Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.30 @ 01:15:03 Player: Mimendra Result: Destroyed by X-72 Disruptor with Improved Arc Projector Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (111) 555 Value Destroyed (4088) 4088 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (104) 104 TOTAL SCORE: 8767 Bonus ------- High Alert Combat Kills 104 Cogmind --------- Core Integrity 0/1000 Matter 296/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Terrain Scan Processor Target Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Armored Treads Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Terrain Scan Processor Target Analyzer Field Recycling Unit > --- WEAPON ----------- Field Laser Advanced Beam Rifle Heavy Machine Gun Flak Cannon > --- INVENTORY -------- Large Storage Unit Particle Charger Heavy Plasma Cannon Magnetic Acceleration Cannon Plasma Cutter Plasma Cutter [Rating: 47] Favorites ----------- Power Micro Nuclear Core Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Weapon Flak Cannon Energy Gun Field Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Impact Mace Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 2 | . . . . 1 . . 1 Utility 3 | . . 1 . . . 2 . Weapon 4 | . . 1 . 1 1 . 1 Parts Attached 68 | 6 4 6 . 10 22 18 2 Power 10 | 1 1 . . 1 5 2 . Engine 5 | 1 . . . . 3 1 . Core 5 | . 1 . . 1 2 1 . Reactor . | . . . . . . . . Propulsion 18 | 2 1 3 . 2 4 5 1 Treads 9 | 2 . 1 . . 4 2 . Leg 8 | . 1 2 . 2 . 2 1 Wheel 1 | . . . . . . 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | 1 1 1 . 1 5 3 1 Device 5 | . . 1 . 1 1 1 1 Storage 4 | 1 1 . . . 1 1 . Processor 4 | . . . . . 3 1 . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 27 | 2 1 2 . 6 8 8 . Energy Gun 9 | . . . . 3 5 1 . Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 4 | 2 . . . 1 . 1 . Ballistic Cannon 5 | . 1 1 . 1 1 1 . Launcher 4 | . . 1 . 1 2 . . Special Weapon 2 | . . . . . . 2 . Impact Weapon 2 | . . . . . . 2 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 2 . Parts Lost 59 | . 2 3 5 3 20 16 10 Power 10 | . 1 . 1 . 5 3 . Propulsion 14 | . . 2 1 . 5 3 3 Utility 9 | . . . 1 1 2 2 3 Weapon 26 | . 1 1 2 2 8 8 4 Highest Loss Streak 7 | . 1 2 5 1 4 4 7 To Critical Strikes . | . . . . . . . . Average Backups 7 | 3 8 9 15 9 9 4 1 Power . | . 1 1 2 1 . . . Propulsion . | 1 1 1 2 . 1 . . Utility 1 | . . . 2 1 2 1 . Weapon 2 | . 3 3 6 3 2 . . Tool/Special . | . . . . . . . . Unused Backups 2 | . 1 . . . 1 . . Power . | . . . . . . . . Propulsion 1 | . 1 . . . . . . Utility . | . . . . . . . . Weapon . | . . . . . . . . Tool/Special 1 | . . . . . 1 . . Average Slot Usage (%) 84 | . 91 91 94 98 88 77 41 Engine 2 | . 3 . . . 5 1 . Core 5 | . 3 11 8 9 4 5 . Treads 11 | . 27 5 . . 18 5 4 Leg 5 | . . 9 22 26 1 2 . Device 6 | . . 10 11 8 4 11 . Storage 12 | . 27 22 22 17 10 6 10 Processor 6 | . . . . . 6 12 11 Energy Gun 12 | . . . . 9 19 13 . Ballistic Gun 5 | . 26 9 . 8 . 3 . Ballistic Cannon 6 | . 1 22 22 7 3 5 2 Launcher 4 | . . . 8 8 10 . . Peak Build Rating 47 | 6 11 17 17 22 38 47 36 Average Rating 27 | 4 8 15 15 20 32 37 22 On Entrance 15 | . 6 11 17 7 20 26 36 Avg Prop Armor Cover (%) 7 | . . . . . . 7 . Naked Turns . | . . . . . . . . Heaviest Build 70 | 14 36 42 42 45 49 70 64 Greatest Support 60 | 40 40 40 20 35 60 56 56 Greatest Overweight (x) 15 | 3 2 13 2 1 13 5 15 Average Overweight (x) 1 | . . 2 1 1 . 2 4 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 14 Most Carried 15 | 4 12 15 15 14 15 8 2 Average Carried 7 | 3 8 9 15 9 9 4 . Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 4 9 15 15 11 6 2 . Class Distribution -------------------- 40% | Scavenger-Gunner 34% | Gunner 15% | Mutant 5% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Matter Collected 2534 | 260 334 158 . 407 705 653 17 Remotely . | . . . . . . . . Salvage Created 3444 | . 472 274 . 640 1015 851 192 Parts 171 | . 22 26 . 32 47 32 12 Haulers Intercepted 1 | . . . . 1 . . . Recyclers Shooed 8 | . . . 1 . 1 6 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 83 | . 8 8 . 14 30 18 5 Melee 1 | . . . . . . . 1 Guns 28 | . 8 1 . 2 12 5 . Cannons 32 | . . 7 . 5 4 12 4 AOE 20 | . . . . 7 13 . . Classes Destroyed 13 | . 3 4 . 2 3 . 1 Worker 6 | . . . . . 2 4 . Builder 6 | . 1 . . 2 2 1 . Tunneler 4 | . . 1 . 3 . . . Hauler 1 | . . . . 1 . . . Recycler 5 | . 1 . . 2 1 1 . Watcher 6 | . . 1 . 2 3 . . Swarmer 15 | . . 3 . . 5 3 4 Grunt 45 | . 8 4 . 12 12 9 . Duelist 2 | . . . . . 2 . . Sentry 3 | . . 1 . 1 . 1 . Specialist 1 | . . . . . . . 1 Hunter 9 | . . . . 1 7 1 . Programmer 8 | . . . . . 4 4 . Best Kill Streak 8 | . 3 5 . 8 5 4 4 Combat Bots Only 5 | . 3 5 . 5 5 3 4 Max Kills in Single Turn 4 | . 2 2 . 3 4 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 2 2 . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Hostile Shots Fired 737 | . 59 24 16 57 236 174 171 Missed 233 | . 16 8 . 20 75 60 54 Hits 504 | . 43 16 16 37 161 114 117 Projectile 504 | . 43 16 16 37 161 114 117 AOE 15 | . . . 15 . . . . Critical Strikes 10 | . 2 . . 2 4 2 . Part Disruptions 5 | . . . . . . 1 4 Damage Taken 8557 | . 595 195 604 632 2258 2013 2260 Core 1798 | . 129 16 41 71 175 362 1004 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 75 | 100 48 . 85 87 75 57 . Volleys Fired 241 | . 48 12 1 31 69 68 12 Largest 5 | . 2 3 3 4 5 5 2 Hottest 248 | . 53 86 96 152 248 231 134 Shots Fired 606 | . 95 33 3 81 217 156 21 Gun 349 | . 91 9 . 35 167 47 . Cannon 209 | . 4 24 2 25 28 105 21 Launcher 44 | . . . 1 21 22 . . Special 4 | . . . . . . 4 . Kinetic 291 | . 95 33 2 40 30 79 12 Thermal 271 | . . . . 20 165 77 9 Explosive 44 | . . . 1 21 22 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 10 | . 10 5 3 9 8 7 5 Robot Miss Streak 9 | . 3 2 1 8 9 8 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 359 | . 66 17 2 48 123 90 13 Core Hits 253 | . 23 12 4 62 84 59 9 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 15 | . . 1 . . 6 8 . Burn 8 | . . . . . 6 2 . Destroy 1 | . . . . . . 1 . Blast 5 | . . 1 . . . 4 . Smash 1 | . . . . . . 1 . Melee Attacks 3 | . . . . . . 3 . Impact 3 | . . . . . . 3 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9954 | . 887 400 107 1801 3651 2682 426 Guns 3215 | . 849 58 . 228 1610 470 . Cannons 3701 | . 38 342 23 398 485 2014 401 Explosions 2772 | . . . 84 1173 1515 . . Melee 149 | . . . . . . 149 . Ramming 105 | . . . . 2 41 37 25 Kinetic 4023 | . 887 400 23 489 512 1407 305 Thermal 2905 | . . . . 137 1583 1089 96 Explosive 2772 | . . . 84 1173 1515 . . Electromagnetic . | . . . . . . . . Impact 149 | . . . . . . 149 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . 1 . . . 14 8 10 Average Corruption 6 | . 1 . . . 8 5 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 67 | . 4 . . . 41 19 3 Message Errors 15 | . . . . . 10 5 . Matter Fused 14 | . . . . . 8 5 1 Heat Flow Errors 8 | . . . . . 8 . . Energy Discharges 7 | . 1 . . . 3 2 1 Parts Rejected 2 | . 1 . . . . 1 . Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 9 | . 1 . . . 6 1 1 Data Loss (major) 2 | . . . . . 1 1 . Weapon Failures 9 | . 1 . . . 4 4 . Overload Shots . | . . . . . . . . Overflow Damage 175 | . . 5 . 69 11 90 . Projectiles 41 | . . 5 . . . 36 . Explosions 80 | . . . . 69 11 . . Melee 54 | . . . . . . 54 . Knockbacks 55 | . 2 3 . 12 15 20 3 Impact 1 | . . . . . . 1 . Kinetic 53 | . 2 3 . 11 15 19 3 Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 205 | . . . . 44 151 . 10 Shots 9 | . . . . 5 4 . . Rammed 18 | . . . . . 4 5 9 Targets Rammed 22 | . . . . 1 5 7 9 Kicked 3 | . . . . 1 . 2 . Crushed 1 | . . . . . 1 . . Highest Temperature 677 | . 24 2 . 72 677 526 72 Average Temperature 127 | . 7 2 . 25 177 101 28 Received Heat Transfer 1476 | . 336 69 . 342 297 432 . Effects 27 | . . . . . 21 6 . Shutdowns 7 | . . . . . 5 2 . Energy Bleed 4 | . . . . . 3 1 . Interference 5 | . . . . . 5 . . Matter Decay 3 | . . . . . 3 . . Short Circuit 2 | . . . . . 1 1 . Damage (minor) 1 | . . . . . 1 . . Damage (major) 5 | . . . . . 3 2 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 18 | . . . . . 11 7 . Heat Transferred 6003 | . . . . 321 3604 1928 150 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Maximum Alert Level 2 | . . . . 1 2 1 . Low Security (%) 66 | 100 100 100 100 85 6 98 100 Level 1 20 | . . . . 14 53 1 . Level 2 13 | . . . . . 39 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 461 | . 129 100 13 288 461 206 162 Initial 206 | . . 44 6 . 115 206 42 Average 157 | . 41 29 4 79 351 63 60 Influence Increases 2807 | . 255 203 7 502 1121 545 174 Destroy 0b10 Robot/C 1660 | . 160 160 . 280 600 360 100 Destroy 0b10 Robot/NC 140 | . 10 10 . 50 40 30 . Destroy Leader 404 | . 40 32 . 66 156 100 10 Successful Hack 38 | . . . . . 38 . . Disable Machine 225 | . 15 . . . 150 . 60 Destroy Structure 280 | . . 1 7 106 137 25 4 Lose Combat Pursuer 60 | . 30 . . . . 30 . Influence Decreases 2787 | . 150 292 23 248 953 880 241 Entered New Map 471 | . . 61 10 . 139 216 45 Time Decay 1810 | . 140 211 10 221 614 504 110 Lost Part 506 | . 10 20 3 27 200 160 86 Squads Dispatched 31 | . 1 . . 4 13 10 3 Investigation 8 | . . . . 1 4 3 . Extermination 8 | . . . . . 4 4 . Reinforcement 12 | . 1 . . 3 2 3 3 Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 5 | . . . . 2 1 2 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Distress Signals 7 | . 4 . . 1 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 122 | . 15 12 4 21 40 22 8 Peak Tracking Total 6 | . 5 6 4 4 4 3 4 Tactical Retreats 3 | . 2 . . . . 1 . Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Traps Triggered 7 | . 1 . . 2 1 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Disabled 15 | . 1 . . . 10 . 4 Max in Single Turn 4 | . 1 . . . 4 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Accessed 13 | . 1 . . 1 7 4 . Terminals 8 | . 1 . . 1 3 3 . Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . . . . 1 . Recycling Units 3 | . . . . . 3 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 36 | . 2 . . 4 19 11 . Successful 21 | . 1 . . 2 12 6 . Failed 15 | . 1 . . 2 7 5 . Catastrophic 2 | . . . . . 1 1 . Database Lockouts . | . . . . . . . . Manual 5 | . . . . 2 . 3 . Terminals 20 | . 2 . . 4 6 8 . Fabricators 2 | . . . . . 2 . . Repair Stations 3 | . . . . . . 3 . Recycling Units 11 | . . . . . 11 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . 1 . . 2 3 5 . Record 8 | . 1 . . 2 1 4 . Prototype ID Bank 1 | . . . . . 1 . . Alert Level 1 | . . . . . . 1 . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks 2 | . . . . . 2 . . Network Status 2 | . . . . . 2 . . Repair Station Hacks 1 | . . . . . . 1 . Scan Component 1 | . . . . . . 1 . Recycling Unit Hacks 7 | . . . . . 7 . . Recycle Component 2 | . . . . . 2 . . Process 5 | . . . . . 5 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 1 . . 1 5 3 . Full Trace Events 6 | . . . . . 3 3 . Feedback Events 2 | . . . . . 1 1 . Corruption 2 | . . . . . 1 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 2 | . . . . . 2 . . Recycled Matter 37 | . . . . . 37 . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Active Infowar (turns) 385 | . . . . . 385 . . Optics 385 | . . . . . 385 . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Turns Passed 5900 | 136 489 607 31 572 2039 1792 234 Spaces Moved 2342 | 82 201 183 12 221 984 614 45 Core 46 | 13 . 19 . . 1 . 13 Treads 1586 | 69 199 59 . . 921 308 30 Legs 551 | . 2 105 12 221 62 147 2 Wheels 159 | . . . . . . 159 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 190 190 190 170 140 240 Average Speed 209 | 148 160 301 248 190 177 248 392 Slowest Speed 800 | 200 260 700 260 190 700 330 800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 16 | 5 32 20 9 23 31 12 3 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 300 | . . 1 9 123 143 22 2 Melee . | . . . . . . . . Projectile 26 | . . 1 1 . . 22 2 AOE 274 | . . . 8 123 143 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total 2808 | 93 271 213 12 311 1115 720 73 Wait 73 | 2 8 2 . 39 14 3 5 Move 2335 | 81 200 182 11 220 983 613 45 Hop . | . . . . . . . . Pick Up 47 | 4 8 9 . 6 14 6 . Fast Attach 24 | 6 2 3 . . 5 8 . Attach 48 | . 3 3 . 11 19 10 2 Detach 8 | . 1 1 . 2 4 . . Swap 2 | . . . . . 1 1 . Drop 4 | . 1 1 . 1 1 . . Fire 241 | . 48 12 1 31 69 68 12 Melee 3 | . . . . . . 3 . Ram 9 | . . . . . . . 9 Kick 3 | . . . . 1 . 2 . Crush 10 | . . . . . 5 5 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 1 | . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 137 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 570 | -10/Materials | Core integrity fell below 50% 578 | -10/Materials | Discovered new exit (range 16) 626 | -10/Materials | Entered another Materials area 626 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 923 | -9/Materials | Build established: Gunner 1146 | -9/Materials | Discovered new exit (range 16) 1233 | -9/Materials | Entered Mines 1234 | -9/Mines | Assembled infested the area 1239 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1241 | -9/Mines | Met a Derelict bent on vengeance 1247 | -9/Mines | Discovered new exit (range 7) 1264 | -9/Mines | Entered Materials 1264 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1292 | -8/Materials | Lost 5 parts (1p1n1u2w) 1536 | -8/Materials | Build established: Scavenger-Gunner 1819 | -8/Materials | Discovered new exit (range 10) 1836 | -8/Materials | Entered Factory 1836 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1955 | -7/Factory | Garrison activated, responded to threat 2002 | -7/Factory | Lost 4 parts (2n2w) 2265 | -7/Factory | Build established: Gunner 2675 | -7/Factory | Lost 4 parts (2p2u) 3509 | -7/Factory | System corruption reached 10% 3539 | -7/Factory | Lost 3 parts (1n2w) 3838 | -7/Factory | Discovered new exit (range 15) 3875 | -7/Factory | Entered another Factory area 3875 | -6/Factory | Evolved 2 slots: Utility x2 3985 | -6/Factory | Build established: Scavenger-Gunner 4954 | -6/Factory | Lost 4 parts (1p1n2w) 5222 | -6/Factory | Lost 3 parts (1p1n1u) 5619 | -6/Factory | Discovered new exit (range 16) 5667 | -6/Factory | Entered another Factory area 5667 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5820 | -5/Factory | Core integrity fell below 50% 5848 | -5/Factory | Lost 7 parts (2n1u4w) 5866 | -5/Factory | Core integrity fell below 20% 5895 | -5/Factory | System corruption reached 10% 5901 | -5/Factory | Destroyed by X-72 Disruptor with Improved Arc Projector Last Messages --------------- System corrupted: Component data lost. X-72 Disruptor misfires. Slammed into X-72 Disruptor. Lrg. Storage Unit destroyed. Slammed into X-72 Disruptor. System corrupted: Matter fused (-7). Lrg. Storage Unit destroyed. Slammed into X-72 Disruptor. X-72 Disruptor destroyed. [Achievement: Fist Fight] Target Analyzer broken. Destabilizing: Short circuit. Slammed into X-72 Disruptor. Imp. Terrain Scan Processor broken. Destabilizing: Short circuit. Slammed into H-71 Marshal. H-71 Marshal calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. Slammed into H-71 Marshal. Map ----- +----------------------------------------------------+ | ?????????????????????????????? | | ????????????????????????????? | | ????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ###?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | """ #?????????????????????????????????????? | | ""T"" #?????????????????????????????????????? | | "" "" #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | """ """ #?????????????????????????????????????? | | """ """ #???????########??????????????????????? | | """ """ #???????? ! #??????????????????????? | | """ #??????? #??????????????????????? | | #????# #??????????????????????? | | """ """ #????# """""" #??????????????????????? | | """ """ #????# """""" #??????????????????????? | | "" "" #????# """""" #??????????????????????? | | %% #????# """""" H#??????????????????????? | | #?#### *%x @#??????????????????????? | | " ##########+#######????????????????????? | | % !%! ?????????????? | | % ?????????????? | | % ?????????????? | | % ??????????????? | | """ " " ??????????????? | | """ """ ################???????????????? | | """ """ #??????????????????????????????? | | """ """ %% #??????????????????????????????? | | ^ +??????????????????????????????? | | "" """ % #??????????????????????????????? | | """ #??????????????????????????????? | | """ #??????????????????????????????? | | """ ######??????????????????????????????? | | ##??????????????????????????????????? | | ??? %%#???????????????????????????????????? | | ????########+#???????????????????????????????????? | | ??????????# ???????????????????????????????????? | | ??????????? ???????????????????????????????????? | | ???????????% ???????????????????????????????????? | | ??????????? ???????????????????????????????????? | | ??????????? ??????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 28 Energy Capacity 250 Matter Stores 300 Matter Capacity 400 Sight Range 18 Terrain Scan Density 110 Evasion (%) 50 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Construction Begets Destruction Crack Shot Fist Fight Ghost 'Em Heavy Suspicion Hey, That's Mine! It's Just You Novice Programmer Organ Harvest Power Corrupts Spot Them First System Compromised Well Done Challenges ------------ None Game ------ Seed RocketAuthchipMallet Manual? 0 Play Time 00:59:24 Cumulative 3.7 hours Start 2026.04.30 @ 00:16:35 End 2026.04.30 @ 01:15:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a80ae6ac-a425-468e-9ea0-7d1aa0a28f09