Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.09 @ 04:30:24

Player: Fangrelle

Result: Destroyed by UY-QK1(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (32)      160
Value Destroyed (908)      908
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1668

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     0/300
Energy                     125/125
System Corruption          8%
Temperature                Cool (6)
Movement                   Rolling (140) Ox4
Location                   -10/Subcaves

 Parts 
-------
>           --- POWER (1) --------
      Light Ion Engine
>           --- PROPULSION (2) ---
            Wheel
            Wheel
>           --- UTILITY (2) ------
            Huge Storage Unit
      Light Armor Plating
>           --- WEAPON (2) -------
  Makeshift Shrapnel Gun
      Light Cannon
>           --- INVENTORY (25) ---
  Makeshift Flight Unit
            Heat Sink
   Improved Heat Sink
      Large Storage Unit
            Huge Storage Unit
            Visual Processing Unit
            Visual Processing Unit
            Signal Interpreter
            Signal Interpreter
            Signal Interpreter
            ECM Suite
      Light Armor Plating
      Light Armor Plating
            Hacking Suite
            Tractor Beam
            Splice Drone Bay
      Small Laser
      Light Cannon
      Light Cannon
            Grenade Launcher
            Datajack

 Peak State 
------------
>           --- POWER ------------
            Ion Engine
>           --- PROPULSION -------
      Light Treads
      Light Treads
>           --- UTILITY ----------
            Huge Storage Unit
      Light Armor Plating
>           --- WEAPON -----------
  Makeshift Shrapnel Gun
      Light Cannon
>           --- INVENTORY --------
      Light Ion Engine
            Wheel
            Wheel
            Heat Sink
   Improved Heat Sink
      Large Storage Unit
            Huge Storage Unit
            Visual Processing Unit
            Visual Processing Unit
            Signal Interpreter
            Signal Interpreter
            Signal Interpreter
            Signal Interpreter
            ECM Suite
      Light Armor Plating
      Light Armor Plating
      Light Armor Plating
            Hacking Suite
            Tractor Beam
      Small Laser
      Light Cannon
      Light Cannon
      Light Cannon
            Grenade Launcher
            Datajack
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Makeshift Shrapnel Gun
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             29   | 6   13  4   6   
  Power                    3    | 1   .   1   1   
    Engine                 3    | 1   .   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   .   .   2   
    Treads                 2    | 2   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | .   .   .   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   5   .   1   
    Device                 2    | .   2   .   .   
    Storage                3    | 1   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   1   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 2   8   3   2   
    Energy Gun             5    | 2   3   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | .   .   1   .   
    Ballistic Cannon       8    | .   5   2   1   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | .   2   .   5   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   .   1   
  Weapon                   3    | .   2   .   1   
  Highest Loss Streak      3    | .   1   .   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   94  100 96  
  Engine                   13   | .   14  14  13  
  Treads                   25   | .   28  28  19  
  Wheel                    1    | .   .   .   7   
  Storage                  14   | .   14  14  14  
  Protection               12   | .   11  14  13  
  Energy Gun               3    | .   7   .   .   
  Ballistic Gun            5    | .   .   5   14  
  Ballistic Cannon         17   | .   16  22  13  
Peak Build Rating          13   | 6   10  13  13  
  Average Rating           10   | 4   8   11  12  
  On Entrance              7    | .   6   9   13  
Naked Turns                .    | .   .   .   .   
Heaviest Build             94   | 14  94  94  93  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  9    | .   2   2   9   
  Average Overweight (x)   2    | .   1   2   4   
Largest Inventory Capacity 25   | 8   25  25  25  
  Average Capacity         23   | 5   21  25  25  
  Most Carried             25   | 3   25  25  25  
  Average Carried          21   | 2   17  24  23  
  Final Capacity           25   | 8   25  25  25  
  Final Carried            25   | 3   25  25  21  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           1035 | 68  605 215 147 
  Remotely                 .    | .   .   .   .   
Salvage Created            921  | .   696 73  152 
  Parts                    57   | .   45  2   10  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      12   | .   .   .   12  
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  23   | .   16  2   5   
  Guns                     5    | .   4   .   1   
  Cannons                  16   | .   12  2   2   
  AOE                      2    | .   .   .   2   
Classes Destroyed          7    | .   6   .   1   
  Worker                   1    | .   1   .   .   
  Recycler                 2    | .   2   .   .   
  Operator                 3    | .   3   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    15   | .   13  2   .   
  Subdweller               5    | .   .   .   5   
Best Kill Streak           6    | .   6   2   3   
  Combat Bots Only         3    | .   3   2   3   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        123  | .   72  11  40  
  Missed                   30   | .   22  6   2   
Damage Taken               1433 | .   552 64  817 
  Core                     257  | .   69  .   188 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              111  | .   77  6   28  
  Largest                  2    | .   2   2   2   
  Hottest                  80   | .   80  70  59  
Shots Fired                208  | .   138 15  55  
  Gun                      84   | .   57  .   27  
  Cannon                   118  | .   81  15  22  
  Launcher                 6    | .   .   .   6   
  Special                  .    | .   .   .   .   
  Kinetic                  145  | .   81  15  49  
  Thermal                  23   | .   23  .   .   
  Explosive                6    | .   .   .   6   
  Electromagnetic          34   | .   34  .   .   
  Robot Hit Streak         11   | .   7   1   11  
  Robot Miss Streak        5    | .   5   3   4   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           107  | .   61  4   42  
  Core Hits                47   | .   32  2   13  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         3    | .   2   1   .   
    Blast                  3    | .   2   1   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1794 | .   982 87  725 
  Guns                     672  | .   344 .   328 
  Cannons                  853  | .   638 87  128 
  Explosions               263  | .   .   .   263 
  Melee                    .    | .   .   .   .   
  Ramming                  6    | .   .   .   6   
  Kinetic                  1181 | .   638 87  456 
  Thermal                  119  | .   119 .   .   
  Explosive                263  | .   .   .   263 
  Electromagnetic          225  | .   225 .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         8    | .   8   8   8   
  Average Corruption       7    | .   7   8   8   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  143  | .   39  60  44  
    Message Errors         41   | .   15  16  10  
    Matter Fused           31   | .   11  7   13  
    Heat Flow Errors       17   | .   1   10  6   
    Energy Discharges      13   | .   4   6   3   
    Parts Fused            1    | .   1   .   .   
    Data Loss (minor)      17   | .   3   12  2   
    Data Loss (major)      9    | .   1   4   4   
    Misfires               9    | .   3   3   3   
    Alerts                 4    | .   .   2   2   
    Weapon Failures        1    | .   .   .   1   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 7    | .   6   1   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  7    | .   6   1   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      23   | .   .   .   23  
  Shots                    1    | .   .   .   1   
  Rammed                   1    | .   .   .   1   
Targets Rammed             1    | .   .   .   1   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        268  | .   268 262 225 
  Average Temperature      77   | .   63  98  96  
  Received Heat Transfer   522  | .   312 54  156 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         275  | .   275 .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             218  | .   218 90  .   
  Initial                  25   | .   .   25  .   
  Average                  55   | .   95  15  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         95   | 100 91  100 .   
  Level 1                  4    | .   8   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   4   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   3   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           3    | .   3   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              33   | .   26  2   5   
  Peak Tracking Total      5    | .   5   2   2   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            5    | .   5   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          3    | .   2   1   .   
  Max in Single Turn       1    | .   1   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          8    | .   7   1   .   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                26   | .   25  1   .   
  Successful               13   | .   12  1   .   
  Failed                   13   | .   13  .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   26   | .   26  .   .   
  Terminals                20   | .   20  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          5    | .   5   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   3   1   .   
  Robot Analysis           2    | .   2   .   .   
  Open Door                1    | .   .   1   .   
  Terminal Index           1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         9    | .   9   .   .   
  Terminals                6    | .   6   .   .   
    Assimilate             2    | .   2   .   .   
    Botnet                 3    | .   3   .   .   
    Operators              1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   3   .   .   
    Reject                 1    | .   1   .   .   
    Mask                   1    | .   1   .   .   
    Tunnel                 1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   6   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       2    | .   2   .   .   
Derelict Logs Recovered    3    | .   .   1   2   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               5270 | 123  2008 1836 1303 
Spaces Moved               1630 | 73   545  546  466  
  Core                     4    | 4    .    .    .    
  Treads                   1386 | 69   545  546  226  
  Legs                     .    | .    .    .    .    
  Wheels                   240  | .    .    .    240  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  320  140  
  Average Speed            280  | 153  276  320  259  
  Slowest Speed            480  | 160  320  320  480  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       53   | 6    76   97   33   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     2    | .    1    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             3    | .    .    3    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          23   | .    .    .    23   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      23   | .    .    .    23   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      2120 | 81  907 626 506 
  Wait                     318  | .   250 64  4   
  Move                     1627 | 72  544 545 466 
  Hop                      .    | .   .   .   .   
  Pick Up                  26   | 3   19  3   1   
  Fast Attach              11   | 6   4   1   .   
  Attach                   8    | .   2   1   5   
  Detach                   3    | .   3   .   .   
  Swap                     10   | .   7   2   1   
  Drop                     5    | .   1   4   .   
  Fire                     111  | .   77  6   28  
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   .   .   1   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 14)
  124 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  480 | -10/Materials | Discovered new exit (range 10)
  516 | -10/Materials | Discovered new exit (range 13)
 1140 | -10/Materials | Discovered new exit (range 16)
 2132 | -10/Materials | Entered Mines
 2310 | -10/Mines     | Found DCF Scrap (15 items)
 3023 | -10/Mines     | Learned location of Zion (-6)
 3087 | -10/Mines     | Discovered new exit (range 15)
 3205 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 3619 | -10/Mines     | Found the Drone Emporium
 3641 | -10/Mines     | Found Prototype Device
 3936 | -10/Mines     | Discovered new exit (range 13)
 3968 | -10/Mines     | Entered Subcaves
 4208 | -10/Subcaves  | Learned Materials terminal intel
 4665 | -10/Subcaves  | Core integrity fell below 50%
 5120 | -10/Subcaves  | Lost 3 parts (1p1n1w)
 5226 | -10/Subcaves  | Core integrity fell below 20%
 5237 | -10/Subcaves  | Shifting Twisted Machinery released Mak. Flight Unit
 5271 | -10/Subcaves  | Destroyed by UY-QK1(R) with Subdweller Laser

 Last Messages 
---------------
05109_ 47-N1K(R) destroyed.
05119_ System corrupted: Matter fused (-6).
05138_ System corrupted: FCS attempts to trigger Grenade Launcher.
05138_ System corrupted: Grenade Launcher misfires.
05154_ System corrupted: Energy discharge (-47).
05154_ Subatomizers dissect the Sub. Power Source.
05155_ The unstable cave ceiling collapses.
05156_ Acquired 42 matter.
05158_ Acquired 23 matter.
05164_ Acquired 29 matter.
05167_ Subatomizers dissect the Sub. Power Source.
05174_ The unstable cave ceiling collapses.
05178_ Subatomizers dissect the Sub. Power Source.
05181_ #GN%XU%ZLF%ILPWIF#NQFLY=#WFRG6A0=Z8QQD
05202_ WKXODAFG&O1AK1RSLA G:5
05230_ System corrupted: Matter fused (-6).
Mak. Flight Unit falls loose from the Twisted Machinery.
05246_ System corrupted: Substantial component data lost.
05247_ Acquired Mak. Flight Unit.
05268_ Slammed into UY-QK1(R).

 Map 
-----
+----------------------------------------------------+
|      #???#   #?##  ??????????????????????????????? |
|      #????? ##???# ??????????????????????????????? |
|     ##??????#????? ??????????????????????????????? |
|   ###????????????????????????????????????????????? |
|   ##?????????????????????????????????????????????? |
|    ###???????????????????????????????????????????? |
|      #???????????????????????????????????????????? |
|      ##??????????????????????????????????????????? |
|       #??????????????????????????????????????????? |
| ###   #??????????????????????????????????????????? |
|  #?# ##??????????????????????????????????????????? |
| ##??##???????????????????????????????????????????? |
|  #???????????????????????????????????????????????? |
|  ##??????????????????????????????????????????????? |
|   ##?????????????????????????????????????????????? |
|    ##????????????????????????????????????????????? |
|     ##???????????????????????????????????????????? |
|      #??????????????????????????" ???????????????? |
|     #?????????????????????????""  ???????????????? |
|    ##?????????????????????????"   ???????????????? |
|   ##??????????????????###?????    ???????????????? |
|   #??????????????????##"#?????   #???????????????? |
|   #??????????????????#""######   ##??????????????? |
|   #??????????????????#"""##  ##   ???????????????? |
|  ##??????????????????#  R""""#   ##??????????????? |
|  #???????????????????#   @ ""##   #??????????????? |
|  ####????????????????#"  ##  "#"  #??????????????? |
|     ###??????????????#""###"  """ #??????????????? |
|       #??????????????# "###"    " ##?????????????? |
|       #??????????????#  ##" "      #?????????????? |
|  ##   #??????????????#" "##"       ##????????????? |
|  #?# ##??????????????#"""?###       ##???????????? |
|  #??##???????????????#"""???###""    #???????????? |
|  #????????????????????"""?????#""   ##???????????? |
|  ###?????????????????????????##""   #????????????? |
|    ##????????????????????????#"""   #?####???????  |
|     ##??????????????????????##""    ###""#???????  |
|      #??????????????????????# ""    ##   #??????   |
|   ####??????????????????????#"""         #????##   |
|   ##???????????????????????""" ""    "  ##???## "" |
| #  ##??????????????????????""" ""   "    ##?#   "" |
| #   #######???####?????????""##  ##      ###       |
| #         ##?##  ####?????????###?##"         ##   |
|            #?#    ""####???????????# "       ####" |
|           ##?#         #????????#######      #   # |
|           #??#         #????#####  ##       ### #& |
|           ####         #????#   ""          ##  !  |
|            ##        #????###                   *& |
|                      #??###    ####""""#        [  |
|                      #### #    ##?########"""""    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DataShockCorpse
  Manual?         0
Play Time         00:20:27
  Cumulative      26.5 hours
  Start           2024.11.09 @ 04:13:02
  End             2024.11.09 @ 04:30:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          53
  Rogue           53
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          24
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          91x25
Zoom Use          79%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 40d38f7e-47ad-40ed-b139-7d7cc1f2dcdc