Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 10:33:59

Player: Alterum

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (15)      75
Value Destroyed (412)      412
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3727

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     295/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -6/Extension

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (8) ------
           Machine Analyzer
  Advanced Visual Processing Unit
           System Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Micro Nuclear Core
           Power Amplifier
  Advanced Signal Interpreter
           Transmission Jammer
   Layered Light Armor Plating

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
    Cooled Airjet
    Cooled Airjet
    Cooled Airjet
>          --- UTILITY ----------
  Improved Trap Scanner
  Advanced Visual Processing Unit
           Transmission Jammer
  Improved Reaction Control System
           Phase Shifter
           Cloaking Device
   Layered Light Armor Plating
           System Shield
>          --- WEAPON -----------
           Greatsword
>          --- INVENTORY --------
     Micro Nuclear Core
           Xenon Bombardment Thruster
    Cooled VTOL Module
  Advanced Signal Interpreter
  Improved Datajack
[Rating: 63]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Nuclear Core
Propulsion                 Cooled Airjet
  Leg                      Aluminum Leg
  Hover Unit               Cooled Airjet
  Flight Unit              Flight Unit
Utility                    Advanced Visual Processing Unit
  Device                   Transmission Jammer
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 System Shield
  Protection               Scrap Shield
Weapon                     Light Assault Rifle
  Energy Gun               Beamcaster
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Special Weapon           Mining Laser
  Slashing Weapon          Greatsword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -8  -7  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Ext 
Slots Evolved              8    | .   .   .   4   2   2   .   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   .   
  Utility                  6    | .   .   .   3   1   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             78   | 9   13  11  19  13  10  3   
  Power                    10   | 1   1   2   3   1   2   .   
    Engine                 6    | 1   1   1   2   1   .   .   
    Core                   4    | .   .   1   1   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               13   | 2   3   2   4   2   .   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    7    | 2   1   2   2   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   2   2   .   .   
    Flight                 2    | .   2   .   .   .   .   .   
  Utility                  36   | 3   6   6   8   5   6   2   
    Device                 26   | 2   6   4   6   3   5   .   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              3    | .   .   .   1   .   1   1   
    Hackware               3    | .   .   .   1   1   .   1   
    Protection             3    | .   .   2   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   19   | 3   3   1   4   5   2   1   
    Energy Gun             5    | .   1   1   2   1   .   .   
    Energy Cannon          1    | .   .   .   .   1   .   .   
    Ballistic Gun          5    | 2   1   .   1   1   .   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         2    | 1   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   2   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   
  Unidentified Prototypes  2    | .   .   .   1   1   .   .   
Parts Lost                 21   | .   .   .   9   2   .   10  
  Power                    3    | .   .   .   2   1   .   .   
  Propulsion               5    | .   .   .   2   .   .   3   
  Utility                  10   | .   .   .   4   1   .   5   
  Weapon                   3    | .   .   .   1   .   .   2   
  Highest Loss Streak      7    | .   .   .   7   2   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     74   | .   100 89  49  84  86  48  
  Engine                   7    | .   14  13  2   13  1   .   
  Core                     1    | .   .   .   2   .   5   2   
  Leg                      8    | .   16  18  8   .   .   .   
  Hover                    7    | .   .   .   4   20  20  8   
  Flight                   3    | .   11  9   .   .   .   .   
  Device                   17   | .   18  8   14  33  32  12  
  Processor                3    | .   .   .   .   7   6   10  
  Hackware                 2    | .   .   .   4   2   6   6   
  Protection               4    | .   .   9   3   .   6   2   
  Energy Gun               4    | .   6   8   4   1   .   .   
  Ballistic Gun            6    | .   14  14  2   1   .   .   
  Special Weapon           2    | .   7   5   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   1   5   1   
Peak Build Rating          63   | 9   9   27  39  44  63  63  
  Average Rating           24   | 8   7   20  20  36  57  31  
  On Entrance              25   | .   9   9   26  26  44  63  
Naked Turns                36   | .   .   .   36  .   .   .   
Heaviest Build             49   | 14  15  38  49  23  23  23  
  Greatest Support         40   | 20  20  40  40  24  24  24  
  Greatest Overweight (x)  3    | 3   1   2   3   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   5   
  Average Capacity         5    | 7   6   5   5   5   5   5   
  Most Carried             7    | 4   7   5   5   5   5   5   
  Average Carried          4    | 3   4   4   3   4   4   4   
  Final Capacity           8    | 8   5   5   5   5   5   5   
  Final Carried            5    | 4   3   5   5   5   5   5   

 Class Distribution 
--------------------
 36% | Scavenger-Mutant
 32% | Mutant
 31% | Infiltrator-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -10/Subcaves
   Scavenger-Mutant | -8/Materials
 Infiltrator-Mutant | -7/Factory
 Infiltrator-Mutant | -6/Factory
             Mutant | -6/Extension

 Resources                      | -11 -10 -10 -8  -7  -6  -6  
-----------                Run  | Yrd Mat Sub Mat Fac Fac Ext 
Matter Collected           964  | 248 45  263 54  142 201 11  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            637  | 11  47  91  102 64  271 51  
  Parts                    39   | 6   6   6   6   2   10  3   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      10   | .   .   10  .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -8  -7  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Ext 
Combat Hostiles Destroyed  9    | .   3   3   2   .   .   1   
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     7    | .   3   3   1   .   .   .   
  Cannons                  1    | .   .   .   1   .   .   .   
Classes Destroyed          8    | 1   2   1   2   1   1   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   1   2   .   
  Operator                 1    | .   .   .   .   .   1   .   
  Watcher                  1    | .   1   .   .   .   .   .   
  Swarmer                  3    | .   3   .   .   .   .   .   
  Grunt                    2    | .   .   .   1   .   .   1   
  Specialist               1    | .   .   .   1   .   .   .   
  Subdweller               3    | .   .   3   .   .   .   .   
Best Kill Streak           3    | 1   3   2   1   1   2   1   
  Combat Bots Only         3    | .   3   2   1   .   .   1   
Max Kills in Single Turn   2    | 1   2   1   1   1   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -7   -6   -6   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  Fac  Ext  
Hostile Shots Fired        425  | .    17   23   105  36   .    244  
  Missed                   190  | .    9    7    29   23   .    122  
Damage Taken               3670 | .    67   379  1289 242  16   1677 
  Core                     1375 | .    13   61   410  36   .    855  
  Absorbed by Shields      100  | .    .    .    .    16   .    84   
  Regen/Repaired (Parts)   55   | .    .    .    32   23   .    .    
Core Remaining (%)         72   | 100  .    70   25   94   .    .    
Volleys Fired              77   | 31   10   21   13   2    .    .    
  Largest                  2    | 2    2    2    2    1    .    .    
  Hottest                  120  | 100  120  100  119  55   .    .    
Shots Fired                101  | 32   15   30   22   2    .    .    
  Gun                      41   | 2    9    18   10   2    .    .    
  Cannon                   12   | .    .    .    12   .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  48   | 30   6    12   .    .    .    .    
  Kinetic                  33   | 2    5    9    17   .    .    .    
  Thermal                  66   | 30   10   21   5    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          2    | .    .    .    .    2    .    .    
  Robot Hit Streak         4    | 1    3    4    4    1    .    .    
  Robot Miss Streak        5    | 1    5    2    2    1    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    
Shots Hit Robots           39   | 1    4    9    13   1    5    6    
  Core Hits                18   | 1    4    3    6    1    1    2    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    .    1    
    Sever                  1    | .    .    .    .    .    .    1    
Melee Attacks              16   | .    .    .    .    .    6    10   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 15   | .    .    .    .    .    6    9    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    3    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1263 | 23   63   148  254  15   472  288  
  Guns                     291  | 23   39   148  66   15   .    .    
  Cannons                  161  | .    .    .    161  .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    746  | .    .    .    .    .    472  274  
  Ramming                  41   | .    .    .    27   .    .    14   
  Kinetic                  255  | 23   26   22   184  .    .    .    
  Thermal                  206  | .    37   126  43   .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          15   | .    .    .    .    15   .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 746  | .    .    .    .    .    472  274  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    .    .    .    
  Average Corruption       1    | .    .    .    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    4    .    .    .    
    Matter Fused           1    | .    .    .    1    .    .    .    
    Energy Discharges      1    | .    .    .    1    .    .    .    
    Parts Rejected         1    | .    .    .    1    .    .    .    
    Data Loss (minor)      1    | .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            179  | .    .    .    .    .    179  .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    179  | .    .    .    .    .    179  .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      11   | .    .    .    4    .    .    7    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   4    | .    .    .    3    .    .    1    
Targets Rammed             10   | .    .    .    9    .    .    1    
  Kicked                   6    | .    .    .    6    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        194  | 116  82   45   194  .    .    21   
  Average Temperature      43   | 38   28   20   82   .    .    11   
  Received Heat Transfer   1017 | .    .    111  270  49   .    587  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    
  Heat Transferred         383  | .    87   222  74   .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -7  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Ext 
Peak Influence             347  | 5   188 .   196 41  100 347 
  Initial                  49   | .   3   .   .   16  9   49  
  Average                  68   | 4   74  .   68  22  58  172 
Maximum Alert Level        1    | .   .   .   .   .   .   1   
  Low Security (%)         92   | 100 100 .   100 100 100 57  
  Level 1                  7    | .   .   .   .   .   .   42  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          11   | .   2   .   6   1   .   2   
  Investigation            6    | .   1   .   2   1   .   2   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   4   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -7  -6  -6  
---------                  Run  | Yrd Mat Sub Mat Fac Fac Ext 
Distress Signals           7    | .   4   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              80   | .   9   10  22  4   1   34  
  Peak Tracking Total      17   | .   4   6   6   3   1   17  
  Tactical Retreats        19   | .   4   1   6   1   .   7   

 Traps                          | -11 -10 -10 -8  -7  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Ext 
Traps Triggered            7    | .   .   2   .   .   1   4   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -6  -6  
----------                 Run  | Yrd Mat Sub Mat Fac Fac Ext 
Machines Disabled          3    | .   .   .   2   .   .   1   
  Max in Single Turn       1    | .   .   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -6  -6  
---------                  Run  | Yrd Mat Sub Mat Fac Fac Ext 
Machines Accessed          21   | .   3   .   7   3   3   5   
  Terminals                17   | .   2   .   6   1   3   5   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   1   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                71   | .   16  .   24  7   9   15  
  Successful               33   | .   8   .   11  3   4   7   
  Failed                   38   | .   8   .   13  4   5   8   
    Catastrophic           7    | .   .   .   4   2   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   
  Terminals                59   | .   13  .   20  2   9   15  
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   4   3   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             26   | .   6   .   9   .   4   7   
  Record                   5    | .   .   .   1   .   .   4   
  Robot Analysis           2    | .   .   .   1   .   1   .   
  Open Door                3    | .   .   .   .   .   1   2   
  Open DSF                 1    | .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   
  Alert Level              2    | .   1   .   1   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   
  Investigation Status     1    | .   .   .   1   .   .   .   
  Reinforcement Status     1    | .   .   .   1   .   .   .   
  Recall Investigation     2    | .   .   .   1   .   .   1   
  Recall Reinforcements    2    | .   1   .   1   .   .   .   
  Zone Layout              2    | .   .   .   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   2   3   .   .   
  Scan Component           2    | .   .   .   1   1   .   .   
  Repair                   2    | .   .   .   1   1   .   .   
  Refit                    1    | .   .   .   .   1   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         16   | .   3   .   6   2   1   4   
  Full Trace Events        8    | .   3   .   2   1   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   1   .   .   
  Time                     120  | .   .   .   50  70  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          7    | .   7   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -6  -6  
------------               Run  | Yrd Mat Sub Mat Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   
  Non-combat               1    | .   .   .   .   .   .   1   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  -6  -6  
--------                   Run  | Yrd Mat Sub Mat Fac Fac Ext 
Total Allies               5    | .   .   .   .   .   .   5   
  Largest Group            2    | .   .   .   .   .   .   2   
  Highest-Rated Group      62   | .   .   .   .   .   .   62  
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               17   | .   .   .   .   .   .   17  
  Total Damage             247  | .   .   .   .   .   .   247 
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Ext 
Robot Analysis Total       2    | .   .   .   1   .   1   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -8  -7  -6  -6  
-------------              Run  | Yrd Mat Sub Mat Fac Fac Ext 
Turns Passed               2372 | 327 198 604 441 246 242 314 
Spaces Moved               2695 | 145 173 539 503 448 419 468 
  Core                     420  | 8   .   .   179 .   .   233 
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     621  | 137 75  300 109 .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    1317 | .   .   .   215 448 419 235 
  Flight                   337  | .   98  239 .   .   .   .   
  Fastest Speed            37   | 50  37  37  46  42  42  42  
  Average Speed            62   | 121 73  85  65  44  44  46  
  Slowest Speed            200  | 200 190 197 200 106 106 50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       26   | 12  38  22  42  9   11  54  
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 10   | 2   5   2   .   .   .   1   
Terrain Destroyed          15   | 6   5   2   1   .   .   1   
  Melee                    1    | .   .   .   .   .   .   1   
  Projectile               14   | 6   5   2   1   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -8  -7  -6  -6  
---------                  Run  | Yrd Mat Sub Mat Fac Fac Ext 
Total                      3149 | 201 213 631 594 496 465 549 
  Wait                     107  | 10  9   33  32  14  9   .   
  Move                     2689 | 144 172 538 502 447 418 468 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  46   | 7   3   9   10  8   8   1   
  Fast Attach              23   | 4   1   2   5   4   5   2   
  Attach                   33   | 3   1   5   13  6   4   1   
  Detach                   16   | .   1   3   6   2   2   2   
  Swap                     22   | 2   11  4   1   3   1   .   
  Drop                     43   | .   5   10  3   10  12  3   
  Fire                     77   | 31  10  21  13  2   .   .   
  Melee                    16   | .   .   .   .   .   6   10  
  Ram                      4    | .   .   .   3   .   .   1   
  Kick                     6    | .   .   .   6   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            49   | .   .   .   .   .   .   49  
  Rewire                   12   | .   .   .   .   .   .   12  
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            6    | .   .   6   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min] / [*Sub])
-10/Subcaves
-8/Materials
-7/Factory
-6/Factory
-6/Extension

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 15)
  328 | -11/Scrapyard | Entered Materials
  329 | -10/Materials | Build established: Mutant
  375 | -10/Materials | Discovered new exit (range 7)
  514 | -10/Materials | Discovered new exit (range 7)
  526 | -10/Materials | Entered Subcaves
  530 | -10/Subcaves  | Learned Materials emergency access door positions
  559 | -10/Subcaves  | Ambushed by swarm of Subdwellers
  599 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  636 | -10/Subcaves  | Lost 3 allies
  769 | -10/Subcaves  | Build established: Scavenger-Mutant
 1053 | -10/Subcaves  | Discovered new exit (range 4)
 1083 | -10/Subcaves  | Shifting Twisted Machinery released Mak. System Shield
 1130 | -10/Subcaves  | Entered Materials
 1130 | -8/Materials  | Evolved 4 slots: Power x1, Utility x3
 1269 | -8/Materials  | Repaired Lgt. Angular Momentum Engine
 1363 | -8/Materials  | Lost 7 parts (1p2n3u1w)
 1403 | -8/Materials  | Core integrity fell below 50%
 1553 | -8/Materials  | Discovered new exit (range 16)
 1571 | -8/Materials  | Entered Factory
 1571 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1647 | -7/Factory    | Repaired Cld. Airjet?
 1776 | -7/Factory    | Discovered new exit (range 19)
 1817 | -7/Factory    | Entered another Factory area
 1817 | -6/Factory    | Evolved 2 slots: Utility x2
 1903 | -6/Factory    | Build established: Infiltrator-Mutant
 2057 | -6/Factory    | Discovered new exit (range 6)
 2059 | -6/Factory    | Entered Extension
 2062 | -6/Extension  | Disrupted transfer network
 2146 | -6/Extension  | Rescued a captive Derelict
 2148 | -6/Extension  | Rescued a captive Derelict
 2161 | -6/Extension  | Spotted B-75 Beast
 2164 | -6/Extension  | Spotted B-75 Beast
 2173 | -6/Extension  | Lost 3 parts (2u1w)
 2239 | -6/Extension  | Lost 6 parts (3n3u)
 2255 | -6/Extension  | Core integrity fell below 50%
 2278 | -6/Extension  | Rescued a captive Derelict
 2279 | -6/Extension  | Rescued a captive Derelict
 2369 | -6/Extension  | Core integrity fell below 20%
 2373 | -6/Extension  | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
02277_ Connecting with Door Terminal...
>>Open(Door)
Sealed Heavy Doors opened.
02278_ 43-3QU(g): "Free at last!"
02279_ U7-WAK(g): "Thanks for the rescue! Were
  you sent by Warlord?"
02313_ Acquired Imp. Datajack.
02364_ Sneak attack on U-05 Engineer.
02364_ Jacked U-05 Engineer...
>>parse_system
Reading system data...
02368_ Imp. Datajack destroyed.
02372_ C-30 ARC bursts open, deploying its
  payload.
02372_ H-66 Slayer unfolds itself. <x2>
02372_ Slug penetrates H-66 Slayer. <x2>
02372_ Penetrated by Slug.
02373_ C-30 ARC bursts open, deploying its
  payload.
02373_ S-27 Virus unfolds itself. <x3>

 Map 
-----
+----------------------------------------------------+
|        ==%!                 #????????????????????? |
| ######### ################# #????????????????????? |
| ???????#T   #?????????????# #????????????????????? |
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| ??????????????????????????# #????????????????????? |
| ??????????????????????????# #????????????????????? |
| ??????????????????????????# #????????????????????? |
| ????????????????????????### #????????????????????? |
| ????????????????????????#T# #????????????????????? |
| ????????????????????????"   #????????????????????? |
| ????????????????????????### #????????????????????? |
| ??????????????????????????#g#????????????????????? |
| ??????????????????????????# #????????????????????? |
| ??????????????????????????# #????????????????????? |
| ??????????????????????????# #??##??#?????????????? |
| ????????????????????????### ### ## ### #?????????? |
| ????????????????????????#"" ""Y  Y  "" ""????????? |
| ????????????????????????# " "        " " #???????? |
| ????????????????????????#                #???????? |
| ????????????????????????#                #???????? |
| #########################                ##??????? |
|             u   u      h%h         s         ????? |
|               %                   s%         ????? |
|                          @         s         ????? |
|                      %%                      ????? |
|                            BB                ????? |
| #########################  BB       BB   ###?????? |
| ????????????????????????#           BB   #???????? |
| ????????????????????????#                #???????? |
| ????????????????????????#                #???????? |
| ????????????????????????#                #???????? |
| ????????????????????????######T#"""#######???????? |
| ??????????????????????????????##?????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          32
Energy Capacity            365
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Cloak Strength             2
Armor Coverage             800
Phase Shifting             5
Evasion (%)                71
Melee Accuracy             8
Offensive Hacking          12
Defensive Hacking          11

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Deadly Force

 Challenges 
------------
None

 Game 
------
Seed              PoweredMissileAutopenetrator
  Manual?         0
Play Time         02:45:54
  Cumulative      21.4 hours
  Start           2024.08.12 @ 13:43:19
  End             2024.08.14 @ 10:33:59
Sessions          17
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           6
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          16
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/Tamsyn
Map View          50x44
Zoom Use          2%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fc94852c-8fbc-4369-982e-d94bf8506393