Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.07 @ 18:48:23 Player: Dull Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (100) 500 Value Destroyed (3472) 3472 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (225) 225 TOTAL SCORE: 7657 Bonus ------- High Alert Combat Kills 25 Follower Combat Kills 210 Friendly Fire -10 Cogmind --------- Core Integrity 0/850 Matter 97/300 Energy 45/100 System Corruption 4% Temperature Cool (0) Movement Core (500) Ox9 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Medium Storage Unit > --- WEAPON (4) ------- Improved Proton Missile Launcher > --- INVENTORY (10) --- Advanced Signal Interpreter Heavy Armor Plating Improved Field Recycling Unit (0) Improved Field Recycling Unit (0) High-powered Shock Rifle Peak State ------------ > --- POWER ------------ Light Fission Core Fusion Compressor > --- PROPULSION ------- Improved Medium Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Kinecellerator Improved Light Armor Plating Improved Field Recycling Unit > --- WEAPON ----------- Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY -------- Heavy Armor Plating Improved Field Recycling Unit Improved Field Recycling Unit Arc Projector High-powered Shock Rifle Gauss Rifle Advanced Assault Cannon [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gravmag Array Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Improved Field Recycling Unit Storage Large Storage Unit Protection Improved Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Improved Proton Missile Launcher Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . 1 . . Propulsion 2 | . . . . . 1 . 1 Utility 3 | . . . . . . 2 1 Weapon 2 | . . . 2 . . . . Parts Attached 133 | 6 . 2 11 16 14 39 45 Power 17 | 1 . . 1 1 3 4 7 Engine 9 | 1 . . 1 . 2 4 1 Core 8 | . . . . 1 1 . 6 Reactor . | . . . . . . . . Propulsion 38 | 2 . . 3 5 3 10 15 Treads 23 | 2 . . 3 5 3 5 5 Leg 4 | . . . . . . . 4 Wheel . | . . . . . . . . Hover 1 | . . . . . . . 1 Flight 10 | . . . . . . 5 5 Utility 32 | 1 . 1 2 2 3 12 11 Device 15 | . . . . . 1 8 6 Storage 6 | 1 . . 1 . 1 1 2 Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 11 | . . 1 1 2 1 3 3 Artifact . | . . . . . . . . Weapon 46 | 2 . 1 5 8 5 13 12 Energy Gun 19 | 1 . . 2 6 4 5 1 Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 14 | 1 . . 1 1 1 5 5 Ballistic Cannon 9 | . . 1 1 1 . 1 5 Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . 2 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 1 . Corrupted Parts 1 | . . . . . . 1 . System Corruption 1 | . . . . . . 1 . Parts Lost 48 | . . . . 4 2 10 32 Power 7 | . . . . 1 . 2 4 Propulsion 9 | . . . . . . 2 7 Utility 9 | . . . . 1 . 1 7 Weapon 23 | . . . . 2 2 5 14 Highest Loss Streak 8 | . . . . 1 1 3 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 88 | . 85 88 97 98 98 90 75 Engine 6 | . 14 14 11 5 9 10 . Core 4 | . . . . 5 9 1 7 Treads 17 | . 28 28 22 22 27 16 6 Leg 1 | . . . . . . . 6 Flight 1 | . . . . . . 3 1 Device 9 | . . . . . 5 16 13 Storage 9 | . 14 14 11 11 9 6 9 Protection 5 | . . 2 11 10 3 5 3 Energy Gun 14 | . 14 14 22 27 30 15 . Energy Cannon 1 | . . . 6 2 . . . Ballistic Gun 8 | . 14 12 2 6 4 8 11 Ballistic Cannon 5 | . . 1 10 6 . . 11 Peak Build Rating 57 | 6 6 7 13 13 23 47 57 Average Rating 27 | 4 6 6 10 12 19 32 44 On Entrance 12 | . 6 6 7 13 13 23 35 Naked Turns . | . . . . . . . . Heaviest Build 83 | 13 13 16 42 42 41 63 83 Greatest Support 90 | 40 40 40 40 40 60 60 90 Greatest Overweight (x) 20 | . . . 1 1 . 17 20 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 10 Average Capacity 12 | 6 8 8 12 15 15 13 10 Most Carried 15 | 5 5 8 15 15 15 15 10 Average Carried 11 | 4 4 6 11 14 14 13 9 Final Capacity 15 | 8 8 8 15 15 15 10 10 Final Carried 15 | 4 5 8 15 15 15 7 6 Class Distribution -------------------- 41% | Scavenger-Tank 26% | Scavenger-Gunner 10% | Mutant 9% | Tank 6% | Gunner 4% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Tank | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Matter Collected 2418 | 260 . 11 252 314 145 536 900 Remotely . | . . . . . . . . Salvage Created 4263 | . . 102 241 1009 516 1227 1168 Parts 196 | . . 4 17 43 10 59 63 Haulers Intercepted 5 | . . . . 1 2 2 . Recyclers Shooed 5 | . . . 2 . 1 . 2 Parts Field Recycled 49 | . . . . . . 11 38 Retrieved Matter 727 | . . . . . . 95 632 Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Combat Hostiles Destroyed 72 | . . 3 5 20 3 20 21 Guns 53 | . . 3 2 18 2 16 12 Cannons 13 | . . . 3 2 . . 8 AOE 4 | . . . . . . 3 1 Classes Destroyed 13 | . . 2 4 2 1 3 1 Worker 6 | . . . . . 1 2 3 Builder 3 | . . . . . . 1 2 Hauler 5 | . . . . 1 2 2 . Recycler 7 | . . 1 . . 2 2 2 Operator 1 | . . . . . . . 1 Watcher 6 | . . . 2 1 2 1 . Swarmer 10 | . . 3 . . . 3 4 Grunt 34 | . . . 2 13 3 10 6 Brawler 2 | . . . . 2 . . . Duelist 1 | . . . 1 . . . . Sentry 16 | . . . 2 5 . 4 5 Hunter 5 | . . . . . . 1 4 Programmer 4 | . . . . . . 2 2 Best Kill Streak 5 | . . 4 3 5 2 4 3 Combat Bots Only 5 | . . 3 3 5 2 3 3 Max Kills in Single Turn 2 | . . 1 1 1 1 2 2 Gunslinging 1 | . . . . . . . 1 Exploded 2 | . . . . . . 2 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Hostile Shots Fired 902 | . . 22 26 92 31 267 464 Missed 281 | . . 5 4 29 15 82 146 Damage Taken 9225 | . . 138 425 893 280 2332 5157 Core 1411 | . . 24 84 97 . 351 855 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 4 | . . . 4 . . . . Regen/Repaired (Parts) 125 | . . . 60 65 . . . Core Remaining (%) 78 | 100 . 90 . 54 100 49 . Volleys Fired 257 | . . 11 19 50 23 68 86 Largest 4 | . . 2 4 4 4 4 4 Hottest 223 | . . 70 191 197 160 223 212 Shots Fired 750 | . . 22 67 159 77 208 217 Gun 605 | . . 22 42 135 77 208 121 Cannon 144 | . . . 25 24 . . 95 Launcher 1 | . . . . . . . 1 Special . | . . . . . . . . Kinetic 384 | . . 11 27 50 3 78 215 Thermal 328 | . . 11 34 100 74 109 . Explosive . | . . . . . . . . Electromagnetic 38 | . . . 6 9 . 21 2 Robot Hit Streak 18 | . . 4 11 11 15 12 18 Robot Miss Streak 16 | . . 4 4 3 4 10 16 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 10 | . . 1 . 2 1 4 2 Max Gunslinging Chain 1 | . . 1 . 1 1 1 1 Shots Hit Robots 484 | . . 11 41 93 49 131 159 Core Hits 248 | . . 6 13 42 22 66 99 Critical Kills 2 | . . . . . . 2 . Critical Parts Destroyed 3 | . . . . . . 2 1 Critical Strikes 9 | . . . . 3 . 5 1 Burn 4 | . . . . 3 . 1 . Destroy 5 | . . . . . . 4 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8491 | . . 108 658 1211 555 2603 3356 Guns 6228 | . . 108 307 1067 555 2436 1755 Cannons 1829 | . . . 351 144 . . 1334 Explosions 434 | . . . . . . 167 267 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 4850 | . . 59 246 391 14 1062 3078 Thermal 2865 | . . 49 276 732 541 1169 98 Explosive . | . . . . . . . . Electromagnetic 776 | . . . 136 88 . 372 180 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . 2 4 Average Corruption 1 | . . . . . . 1 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 13 | . . . . . . 12 1 Message Errors 1 | . . . . . . 1 . Matter Fused 4 | . . . . . . 4 . Heat Flow Errors 3 | . . . . . . 3 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 2 | . . . . . . 1 1 Data Loss (major) 1 | . . . . . . 1 . Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 182 | . . . 6 2 . . 174 Projectiles 6 | . . . 6 . . . . Explosions 176 | . . . . 2 . . 174 Melee . | . . . . . . . . Knockbacks 40 | . . . 3 . . . 37 Impact . | . . . . . . . . Kinetic 37 | . . . 3 . . . 34 Secondary 3 | . . . . . . . 3 Self-Inflicted Damage 500 | . . . . 25 . 62 413 Shots 8 | . . . . 1 . 2 5 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 590 | . . 170 590 423 573 569 491 Average Temperature 159 | . . 79 200 138 218 177 135 Received Heat Transfer 1980 | . . . 90 330 159 816 585 Effects 54 | . . . 9 10 6 19 10 Shutdowns 17 | . . . 2 1 3 10 1 Energy Bleed 8 | . . . 1 4 . 2 1 Interference 13 | . . . 3 5 . . 5 Matter Decay 4 | . . . 1 . . 1 2 Short Circuit 6 | . . . 1 . . 4 1 Damage (minor) 1 | . . . . . . 1 . Damage (major) 3 | . . . . . 3 . . Damage (core) 2 | . . . 1 . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . 1 . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . 1 1 . Combat Hostiles 2 | . . . . . 1 1 . Parts Melted 12 | . . . . 5 . 7 . Heat Transferred 6992 | . . 148 814 1978 1225 2727 100 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . 1 . 1 . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Peak Influence 441 | . 15 80 191 441 344 391 275 Initial 182 | . . 5 31 12 122 35 182 Average 169 | . 5 75 76 198 206 192 179 Maximum Alert Level 2 | . . . . 2 1 1 1 Low Security (%) 67 | 100 100 100 100 54 48 55 74 Level 1 31 | . . . . 42 51 44 25 Level 2 . | . . . . 2 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . . . . 4 1 7 10 Investigation 4 | . . . . 3 . 1 . Extermination 3 | . . . . . . 1 2 Reinforcement 6 | . . . . 1 1 1 3 Assault . | . . . . . . . . Garrison 9 | . . . . . . 4 5 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Distress Signals 5 | . . . 1 . 3 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 125 | . 1 3 12 23 19 31 36 Peak Tracking Total 9 | . 1 3 3 4 9 6 4 Tactical Retreats 10 | . . . . 1 2 4 3 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Traps Triggered 2 | . . . . 2 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Machines Disabled 10 | . . . 1 1 1 2 5 Max in Single Turn 4 | . . . 1 1 . 2 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Machines Accessed 7 | . . . 1 2 . 3 1 Terminals 3 | . . . . 1 . 1 1 Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . . . 1 1 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 19 | . . . 3 9 . 6 1 Successful 11 | . . . 2 6 . 2 1 Failed 8 | . . . 1 3 . 4 . Catastrophic 4 | . . . . 1 . 3 . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 6 | . . . . 2 . 3 1 Fabricators 1 | . . . . . . 1 . Repair Stations 10 | . . . 3 7 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 3 | . . . . 1 . 1 1 Record 2 | . . . . . . 1 1 Open Door 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 7 | . . . 2 5 . . . Scan Component 4 | . . . 1 3 . . . Repair 3 | . . . 1 2 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 6 | . . . 1 2 . 2 1 Full Trace Events 3 | . . . . 2 . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . 1 2 . . . Time 78 | . . . 26 52 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Total Allies 10 | . . . . 10 . . . Largest Group 10 | . . . . 10 10 . . Highest-Rated Group 88 | . . . . 88 88 . . Highest-Rated Ally 16 | . . . . 16 16 . . Total Orders . | . . . . . . . . Ally Attacks 103 | . . . . . 103 . . Total Damage 849 | . . . . . 849 . . Kills 8 | . . . . . 8 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Turns Passed 5784 | 69 120 205 552 850 802 1378 1808 Spaces Moved 2332 | 42 74 104 219 318 383 571 621 Core 36 | 10 . . . . . 10 16 Treads 1776 | 32 74 104 219 318 383 401 245 Legs 170 | . . . . . . . 170 Wheels . | . . . . . . . . Hover 152 | . . . . . . . 152 Flight 198 | . . . . . . 160 38 Fastest Speed 34 | 50 160 160 160 160 160 34 110 Average Speed 184 | 133 160 160 191 176 160 169 224 Slowest Speed 1050 | 160 160 160 240 240 160 900 1050 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 3 15 34 24 38 28 15 14 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 51 | . . . . 2 . 5 44 Melee . | . . . . . . . . Projectile 2 | . . . . . . 1 1 AOE 48 | . . . . 2 . 4 42 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Total 3327 | 52 76 123 315 506 528 843 884 Wait 379 | . . . 43 81 72 100 83 Move 2325 | 41 73 103 218 317 382 570 621 Hop . | . . . . . . . . Pick Up 121 | 5 2 5 14 19 19 30 27 Fast Attach 33 | 5 . 1 1 4 . 8 14 Attach 62 | 1 . 1 5 4 8 17 26 Detach 3 | . . . . . . 1 2 Swap 38 | . . . 5 8 6 14 5 Drop 109 | . 1 2 10 23 18 35 20 Fire 257 | . . 11 19 50 23 68 86 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 16) 190 | -10/Materials | Entered Mines 318 | -10/Mines | Build established: Mutant 380 | -10/Mines | Discovered new exit (range 10) 395 | -10/Mines | Entered Materials 395 | -9/Materials | Evolved 2 slots: Weapon x2 457 | -9/Materials | Repaired Lgt. Cannon 679 | -9/Materials | Build established: Tank 940 | -9/Materials | Discovered new exit (range 3) 947 | -9/Materials | Entered Storage 1113 | -9/Storage | Build established: Scavenger-Tank 1531 | -9/Storage | Repaired Sml. Laser 1558 | -9/Storage | Repaired Lgt. Treads 1706 | -9/Storage | Discovered new exit (range 16) 1780 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1797 | -9/Storage | Entered Materials 1797 | -8/Materials | Accompanied by 10 allies 1797 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2148 | -8/Materials | Lost 8 allies 2425 | -8/Materials | Build established: Scavenger-Gunner 2583 | -8/Materials | Discovered new exit (range 8) 2599 | -8/Materials | Entered Factory 2599 | -7/Factory | Evolved 2 slots: Utility x2 2899 | -7/Factory | Build established: Scavenger-Tank 3039 | -7/Factory | Garrison activated, responded to threat 3110 | -7/Factory | Lost 3 parts (1u2w) 3469 | -7/Factory | Garrison activated, responded to threat 3882 | -7/Factory | Discovered new exit (range 15) 3936 | -7/Factory | Core integrity fell below 50% 3977 | -7/Factory | Entered another Factory area 3977 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4086 | -6/Factory | Lost 3 parts (1n1u1w) 4163 | -6/Factory | Build established: Gunner 4340 | -6/Factory | Garrison activated, responded to threat 4788 | -6/Factory | Build established: Scavenger-Gunner 4831 | -6/Factory | Lost 6 parts (3n1u2w) 4890 | -6/Factory | Lost 3 parts (1p1u1w) 5258 | -6/Factory | Spotted B-75 Beast 5351 | -6/Factory | Core integrity fell below 50% 5649 | -6/Factory | Garrison activated, responded to threat 5690 | -6/Factory | Build established: Scavenger-Tank 5710 | -6/Factory | Lost 3 parts (1n2w) 5755 | -6/Factory | Core integrity fell below 20% 5785 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 05777_ U-05 Engineer lays Concrete. 05777_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 05778_ U-05 Engineer lays Concrete. 05778_ U-05 Engineer builds a Wall. 05778_ U-05 Engineer lays Concrete. 05779_ U-05 Engineer builds a Wall. 05779_ Penetrated by Slug. 05780_ U-05 Engineer lays Concrete. 05781_ R-10 Processor collects Wheel. 05781_ U-05 Engineer lays Concrete. 05781_ U-05 Engineer builds a Door. 05782_ U-05 Engineer lays Concrete. 05782_ Penetrated by Slug. 05782_ U-05 Engineer lays Concrete. 05783_ M-28 Smith repairs B-48 Gladiator. 05783_ U-05 Engineer lays Concrete. 05784_ R-10 Processor collects Corrupted Structural Scanner. 05784_ U-05 Engineer lays Concrete. 05785_ M-28 Smith repairs H-66 Slayer. 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""# # #######+##### | | ????????? # #??# #? | | ????????? ###### #####??# #? | | ??????????####### ???????#####?????# #? | | ????????????????# ?????????????????# #? # | | ????????????????# ?????????????????# #??# | | ????????????????# ?????????????????# #??? | | ????????????????# ??????????????????########??? | | ????????????????# ?????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 38 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Weapon Cycling 15 Melee Speed Boost 40 Evasion (%) 71 Recoil Reduction 4 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledRiotMatrix Manual? 0 Play Time 01:02:12 Cumulative 16.0 hours Start 2024.09.07 @ 17:49:50 End 2024.09.07 @ 18:48:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7047c805-78f9-4575-9f4f-0816916a247a