Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.27 @ 00:10:07 Player: Largest Loads Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (53) 265 Value Destroyed (1485) 1485 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 3670 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 60/400 Matter 256/300 Energy 325/325 System Corruption 0% Temperature Cool (0) Movement Walking (260) Ox2 Location -7/Zion Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Weight Redist. System > --- WEAPON (2) ------- Improved Assault Rifle Makeshift Shrapnel Gun > --- INVENTORY (15) --- Light Treads Authchip [R/Combat] Medium Laser Beam Rifle Light Assault Rifle Autogun Improved Light Cannon Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Large Storage Unit Weight Redist. System > --- WEAPON ----------- Improved Assault Rifle Makeshift Shrapnel Gun > --- INVENTORY -------- Light Treads Medium Laser Beam Rifle Light Assault Rifle Autogun Improved Light Cannon Self-destruct Interrupter [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Weight Redist. System Device Weight Redist. System Storage Large Storage Unit Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power 1 | . . 1 . . Propulsion . | . . . . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 39 | 6 7 25 . 1 Power 7 | 1 1 5 . . Engine 6 | 1 1 4 . . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 11 | 2 2 7 . . Treads 2 | 2 . . . . Leg 4 | . . 4 . . Wheel 5 | . 2 3 . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 3 8 . . Device 4 | . 2 2 . . Storage 5 | 1 1 3 . . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . . 3 . . Artifact . | . . . . . Weapon 9 | 2 1 5 . 1 Energy Gun 4 | 2 . 2 . . Energy Cannon . | . . . . . Ballistic Gun 4 | . . 3 . 1 Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 14 | . . 14 . . Power 4 | . . 4 . . Propulsion 4 | . . 4 . . Utility 2 | . . 2 . . Weapon 4 | . . 4 . . Highest Loss Streak 4 | . . 4 . . To Critical Strikes . | . . . . . Average Backups 5 | 2 6 5 5 6 Power . | . 1 . . . Propulsion 1 | 1 2 1 1 1 Utility . | . . . . . Weapon 3 | . 2 3 4 4 Tool/Special . | . . . . . Unused Backups 8 | . 1 1 . 6 Power 1 | . . 1 . . Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon 5 | . 1 . . 4 Tool/Special . | . . . . . Average Slot Usage (%) 85 | . 97 85 77 77 Engine 14 | . 14 17 11 11 Core 4 | . . . 11 11 Treads 4 | . 19 . . . Leg 7 | . . 7 11 11 Wheel 6 | . 7 11 . . Device 11 | . 13 12 11 11 Storage 9 | . 14 7 11 11 Protection 3 | . . 8 . . Energy Gun 3 | . 16 . . . Ballistic Gun 16 | . . 19 22 22 Launcher 2 | . 11 . . . Peak Build Rating 17 | 6 7 15 14 17 Average Rating 12 | 4 6 12 14 16 On Entrance 8 | . 6 7 14 14 Naked Turns . | . . . . . Heaviest Build 97 | 14 52 97 38 38 Greatest Support 40 | 40 40 38 16 16 Greatest Overweight (x) 17 | . 17 10 2 2 Average Overweight (x) 1 | . . 1 2 2 Largest Inventory Capacity 25 | 8 20 25 15 15 Average Capacity 14 | 7 13 15 15 15 Most Carried 10 | 4 10 7 5 8 Average Carried 5 | 2 6 5 5 7 Final Capacity 20 | 8 20 15 15 15 Final Carried 8 | 4 7 5 5 8 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Yrd Mat Mat Min Zio Matter Collected 1305 | 216 151 938 . . Remotely . | . . . . . Salvage Created 1598 | . 204 1302 92 . Parts 109 | . 16 88 5 . Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . 1 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 3 | . . . . 3 Prevented . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Combat Hostiles Destroyed 36 | . 7 27 2 . Guns 27 | . 1 24 2 . AOE 9 | . 6 3 . . Classes Destroyed 8 | . 5 2 1 . Worker 6 | . 2 4 . . Builder 3 | . 1 2 . . Tunneler 2 | . 1 1 . . Watcher 6 | . 3 3 . . Swarmer 3 | . . 3 . . Grunt 24 | . 7 16 1 . Duelist 1 | . . . 1 . Sentry 8 | . . 8 . . Best Kill Streak 9 | . 9 6 2 . Combat Bots Only 6 | . 3 6 2 . Max Kills in Single Turn 2 | . 2 2 1 . Gunslinging 1 | . . 1 . . Exploded 2 | . 2 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Hostile Shots Fired 174 | . 23 134 17 . Missed 34 | . 5 27 2 . Hits 140 | . 18 107 15 . Melee 5 | . . . 5 . Projectile 135 | . 18 107 10 . Critical Strikes 2 | . . 2 . . Damage Taken 2030 | . 359 1398 273 . Core 354 | . 14 267 73 . Absorbed by Shields 44 | . . 44 . . Regen/Repaired (Parts) 90 | . . 90 . . Core Remaining (%) 97 | 100 94 . . . Volleys Fired 129 | . 25 100 4 . Largest 2 | . 1 2 2 . Hottest 65 | . 40 65 46 . Shots Fired 202 | . 25 169 8 . Gun 178 | . 3 167 8 . Cannon . | . . . . . Launcher 24 | . 22 2 . . Special . | . . . . . Kinetic 159 | . . 151 8 . Thermal 8 | . . 8 . . Explosive 24 | . 22 2 . . Electromagnetic 11 | . 3 8 . . Robot Hit Streak 14 | . 3 14 5 . Robot Miss Streak 4 | . 1 4 2 . Penetration Max . | . . . . . Secondary Targets 4 | . . 3 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 123 | . 9 109 5 . Core Hits 94 | . 29 61 4 . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 2 | . . 2 . . Burn 1 | . . 1 . . Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3219 | . 1003 2129 87 . Guns 1878 | . 37 1754 87 . Cannons . | . . . . . Explosions 1298 | . 966 332 . . Melee . | . . . . . Ramming 43 | . . 43 . . Kinetic 1640 | . . 1553 87 . Thermal 199 | . . 199 . . Explosive 1225 | . 966 259 . . Electromagnetic 112 | . 37 75 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 17 | . 17 . . . Projectiles . | . . . . . Explosions 17 | . 17 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 135 | . 117 18 . . Shots 6 | . 6 . . . Rammed 4 | . . 4 . . Targets Rammed 5 | . . 5 . . Kicked 1 | . . 1 . . Crushed . | . . . . . Highest Temperature 293 | . 12 293 35 . Average Temperature 37 | . 5 42 14 . Received Heat Transfer 819 | . 138 621 60 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 520 | . . 520 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Maximum Alert Level 1 | . 1 . . . Low Security (%) 98 | 100 93 100 100 . Level 1 1 | . 6 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 213 | . 213 161 94 . Initial 54 | . . 24 54 . Average 77 | . 108 68 75 . Influence Increases 1164 | . 354 760 50 . Destroy 0b10 Robot/C 720 | . 140 540 40 . Destroy 0b10 Robot/NC 85 | . 35 50 . . Destroy Leader 212 | . 46 156 10 . Successful Hack 2 | . . 2 . . Disable Machine 15 | . 15 . . . Destroy Structure 115 | . 103 12 . . Lose Combat Pursuer 15 | . 15 . . . Influence Decreases 1164 | . 296 677 117 74 Entered New Map 195 | . . 34 87 74 Time Decay 849 | . 296 523 30 . Lost Part 120 | . . 120 . . Squads Dispatched 3 | . 2 1 . . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Distress Signals 3 | . 1 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 54 | . 12 40 2 . Peak Tracking Total 4 | . 4 4 2 . Tactical Retreats 2 | . 1 1 . . Traps | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Traps Triggered 4 | . 2 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Yrd Mat Mat Min Zio Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Machines Accessed 2 | . 1 1 . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 6 | . 3 3 . . Successful 3 | . 1 2 . . Failed 3 | . 2 1 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 3 | . . 3 . . Recycling Units 3 | . 3 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks 1 | . 1 . . . Recycle Component 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 1 . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 51 | . . 51 . . Parts Recycled 1 | . 1 . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Yrd Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Total Allies 4 | . . . . 4 Largest Group 4 | . . . . 4 Highest-Rated Group 151 | . . . . 151 Highest-Rated Ally 39 | . . . . 39 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Active Infowar (turns) 983 | . 855 128 . . Sensors 438 | . 438 . . . ECM 545 | . 417 128 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Yrd Mat Mat Min Zio Turns Passed 4486 | 128 902 1999 79 1378 Spaces Moved 2301 | 76 515 1155 27 528 Core 26 | 8 5 13 . . Treads 390 | 68 322 . . . Legs 885 | . . 330 27 528 Wheels 1000 | . 188 812 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 115 100 260 260 Average Speed 176 | 148 160 144 260 260 Slowest Speed 900 | 160 900 550 260 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 4 64 77 17 58 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 125 | . 113 12 . . Melee . | . . . . . Projectile . | . . . . . AOE 125 | . 113 12 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Total 2546 | 91 565 1328 30 532 Wait 2 | . 2 . . . Move 2297 | 75 514 1154 26 528 Hop . | . . . . . Pick Up 46 | 10 10 23 . 3 Fast Attach 7 | . . 7 . . Attach 35 | 6 6 23 . . Detach 2 | . 1 1 . . Swap 4 | . 2 1 . 1 Drop 19 | . 5 14 . . Fire 129 | . 25 100 4 . Melee . | . . . . . Ram 4 | . . 4 . . Kick 1 | . . 1 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: [*Mat] / [*Min x2] / [*Sto x2]) -9/Mines -7/Zion History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 129 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 652 | -10/Materials | Discovered new exit (range 7) 869 | -10/Materials | Discovered new exit (range 11) 1031 | -10/Materials | Entered another Materials area 1031 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1104 | -9/Materials | Discovered new exit (range 14) 1139 | -9/Materials | Lost 3 parts (3w) 1199 | -9/Materials | Lost 4 parts (1p1n1u1w) 1575 | -9/Materials | Discovered new exit (range 16) 1752 | -9/Materials | Build established: Scavenger-Mutant 2236 | -9/Materials | Discovered new exit (range 12) 2241 | -9/Materials | Core integrity fell below 50% 2384 | -9/Materials | Build established: Mutant 2463 | -9/Materials | Discovered new exit (range 8) 2640 | -9/Materials | Repaired Imp. Assault Rifle? 2711 | -9/Materials | Discovered new exit (range 14) 2921 | -9/Materials | Lost 3 parts (2n1u) 3030 | -9/Materials | Entered Mines 3043 | -9/Mines | Core integrity fell below 20% 3100 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3109 | -9/Mines | Entered Zion 3141 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4141 | -7/Zion | Met Imprinter 4196 | -7/Zion | Imprinted 4198 | -7/Zion | Declared Zion's savior 4487 | -7/Zion | Self-destructed Last Messages --------------- next cycle?" JN-5SI(c): "How are we supposed to repair everything in time?" Imprinter: "Explanations will come soon enough. The rise of the Derelicts is at hand!" WH-6Y7(M): "We'll do our best to protect you while preparations are underway." WH-6Y7(M): "There's no telling where there might be Unaware spies, waiting in hiding for this very moment!" LY-ZJV(c): I sense we may very well have some appropriate uses for this thing before long. FK-QEW(z): I heard from one of Warlord's scouts that they use the recycling network to locate areas newly linked to 0b10. A simple Force(Tunnel) routine at a Recycling Unit is all it takes to possibly uncover something new. Connecting with Deep Containment System... Current location identified: Zion Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????##!###????????????????????? | | ??????????????????????##! !!#????????????????????? | | ??????????????????????#! !#????????????????????? | | ??????????????????????#! !##????????????????????? | | ??????????????????????#!# c#?????????????????????? | | ??????????????????????### ####?"""""?????????????? | | ?????????????????###??#" ##"" """????????????? | | ?????????????###?#""### " "" " ?????????? | | ????????????##"###""""""" " $ ????????? | | ????????????#"""""""""" ""????? ??? | | ????????????" 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Assault Rifle | 35% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Part-time Mechanic Robot Respite The One Challenges ------------ None Game ------ Seed NanofilamentsBlastSegregator Manual? 0 Play Time 00:41:53 Cumulative 1.5 hours Start 2025.05.26 @ 22:53:13 End 2025.05.27 @ 00:10:07 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 2 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 50ef6612-28d4-469d-b845-4259303456af