Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.15 @ 17:57:12

Player: Kiks

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (42)      210
Value Destroyed (749)      749
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (76)                 76
              TOTAL SCORE: 4855

 Bonus
-------
High Alert Combat Kills    10
Follower Combat Kills      66

 Cogmind 
---------
Core Integrity             850/850
Matter                     156/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (120) Ox1
Location                   -6/Factory

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (6) ---
            Flight Unit
>           --- UTILITY (6) ------
      Small Storage Unit
   Improved Terrain Scanner
>           --- WEAPON (2) -------
                (None)
>           --- INVENTORY (8) ----
            Nuclear Core
      Light Nuclear Core
            Trap Scanner
            Signal Interpreter
   Improved Terrain Scanner
  Makeshift Cloaking Device

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
>          --- UTILITY ----------
     Small Storage Unit
           Seismic Detector
>          --- WEAPON -----------
           Shock Rifle
     Small Laser
>          --- INVENTORY --------
     Light Nuclear Core
           Flight Unit
           Sensor Array
           Signal Interpreter
  Improved Terrain Scanner
     Light Assault Rifle
           Grenade Launcher
           Remote Datajack
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Flight Unit
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   .   .   .   2   .   .   
  Utility                  4    | .   .   .   .   .   .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             34   | 6   2   1   8   1   3   1   11  1   .   
  Power                    7    | 1   1   .   1   .   2   .   1   1   .   
    Engine                 3    | 1   .   .   1   .   .   .   1   .   .   
    Core                   4    | .   1   .   .   .   2   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               13   | 2   .   1   4   .   .   1   5   .   .   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   1   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 10   | .   .   .   4   .   .   1   5   .   .   
  Utility                  8    | 1   1   .   1   1   .   .   4   .   .   
    Device                 5    | .   1   .   1   1   .   .   2   .   .   
    Storage                2    | 1   .   .   .   .   .   .   1   .   .   
    Processor              1    | .   .   .   .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   6    | 2   .   .   2   .   1   .   1   .   .   
    Energy Gun             3    | 1   .   .   1   .   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   1   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   .   
Parts Lost                 17   | .   .   6   .   .   .   .   9   .   2   
  Power                    1    | .   .   1   .   .   .   .   .   .   .   
  Propulsion               11   | .   .   3   .   .   .   .   6   .   2   
  Utility                  2    | .   .   .   .   .   .   .   2   .   .   
  Weapon                   3    | .   .   2   .   .   .   .   1   .   .   
  Highest Loss Streak      6    | .   .   5   .   .   .   .   6   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   99  95  75  88  90  98  36  40  40  
  Engine                   5    | .   13  .   3   11  2   .   .   .   .   
  Core                     4    | .   .   14  .   .   8   11  2   1   6   
  Treads                   9    | .   28  16  .   .   .   .   .   .   .   
  Leg                      1    | .   .   8   .   .   .   .   .   .   .   
  Flight                   22   | .   .   .   44  44  44  44  13  23  20  
  Device                   11   | .   13  14  11  11  11  11  7   7   6   
  Storage                  11   | .   14  14  11  11  11  11  2   7   6   
  Energy Gun               11   | .   14  13  3   11  13  20  1   .   .   
  Ballistic Gun            5    | .   14  13  .   .   .   .   .   .   .   
Naked Turns                11   | .   .   .   .   .   .   .   11  .   .   
Heaviest Build             16   | 12  15  15  15  15  16  16  13  11  11  
  Greatest Support         40   | 40  40  40  16  16  16  16  20  12  12  
  Greatest Overweight (x)  3    | .   .   3   .   .   .   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   8   5   8   8   
  Most Carried             8    | 1   8   8   7   7   8   8   7   6   6   
  Average Carried          6    | .   5   8   4   7   7   8   5   5   5   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   
  Final Carried            8    | 1   8   8   7   7   8   8   5   5   6   

 Class Distribution 
--------------------
 53% | Mutant
 47% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
 Scavenger-Sprinter | -9/Materials
 Scavenger-Sprinter | -9/Mines
 Scavenger-Sprinter | -9/Exiles
 Scavenger-Sprinter | -8/Mines
             Mutant | -8/Materials
             Mutant | -7/Factory
             Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Matter Collected           597  | 194 185 47  29  .   121 10  11  .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1332 | .   546 187 52  .   338 159 50  .   .   
  Parts                    97   | .   40  8   9   .   14  12  14  .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   1   1   .   .   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Combat Hostiles Destroyed  31   | .   9   2   4   .   2   4   10  .   .   
  Guns                     17   | .   9   2   .   .   2   4   .   .   .   
  AOE                      14   | .   .   .   4   .   .   .   10  .   .   
Classes Destroyed          9    | .   7   .   1   .   1   .   .   .   .   
  Worker                   2    | .   1   .   .   .   .   1   .   .   .   
  Builder                  2    | .   1   .   .   .   .   1   .   .   .   
  Recycler                 4    | .   2   1   .   .   .   1   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   .   .   .   .   
  Swarmer                  20   | .   3   .   3   .   .   4   10  .   .   
  Grunt                    9    | .   6   2   .   .   1   .   .   .   .   
  Sentry                   1    | .   .   .   1   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           7    | .   5   2   4   .   1   7   4   .   .   
  Combat Bots Only         4    | .   3   2   4   .   1   4   4   .   .   
Max Kills in Single Turn   3    | .   1   1   2   .   1   2   3   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   .   .   .   3   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  
Damage Taken               1681 | .    292  470  45   .    .    49   775  15   35   
  Core                     695  | .    31   83   21   .    .    17   528  15   .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         69   | 100  .    54   .    .    .    90   4    97   .    
Volleys Fired              156  | .    33   14   5    .    82   15   7    .    .    
  Largest                  2    | .    2    2    1    .    1    2    1    .    .    
  Hottest                  90   | .    70   70   40   .    50   90   30   .    .    
Shots Fired                218  | .    66   28   5    .    82   30   7    .    .    
  Gun                      208  | .    66   28   2    .    82   30   .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    
  Launcher                 10   | .    .    .    3    .    .    .    7    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  47   | .    33   14   .    .    .    .    .    .    .    
  Thermal                  138  | .    33   14   2    .    74   15   .    .    .    
  Explosive                10   | .    .    .    3    .    .    .    7    .    .    
  Electromagnetic          23   | .    .    .    .    .    8    15   .    .    .    
  Robot Hit Streak         12   | .    10   12   6    .    10   6    1    .    .    
  Robot Miss Streak        5    | .    3    4    1    .    5    3    2    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           142  | .    44   19   4    .    59   14   2    .    .    
  Core Hits                79   | .    24   8    7    .    20   8    12   .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    3    .    .    .    .    .    .    .    
    Burn                   3    | .    .    3    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2742 | .    573  257  315  .    789  267  541  .    .    
  Guns                     1810 | .    572  245  12   .    751  230  .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               919  | .    .    .    303  .    38   37   541  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  13   | .    1    12   .    .    .    .    .    .    .    
  Kinetic                  401  | .    294  107  .    .    .    .    .    .    .    
  Thermal                  1254 | .    278  138  12   .    693  133  .    .    .    
  Explosive                844  | .    .    .    303  .    .    .    541  .    .    
  Electromagnetic          230  | .    .    .    .    .    96   134  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            39   | .    .    .    3    .    32   .    4    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               39   | .    .    .    3    .    32   .    4    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      100  | .    .    5    .    .    .    .    95   .    .    
  Shots                    3    | .    .    .    .    .    .    .    3    .    .    
  Rammed                   2    | .    .    2    .    .    .    .    .    .    .    
Targets Rammed             3    | .    1    2    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    .    .    .    .    
Highest Temperature        433  | .    111  250  12   2    188  433  5    .    .    
  Average Temperature      93   | .    40   133  7    2    65   256  1    .    .    
  Received Heat Transfer   402  | .    120  96   15   .    .    .    153  .    18   
  Effects                  5    | .    .    2    .    .    .    3    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    1    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    1    .    .    .    
    Interference           2    | .    .    2    .    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    1    .    .    1    .    .    .    .    
  Heat Transferred         3193 | .    814  629  25   .    1400 325  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    1    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Peak Influence             500  | .   279 85  281 109 .   140 500 275 134 
  Initial                  227  | .   .   40  13  109 .   .   54  227 134 
  Average                  124  | .   128 73  115 109 .   83  239 260 132 
Maximum Alert Level        2    | .   1   .   1   .   .   .   2   1   .   
  Low Security (%)         76   | 100 68  100 62  100 .   100 46  .   100 
  Level 1                  19   | .   31  .   37  .   .   .   27  100 .   
  Level 2                  3    | .   .   .   .   .   .   .   26  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   .   1   .   .   .   2   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   1   .   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Distress Signals           3    | .   1   .   .   .   .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              68   | .   12  7   8   .   .   5   28  4   4   
  Peak Tracking Total      15   | .   3   5   5   .   .   4   15  4   4   
  Tactical Retreats        4    | .   .   .   .   .   .   1   3   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   3   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Machines Disabled          3    | .   .   .   1   .   1   .   1   .   .   
  Max in Single Turn       1    | .   .   .   1   .   1   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Machines Accessed          14   | .   5   .   .   .   4   1   3   1   .   
  Terminals                10   | .   5   .   .   .   .   1   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                73   | .   12  .   .   .   49  3   5   4   .   
  Successful               62   | .   6   .   .   .   49  1   4   2   .   
  Failed                   11   | .   6   .   .   .   .   2   1   2   .   
    Catastrophic           2    | .   1   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   10  .   .   .   1   3   4   1   .   
  Terminals                24   | .   12  .   .   .   .   3   5   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             53   | .   2   .   .   .   49  .   1   1   .   
  Record                   50   | .   .   .   .   .   49  .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   4   .   .   .   .   1   3   1   .   
  Terminals                9    | .   4   .   .   .   .   1   3   1   .   
    Botnet                 9    | .   4   .   .   .   .   1   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   3   .   .   .   .   1   3   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Total Allies               3    | .   .   .   .   3   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   3   .   .   .   .   
  Highest-Rated Group      76   | .   .   .   .   76  76  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   .   .   4   .   .   .   .   
  Total Damage             66   | .   .   .   .   .   66  .   .   .   .   
  Kills                    2    | .   .   .   .   .   2   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
-------------              Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Turns Passed               1938 | 75  483 276 138 182 431 97  204 39  13  
Spaces Moved               2162 | 38  218 125 170 385 610 112 363 107 34  
  Core                     174  | 1   .   5   .   .   .   .   168 .   .   
  Treads                   374  | 37  218 119 .   .   .   .   .   .   .   
  Legs                     1    | .   .   1   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   
  Flight                   1613 | .   .   .   170 385 610 112 195 107 34  
  Fastest Speed            28   | 50  160 100 31  31  31  31  28  34  34  
  Average Speed            55   | 157 160 159 31  31  31  31  41  34  34  
  Slowest Speed            200  | 160 160 200 31  31  31  31  100 34  34  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            14   | .   .   .   2   3   2   1   5   1   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       33   | 4   54  28  18  71  89  21  42  4   2   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     1    | .   .   .   .   .   1   .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      8    | 1   .   1   1   1   1   1   1   1   .   
Scrap Searched             3    | .   .   1   .   2   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          99   | .   .   .   14  .   2   5   78  .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   
  AOE                      99   | .   .   .   14  .   2   5   78  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Total                      2658 | 50  289 173 248 443 768 143 402 107 35  
  Wait                     273  | 6   17  29  61  61  67  15  17  .   .   
  Move                     2128 | 37  217 124 165 379 605 109 354 104 34  
  Hop                      11   | .   .   .   2   2   2   1   3   1   .   
  Pick Up                  27   | 1   13  .   5   .   4   .   3   1   .   
  Fast Attach              21   | 6   1   1   1   .   3   .   9   .   .   
  Attach                   10   | .   .   .   7   .   .   .   2   1   .   
  Detach                   2    | .   .   .   1   .   .   .   .   .   1   
  Swap                     3    | .   1   .   .   1   .   1   .   .   .   
  Drop                     21   | .   6   .   1   .   5   2   7   .   .   
  Fire                     156  | .   33  14  5   .   82  15  7   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      2    | .   .   2   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    1    | .   1   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     3    | .   .   3   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   30 | -11/Scrapyard | Discovered new exit (range 16)
   76 | -11/Scrapyard | Entered Materials
   89 | -10/Materials | Identified exit to Mines
  300 | -10/Materials | Build established: Mutant
  559 | -10/Materials | Entered Mines
  763 | -10/Mines     | Found a hidden stash of uninstalled traps
  781 | -10/Mines     | Discovered new exit (range 9)
  810 | -10/Mines     | Assembled infested the area
  815 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  835 | -10/Mines     | Entered Materials
  835 | -9/Materials  | Evolved 2 slots: Propulsion x2
  862 | -9/Materials  | Lost 5 parts (1p2n2w)
  964 | -9/Materials  | Discovered new exit (range 7)
  973 | -9/Materials  | Entered Mines
  990 | -9/Mines      | Learned Materials non-interactive machine intel
  991 | -9/Mines      | Discovered new exit (range 7)
 1008 | -9/Mines      | Discovered new exit (range 5)
 1069 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1092 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1092 | -9/Mines      | Discovered new exit (range 5)
 1139 | -9/Mines      | Build established: Scavenger-Sprinter
 1155 | -9/Mines      | Entered Exiles
 1155 | -9/Exiles     | Found Exiles lab destroyed
 1155 | -9/Exiles     | Accompanied by 3 allies
 1185 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
 1291 | -9/Exiles     | Learned location of Zion (-7)
 1582 | -9/Exiles     | Discovered new exit (range 14)
 1586 | -9/Exiles     | Entered Mines
 1605 | -8/Mines      | Discovered new exit (range 9)
 1683 | -8/Mines      | Entered Materials
 1683 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1684 | -8/Materials  | Loaded intel: 32 non-interactive machine locations
 1747 | -8/Materials  | Core integrity fell below 50%
 1768 | -8/Materials  | Lost 6 parts (5n1u)
 1849 | -8/Materials  | Core integrity fell below 20%
 1876 | -8/Materials  | Discovered new exit (range 20)
 1887 | -8/Materials  | Entered Factory
 1887 | -7/Factory    | Evolved 2 slots: Utility x2
 1921 | -7/Factory    | Discovered new exit (range 12)
 1926 | -7/Factory    | Entered another Factory area
 1926 | -6/Factory    | Evolved 2 slots: Utility x2
 1939 | -6/Factory    | Self-destructed

 Last Messages 
---------------
GOAL=ESCAPE
01899_ Connecting with Terminal...
01899_ Current location identified: Factory
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 0 systems.
  Awaiting botnet instructions.
01899_ Connecting with Terminal...
>>Layout(Zone)
Retrieving Zone 8E layout...
  Downloaded map data.
01905_ ALERT: All DSF locations entering lockdown mode.
01917_ Acquired Nuclear Core.
01921_ EXIT=FOUND
PARAMETERS=UTILITY+2
LOCATION=UNKNOWN
GOAL=ESCAPE
01938_ ALERT: All DSF locations entering lockdown mode.
01938_ Flight Unit destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          15
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                64
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GammaSwarmReactor
  Manual?         0
Play Time         00:24:48
  Cumulative      96.2 hours
  Start           2022.04.15 @ 17:16:56
  End             2022.04.15 @ 17:57:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          56
  Rogue           17
  Adventurer      5
  Explorer        34
Win Type          -
  Total           18
  Types           10/0/3/4/1/0/0/0/0
Lore%             68
Gallery%          64
Achievement%      70
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 91197b1a-a06d-409d-bf0f-342355391a87