 Final Carried 20 | 5 20 17 19 18 20 20 13 12 12 20 20 20 5 10 13 11 20 7 Class Distribution -------------------- 26% | Scavenger-Gunner 22% | Scavenger-Gladiator 17% | Gunner 10% | Mutant 6% | Gladiator 5% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Gunner | -8/Garrison Tank | -7/Factory Tank | -7/DSF Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Garrison Scavenger-Gunner | -3/Research Gladiator | -3/Testing Scavenger-Gladiator | -2/Research Scavenger-Gladiator | -2/Quarantine Scientist-Gladiator | -1/Access Resources | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Gar Fac DSF Fac Low Dat Pro Fac Fac Gar Res Tes Res Qua Acc Matter Collected 11612 | 174 574 315 30 449 . 247 297 54 . 1500 743 . 957 314 1141 1244 1711 1862 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 23646 | . 533 1323 155 859 . 826 1097 47 . 1375 2093 . 1671 1717 2071 6100 1585 2194 Parts 1099 | . 41 76 10 53 . 32 53 3 . 50 81 . 60 67 113 277 74 109 Haulers Intercepted 14 | . 2 3 . . . 1 . . . . 3 . . 1 2 2 . . Recyclers Shooed 11 | . 1 . . . . . 1 . . . . . . 3 . 2 . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . 3 . 16 . . . . . . . . Prevented 85 | . . . . . . . . . . 85 . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Gar Fac DSF Fac Low Dat Pro Fac Fac Gar Res Tes Res Qua Acc Combat Hostiles Destroyed 339 | . 14 22 2 23 . 10 16 3 . 22 26 . 29 18 28 74 18 34 Melee 113 | . . . . . . . . . . . . . 2 13 23 47 11 17 Guns 141 | . 2 17 2 19 . 6 7 1 . 16 26 . 27 1 . 12 1 4 Cannons 46 | . 12 . . . . . 4 2 . 6 . . . . 1 10 4 7 AOE 23 | . . 5 . 3 . 4 4 . . . . . . . 1 2 . 4 Classes Destroyed 21 | . 5 4 . 2 . 3 2 . . 2 1 . 2 . . . . . Worker 9 | . 1 2 . . . . . . . . . . . . 2 1 . 3 Builder 8 | . 1 . . . . . 1 . . . 2 . . . 1 . 1 2 Tunneler 2 | . . . . . . . . . . . 2 . . . . . . . Hauler 14 | . 2 3 . . . 1 . . . . 3 . . 1 2 2 . . Recycler 17 | . . 1 . . . . 1 . . . 2 . . 3 1 5 2 2 Mechanic 2 | . . . . . . . . . . 2 . . . . . . . . Operator 2 | . . 1 . . . . . . . . 1 . . . . . . . Watcher 13 | . . 4 1 . . . . . . . . . . . . 7 . 1 Swarmer 70 | . 3 7 . 10 . 3 . 3 . . 5 . 8 . 4 16 . 11 Cutter 2 | . . . . 2 . . . . . . . . . . . . . . Saboteur 4 | . . . . . . . . . . . . . 1 . 2 1 . . Grunt 111 | . 11 11 . 6 . 3 3 . . 16 10 . 12 5 7 17 4 6 Brawler 6 | . . . . . . 1 . . . 1 2 . . 1 . 1 . . Duelist 6 | . . . . . . . 1 . . . . . . 2 1 2 . . Protector 2 | . . . . . . . . . . 1 . . . 1 . . . . Sentry 26 | . . 4 2 4 . . 4 . . . 2 . . 1 2 4 . 3 Specialist 6 | . . . . . . . 4 . . . . . . . . . 2 . Hunter 32 | . . . . 1 . 1 1 . . 4 1 . 6 2 2 8 . 6 Programmer 60 | . . . . . . 1 2 . . 1 6 . 1 6 10 22 3 8 Heavy 2 | . . . . . . 1 1 . . . . . . . . . . . Behemoth 4 | . . . . . . . . . . . . . 1 . . 3 . . Quarantine Guard 9 | . . . . . . . . . . . . . . . . . 9 . Best Kill Streak 12 | . 4 8 1 4 . 3 5 3 . 12 8 . 7 6 5 10 5 6 Combat Bots Only 12 | . 3 5 1 4 . 3 4 3 . 12 7 . 7 6 5 10 2 5 Max Kills in Single Turn 3 | . 2 3 1 2 . 1 3 1 . 2 2 . 3 1 1 3 1 3 Gunslinging 1 | . . 1 . 1 . . . . . 1 1 . 1 . . . . . Exploded 3 | . . 2 . 1 . 1 2 . . . . . . . 1 2 . 3 Melee 3 | . . . . . . . . . . . . . 1 1 1 3 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Gar Fac DSF Fac Low Dat Pro Fac Fac Gar Res Tes Res Qua Acc Hostile Shots Fired 3527 | . 54 36 4 53 . 54 194 16 . 113 129 . 524 108 266 606 267 1103 Missed 1016 | . 13 12 1 21 . 14 83 5 . 32 40 . 159 31 64 152 73 316 Deflected 41 | . . . . . . . . . . . . . . . 19 22 . . Hits 2511 | . 41 24 3 32 . 40 111 11 . 81 89 . 365 77 202 454 194 787 Melee 32 | . . . . 3 . . 4 . . . 1 . . 3 5 7 . 9 Projectile 2479 | . 41 24 3 29 . 40 107 11 . 81 88 . 365 74 197 447 194 778 AOE 3 | . . . . . . . 1 . . . . . . . . . . 2 Critical Strikes 144 | . 1 . . 2 . 4 2 . . 3 5 . 12 8 20 38 18 31 Actively Blocked 7 | . . . . . . . . . . . . . . . . . . 7 Part Disruptions 10 | . . . . . . . . . . . . . . . 2 1 1 6 Damage Taken 48494 | . 449 308 49 496 . 853 2064 166 . 1544 1682 . 5947 1536 3014 9021 6055 15310 Core 5646 | . 148 44 . 56 . 46 178 . . 232 200 . 584 142 228 859 590 2339 Absorbed by Shields 2529 | . . . . 30 . . . . . . . . . 111 1134 1046 208 . Redirected to Shielding 7 | . 7 . . . . . . . . . . . . . . . . . Ignored by Resistances 2706 | . . . . . . . 4 . . . . . . 47 . 1516 609 530 Regen/Repaired (Parts) 1017 | . . 46 . . . . . . . 90 . . . . . . . 881 Core Remaining (%) 72 | 100 40 82 . 81 . 89 . . . 73 82 . 55 . 89 . 88 14 Volleys Fired 671 | . 39 39 5 28 . 28 51 4 . 54 58 . 63 10 4 146 43 99 Largest 5 | . 2 3 3 5 . 4 4 3 . 4 4 . 4 4 1 2 3 3 Hottest 333 | . 85 135 135 225 . 185 200 148 . 311 291 . 286 216 80 240 300 333 Shots Fired 1584 | . 78 116 15 95 . 89 151 12 . 158 206 . 236 36 5 159 59 169 Gun 1182 | . 16 116 15 95 . 89 132 4 . 119 206 . 236 36 . 43 7 68 Cannon 389 | . 62 . . . . . 19 8 . 39 . . . . 4 114 52 91 Launcher 13 | . . . . . . . . . . . . . . . 1 2 . 10 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 543 | . 64 . . . . . 19 8 . 64 94 . 96 20 3 43 24 108 Thermal 559 | . . . . . . . . . . 94 112 . 140 16 . 114 32 51 Explosive 7 | . . . . . . . . . . . . . . . . 2 . 5 Electromagnetic 475 | . 14 116 15 95 . 89 132 4 . . . . . . 2 . 3 5 Robot Hit Streak 25 | . 7 10 4 18 . 25 15 2 . 17 15 . 15 12 3 12 4 11 Robot Miss Streak 8 | . 2 7 3 4 . 5 8 2 . 3 3 . 6 2 2 5 4 4 Penetration Max 2 | . . . . . . . . . . 2 2 . 1 1 . 1 1 1 Secondary Targets 26 | . . 3 . 4 . 2 . . . 2 8 . 7 . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . 1 . . . 1 1 . 1 . . . . . Capacitor 66 | . . . . . . . . . . . . . . . . 66 . . Shots Hit Robots 1571 | . 44 77 11 70 . 68 117 4 . 107 125 . 165 92 108 307 123 153 Core Hits 798 | . 18 50 8 44 . 42 74 3 . 68 72 . 59 32 51 150 52 75 Critical Kills 38 | . . . . . . . . . . 3 13 . 4 2 . 13 2 1 Critical Parts Destroyed 72 | . . . . . . . . . . 5 10 . 8 4 5 28 6 6 Critical Strikes 251 | . . 1 . 1 . 1 1 . . 11 23 . 18 17 22 96 38 22 Burn 7 | . . . . . . . . . . . . . 4 1 . 1 . 1 Meltdown 2 | . . . . . . . . . . . . . . . . 2 . . Destroy 110 | . . . . . . . . . . 8 23 . 13 2 . 49 8 7 Blast 11 | . . . . . . . 1 . . 3 . . . . . . 2 5 Corrupt 3 | . . 1 . 1 . 1 . . . . . . . . . . . . Smash 9 | . . . . . . . . . . . . . . 4 5 . . . Sever 79 | . . . . . . . . . . . . . 1 6 7 35 23 7 Impale 30 | . . . . . . . . . . . . . . 4 10 9 5 2 Melee Attacks 794 | . . . . 3 . . . . . . 2 . 14 77 154 301 132 111 Impact 36 | . . . . 3 . . . . . . . . . 16 17 . . . Slashing 564 | . . . . . . . . . . . 2 . 14 48 52 248 114 86 Piercing 194 | . . . . . . . . . . . . . . 13 85 53 18 25 Sneak Attacks 34 | . . . . . . . . . . . . . . 6 6 13 6 3 Combat Hostiles 5 | . . . . . . . . . . . . . . . . 3 2 . Follow-up Attacks 101 | . . . . . . . . . . . . . . 15 26 43 6 11 Martial Strikes 76 | . . . . . . . . . . . . . . . 36 40 . . Damage Inflicted 60387 | . 838 1505 188 1310 . 1214 2760 238 . 3148 3988 . 4649 4266 5844 15110 5738 9591 Guns 17841 | . 172 1227 188 1080 . 740 1367 44 . 2422 3776 . 4241 622 . 755 72 1135 Cannons 9329 | . 637 . . . . . 776 194 . 726 . . . . 83 2581 901 3431 Explosions 3818 | . 28 253 . 230 . 471 598 . . . 180 . . . 233 518 90 1217 Melee 29297 | . . . . . . . . . . . . . 408 3644 5512 11250 4675 3808 Ramming 102 | . 1 25 . . . 3 19 . . . 32 . . . 16 6 . . Kinetic 9877 | . 657 . . . . . 776 194 . 1215 1669 . 1645 388 83 655 205 2390 Thermal 13788 | . 28 253 . 230 . 471 403 . . 1933 2107 . 2596 234 . 2681 676 2176 Explosive 1608 | . . . . . . . 195 . . . . . . . . 518 90 805 Electromagnetic 5715 | . 152 1227 188 1080 . 740 1367 44 . . 180 . . . 233 . 92 412 Impact 1173 | . . . . . . . . . . . . . . 661 512 . . . Slashing 21134 | . . . . . . . . . . . . . 408 2417 1811 9071 4215 3212 Piercing 6990 | . . . . . . . . . . . . . . 566 3189 2179 460 596 Highest Corruption 66 | . . . . . . 3 . . . 2 8 . 2 8 20 27 66 50 Average Corruption 17 | . . . . . . 2 . . . 2 6 . 1 6 11 9 39 32 Corruption Purged 15 | . . . . . . . . . . . . . . . 3 7 5 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 437 | . . . . . . 7 . . . 7 37 . 12 10 54 96 141 73 Message Errors 92 | . . . . . . 1 . . . 4 5 . 4 3 9 24 31 11 Matter Fused 90 | . . . . . . 2 . . . 1 13 . 2 2 13 17 34 6 Heat Flow Errors 48 | . . . . . . . . . . . 5 . 2 3 11 11 11 5 Energy Discharges 52 | . . . . . . 1 . . . 1 2 . 1 1 8 16 14 8 Parts Rejected 12 | . . . . . . . . . . . 1 . 1 1 . 4 3 2 Parts Fused 9 | . . . . . . . . . . . 1 . . . 1 4 1 2 Data Loss (minor) 39 | . . . . . . 2 . . . . 3 . . . 9 6 10 9 Data Loss (major) 21 | . . . . . . 1 . . . . 4 . 1 . 2 2 8 3 Misfires 14 | . . . . . . . . . . . 1 . . . 1 3 6 3 Alerts 11 | . . . . . . . . . . . . . . . . 5 2 4 Misdirections 20 | . . . . . . . . . . . . . . . . . 11 9 Weapon Failures 29 | . . . . . . . . . . 1 2 . 1 . . 4 10 11 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 3202 | . 7 . . . . 17 21 1 . 19 . . 8 746 600 862 184 737 Projectiles 612 | . 7 . . . . . 20 1 . 19 . . . . 23 88 48 406 Explosions 36 | . . . . . . 17 1 . . . . . . . . . . 18 Melee 2554 | . . . . . . . . . . . . . 8 746 577 774 136 313 Knockbacks 37 | . 7 . . . . . 3 1 . 1 . . . 5 6 . . 14 Impact 11 | . . . . . . . . . . . . . . 5 6 . . . Kinetic 24 | . 7 . . . . . 3 1 . 1 . . . . . . . 12 Secondary 2 | . . . . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 351 | . 14 36 . 107 . 49 99 . . . . . . . 10 . . 36 Shots 12 | . 1 1 . 3 . 1 3 . . . . . . . 1 . . 2 Rammed 10 | . 1 3 . . . 1 1 . . . 4 . . . . . . . Targets Rammed 12 | . 1 3 . . . 1 1 . . . 4 . . . 1 1 . . Kicked 2 | . . . . . . . . . . . . . . . 1 1 . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 542 | . 132 311 138 219 . 152 363 . . 413 423 . 440 261 263 410 230 542 Average Temperature 97 | . 33 83 53 76 . 42 108 . . 93 112 . 77 102 89 95 68 166 Received Heat Transfer 4960 | . 123 105 9 117 . 108 105 . . 462 369 . 713 158 192 1491 108 900 Effects 14 | . . . . 2 . . . . . . 6 . 1 . . 2 . 3 Shutdowns 3 | . . . . . . . . . . . 1 . . . . 2 . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . . . Interference 5 | . . . . 2 . . . . . . 3 . . . . . . . Damage (major) 5 | . . . . . . . . . . . 2 . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations 28 | . . . . . . . . . . . . . . . 9 19 . . Total Turns 829 | . . . . . . . . . . . . . . . 394 435 . . Longest Duration 88 | . . . . . . . . . . . . . . . 88 60 . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . 1 . 1 . . . . . . . . . . . . . . Combat Hostiles 2 | . . 1 . 1 . . . . . . . . . . . . . . Robots Corrupted 13 | . 1 . . 1 . . 1 . . . . . . 4 3 . 1 2 Combat Hostiles 12 | . . . . 1 . . 1 . . . . . . 4 3 . 1 2 Parts Fried 39 | . 2 2 2 8 . 5 4 . . . . . . 6 5 . 1 4 Impact Corruptions 17 | . . . . . . . . . . . . . . 9 8 . . . Robots Melted 2 | . . . . . . . . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . 2 . . Parts Melted 36 | . . 2 . . . . . . . 4 6 . 9 . 1 13 . 1 Heat Transferred 15741 | . 50 300 . 150 . 450 400 . . 3357 2967 . 4182 481 . 2257 333 814 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . . . . . . 1 Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 22 | . 1 6 . 4 . 5 5 . . . . . . . . . . 1 Alert | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Gar Fac DSF Fac Low Dat Pro Fac Fac Gar Res Tes Res Qua Acc Maximum Alert Level 5 | . . 1 . 3 2 2 1 . . . 2 1 2 2 3 5 4 4 Low Security (%) 21 | 100 100 75 100 11 . 1 74 . . . 11 46 5 . . . . . Level 1 20 | . . 24 . 7 68 74 25 . . . 22 53 68 25 42 19 . . Level 2 23 | . . . . 60 31 23 . . . . 65 . 25 74 45 16 . 25 Level 3 24 | . . . . 21 . . . . . . . . . . 12 40 78 51 Level 4 8 | . . . . . . . . . . . . . . . . 17 21 22 Level 5 1 | . . . . . . . . . . . . . . . . 5 . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Sterilizations 2 | . . . . . . 1 1 . . . . . . . . . . . Peak Influence 1884 | . 148 318 163 783 410 421 266 . . . 539 257 551 647 867 1884 1210 1442 Initial 1059 | . . . 128 81 410 245 220 . . . 198 257 102 309 359 399 1059 612 Average 564 | . 42 108 137 532 382 314 165 . . . 411 205 349 444 500 837 1051 941 Influence Increases 12982 | . 385 707 87 712 . 306 506 70 . 704 1010 . 829 738 1219 2882 799 2028 Destroy 0b10 Robot/C 7680 | . 280 440 40 460 . 200 320 60 . 580 520 . 620 460 740 1620 360 980 Destroy 0b10 Robot/NC 400 | . 20 55 5 . . 10 10 . . 15 50 . . 35 40 100 15 45 Destroy Leader 1298 | . 64 114 22 20 . 40 90 10 . 10 106 . 40 94 94 312 100 182 Allied During Kill 370 | . . . . . . . . . . 69 . . 9 92 44 74 7 75 Trap Triggered on 0b10 10 | . . . . . . . . . . . . . 10 . . . . . Successful Hack 121 | . . 28 5 21 . . . . . . . . . . . 41 2 24 Select Force Hacks 50 | . . . . . . . . . . . . . . . 50 . . . Disable Machine 765 | . 15 15 . . . 15 30 . . . 180 . 15 15 60 90 150 180 Anti-Garrison Action 200 | . . . . 100 . . . . . . . . 100 . . . . . Destroy Structure 1008 | . 6 25 . 36 . 11 41 . . . 64 . 20 12 26 285 135 347 Partial Spotted 60 | . . . . . . . . . . . . . . . . 45 15 . Lose Combat Pursuer 1020 | . . 30 15 75 . 30 15 . . 30 90 . 15 30 165 315 15 195 Influence Decreases 11586 | . 385 401 268 54 433 235 859 138 . 388 799 380 425 650 1148 1708 1663 1652 Entered New Map 3426 | . . . 178 44 373 105 201 26 . . 118 270 45 242 280 311 825 408 Time Decay 5340 | . 385 401 90 . 60 . 498 112 . 248 571 110 . 318 538 717 658 634 Lost Part 2100 | . . . . 10 . 70 160 . . 60 110 . 360 30 120 490 180 510 Lost Ally 420 | . . . . . . 60 . . . 80 . . 20 60 60 40 . 100 Purge Threat 300 | . . . . . . . . . . . . . . . 150 150 . . Squads Dispatched 66 | . 4 4 . . . 1 5 . . . 5 . . 5 10 17 3 12 Investigation 11 | . 2 1 . . . . 1 . . . 1 . . 1 2 . 1 2 Extermination 21 | . . . . . . . 1 . . . 2 . . 2 4 7 1 4 Reinforcement 21 | . 2 3 . . . 1 3 . . . 2 . . . 1 5 . 4 Assault 12 | . . . . . . . . . . . . . . 1 3 5 1 2 Garrison 1 | . . . . . . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Data Miner Redirects 6 | . . . . . . . . . . . 1 . . 1 . 4 . . Construction Impeded 4 | . . . . . . . 2 . . . 1 . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Gar Fac DSF Fac Low Dat Pro Fac Fac Gar Res Tes Res Qua Acc Distress Signals 28 | . 3 4 . . . . 2 . . 1 1 . . 3 2 10 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 543 | . 18 31 3 21 . 12 25 3 . 34 36 . 35 33 64 140 19 69 Peak Tracking Total 9 | . 4 6 3 8 . 3 3 3 . 5 6 . 6 5 9 7 4 9 Tactical Retreats 48 | . . 2 1 2 . 1 1 . . 2 5 . 1 1 10 9 1 12 Traps | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Gar Fac DSF Fac Low Dat Pro Fac Fac Gar Res Tes Res Qua Acc Traps Triggered 12 | . 3 1 . 2 . 1 . . . . 2 . 2 . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . 1 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . 1 . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . . . . Most Traps Carried 1 | . . . . . . . . . . . 1 1 1 . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Gar Fac DSF Fac Low Dat Pro Fac Fac Gar Res Tes Res Qua Acc Machines Disabled 53 | . 1 1 . 1 . 1 2 . . . 12 . 1 1 5 6 10 12 Max in Single Turn 2 | . 1 1 . 1 . 1 1 . . . 2 . 1 . 1 1 1 2 Garrison Access 8 | . . . . . . . 2 . . . . . . . . 2 1 3 Garrison Relay 1 | . . . . 1 . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Gar Fac DSF Fac Low Dat Pro Fac Fac Gar Res Tes Res Qua Acc Machines Accessed 40 | . . 2 2 3 1 . 2 . 4 . 1 2 . . 6 8 4 5 Terminals 16 | . . . 1 3 1 . 1 . . . . 1 . . 3 4 2 . Fabricators 4 | . . . . . . . . . . . 1 . . . 1 1 . 1 Repair Stations 1 | . . 1 . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . 1 . . Scanalyzers 5 | . . 1 . . . . . . . . . . . . 2 . 1 1 Garrison Access 9 | . . . 1 . . . 1 . . . . 1 . . . 2 1 3 Total Hacks 99 | . . 7 3 6 2 . 3 . 34 . 2 2 . . 7 17 9 7 Successful 67 | . . 5 3 2 1 . 1 . 34 . . 1 . . 2 8 6 4 Failed 31 | . . 1 . 4 1 . 2 . . . 2 1 . . 5 9 3 3 Catastrophic 11 | . . . . 1 . . . . . . 1 . . . 4 3 1 1 Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . . . Manual 15 | . 1 . 1 . . . . . . . 2 . . . 2 9 . . Terminals 32 | . . . 2 6 2 . 2 . . . . 1 . . 4 12 3 . Fabricators 7 | . . . . . . . . . . . 2 . . . 1 2 . 2 Repair Stations 2 | . . 2 . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . 1 . . Scanalyzers 14 | . . 5 . . . . . . . . . . . . 2 . 5 2 Garrison Access 9 | . . . 1 . . . 1 . . . . 1 . . . 2 1 3 Terminal Hacks 42 | . . . 1 2 1 . . . 34 . . . . . 1 3 . . Record 11 | . . . . . . . . . 11 . . . . . . . . . Part Schematic 13 | . . . . . . . . . 13 . . . . . . . . . Robot Schematic 7 | . . . . . . . . . 7 . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . . . Open DSF 1 | . . . . . 1 . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . 1 . . Emergency Access Points 2 | . . . 1 1 . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . . . . . . . . 1 1 . . Locate Traps 1 | . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . 1 . . Report Inventory 1 | . . . . . . . . . . . . . . . . 1 . . Scanalyzer 9 | . . 3 . . . . . . . . . . . . . . 5 1 Insert Component 1 | . . 1 . . . . . . . . . . . . . . . . Retrieve Study 8 | . . 2 . . . . . . . . . . . . . . 5 1 Garrison Access Hacks 9 | . . . 1 . . . 1 . . . . 1 . . . 2 1 3 Unlock Access 2 | . . . 1 . . . . . . . . 1 . . . . . . Seal Access 7 | . . . . . . . 1 . . . . . . . . 2 1 3 Unauthorized Hacks 4 | . . . 1 . . . . . . . . . . . 1 2 . . Terminals 3 | . . . 1 . . . . . . . . . . . . 2 . . Botnet 2 | . . . 1 . . . . . . . . . . . . 1 . . Skim 1 | . . . . . . . . . . . . . . . . 1 . . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . . Overload 1 | . . . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . . 2 1 1 . . 1 . . . 1 2 . . 5 6 3 2 Full Trace Events 4 | . . . . 1 . . 1 . . . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 7 . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . . . . . . . 13 . . . . . 4 . 5 . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired 8 | . . 2 . . . . . . . . . . . . . . 5 1 Parts Repaired 1 | . . 1 . . . . . . . . . . . . . . . . Time 25 | . . 25 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Gar Fac DSF Fac Low Dat Pro Fac Fac Gar Res Tes Res Qua Acc Used RIF Installer 2 | . . . . 1 . . . . . . . . 1 . . . . . Autooverride 2 | . . . . . . . . . . 1 . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . 4 . . 1 . . . . . . . . 3 . . Machine Destruction 5 | . . . . 4 . . 1 . . . . . . . . . . . Programmers 3 | . . . . . . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . 3 . . . . . 5 . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . 1 . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Gar Fac DSF Fac Low Dat Pro Fac Fac Gar Res Tes Res Qua Acc Total Allies 27 | . . . . 3 . . . . . 6 . . 1 4 3 3 1 6 Largest Group 5 | . . . . 3 3 3 . . . 5 . . 1 4 2 1 1 2 Highest-Rated Group 366 | . . . . 70 70 70 . . . 89 . . 47 302 119 183 145 366 Highest-Rated Ally 183 | . . . . 25 25 25 . . . 41 . . 47 82 119 183 145 183 Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 263 | . . . . . . 1 . . . 95 . . 2 36 27 44 . 58 Total Damage 9599 | . . . . . . . . . . 1597 . . 59 1253 1060 2053 . 3577 Kills 57 | . . . . . . . . . . 8 . . 2 8 11 12 . 16 Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . Allies Melted 1 | . . . . . . . . . . 1 . . . . . . . . X0-1V1 Amusement Gains 356 | . 12 5 . . 10 15 5 . . 10 40 . 50 15 25 65 60 44 Average Entertainment 47 | . 11 9 4 4 14 25 32 16 . 10 10 21 39 86 61 68 67 65 Good Acts 162 | . . 2 2 7 . 1 6 2 . 7 11 . 10 10 20 26 32 26 Bad Acts 86 | . . . 1 2 . 3 7 . . 5 2 . 9 3 5 22 11 16 Intel | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Gar Fac DSF Fac Low Dat Pro Fac Fac Gar Res Tes Res Qua Acc Active Infowar (turns) 8469 | . . . . . . . . . . . . . . 146 1438 2918 2470 1497 Optics 6885 | . . . . . . . . . . . . . . . . 2918 2470 1497 Machine Analysis 1584 | . . . . . . . . . . . . . . 146 1438 . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Gar Fac DSF Fac Low Dat Pro Fac Fac Gar Res Tes Res Qua Acc Turns Passed 21064 | 62 1528 1171 191 1012 128 460 1336 407 124 1113 1732 225 1303 704 1538 3335 2470 2225 Spaces Moved 10152 | 42 577 544 96 505 77 198 647 245 78 482 646 92 520 354 858 1710 1178 1303 Core 95 | 6 . . . . . . . . . . . . 10 . . . . 79 Treads 4330 | 1 327 544 96 505 77 198 647 245 78 482 646 92 204 . . . 43 145 Legs 5373 | . . . . . . . . . . . . . 237 354 858 1710 1135 1079 Wheels 288 | 35 250 . . . . . . . . . . . 3 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 66 | . . . . . . . . . . . . . 66 . . . . . Fastest Speed 23 | 50 100 160 160 160 160 160 160 160 160 160 160 240 23 112 106 110 107 50 Average Speed 144 | 94 194 160 160 160 160 160 167 160 160 162 207 240 148 117 114 114 148 112 Slowest Speed 366 | 160 240 160 160 160 160 160 240 160 160 240 240 240 240 120 226 366 260 175 Overloaded Moves 69 | . . . . . . . . . . . . . . . 51 18 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . . . . . . . . . 5 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 3 88 57 8 71 3 98 26 46 70 52 17 5 49 12 82 42 85 36 Regions Visited 18 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . . . . . Known Exits Taken 8 | . . . 1 . 1 . . . . . 1 1 . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . . . . 1 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . . . Spaces Dug 98 | . . . . 1 . . . . . . 1 . 4 5 8 43 18 18 Terrain Destroyed 475 | . 5 24 . 25 . 11 63 4 . 1 41 . 16 9 9 94 44 129 Melee 68 | . . . . 1 . . . . . . 1 . 4 5 7 28 11 11 Projectile 212 | . . . . . . . 5 4 . 1 14 . 12 4 2 53 21 96 AOE 189 | . 5 24 . 24 . 11 58 . . . 26 . . . . 8 11 22 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Gar Fac DSF Fac Low Dat Pro Fac Fac Gar Res Tes Res Qua Acc Total 14624 | 61 916 772 122 637 82 281 780 249 77 685 897 96 874 562 1283 2737 1698 1815 Wait 2137 | 9 249 120 15 64 . 16 48 . . 63 119 . 178 90 263 514 192 197 Move 10135 | 41 576 543 96 504 76 197 646 244 77 481 645 92 519 353 857 1709 1177 1302 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 201 | 5 25 21 4 2 4 13 5 . . 11 18 2 6 9 7 31 30 8 Fast Attach 214 | 6 5 3 . . . 3 3 . . 9 9 . 30 9 26 35 41 35 Attach 173 | . 1 2 2 3 2 5 15 1 . 4 13 2 20 6 2 41 25 29 Detach 85 | . 2 1 . . . . 1 . . 5 6 . 8 6 7 20 12 17 Swap 117 | . 3 8 . 5 . 4 8 . . 7 9 . 14 7 11 16 13 12 Drop 216 | . 15 32 . . . 12 2 . . 8 14 . 21 16 21 19 39 17 Fire 671 | . 39 39 5 28 . 28 51 4 . 54 58 . 63 10 4 146 43 99 Melee 587 | . . . . 3 . . . . . . 2 . 14 56 84 204 126 98 Ram 1 | . . . . . . . . . . . . . . . . . . 1 Kick 2 | . . . . . . . . . . . . . . . 1 1 . . Crush 10 | . 1 3 . . . 1 1 . . . 4 . . . . . . . Escape Stasis 2 | . . . . 1 . . . . . . . . . . . 1 . . Rewire 72 | . . . . 27 . 2 . . . 43 . . . . . . . . Trap 1 | . . . . . . . . . . . . . 1 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: Fac / [*Sto] / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory (discovered 2 exits: [*Low x2]) -6/Lower Caves (discovered 2 exits: Low / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / [*Upp]) -4/Factory -4/Garrison -3/Research -3/Testing -2/Research (discovered 4 exits: *Acc x2 / *Qua x2) -2/Quarantine (discovered 3 exits: *Acc / Sec / Frg) -1/Access (discovered 2 exits: [*Sur] / Com) To Epsilon Eridani History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Met a group of wandering Federalists 226 | -10/Materials | Discovered new exit (range 6) 305 | -10/Materials | Build established: Mutant 333 | -10/Materials | Core integrity fell below 50% 422 | -10/Materials | Discovered new exit (range 10) 575 | -10/Materials | Discovered new exit (range 15) 880 | -10/Materials | Discovered new exit (range 3) 1138 | -10/Materials | Discovered new exit (range 9) 1390 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1430 | -10/Materials | Discovered new exit (range 7) 1591 | -10/Materials | Entered another Materials area 1591 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1595 | -9/Materials | Discovered new exit (range 14) 1619 | -9/Materials | Central database locked down 1633 | -9/Materials | X0-1V1 activates XOMVISION 1890 | -9/Materials | Build established: Gunner 2099 | -9/Materials | Sight range permanently improved by X0-1V1 (+1; -150 max core) 2142 | -9/Materials | Discovered new exit (range 11) 2663 | -9/Materials | Discovered new exit (range 17) 2739 | -9/Materials | Repaired Imp. EM Shotgun 2762 | -9/Materials | Entered another Materials area 2762 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2819 | -8/Materials | Discovered new exit (range 11) 2900 | -8/Materials | Identified exit to Factory 2900 | -8/Materials | X0-1V1 revealed exit location to -7/Factory 2922 | -8/Materials | X0-1V1 foreshadows a heat wave 2953 | -8/Materials | Identified exit to Garrison 2953 | -8/Materials | Entered Garrison 2953 | -8/Garrison | EX resistance permanently improved by X0-1V1 (+10%; -100 max core) 3069 | -8/Garrison | Build established: Tank 3077 | -8/Garrison | Triggered checkpoint 3141 | -8/Garrison | Weapon slot count temporarily expanded by X0-1V1 (+2) 3227 | -8/Garrison | Discovered exit to Factory (range 10) 3279 | -8/Garrison | Triggered checkpoint 3328 | -8/Garrison | Garrison Relay disabled 3427 | -8/Garrison | Build established: Gunner 3545 | -8/Garrison | X0-1V1 activates XOMVISION 3547 | -8/Garrison | Discovered exit to Factory (range 12) 3607 | -8/Garrison | Triggered checkpoint 3696 | -8/Garrison | Discovered exit to Factory (range 8) 3744 | -8/Garrison | Weapon slot count reverted to normal (-2) 3898 | -8/Garrison | Installed Relay Interface Framework 3965 | -8/Garrison | Entered Factory 3965 | -7/Factory | Accompanied by 3 allies 3965 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4083 | -7/Factory | Identified exit to DSF 4093 | -7/Factory | Entered DSF 4093 | -7/DSF | Accompanied by 3 allies 4136 | -7/DSF | Additional patrols routed to DSF 4173 | -7/DSF | Lost 4 parts (1n1u2w) 4176 | -7/DSF | Lost 3 allies 4290 | -7/DSF | Build established: Tank 4292 | -7/DSF | Discovered new exit (range 15) 4443 | -7/DSF | X0-1V1 sent hostile B-36 Bruiser (x1) 4463 | -7/DSF | Sterilization system engaged 4483 | -7/DSF | Ambient heat levels rising (+10) 4498 | -7/DSF | Ambient heat levels rising (+10) 4513 | -7/DSF | Ambient heat levels rising (+10) 4528 | -7/DSF | Ambient heat levels rising (+10) 4543 | -7/DSF | Ambient heat levels rising (+10) 4553 | -7/DSF | Entered Factory 4553 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4570 | -6/Factory | X0-1V1 sent hostile X-57 Shotgunner (x2) 4868 | -6/Factory | X0-1V1 sent hostile L-41 Fighter (x2) 4924 | -6/Factory | X0-1V1 whisked you away to safety 4946 | -6/Factory | Build established: Gunner 4977 | -6/Factory | X0-1V1 sent someone to keep an eye on you 5006 | -6/Factory | Discovered new exit (range 4) 5082 | -6/Factory | X0-1V1 made a cryptic comment about sterilization and BL-4Z3 5136 | -6/Factory | X0-1V1 upgraded hostiles (x1) 5232 | -6/Factory | Sterilization system engaged 5232 | -6/Factory | Non-combat units ordered to evacuate 5276 | -6/Factory | Lost 6 parts (1p2n3w) 5332 | -6/Factory | Combat units ordered to evacuate 5430 | -6/Factory | Core integrity restored by X0-1V1 (+144) 5506 | -6/Factory | Build established: Scavenger-Gunner 5532 | -6/Factory | Ambient heat levels rising (+10) 5647 | -6/Factory | X0-1V1 enhanced Transport squad support 5682 | -6/Factory | Ambient heat levels rising (+10) 5832 | -6/Factory | Ambient heat levels rising (+10) 5874 | -6/Factory | Discovered new exit (range 9) 5889 | -6/Factory | Entered Lower Caves 6136 | -6/Lower Caves | Core integrity permanently improved by X0-1V1 (+400) 6159 | -6/Lower Caves | Encountered a Warlord checkpoint 6185 | -6/Lower Caves | Identified exit to Lower Caves 6281 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6296 | -6/Lower Caves | Entered Data Miner 6296 | -6/Data Miner | Discovered new exit (range 6) 6325 | -6/Data Miner | Met Data Miner 6359 | -6/Data Miner | Learned location of Section 7 (-2) 6359 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6381 | -6/Data Miner | Received God Mode back door access code from Data Miner 6420 | -6/Data Miner | Entered Proximity Caves 6422 | -5/Proximity Caves | Greeted by an Infiltrator in a former 0b10 base 6577 | -5/Proximity Caves | Former 0b10 base attacked by MAIN.C 6603 | -5/Proximity Caves | Expanded RIF knowledge: Autooverride 6671 | -5/Proximity Caves | X0-1V1 caused items to flee you 6919 | -5/Proximity Caves | Items stopped fleeing you 6920 | -5/Proximity Caves | 0b10 base defense nominally successful 6994 | -5/Proximity Caves | Lost 5 allies 7069 | -5/Proximity Caves | X0-1V1 sent hostile H-66 Slayer (x2) 7109 | -5/Proximity Caves | Destroyed 12 combat bots 7189 | -5/Proximity Caves | X0-1V1 downgraded hostiles (x1) 7239 | -5/Proximity Caves | Build established: Gunner 7337 | -5/Proximity Caves | X0-1V1 activates XOMVISION 7524 | -5/Proximity Caves | Discovered new exit (range 5) 7533 | -5/Proximity Caves | Entered Factory 7533 | -5/Factory | Evolved 2 slots: Utility x2 7975 | -5/Factory | Build established: Scavenger-Gunner 8165 | -5/Factory | X0-1V1 activates XOMVISION 8180 | -5/Factory | Lost 7 parts (3n1u3w) 8181 | -5/Factory | Destroyed 7 combat bots 8230 | -5/Factory | X0-1V1 sent you to a vault 8328 | -5/Factory | Found Prototype Processor 8328 | -5/Factory | Identified Exp. Target Analyzer 8414 | -5/Factory | Discovered new exit (range 12) 8863 | -5/Factory | X0-1V1 activates XOMVISION 8954 | -5/Factory | Identified exit to Factory 8954 | -5/Factory | X0-1V1 revealed exit location to -4/Factory 9163 | -5/Factory | X0-1V1 put everyone to sleep 9251 | -5/Factory | Incoming investigation squad redirected 9251 | -5/Factory | Discovered exit to Factory (range 4) 9265 | -5/Factory | Entered another Factory area 9265 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9490 | -4/Factory | Identified exit to Garrison 9490 | -4/Factory | Entered Garrison 9525 | -4/Garrison | Heavy support dispatched to Research 9546 | -4/Garrison | Triggered checkpoint 9583 | -4/Garrison | Destroyed 7 combat bots 9672 | -4/Garrison | X0-1V1 sent hostile H-77 Assassin (x3) 9726 | -4/Garrison | Lost 6 parts (2n1u3w) 9925 | -4/Garrison | Spotted B-86 Titan 9925 | -4/Garrison | Spotted B-86 Titan 10085 | -4/Garrison | X0-1V1 sent hostile H-77 Assassin (x3) 10088 | -4/Garrison | Spotted B-86 Titan 10137 | -4/Garrison | Triggered checkpoint 10196 | -4/Garrison | Lost 21 parts (2p5n6u8w) 10362 | -4/Garrison | Triggered checkpoint 10381 | -4/Garrison | Identified exit to Research 10381 | -4/Garrison | X0-1V1 revealed exit location to -3/Research 10396 | -4/Garrison | Heavy support dispatched to Research 10435 | -4/Garrison | X0-1V1 destroyed Phase Generator 10435 | -4/Garrison | Phase Generator disabled 10470 | -4/Garrison | Triggered checkpoint 10485 | -4/Garrison | X0-1V1 turns hostiles against one another 10486 | -4/Garrison | Triggered checkpoint 10486 | -4/Garrison | X0-1V1 sent you into danger 10576 | -4/Garrison | Lost 5 parts (2p1n1u1w) 10611 | -4/Garrison | Destroyed B-86 Titan 10629 | -4/Garrison | Found Hvy. Reflective Plating 10749 | -4/Garrison | Expanded RIF knowledge: Autooverride 10793 | -4/Garrison | Entered Research 10793 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 10852 | -3/Research | X0-1V1 sent you to a vault 10889 | -3/Research | Incoming investigation squad redirected 11088 | -3/Research | Identified exit to Testing 11088 | -3/Research | X0-1V1 revealed exit location to -3/Testing 11143 | -3/Research | Found Gamma Bomb Array 11192 | -3/Research | P-80 Master assimilated allied Assassin 8a 11221 | -3/Research | X0-1V1 downgraded hostiles (x2) 11293 | -3/Research | First assault squad dispatched 11473 | -3/Research | Garrison activated, responded to threat 11497 | -3/Research | Entered Testing 11543 | -3/Testing | Protovariant out of control (PY-EH33K96O9S) 11551 | -3/Testing | System corruption reached 10% 11578 | -3/Testing | Build established: Gladiator 11790 | -3/Testing | X0-1V1 sent allied Executioner (x1) 11972 | -3/Testing | Found Prototype Device 11972 | -3/Testing | Identified AEGIS Remote Shield 12006 | -3/Testing | Identified exit to Research 12006 | -3/Testing | X0-1V1 revealed exit location to -2/Research 12178 | -3/Testing | Weapon slot count temporarily expanded by X0-1V1 (+2) 12243 | -3/Testing | X0-1V1 caused items to flee you 12419 | -3/Testing | Items stopped fleeing you 12456 | -3/Testing | Weapon slot count reverted to normal (-2) 12497 | -3/Testing | First assault squad dispatched 12606 | -3/Testing | X0-1V1 sent you into danger 12664 | -3/Testing | X0-1V1 sent allied H-77 Assassin (x2) 12680 | -3/Testing | Lost 4 parts (1p1n1u1w) 12803 | -3/Testing | Found Prototype Ballistic Gun 12803 | -3/Testing | Identified Hyp. Multirail 12874 | -3/Testing | Build established: Scavenger-Gladiator 12908 | -3/Testing | Core integrity restored by X0-1V1 (+217) 12980 | -3/Testing | Found Prototype Device 13009 | -3/Testing | X0-1V1 downgraded hostiles (x4) 13035 | -3/Testing | Entered Research 13035 | -2/Research | Evolved 2 slots: Utility x2 13049 | -2/Research | Lost 3 parts (1n1u1w) 13105 | -2/Research | Identified exit to Access 13105 | -2/Research | X0-1V1 revealed exit location to -1/Access 13114 | -2/Research | X0-1V1 caused items to flee you 13176 | -2/Research | Identified Exp. Thermal Defense Suite 13230 | -2/Research | Destroyed 10 combat bots 13274 | -2/Research | Items stopped fleeing you 13496 | -2/Research | Spotted B-90 Cyclops 13530 | -2/Research | Destroyed B-90 Cyclops 13888 | -2/Research | Found Prototype Device 13888 | -2/Research | Identified Exp. EM Disruption Field 14158 | -2/Research | X0-1V1 downgraded hostiles (x2) 14159 | -2/Research | Weapon slot count temporarily expanded by X0-1V1 (+3) 14226 | -2/Research | Discovered exit to Access (range 13) 14232 | -2/Research | Identified exit to Quarantine 14336 | -2/Research | Spotted B-90 Cyclops 14504 | -2/Research | Weapon slot count reverted to normal (-3) 14535 | -2/Research | First assault squad dispatched 14565 | -2/Research | Incoming assault squad redirected 14652 | -2/Research | Spotted B-90 Cyclops 14716 | -2/Research | Destroyed B-90 Cyclops 14731 | -2/Research | Found Quantum Capacitor 14753 | -2/Research | Lost 7 parts (3n3u1w) 14936 | -2/Research | Spotted B-90 Cyclops 15064 | -2/Research | Incoming assault squad redirected 15266 | -2/Research | X0-1V1 whisked you away to safety 15305 | -2/Research | Incoming assault squad redirected 15467 | -2/Research | System corruption reached 10% 15505 | -2/Research | X0-1V1 sent allied H-81 Overseer (x1) 15536 | -2/Research | Lost 4 parts (1p2n1w) 15623 | -2/Research | Lost 3 parts (1p1n1w) 15807 | -2/Research | Incoming assault squad redirected 15807 | -2/Research | X0-1V1 blocked Data Miner access to 0b10 dispatch routers 15956 | -2/Research | Lost 5 parts (3n1u1w) 15983 | -2/Research | X0-1V1 turns hostiles against one another 16030 | -2/Research | Spotted B-90 Cyclops 16030 | -2/Research | X0-1V1 sent you into danger 16045 | -2/Research | X0-1V1 sent allied Lightning (x1) 16074 | -2/Research | Lost 3 parts (1n1u1w) 16102 | -2/Research | Destroyed B-90 Cyclops 16269 | -2/Research | Lost 4 parts (1p1n1u1w) 16291 | -2/Research | Core integrity fell below 50% 16359 | -2/Research | Lost 8 parts (3n3u2w) 16370 | -2/Research | Entered Quarantine 16384 | -2/Quarantine | Found Alien Energy Cannon 16443 | -2/Quarantine | Identified Core Cannon 16523 | -2/Quarantine | Build established: Scavenger-Mutant 16601 | -2/Quarantine | X0-1V1 mutated your Weapon slot to Utility slot 16686 | -2/Quarantine | X0-1V1 activates XOMVISION 16721 | -2/Quarantine | Found Alien Impact Weapon 16748 | -2/Quarantine | Found Prototype Processor 16748 | -2/Quarantine | Identified Exp. Melee Analysis Suite 16790 | -2/Quarantine | Cryocooling Duct disabled 16798 | -2/Quarantine | System corruption reached 30% 16802 | -2/Quarantine | Cryocooling Duct disabled 16805 | -2/Quarantine | Ambient heat levels rising (+20) 16805 | -2/Quarantine | Non-combat units ordered to evacuate 16817 | -2/Quarantine | Ambient heat levels rising (+20) 16817 | -2/Quarantine | Combat units ordered to evacuate 16846 | -2/Quarantine | X0-1V1 sent hostile Butcher (x1) 16861 | -2/Quarantine | Lost 5 parts (2p2n1u) 16892 | -2/Quarantine | Build established: Scavenger-Gunner 16917 | -2/Quarantine | Quarantine Guard activated 16935 | -2/Quarantine | Found Alien Artifact 16940 | -2/Quarantine | Spotted Quarantine Guard 16945 | -2/Quarantine | Spotted Quarantine Guard 16946 | -2/Quarantine | Spotted Quarantine Guard 16947 | -2/Quarantine | Spotted Quarantine Guard 17018 | -2/Quarantine | X0-1V1 activates XOMVISION 17099 | -2/Quarantine | Destroyed Quarantine Guard 17141 | -2/Quarantine | Spotted Quarantine Guard 17166 | -2/Quarantine | Core integrity restored by X0-1V1 (+384) 17235 | -2/Quarantine | Spotted Quarantine Guard 17235 | -2/Quarantine | Spotted Quarantine Guard 17339 | -2/Quarantine | X0-1V1 activates XOMVISION 17367 | -2/Quarantine | Destroyed Quarantine Guard 17392 | -2/Quarantine | Destroyed Quarantine Guard 17464 | -2/Quarantine | Core integrity restored by X0-1V1 (+464) 17500 | -2/Quarantine | X0-1V1 revealed exit location to -1/Access 17534 | -2/Quarantine | X0-1V1 activates XOMVISION 17546 | -2/Quarantine | Core integrity restored by X0-1V1 (+433) 17578 | -2/Quarantine | Identified exit to Protoforge 17578 | -2/Quarantine | X0-1V1 revealed exit location to -2/Protoforge 17659 | -2/Quarantine | Build established: Scavenger-Tank 17660 | -2/Quarantine | X0-1V1 turns hostiles against one another 17670 | -2/Quarantine | Destroyed Quarantine Guard 17748 | -2/Quarantine | Destroyed Quarantine Guard 17769 | -2/Quarantine | Lost 4 parts (1p3u) 17771 | -2/Quarantine | Destroyed Quarantine Guard 17876 | -2/Quarantine | Spotted Quarantine Guard 17971 | -2/Quarantine | Found Femtoactuators 17984 | -2/Quarantine | Destroyed Quarantine Guard 18045 | -2/Quarantine | Identified exit to Section 7 18045 | -2/Quarantine | X0-1V1 revealed exit location to -2/Section 7 18189 | -2/Quarantine | Build established: Scavenger-Gladiator 18259 | -2/Quarantine | X0-1V1 put everyone to sleep 18511 | -2/Quarantine | Spotted Quarantine Guard 18530 | -2/Quarantine | Spotted Quarantine Guard 18563 | -2/Quarantine | Destroyed Quarantine Guard 18596 | -2/Quarantine | Destroyed Quarantine Guard 18613 | -2/Quarantine | Found Alien Slashing Weapon 18613 | -2/Quarantine | Identified Sigix Broadsword 18840 | -2/Quarantine | Entered Access 18840 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 18852 | -1/Access | X0-1V1 activates XOMVISION 19051 | -1/Access | X0-1V1 caused items to flee you 19131 | -1/Access | Build established: Scientist-Gladiator 19202 | -1/Access | Items stopped fleeing you 19333 | -1/Access | Spotted B-99 Colossus 19340 | -1/Access | First assault squad dispatched 19455 | -1/Access | Weapon slot count temporarily expanded by X0-1V1 (+1) 19480 | -1/Access | X0-1V1 sent allied H-81 Overseer (x2) 19510 | -1/Access | Lost 3 parts (2p1n) 19800 | -1/Access | Build established: Scavenger-Gladiator 19827 | -1/Access | X0-1V1 sent hostile B-90 Cyclops (x1) 19828 | -1/Access | Spotted B-90 Cyclops 19872 | -1/Access | Weapon slot count reverted to normal (-1) 19880 | -1/Access | Identified exit to Command 19880 | -1/Access | X0-1V1 revealed exit location to -1/Command 19970 | -1/Access | X0-1V1 redirected Transport squads to designated parking area 20043 | -1/Access | System corruption reached 10% 20131 | -1/Access | Lost 17 parts (2p6n5u4w) 20204 | -1/Access | System corruption reached 30% 20275 | -1/Access | Spotted B-99 Colossus 20293 | -1/Access | Identified Core Stripper 20341 | -1/Access | Core integrity fell below 50% 20402 | -1/Access | Lost 12 parts (2p4n4u2w) 20426 | -1/Access | X0-1V1 sent allied Cetus Guard (x2) 20459 | -1/Access | Core integrity fell below 20% 20523 | -1/Access | Lost 6 parts (1n1u4w) 20585 | -1/Access | X0-1V1 rescued you from certain death 20679 | -1/Access | Core integrity restored by X0-1V1 (+280) 20682 | -1/Access | X0-1V1 sent allied X-77 Beamer (x2) 20707 | -1/Access | Build established: Mutant 20989 | -1/Access | X0-1V1 sent hostile Mutant (x1) 21060 | -1/Access | Biometal Heavy Treads reconfigured into Item Mimic 21060 | -1/Access | Discovered new exit (range 3) 21065 | *** | Escaped! Last Messages --------------- 21037_ Slug penetrates Sealed Barrier. 21039_ Penetrated by HV Slug. 21039_ Biometal Medium Treads destroyed. 21042_ Penetrated by HV Slug. 21043_ System corrupted: Component data lost. 21045_ Penetrated by HV Slug. 21045_ Biometal Medium Treads destroyed. 21046_ U-05 Engineer builds a Wall. 21046_ Movement behavior is fully back under control. 21046_ X0-1V1 imagines sitting ducks. Y-72 Warden suddenly freezes. 21047_ Acquired 4 matter. 21051_ HV Slug penetrates Wall. 21059_ System corrupted: IFF burst signal emitted. 21059_ X0-1V1 thinks this is hilarious! 21060_ Biometal Heavy Treads reconfigures itself into Item Mimic. 21060_ EXIT=FOUND 21060_ Item Mimic follow-up attacks with Unknown Slashing Weapon. 21060_ Biometal Medium Treads ripped off. 21060_ Item Mimic follow-up attacks with Unknown Slashing Weapon. Map ----- +----------------------------------------------------+ | + """ """ # #" % % #???????? | | ###### + #" % %"#???????? | | #????# # ## % "#???????? | | #????# # ##% |% ##???????? | | #????############+###### ###""#/ """"#???????? | | ##############??# % %= " %##???????? | | # """"" #### % =%! ! #????????? | | # ""T " ####+#########%# # % #????????? | | # % # % ] % #????????? | | # + % #????????? | | # "" %! # ] " ???????? | | # "" # %[# ??????? | | / %""" "" %"% % =% = # ?????? | | # """"" " % ! # #? ????? | | # "" # "" "" # #?? ???? | | # "" # ""F" # /??? ????? | | # # "" # ## # ???????? | | # ###########"###### #### # ??????? | | #####""#######??### # # ### # ??# #?##?????? | | #???####???????????## #?? """ # #?# #????????? | | #????????????????#############"####### #????????? | | #????????????????" #????????? | | #??????????????? "?? #????????? | | #??????????????? ????"""" " #????????? | | ?????????????????????" " " #????????? | | ?????????????????????" 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""" # %+????????? | | #########???????????????????# "" # %#????????? | | #???????????????????# ! # #????????? | | = #???????????????????# # #????????? | | #???????????????????########## #????????? | | #????????????????????????????# #????????? | | % #????????????????????????????# #????????? | | ##+######???????????????#########??### #????????? | | ?# #????????????????????# ?? # #????????? | | ?#=#????????????????????# %! # %#????????? | | ## #????????????????????# !! "" #% #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 131 Coolant Potential 120 Energy Generation 65 Energy Capacity 1990 Matter Stores 1000 Matter Capacity 1200 Sight Range 27 Terrain Scan Density 10 Base Temperature (-) 200 EM Shielding 3 Armor Coverage 1275 Resistance: KI 34 Resistance: TH 45 Resistance: EX 10 Propulsion Shielding 33 Melee Speed Boost 50 Evasion (%) 70 Targeting Accuracy 20 Melee Accuracy 28 Target Analysis 11 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 7 Particle Charging 25 Force Boost 20 Defensive Hacking 12 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Imp. Shock Absorption System | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Particle Reactor | -6/Data Miner | Free Com. HERF Cannon | -6/Data Miner | Free Cld. Antigrav System | -3/Testing | Archive Imp. Lightning Gun | -3/Testing | Archive Hvy. Dispersion Rifle | -3/Testing | Archive Cld. Plasma Rifle | -3/Testing | Archive Exp. Thermal Shield | -2/Quarantine | Archive Spectral Analyzer | -2/Quarantine | Archive Adv. Thermal Defense Suite | -2/Quarantine | Archive Cld. Phase Gun | -2/Quarantine | Archive Centrium Greatsword | -2/Quarantine | Archive Robot Schematics ------------------ E-15 Imp | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free G-73 Enforcer | -2/Quarantine | Archive Fabricated ------------ Nothing Repaired ---------- Imp. EM Shotgun | 34% | -9/Materials Studied --------- Hvy. EM Pulse Gun | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Centrium Leg | -2/Quarantine | Hacked Biometal Leg | -2/Quarantine | Hacked Myomer Leg | -2/Quarantine | Hacked Lance | -2/Quarantine | Hacked Power Sword | -2/Quarantine | Hacked Gamma Bomb Array | -1/Access | Hacked Alien Tech Used ----------------- Core Cannon Sigix Broadsword Core Stripper Achievements -------------- Martial Artist My Business Is Booming Challenges ------------ None Game ------ Seed HardenedAccelerationLoader Manual? 0 Play Time 03:21:51 Cumulative 569.2 hours Start 2026.08.30 @ 16:45:47 End 2026.09.01 @ 06:59:35 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 385 Rogue 385 Adventurer 0 Explorer 0 Win Type 0 Total 57 Types 49/0/6/2/0/0/0/0/0/0 Lore% 83 Gallery% 77 Achievement% 56 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae73936a-7a59-41b5-8e0c-141cfab05aac