Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.07 @ 13:11:20 Player: Dadrick Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (97) 485 Value Destroyed (2278) 2278 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (383) 383 TOTAL SCORE: 7846 Bonus ------- High Alert Combat Kills 37 Follower Combat Kills 46 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 282/300 Energy 97/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Armored Leg > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Visual Processing Unit Authchip [Propulsion] Guided Plasma Cannon Power Maul Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads Improved Medium Treads Improved Cesium-ion Thruster > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Plasma Cannon Power Maul > --- INVENTORY -------- Nuclear Core Improved Heat Sink High-capacity Matter Pod Structural Scanner Visual Processing Unit Enhanced Optical Array Improved Signal Interpreter Improved Particle Charger Improved Light Armor Plating Improved Light Armor Plating System Shield Authchip [Propulsion] Authchip [Propulsion] Tractor Beam Improved Spread Laser Heavy Ion Cannon Guided Plasma Cannon Assault Cannon Missile Launcher Datajack [Rating: 51] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Cesium-ion Thruster Utility Hacking Suite Device Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 . . . 2 . . . 4 Power 1 | . . . . . . . . . . 1 Propulsion 4 | . . 1 . . . 1 . . . 2 Utility 3 | . . 1 . . . 1 . . . 1 Weapon . | . . . . . . . . . . . Parts Attached 159 | 7 36 51 6 . 1 13 22 . 1 22 Power 13 | 1 5 3 . . . 1 1 . . 2 Engine 8 | 1 5 . . . . 1 . . . 1 Core 5 | . . 3 . . . . 1 . . 1 Reactor . | . . . . . . . . . . . Propulsion 38 | 2 7 15 . . . 5 5 . 1 3 Treads 32 | 2 7 12 . . . 5 4 . 1 1 Leg 4 | . . 3 . . . . . . . 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2 | . . . . . . . 1 . . 1 Utility 44 | 2 6 18 6 . 1 1 3 . . 7 Device 17 | 1 2 8 4 . . . . . . 2 Storage 6 | 1 4 1 . . . . . . . . Processor 3 | . . 1 1 . . 1 . . . . Hackware 5 | . . 2 . . . . . . . 3 Protection 13 | . . 6 1 . 1 . 3 . . 2 Artifact . | . . . . . . . . . . . Weapon 64 | 2 18 15 . . . 6 13 . . 10 Energy Gun 18 | 2 7 2 . . . 1 6 . . . Energy Cannon 5 | . . . . . . . . . . 5 Ballistic Gun 18 | . 6 9 . . . 2 1 . . . Ballistic Cannon 3 | . . . . . . 1 1 . . 1 Launcher 3 | . . . . . . . 1 . . 2 Special Weapon 9 | . 5 4 . . . . . . . . Impact Weapon 8 | . . . . . . 2 4 . . 2 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . . 1 3 . . . Parts Lost 26 | . 2 2 . . . 1 5 . . 16 Power 3 | . . . . . . . 1 . . 2 Propulsion 8 | . . . . . . . 2 . . 6 Utility 7 | . 1 . . . . . 1 . . 5 Weapon 8 | . 1 2 . . . 1 1 . . 3 Highest Loss Streak 15 | . 1 1 . . . 1 5 . . 15 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 96 97 100 100 100 96 96 100 100 78 Engine 2 | . 13 . . . . 5 3 . . 1 Core 7 | . . 10 11 11 11 3 5 9 9 8 Treads 30 | . 28 28 33 33 33 36 33 36 36 22 Device 4 | . 11 7 10 . . . . . . 1 Storage 10 | . 14 11 11 11 11 9 9 9 9 5 Processor 4 | . . 2 . 11 4 5 9 9 9 5 Hackware 8 | . . 6 11 11 11 9 9 9 9 14 Protection 4 | . . 3 . . 6 9 8 9 9 1 Energy Gun 10 | . 8 5 22 22 22 12 11 9 9 . Ballistic Gun 5 | . 16 14 . . . 3 2 . . . Impact Weapon 2 | . . . . . . 1 2 9 9 4 Peak Build Rating 51 | 9 9 19 18 19 19 26 29 27 31 51 Average Rating 21 | 6 7 16 18 18 18 22 25 27 28 40 On Entrance 18 | . 9 9 18 18 19 19 25 27 27 31 Naked Turns 86 | . . . . . . . . . . 86 Heaviest Build 73 | 15 31 60 56 53 56 57 55 54 54 73 Greatest Support 93 | 40 40 60 60 60 60 80 83 83 93 93 Greatest Overweight (x) 17 | . 3 17 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 10 17 20 20 20 20 20 20 20 18 Most Carried 20 | 6 10 20 20 20 20 20 20 20 20 20 Average Carried 16 | 5 9 15 19 19 19 18 18 19 19 18 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 10 20 20 20 19 20 20 20 20 5 Class Distribution -------------------- 74% | Scavenger-Mutant 18% | Mutant 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -8/Scraptown Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Matter Collected 2497 | 270 338 896 227 . 10 172 119 96 131 238 Remotely . | . . . . . . . . . . . Salvage Created 2924 | 293 622 1083 . . 53 187 323 96 . 267 Parts 216 | 24 47 85 . . 3 17 23 . . 17 Haulers Intercepted 2 | . 1 1 . . . . . . . . Recyclers Shooed 4 | . 2 1 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 59 | . 9 27 . . 1 6 10 . . 6 Guns 43 | . 8 26 . . 1 5 3 . . . Cannons 3 | . . . . . . 1 . . . 2 AOE 13 | . 1 1 . . . . 7 . . 4 Classes Destroyed 14 | 3 6 1 . . . . 2 . . 2 Worker 5 | 2 1 1 . . . . 1 . . . Builder 7 | . 4 1 . . . . . . . 2 Tunneler 9 | 9 . . . . . . . . . . Hauler 2 | . 1 1 . . . . . . . . Recycler 5 | 1 2 1 . . . . . 1 . . Mechanic 1 | . . . . . . . 1 . . . Operator 4 | . 2 1 . . . . 1 . . . Watcher 5 | . 2 2 . . . . 1 . . . Swarmer 21 | . 5 11 . . . 3 2 . . . Grunt 21 | . 4 10 . . 1 1 5 . . . Brawler 3 | . . . . . . . . . . 3 Sentry 10 | . . 6 . . . 2 2 . . . Hunter 3 | . . . . . . . 1 . . 2 Programmer 1 | . . . . . . . . . . 1 Best Kill Streak 9 | 3 4 5 . . 1 3 9 1 . 7 Combat Bots Only 7 | . 3 5 . . 1 3 7 . . 5 Max Kills in Single Turn 3 | 1 1 2 . . 1 1 3 1 . 2 Gunslinging 1 | . . 1 . . . . . . . . Exploded 3 | . 1 1 . . . . 3 . . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Hostile Shots Fired 540 | . 65 123 . . 11 27 98 . . 216 Missed 158 | . 15 43 . . 5 7 26 . . 62 Damage Taken 5200 | . 655 944 . . 97 214 968 . . 2322 Core 1246 | . 124 105 . . 18 29 119 . . 851 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 36 | . . . . . . . . . . 36 Core Remaining (%) 73 | 100 50 . . . 69 . . . 73 . Volleys Fired 290 | 17 84 98 . . 5 14 23 . . 49 Largest 2 | 2 2 2 . . 2 2 2 . . 2 Hottest 155 | 100 100 100 . . 90 84 94 . . 155 Shots Fired 505 | 34 159 176 . . 10 28 42 . . 56 Gun 413 | 34 152 159 . . 10 23 35 . . . Cannon 56 | . . . . . . 5 2 . . 49 Launcher 12 | . . . . . . . 5 . . 7 Special 24 | . 7 17 . . . . . . . . Kinetic 263 | . 105 123 . . . 14 18 . . 3 Thermal 162 | 34 38 17 . . . 9 18 . . 46 Explosive 12 | . . . . . . . 5 . . 7 Electromagnetic 68 | . 16 36 . . 10 5 1 . . . Robot Hit Streak 21 | 4 7 15 . . 21 17 19 . . 5 Robot Miss Streak 4 | 3 3 4 . . 1 3 2 . . 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 1 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 312 | 21 99 110 . . 8 20 34 1 . 19 Core Hits 156 | 13 39 51 . . 3 9 22 . . 19 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . 2 . . . . . . . . . Critical Strikes 7 | 2 3 1 . . . 1 . . . . Burn 4 | 2 1 . . . . 1 . . . . Destroy 2 | . 2 . . . . . . . . . Corrupt 1 | . . 1 . . . . . . . . Melee Attacks 21 | . . . . . . 3 16 1 . 1 Impact 21 | . . . . . . 3 16 1 . 1 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . 2 1 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6129 | 264 1078 1445 . . 300 360 1649 74 . 959 Guns 3520 | 264 978 1383 . . 131 314 450 . . . Cannons 485 | . . . . . . 46 23 . . 416 Explosions 1799 | . 100 62 . . 169 . 948 . . 520 Melee 293 | . . . . . . . 219 74 . . Ramming 32 | . . . . . . . 9 . . 23 Kinetic 1914 | . 527 978 . . . 152 223 . . 34 Thermal 1708 | 264 399 62 . . 169 182 250 . . 382 Explosive 1468 | . . . . . . . 948 . . 520 Electromagnetic 714 | . 152 405 . . 131 26 . . . . Impact 293 | . . . . . . . 219 74 . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . . . . 3 3 . 1 Average Corruption 1 | . . . . . . . 1 3 . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 14 | . . . . . . . 5 7 . 2 Message Errors 2 | . . . . . . . . 2 . . Matter Fused 4 | . . . . . . . 2 1 . 1 Heat Flow Errors 3 | . . . . . . . . 3 . . Energy Discharges 3 | . . . . . . . 1 1 . 1 Data Loss (major) 1 | . . . . . . . 1 . . . Misfires 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 217 | . 4 37 . . 14 . 109 44 . 9 Projectiles 8 | . . . . . . . 8 . . . Explosions 136 | . 4 37 . . 14 . 72 . . 9 Melee 73 | . . . . . . . 29 44 . . Knockbacks 4 | . . . . . . 1 . 1 . 2 Impact 1 | . . . . . . . . 1 . . Kinetic 3 | . . . . . . 1 . . . 2 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 160 | . 82 48 . . . . . . . 30 Shots 5 | . 2 2 . . . . . . . 1 Rammed 6 | . . . . . . . 2 . . 4 Targets Rammed 6 | . . . . . . . 2 . . 4 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 337 | 117 337 153 . . 228 117 324 198 . 240 Average Temperature 53 | 36 72 21 . . 114 39 85 92 . 64 Received Heat Transfer 1201 | . 249 219 . . 72 54 405 . . 202 Effects 7 | . 6 . . . 1 . . . . . Shutdowns 1 | . 1 . . . . . . . . . Energy Bleed 2 | . 1 . . . 1 . . . . . Interference 4 | . 4 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 6 | . . 1 . . . . 3 2 . . Impact Corruptions 3 | . . . . . . . 1 2 . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | 3 1 . . . . . . . . . Heat Transferred 3672 | 925 1050 100 . . 150 407 481 . . 559 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . 2 2 . . 1 . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Peak Influence 487 | 60 258 487 105 . 55 156 424 105 . 447 Initial 105 | . 39 41 105 . . 21 65 64 . . Average 117 | 30 124 242 36 . 13 55 171 88 . 53 Maximum Alert Level 2 | . 1 2 . . . . 2 . . 2 Low Security (%) 77 | 100 88 30 100 . 100 100 71 100 . 88 Level 1 20 | . 11 65 . . . . 22 . . 9 Level 2 1 | . . 4 . . . . 5 . . 2 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . 1 5 . . . . 5 . . 5 Investigation 5 | . . 4 . . . . . . . 1 Extermination 1 | . . . . . . . . . . 1 Reinforcement 7 | . 1 1 . . . . 2 . . 3 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Distress Signals 12 | . . 3 . . 1 2 2 . . 4 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 129 | . 28 43 1 . 3 10 15 . . 29 Peak Tracking Total 17 | . 5 8 1 . 2 3 7 . . 17 Tactical Retreats 20 | . 8 4 . . 1 2 1 . . 4 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Traps Triggered 9 | . 3 4 . . . . 2 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Machines Disabled 8 | . . 1 . . . . 5 1 . 1 Max in Single Turn 1 | . . 1 . . . . 1 1 . 1 Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Machines Accessed 38 | . 7 8 . 2 . 8 3 7 . 3 Terminals 29 | . 6 8 . . . 7 2 4 . 2 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 Recycling Units 4 | . 1 . . . . . . 3 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . . Total Hacks 107 | . 21 26 . 3 . 28 8 17 . 4 Successful 63 | . 11 17 . 3 . 15 4 12 . 1 Failed 43 | . 9 9 . . . 13 4 5 . 3 Catastrophic 7 | . 1 3 . . . . 1 . . 2 Database Lockouts 1 | . 1 . . . . . . . . . Manual 50 | . 7 19 . 1 . 12 3 4 . 4 Terminals 91 | . 20 26 . . . 25 6 11 . 3 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 Recycling Units 7 | . 1 . . . . . . 6 . . Scanalyzers . | . . . . . . . . . . . Garrison Access 5 | . . . . . . 3 2 . . . Terminal Hacks 50 | . 10 15 . 3 . 12 4 6 . . Record 2 | . . . . 2 . . . . . . Part Schematic 2 | . . . . . . . 1 1 . . Robot Analysis 4 | . 2 2 . . . . . . . . Prototype ID Bank 5 | . 1 1 . . . 1 1 1 . . Open Door 1 | . . . . . . . 1 . . . Branch Access Points 2 | . . 1 . . . 1 . . . . Emergency Access Points 2 | . . 1 . . . 1 . . . . Alert Level 2 | . . . . . . 1 . 1 . . Unreport Threat 3 | . . 2 . . . . 1 . . . Locate Traps 7 | . 4 1 . . . 2 . . . . Dispatch Records 1 | . . . . . . 1 . . . . Recall Investigation 1 | . . 1 . . . . . . . . Recall Reinforcements 2 | . 1 1 . . . . . . . . Hauler Manifests 3 | . 1 1 . . . 1 . . . . Registered Components 4 | . 1 2 . . . 1 . . . . Zone Layout 8 | . . 2 . . . 3 . 3 . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 5 | . 1 . . . . . . 4 . . Report Inventory 4 | . 1 . . . . . . 3 . . Retrieve Components 1 | . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 7 | . . 2 . . . 2 . 2 . 1 Terminals 6 | . . 2 . . . 2 . 2 . . Track 2 | . . . . . . 1 . 1 . . Botnet 2 | . . 2 . . . . . . . . Disrupt 1 | . . . . . . . . 1 . . Operators 1 | . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 Patch 1 | . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 31 | . 7 6 . . . 7 4 5 . 2 Full Trace Events 5 | . 1 3 . . . . 1 . . . Feedback Events 1 | . . . . . . . 1 . . . Corruption 1 | . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 1 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 4 | . . . . . . . . 4 . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Total Allies 3 | . . . 3 . . . . . . . Largest Group 3 | . . . 3 2 2 . . . . . Highest-Rated Group 40 | . . . 40 24 24 . . . . . Highest-Rated Ally 16 | . . . 16 16 16 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 18 | . . . 12 . 6 . . . . . Total Damage 189 | . . . 141 . 48 . . . . . Kills 4 | . . . 4 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Robot Analysis Total 4 | . 2 2 . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Turns Passed 9562 | 308 1369 1834 1385 365 89 711 668 415 1276 1142 Spaces Moved 4828 | 157 644 634 833 228 40 291 276 258 792 675 Core 262 | 9 1 1 . . . . . . . 251 Treads 4490 | 148 643 557 833 228 40 291 276 258 792 424 Legs 76 | . . 76 . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 120 160 160 160 160 160 160 160 50 Average Speed 154 | 153 160 164 160 160 160 160 160 160 160 119 Slowest Speed 900 | 160 200 900 160 160 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 46 | 6 83 55 88 62 14 26 36 59 57 26 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 4 | . . 1 1 1 . 1 . . . . Unknown Exits Taken 6 | 1 1 . . . 1 . 1 1 1 . Scrap Searched 4 | . . . 1 . . . . . 3 . Spaces Dug 47 | . 7 15 . . . 2 1 . . 22 Terrain Destroyed 177 | . 17 21 . . 5 2 44 . . 88 Melee 4 | . . . . . . 2 1 . . 1 Projectile 51 | . 7 16 . . . . . . . 28 AOE 122 | . 10 5 . . 5 . 43 . . 59 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Rec Scr Fac Total 6361 | 186 823 1222 883 229 56 504 440 260 803 955 Wait 923 | . 33 391 41 . 10 174 92 . . 182 Move 4818 | 156 643 633 832 227 39 290 275 257 791 675 Hop . | . . . . . . . . . . . Pick Up 65 | 6 13 23 2 1 . 5 2 1 5 7 Fast Attach 51 | 7 8 19 . . . 1 8 . 1 7 Attach 25 | . 5 5 . . 1 3 4 . . 7 Detach 5 | . . 1 . . . . 3 . . 1 Swap 83 | . 23 27 6 . . 9 10 . . 8 Drop 75 | . 14 25 2 1 1 5 5 1 6 15 Fire 290 | 17 84 98 . . 5 14 23 . . 49 Melee 21 | . . . . . . 3 16 1 . 1 Ram 3 | . . . . . . . . . . 3 Kick . | . . . . . . . . . . . Crush 2 | . . . . . . . 2 . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -8/Recycling -8/Scraptown -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 309 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 907 | -10/Materials | Discovered new exit (range 16) 1038 | -10/Materials | Build established: Scavenger-Mutant 1238 | -10/Materials | Discovered new exit (range 3) 1426 | -10/Materials | Discovered new exit (range 7) 1513 | -10/Materials | Build established: Mutant 1522 | -10/Materials | Central database locked down 1658 | -10/Materials | Discovered new exit (range 12) 1678 | -10/Materials | Entered another Materials area 1678 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1815 | -9/Materials | Identified exit to Mines 2273 | -9/Materials | Build established: Scavenger-Mutant 2755 | -9/Materials | Discovered new exit (range 7) 3512 | -9/Materials | Entered Mines 3517 | -9/Mines | Met a Derelict bent on vengeance 3530 | -9/Mines | Learned 2 Materials zone layouts 3601 | -9/Mines | Learned location of Storage (-8) 3752 | -9/Mines | Assembled infested the area 3887 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4402 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4823 | -9/Mines | Discovered new exit (range 5) 4831 | -9/Mines | Identified exit to Exiles 4897 | -9/Mines | Entered Exiles 4897 | -9/Exiles | Accompanied by 2 allies 4941 | -9/Exiles | Met 8R-AWN 4963 | -9/Exiles | Met EX-HEX 5011 | -9/Exiles | Met EX-BIN 5033 | -9/Exiles | Aligned with FarCom system 5035 | -9/Exiles | Given EX-Vault access code 5077 | -9/Exiles | Opened EX-Vault 5088 | -9/Exiles | Found Gui. Plasma Cannon 5136 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5182 | -9/Exiles | Met EX-DEC 5248 | -9/Exiles | Discovered new exit (range 10) 5261 | -9/Exiles | Identified exit to Mines 5262 | -9/Exiles | Left Exiles lab with Gui. Plasma Cannon 5262 | -9/Exiles | Entered Mines 5262 | -8/Mines | Accompanied by 2 allies 5345 | -8/Mines | Discovered new exit (range 4) 5351 | -8/Mines | Entered Materials 5351 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5352 | -8/Materials | Identified exit to Factory 5352 | -8/Materials | Identified exit to Storage 6062 | -8/Materials | Entered Storage 6283 | -8/Storage | Garrison activated, responded to threat 6338 | -8/Storage | Destroyed 7 combat bots 6346 | -8/Storage | Lost 5 parts (1p2n1u1w) 6568 | -8/Storage | Used back door to open Recycling access 6568 | -8/Storage | Discovered new exit (range 4) 6730 | -8/Storage | Entered Recycling 7104 | -8/Recycling | Scanned before Scraplab entrance 7128 | -8/Recycling | Entered Scraplab 7140 | -8/Recycling | Discovered new exit (range 3) 7145 | -8/Recycling | Entered Scraptown 7145 | -8/Scraptown | System corruption cleaned by C-Scrubber 7489 | -8/Scraptown | Discovered new exit (range 5) 7561 | -8/Scraptown | Visited TADAMA 7584 | -8/Scraptown | Visited Assassins FH 7627 | -8/Scraptown | Visited The Evicted 7696 | -8/Scraptown | Visited Awakened 7736 | -8/Scraptown | Visited Cave Peace 7918 | -8/Scraptown | Visited Junk Repository 8267 | -8/Scraptown | Visited Cyclists 8421 | -8/Scraptown | Entered Factory 8421 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 9005 | -6/Factory | Build established: Hacker-Mutant 9222 | -6/Factory | Cargo convoy interrupted 9442 | -6/Factory | Core integrity fell below 50% 9461 | -6/Factory | Core integrity fell below 20% 9465 | -6/Factory | Lost 15 parts (2p6n4u3w) 9563 | -6/Factory | Core destroyed Last Messages --------------- 09437_ Slug penetrates Earth. 09438_ Acquired 38 matter. 09440_ W-25 Informer sends out distress signal. 09451_ Slammed into S-27 Virus. 09452_ U-05 Engineer lays Concrete. 09452_ Penetrated by Slug. 09453_ Slammed into S-27 Virus. 09454_ U-05 Engineer lays Concrete. 09455_ U-05 Engineer builds a Wall. 09457_ Penetrated by Slug. 09469_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F020. 09472_ Authchip [Propulsion] destroyed. 09472_ K-01 Serf cleans the Neutrino Reactor. 09534_ System corrupted: Matter fused (-8). 09534_ Penetrated by Slug. 09558_ Acquired Arm. Leg. 09562_ Slug penetrates Wall. 09563_ Slammed into K-01 Serf. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ????? ######?????????????????????? | | ??????????????? #?? ?????????????????????? | | ??????????????? #?? ?????????????????????? | | ??????????????? #??? 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""??????????? | | ?# ??# # """????????? | | ?##########???# # """?????????" | | ??????????????# # """"???????"" | | ??????????????# #= """????????"" | | ??????????????# #### #### # ??????????""" | | ??????????????# #??# #??# # ????????????? | | ??????????????# #??# ???# # ????????????? | | ??????????????# #??# ???# # ????????????? | | ??????????????# #??#/???# ##??#######????? | | ??????????????# #?? ???# #?? ?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 30 Authchip Count 2 Item Schematics ----------------- Arm. Huge Wheel | -8/Storage | Hacked Med. Treads | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force This Is Interesting... Challenges ------------ None Game ------ Seed SuspensionTimingSpiker Manual? 0 Play Time 01:49:51 Cumulative 93.8 hours Start 2024.09.06 @ 12:18:50 End 2024.09.07 @ 13:11:20 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 48 Adventurer 21 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 51 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d9f9d6d5-47db-401a-819a-ab590c776809