Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 15:27:08 Player: OccultOnion Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (65) 325 Value Destroyed (2333) 2333 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (511) 511 TOTAL SCORE: 9529 Bonus ------- High Alert Combat Kills 11 Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 252/300 Energy 98/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- Enhanced Optical Array Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Neutrino Core > --- PROPULSION ------- Gravmag Array Gyrokinetic Inverter Cooled Gravmag System Cooled Gravmag System Improved Linear Gravjet > --- UTILITY ---------- Improved Cooling System Small Storage Unit Enhanced Optical Array Terrain Scan Processor Advanced Actuator Array Advanced Force Field Hacking Suite Hacking Suite > --- WEAPON ----------- Plasma Rifle KE Penetrator Hardcell Cannon > --- INVENTORY -------- Light Nuclear Core Light Antimatter Reactor Particle Reactor Improved Linear Gravjet Antigrav Array [Rating: 99] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Cooled Gravmag System Flight Unit Makeshift Flight Unit Utility Medium Storage Unit Device Trap Extractor Storage Medium Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Shotgun Energy Gun Plasma Rifle Ballistic Gun Shotgun Ballistic Cannon Hardcell Cannon Launcher Heavy Shock Bomb Launcher Impact Weapon Power Maul Slashing Weapon Greatsword Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac Upp Upp Res Slots Evolved 14 | . . . 2 2 2 . 2 . . 2 2 . . 2 Power 1 | . . . . . . . 1 . . . . . . . Propulsion 4 | . . . 1 1 . . . . . 1 1 . . . Utility 8 | . . . 1 1 1 . 1 . . 1 1 . . 2 Weapon 1 | . . . . . 1 . . . . . . . . . Parts Attached 89 | 1 2 1 13 10 3 5 6 7 . 9 14 4 . 14 Power 14 | . . 1 1 . . 2 1 . . 2 3 1 . 3 Engine 4 | . . . 1 . . 1 . . . 1 . . . 1 Core 8 | . . 1 . . . 1 1 . . 1 3 1 . . Reactor 2 | . . . . . . . . . . . . . . 2 Propulsion 29 | . 1 . 4 5 . 3 . 3 . 4 5 . . 4 Treads 3 | . . . 1 1 . . . 1 . . . . . . Leg 7 | . 1 . 3 1 . 1 . 1 . . . . . . Wheel 3 | . . . . . . 2 . . . 1 . . . . Hover 13 | . . . . 2 . . . . . 3 5 . . 3 Flight 3 | . . . . 1 . . . 1 . . . . . 1 Utility 25 | 1 . . 5 3 2 . 3 2 . 2 3 1 . 3 Device 14 | 1 . . 2 1 1 . 3 . . 1 2 1 . 2 Storage 4 | . . . 1 1 . . . 1 . . . . . 1 Processor 2 | . . . . 1 . . . 1 . . . . . . Hackware 3 | . . . 1 . . . . . . 1 1 . . . Protection 2 | . . . 1 . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 21 | . 1 . 3 2 1 . 2 2 . 1 3 2 . 4 Energy Gun 3 | . . . . . . . 1 . . . . 1 . 1 Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 10 | . 1 . 2 . 1 . 1 1 . 1 1 1 . 1 Ballistic Cannon 3 | . . . . . . . . 1 . . 2 . . . Launcher 1 | . . . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 3 | . . . 1 2 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . . . . . 1 . . . . Parts Lost 71 | . . 2 4 1 2 8 . 9 . 8 10 2 . 25 Power 14 | . . 1 1 . . 3 . 1 . 1 2 1 . 4 Propulsion 22 | . . . 1 1 1 1 . 2 . 3 4 . . 9 Utility 19 | . . 1 1 . 1 2 . 3 . 2 1 1 . 7 Weapon 16 | . . . 1 . . 2 . 3 . 2 3 . . 5 Highest Loss Streak 10 | . . 2 1 1 2 4 . 9 . 4 5 3 . 10 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 77 | . 99 86 96 98 89 79 76 53 66 82 74 88 89 62 Engine 3 | . 14 4 8 9 7 2 . . . 2 . . . 1 Core 2 | . . 7 1 . . 3 5 . . 3 7 9 10 2 Treads 2 | . . . 3 6 . . . 1 6 4 . . . . Leg 9 | . 27 28 28 19 19 2 . 5 6 5 . . . . Wheel 1 | . . . . . . 11 13 . . 2 . . . . Hover 5 | . . . . 3 7 1 . . . 1 23 26 26 15 Flight 2 | . . . . 5 . . . 5 6 4 . . . . Device 9 | . 14 3 7 9 9 14 23 7 6 8 8 10 10 8 Storage 9 | . 14 14 12 16 7 7 6 8 13 11 7 5 5 3 Processor 6 | . . . . . 7 7 6 8 13 11 10 10 10 9 Hackware 4 | . . . 11 9 4 . . . . 3 5 10 10 7 Ballistic Gun 9 | . 28 28 20 10 15 13 6 5 6 10 2 5 5 2 Impact Weapon 4 | . . . 2 7 7 7 6 6 6 4 . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 65 | 12 13 14 20 30 31 31 32 32 20 40 55 51 51 65 Greatest Support 73 | 20 20 20 30 37 37 56 56 56 17 33 66 73 63 63 Greatest Overweight (x) 9 | . 1 . 1 3 1 1 . 6 1 3 1 . . 9 Average Overweight (x) . | . . . . . . . . . 1 1 . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 8 8 8 9 10 10 10 10 10 10 10 10 10 7 Most Carried 10 | 6 8 8 8 10 9 10 9 7 6 10 10 10 10 10 Average Carried 7 | 6 7 8 7 9 8 9 6 6 6 8 9 8 10 5 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 8 8 8 10 7 10 7 6 6 10 10 10 10 . Class Distribution -------------------- 43% | Scavenger-Mutant 43% | Mutant 5% | Hacker-Skirmisher 3% | Hacker-Tank 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/DSF Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Hacker-Skirmisher | -4/Upper Caves Hacker-Skirmisher | -4/Upper Caves Hacker-Tank | -3/Research Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac Upp Upp Res Matter Collected 2058 | 230 46 74 405 159 . 173 18 219 . 44 404 154 . 132 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2322 | 10 50 171 618 273 . 226 18 65 . 86 381 74 . 350 Parts 134 | 5 8 9 32 22 . 13 . 3 . 7 19 5 . 11 Haulers Intercepted 2 | . . . . 2 . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . 2 . . . 4 . . Prevented 1 | . . . . . . . . 1 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac Upp Upp Res Combat Hostiles Destroyed 54 | . 3 4 14 6 . 4 . 2 . 1 9 3 . 8 Guns 42 | . 3 4 14 6 . 4 . . . 1 2 2 . 6 Cannons 9 | . . . . . . . . 1 . . 6 1 . 1 AOE 1 | . . . . . . . . . . . . . . 1 Classes Destroyed 12 | 1 2 1 3 2 . 1 . 1 . 1 . . . . Worker 2 | . . . . . . . . . . 2 . . . . Builder 2 | . . . . 1 . . . . . . . . . 1 Tunneler 1 | 1 . . . . . . . . . . . . . . Hauler 2 | . . . . 2 . . . . . . . . . . Operator 2 | . 1 . . . . . 1 . . . . . . . Watcher 2 | . . . 2 . . . . . . . . . . . Swarmer 21 | . 3 . 2 4 . . . . . . 4 3 . 5 Grunt 14 | . . 4 6 . . . . . . . 2 . . 2 Duelist 1 | . . . 1 . . . . . . . . . . . Sentry 11 | . . . 5 2 . . . . . . 3 . . 1 Specialist 4 | . . . . . . 4 . . . . . . . . Hunter 3 | . . . . . . . . 2 . 1 . . . . Best Kill Streak 7 | 1 3 3 6 4 . 3 1 1 . 1 7 3 . 5 Combat Bots Only 7 | . 3 3 6 4 . 3 . 1 . 1 7 3 . 5 Max Kills in Single Turn 2 | 1 1 1 2 1 . 1 1 1 . 1 1 2 . 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . 1 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac Upp Upp Res Hostile Shots Fired 813 | . 17 29 63 57 . 91 4 81 . 97 107 18 6 243 Missed 264 | . 8 9 19 12 . 27 2 19 . 32 33 7 4 92 Damage Taken 9643 | . 65 247 594 447 227 1088 36 1024 . 1021 1359 167 39 3329 Core 2402 | . 7 81 109 66 128 133 . 264 . 104 173 32 . 1305 Absorbed by Shields 167 | . . . . . . . . . . 167 . . . . Redirected to Shielding 101 | . . . . . . 101 . . . . . . . . Core Remaining (%) 78 | 100 . 64 72 88 . 62 . . 68 89 . . 82 . Volleys Fired 205 | 5 8 12 51 19 . 11 2 18 . 7 29 4 . 39 Largest 3 | 2 2 2 2 1 . 2 1 2 . 2 2 3 . 3 Hottest 173 | 40 43 43 46 23 . 46 55 78 . 61 122 173 . 173 Shots Fired 358 | 10 16 24 101 19 . 21 2 20 . 13 58 12 . 62 Gun 288 | 10 16 24 101 19 . 21 2 5 . 13 21 8 . 48 Cannon 67 | . . . . . . . . 15 . . 37 4 . 11 Launcher 3 | . . . . . . . . . . . . . . 3 Special . | . . . . . . . . . . . . . . . Kinetic 315 | 10 16 24 101 19 . 21 1 17 . 13 58 8 . 27 Thermal 36 | . . . . . . . . . . . . 4 . 32 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 7 | . . . . . . . 1 3 . . . . . 3 Robot Hit Streak 12 | 3 4 10 12 5 . 10 . 4 . 4 6 2 . 9 Robot Miss Streak 6 | 2 4 2 5 4 . 2 . 3 . 3 6 4 . 2 Penetration Max 1 | . . . . . . . . . . . 1 . . 1 Secondary Targets 2 | . . . 1 . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . . . . . . . Shots Hit Robots 250 | 5 8 20 77 15 . 18 1 13 . 10 31 4 . 48 Core Hits 129 | 2 7 11 34 10 . 9 . 4 . 4 15 3 . 30 Critical Kills 1 | . . . . . . . . . . . . . . 1 Critical Parts Destroyed 5 | . . 1 1 1 . . 1 . . . 1 . . . Critical Strikes 14 | . . 1 1 1 . . 1 . . . 4 . . 6 Burn 4 | . . . . . . . . . . . . . . 4 Destroy 5 | . . 1 1 1 . . . . . . 1 . . 1 Blast 4 | . . . . . . . . . . . 3 . . 1 Smash 1 | . . . . . . . 1 . . . . . . . Melee Attacks 80 | . . . 7 18 4 3 12 1 . 23 . . . 12 Impact 68 | . . . 7 18 4 3 12 1 . 23 . . . . Slashing 12 | . . . . . . . . . . . . . . 12 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . 3 . . 1 . . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 5774 | 51 94 211 985 422 . 329 99 319 . 469 1012 126 . 1657 Guns 3188 | 51 94 211 942 180 . 292 . 37 . 116 319 93 . 853 Cannons 1250 | . . . . . . . . 217 . . 693 33 . 307 Explosions 523 | . . . . . . . . . . 59 . . . 464 Melee 754 | . . . 43 242 . 37 99 65 . 268 . . . . Ramming 59 | . . . . . . . . . . 26 . . . 33 Kinetic 3889 | 51 94 211 942 180 . 292 . 232 . 116 1012 104 . 655 Thermal 527 | . . . . . . . . . . . . 22 . 505 Explosive 59 | . . . . . . . . . . 59 . . . . Electromagnetic 486 | . . . . . . . . 22 . . . . . 464 Impact 754 | . . . 43 242 . 37 99 65 . 268 . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . 7 7 . . . 6 1 1 1 2 Average Corruption 3 | . . . . . 4 7 . . . 4 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 10 | . . . . . 2 6 . . . 2 . . . . Message Errors 5 | . . . . . . 4 . . . 1 . . . . Matter Fused 2 | . . . . . 1 . . . . 1 . . . . Heat Flow Errors 1 | . . . . . . 1 . . . . . . . . Data Loss (minor) 1 | . . . . . 1 . . . . . . . . . Misfires 1 | . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 310 | . . . 23 48 . . 99 55 . 64 18 . . 3 Projectiles 21 | . . . . . . . . . . . 18 . . 3 Explosions . | . . . . . . . . . . . . . . . Melee 289 | . . . 23 48 . . 99 55 . 64 . . . . Knockbacks 12 | . . . . 1 . . . 4 . 1 5 . . 1 Impact 3 | . . . . 1 . . . 1 . 1 . . . . Kinetic 8 | . . . . . . . . 3 . . 4 . . 1 Secondary 1 | . . . . . . . . . . . 1 . . . Self-Inflicted Damage 27 | . . . . . . . . . . 12 . . . 15 Shots . | . . . . . . . . . . . . . . . Rammed 8 | . . . . . . . . . . 4 . . . 4 Targets Rammed 8 | . . . . . . . . . . 4 . . . 4 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 145 | . 4 45 9 . . 145 . . . . 4 2 . 81 Average Temperature 23 | . 1 26 5 . . 84 . . . . 4 2 . 42 Received Heat Transfer 1308 | . . 141 231 81 . 144 . . . 72 165 . 9 465 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 6 | . . . 1 . . . 1 1 . 1 . . . 2 Impact Corruptions 12 | . . . 2 2 . . 3 1 . 3 1 . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . . . 3 Heat Transferred 1600 | . . . . . . . . . . . . 50 . 1550 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac Upp Upp Res Peak Influence 428 | 5 100 119 428 199 4 100 107 . . 80 332 . . 270 Initial 136 | . 3 39 46 27 3 . 39 . . . 20 . . 136 Average 79 | 3 54 57 181 49 2 41 65 . . 16 143 . . 145 Maximum Alert Level 2 | . . . 2 . . . . . . . 1 . . 1 Low Security (%) 90 | 100 100 100 58 100 100 100 100 . . 100 56 . . 89 Level 1 9 | . . . 37 . . . . . . . 43 . . 10 Level 2 . | . . . 3 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 12 | . 1 . . 2 1 2 1 . . 1 1 . . 3 Investigation 2 | . . . . . 1 . . . . . . . . 1 Extermination 3 | . . . . . . . . . . 1 1 . . 1 Reinforcement 7 | . 1 . . 2 . 2 1 . . . . . . 1 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac Upp Upp Res Distress Signals 4 | . . . 2 . . . . . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 128 | . 5 4 21 8 . 9 6 2 . 12 17 4 4 36 Peak Tracking Total 16 | . 3 3 7 4 . 4 5 2 . 9 9 4 4 16 Tactical Retreats 9 | . . . 2 . . 3 . . . 1 1 . . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac Upp Upp Res Traps Triggered 5 | . 1 . . . . 2 . . . . 1 . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . 6 . . . Reused 1 | . . . . . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac Upp Upp Res Machines Disabled 4 | . . . . . . . . . . 2 1 . . 1 Max in Single Turn 2 | . . . . . . . . . . 2 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac Upp Upp Res Machines Accessed 28 | . 4 . 2 4 4 . 2 . . 4 4 1 1 2 Terminals 25 | . 4 . 2 4 3 . 1 . . 4 4 . 1 2 Fabricators 1 | . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 73 | . 10 . 9 14 6 . 3 . . 8 10 1 5 7 Successful 36 | . 3 . 3 8 2 . 2 . . 2 6 1 5 4 Failed 37 | . 7 . 6 6 4 . 1 . . 6 4 . . 3 Catastrophic 8 | . 2 . 1 . 1 . 1 . . 1 . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . Manual 40 | . 4 . 7 7 3 . 1 . . 6 5 . . 7 Terminals 68 | . 10 . 9 14 4 . 1 . . 8 10 . 5 7 Fabricators 2 | . . . . . 2 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 23 | . 3 . 3 5 1 . . . . . 3 1 5 2 Record 5 | . . . . . . . . . . . . . 5 . Part Schematic 1 | . 1 . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 . . Open DSF 1 | . . . . . 1 . . . . . . . . . Branch Access Points 2 | . . . . 1 . . . . . . . . . 1 Emergency Access Points 2 | . . . . . . . . . . . 1 . . 1 Alert Level 4 | . . . 1 2 . . . . . . 1 . . . Unreport Threat 2 | . . . 2 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . 1 . . . Zone Layout 3 | . 1 . . 2 . . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . . . . 3 . . . . . 2 3 . . 2 Terminals 10 | . . . . 3 . . . . . 2 3 . . 2 Assimilate 1 | . . . . 1 . . . . . . . . . . Botnet 9 | . . . . 2 . . . . . 2 3 . . 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 25 | . 4 . 2 4 3 . 2 . . 4 4 . . 2 Full Trace Events 2 | . . . . . 1 . . . . . . . . 1 Feedback Events 1 | . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . 1 . . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac Upp Upp Res Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac Upp Upp Res Turns Passed 5964 | 33 171 93 550 953 122 175 386 1228 40 1009 313 184 18 689 Spaces Moved 4480 | 15 114 44 287 483 75 106 306 593 21 706 425 425 47 833 Core 160 | . . . . . . . . 11 . . . . . 149 Treads 179 | . . . . . . . . . . 179 . . . . Legs 1596 | 15 114 44 287 481 75 13 . 531 21 15 . . . . Wheels 803 | . . . . . . 93 306 50 . 354 . . . . Hover 1741 | . . . . 2 . . . . . 158 425 425 47 684 Flight 1 | . . . . . . . . 1 . . . . . . Fastest Speed 28 | 120 120 120 120 120 123 100 100 100 200 48 36 28 38 38 Average Speed 108 | 120 121 120 120 169 144 111 100 192 200 126 44 37 38 61 Slowest Speed 500 | 120 190 120 190 270 195 200 100 350 200 270 93 38 38 500 Overloaded Moves 163 | . . . . . . . . . . 150 . 13 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . . . . . . Exploration Rate (%) 27 | 3 30 15 27 39 4 81 6 72 5 18 14 60 12 19 Regions Visited 14 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . 1 . . . . . . 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 . . 1 1 1 1 1 . . . Scrap Searched 4 | . . . . . . . . 2 . . . 2 . . Spaces Dug 70 | . . . 6 15 4 . 11 . . 18 5 . . 11 Terrain Destroyed 95 | . . . 6 15 4 . 11 3 . 18 19 6 . 13 Melee 65 | . . . 6 15 4 . 11 . . 18 . . . 11 Projectile 30 | . . . . . . . . 3 . . 19 6 . 2 AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Mat Fac DSF Fac Low Low Fac Fac Upp Upp Res Total 5081 | 20 135 62 378 562 81 136 359 654 20 763 491 439 46 935 Wait 127 | . . 6 9 18 . . 31 33 . 4 11 . . 15 Move 4466 | 14 113 43 286 482 74 105 305 592 20 705 424 424 46 833 Hop . | . . . . . . . . . . . . . . . Pick Up 61 | . 7 . 7 8 . 3 2 1 . 8 10 5 . 10 Fast Attach 41 | 1 1 1 4 5 . 4 2 5 . 8 7 1 . 2 Attach 40 | . . . 5 2 3 1 4 2 . 1 7 3 . 12 Detach 6 | . . . 1 . . 3 . . . . . . . 2 Swap 8 | . 1 . 4 3 . . . . . . . . . . Drop 33 | . 5 . 4 7 . 2 1 . . 3 3 2 . 6 Fire 205 | 5 8 12 51 19 . 11 2 18 . 7 29 4 . 39 Melee 80 | . . . 7 18 4 3 12 1 . 23 . . . 12 Ram 8 | . . . . . . . . . . 4 . . . 4 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . 4 . . . . . . . . Rewire 2 | . . . . . . . . 2 . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / Zhi) -3/Research (discovered 2 exits: Qua x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 34 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 12) 205 | -10/Materials | Entered Mines 263 | -10/Mines | Discovered new exit (range 6) 298 | -10/Mines | Entered Materials 298 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 337 | -9/Materials | Build established: Mutant 772 | -9/Materials | Build established: Scavenger-Mutant 832 | -9/Materials | Discovered new exit (range 5) 848 | -9/Materials | Entered another Materials area 848 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1191 | -8/Materials | Build established: Mutant 1627 | -8/Materials | Discovered new exit (range 15) 1772 | -8/Materials | Discovered new exit (range 14) 1781 | -8/Materials | Identified exit to Storage 1801 | -8/Materials | Entered Factory 1801 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1876 | -7/Factory | Crushed by falling debris 1919 | -7/Factory | Identified exit to DSF 1923 | -7/Factory | Entered DSF 1985 | -7/DSF | Additional patrols routed to DSF 2079 | -7/DSF | Discovered new exit (range 16) 2098 | -7/DSF | Entered Factory 2098 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2119 | -6/Factory | Lost 4 parts (1p1u2w) 2391 | -6/Factory | Build established: Scavenger-Mutant 2436 | -6/Factory | Discovered new exit (range 13) 2484 | -6/Factory | Entered Lower Caves 2612 | -6/Lower Caves | Lost 9 parts (1p2n3u3w) 2829 | -6/Lower Caves | Build established: Mutant 3503 | -6/Lower Caves | Encountered a Warlord checkpoint 3633 | -6/Lower Caves | Build established: Scavenger-Mutant 3686 | -6/Lower Caves | Discovered new exit (range 8) 3712 | -6/Lower Caves | Entered another Lower Caves area 3728 | -6/Lower Caves | Discovered new exit (range 11) 3752 | -6/Lower Caves | Entered Factory 3752 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3921 | -5/Factory | Discovered new exit (range 7) 4273 | -5/Factory | Spotted B-75 Beast 4694 | -5/Factory | Lost 4 parts (1p2n1u) 4736 | -5/Factory | Lost 4 parts (1n1u2w) 4759 | -5/Factory | Discovered new exit (range 4) 4761 | -5/Factory | Entered another Factory area 4761 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4835 | -4/Factory | Lost 3 parts (1p1n1w) 4892 | -4/Factory | Spotted B-86 Titan 4970 | -4/Factory | Destroyed 7 combat bots 4974 | -4/Factory | Lost 5 parts (1p2n1u1w) 5068 | -4/Factory | Discovered new exit (range 8) 5074 | -4/Factory | Entered Upper Caves 5120 | -4/Upper Caves | Lost 3 parts (1p1u1w) 5248 | -4/Upper Caves | Identified exit to Upper Caves 5258 | -4/Upper Caves | Encountered a Warlord checkpoint 5258 | -4/Upper Caves | Entered another Upper Caves area 5265 | -4/Upper Caves | Identified exit to Zhirov 5265 | -4/Upper Caves | Identified exit to Research 5265 | -4/Upper Caves | Learned Factory terminal intel 5266 | -4/Upper Caves | Attracted the attention of an 0b10 base 5276 | -4/Upper Caves | Entered Research 5276 | -3/Research | Evolved 2 slots: Utility x2 5285 | -3/Research | Identified exit to Quarantine 5356 | -3/Research | Lost 3 parts (1p2u) 5365 | -3/Research | Build established: Hacker-Skirmisher 5752 | -3/Research | Lost 10 parts (1p4n2u3w) 5864 | -3/Research | Core integrity fell below 50% 5899 | -3/Research | Lost 9 parts (1p4n3u1w) 5955 | -3/Research | Core integrity fell below 20% 5965 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- corruption cleaned. 05956_ Field Laser fried. 05956_ Lgt. Antimatter Reactor fried. 05956_ G-67 Veteran destroyed. 05958_ P-80 Master resets G-67 Veteran, system corruption cleaned. 05959_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 05959_ P-80 Master resets G-67 Veteran, system corruption cleaned. 05961_ Antigrav System destroyed. 05961_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 05961_ Hvy. Shock Bomb Launcher destroyed. 05962_ G-67 Veteran IFF system glitched. 05962_ Particle Reactor destroyed. 05964_ P-80 Master resets P-80 Master, system corruption cleaned. 05964_ P-80 Master resets G-67 Veteran, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????##############??????????????????? | | ????###### ! ! #??????????????????? | | ????# # #??????????????????? | | ????# # """ """ #??????????????????? | | ????# # """ """ #??????????????????? | | ????# # """ """ #??????????????????? | | ????# # #??????????????????? | | ????# + #??????????????????? | | ????# # """ """ #??????????????????? | | ????# # """ """ #??????????????????? | | ????# # """ """ #??????????????????? | | ????# # #??????????????????? | | ????# # ! ! #??????????????????? | | ????# ##############??????????????????? | | ????# ##############??????????????????? | | ????# # g @ ! #??????????????????? | | ????# # g g #??????????????????? | | ????# # g p #??????????????????? | | ????# #!g p #??????????????????? | | ????# ggpg #??????????????????? | | ????# k##############??????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# +???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???###?????????????????????????? | | ????# #???""#?????????????????????????? | | ????# #??"T"#?????????????????????????? | | ????# ###" "#########?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 33 Energy Capacity 730 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 57 Recoil Reduction 4 Offensive Hacking 20 Trap Extractor Capacity 4 Item Schematics ----------------- Signal Interpreter | -10/Materials | Hacked VSS Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SensorScanBeam Manual? 0 Play Time 01:00:40 Cumulative 125.5 hours Start 2024.04.03 @ 11:33:11 End 2024.04.03 @ 15:27:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 251 Rogue 251 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 55 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ebc6a64f-16c7-4b9c-80f6-95f3bf9fd529