Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.29 @ 11:46:13

Player: Silfurdreki

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (34)      170
Value Destroyed (1047)     1047
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2837

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     155/300
Energy                     160/160
System Corruption          0%
Temperature                Danger (442)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>            --- POWER (2) --------
       Light Nuclear Core
>            --- PROPULSION (3) ---
             Carbon-fiber Leg
             Carbon-fiber Leg
>            --- UTILITY (4) ------
       Large Storage Unit
    Improved Targeting Computer
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (15) ---
    Improved Aluminum Leg
             Carbon-fiber Leg
             Carbon-fiber Leg
  Subdweller Optics
    Improved Terrain Scanner
             Particle Charger
   Makeshift Light Armor Plating
  Subdweller Beam Cannon

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
    Improved Deuterium Engine
>            --- PROPULSION -------
    Improved Aluminum Leg
             Carbon-fiber Leg
             Carbon-fiber Leg
>            --- UTILITY ----------
       Large Storage Unit
    Advanced Weight Redist. System
    Improved Targeting Computer
    Hardened Medium Armor Plating
>            --- WEAPON -----------
       Heavy Particle Cannon
             Battle Cannon
>            --- INVENTORY --------
       Light Nuclear Core
    Improved Aluminum Leg
    Improved Aluminum Leg
             Carbon-fiber Leg
             Carbon-fiber Leg
             Carbon-fiber Leg
  Subdweller Optics
    Improved Terrain Scanner
             Particle Charger
   Makeshift Light Armor Plating
             Powered Armor
             Riot Gun
             Riot Gun
  Subdweller Beam Cannon
[Rating: 33]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Battle Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Slots Evolved              4    | .   .   .   4   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   .   1   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             50   | 6   2   11  31  
  Power                    8    | 1   .   1   6   
    Engine                 5    | 1   .   1   3   
    Core                   3    | .   .   .   3   
    Reactor                .    | .   .   .   .   
  Propulsion               16   | 2   .   3   11  
    Treads                 .    | .   .   .   .   
    Leg                    13   | .   .   2   11  
    Wheel                  3    | 2   .   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  11   | 1   1   1   8   
    Device                 4    | .   1   .   3   
    Storage                3    | 1   .   .   2   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   1   2   
    Artifact               .    | .   .   .   .   
  Weapon                   15   | 2   1   6   6   
    Energy Gun             5    | 1   1   .   3   
    Energy Cannon          2    | .   .   .   2   
    Ballistic Gun          4    | 1   .   3   .   
    Ballistic Cannon       3    | .   .   2   1   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 16   | .   .   4   12  
  Power                    4    | .   .   1   3   
  Propulsion               3    | .   .   1   2   
  Utility                  3    | .   .   .   3   
  Weapon                   6    | .   .   2   4   
  Highest Loss Streak      11   | .   .   4   11  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   95  97  93  
  Engine                   12   | .   14  13  11  
  Core                     1    | .   .   .   4   
  Leg                      12   | .   .   9   25  
  Wheel                    13   | .   28  16  .   
  Device                   10   | .   10  11  10  
  Storage                  11   | .   14  14  9   
  Processor                2    | .   .   .   7   
  Protection               4    | .   .   2   8   
  Energy Gun               10   | .   28  2   .   
  Ballistic Gun            3    | .   .   13  .   
  Ballistic Cannon         9    | .   .   8   16  
Peak Build Rating          33   | 6   7   13  33  
  Average Rating           14   | 4   6   9   24  
  On Entrance              6    | .   6   7   12  
Naked Turns                .    | .   .   .   .   
Heaviest Build             59   | 14  14  22  59  
  Greatest Support         52   | 32  32  36  52  
  Greatest Overweight (x)  1    | .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  
  Average Capacity         9    | 5   8   8   12  
  Most Carried             15   | 4   6   8   15  
  Average Carried          7    | 2   5   6   10  
  Final Capacity           15   | 8   8   8   15  
  Final Carried            8    | 4   6   8   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -8  
-----------                Run  | Yrd Mat Sub Mat 
Matter Collected           1276 | 180 19  352 725 
  Remotely                 .    | .   .   .   .   
Salvage Created            961  | .   58  155 748 
  Parts                    49   | .   3   7   39  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      2    | .   .   2   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Combat Hostiles Destroyed  29   | .   3   5   21  
  Guns                     7    | .   3   4   .   
  Cannons                  20   | .   .   1   19  
  AOE                      1    | .   .   .   1   
Classes Destroyed          8    | .   1   2   5   
  Worker                   2    | .   .   .   2   
  Builder                  2    | .   .   .   2   
  Recycler                 1    | .   .   .   1   
  Swarmer                  9    | .   3   .   6   
  Grunt                    12   | .   .   2   10  
  Sentry                   4    | .   .   .   4   
  Hunter                   1    | .   .   .   1   
  Subdweller               3    | .   .   3   .   
Best Kill Streak           6    | .   3   2   6   
  Combat Bots Only         5    | .   3   2   5   
Max Kills in Single Turn   2    | .   1   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -8   
--------                   Run  | Yrd  Mat  Sub  Mat  
Hostile Shots Fired        202  | .    4    45   153  
  Missed                   41   | .    1    9    31   
Damage Taken               3166 | .    24   761  2381 
  Core                     702  | .    7    104  591  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         77   | 100  .    55   .    
Volleys Fired              107  | .    3    30   74   
  Largest                  2    | .    2    2    2    
  Hottest                  155  | .    90   78   155  
Shots Fired                202  | .    6    55   141  
  Gun                      55   | .    6    40   9    
  Cannon                   146  | .    .    14   132  
  Launcher                 1    | .    .    1    .    
  Special                  .    | .    .    .    .    
  Kinetic                  167  | .    .    54   113  
  Thermal                  25   | .    6    .    19   
  Explosive                1    | .    .    1    .    
  Electromagnetic          9    | .    .    .    9    
  Robot Hit Streak         12   | .    3    12   10   
  Robot Miss Streak        6    | .    1    3    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           121  | .    3    40   78   
  Core Hits                50   | .    3    10   37   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         8    | .    .    .    8    
    Meltdown               1    | .    .    .    1    
    Blast                  7    | .    .    .    7    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2605 | .    36   595  1974 
  Guns                     593  | .    35   471  87   
  Cannons                  1666 | .    .    124  1542 
  Explosions               321  | .    .    .    321  
  Melee                    .    | .    .    .    .    
  Ramming                  25   | .    1    .    24   
  Kinetic                  1934 | .    .    595  1339 
  Thermal                  559  | .    35   .    524  
  Explosive                .    | .    .    .    .    
  Electromagnetic          87   | .    .    .    87   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            95   | .    .    .    95   
  Projectiles              22   | .    .    .    22   
  Explosions               73   | .    .    .    73   
  Melee                    .    | .    .    .    .    
Knockbacks                 25   | .    .    2    23   
  Impact                   .    | .    .    .    .    
  Kinetic                  23   | .    .    2    21   
  Secondary                2    | .    .    .    2    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   1    | .    1    .    .    
Targets Rammed             3    | .    1    .    2    
  Kicked                   2    | .    .    .    2    
  Crushed                  .    | .    .    .    .    
Highest Temperature        789  | .    90   .    789  
  Average Temperature      156  | .    46   .    160  
  Received Heat Transfer   696  | .    .    120  576  
  Effects                  45   | .    .    .    45   
    Shutdowns              12   | .    .    .    12   
    Energy Bleed           3    | .    .    .    3    
    Interference           6    | .    .    .    6    
    Matter Decay           3    | .    .    .    3    
    Short Circuit          4    | .    .    .    4    
    Damage (minor)         2    | .    .    .    2    
    Damage (major)         12   | .    .    .    12   
    Damage (core)          3    | .    .    .    3    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Melted             3    | .    1    .    2    
  Heat Transferred         595  | .    99   .    496  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Peak Influence             372  | .   104 .   372 
  Initial                  26   | .   .   .   26  
  Average                  122  | .   35  .   198 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         76   | 100 100 .   56  
  Level 1                  23   | .   .   .   43  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   2   .   2   
  Investigation            2    | .   1   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Distress Signals           4    | .   .   .   4   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              50   | .   7   5   38  
  Peak Tracking Total      5    | .   5   2   5   
  Tactical Retreats        5    | .   .   .   5   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Traps Triggered            2    | .   .   2   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Mat 
Machines Disabled          3    | .   .   .   3   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Machines Accessed          9    | .   2   2   5   
  Terminals                6    | .   1   .   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                24   | .   7   3   14  
  Successful               16   | .   3   3   10  
  Failed                   8    | .   4   .   4   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   13   | .   6   .   7   
  Terminals                17   | .   3   .   14  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          4    | .   4   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             12   | .   1   3   8   
  Record                   1    | .   .   1   .   
  Open Door                1    | .   .   1   .   
  Emergency Access Points  1    | .   .   .   1   
  Alert Level              1    | .   .   .   1   
  Unreport Threat          1    | .   .   .   1   
  Locate Traps             3    | .   1   .   2   
  Dispatch Records         1    | .   .   .   1   
  Hauler Manifests         1    | .   .   .   1   
  Zone Layout              1    | .   .   .   1   
  Release Object           1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         4    | .   2   .   2   
  Terminals                3    | .   1   .   2   
    Botnet                 3    | .   1   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
    Mask                   1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   2   .   3   
  Full Trace Events        2    | .   1   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -8   
-------------              Run  | Yrd  Mat  Sub  Mat  
Turns Passed               2941 | 64   926  781  1170 
Spaces Moved               1436 | 52   138  609  637  
  Core                     1    | 1    .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     830  | .    .    193  637  
  Wheels                   605  | 51   138  416  .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   100  100  120  
  Average Speed            114  | 99   100  108  124  
  Slowest Speed            190  | 100  100  120  190  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       29   | 5    27   36   49   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             7    | .    .    7    .    
Spaces Dug                 11   | .    .    7    4    
Terrain Destroyed          46   | .    .    8    38   
  Melee                    .    | .    .    .    .    
  Projectile               28   | .    .    1    27   
  AOE                      18   | .    .    7    11   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Total                      2530 | 61  919 673 877 
  Wait                     875  | .   774 6   95  
  Move                     1433 | 51  137 608 637 
  Hop                      .    | .   .   .   .   
  Pick Up                  33   | 4   2   10  17  
  Fast Attach              14   | 6   1   1   6   
  Attach                   15   | .   .   5   10  
  Detach                   1    | .   .   1   .   
  Swap                     21   | .   1   5   15  
  Drop                     27   | .   .   6   21  
  Fire                     107  | .   3   30  74  
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   1   .   .   
  Kick                     2    | .   .   .   2   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            1    | .   .   1   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min] / *Sub)
-10/Subcaves
-8/Materials

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
   65 | -11/Scrapyard | Entered Materials
   89 | -10/Materials | Discovered new exit (range 15)
  314 | -10/Materials | Build established: Mutant
  410 | -10/Materials | Discovered new exit (range 7)
  991 | -10/Materials | Entered Subcaves
 1033 | -10/Subcaves  | Learned Materials terminal intel
 1094 | -10/Subcaves  | Released subatomizers from SUBCON Basin
 1236 | -10/Subcaves  | Disturbed a concealed Subdweller
 1385 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1449 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1460 | -10/Subcaves  | Lost 4 parts (1p1n2w)
 1702 | -10/Subcaves  | Discovered new exit (range 5)
 1728 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 1772 | -10/Subcaves  | Entered Materials
 1772 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 1773 | -8/Materials  | Loaded intel: 12 terminal locations
 2711 | -8/Materials  | Found Powered Armor
 2900 | -8/Materials  | Core integrity fell below 50%
 2933 | -8/Materials  | Core integrity fell below 20%
 2942 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
02928_ Overheating: System interference.
02928_ Riot Gun temporarily disabled.
02928_ U-05 Engineer lays Concrete.
02928_ Critical hit (Burn: +37).
02929_ Power failure, Imp. Deuterium Engine
  shutdown.
02929_ U-05 Engineer lays Concrete. <x2>
02930_ Critical hit (Burn: +37).
02930_ U-05 Engineer destroyed.
02931_ Power failure, Lgt. Nuclear Core
  shutdown.
02931_ Overheating: Matter decay (-16).
02931_ Imp. Aluminum Leg destroyed.
02933_ Overheating: Core damaged (-99).
02934_ Overheating: Matter decay (-17).
02934_ Terminal disabled.
02936_ Riot Gun destroyed.
02936_ Penetrated by Slug.
02936_ Imp. Deuterium Engine destroyed.
02936_ Riot Gun destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             400
Evasion (%)                55
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GrenadeBiomechanicalLog
  Manual?         0
Play Time         00:27:41
  Cumulative      30.3 hours
  Start           2025.03.29 @ 11:19:21
  End             2025.03.29 @ 11:46:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           52
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          32
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0ac4cc7c-7e04-454d-8bbb-6363f61c4e2c