Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.08 @ 17:36:39 Player: ForgettableHero Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (166) 830 Value Destroyed (7161) 7161 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (3834) 3834 TOTAL SCORE: 17385 Bonus ------- High Alert Combat Kills 2508 Follower Combat Kills 1784 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1058 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 49/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Transmission Jammer Improved Arc Projector Peak State ------------ > --- POWER ------------ Antimatter Reactor Zionite Heavy DM Reactor > --- PROPULSION ------- Antigrav System Gyrokinetic Inverter Cooled Gravmag System Cooled Gravmag System > --- UTILITY ---------- Experimental Heat Sink Improved Cooling System Advanced Coolant Injector Large Storage Unit 0b10 Decoder Chip [Looter] Target Analyzer Weapon Cycler Improved Weapon Cycler Improved Remote Force Field > --- WEAPON ----------- Tesla Rifle Dispersion Rifle HERF Cannon KE Penetrator > --- INVENTORY -------- Antimatter Reactor Zionite Heavy DM Reactor Gyrokinetic Inverter Improved Coolant Injector Improved Medium Armor Plating Advanced Shield Generator Improved Component Analysis Suite Dispersion Rifle Disruptor Cannon [Rating: 117] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Hover Unit Cooled Gravmag System Flight Unit Impulse Thruster Array Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor 0b10 Decoder Chip [Looter] Protection Improved Weapon Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Slots Evolved 14 | . . 2 . . . 6 2 2 2 Power 2 | . . . . . . . 1 . 1 Propulsion 3 | . . . . . . 1 . 1 1 Utility 7 | . . 1 . . . 4 1 1 . Weapon 2 | . . 1 . . . 1 . . . Parts Attached 213 | 7 19 10 . 1 5 47 52 46 26 Power 31 | 1 3 2 . . 1 2 10 8 4 Engine 9 | 1 1 2 . . 1 . 3 . 1 Core 7 | . 2 . . . . . 4 . 1 Reactor 15 | . . . . . . 2 3 8 2 Propulsion 32 | 2 1 2 . 1 1 7 9 5 4 Treads 18 | 2 1 2 . 1 1 7 4 . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover 12 | . . . . . . . 5 5 2 Flight 2 | . . . . . . . . . 2 Utility 63 | 2 3 3 . . 1 18 17 11 8 Device 42 | 1 1 2 . . 1 7 14 9 7 Storage 3 | 1 2 . . . . . . . . Processor 4 | . . . . . . 2 . 1 1 Hackware . | . . . . . . . . . . Protection 14 | . . 1 . . . 9 3 1 . Artifact . | . . . . . . . . . . Weapon 87 | 2 12 3 . . 2 20 16 22 10 Energy Gun 39 | 2 7 1 . . 1 9 7 8 4 Energy Cannon 23 | . . . . . . 6 4 8 5 Ballistic Gun 17 | . 5 1 . . . 4 3 4 . Ballistic Cannon 4 | . . . . . . 1 . 2 1 Launcher 3 | . . 1 . . . . 2 . . Special Weapon 1 | . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . 2 5 1 . Parts Lost 64 | . . 1 . . . 6 10 28 19 Power 12 | . . 1 . . . . 2 4 5 Propulsion 6 | . . . . . . . 1 2 3 Utility 18 | . . . . . . 4 2 9 3 Weapon 28 | . . . . . . 2 5 13 8 Highest Loss Streak 9 | . . 1 . . . 2 4 9 8 Average Slot Usage (%) 95 | . 99 97 100 100 98 95 95 92 67 Engine 4 | . 3 5 11 11 11 . . . 1 Core 2 | . 10 6 . . . . 3 . 3 Reactor 2 | . . . . . . 5 4 9 1 Treads 16 | . 27 21 22 22 22 19 10 . . Hover 4 | . . . . . . . 6 17 17 Device 13 | . 6 19 11 11 10 6 22 26 15 Storage 9 | . 21 11 11 11 11 6 5 5 3 Processor 5 | . . . . . . 12 11 11 8 Protection 6 | . . . 11 11 11 16 3 . . Energy Gun 13 | . 20 22 22 22 20 6 4 6 3 Energy Cannon 2 | . . . . . . 5 5 5 4 Ballistic Gun 3 | . 7 5 . . . 4 5 5 . Ballistic Cannon 1 | . . . . . . 5 . 1 3 Launcher 4 | . . 5 11 11 11 2 4 . . Naked Turns 15 | . . . . . . . . . 15 Heaviest Build 107 | 12 27 31 31 31 36 68 99 107 96 Greatest Support 117 | 40 40 40 40 40 48 80 74 92 117 Greatest Overweight (x) 4 | . . . . . . . 4 2 2 Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 10 10 10 10 8 Most Carried 10 | 3 10 10 10 10 10 10 10 10 8 Average Carried 8 | 1 6 9 10 9 9 9 9 9 5 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 4 Final Carried 10 | 2 10 10 10 10 8 10 10 8 2 Class Distribution -------------------- 49% | Mutant 19% | Scavenger-Gunner 19% | Scavenger-Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Matter Collected 4274 | 260 359 252 30 10 85 904 997 821 556 Remotely . | . . . . . . . . . . Salvage Created 7739 | 133 453 570 192 . 32 2171 1198 2490 500 Parts 355 | 6 25 46 14 . 4 70 57 106 27 Haulers Intercepted 2 | . . 1 . . . . 1 . . Recyclers Shooed 5 | . . . . . . 4 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 9 | . . . . . 9 . . . . Prevented 4 | . . . . . 4 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Combat Hostiles Destroyed 119 | . 11 14 4 . 1 27 20 34 8 Guns 52 | . 10 9 3 . . 8 7 14 1 Cannons 29 | . . . . . . 7 3 12 7 AOE 30 | . 1 5 1 . 1 8 10 4 . Classes Destroyed 19 | 3 4 3 . . 1 3 2 2 1 Worker 8 | 1 . . 1 . . 4 1 . 1 Builder 7 | . . . . . . 2 3 2 . Tunneler 2 | 1 . 1 . . . . . . . Hauler 2 | . . 1 . . . . 1 . . Recycler 6 | 1 . . . . . 4 . . 1 Carrier 1 | . . . . . . . . . 1 Mechanic 2 | . . . . . . 1 1 . . Operator 7 | . 1 3 . . . . 1 2 . Watcher 11 | . 3 1 . . . 3 2 1 1 Swarmer 18 | . 6 3 . . . 4 2 . 3 Saboteur 1 | . . . . . . . . 1 . Grunt 59 | . 5 8 4 . . 16 11 15 . Brawler 6 | . . 1 . . . 1 1 3 . Duelist 2 | . . . . . . . . 2 . Protector 3 | . . . . . . . 1 2 . Sentry 5 | . . 2 . . . . 1 1 1 Hunter 7 | . . . . . 1 2 . 4 . Programmer 18 | . . . . . . 4 4 6 4 Z-Heavy 1 | . . . . . . . 1 . . Best Kill Streak 11 | 2 3 11 2 . 1 10 11 7 3 Combat Bots Only 8 | . 3 6 2 . 1 7 8 7 3 Max Kills in Single Turn 5 | 1 2 2 1 . 1 5 4 5 1 Gunslinging . | . . . . . . . . . . Exploded 4 | . 1 2 1 . 1 3 4 3 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Damage Taken 12299 | . 345 314 120 . 211 1986 1984 3932 3407 Core 2249 | . 19 95 34 . . 256 13 506 1326 Absorbed by Shields 841 | . . . . . . . 326 515 . Core Remaining (%) 80 | 100 92 . . . 67 69 98 56 . Volleys Fired 398 | 8 49 34 11 . 6 82 59 103 46 Largest 4 | 2 2 3 3 . 2 4 4 4 4 Hottest 333 | 90 90 103 110 . 80 225 218 290 333 Shots Fired 997 | 16 96 77 25 . 9 210 158 288 118 Gun 643 | 16 96 71 22 . 5 107 111 177 38 Cannon 326 | . . . . . . 100 35 111 80 Launcher 27 | . . 6 3 . 3 3 12 . . Special 1 | . . . . . 1 . . . . Kinetic 338 | . 24 15 . . . 76 60 126 37 Thermal 177 | 8 16 . . . . 16 37 51 49 Explosive 27 | . . 6 3 . 3 3 12 . . Electromagnetic 443 | 8 56 56 22 . 5 115 38 111 32 Phasic 11 | . . . . . . . 11 . . Robot Hit Streak 16 | 2 10 11 11 . 3 12 10 16 12 Robot Miss Streak 6 | 1 5 2 1 . 1 5 4 6 4 Penetration Max 1 | . . . . . . 1 1 1 1 Secondary Targets 2 | . . 1 . . . . . 1 . Max Gunslinging Chain 1 | . . 1 . . . . . 1 . Shots Hit Robots 584 | 8 54 53 18 . 4 128 96 153 70 Core Hits 361 | 4 20 37 11 . 7 89 95 74 24 Critical Hits 41 | . . . . . . 5 7 21 8 Critical Kills 18 | . . . . . . 3 2 9 4 Critical Parts Destroyed 21 | . . . . . . 2 5 10 4 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 20589 | 135 800 1200 313 . 268 5342 4603 5526 2402 Guns 8045 | 135 700 632 215 . 22 1551 1464 2835 491 Cannons 6338 | . . . . . . 1847 605 1975 1911 Explosions 6137 | . 100 568 98 . 246 1929 2534 662 . Melee . | . . . . . . . . . . Ramming 69 | . . . . . . 15 . 54 . Kinetic 4703 | . 144 73 . . . 1182 761 1712 831 Thermal 5853 | 64 211 309 . . . 1770 568 1730 1201 Explosive 3584 | . . 259 98 . 246 477 2504 . . Electromagnetic 6182 | 71 445 559 215 . 22 1898 572 2030 370 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Phasic 198 | . . . . . . . 198 . . Highest Corruption 15 | . . . . . . 4 6 3 15 Average Corruption 2 | . . . . . . 1 4 2 6 Corruption Purged 3 | . . . . . . . . 2 1 Effects 68 | . . . . . . 11 37 8 12 Message Errors 14 | . . . . . . 3 8 1 2 Matter Fused 12 | . . . . . . . 11 . 1 Heat Flow Errors 6 | . . . . . . . 3 2 1 Energy Discharges 10 | . . . . . . 4 3 2 1 Data Loss (minor) 10 | . . . . . . 3 6 . 1 Misdirections 2 | . . . . . . . . . 2 Targeting Errors 12 | . . . . . . 1 5 3 3 Weapon Failures 2 | . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 364 | . . 5 . . . 197 23 82 57 Projectiles 158 | . . . . . . 67 9 25 57 Explosions 192 | . . 5 . . . 130 14 43 . Melee 14 | . . . . . . . . 14 . Knockbacks 26 | . . . . . . 7 . 6 13 Impact . | . . . . . . . . . . Kinetic 22 | . . . . . . 7 . 5 10 Secondary 4 | . . . . . . . . 1 3 Self-Inflicted Damage 736 | . 21 37 . . 28 275 178 197 . Shots 16 | . 1 1 . . 2 4 6 2 . Rammed 2 | . . . . . . 1 . 1 . Targets Rammed 2 | . . . . . . 1 . 1 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 417 | 120 232 72 5 . 9 272 195 417 199 Average Temperature 81 | 61 71 23 3 . 5 70 68 101 105 Received Heat Transfer 1620 | . 111 90 63 . . 477 350 457 72 Effects 5 | . . . . . . . . 5 . Shutdowns 2 | . . . . . . . . 2 . Energy Bleed 2 | . . . . . . . . 2 . Short Circuit 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted 11 | . . . . . . 5 1 4 1 Combat Hostiles 8 | . . . . . . 4 . 4 . Parts Fried 42 | . 1 1 . . . 13 4 22 1 Impact Corruptions 2 | . . . . . . . . 1 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . 1 . . . . 1 . . . Heat Transferred 6538 | 185 483 400 . . . 1798 835 1727 1110 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 17 | . 3 5 . . . 8 . 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Peak Influence 1514 | 15 161 550 288 . . 846 1514 1487 919 Initial 746 | . 9 35 173 . . 37 383 732 746 Average 492 | 4 36 269 158 . . 324 819 1097 780 Maximum Alert Level 4 | . . 2 1 . . 3 4 4 3 Low Security (%) 35 | 100 100 46 55 . . 36 . . . Level 1 9 | . . 11 44 . . 18 . . . Level 2 19 | . . 42 . . . 39 38 . 5 Level 3 25 | . . . . . . 5 41 56 94 Level 4 9 | . . . . . . . 19 43 . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 41 | . 2 2 . . . 9 7 17 4 Investigation 5 | . 1 . . . . 1 2 1 . Extermination 11 | . . . . . . 3 3 3 2 Reinforcement 10 | . 1 2 . . . 4 . 3 . Assault 11 | . . . . . . 1 2 6 2 Garrison 4 | . . . . . . . . 4 . Intercept . | . . . . . . . . . . Construction Impeded 4 | . . . . . . 3 . 1 . Haulers Reinforced 1 | . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Distress Signals 7 | . . 1 . . . 2 2 1 1 Communications Jammed 2 | . . . . . . . . . 2 Distress Signals 2 | . . . . . . . . . 2 Times Spotted 260 | . 16 23 5 . 5 53 58 67 33 Peak Tracking Total 14 | . 3 8 3 . 3 4 7 10 14 Tactical Retreats 21 | . 1 4 . . . 5 5 4 2 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Traps Triggered 7 | . . . . . . 1 4 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Machines Disabled 43 | . 2 4 1 . . 8 14 14 . Max in Single Turn 6 | . 2 1 1 . . 4 2 6 . Garrison Access 2 | . . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Machines Accessed 20 | . 6 4 . . . 4 3 2 1 Terminals 8 | . 5 3 . . . . . . . Fabricators 2 | . . . . . . 1 1 . . Repair Stations 4 | . 1 1 . . . 1 1 . . Recycling Units 2 | . . . . . . 2 . . . Scanalyzers 2 | . . . . . . . 1 1 . Garrison Access 2 | . . . . . . . . 1 1 Total Hacks 67 | . 30 13 . . . 9 10 4 1 Successful 42 | . 19 8 . . . 5 6 3 1 Failed 25 | . 11 5 . . . 4 4 1 . Catastrophic 2 | . 1 1 . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 30 | . . . . 3 . 2 16 2 7 Terminals 36 | . 25 11 . . . . . . . Fabricators 4 | . . . . . . 3 1 . . Repair Stations 14 | . 5 2 . . . 2 5 . . Recycling Units 4 | . . . . . . 4 . . . Scanalyzers 7 | . . . . . . . 4 3 . Garrison Access 2 | . . . . . . . . 1 1 Terminal Hacks 20 | . 14 6 . . . . . . . Record 5 | . 3 2 . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . Emergency Access Points 2 | . 2 . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . Alert Level 1 | . 1 . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks 13 | . 5 2 . . . 2 4 . . Scan Component 7 | . 3 1 . . . 1 2 . . Repair 6 | . 2 1 . . . 1 2 . . Recycling Unit Hacks 3 | . . . . . . 3 . . . Report Inventory 2 | . . . . . . 2 . . . Retrieve Components 1 | . . . . . . 1 . . . Scanalyzer 3 | . . . . . . . 1 2 . Insert Component 3 | . . . . . . . 1 2 . Garrison Access Hacks 2 | . . . . . . . . 1 1 Seal Access 2 | . . . . . . . . 1 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . Used . | . . . . . . . . . . Hacking Detections 14 | . 5 3 . . . 2 3 1 . Full Trace Events 2 | . 1 . . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 3 | . . . . . . . 3 . . Matter 252 | . . . . . . . 252 . . Time 134 | . . . . . . . 134 . . Total Robot Build Rating 12 | . . . . . . . 12 . . Part Schematics Acquired 16 | . . . . . . . 16 . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 5 | . 2 1 . . . 1 1 . . Time 210 | . 64 26 . . . 38 82 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . . . . . 2 . . . Parts Scanalyzed 2 | . . . . . . . 1 1 . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . Non-combat . | . . . . . . . . . . Combat 1 | . . . . . 1 . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . parse_system 1 | . . . . . 1 . . . . Relay Couplers Released 3 | . . . . . . 3 . . . Programmers 3 | . . . . . . 3 . . . Robots Rewired 1 | . . . . . . . . . 1 Allies Hacked 1 | . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Total Allies 26 | . . . 3 4 . 3 10 2 4 Largest Group 6 | . . . 3 4 4 3 6 2 3 Highest-Rated Group 334 | . . . 80 152 152 210 334 206 288 Highest-Rated Ally 137 | . . . 31 40 40 70 137 137 96 Zionite Dispatches 8 | . . . . . . 1 4 1 2 Heavy 2 | . . . . . . . 1 1 . Light 3 | . . . . . . 1 1 . 1 Recon 1 | . . . . . . . . . 1 Hero 1 | . . . . . . . 1 . . Hover Resupply 1 | . . . . . . . 1 . . Total Orders 1 | . . . . . . . 1 . . DROP 1 | . . . . . . . 1 . . Ally Attacks 255 | . . . . . 23 91 105 30 6 Total Damage 8056 | . . . . . 509 1837 3392 2094 224 Kills 51 | . . . . . 4 15 25 7 . Allies Corrupted 3 | . . . . . . . 1 . 2 Allies Melted 2 | . . . . . . . 1 1 . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . . . . . Drone Launches 2 | . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 114 | . . . . . . 39 40 24 11 Items 114 | . . . . . . 39 40 24 11 Zionite Intel Received 2 | . . . . . . . 2 . . Component Schematics 1 | . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Turns Passed 11652 | 167 1579 547 880 1744 904 2031 1683 1270 847 Spaces Moved 6885 | 82 793 250 480 1074 529 997 962 885 833 Core 80 | 7 . . . . . . . . 73 Treads 4686 | 75 793 250 480 1074 529 997 488 . . Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover 1798 | . . . . . . . 474 885 439 Flight 321 | . . . . . . . . . 321 Fastest Speed 40 | 50 160 160 160 160 160 150 48 60 40 Average Speed 133 | 150 160 160 160 160 160 160 120 97 54 Slowest Speed 290 | 160 160 160 160 160 160 163 290 141 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 14 | . . . . . . . . . 14 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 47 | 7 87 33 88 90 76 27 26 17 19 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 7 | . . . . 1 . . 6 . . Known Exits Taken 1 | . . 1 . . . . . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 1 . Scrap Searched 6 | . . . 1 3 2 . . . . Spaces Dug 1 | . . . . . . . 1 . . Terrain Destroyed 425 | . 10 37 25 . 20 69 176 61 27 Melee . | . . . . . . . . . . Projectile 54 | . . . . . . . 8 19 27 AOE 371 | . 10 37 25 . 20 69 168 42 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Total 8632 | 110 1012 337 569 1104 582 1264 1377 1156 1121 Wait 758 | 5 112 26 79 17 22 56 211 30 200 Move 6851 | 81 792 249 479 1073 528 996 961 884 808 Hop 11 | . . . . . . . . . 11 Pick Up 214 | 9 25 11 . 6 9 48 45 44 17 Fast Attach . | . . . . . . . . . . Attach 97 | 7 3 4 . . 3 18 13 27 22 Detach 8 | . . . . . 1 1 2 1 3 Swap 119 | . 16 6 . 1 3 31 39 19 4 Drop 128 | . 15 7 . 6 10 31 33 21 5 Fire 398 | 8 49 34 11 . 6 82 59 103 46 Melee . | . . . . . . . . . . Ram 1 | . . . . . . . . 1 . Kick . | . . . . . . . . . . Crush 1 | . . . . . . 1 . . . Escape Stasis 39 | . . . . . . . 13 26 . Rewire 7 | . . . . 1 . . 1 . 5 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: [*Mat] / *Min x2 / Sto x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 3 exits: *Fac x2 / [*Upp]) -4/Factory -3/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 168 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 451 | -10/Materials | Discovered new exit (range 15) 667 | -10/Materials | Discovered new exit (range 6) 819 | -10/Materials | Discovered new exit (range 9) 1274 | -10/Materials | Discovered new exit (range 15) 1336 | -10/Materials | Repaired Lgt. Treads 1376 | -10/Materials | Repaired Lgt. Nuclear Core 1747 | -10/Materials | Entered another Materials area 1747 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1835 | -9/Materials | Repaired Lgt. Treads 2106 | -9/Materials | Discovered new exit (range 14) 2117 | -9/Materials | Identified exit to Mines 2117 | -9/Materials | Identified exit to Storage 2294 | -9/Materials | Entered Mines 2325 | -9/Mines | Met a Derelict bent on vengeance 2891 | -9/Mines | Learned Materials non-interactive machine intel 2927 | -9/Mines | Discovered new exit (range 6) 2930 | -9/Mines | Received a Mining Laser from a helpful Derelict 2982 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3174 | -9/Mines | Entered Zion 3174 | -7/Zion | Accompanied by 3 allies 3224 | -7/Zion | Led the pair of lost Derelicts to a safe place 3361 | -7/Zion | Learned location of Armory (-4) 3419 | -7/Zion | Received a hallucinogenic algorithm 3708 | -7/Zion | Learned Factory security intel 3736 | -7/Zion | Found Relay Coupler [Programmer] 4593 | -7/Zion | Imprinted 4596 | -7/Zion | Declared Zion's savior 4896 | -7/Zion | Discovered new exit (range 8) 4918 | -7/Zion | Entered Proximity Caves 4918 | -6/Proximity Caves | Accompanied by 4 allies 4920 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5616 | -6/Proximity Caves | Discovered new exit (range 11) 5822 | -6/Proximity Caves | Entered Factory 5822 | -6/Factory | Accompanied by 3 allies 5822 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 5837 | -6/Factory | Discovered new exit (range 14) 6578 | -6/Factory | Found Prototype Launcher 6624 | -6/Factory | Repaired Imp. Weapon Shielding? 6936 | -6/Factory | Zion Light squad teleported in 7160 | -6/Factory | Build established: Scavenger-Mutant 7284 | -6/Factory | Terminal network hard line cut 7448 | -6/Factory | Discovered new exit (range 7) 7572 | -6/Factory | First assault squad dispatched 7799 | -6/Factory | Found Prototype Protection 7813 | -6/Factory | Destroyed 7 combat bots 7813 | -6/Factory | Identified Zio. Weapon Casing 7853 | -6/Factory | Entered another Factory area 7853 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7878 | -5/Factory | Discovered new exit (range 15) 7931 | -5/Factory | Identified Rocket Array 8194 | -5/Factory | Lost 4 parts (1n2u1w) 8203 | -5/Factory | Destroyed 8 combat bots 8349 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 8439 | -5/Factory | Build established: Scavenger-Gunner 8524 | -5/Factory | Fabricated B-48 Gladiator? 8535 | -5/Factory | Retrieved Zion intel report: Component Schematics 8536 | -5/Factory | Zion Light squad teleported in 8711 | -5/Factory | Repaired Adv. Treads 8788 | -5/Factory | Found Zio. Weapon Casing 8789 | -5/Factory | Lost 3 parts (1p2w) 8839 | -5/Factory | Zion Heavy squad teleported in 8925 | -5/Factory | Zion Hover Resupply teleported in 9135 | -5/Factory | Discovered new exit (range 15) 9259 | -5/Factory | Zion hero teleported in (1C-UTU) 9287 | -5/Factory | Terminal network hard line cut 9353 | -5/Factory | First assault squad dispatched 9366 | -5/Factory | Discovered new exit (range 14) 9381 | -5/Factory | Spotted B-75 Beast 9536 | -5/Factory | Entered another Factory area 9536 | -4/Factory | Accompanied by 1 ally (1C-UTU) 9536 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9774 | -4/Factory | Garrison activated, responded to threat 9835 | -4/Factory | First assault squad dispatched 9931 | -4/Factory | Lost 3 parts (1u2w) 10150 | -4/Factory | Lost 6 parts (2p2n2w) 10163 | -4/Factory | Destroyed 7 combat bots 10214 | -4/Factory | Lost 3 parts (2u1w) 10326 | -4/Factory | Zion Heavy squad teleported in 10477 | -4/Factory | Lost 4 parts (1p1u2w) 10508 | -4/Factory | Garrison activated, responded to threat 10755 | -4/Factory | Terminal network hard line cut 10776 | -4/Factory | Discovered new exit (range 15) 10806 | -4/Factory | Entered Research 10806 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 10836 | -3/Research | Lost 9 parts (1p5u3w) 11094 | -3/Research | First assault squad dispatched 11461 | -3/Research | System corruption reached 10% 11462 | -3/Research | Released all parts (11) 11484 | -3/Research | Spotted B-86 Titan 11490 | -3/Research | Lost 8 parts (2p1n2u3w) 11565 | -3/Research | Spotted B-86 Titan 11567 | -3/Research | Zion Light squad teleported in 11592 | -3/Research | Zion Recon squad teleported in 11614 | -3/Research | Core integrity fell below 50% 11647 | -3/Research | Core integrity fell below 20% 11653 | -3/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- [ Retrieving vulnerable data list... ] [ 1 : Emergency Access ] [ 2 : Unaware Schematics ] [ 3 : Depthwide Sectors/0 ] [ 4 : Unaware Analyses ] >>\\ZION-SEEK-3 [ Targeting Depthwide Sectors/0... ] 11626_ Acquired Lgt. Particle Reactor. 11631_ P-80 Master destroyed. 11636_ Lgt. Particle Reactor destroyed. 11638_ W-44 Eye sends out distress signal. 11639_ Penetrated by Slug. 11641_ Impulse Thruster Array destroyed. 11642_ Com. HERF Cannon destroyed. 11644_ Slug penetrates S-43 Plague. 11646_ S-43 Plague destroyed. 11649_ G-67 Veteran IFF system glitched. 11649_ S-43 Plague destroyed. 11653_ Acquired 5 matter. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????######?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????##### #?????????????????? | | ??????????????????????# # #?????????????????? | | ??????????????????????# T / #?????????????????? | | ??????????????????????# # #?????????????????? | | ???????################# ## #?????????????????? | | ???????# # ## #######?????##########??? | | ???????# # ## #######?????# ! #??? | | ???????# # ! # #?????# #??? | | ???????# *# # +?????# "" #??? | | ????????? # + *[ #?????# #??? | | ### ??????? ######### [%! #?????# ! #??? | | # #######+######### = #?????# #??? | | # w s== #?????#! "" % #### | | = [%s= ######?????# # | | # *%s =% g #??????????# # | | # ######## #???????#########!### | | ###+?????????# #########"#### [%= | | ?????????????# @/ # ! ! | | ?????????????############## # | | ?????????????????########?# u Y # | | ?????????????????# # # ###### | | ?????????????????# # # #????? | | ?????????????????# + # #????? | | ?????????????????# # !*# #????? | | ?????????????????# # ! =[%+= #????? | | ?????????????????# ! ?# %= ==!#! #????? | | ?????????????????# ?# ! !=%# #????? | | ?????????????????# ??# !=# #????? | | ?????????????????# ! ??# % # #????? | | ????????????##########+#####+#####"#""## #????? | | ???????????? == +????? | | ???????????+ =% ! / #????? | | ???????????# ! = = #????? | | ???????????? """ #????? | | ??????????????#+#### """ ########????? | | ???????????????????# """ #???????????? | | ??????????????????#" #???????????? | | ??????????????????# +???????????? | | ??????????????????# #???????????? | | ??????????????????# !! #???????????? | | ######????????????# ! #???????????? | | [#????????????# ########" ####???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Coolant Potential 100 Energy Generation 51 Energy Capacity 535 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 16 Armor Coverage 375 Weapon Shielding 100 Weapon Cycling 30 Evasion (%) 62 Targeting Accuracy 6 Target Analysis 8 Recoil Reduction 3 Item Schematics ----------------- Enh. Gauss Cannon | -5/Factory | Z-intel Plasma Cannon | -5/Factory | Z-intel Lrn. Sensor Array | -5/Factory | Z-intel Imp. Recalibrator | -5/Factory | Z-intel Imp. Arc Projector | -5/Factory | Z-intel Hvy. Phase Cannon | -5/Factory | Z-intel Axe | -5/Factory | Z-intel Adv. System Shield | -5/Factory | Z-intel Lrn. Proton Cannon | -5/Factory | Z-intel Gauss Cannon | -5/Factory | Z-intel Remote Shield | -5/Factory | Z-intel Adv. Cooling System | -5/Factory | Z-intel Com. Wheel | -5/Factory | Z-intel Disruptor Cannon | -5/Factory | Z-intel Lrg. Battery | -5/Factory | Z-intel Imp. Component Analysis Suite | -5/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Heroic Deeds Just Browsing Challenges ------------ None Game ------ Seed ComponentCompositeStripper Manual? 0 Play Time 03:46:06 Cumulative 47.2 hours Start 2022.03.07 @ 11:27:12 End 2022.03.08 @ 17:36:39 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 3 Adventurer 0 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 27 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ee852a1-a74d-4762-ae89-746e50f8acd8