Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.18 @ 15:35:21

Player: Cheeriohz

Result: Destroyed by Combat Programmer with EMDS

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (16)       3200
Robots Destroyed (172)     860
Value Destroyed (5967)     5967
Prototype IDs (24)         480
Alien Tech Used (3)        600
Bonus (7736)               7736
              TOTAL SCORE: 23343

 Bonus
-------
High Alert Combat Kills    240
Follower Combat Kills      196
Met Zhirov                 300
Found Hidden Lab           3000
Used Core Reset Matrix     3000
Pursued by Intercept       1000

 Cogmind 
---------
Core Integrity             0/1600
Matter                     286/300
Energy                     79/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
    Medium Treads
  Advanced Medium Treads
           Biometal Medium Treads
>          --- UTILITY (12) -----
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Gyrokinetic Inverter
           Deep Network Scanner

 Peak State 
------------
>               --- POWER ------------
          Light Antimatter Reactor
                Quantum Reactor
>               --- PROPULSION -------
                Centrium Leg
                Centrium Leg
          Heavy Shield Leg
          Heavy Shield Leg
          Heavy Shield Leg
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
                Structural Scanner
   Experimental Signal Interpreter
       Advanced Terrain Scan Processor
                Microactuators
          Heavy Armor Plating
>               --- WEAPON -----------
          Heavy Laser
                Phase Gun
       Enhanced Nova Cannon
>               --- INVENTORY --------
                Quantum Reactor
                Biometal Medium Treads
       Improved Thunder Leg
       Improved Thunder Leg
       Improved Gyrokinetic Inverter
                Microactuators
                Deep Network Scanner
[Rating: 142]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Heavy Shield Leg
  Wheel                    Wheel
  Hover Unit               Improved Gyrokinetic Inverter
  Flight Unit              Field Propulsion Array
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Missile Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Power Sword
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc 
Slots Evolved              18   | .   .   .   4   2   2   2   .   .   .   .   2   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               6    | .   .   .   1   .   1   1   .   .   .   .   1   .   .   .   2   .   
  Utility                  10   | .   .   .   2   2   1   1   .   .   .   .   1   .   .   1   .   2   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             151  | 3   7   3   17  20  26  3   1   .   9   1   9   10  2   13  7   20  
  Power                    17   | .   .   .   3   3   2   .   .   .   1   .   1   3   .   1   1   2   
    Engine                 6    | .   .   .   1   2   2   .   .   .   1   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   1   3   .   1   1   2   
  Propulsion               45   | 2   3   .   4   2   9   .   .   .   4   1   2   3   .   2   2   11  
    Treads                 17   | .   2   .   4   2   2   .   .   .   .   .   .   2   .   2   .   3   
    Leg                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
    Wheel                  10   | 2   1   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   
    Flight                 7    | .   .   .   .   .   .   .   .   .   3   1   2   1   .   .   .   .   
  Utility                  47   | 1   1   1   4   7   7   1   .   .   4   .   6   2   1   5   3   4   
    Device                 24   | 1   .   1   1   3   4   1   .   .   1   .   2   1   1   3   2   3   
    Storage                5    | .   1   .   .   .   .   .   .   .   1   .   1   .   .   1   1   .   
    Processor              5    | .   .   .   .   2   .   .   .   .   .   .   1   1   .   1   .   .   
    Hackware               3    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   
    Protection             10   | .   .   .   3   2   2   .   .   .   1   .   1   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | .   3   2   6   8   8   2   1   .   .   .   .   2   1   5   1   3   
    Energy Gun             11   | .   1   .   1   .   6   .   .   .   .   .   .   .   .   .   1   2   
    Energy Cannon          7    | .   .   2   .   1   .   1   .   .   .   .   .   .   1   1   .   1   
    Ballistic Gun          9    | .   1   .   5   3   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   
    Launcher               4    | .   1   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   1   2   .   .   .   .   .   .   2   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   1   .   .   .   .   .   5   .   .   2   3   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      10   | .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 58   | .   .   .   1   6   9   16  .   .   .   4   .   2   .   10  3   7   
  Power                    3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   
  Propulsion               23   | .   .   .   .   3   6   4   .   .   .   2   .   .   .   5   1   2   
  Utility                  20   | .   .   .   .   3   1   5   .   .   .   2   .   2   .   3   2   2   
  Weapon                   12   | .   .   .   1   .   2   6   .   .   .   .   .   .   .   1   .   2   
  Highest Loss Streak      10   | .   .   .   1   4   4   8   .   .   .   4   .   1   .   10  2   5   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Average Backups            14   | 6   8   13  18  18  18  18  4   5   4   5   11  11  11  9   4   4   
  Power                    1    | 1   1   2   3   1   1   1   1   1   .   .   .   1   1   .   1   1   
  Propulsion               1    | 4   3   3   3   2   .   .   .   .   .   .   1   2   3   2   .   1   
  Utility                  6    | .   1   4   5   7   9   12  2   3   3   3   4   4   3   2   2   2   
  Weapon                   5    | 1   1   4   6   7   7   5   1   1   1   1   3   3   4   3   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             49   | 4   4   .   11  6   1   10  .   .   1   .   1   6   2   2   .   1   
  Power                    7    | .   .   .   4   1   .   .   .   .   .   .   .   2   .   .   .   .   
  Propulsion               6    | 4   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Utility                  23   | .   2   .   6   .   .   10  .   .   1   .   .   1   2   .   .   1   
  Weapon                   13   | .   2   .   1   5   1   .   .   .   .   .   .   2   .   2   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   100 100 99  98  91  79  25  23  46  62  69  73  63  56  19  40  
  Engine                   4    | .   14  14  5   4   6   4   .   .   2   5   1   .   .   .   .   .   
  Core                     1    | .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Treads                   13   | .   4   28  26  22  16  .   .   .   .   .   .   1   .   2   .   .   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  
  Wheel                    2    | .   23  .   .   .   3   14  .   .   .   .   .   .   .   .   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   10  17  20  15  15  9   .   .   
  Device                   13   | .   14  14  17  19  16  15  9   5   8   5   2   6   .   5   4   3   
  Storage                  6    | .   14  14  9   7   6   4   .   .   .   .   4   5   5   3   .   1   
  Processor                8    | .   .   .   .   9   13  11  11  11  11  11  12  10  10  12  8   7   
  Hackware                 1    | .   .   .   .   .   2   4   .   .   1   5   9   10  10  8   .   .   
  Protection               5    | .   .   .   8   6   6   3   .   .   1   5   8   10  10  3   .   .   
  Energy Gun               5    | .   13  .   6   .   15  12  .   .   .   .   .   .   .   .   1   3   
  Energy Cannon            2    | .   .   18  .   4   .   1   2   .   .   .   .   .   .   .   .   2   
  Ballistic Gun            6    | .   14  9   20  10  .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          142  | 8   8   11  30  45  52  55  18  14  69  69  103 125 122 118 47  142 
  Average Rating           45   | 6   7   9   23  41  46  47  15  14  41  58  92  111 103 93  29  91  
  On Entrance              40   | 6   8   8   11  30  41  51  18  14  14  69  49  103 102 104 14  40  
Naked Turns                36   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   36  
Heaviest Build             99   | 11  47  60  63  79  76  77  10  3   17  17  42  52  45  45  22  99  
  Greatest Support         240  | 20  40  40  62  62  60  52  3   3   18  18  42  160 45  240 23  240 
  Greatest Overweight (x)  23   | 1   2   1   1   2   7   23  3   .   .   1   .   3   .   7   1   1   
  Average Overweight (x)   .    | .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   20  20  20  20  20  20  5   5   5   5   15  15  15  25  20  20  
  Average Capacity         16   | 8   10  20  20  20  20  19  5   5   5   5   13  15  15  12  5   11  
  Most Carried             20   | 8   11  16  20  20  20  20  5   5   5   5   15  15  15  15  5   7   
  Average Carried          14   | 6   8   13  18  19  18  18  4   5   4   5   13  13  14  12  4   5   
  Final Capacity           20   | 8   20  20  20  20  20  5   5   5   5   5   15  15  15  5   5   5   
  Final Carried            20   | 8   11  16  20  15  20  5   5   5   5   5   15  15  15  3   5   2   

 Class Distribution 
--------------------
 21% | Scavenger-Skirmisher
 18% | Mutant
 13% | Scavenger-Tank
  8% | Tank
  6% | Hacker-Mutant
  6% | Alien-Mutant
  6% | Skirmisher
  5% | Scavenger-Mutant
  4% | Scavenger-Assassin
  3% | Hacker-Sprinter

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Subcaves
                 Tank | -8/Materials
 Scavenger-Skirmisher | -7/Factory
       Scavenger-Tank | -6/Factory
 Scavenger-Skirmisher | -5/Factory
               Mutant | -5/Upper Caves
               Mutant | -5/Upper Caves
               Mutant | -5/Zhirov
             Sprinter | -4/Proximity Caves
      Hacker-Sprinter | -4/Factory
        Hacker-Mutant | -4/Armory
        Hacker-Mutant | -4/Lab
        Hacker-Mutant | -3/Research
         Alien-Mutant | -2/Research
         Alien-Mutant | -1/Access

 Resources                      | -11  -10  -10  -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   
-----------                Run  | Yrd  Mat  Sub  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Res  Acc  
Matter Collected           3706 | 250  111  36   520  708  720  434  17   17   100  10   30   190  .    110  .    453  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7347 | 121  128  117  555  756  2707 1267 .    .    224  101  102  135  .    220  .    914  
  Parts                    319  | 14   12   10   41   47   72   41   .    .    3    4    4    5    .    24   .    42   
Haulers Intercepted        5    | .    .    .    2    .    1    .    .    .    .    .    1    .    .    1    .    .    
Recyclers Shooed           14   | .    .    .    1    .    10   2    .    .    .    .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      23   | .    .    18   .    .    .    .    .    .    2    3    .    .    .    .    .    .    
  Prevented                3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc 
Combat Hostiles Destroyed  120  | .   5   3   15  22  32  14  .   .   .   4   .   3   .   7   .   15  
  Melee                    11   | .   .   .   .   4   .   .   .   .   .   4   .   3   .   .   .   .   
  Guns                     63   | .   2   .   15  7   30  7   .   .   .   .   .   .   .   .   .   2   
  Cannons                  16   | .   .   3   .   7   .   .   .   .   .   .   .   .   .   .   .   6   
  AOE                      23   | .   3   .   .   4   .   4   .   .   .   .   .   .   .   7   .   5   
Classes Destroyed          15   | 2   3   1   2   4   2   1   .   .   .   .   .   .   .   .   .   .   
  Worker                   10   | .   .   .   .   1   3   2   .   .   .   .   .   .   .   4   .   .   
  Builder                  17   | .   1   .   .   3   1   5   .   .   .   .   .   .   .   4   .   3   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   2   .   1   .   .   .   .   .   1   .   .   1   .   .   
  Recycler                 13   | 1   .   .   .   .   8   4   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  50   | .   3   .   9   7   11  4   .   .   .   4   .   1   .   6   .   5   
  Grunt                    33   | .   2   1   1   6   14  6   .   .   .   .   .   .   .   .   .   3   
  Brawler                  3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   12   | .   .   .   5   3   2   1   .   .   .   .   .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               15   | .   .   .   .   4   3   2   .   .   .   .   .   2   .   .   .   4   
  Tracker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Subdweller               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           15   | 2   3   2   4   6   8   12  .   .   .   4   1   1   .   15  .   5   
  Combat Bots Only         7    | .   3   2   3   4   7   7   .   .   .   4   .   1   .   7   .   5   
Max Kills in Single Turn   6    | 1   2   1   1   4   2   3   .   .   .   1   1   1   .   6   .   5   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   2   .   .   3   .   2   .   .   .   .   .   .   .   5   .   5   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Sub  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Res  Acc  
Hostile Shots Fired        1289  | .    9    20   57   233  158  81   .    2    .    36   14   55   15   218  30   361  
  Missed                   387   | .    4    4    14   78   57   17   .    1    .    11   10   18   13   68   13   79   
  Deflected                49    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    49   
  Hits                     902   | .    5    16   43   155  101  64   .    1    .    25   4    37   2    150  17   282  
    Melee                  6     | .    .    .    .    .    1    .    .    .    .    .    .    5    .    .    .    .    
    Projectile             896   | .    5    16   43   155  100  64   .    1    .    25   4    32   2    150  17   282  
    AOE                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Critical Strikes         31    | .    .    .    1    5    1    6    .    .    .    .    .    5    .    5    1    7    
    Actively Blocked       1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Part Disruptions         2     | .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    
Damage Taken               16230 | .    93   316  427  1945 1757 1641 .    21   .    358  95   831  53   3429 466  4798 
  Core                     4279  | .    14   29   20   190  139  675  .    21   .    58   31   105  33   1161 182  1621 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  238   | .    .    .    .    .    .    .    .    .    .    34   28   103  20   53   .    .    
  Regen/Repaired (Parts)   425   | .    .    .    158  .    135  132  .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         70    | 100  .    82   96   72   83   .    .    .    .    24   .    .    76   10   87   .    
Volleys Fired              342   | 10   14   13   27   87   90   36   .    .    .    .    .    .    .    7    .    58   
  Largest                  3     | 2    2    2    3    3    3    3    .    .    .    .    .    .    .    1    .    3    
  Hottest                  277   | 40   70   160  133  145  229  213  .    .    .    .    .    .    .    52   .    277  
Shots Fired                749   | 20   25   18   81   152  258  92   .    .    .    .    .    .    .    7    .    96   
  Gun                      584   | 20   22   6    81   65   257  82   .    .    .    .    .    .    .    .    .    51   
  Cannon                   144   | .    .    12   .    83   .    4    .    .    .    .    .    .    .    .    .    45   
  Launcher                 21    | .    3    .    .    4    1    6    .    .    .    .    .    .    .    7    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  212   | 20   11   6    61   114  .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  516   | .    11   12   20   34   257  86   .    .    .    .    .    .    .    .    .    96   
  Explosive                21    | .    3    .    .    4    1    6    .    .    .    .    .    .    .    7    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         31    | 5    10   12   13   8    25   31   .    .    .    .    .    .    .    2    .    21   
  Robot Miss Streak        6     | 1    1    2    4    4    6    3    .    .    .    .    .    .    .    .    .    5    
  Penetration Max          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        11    | .    .    .    3    .    6    2    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           500   | 13   18   13   46   76   187  69   .    .    3    4    1    12   .    3    .    55   
  Core Hits                335   | 7    11   4    23   43   139  48   .    .    3    4    1    3    .    21   .    28   
  Critical Kills           3     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         23    | .    1    .    1    6    7    1    .    .    .    .    .    1    .    .    .    6    
    Burn                   11    | .    1    .    .    .    5    1    .    .    .    .    .    .    .    .    .    4    
    Meltdown               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Destroy                1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  6     | .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  3     | .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    
Melee Attacks              101   | .    .    .    .    8    10   1    5    10   3    11   13   34   2    4    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 33    | .    .    .    .    8    10   1    .    .    .    .    .    14   .    .    .    .    
  Piercing                 68    | .    .    .    .    .    .    .    5    10   3    11   13   20   2    4    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Damage Inflicted           17062 | 107  321  308  699  2501 4337 2803 .    .    230  117  51   495  .    2232 7    2854 
  Guns                     8147  | 107  187  24   699  751  4237 1357 .    .    .    .    .    .    .    .    .    785  
  Cannons                  2697  | .    .    284  .    847  .    106  .    .    .    .    .    .    .    .    .    1460 
  Explosions               4724  | .    134  .    .    550  .    1334 .    .    .    .    .    .    .    2127 .    579  
  Melee                    1436  | .    .    .    .    347  97   .    .    .    230  117  51   495  .    99   .    .    
  Ramming                  58    | .    .    .    .    6    3    6    .    .    .    .    .    .    .    6    7    30   
  Kinetic                  2280  | 107  84   24   467  1598 .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  8803  | .    103  284  232  239  4237 1463 .    .    .    .    .    .    .    .    .    2245 
  Explosive                4485  | .    134  .    .    311  .    1334 .    .    .    .    .    .    .    2127 .    579  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 847   | .    .    .    .    347  97   .    .    .    .    .    .    403  .    .    .    .    
  Piercing                 589   | .    .    .    .    .    .    .    .    .    230  117  51   92   .    99   .    .    
Highest Corruption         16    | .    .    .    .    3    16   2    2    2    2    2    .    4    4    5    7    11   
  Average Corruption       5     | .    .    .    .    2    13   1    2    2    2    2    .    3    4    4    5    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  92    | .    .    .    .    14   39   5    4    6    1    2    .    9    .    2    1    9    
    Message Errors         23    | .    .    .    .    1    7    1    2    2    .    .    .    4    .    2    1    3    
    Matter Fused           24    | .    .    .    .    6    10   1    1    2    .    1    .    .    .    .    .    3    
    Heat Flow Errors       9     | .    .    .    .    2    4    1    .    .    .    .    .    2    .    .    .    .    
    Energy Discharges      10    | .    .    .    .    1    2    .    1    2    1    1    .    2    .    .    .    .    
    Parts Rejected         2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      8     | .    .    .    .    3    4    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (major)      2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               3     | .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        7     | .    .    .    .    .    6    1    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            640   | .    .    .    .    131  .    56   .    .    .    .    .    64   .    356  .    33   
  Projectiles              73    | .    .    .    .    49   .    .    .    .    .    .    .    .    .    .    .    24   
  Explosions               495   | .    .    .    .    74   .    56   .    .    .    .    .    .    .    356  .    9    
  Melee                    72    | .    .    .    .    8    .    .    .    .    .    .    .    64   .    .    .    .    
Knockbacks                 9     | .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9     | .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      248   | .    38   .    .    .    52   43   .    .    .    .    .    .    .    99   3    13   
  Shots                    8     | .    1    .    .    .    2    3    .    .    .    .    .    .    .    2    .    .    
  Rammed                   22    | .    .    .    .    4    2    3    .    .    .    .    .    .    .    1    4    8    
Targets Rammed             22    | .    .    .    .    4    2    3    .    .    .    .    .    .    .    1    4    8    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        695   | .    120  39   458  136  545  695  .    .    .    .    .    227  .    .    .    36   
  Average Temperature      135   | .    51   28   168  42   138  232  .    .    .    .    .    107  .    .    .    13   
  Received Heat Transfer   1932  | .    27   48   63   693  459  384  .    .    .    .    18   30   .    84   .    126  
  Effects                  35    | .    .    .    5    .    4    26   .    .    .    .    .    .    .    .    .    .    
    Shutdowns              6     | .    .    .    .    .    3    3    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    
    Interference           4     | .    .    .    3    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           5     | .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         12    | .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    
    Damage (core)          3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Total Turns              103   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    103  
  Longest Duration         46    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    46   
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              8     | .    .    .    .    .    2    3    .    .    .    .    .    .    .    .    .    3    
  Combat Hostiles          7     | .    .    .    .    .    2    3    .    .    .    .    .    .    .    .    .    2    
  Parts Melted             64    | .    .    .    .    .    31   12   .    .    .    .    .    .    .    .    .    21   
  Heat Transferred         16173 | .    370  370  434  200  9346 2900 .    .    .    .    .    .    .    .    .    2553 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   
-------                    Run  | Yrd  Mat  Sub  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Res  Acc  
Maximum Alert Level        3    | .    .    .    .    1    3    2    .    .    .    .    .    .    .    1    .    1    
  Low Security (%)         70   | 100  100  .    100  68   40   .    .    .    .    .    100  100  .    68   100  88   
  Level 1                  20   | .    .    .    .    31   27   67   .    .    .    .    .    .    .    31   .    11   
  Level 2                  8    | .    .    .    .    .    28   32   .    .    .    .    .    .    .    .    .    .    
  Level 3                  .    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             737  | 10   85   .    119  326  737  507  .    .    .    .    131  84   .    343  130  220  
  Initial                  359  | .    6    .    .    2    150  359  .    .    .    .    109  29   .    .    130  5    
  Average                  152  | 3    22   .    49   112  309  366  .    .    .    .    92   43   .    99   85   109  
Influence Increases        4852 | 20   164  35   451  791  1215 448  15   15   10   255  130  244  .    564  .    495  
  Destroy 0b10 Robot/C     2440 | .    100  20   300  440  640  280  .    .    .    80   .    80   .    180  .    320  
  Destroy 0b10 Robot/NC    270  | 20   5    .    10   20   70   70   .    .    10   .    5    .    .    45   .    15   
  Destroy Leader           544  | .    20   .    84   130  122  54   .    .    .    10   2    10   .    52   .    60   
  Allied During Kill       63   | .    .    .    .    .    .    .    .    .    .    .    .    5    .    39   .    19   
  Successful Hack          107  | .    9    .    25   28   24   .    .    .    .    .    .    .    .    21   .    .    
  Disable Machine          285  | .    .    .    .    135  60   .    .    .    .    .    15   45   .    15   .    15   
  Anti-Garrison Action     150  | .    .    .    .    .    150  .    .    .    .    .    .    .    .    .    .    .    
  Destroy Structure        318  | .    15   .    2    38   14   44   .    .    .    .    18   14   .    122  .    51   
  Partial Spotted          30   | .    .    .    .    .    .    .    .    .    .    .    15   .    .    15   .    .    
  Lose Combat Pursuer      645  | .    15   15   30   .    135  .    15   15   .    165  75   90   .    75   .    15   
Influence Decreases        4792 | 10   174  35   444  490  790  748  351  112  10   80   245  304  .    332  222  445  
  Entered New Map          925  | .    4    .    .    5    158  374  161  19   .    .    66   31   .    .    102  5    
  Time Decay               2821 | 10   170  35   378  425  542  214  190  93   10   40   80   222  .    92   90   230  
  Lost Part                559  | .    .    .    10   60   90   160  .    .    .    40   .    19   .    100  30   50   
  Lost Ally                342  | .    .    .    .    .    .    .    .    .    .    .    10   32   .    140  .    160  
  Purge Threat             145  | .    .    .    56   .    .    .    .    .    .    .    89   .    .    .    .    .    
Squads Dispatched          34   | .    .    .    .    10   9    2    .    .    .    1    1    1    .    4    1    5    
  Investigation            2    | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            8    | .    .    .    .    4    2    .    .    .    .    .    .    1    .    .    .    1    
  Reinforcement            13   | .    .    .    .    5    3    1    .    .    .    .    1    .    .    1    1    1    
  Assault                  4    | .    .    .    .    .    2    1    .    .    .    1    .    .    .    .    .    .    
  Garrison                 2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    
  Intercept                5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    3    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    .    3    .    1    .    .    .    .    .    .    .    1    .    .    
Haulers Reinforced         1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Sub Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc 
Distress Signals           9    | .   .   .   3   1   1   .   .   .   .   .   2   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              280  | .   8   5   31  25  48  20  1   1   .   10  22  23  1   33  8   44  
  Peak Tracking Total      21   | .   3   2   7   4   6   7   1   1   .   15  17  9   1   15  10  21  
  Tactical Retreats        24   | .   1   1   1   .   8   .   1   1   .   3   2   2   .   3   .   1   

 Traps                          | -11 -10 -10 -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc 
Traps Triggered            5    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Sub Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc 
Machines Disabled          21   | .   .   .   .   9   5   .   .   .   .   .   1   3   1   1   .   1   
  Max in Single Turn       5    | .   .   .   .   5   2   .   .   .   .   .   1   1   1   1   .   1   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Sub Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc 
Machines Accessed          38   | .   3   .   8   3   6   2   .   .   4   .   5   1   .   4   2   .   
  Terminals                23   | .   3   .   6   2   3   1   .   .   .   .   5   1   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   2   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   1   .   
Total Hacks                115  | .   8   .   25  10  12  5   .   .   17  .   27  1   .   6   4   .   
  Successful               58   | .   4   .   12  4   3   4   .   .   17  .   11  .   .   1   2   .   
  Failed                   57   | .   4   .   13  6   9   1   .   .   .   .   16  1   .   5   2   .   
    Catastrophic           16   | .   .   .   2   2   3   1   .   .   .   .   4   .   .   3   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   49   | .   7   .   13  4   5   1   .   .   .   .   14  .   1   2   2   .   
  Terminals                70   | .   8   .   18  7   5   1   .   .   .   .   27  1   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          16   | .   .   .   7   .   5   4   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   3   2   .   
Terminal Hacks             33   | .   1   .   4   2   .   .   .   .   17  .   8   .   .   1   .   .   
  Record                   7    | .   .   .   .   .   .   .   .   .   5   .   1   .   .   1   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   1   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   1   .   .   .   .   .   4   .   2   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       12   | .   .   .   6   .   2   4   .   .   .   .   .   .   .   .   .   .   
  Scan Component           6    | .   .   .   3   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Repair                   6    | .   .   .   3   .   1   2   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         11   | .   3   .   2   2   1   .   .   .   .   .   3   .   .   .   .   .   
  Terminals                11   | .   3   .   2   2   1   .   .   .   .   .   3   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 10   | .   3   .   2   2   1   .   .   .   .   .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         32   | .   3   .   7   3   5   2   .   .   .   .   5   1   .   4   2   .   
  Full Trace Events        2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   .   .   3   .   1   2   .   .   .   .   .   .   .   .   .   .   
  Time                     161  | .   .   .   78  .   13  70  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
------------               Run  | Yrd Mat Sub Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Sub Mat Fac Fac Fac Upp Upp Zhi Pro Fac Arm Lab Res Res Acc 
Total Allies               18   | .   .   .   .   .   .   .   .   .   .   .   1   2   .   7   .   8   
  Largest Group            8    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   7   .   8   
  Highest-Rated Group      112  | .   .   .   .   .   .   .   .   .   .   .   10  98  .   102 .   112 
  Highest-Rated Ally       50   | .   .   .   .   .   .   .   .   .   .   .   10  50  .   15  .   15  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               56   | .   .   .   .   .   .   .   .   .   .   .   .   15  .   25  .   16  
  Total Damage             1868 | .   .   .   .   .   .   .   .   .   .   .   .   531 .   837 .   500 
  Kills                    4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -10  -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   
-------                    Run  | Yrd  Mat  Sub  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Res  Acc  
Active Infowar (turns)     7698 | 42   534  397  1322 2018 1414 435  388  219  129  65   99   460  .    .    117  59   
  Sensors                  3642 | .    .    .    .    1911 1015 401  .    .    .    .    99   216  .    .    .    .    
  Terrain                  570  | .    .    .    .    570  .    .    .    .    .    .    .    .    .    .    .    .    
  Structural               5406 | .    .    397  1322 1426 1054 347  388  219  129  65   .    .    .    .    .    59   
  Seismic                  1106 | 42   534  .    413  .    .    .    .    .    .    .    .    .    .    .    117  .    
  Cloaking                 359  | .    .    .    .    .    .    .    .    .    .    .    .    359  .    .    .    .    
Robot Analysis Total       6    | .    1    .    .    1    .    .    .    .    4    .    .    .    .    .    .    .    
Derelict Logs Recovered    4    | .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -10  -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   
-------------              Run  | Yrd  Mat  Sub  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Res  Acc  
Turns Passed               9549 | 76   534  397  1348 2041 2031 446  388  219  129  109  192  466  73   239  183  678  
Spaces Moved               6270 | 42   368  136  551  754  716  151  505  376  174  228  407  650  151  409  269  383  
  Core                     1214 | .    .    .    .    .    .    10   505  376  87   .    .    .    .    66   93   77   
  Treads                   2019 | .    33   136  551  754  476  .    .    .    .    .    .    23   .    8    .    38   
  Legs                     280  | 19   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    261  
  Wheels                   739  | 23   335  .    .    .    240  141  .    .    .    .    .    .    .    .    .    .    
  Hover                    183  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    176  7    
  Flight                   1835 | .    .    .    .    .    .    .    .    .    87   228  407  627  151  335  .    .    
  Fastest Speed            27   | 80   80   240  155  155  105  105  50   50   29   29   27   28   34   34   50   50   
  Average Speed            113  | 98   95   240  193  214  215  144  72   50   39   29   28   50   34   41   60   112  
  Slowest Speed            1200 | 120  240  240  235  320  400  1200 200  50   50   102  29   280  34   400  110  145  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            10   | .    .    .    .    .    .    .    .    .    .    .    3    2    .    5    .    .    
  Potential Cave-ins       2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       35   | 5    52   9    62   28   21   7    74   64   60   51   15   23   94   15   11   9    
  Regions Visited          16
    Branch Regions         7
  Pre-discovered Areas     5    | .    .    .    .    .    .    .    1    1    3    .    .    .    .    .    .    .    
  Known Exits Taken        12   | .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             5    | .    .    .    .    .    .    .    3    1    .    1    .    .    .    .    .    .    
Spaces Dug                 70   | .    .    .    .    6    14   1    5    6    .    .    9    7    .    22   .    .    
Terrain Destroyed          219  | .    15   .    .    38   14   35   5    6    .    .    9    7    .    74   .    16   
  Melee                    35   | .    .    .    .    .    7    1    5    6    .    .    9    7    .    .    .    .    
  Projectile               33   | .    .    .    .    21   .    .    .    .    .    .    .    .    .    .    .    12   
  AOE                      151  | .    15   .    .    17   7    34   .    .    .    .    .    .    .    74   .    4    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   
---------                  Run  | Yrd  Mat  Sub  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Arm  Lab  Res  Res  Acc  
Total                      7887 | 62   527  188  790  1015 956  300  519  391  225  252  458  745  169  462  287  541  
  Wait                     732  | .    126  32   131  107  74   93   5    6    36   13   21   11   3    9    6    59   
  Move                     6234 | 41   367  135  550  753  715  150  504  375  173  227  400  645  150  398  268  383  
  Hop                      10   | .    .    .    .    .    .    .    .    .    .    .    3    2    .    5    .    .    
  Pick Up                  99   | 3    7    3    27   14   13   4    1    .    1    .    8    9    3    1    1    4    
  Fast Attach              98   | 3    .    2    7    4    14   2    .    .    9    1    8    5    4    14   7    18   
  Attach                   43   | .    .    .    5    10   4    6    1    .    1    .    .    6    .    6    .    4    
  Detach                   22   | 2    .    2    1    1    1    .    1    .    1    .    1    6    .    4    1    1    
  Swap                     54   | .    7    1    11   9    19   3    .    .    .    .    1    2    1    .    .    .    
  Drop                     119  | 3    6    .    31   18   14   2    2    .    1    .    3    14   6    13   .    6    
  Fire                     342  | 10   14   13   27   87   90   36   .    .    .    .    .    .    .    7    .    58   
  Melee                    99   | .    .    .    .    8    10   1    5    10   3    11   13   32   2    4    .    .    
  Ram                      16   | .    .    .    .    .    .    3    .    .    .    .    .    .    .    1    4    8    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    6    | .    .    .    .    4    2    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   13   | .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub])
-10/Subcaves
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 5 exits: Upp x2 / Ext x2 / *Arm)
-4/Armory
-4/Lab
-3/Research
-2/Research
-1/Access

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 3)
   77 | -11/Scrapyard      | Entered Materials
  311 | -10/Materials      | Build established: Mutant
  401 | -10/Materials      | Discovered new exit (range 14)
  472 | -10/Materials      | Discovered new exit (range 11)
  488 | -10/Materials      | Discovered new exit (range 8)
  611 | -10/Materials      | Entered Subcaves
  612 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Beam Cannon
  624 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  678 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Laser
  739 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  895 | -10/Subcaves       | Discovered new exit (range 5)
 1008 | -10/Subcaves       | Entered Materials
 1008 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 1144 | -8/Materials       | Repaired Lgt. Treads
 1171 | -8/Materials       | Repaired Lgt. Treads
 1298 | -8/Materials       | Build established: Tank
 1623 | -8/Materials       | Discovered new exit (range 4)
 2068 | -8/Materials       | Repaired Structural Scanner
 2343 | -8/Materials       | Discovered new exit (range 8)
 2356 | -8/Materials       | Entered Factory
 2356 | -7/Factory         | Evolved 2 slots: Utility x2
 2661 | -7/Factory         | Build established: Scavenger-Skirmisher
 3981 | -7/Factory         | Build established: Skirmisher
 3981 | -7/Factory         | Discovered new exit (range 16)
 4298 | -7/Factory         | Lost 4 parts (1n3u)
 4390 | -7/Factory         | Identified exit to Factory
 4397 | -7/Factory         | Entered another Factory area
 4397 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4781 | -6/Factory         | Repaired Lgt. Treads
 4992 | -6/Factory         | Build established: Scavenger-Assassin
 5245 | -6/Factory         | Destroyed 7 combat bots
 5649 | -6/Factory         | System corruption reached 10%
 5728 | -6/Factory         | Garrison activated, responded to threat
 5942 | -6/Factory         | Lost 4 parts (3n1u)
 6101 | -6/Factory         | Build established: Scavenger-Tank
 6296 | -6/Factory         | Lost 3 parts (2n1w)
 6397 | -6/Factory         | Discovered new exit (range 16)
 6419 | -6/Factory         | Identified exit to Factory
 6428 | -6/Factory         | Entered another Factory area
 6428 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 6577 | -5/Factory         | Repaired Structural Scanner
 6622 | -5/Factory         | Repaired Imp. Medium Armor Plating
 6728 | -5/Factory         | First assault squad dispatched
 6748 | -5/Factory         | Destroyed 7 combat bots
 6761 | -5/Factory         | Discovered new exit (range 11)
 6795 | -5/Factory         | Core integrity fell below 50%
 6835 | -5/Factory         | Lost 8 parts (2n2u4w)
 6872 | -5/Factory         | Identified exit to Upper Caves
 6874 | -5/Factory         | Entered Upper Caves
 6892 | -5/Upper Caves     | Learned Factory interactive machine intel
 6901 | -5/Upper Caves     | Lost 4 parts (1p2u1w)
 6981 | -5/Upper Caves     | Learned Factory emergency access door positions
 7142 | -5/Upper Caves     | Build established: Mutant
 7248 | -5/Upper Caves     | Discovered new exit (range 10)
 7254 | -5/Upper Caves     | Identified exit to Upper Caves
 7262 | -5/Upper Caves     | Entered another Upper Caves area
 7269 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 7312 | -5/Upper Caves     | Learned location of Armory (-4)
 7460 | -5/Upper Caves     | Encountered a Warlord checkpoint
 7478 | -5/Upper Caves     | Discovered new exit (range 8)
 7481 | -5/Upper Caves     | Identified exit to Zhirov
 7481 | -5/Upper Caves     | Entered Zhirov
 7481 | -5/Zhirov          | Discovered new exit (range 3)
 7491 | -5/Zhirov          | Met Zhirov
 7500 | -5/Zhirov          | Learned location of Quarantine (-2)
 7500 | -5/Zhirov          | Learned location of Testing (-3)
 7500 | -5/Zhirov          | Learned location of Command (-1)
 7504 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 7512 | -5/Zhirov          | Found Alien Artifact
 7512 | -5/Zhirov          | Identified Integrated Dissipator
 7512 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 7598 | -5/Zhirov          | Found Alien Artifact
 7610 | -5/Zhirov          | Identified exit to Proximity Caves
 7610 | -5/Zhirov          | Entered Proximity Caves
 7622 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 7706 | -4/Proximity Caves | Lost 4 parts (2n2u)
 7712 | -4/Proximity Caves | Spotted B-86 Titan
 7717 | -4/Proximity Caves | Discovered new exit (range 9)
 7719 | -4/Proximity Caves | Identified exit to Factory
 7719 | -4/Proximity Caves | Entered Factory
 7719 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 7721 | -4/Factory         | Loaded intel: 55 interactive machine locations
 7817 | -4/Factory         | Identified exit to Upper Caves
 7817 | -4/Factory         | Identified exit to Extension
 7817 | -4/Factory         | Identified exit to Armory
 7911 | -4/Factory         | Entered Armory
 7955 | -4/Armory          | Found Prototype Processor
 7955 | -4/Armory          | Identified Exp. Signal Interpreter
 8128 | -4/Armory          | Identified Transdimensional Reconstructor
 8128 | -4/Armory          | Warped through subspace to slip node
 8128 | -4/Armory          | Discovered new exit (range 1)
 8128 | -4/Armory          | Identified exit to Lab
 8255 | -4/Armory          | Found Fusion Bomb Launcher
 8259 | -4/Armory          | Found Fusion Bomb Launcher
 8355 | -4/Armory          | Build established: Hacker-Mutant
 8377 | -4/Armory          | Entered Lab
 8377 | -4/Lab             | Discovered new exit (range 9)
 8380 | -4/Lab             | Identified exit to Research
 8382 | -4/Lab             | Unable to decrypt terminal
 8382 | -4/Lab             | Opened the door to a hidden lab
 8383 | -4/Lab             | Gained access to the hidden lab's interior
 8388 | -4/Lab             | Found Alien Artifact
 8388 | -4/Lab             | Identified Core Reset Matrix
 8388 | -4/Lab             | Used Core Reset Matrix
 8390 | -4/Lab             | Detected by scanners
 8392 | -4/Lab             | Sensed 3 artifacts in vicinity
 8399 | -4/Lab             | Found Prototype Energy Cannon
 8399 | -4/Lab             | Identified Potential Cannon
 8402 | -4/Lab             | Found Prototype Device
 8402 | -4/Lab             | Identified AEGIS Remote Shield
 8408 | -4/Lab             | Confronted by A5
 8408 | -4/Lab             | Found Prototype Hackware
 8424 | -4/Lab             | Found Integrated Dissipator
 8424 | -4/Lab             | Installed Integrated Dissipator, increased core heat dissipation (+20)
 8434 | -4/Lab             | Found Potential Cannon
 8448 | -4/Lab             | Discovered exit to Research (range 8)
 8450 | -4/Lab             | Entered Research
 8450 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 8561 | -3/Research        | Discovered new exit (range 14)
 8589 | -3/Research        | Intercept squad dispatched
 8594 | -3/Research        | Spotted Tracker
 8610 | -3/Research        | Garrison activated, responded to threat
 8620 | -3/Research        | Destroyed Tracker
 8641 | -3/Research        | Destroyed 7 combat bots
 8649 | -3/Research        | Spotted Combat Programmer
 8651 | -3/Research        | Core integrity fell below 50%
 8654 | -3/Research        | Emitted hypermatrix ping
 8656 | -3/Research        | Core integrity fell below 20%
 8659 | -3/Research        | Assembled emerged from beneath the floor
 8680 | -3/Research        | Identified exit to Research
 8689 | -3/Research        | Entered another Research area
 8689 | -2/Research        | Evolved 2 slots: Propulsion x2
 8701 | -2/Research        | Lost 6 allies
 8708 | -2/Research        | Lost 10 parts (1p5n3u1w)
 8859 | -2/Research        | Discovered new exit (range 8)
 8871 | -2/Research        | Identified exit to Access
 8872 | -2/Research        | Entered Access
 8872 | -1/Access          | Evolved 2 slots: Utility x2
 8983 | -1/Access          | Build established: Alien-Mutant
 9426 | -1/Access          | Intercept squad dispatched
 9447 | -1/Access          | Spotted Tracker
 9448 | -1/Access          | Spotted Tracker
 9480 | -1/Access          | Spotted Combat Programmer
 9484 | -1/Access          | Destroyed Tracker
 9490 | -1/Access          | Spotted Combat Programmer
 9498 | -1/Access          | Released all parts (11)
 9518 | -1/Access          | Core integrity fell below 50%
 9528 | -1/Access          | Lost 5 parts (2n2u1w)
 9529 | -1/Access          | Emitted hypermatrix ping
 9534 | -1/Access          | Assembled emerged from beneath the floor
 9534 | -1/Access          | System corruption reached 10%
 9541 | -1/Access          | Core integrity fell below 20%
 9550 | -1/Access          | Destroyed by Combat Programmer with EMDS

 Last Messages 
---------------
09541_ EMDS Slug penetrates G-73 Enforcer.
09542_ Slug penetrates Wall.
09542_ Slammed into H-88 Terminator.
09543_ Penetrated by Slug.
09543_ G-73 Enforcer destroyed.
09543_ Slammed into U-05 Engineer.
09543_ Destabilizing: Core damaged (-16).
09544_ Slug penetrates Wall. <x2>
09544_ Penetrated by Slug.
09544_ Slug penetrates Wall.
09546_ Identified Med. Treads.
09547_ =HN9EFKLY7&:5O4KDG#2>J,YHZR0AKU
09547_ Slug penetrates Wall. <x3>
09548_ Penetrated by EMDS Slug.
09548_ Slug penetrates Wall.
09548_ Slammed into Combat Programmer.
09549_ Slug penetrates Wall.
09549_ Slammed into Combat Programmer.
09549_ Destabilizing: Core damaged (-16).
09550_ Penetrated by EMDS Slug.

 Map 
-----
+----------------------------------------------------+
| ???# #??????       ##??#            #????????????? |
| ???# #??????       ##??##############????????????? |
| ####/#######       # ????????????????????????????? |
|            #       # ????????????????????????????? |
|            #       # ????????????????????????????? |
|            #       #?????"???????????????????????? |
|            #?      #????? ???????????????????????? |
|            #?      #????? ???????????????????????? |
|            #       ##++##"???????????????????????? |
|            #              ???????????????????????? |
|     "" ""  #              ???????????????????????? |
|     ""T""  #              #??????????????????????? |
|      """   #        """   #??????????????????????? |
|            #     "" F""   #??????????????????????? |
|           !#     """"""   #????###???????????????? |
| ########/###      """"    ###### #######?????????? |
| ????#                     #        ]]! #?????????? |
| ????#                     #[       ]!! #?????????? |
| ????#                   g g% """   ]!! #?????????? |
| ????#              ######s#* """       #?????????? |
| ????#              #    # #  """       #?????????? |
| ????#              #    ss#  "S        #?????????? |
| ????#              #   s#h#  ""        #?????????? |
| ????#       ########   s# #  ""        #?????????? |
| ????#       #??????#    p #           !#?????????? |
| ????#       #??????#    #@#            #?????????? |
| #####       #??????#    # #            #?????????? |
|             #??????######h#            #?????????? |
| #####       #############p##/###########?????????? |
| ????#        %%     %  %p%  %%             ??????? |
| ????#####################%% %[             ??????? |
| ????????????????????????#                  ??????? |
| ????????????????????????#                 ???????? |
| ????????????????????????#                 ???????? |
| ????????????????????????#                ????????? |
| ????????????????????????#                 ???????? |
| ????????????????????????###########/###  ????????? |
| ???????????????????????????????????   ?? ????????? |
| ????????????????????????????????????  #??????????? |
| ????????????????????????????????????? #??????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           111
Energy Generation          41
Energy Capacity            790
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       310
Cloak Strength             3
Armor Coverage             600
Core Shielding             40
Power Shielding            66
Melee Speed Boost          20
Evasion (%)                75
Recoil Reduction           6
Particle Charging          30
Offensive Hacking          10
Defensive Hacking          26

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
               Lgt. Treads | 45% | -8/Materials 
               Lgt. Treads | 50% | -8/Materials 
        Structural Scanner | 35% | -8/Materials 
               Lgt. Treads | 3%  | -6/Factory   
        Structural Scanner | 40% | -5/Factory   
 Imp. Medium Armor Plating | 50% | -5/Factory   

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Core Reset Matrix

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LinkedWeaponsBlasthammer
  Manual?         0
Play Time         01:44:39
  Cumulative      214.0 hours
  Start           2025.05.18 @ 13:41:17
  End             2025.05.18 @ 15:35:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          169
  Rogue           169
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           2/0/1/1/0/0/0/0/0/0
Lore%             51
Gallery%          70
Achievement%      64
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          55x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4d243cd2-df14-4017-992e-bb42e1345c2e