Cogmind - Beta 14 --- EXPLORER MODE // 2025.02.11 @ 18:11:18 Player: sussyscylla Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (133) 665 Value Destroyed (4169) 4169 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (18) 18 TOTAL SCORE: 9012 Bonus ------- High Alert Combat Kills 18 Cogmind --------- Core Integrity 976/1000 Matter 155/300 Energy 65/150 System Corruption 1% Temperature Warm (167) Movement Walking (126) Location -5/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Improved Treads Titanium Leg Titanium Leg Flexi-carbon Leg > --- UTILITY (9) ------ Medium Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Improved Terrain Scanner Targeting Computer Weapon Cycler Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON (4) ------- Mini Assault Cannon Antimatter Cannon > --- INVENTORY (10) --- Improved Deuterium Engine Light Angular Momentum Engine Titanium Leg Advanced Cooling System 0b10 Decoder Chip [Skirmisher] Recoil Stabilizer Improved Kinecellerator Improved Utility Shielding Improved Shock Absorption System Hypervelocity Gauss Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Improved Terrain Scanner Targeting Computer Precision Matter Filter Weapon Cycler Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Heavy Assault Cannon Mini Assault Cannon Antimatter Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Improved Cooling System 0b10 Decoder Chip [Skirmisher] Recoil Stabilizer Improved Kinecellerator Phase Shifter Improved Utility Shielding Improved Shock Absorption System Hypervelocity Gauss Cannon [Rating: 71] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Treads Improved Treads Leg Titanium Leg Utility Medium Storage Unit Device Improved Shield Generator Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Heavy Assault Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 11 | . 1 2 2 2 2 . . 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . 1 . . 1 Utility 7 | . 1 2 2 . 1 . . 1 Weapon 2 | . . . . 2 . . . . Parts Attached 54 | 7 2 5 10 11 11 . . 8 Power 10 | 1 1 1 2 4 . . . 1 Engine 6 | 1 . . 1 3 . . . 1 Core 4 | . 1 1 1 1 . . . . Reactor . | . . . . . . . . . Propulsion 11 | 2 . . 2 2 1 . . 4 Treads 1 | . . . . . . . . 1 Leg 10 | 2 . . 2 2 1 . . 3 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 2 . 3 5 2 6 . . 3 Device 11 | 1 . . 1 1 5 . . 3 Storage 1 | 1 . . . . . . . . Processor 5 | . . 2 2 . 1 . . . Hackware . | . . . . . . . . . Protection 4 | . . 1 2 1 . . . . Artifact . | . . . . . . . . . Weapon 12 | 2 1 1 1 3 4 . . . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . Ballistic Cannon 10 | . 1 1 1 3 4 . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 . . 1 Parts Lost 3 | . . . . . 1 . . 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 1 | . . . . . . . . 1 Weapon 2 | . . . . . 1 . . 1 Highest Loss Streak 2 | . . . . . 1 . . 2 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 87 | . 87 80 77 84 87 93 93 93 Engine 3 | . 6 . 3 2 6 6 6 5 Core 3 | . 5 9 4 4 . . . . Leg 17 | . 25 20 16 14 18 18 18 21 Device 13 | . 12 10 12 8 18 18 18 21 Storage 6 | . 12 10 8 7 6 6 6 5 Processor 16 | . . 10 9 21 18 18 18 16 Protection 8 | . . 9 13 12 6 6 6 5 Ballistic Cannon 13 | . 4 9 7 13 12 18 18 16 Peak Build Rating 71 | 7 9 23 33 43 58 59 58 71 Average Rating 45 | 5 7 19 25 40 52 58 58 66 On Entrance 31 | . 7 9 20 33 43 58 58 58 Naked Turns . | . . . . . . . . . Heaviest Build 60 | 18 20 36 43 56 60 57 57 58 Greatest Support 54 | 20 20 20 29 34 51 51 51 54 Greatest Overweight (x) 5 | 5 . 1 1 1 1 1 1 1 Average Overweight (x) . | . . . 1 1 1 1 1 1 Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 9 10 10 10 10 10 10 10 10 Most Carried 10 | . 1 6 10 10 10 9 8 10 Average Carried 8 | . . 5 7 9 8 7 8 9 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 Final Carried 10 | . 1 6 10 10 7 8 8 10 Class Distribution -------------------- 70% | Hacker-Tank 15% | Hacker-Mutant 11% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Tank | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Tank | -6/Lower Caves Hacker-Tank | -6/Lower Caves Hacker-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Matter Collected 3404 | 235 112 355 360 725 1036 116 . 465 Remotely . | . . . . . . . . . Salvage Created 3708 | . 200 354 263 818 1423 74 . 576 Parts 208 | . 13 37 11 34 86 1 . 26 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 82 | . 4 17 4 18 24 3 . 12 Guns 3 | . 3 . . . . . . . Cannons 75 | . 1 17 4 18 20 3 . 12 AOE 4 | . . . . . 4 . . . Classes Destroyed 14 | . 2 5 2 5 . . . . Worker 12 | . . 1 . 2 9 . . . Builder 10 | . . . . 2 6 . . 2 Tunneler 2 | . . . . 1 . . . 1 Hauler 1 | . . 1 . . . . . . Recycler 10 | . . . 2 2 5 . . 1 Operator 3 | . . 1 . 1 1 . . . Watcher 13 | . 2 3 2 2 4 . . . Swarmer 22 | . . 8 . 1 13 . . . Grunt 32 | . 4 5 2 9 6 2 . 4 Brawler 4 | . . . . 2 . 1 . 1 Duelist 1 | . . . . 1 . . . . Sentry 11 | . . 4 1 . 2 . . 4 Hunter 5 | . . . 1 1 1 . . 2 Programmer 7 | . . . . 4 2 . . 1 Best Kill Streak 13 | . 3 8 5 4 13 3 . 6 Combat Bots Only 7 | . 2 7 2 3 5 3 . 3 Max Kills in Single Turn 6 | . 2 1 2 2 6 1 . 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . 3 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Hostile Shots Fired 320 | . 15 73 13 59 96 9 . 55 Missed 102 | . 4 20 2 16 35 4 . 21 Damage Taken 1782 | . 99 309 117 448 485 43 . 281 Core 134 | . 9 32 18 17 34 . . 24 Absorbed by Shields 233 | . . . . 14 91 17 . 111 Ignored by Resistances 1250 | . 61 213 70 279 356 35 . 236 Regen/Repaired (Parts) 218 | . . 32 186 . . . . . Core Remaining (%) 96 | 100 96 92 96 97 . . 96 . Volleys Fired 212 | . 15 50 23 43 47 7 . 27 Largest 3 | . 2 1 1 2 3 3 . 3 Hottest 148 | . 55 60 60 120 148 148 . 148 Shots Fired 379 | . 30 50 23 85 92 18 . 81 Gun 21 | . 21 . . . . . . . Cannon 358 | . 9 50 23 85 92 18 . 81 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 379 | . 30 50 23 85 92 18 . 81 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 20 | . 10 20 10 16 14 9 . 16 Robot Miss Streak 4 | . 2 1 1 3 4 2 . 3 Penetration Max 1 | . . 1 . 1 1 . . 1 Secondary Targets . | . . . . . . . . . Shots Hit Robots 254 | . 23 44 18 54 49 14 . 52 Core Hits 133 | . 15 18 8 23 37 5 . 27 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 30 | . 1 6 4 5 11 . . 3 Blast 30 | . 1 6 4 5 11 . . 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14518 | . 249 2466 1049 3249 4698 483 . 2324 Guns 143 | . 143 . . . . . . . Cannons 12848 | . 106 2466 811 3249 3409 483 . 2324 Explosions 1527 | . . . 238 . 1289 . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 12991 | . 249 2466 811 3249 3409 483 . 2324 Thermal 1114 | . . . . . 1114 . . . Explosive 413 | . . . 238 . 175 . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . 5 . . . 1 Average Corruption 3 | . . . . 3 . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 55 | . . . . 55 . . . . Message Errors 14 | . . . . 14 . . . . Matter Fused 15 | . . . . 15 . . . . Heat Flow Errors 6 | . . . . 6 . . . . Energy Discharges 6 | . . . . 6 . . . . Parts Fused 1 | . . . . 1 . . . . Data Loss (minor) 6 | . . . . 6 . . . . Data Loss (major) 1 | . . . . 1 . . . . Misfires 3 | . . . . 3 . . . . Alerts 2 | . . . . 2 . . . . Weapon Failures 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 1683 | . . 427 110 434 653 4 . 55 Projectiles 1431 | . . 427 110 434 401 4 . 55 Explosions 252 | . . . . . 252 . . . Melee . | . . . . . . . . . Knockbacks 54 | . 2 10 7 17 13 2 . 3 Impact . | . . . . . . . . . Kinetic 52 | . 2 10 7 17 11 2 . 3 Secondary 2 | . . . . . 2 . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 385 | . 72 385 60 247 343 293 . 356 Average Temperature 84 | . 22 105 23 69 82 162 . 112 Received Heat Transfer 460 | . 93 102 18 102 71 44 . 30 Effects 6 | . . 3 . . 1 2 . . Shutdowns 1 | . . . . . 1 . . . Energy Bleed 1 | . . 1 . . . . . . Interference 4 | . . 2 . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . . 4 . . . Impact Corruptions 2 | . . . . . 2 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . 2 . . . Heat Transferred 750 | . . . . . 750 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Peak Influence 458 | . 144 329 263 205 458 . . 169 Initial 99 | . . 43 99 28 . . . . Average 87 | . 54 132 130 48 180 . . 65 Maximum Alert Level 2 | . . 1 1 1 2 . . . Low Security (%) 86 | 100 100 77 71 97 52 . . 100 Level 1 11 | . . 22 28 2 34 . . . Level 2 1 | . . . . . 12 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . . 1 1 6 6 . . 1 Investigation . | . . . . . . . . . Extermination 7 | . . . . 5 1 . . 1 Reinforcement 5 | . . 1 1 1 2 . . . Assault 1 | . . . . . 1 . . . Garrison 2 | . . . . . 2 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . 1 . . 1 . . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Distress Signals 7 | . . 4 2 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 119 | . 5 25 8 22 36 3 . 20 Peak Tracking Total 8 | . 3 6 2 5 8 3 . 7 Tactical Retreats 2 | . . 1 . . 1 . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 8 | . . 1 1 2 . . . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . . . . . 4 . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 15 | . . 1 1 1 12 . . . Max in Single Turn 5 | . . 1 1 1 5 . . . Garrison Access 2 | . . . . 1 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 9 | . 1 2 1 2 1 1 . 1 Terminals 2 | . 1 1 . . . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 2 | . . 1 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 1 1 . . 1 Total Hacks 24 | . 1 5 6 4 2 3 . 3 Successful 12 | . 1 2 4 1 1 3 . . Failed 12 | . . 3 2 3 1 . . 3 Catastrophic 1 | . . 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 4 | . 1 3 . . . . . . Fabricators 2 | . . . . 2 . . . . Repair Stations 8 | . . 2 6 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 7 | . . . . 2 2 . . 3 Terminal Hacks 4 | . 1 . . . . 3 . . Record 3 | . . . . . . 3 . . Patrol Status 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . 2 4 . . . . . Scan Component 3 | . . 1 2 . . . . . Repair 3 | . . 1 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . Seal Access 2 | . . . . 1 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . . . Used . | . . . . . . . . . Hacking Detections 7 | . . 2 1 2 1 . . 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . 1 2 . . . . . Time 57 | . . 19 38 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Turns Passed 9091 | 72 286 781 622 3168 1134 1494 288 1246 Spaces Moved 4257 | 43 201 331 265 1512 461 732 145 567 Core 13 | 13 . . . . . . . . Treads . | . . . . . . . . . Legs 4244 | 30 201 331 265 1512 461 732 145 567 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 200 200 200 196 Average Speed 192 | 144 120 188 192 197 200 200 200 197 Slowest Speed 300 | 300 120 190 195 200 200 200 200 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 3 38 31 25 32 12 75 18 14 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 5 | . . . . . . 4 1 . Spaces Dug 3 | . . . 1 . 2 . . . Terrain Destroyed 226 | . . 10 49 33 114 3 . 17 Melee . | . . . . . . . . . Projectile 96 | . . 10 7 33 26 3 . 17 AOE 130 | . . . 42 . 88 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total 4668 | 49 219 413 338 1585 540 746 144 634 Wait 91 | . . 19 38 . 12 5 . 17 Move 4249 | 42 200 330 264 1511 460 731 144 567 Hop . | . . . . . . . . . Pick Up 30 | . 1 6 2 7 4 2 . 8 Fast Attach 22 | 7 1 3 6 2 2 . . 1 Attach 14 | . . 2 1 2 6 . . 3 Detach 2 | . . . . 1 1 . . . Swap 18 | . 1 . 3 7 3 . . 4 Drop 30 | . 1 3 1 12 5 1 . 7 Fire 212 | . 15 50 23 43 47 7 . 27 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 33 | -11/Scrapyard | Identified exit to Materials 33 | -11/Scrapyard | Discovered exit to Materials (range 15) 73 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Evolved 1 slot: Utility x1 305 | -10/Materials | Build established: Hacker-Mutant 319 | -10/Materials | Identified exit to Materials 319 | -10/Materials | Discovered exit to Materials (range 16) 359 | -10/Materials | Entered another Materials area 359 | -9/Materials | Evolved 2 slots: Utility x2 743 | -9/Materials | Destroyed 7 combat bots 830 | -9/Materials | Repaired Lgt. Nuclear Core 941 | -9/Materials | Identified exit to Mines 941 | -9/Materials | Discovered exit to Mines (range 17) 1110 | -9/Materials | Identified exit to Materials 1110 | -9/Materials | Discovered exit to Materials (range 12) 1140 | -9/Materials | Entered another Materials area 1140 | -8/Materials | Evolved 2 slots: Utility x2 1559 | -8/Materials | Repaired Hrd. Medium Armor Plating 1580 | -8/Materials | Repaired Hvy. Assault Cannon 1641 | -8/Materials | Identified exit to Factory 1641 | -8/Materials | Discovered exit to Factory (range 18) 1762 | -8/Materials | Entered Factory 1762 | -7/Factory | Evolved 2 slots: Weapon x2 2030 | -7/Factory | Build established: Hacker-Tank 4728 | -7/Factory | Identified exit to Lower Caves 4728 | -7/Factory | Discovered exit to Lower Caves (range 7) 4848 | -7/Factory | Identified exit to Factory 4848 | -7/Factory | Discovered exit to Factory (range 9) 4930 | -7/Factory | Entered another Factory area 4930 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5241 | -6/Factory | Identified exit to Lower Caves 5241 | -6/Factory | Discovered exit to Lower Caves (range 20) 5435 | -6/Factory | Build established: Hacker-Skirmisher 5556 | -6/Factory | Garrison activated, responded to threat 5980 | -6/Factory | First assault squad dispatched 6064 | -6/Factory | Entered Lower Caves 6112 | -6/Lower Caves | Learned Armory garrison access intel 6177 | -6/Lower Caves | Build established: Hacker-Tank 7394 | -6/Lower Caves | Identified exit to Lower Caves 7394 | -6/Lower Caves | Discovered exit to Lower Caves (range 8) 7395 | -6/Lower Caves | Encountered a Warlord checkpoint 7558 | -6/Lower Caves | Entered another Lower Caves area 7794 | -6/Lower Caves | Identified exit to Factory 7794 | -6/Lower Caves | Discovered exit to Factory (range 5) 7846 | -6/Lower Caves | Entered Factory 7846 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9051 | -5/Factory | Identified exit to Factory 9051 | -5/Factory | Discovered exit to Factory (range 6) 9086 | -5/Factory | Cargo convoy interrupted 9092 | -5/Factory | Self-destructed Last Messages --------------- K-01 Serf collects debris. Acquired 3 matter. C-30 ARC bursts open, deploying its payload. X-72 Disruptor unfolds itself. H-66 Slayer unfolds itself. I-47 Archangel unfolds itself. Penetrated by Slug. R-10 Processor collects Field Recycling Unit. K-01 Serf collects debris. ALERT: Cargo convoy interrupted, initiating access lockdown. H-66 Slayer Phase Shifter blasted off. R-10 Processor collects Com. Wheel. K-01 Serf collects debris. X-72 Disruptor Imp. Cooling System blasted off. I-47 Archangel knocked back. Slug penetrates Wall. Penetrated by Slug. Hvy. Assault Cannon destroyed. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ##??##????????# + %^ ^ ^ +??? | | #????#???????## ## #??? | | #???????????#?# """" ## """ """ """ #??? | | #????#?????#??# """" ## """ """ """?????? | | #?????????????# """" ## "" """ """ "???????? | | #?#????????T??# """" ## "F"" ????????? | | #???????###??## ## """" ???????? | | #???????????#?# """" ## ##################??????? | | ???????? ??? ?# """" ## ################????????? | | #????? ? ?????# """" ## ## ##????????? | | ??????????????# """" ## ## #?????????? | | ??????????? ??# ## ## #?????????? | | ??????????????# """" ##t## #?????????? | | ??????????????# """" ## ## #? ???????? | | ????#?????????# """" ## ## #?????????? | | ??????????????# """" ## ## #?????????? | | ??????????????# ## ## #?????????? | | ???????###+####+########u## #? ???????? | | ????? # #?????????? | | ????? # #?????????? | | ????? + #?????????? | | ????? ##############??? ?????? | | ????? x %#?#?? #######+#??????? | | ?????? x ###![=| ??? | | ?????? kx i %!%<%% % [ % ??? | | ?????? %%h% @###% % [% ??? | | ???????######+#############???? #########??????? | | ??????????? ????? ???? ??????? ??###?????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????#?#??#??????????????? | | ??????????????????????? ? ??????????????#????????? | | ?????????????? ????????????#??????????##?????????? | | ????????????????????????????#??#????#????????????? | | ????????????????????????? ?????#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 66 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 5 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed 1234 Manual? 1 Play Time 00:49:05 Cumulative 49.0 hours Start 2025.02.10 @ 13:13:10 End 2025.02.11 @ 18:11:18 Sessions 9 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 37 Rogue 0 Adventurer 26 Explorer 11 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 33 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b1ce8310-964d-48a9-805b-f73218b37cfc