Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.10 @ 18:31:11 Player: Somberlain Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (95) 475 Value Destroyed (2251) 2251 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (10916) 10916 TOTAL SCORE: 15242 Bonus ------- High Alert Combat Kills 116 Prayed to X0-1V1 5000 Major X0-1V1 Interference 5100 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/325 Matter 254/300 Energy 125/125 System Corruption 12% Temperature Cool (9) Movement Walking (105) Location -9/Recycling Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ Large Storage Unit X0-1V1's Piety Tracker > --- WEAPON (3) ------- Light Assault Rifle Light Assault Rifle Improved Assault Rifle > --- INVENTORY (15) --- Light Ion Engine Carbon-fiber Leg Relay Coupler [NC] (21) Relay Coupler [Specialist] (17) Relay Coupler [Hunter] (14) Relay Coupler [Hunter] (14) Relay Coupler [Hunter] (14) Beam Rifle Mining Laser Plasma Cutter Axe Axe Axe Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit X0-1V1's Piety Tracker > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Beam Rifle Beam Rifle Mini Grenade Launcher Mining Laser Plasma Cutter Axe Axe Axe [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage Large Storage Unit Weapon Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Rec Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 47 | 6 5 25 5 6 . Power 5 | 1 . 2 1 1 . Engine 5 | 1 . 2 1 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 2 2 4 2 2 . Treads 8 | 2 2 4 . . . Leg 4 | . . . 2 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 1 1 1 1 . . Device 2 | . 1 . 1 . . Storage 2 | 1 . 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 26 | 2 2 18 1 3 . Energy Gun 12 | . . 11 . 1 . Energy Cannon . | . . . . . . Ballistic Gun 9 | 2 1 4 . 2 . Ballistic Cannon . | . . . . . . Launcher 2 | . 1 . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . 3 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . 1 4 . . . Corrupted Parts 2 | . . 2 . . . System Corruption 9 | . . 9 . . . Parts Lost 13 | . . 2 5 6 . Power 3 | . . 1 1 1 . Propulsion 4 | . . . 2 2 . Utility 1 | . . . 1 . . Weapon 5 | . . 1 1 3 . Highest Loss Streak 5 | . . 1 5 5 . To Critical Strikes . | . . . . . . Average Backups 8 | . 3 13 12 9 13 Power . | . . . . . 1 Propulsion 2 | . 1 3 3 1 1 Utility . | . . . . 1 5 Weapon 4 | . 1 7 7 4 5 Tool/Special . | . . . . . . Unused Backups 13 | . 1 3 . . 9 Power 1 | . . . . . 1 Propulsion 3 | . 1 1 . . 1 Utility 6 | . . 1 . . 5 Weapon 2 | . . 1 . . 1 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 85 | . 87 85 79 82 88 Engine 11 | . 14 10 10 6 11 Treads 19 | . 27 22 7 . . Leg 4 | . . . 14 21 22 Device 7 | . 3 11 5 11 11 Storage 12 | . 14 11 11 11 11 Energy Gun 8 | . . 18 . 10 7 Ballistic Gun 16 | . 25 5 18 15 25 Launcher 1 | . 1 . 1 3 . Slashing Weapon 3 | . . 6 11 2 . Peak Build Rating 34 | 6 19 31 34 33 29 Average Rating 20 | 4 9 27 25 28 29 On Entrance 19 | . 6 19 31 31 29 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 38 | 11 14 38 38 38 29 Greatest Support 40 | 40 40 40 40 30 30 Greatest Overweight (x) 1 | . . . 1 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 12 | 6 8 14 15 15 15 Most Carried 15 | . 7 15 15 13 13 Average Carried 8 | . 3 13 12 9 13 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | . 7 15 11 13 13 Class Distribution -------------------- 59% | Mutant 40% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Gunner | -9/Garrison Gunner | -9/Recycling Resources | -11 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Gar Rec Matter Collected 1250 | 216 315 584 94 41 . Remotely . | . . . . . . Salvage Created 2934 | . 554 1613 413 322 32 Parts 188 | . 38 87 30 30 3 Haulers Intercepted 8 | . 2 6 . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Rec Combat Hostiles Destroyed 66 | . 14 23 12 16 1 Melee 3 | . . . 3 . . Guns 35 | . 2 20 4 8 1 AOE 27 | . 12 2 5 8 . Classes Destroyed 12 | . 9 . . 2 1 Worker 5 | . 1 4 . . . Builder 2 | . 1 . 1 . . Hauler 8 | . 2 6 . . . Recycler 4 | . 2 2 . . . Operator 2 | . 1 . 1 . . Watcher 7 | . 2 3 2 . . Swarmer 30 | . 9 8 3 10 . Grunt 23 | . 4 12 4 3 . Brawler 1 | . . . . 1 . Duelist 1 | . . . . 1 . Sentry 11 | . 1 4 5 1 . Demolisher 1 | . . . . . 1 Best Kill Streak 14 | . 7 6 13 14 1 Combat Bots Only 14 | . 6 5 9 14 1 Max Kills in Single Turn 4 | . 3 2 2 4 1 Gunslinging 1 | . . 1 . . . Exploded 4 | . 3 2 1 4 . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Rec Hostile Shots Fired 328 | . 35 78 103 92 20 Missed 106 | . 15 23 31 27 10 Hits 222 | . 20 55 72 65 10 Melee 13 | . . . 11 . 2 Projectile 209 | . 20 55 61 65 8 AOE 1 | . . . . . 1 Critical Strikes 5 | . . . 4 . 1 Damage Taken 3132 | . 228 802 1128 754 220 Core 687 | . 75 87 218 205 102 Absorbed by Shields . | . . . . . . Core Remaining (%) 78 | 100 57 . . . . Volleys Fired 182 | . 57 60 26 31 8 Largest 3 | . 2 3 3 3 3 Hottest 195 | . 50 195 69 109 63 Shots Fired 414 | . 107 170 59 57 21 Gun 381 | . 93 170 48 49 21 Cannon . | . . . . . . Launcher 33 | . 14 . 11 8 . Special . | . . . . . . Kinetic 211 | . 93 30 48 19 21 Thermal 51 | . . 21 . 30 . Explosive 33 | . 14 . 11 8 . Electromagnetic 119 | . . 119 . . . Robot Hit Streak 13 | . 7 13 10 5 6 Robot Miss Streak 7 | . 7 4 5 4 4 Penetration Max . | . . . . . . Secondary Targets 9 | . . 6 . 2 1 Max Gunslinging Chain 2 | . . 2 . 1 1 Shots Hit Robots 243 | . 41 123 39 26 14 Core Hits 137 | . 33 52 24 24 4 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . . 4 . 1 . Burn 3 | . . 2 . 1 . Corrupt 2 | . . 2 . . . Melee Attacks 12 | . . 4 7 1 . Impact . | . . . . . . Slashing 12 | . . 4 7 1 . Piercing . | . . . . . . Sneak Attacks 3 | . . 3 . . . Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . 1 . . Damage Inflicted 5321 | . 936 2445 1046 755 139 Guns 3254 | . 447 1875 451 342 139 Cannons . | . . . . . . Explosions 1641 | . 489 358 381 413 . Melee 413 | . . 210 203 . . Ramming 13 | . . 2 11 . . Kinetic 1456 | . 447 329 451 90 139 Thermal 854 | . . 602 . 252 . Explosive 1283 | . 489 . 381 413 . Electromagnetic 1302 | . . 1302 . . . Impact . | . . . . . . Slashing 413 | . . 210 203 . . Piercing . | . . . . . . Highest Corruption 12 | . 6 9 . 12 12 Average Corruption 10 | . 6 8 . 12 12 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . . 2 . 8 2 Message Errors 2 | . . 1 . . 1 Matter Fused 1 | . . . . 1 . Heat Flow Errors 3 | . . . . 2 1 Energy Discharges 2 | . . 1 . 1 . Data Loss (minor) 2 | . . . . 2 . Data Loss (major) 1 | . . . . 1 . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 161 | . . 85 46 30 . Projectiles . | . . . . . . Explosions 59 | . . 29 . 30 . Melee 102 | . . 56 46 . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 187 | . 10 85 . 92 . Shots 7 | . 1 3 . 3 . Rammed 2 | . . 2 . . . Targets Rammed 5 | . . 2 3 . . Kicked 3 | . . . 3 . . Crushed . | . . . . . . Highest Temperature 219 | . . 60 . 219 145 Average Temperature 44 | . . 18 . 78 61 Received Heat Transfer 738 | . 93 219 228 180 18 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Robots Corrupted 2 | . . 2 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 9 | . . 9 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1774 | . . 1090 . 684 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . . 7 . . . Alert | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Rec Maximum Alert Level 3 | . 2 2 2 3 1 Low Security (%) 43 | 100 85 19 18 . . Level 1 24 | . 7 40 30 21 100 Level 2 26 | . 6 39 51 37 . Level 3 6 | . . . . 40 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 770 | . 459 549 477 770 361 Initial 346 | . . 188 197 277 346 Average 270 | . 52 353 350 613 343 Influence Increases 2295 | . 573 734 400 553 35 Destroy 0b10 Robot/C 1320 | . 280 460 240 320 20 Destroy 0b10 Robot/NC 145 | . 45 80 20 . . Destroy Leader 262 | . 58 100 74 30 . Successful Hack 44 | . 24 20 . . . Select Force Hacks 50 | . 50 . . . . Disable Machine 150 | . 60 60 30 . . Anti-Garrison Action 100 | . . . . 100 . Destroy Structure 119 | . 26 14 36 43 . Lose Combat Pursuer 105 | . 30 . . 60 15 Influence Decreases 1934 | . 126 713 441 210 444 Entered New Map 1104 | . . 259 271 150 424 Time Decay 700 | . 126 434 120 . 20 Lost Part 130 | . . 20 50 60 . Squads Dispatched 7 | . 2 2 3 . . Investigation 4 | . 2 2 . . . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Rec Distress Signals 5 | . 2 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 81 | . 8 32 16 19 6 Peak Tracking Total 11 | . 4 5 6 11 6 Tactical Retreats 5 | . 2 . . 2 1 Traps | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Rec Traps Triggered 3 | . 2 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Gar Rec Machines Disabled 11 | . 4 4 2 1 . Max in Single Turn 2 | . 2 1 1 1 . Garrison Relay 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged 1 | . 1 . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Rec Machines Accessed 13 | . 8 3 1 1 . Terminals 10 | . 7 2 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . 1 . . Total Hacks 27 | . 18 4 1 4 . Successful 11 | . 7 3 1 . . Failed 15 | . 10 1 . 4 . Catastrophic 3 | . 2 . . 1 . Database Lockouts 1 | . 1 . . . . Manual 21 | . 18 3 . . . Terminals 23 | . 16 3 . 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 2 | . 1 1 . . . Robot Analysis 1 | . 1 . . . . Branch Access Points 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 1 | . . 1 . . . Retrieve Study 1 | . . 1 . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 6 | . 5 1 . . . Terminals 6 | . 5 1 . . . Assimilate 3 | . 3 . . . . Operators 1 | . 1 . . . . Sabotage 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 6 1 . 1 . Full Trace Events 2 | . 1 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . 1 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Gar Rec Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . 5 . Machine Destruction 5 | . . . . 5 . Fabnet Peak Effective % . | . . . . . . Robots Rewired 1 | . . 1 . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Rec Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 8 | . . 8 . . . Highest-Rated Ally 8 | . . 8 . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . X0-1V1 Amusement Gains 80 | . 10 5 30 35 . Average Entertainment 31 | . 10 20 23 66 73 Good Acts 25 | . 8 13 2 2 . Bad Acts 19 | . 8 3 2 4 2 Intel | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Rec Active Infowar (turns) . | . . . . . . Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Gar Rec Turns Passed 3092 | 71 1178 1069 248 479 47 Spaces Moved 1539 | 43 602 473 77 321 23 Core 5 | 5 . . . . . Treads 1146 | 38 602 473 33 . . Legs 388 | . . . 44 321 23 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 105 105 Average Speed 150 | 147 160 160 168 115 105 Slowest Speed 175 | 160 160 160 175 175 105 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 3 80 53 19 56 11 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 117 | . 28 16 42 31 . Melee . | . . . . . . Projectile . | . . . . . . AOE 117 | . 28 16 42 31 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Rec Total 1951 | 48 712 650 133 375 33 Wait 89 | . 36 39 6 7 1 Move 1534 | 42 601 472 77 319 23 Hop . | . . . . . . Pick Up 27 | . 7 13 1 6 . Fast Attach 29 | 6 5 15 . 3 . Attach 12 | . . 2 5 5 . Detach 10 | . . 9 . 1 . Swap 21 | . 4 10 4 2 1 Drop 24 | . 2 22 . . . Fire 182 | . 57 60 26 31 8 Melee 10 | . . 3 6 1 . Ram . | . . . . . . Kick 3 | . . . 3 . . Crush 2 | . . 2 . . . Escape Stasis 5 | . . . 5 . . Rewire 3 | . . 3 . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / *Sto) -9/Storage -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Met a group of wandering Federalists 207 | -10/Materials | Central database locked down 301 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 11) 375 | -10/Materials | Discovered new exit (range 16) 774 | -10/Materials | Discovered new exit (range 10) 786 | -10/Materials | Prayed at D.C.S.S. Altar Unit 979 | -10/Materials | Heat dissipation permanently improved by X0-1V1 (+15; -75 max core) 987 | -10/Materials | X0-1V1 collapsed Mines access 993 | -10/Materials | X0-1V1 caused items to flee you 1009 | -10/Materials | X0-1V1 foreshadows a heat wave 1018 | -10/Materials | Identified exit to Materials 1018 | -10/Materials | X0-1V1 revealed exit location to -9/Materials 1033 | -10/Materials | X0-1V1 vaporized surrounding terrain (radius 21) 1044 | -10/Materials | X0-1V1 activates XOMVISION 1194 | -10/Materials | Items stopped fleeing you 1250 | -10/Materials | Entered another Materials area 1250 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1390 | -9/Materials | Core integrity permanently improved by X0-1V1 (+300) 1535 | -9/Materials | Build established: Gunner 1545 | -9/Materials | Discovered new exit (range 11) 1618 | -9/Materials | Discovered new exit (range 8) 1783 | -9/Materials | Discovered new exit (range 9) 1791 | -9/Materials | X0-1V1 caused items to flee you 2015 | -9/Materials | Discovered new exit (range 13) 2023 | -9/Materials | X0-1V1 activates XOMVISION 2056 | -9/Materials | Items stopped fleeing you 2144 | -9/Materials | X0-1V1 made a cryptic comment about sterilization and BL-4Z3 2188 | -9/Materials | Build established: Mutant 2206 | -9/Materials | Identified exit to Mines 2206 | -9/Materials | Identified exit to Storage 2319 | -9/Materials | Entered Storage 2429 | -9/Storage | Lost 5 parts (1p2n1u1w) 2448 | -9/Storage | Garrison activated, responded to threat 2494 | -9/Storage | Destroyed 9 combat bots 2496 | -9/Storage | Sight range permanently improved by X0-1V1 (+2; -300 max core) 2567 | -9/Storage | Identified exit to Garrison 2567 | -9/Storage | Entered Garrison 2660 | -9/Garrison | X0-1V1 sent you into danger 2662 | -9/Garrison | Triggered checkpoint 2668 | -9/Garrison | Triggered checkpoint 2694 | -9/Garrison | Core integrity fell below 50% 2718 | -9/Garrison | Identified exit to Recycling 2718 | -9/Garrison | X0-1V1 revealed exit location to -9/Recycling 2719 | -9/Garrison | Lost 5 parts (1p2n2w) 2727 | -9/Garrison | Build established: Gunner 2736 | -9/Garrison | Destroyed 14 combat bots 2803 | -9/Garrison | Discovered exit to Recycling (range 12) 2812 | -9/Garrison | Installed Relay Interface Framework 2815 | -9/Garrison | System corruption reached 10% 2829 | -9/Garrison | Triggered checkpoint 2874 | -9/Garrison | Garrison Relay disabled 3011 | -9/Garrison | Discovered exit to Recycling (range 12) 3046 | -9/Garrison | Entered Recycling 3082 | -9/Recycling | Core integrity fell below 20% 3093 | -9/Recycling | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- L-31 Rogue form resolidifies at new position. Y-45 Defender form resolidifies at new position. R-06 Scavenger form resolidifies at new position. Form resolidifies at new position. 03081_ D-53 Grenadier springs to life. 03081_ I-25 Savior destroyed. 03082_ L-31 Rogue springs to life. 03085_ U-05 Engineer lays Concrete. 03086_ R-06 Scavenger collects Com. Wheel. 03087_ D-53 Grenadier destroyed. 03087_ Switching to secondary target: Y-45 Defender. 03087_ U-05 Engineer lays Concrete. 03087_ A-02 Transporter destroyed. 03088_ U-05 Engineer lays Concrete. 03090_ U-05 Engineer builds a Wall. 03090_ R-06 Scavenger collects Com. Wheel. 03093_ X0-1V1 chortles! Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???? ???????????????????????????????????????????? | | ???? ??????????????????####?????????????????????? | | ???? ????????????????### ##########????????????? | | ???? ????????????????# %! Y l #????????????? | | ???? ????????????????# %Y!g #????????????? | | ???? ????????????????# % #????????????? | | ???? ????????????????# r [[ u #????????????? | | ???? ????????????????## @ #????????????? | | ???? ????????????????##u!l Y !u #????????????? | | ???# #????????????????# =% Y #????????????? | | ???# #????????????????# =%! % #????????????? | | ???# ????????????????+ ! #????????????? | | ???# #????????????????# ! b #????????????? | | ???# #????????????????# #????????????? | | ???# ????????????????# g #????????????? | | ???# #????###################Y######????????????? | | ???# #????# Y ????????????????? | | ???# #????# u ????????????????? | | ???# #????# ???????????????? | | ???# ###### ???????????????? | | ???# ??????????????? | | ???###################%%%#///##?##??????????????? | | ???????????????????????? #??????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 14 Energy Capacity 1380 Matter Stores 700 Matter Capacity 700 Sight Range 21 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Carbon-fiber Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Chaos Is Inevitable Challenges ------------ None Game ------ Seed ServoTripodTracker Manual? 0 Play Time 00:18:44 Cumulative 227.1 hours Start 2026.10.10 @ 18:12:46 End 2026.10.10 @ 18:31:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 244 Rogue 244 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 66 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af3ce416-807f-4296-aaa0-d56f4575ce51