Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.08 @ 05:01:21 Player: Yanche Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (89) 445 Value Destroyed (3366) 3366 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (78) 78 TOTAL SCORE: 8169 Bonus ------- High Alert Combat Kills 78 Cogmind --------- Core Integrity 0/850 Matter 164/300 Energy 100/100 System Corruption 11% Temperature Cool (9) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Cryofiber Web Large Storage Unit Advanced Targeting Computer Propulsion Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Light Antimatter Reactor Advanced Treads Medium Storage Unit Targeting Computer Improved Particle Charger Recalibrator Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Propulsion Shielding Makeshift Armor Plating Improved Hacking Suite > --- WEAPON ----------- Autogun Gauss Rifle Improved Light Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Light Antimatter Reactor Advanced Treads Medium Storage Unit Targeting Computer Improved Particle Charger Recalibrator Proton Cannon Guided EMP Blaster Remote Datajack [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Light Cannon Energy Gun Force Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Guided EMP Blaster Special Weapon Remote Datajack Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Slots Evolved 9 | . 1 . 2 2 . 2 . . . . 2 Power 1 | . 1 . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . . . Utility 5 | . . . 2 1 . 1 . . . . 1 Weapon 2 | . . . . 1 . . . . . . 1 Parts Attached 61 | 8 2 . 10 4 7 6 . 4 . 8 12 Power 14 | 1 1 . 3 1 2 . . 2 . 2 2 Engine 9 | 1 1 . 3 1 1 . . . . 1 1 Core 4 | . . . . . 1 . . 2 . . 1 Reactor 1 | . . . . . . . . . . 1 . Propulsion 11 | 2 . . 2 . 1 4 . . . 2 . Treads 1 | . . . . . . 1 . . . . . Leg 10 | 2 . . 2 . 1 3 . . . 2 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 19 | 2 1 . 2 2 2 2 . 1 . 2 5 Device 10 | . . . 2 2 1 1 . 1 . 2 1 Storage 1 | . 1 . . . . . . . . . . Processor 2 | 1 . . . . . . . . . . 1 Hackware 2 | . . . . . . 1 . . . . 1 Protection 4 | 1 . . . . 1 . . . . . 2 Artifact . | . . . . . . . . . . . . Weapon 17 | 3 . . 3 1 2 . . 1 . 2 5 Energy Gun 4 | 2 . . . . . . . 1 . 1 . Energy Cannon 6 | . . . 3 1 1 . . . . . 1 Ballistic Gun 3 | 1 . . . . . . . . . . 2 Ballistic Cannon 2 | . . . . . 1 . . . . . 1 Launcher 1 | . . . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . . . 1 Parts Lost 32 | . . . 3 1 4 . . 3 . 4 17 Power 6 | . . . 1 . 1 . . 1 . . 3 Propulsion 5 | . . . 1 . . . . . . 1 3 Utility 8 | . . . . 1 1 . . 1 . 2 3 Weapon 13 | . . . 1 . 2 . . 1 . 1 8 Highest Loss Streak 12 | . . . 1 1 2 . . 3 . 2 12 Average Slot Usage (%) 95 | . 92 100 94 99 97 99 100 95 100 98 90 Engine 9 | . 17 25 19 16 13 7 7 2 . 6 4 Core 3 | . . . . . 2 7 7 11 14 1 4 Reactor 1 | . . . . . . . . . . 6 1 Leg 19 | . 25 25 18 16 16 20 21 21 21 20 16 Device 13 | . . . 18 24 21 13 14 12 14 14 11 Storage 7 | . 4 12 10 8 8 7 7 7 7 7 6 Processor 7 | . 12 12 10 8 8 7 7 7 7 7 5 Hackware 4 | . . . . . . 7 7 7 7 7 5 Protection 5 | . 7 . . . 2 7 7 7 7 5 8 Energy Gun 4 | . 12 12 . . . . . 1 7 13 2 Energy Cannon 6 | . . . 10 25 21 14 14 9 7 . . Ballistic Gun 3 | . 12 12 6 . . . . . . . 9 Ballistic Cannon 5 | . . . . . 2 7 7 7 7 7 9 Naked Turns . | . . . . . . . . . . . . Heaviest Build 63 | 7 27 27 45 52 47 43 43 46 46 55 63 Greatest Support 60 | 20 20 20 20 20 25 55 55 55 55 60 60 Greatest Overweight (x) 7 | . 1 1 4 2 2 1 . . . 1 7 Average Overweight (x) . | . . 1 1 2 1 . . . . . . Largest Inventory Capacity 10 | 4 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 4 6 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 4 6 6 10 8 10 10 10 10 9 10 10 Average Carried 8 | 1 4 5 7 6 7 7 9 9 9 8 8 Final Capacity 10 | 4 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 4 5 6 9 7 9 9 10 9 9 7 7 Class Distribution -------------------- 44% | Hacker-Gunner 27% | Hacker-Mutant 13% | Hacker-Tank 10% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Gunner | -8/Storage Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Data Miner Hacker-Gunner | -6/Proximity Caves Hacker-Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Matter Collected 1425 | 270 85 11 218 30 151 84 28 36 . 184 328 Remotely . | . . . . . . . . . . . . Salvage Created 3705 | 81 230 32 573 189 1236 100 126 131 . 592 415 Parts 179 | 9 15 4 32 14 56 7 4 3 . 16 19 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 4 | . . . . 1 2 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 71 | 1 4 2 13 3 21 2 3 3 . 10 9 Guns 26 | 1 4 2 6 . . . . . . 7 6 Cannons 40 | . . . 7 3 18 2 3 2 . 2 3 AOE 3 | . . . . . 2 . . 1 . . . Classes Destroyed 13 | 2 2 1 3 1 2 . . . . 2 . Worker 3 | . 1 . . . 2 . . . . . . Builder 4 | . . . . 1 3 . . . . . . Tunneler 2 | 2 . . . . . . . . . . . Recycler 1 | . . . . . 1 . . . . . . Operator 1 | . . . 1 . . . . . . . . Watcher 7 | . 2 . 1 . 2 . . . . . 2 Swarmer 8 | . . 2 3 . . . . . . . 3 Grunt 40 | 1 4 . 7 1 15 1 3 3 . 4 1 Brawler 3 | . . . 1 . 1 . . . . . 1 Duelist 1 | . . . . . . . . . . 1 . Sentry 13 | . . . 2 2 4 1 . . . 1 3 Hunter 3 | . . . . . 1 . . . . 2 . Programmer 3 | . . . . . . . . . . 2 1 Best Kill Streak 11 | 2 3 2 6 4 11 1 2 2 . 3 3 Combat Bots Only 8 | 1 2 2 6 3 8 1 2 2 . 3 2 Max Kills in Single Turn 4 | 1 1 1 2 2 4 1 1 2 . 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . . 1 . . 1 . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Damage Taken 4847 | 14 161 8 374 22 563 103 138 284 . 503 2677 Core 1107 | 7 14 3 49 . 59 . 19 11 . 89 856 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 89 | 97 . 90 87 . 89 . . . . 83 . Volleys Fired 203 | 3 20 2 52 4 39 7 7 7 . 26 36 Largest 4 | 2 2 2 2 3 3 3 3 3 . 3 4 Hottest 222 | 60 60 60 131 206 206 170 170 170 . 194 222 Shots Fired 487 | 6 40 4 71 12 95 21 21 16 . 74 127 Gun 213 | 6 40 4 47 . . . . . . 45 71 Cannon 274 | . . . 24 12 95 21 21 16 . 29 56 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 241 | 3 20 2 47 . 5 7 7 7 . 26 117 Thermal 175 | 3 20 2 13 8 51 7 7 6 . 48 10 Explosive . | . . . . . . . . . . . . Electromagnetic 71 | . . . 11 4 39 7 7 3 . . . Robot Hit Streak 41 | 4 32 3 20 13 41 21 13 14 . 19 26 Robot Miss Streak 2 | . 1 1 1 . 1 1 1 1 . 2 1 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 2 | . 1 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . Shots Hit Robots 379 | 4 35 3 56 8 79 17 18 14 . 55 90 Core Hits 168 | 5 14 2 23 6 49 5 6 6 . 25 27 Critical Hits 6 | . 1 . 2 . . . . . . . 3 Critical Kills 1 | . . . 1 . . . . . . . . Critical Parts Destroyed 5 | . 1 . 1 . . . . . . . 3 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8441 | 43 427 48 1031 240 2432 416 439 402 . 1184 1779 Guns 2717 | 41 410 48 470 . . . . . . 831 917 Cannons 4879 | . . . 503 237 1939 395 394 304 . 353 754 Explosions 629 | . . . . . 486 . 45 98 . . . Melee . | . . . . . . . . . . . . Ramming 216 | 2 17 . 58 3 7 21 . . . . 108 Kinetic 2958 | 10 191 26 470 . 82 104 110 108 . 278 1579 Thermal 3468 | 31 219 22 225 150 1280 150 170 223 . 906 92 Explosive 181 | . . . . . 181 . . . . . . Electromagnetic 1618 | . . . 278 87 882 141 159 71 . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 11 | . . . 1 . 1 . . . . . 11 Average Corruption 1 | . . . 1 . 1 . . . . . 2 Corruption Purged . | . . . . . . . . . . . . Effects 13 | . . . 2 . 1 . . . . . 10 Message Errors 7 | . . . 1 . 1 . . . . . 5 Matter Fused 1 | . . . . . . . . . . . 1 Heat Flow Errors 3 | . . . . . . . . . . . 3 Data Loss (minor) 1 | . . . 1 . . . . . . . . Targeting Errors 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 115 | . . . 41 . 31 . . . . . 43 Projectiles 100 | . . . 41 . 16 . . . . . 43 Explosions 15 | . . . . . 15 . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 8 | . . . . . . . . 1 . 2 5 Impact 1 | . . . . . . . . . . . 1 Kinetic 7 | . . . . . . . . 1 . 2 4 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 129 | 1 4 . 11 . 78 10 . . . . 25 Shots 3 | . . . . . 3 . . . . . . Rammed 30 | 1 2 . 7 . 2 1 . . . . 17 Targets Rammed 43 | 1 3 . 11 1 2 1 . . . . 24 Kicked 13 | . 1 . 4 1 . . . . . . 7 Crushed . | . . . . . . . . . . . . Highest Temperature 371 | . 177 30 306 343 371 250 313 231 . 304 300 Average Temperature 116 | . 86 15 101 160 144 116 133 119 . 140 81 Received Heat Transfer 2256 | 12 141 . 198 18 396 63 126 162 . 111 1029 Effects 7 | . . . 3 . 1 . 1 1 . 1 . Energy Bleed 1 | . . . . . . . 1 . . . . Interference 5 | . . . 3 . . . . 1 . 1 . Matter Decay 1 | . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Parts Fried 8 | . . . 2 . 6 . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Melted 14 | . . . 1 1 2 . . . . 10 . Heat Transferred 5453 | 75 500 50 333 222 1743 222 235 285 . 1614 174 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 3 . 1 1 . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Peak Influence 558 | 30 148 50 250 167 558 200 . . . . 154 Initial 134 | . 14 . 13 75 50 134 . . . . . Average 111 | 11 56 23 156 110 283 142 . . . . 27 Maximum Alert Level 2 | . . . 1 . 2 1 . . . . . Low Security (%) 80 | 100 100 100 70 100 23 96 . . . . 100 Level 1 17 | . . . 29 . 66 3 . . . . . Level 2 1 | . . . . . 9 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 13 | . 1 . 2 . 3 1 . . . . 6 Investigation 5 | . 1 . . . 3 . . . . . 1 Extermination 3 | . . . . . . . . . . . 3 Reinforcement 5 | . . . 2 . . 1 . . . . 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Distress Signals 3 | . . . 1 . 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 110 | 1 7 2 30 2 23 2 4 8 . 10 21 Peak Tracking Total 6 | 1 2 2 5 2 4 2 3 5 . 3 6 Tactical Retreats 5 | . . . 2 . 1 . 1 . . . 1 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Traps Triggered 3 | . 1 . . . 2 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Machines Disabled 7 | . . . . . 4 . . . . . 3 Max in Single Turn 2 | . . . . . 2 . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Machines Accessed 17 | . 4 . 1 1 4 1 . 2 . 1 3 Terminals 13 | . 4 . 1 1 4 1 . . . 1 1 Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 Total Hacks 42 | . 14 . 2 2 12 2 . 2 . 1 7 Successful 34 | . 11 . 1 1 11 2 . 2 . 1 5 Failed 8 | . 3 . 1 1 1 . . . . . 2 Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 34 | . 14 . 2 2 12 2 . . . 1 1 Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . . . . . . . . . . . 5 Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 Terminal Hacks 29 | . 11 . 1 1 11 2 . 2 . 1 . Record 20 | . 7 . 1 1 8 2 . . . 1 . Robot Analysis 2 | . 1 . . . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open Door 3 | . . . . . 1 . . 2 . . . Disarm Traps 1 | . 1 . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . . . . . . 5 Scan Component 3 | . . . . . . . . . . . 3 Repair 2 | . . . . . . . . . . . 2 Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . 3 . 1 . 3 1 . . . 1 2 Full Trace Events 5 | . 1 . . . 3 . . . . . 1 Feedback Events 1 | . . . . . 1 . . . . . . Corruption 1 | . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . 2 Time 100 | . . . . . . . . . . . 100 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Robot Analysis Total 2 | . 1 . . . 1 . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 2 . 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Turns Passed 6013 | 123 400 55 771 102 593 304 416 713 7 1245 1284 Spaces Moved 3750 | 90 256 33 348 44 269 203 312 543 6 907 739 Core 32 | 20 . . . . . . . . . . 12 Treads . | . . . . . . . . . . . . Legs 3718 | 70 256 33 348 44 269 203 312 543 6 907 727 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 180 150 123 126 126 126 123 123 Average Speed 138 | 104 128 150 173 180 168 126 126 126 126 125 147 Slowest Speed 400 | 120 150 150 240 180 180 150 126 126 126 160 400 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 34 | 8 40 13 28 6 48 7 49 72 22 96 21 Regions Visited 11 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 5 | . . . . . . . . 2 . 3 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 51 | . . . 2 2 33 . 3 3 . . 8 Melee . | . . . . . . . . . . . . Projectile 20 | . . . 2 2 8 . . . . . 8 AOE 31 | . . . . . 25 . 3 3 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Dat Pro Fac Total 4171 | 113 288 35 440 59 334 236 319 559 5 958 825 Wait 13 | . . . . . 4 7 . . . . 2 Move 3739 | 89 255 32 347 43 268 202 311 542 5 906 739 Hop . | . . . . . . . . . . . . Pick Up 76 | 11 5 1 14 4 10 7 1 4 . 9 10 Fast Attach 2 | . . . . . . . . . . . 2 Attach 59 | 8 2 . 10 4 7 6 . 4 . 8 10 Detach 3 | 1 . . . . . 1 . . . 1 . Swap . | . . . . . . . . . . . . Drop 33 | . 3 . 6 3 4 5 . 2 . 8 2 Fire 203 | 3 20 2 52 4 39 7 7 7 . 26 36 Melee . | . . . . . . . . . . . . Ram 5 | . . . . . . . . . . . 5 Kick 38 | 1 3 . 11 1 2 1 . . . . 19 Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Dat) -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 59 | -11/Scrapyard | Identified exit to Materials 59 | -11/Scrapyard | Discovered exit to Materials (range 8) 124 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Evolved 1 slot: Power x1 315 | -10/Materials | Build established: Hacker-Mutant 350 | -10/Materials | Identified exit to Mines 350 | -10/Materials | Discovered exit to Mines (range 8) 524 | -10/Materials | Entered Mines 545 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 547 | -10/Mines | Identified exit to Materials 547 | -10/Mines | Discovered exit to Materials (range 8) 548 | -10/Mines | Found Prototype Device 579 | -10/Mines | Entered Materials 579 | -9/Materials | Evolved 2 slots: Utility x2 640 | -9/Materials | Identified Exp. Sensor Array 1321 | -9/Materials | Identified exit to Materials 1321 | -9/Materials | Discovered exit to Materials (range 16) 1350 | -9/Materials | Entered another Materials area 1350 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1407 | -8/Materials | Identified exit to Storage 1407 | -8/Materials | Discovered exit to Storage (range 15) 1452 | -8/Materials | Entered Storage 1743 | -8/Storage | Build established: Hacker-Gunner 1878 | -8/Storage | Destroyed 8 combat bots 2013 | -8/Storage | Identified exit to Factory 2013 | -8/Storage | Discovered exit to Factory (range 16) 2045 | -8/Storage | Entered Factory 2045 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2319 | -7/Factory | Identified exit to Lower Caves 2319 | -7/Factory | Discovered exit to Lower Caves (range 10) 2349 | -7/Factory | Entered Lower Caves 2350 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2630 | -7/Lower Caves | Identified exit to Lower Caves 2630 | -7/Lower Caves | Discovered exit to Lower Caves (range 8) 2765 | -7/Lower Caves | Entered another Lower Caves area 2931 | -7/Lower Caves | Identified exit to Factory 2931 | -7/Lower Caves | Discovered exit to Factory (range 11) 2941 | -7/Lower Caves | Identified exit to Data Miner 3089 | -7/Lower Caves | Lost 3 parts (1p1u1w) 3176 | -7/Lower Caves | Encountered a Warlord checkpoint 3478 | -7/Lower Caves | Entered Data Miner 3478 | -7/Data Miner | Identified exit to Proximity Caves 3478 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 3485 | -7/Data Miner | Entered Proximity Caves 3731 | -6/Proximity Caves | Learned Factory trap positions 3996 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4710 | -6/Proximity Caves | Discovered exit to Factory (range 15) 4730 | -6/Proximity Caves | Entered Factory 4730 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4731 | -6/Factory | Loaded intel: 78 trap records 4829 | -6/Factory | Build established: Scavenger-Gunner 4999 | -6/Factory | Lost 3 parts (1p2w) 5084 | -6/Factory | Repaired Cryofiber Web 5162 | -6/Factory | Repaired Lgt. Antimatter Reactor? 5399 | -6/Factory | Build established: Hacker-Tank 5984 | -6/Factory | Core integrity fell below 50% 5997 | -6/Factory | Core integrity fell below 20% 6006 | -6/Factory | System corruption reached 10% 6010 | -6/Factory | Lost 12 parts (2p2n2u6w) 6014 | -6/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- R-10 Processor collects Hvy. Laser. Slammed into G-50 Soldier. Destabilizing: System interference. Cryofiber Web temporarily disabled. Slammed into G-50 Soldier. Slammed into U-05 Engineer. Acquired 55 matter. ALERT: Construction progress impeded, dispatching reinforcements to local area. Slammed into U-05 Engineer. Destabilizing: System interference. Adv. Targeting Computer temporarily disabled. U-05 Engineer lays Concrete. Y-54 Guardian suffers critical hit. Y-54 Guardian destroyed. R-10 Processor collects Lgt. Treads. [Achievement: System Compromised] R-10 Processor collects Flak Gun. R-10 Processor collects Imp. Deuterium Engine. R-10 Processor collects Imp. Light Armor Plating. Map ----- +----------------------------------------------------+ | ?????????????? ???????????????????????????? | | ????????????# ??????????????????????????^^ | | ????????????# #??????????????????????????^^ | | ????????????# ^ #???????????????????????????? | | ????????????# ^ #???????????????????????????? | | ????????????# ^ #???????????????????????????? | | ????????????# #???????????????????????????? | | ????????????# #???????????????????????????? | | ????????????# ^ #???????????????????????????? | | ????????????# ^ ^ ########????????????????????? | | ????????????# % #????????????????????? | | ????????????# ############?????????? | | ????????????# ## #?????????? | | ????????????# = ## ! #?????????? | | ######+###### ## #?????????? | | "" # #?????????? | | """"" # #?????????? | | """"" p # """ """ #?????????? | | =+ """ """ #?????????? | | [# """ """ #?????????? | | #############+########## g %###########?????????? | | ## ! #??# R#???????????????????? | | ## #??# #???????????????????? | | ## #??# #???????????????????? | | ## """" """" #??# p # "R [[????????????? | | ## """" """" #??# @ R/ """ ??????????????? | | ## """" """" #??# # """ ??????????????? | | ## """" """" #??# # ?????????????????? | | ## """" """ #??# #? ????????????????? | | ## """" """" #??# #?? ???????????????? | | ## #??# #??##???????????????? | | ## #??# #???????????????????? | | ## #??#u #???????????????????? | | ###+#/###+######+####??# #???????????????????? | | ??# # #?# #????????????# #???????????????????? | | ??# # #?# #????????????# ########????????????? | | ??# # ### ##???????????# #????????????? | | ??# # ## ### ##???????????? | | ??# # ????????????? | | #?# #### ### #????????????? | | # #??## ##????? ##### ?? #????????????? | | # ##### ##################### #????????????? | | + + ## ##???????????? | | # ######## #### # #???????????? | | # #??????# #??# # #######+##??? | | ?# #??????# #??# # "" ?? | | #?# #??????# #??# + T" ?? | | ### #??#####+#### # ?? | | #??# # # #######?????? | | #??# """" # ! # #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 34 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Offensive Hacking 32 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Novice Programmer Oops Part-time Mechanic Power Corrupts System Compromised Challenges ------------ None Game ------ Seed HoverWardroneMatter Manual? 0 Play Time 01:40:48 Cumulative 9.3 hours Start 2021.02.08 @ 02:17:43 End 2021.02.08 @ 05:01:21 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 2 Rogue 0 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5f7aae5b-a098-4961-bd82-3c0976d545bc