Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.21 @ 18:19:31 // Winter2019/RPGLIKE

Player: Luminiferous

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (13)       2600
Robots Destroyed (226)     1130
Value Destroyed (10149)    10149
Prototype IDs (45)         900
Alien Tech Used (0)        0
Bonus (1513)               1513
              TOTAL SCORE: 19792

 Bonus
-------
High Alert Combat Kills    1253
Follower Combat Kills      80
Aligned with FarCom        300
Friendly Fire              -120

 Cogmind 
---------
Core Integrity             0/1000
Matter                     159/300
Energy                     173/315
System Corruption          14%
Temperature                Cool (0)
Movement                   Hovering (48)
Location                   -3/Research

 Parts 
-------
>            --- POWER (2) --------
             Neutrino Core
>            --- PROPULSION (4) ---
    Improved Antigrav System
    Improved Antigrav System (fused)
    Improved Antigrav System
    Improved Antigrav System
>            --- UTILITY (7) ------
             Weight Redist. System
    Advanced Visual Processing Unit
    Advanced Signal Interpreter
    Advanced Targeting Computer
    Improved Hardlight Generator
>            --- WEAPON (3) -------
      Cooled Particle Cannon
             Ion Burst Cannon
  Long-range Missile Launcher
>            --- INVENTORY (3) ----
    Advanced Heat Sink
       Heavy Phase Cannon

 Peak State 
------------
>              --- POWER ------------
               Neutrino Core
               Antimatter Reactor
>              --- PROPULSION -------
        Combat Airjet
               Gyrokinetic Inverter
      Improved Antigrav System
      Improved Linear Gravjet
>              --- UTILITY ----------
               Weight Redist. System
      Advanced Gravity Neutralizer
      Advanced Visual Processing Unit
               Signal Interpreter
      Advanced Targeting Computer
  Experimental Thermal Shield
      Improved Hardlight Generator
>              --- WEAPON -----------
        Cooled Particle Cannon
               Ion Burst Cannon
         Heavy Phase Cannon
>              --- INVENTORY --------
               Protomatter
               Protomatter
    Long-range Missile Launcher
[Rating: 86]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Neutrino Core
  Reactor                  Antimatter Reactor
Propulsion                 Cooled Airjet
  Wheel                    Wheel
  Hover Unit               Cooled Airjet
Utility                    Weight Redist. System
  Device                   Weight Redist. System
  Storage                  Small Matter Pod
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Cooled Particle Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Flak Gun
  Launcher                 Long-range Missile Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res 
Slots Evolved              12   | 3   .   .   2   1   .   1   1   1   .   1   1   1   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | 1   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Utility                  6    | 1   .   .   1   .   .   1   .   1   .   .   1   1   .   
  Weapon                   2    | 1   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             186  | 5   12  .   6   7   6   1   15  12  34  7   23  26  32  
  Power                    23   | 1   2   .   1   2   .   .   2   2   3   3   4   2   1   
    Engine                 12   | 1   2   .   1   1   .   .   1   1   1   2   2   .   .   
    Core                   9    | .   .   .   .   1   .   .   1   1   2   .   2   2   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Propulsion               30   | 2   3   .   2   .   .   .   1   1   5   1   3   3   9   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  28   | .   3   .   2   .   .   .   1   1   5   1   3   3   9   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  52   | .   2   .   2   1   3   1   3   4   7   3   9   7   10  
    Device                 28   | .   1   .   .   1   3   .   2   .   3   2   7   4   5   
    Storage                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Processor              5    | .   1   .   .   .   .   .   .   .   1   .   1   .   2   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    Protection             16   | .   .   .   2   .   .   1   1   4   2   1   1   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   81   | 2   5   .   1   4   3   .   9   5   19  .   7   14  12  
    Energy Gun             20   | 1   2   .   .   2   3   .   6   1   1   .   2   2   .   
    Energy Cannon          28   | .   3   .   .   .   .   .   .   .   7   .   4   7   7   
    Ballistic Gun          7    | 1   .   .   .   .   .   .   .   3   3   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               21   | .   .   .   .   2   .   .   .   1   8   .   .   5   5   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  20   | .   2   .   .   .   .   .   2   .   6   1   3   3   3   
Parts Lost                 6    | .   .   .   .   3   .   .   .   1   1   .   .   .   1   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   .   2   .   .   .   1   1   .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   88  100 92  81  62  63  69  76  95  99  98  99  97  
  Engine                   9    | .   14  14  21  14  20  18  12  10  10  13  4   6   .   
  Core                     4    | .   .   .   .   5   .   .   3   4   3   .   8   5   6   
  Hover                    20   | .   14  28  22  11  .   .   3   13  20  27  25  25  23  
  Device                   16   | .   9   14  11  19  20  18  15  15  15  14  19  17  17  
  Processor                13   | .   7   14  11  10  10  9   8   7   10  14  15  18  18  
  Protection               5    | .   .   .   4   .   .   9   7   9   8   7   4   6   4   
  Energy Gun               4    | .   16  28  21  14  11  9   12  7   1   .   .   .   .   
  Energy Cannon            13   | .   10  .   .   .   .   .   .   .   19  21  19  17  16  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             71   | 9   14  14  29  29  28  27  33  51  59  55  59  67  71  
  Greatest Support         84   | 20  26  18  18  23  14  19  23  32  41  54  68  81  84  
  Greatest Overweight (x)  3    | .   .   .   1   1   3   1   1   1   1   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   .   1   .   .   .   .   
Largest Inventory Capacity 3    | 3   3   3   3   3   3   3   3   3   3   3   3   3   3   
  Average Capacity         3    | 3   3   3   3   3   3   3   3   3   3   3   3   3   3   
  Most Carried             3    | 3   3   3   3   3   3   3   3   3   3   3   3   3   3   
  Average Carried          2    | 1   2   3   2   3   2   2   2   2   3   2   2   2   2   
  Final Capacity           3    | 3   3   3   3   3   3   3   3   3   3   3   3   3   3   
  Final Carried            3    | .   3   3   3   3   3   3   2   3   3   3   2   3   2   

 Class Distribution 
--------------------
 32% | Hacker-Tank
 27% | Scavenger-Tank
 21% | Scavenger-Mutant
  6% | Hacker-Gunner
  5% | Hacker-Mutant
  4% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
   Scavenger-Tank | -7/Storage
   Scavenger-Tank | -6/Factory
      Hacker-Tank | -5/Factory
      Hacker-Tank | -4/Factory
      Hacker-Tank | -3/Research

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -4   -3   
-----------                Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Fac  Fac  Res  
Matter Collected           2941 | 247  153  .    50   288  .    155  150  57   659  80   240  309  553  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8330 | .    426  61   142  437  .    308  748  282  1493 665  748  1295 1725 
  Parts                    431  | .    24   4    10   23   .    10   26   10   95   34   39   58   98   
Haulers Intercepted        10   | .    2    .    .    .    .    .    1    2    3    .    1    1    .    
Recyclers Shooed           2    | .    .    .    .    1    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res 
Combat Hostiles Destroyed  188  | .   9   2   5   19  .   6   10  4   38  12  19  27  37  
  Guns                     37   | .   2   2   4   6   .   6   10  3   4   .   .   .   .   
  Cannons                  94   | .   5   .   .   .   .   .   .   .   16  12  18  22  21  
  AOE                      50   | .   .   .   .   13  .   .   .   .   17  .   .   4   16  
Classes Destroyed          20   | .   4   .   2   5   .   .   3   1   3   .   1   1   .   
  Worker                   10   | .   .   .   .   1   .   .   .   1   4   .   .   1   3   
  Builder                  7    | .   .   .   .   .   .   .   1   .   2   .   .   .   4   
  Tunneler                 2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Hauler                   10   | .   2   .   .   .   .   .   1   2   3   .   1   1   .   
  Recycler                 6    | .   .   .   .   3   .   .   .   .   1   .   .   .   2   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   .   .   .   .   .   .   1   .   1   1   1   
  Watcher                  11   | .   2   .   1   .   .   .   1   .   1   .   1   1   4   
  Swarmer                  25   | .   .   .   .   .   .   .   .   .   3   .   1   5   16  
  Grunt                    70   | .   9   2   2   3   .   5   5   .   23  3   9   4   5   
  Brawler                  5    | .   .   .   1   .   .   1   .   .   .   .   3   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Sentry                   26   | .   .   .   2   .   .   .   2   2   7   4   2   5   2   
  Demolisher               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Hunter                   15   | .   .   .   .   .   .   .   1   1   1   2   .   4   6   
  Programmer               25   | .   .   .   .   .   .   .   .   1   2   3   2   9   8   
  Assembled                14   | .   .   .   .   14  .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           17   | .   3   4   3   8   .   3   5   3   14  4   11  10  17  
  Combat Bots Only         12   | .   3   2   3   8   .   3   3   2   12  4   11  7   12  
Max Kills in Single Turn   8    | .   2   1   1   3   .   1   2   1   8   1   1   3   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   .   .   3   .   .   .   .   6   .   .   3   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -4   -3   
--------                   Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Fac  Fac  Res  
Damage Taken               9643  | .    765  65   261  990  .    190  205  462  1347 493  1642 879  2344 
  Core                     7261  | .    639  58   177  805  .    115  127  309  914  373  1317 629  1798 
  Absorbed by Shields      864   | .    .    .    .    .    .    .    .    .    .    .    132  348  384  
  Redirected to Core       5618  | .    405  24   162  649  .    109  127  240  773  300  994  523  1312 
  Regen/Repaired (Parts)   214   | .    .    .    .    .    .    .    86   .    .    24   .    .    104  
Core Remaining (%)         68    | 100  .    94   .    .    .    20   22   .    77   88   80   70   .    
Volleys Fired              496   | .    34   5    18   38   .    .    29   49   79   21   57   53   113  
  Largest                  3     | .    2    2    2    2    .    .    1    3    3    3    3    3    3    
  Hottest                  303   | .    120  112  112  112  .    .    69   128  175  160  280  233  303  
Shots Fired                1132  | .    68   10   36   73   .    32   59   56   223  59   149  147  220  
  Gun                      316   | .    32   10   36   45   .    32   59   55   37   .    6    4    .    
  Cannon                   758   | .    36   .    .    .    .    .    .    .    181  59   140  139  203  
  Launcher                 55    | .    .    .    .    28   .    .    .    1    5    .    .    4    17   
  Special                  3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Kinetic                  26    | .    .    .    .    .    .    .    .    3    23   .    .    .    .    
  Thermal                  1050  | .    68   10   36   45   .    32   59   52   194  59   149  143  203  
  Explosive                54    | .    .    .    .    28   .    .    .    .    5    .    .    4    17   
  Electromagnetic          2     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    
  Robot Hit Streak         52    | .    10   19   22   7    .    22   12   15   12   13   17   29   52   
  Robot Miss Streak        6     | .    3    .    1    3    .    2    3    2    6    3    4    2    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    
  Autonomous               66    | .    .    .    .    .    .    32   30   4    .    .    .    .    .    
Shots Hit Robots           664   | .    43   9    25   40   .    29   44   42   109  41   85   90   107  
  Core Hits                448   | .    14   3    8    41   .    10   17   14   117  21   41   65   97   
  Critical Kills           3     | .    1    .    .    .    .    .    .    .    1    .    .    1    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         19    | .    5    .    4    .    .    .    2    6    1    .    .    1    .    
    Burn                   16    | .    4    .    4    .    .    .    2    6    .    .    .    .    .    
    Meltdown               3     | .    1    .    .    .    .    .    .    .    1    .    .    1    .    
Melee Attacks              13    | .    .    .    3    .    .    .    10   .    .    .    .    .    .    
  Impact                   3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Slashing                 10    | .    .    .    .    .    .    .    10   .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           29341 | .    793  153  420  1555 .    732  1132 922  5227 1602 3600 5279 7926 
  Guns                     4793  | .    392  153  420  516  .    732  1132 922  496  .    .    30   .    
  Cannons                  17384 | .    401  .    .    .    .    .    .    .    2765 1602 3600 4002 5014 
  Explosions               7147  | .    .    .    .    1039 .    .    .    .    1949 .    .    1247 2912 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  17    | .    .    .    .    .    .    .    .    .    17   .    .    .    .    
  Kinetic                  336   | .    .    .    .    .    .    .    .    .    336  .    .    .    .    
  Thermal                  21841 | .    793  153  420  516  .    732  1132 922  2925 1602 3600 4032 5014 
  Explosive                7147  | .    .    .    .    1039 .    .    .    .    1949 .    .    1247 2912 
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14    | .    .    .    .    .    .    .    .    2    3    1    .    6    14   
  Average Corruption       4     | .    .    .    .    .    .    .    .    2    2    1    .    4    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  105   | .    .    .    .    .    .    .    .    10   27   1    .    16   51   
    Message Errors         23    | .    .    .    .    .    .    .    .    2    6    .    .    6    9    
    Matter Fused           19    | .    .    .    .    .    .    .    .    2    4    1    .    1    11   
    Heat Flow Errors       13    | .    .    .    .    .    .    .    .    2    1    .    .    3    7    
    Energy Discharges      15    | .    .    .    .    .    .    .    .    2    6    .    .    3    4    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    1    .    .    .    3    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      15    | .    .    .    .    .    .    .    .    .    6    .    .    1    8    
    Data Loss (major)      6     | .    .    .    .    .    .    .    .    2    1    .    .    .    3    
    Misfires               4     | .    .    .    .    .    .    .    .    .    .    .    .    1    3    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    .    .    1    2    
Overload Shots             3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    
Overflow Damage            888   | .    .    .    .    13   .    .    .    .    97   52   113  147  466  
  Projectiles              595   | .    .    .    .    .    .    .    .    .    44   52   113  137  249  
  Explosions               293   | .    .    .    .    13   .    .    .    .    53   .    .    10   217  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      552   | .    .    .    .    156  .    .    .    .    220  .    .    .    176  
  Shots                    19    | .    .    .    .    5    .    .    .    .    11   .    .    .    3    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        443   | .    443  213  51   .    .    .    .    139  145  78   174  344  369  
  Average Temperature      76    | .    133  112  26   .    .    .    .    77   15   22   36   55   135  
  Received Heat Transfer   1867  | .    429  36   90   44   .    117  63   108  534  99   237  51   59   
  Effects                  6     | .    5    .    .    .    .    .    .    .    .    .    .    .    1    
    Shutdowns              1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           2     | .    1    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              8     | .    2    .    1    .    .    .    1    1    1    .    1    1    .    
  Combat Hostiles          7     | .    2    .    1    .    .    .    .    1    1    .    1    1    .    
  Parts Melted             62    | .    3    .    6    1    .    1    3    6    7    2    5    12   16   
  Heat Transferred         26763 | .    1998 333  1221 1110 .    925  1813 2035 3449 1637 3685 3885 4672 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -4   -3   
-------                    Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Fac  Fac  Res  
Peak Influence             1236 | .    273  95   207  259  .    119  256  186  855  593  335  731  1236 
  Initial                  388  | .    .    45   37   80   .    .    22   .    9    388  130  163  383  
  Average                  248  | .    113  86   85   139  .    38   116  62   397  357  114  172  521  
Maximum Alert Level        4    | .    1    .    1    1    .    .    1    .    3    2    1    3    4    
  Low Security (%)         51   | 100  83   100  99   81   .    100  95   100  7    .    81   74   .    
  Level 1                  29   | .    16   .    .    18   .    .    4    .    49   81   18   14   37   
  Level 2                  12   | .    .    .    .    .    .    .    .    .    30   18   .    5    32   
  Level 3                  6    | .    .    .    .    .    .    .    .    .    12   .    .    4    28   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          48   | .    3    .    1    1    .    1    4    1    11   5    4    11   6    
  Investigation            7    | .    2    .    1    .    .    .    .    .    1    2    .    .    1    
  Extermination            12   | .    .    .    .    .    .    .    .    .    2    3    1    4    2    
  Reinforcement            20   | .    1    .    .    1    .    1    4    1    3    .    2    4    3    
  Assault                  5    | .    .    .    .    .    .    .    .    .    2    .    1    2    .    
  Garrison                 4    | .    .    .    .    .    .    .    .    .    3    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       6    | .    .    .    .    1    .    1    .    .    .    .    1    1    2    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    1    .    .    2    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res 
Distress Signals           8    | .   1   .   .   .   .   .   1   1   .   .   .   2   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              251  | .   14  1   14  20  .   10  11  8   46  12  26  36  53  
  Peak Tracking Total      11   | .   5   1   7   7   .   8   3   2   11  4   6   6   7   
  Tactical Retreats        10   | .   .   .   .   4   .   .   .   .   3   .   2   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res 
Traps Triggered            13   | .   .   .   1   .   .   .   1   2   2   1   5   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res 
Machines Disabled          19   | .   .   .   1   1   .   .   .   1   7   .   4   2   3   
  Max in Single Turn       2    | .   .   .   1   1   .   .   .   1   2   .   2   2   1   
  Garrison Access          5    | .   .   .   .   .   .   .   1   .   .   .   1   1   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res 
Machines Accessed          34   | .   2   .   4   .   1   .   5   2   2   6   4   1   7   
  Terminals                24   | .   2   .   4   .   .   .   3   2   1   5   2   1   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   1   .   1   1   2   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   
Total Hacks                97   | .   5   .   15  .   1   .   17  7   4   17  11  1   19  
  Successful               47   | .   1   .   8   .   1   .   10  5   2   6   4   1   9   
  Failed                   50   | .   4   .   7   .   .   .   7   2   2   11  7   .   10  
    Catastrophic           11   | .   .   .   1   .   .   .   2   1   1   4   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   67   | .   4   .   15  .   1   .   12  6   .   10  6   .   13  
  Terminals                74   | .   5   .   15  .   .   .   12  7   1   14  6   1   13  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          18   | .   .   .   .   .   .   .   4   .   3   3   5   .   3   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   .   .   .   .   .   3   
Terminal Hacks             15   | .   .   .   4   .   1   .   2   3   1   1   .   1   2   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           3    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       11   | .   .   .   .   .   .   .   4   .   1   2   2   .   2   
  Scan Component           7    | .   .   .   .   .   .   .   2   .   1   1   2   .   1   
  Repair                   4    | .   .   .   .   .   .   .   2   .   .   1   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Seal Access              3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   
Unauthorized Hacks         18   | .   1   .   4   .   .   .   3   2   .   3   2   .   3   
  Terminals                18   | .   1   .   4   .   .   .   3   2   .   3   2   .   3   
    Botnet                 18   | .   1   .   4   .   .   .   3   2   .   3   2   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   2   .   4   .   .   .   4   2   1   4   4   1   6   
  Full Trace Events        8    | .   2   .   2   .   .   .   .   .   1   2   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   .   .   .   2   .   .   1   .   .   1   
  Time                     166  | .   .   .   .   .   .   .   64  .   .   22  .   .   80  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res 
Total Allies               8    | .   .   .   .   3   .   .   .   .   5   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   .   .   .   .   3   1   .   .   .   
  Highest-Rated Group      93   | .   .   .   .   40  .   .   .   .   93  31  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   16  .   .   .   .   31  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               31   | .   .   .   .   4   .   .   .   .   22  5   .   .   .   
  Total Damage             483  | .   .   .   .   56  .   .   .   .   387 40  .   .   .   
  Kills                    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  -4  -3  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -4   -3   
-------------              Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Fac  Fac  Res  
Turns Passed               13958 | 33   578  57   747  524  374  426  952  676  1868 1707 1857 2105 2054 
Spaces Moved               9989  | 35   503  32   302  479  362  379  585  532  883  723  1785 1725 1664 
  Core                     1221  | 13   .    .    .    128  362  379  339  .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   216   | 22   194  .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    8552  | .    309  32   302  351  .    .    246  532  883  723  1785 1725 1664 
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            40    | 50   56   56   56   56   50   100  100  56   102  40   40   55   48   
  Average Speed            74    | 68   65   56   115  80   99   100  108  95   106  81   57   58   52   
  Slowest Speed            200   | 80   80   56   116  120  200  100  120  120  116  102  100  60   58   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       4     | .    .    .    .    .    .    .    .    .    .    .    2    .    2    
Exploration Rate (%)       35    | 4    65   12   25   63   63   66   38   13   60   10   25   21   33   
  Regions Visited          13
    Branch Regions         5
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        12    | .    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Spaces Dug                 222   | .    .    .    2    .    .    .    10   .    48   .    39   24   99   
Terrain Destroyed          808   | .    .    .    2    179  .    7    13   .    217  17   54   83   236  
  Melee                    12    | .    .    .    2    .    .    .    10   .    .    .    .    .    .    
  Projectile               315   | .    .    .    .    .    .    7    3    .    98   17   54   45   91   
  AOE                      481   | .    .    .    .    179  .    .    .    .    119  .    .    38   145  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -4   -3   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Fac  Fac  Res  
Total                      15502 | 42   687  60   662  541  376  426  856  646  1624 1787 2488 2678 2629 
  Wait                     4316  | .    89   19   308  11   .    40   196  26   537  1008 511  825  746  
  Move                     9972  | 34   502  31   301  478  361  378  584  531  882  722  1782 1724 1662 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  58    | 3    10   .    7    .    2    1    6    4    .    2    14   6    3    
  Fast Attach              93    | 2    10   .    .    3    4    .    4    9    22   5    13   8    13   
  Attach                   24    | 3    1    .    2    .    .    1    2    .    .    .    6    7    2    
  Detach                   3     | .    .    .    .    .    .    .    .    .    1    .    .    2    .    
  Swap                     69    | .    1    .    4    4    2    .    9    3    12   2    4    11   17   
  Drop                     146   | .    16   .    8    2    7    .    9    10   25   6    29   12   22   
  Fire                     496   | .    34   5    18   38   .    .    29   49   79   21   57   53   113  
  Melee                    13    | .    .    .    3    .    .    .    10   .    .    .    .    .    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            17    | .    .    .    .    .    .    .    .    .    .    .    15   .    2    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            294   | .    24   5    11   5    .    6    7    14   65   21   57   30   49   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines
-9/Materials
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Storage
-6/Factory
-5/Factory (discovered 2 exits: *Fac / *Upp)
-4/Factory (discovered 2 exits: *Res / *Ext)
-3/Research

 History 
---------
  Turn | Location      | Event
     1 | -11/Junkyard  | Upgraded with Propulsion slot (x1)
     1 | -11/Junkyard  | Upgraded with Utility slot (x1)
     1 | -11/Junkyard  | Upgraded with Weapon slot (x1)
     5 | -11/Junkyard  | Discovered new exit (range 15)
    34 | -11/Junkyard  | Entered Materials
   130 | -10/Materials | Core integrity fell below 50%
   226 | -10/Materials | Discovered new exit (range 11)
   334 | -10/Materials | Discovered new exit (range 8)
   369 | -10/Materials | Discovered new exit (range 14)
   381 | -10/Materials | Identified exit to Mines
   490 | -10/Materials | Discovered new exit (range 13)
   583 | -10/Materials | Build established: Scavenger-Mutant
   612 | -10/Materials | Entered Mines
   614 | -10/Mines     | Reached level 2
   658 | -10/Mines     | Discovered new exit (range 4)
   660 | -10/Mines     | Identified exit to Materials
   668 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
   669 | -10/Mines     | Entered Materials
   671 | -9/Materials  | Reached level 3
   674 | -9/Materials  | Upgraded with Power slot (x1)
   674 | -9/Materials  | Upgraded with Utility slot (x1)
  1192 | -9/Materials  | Identified exit to Mines
  1416 | -9/Materials  | Entered Mines
  1418 | -9/Mines      | Reached level 4
  1419 | -9/Mines      | Discovered new exit (range 16)
  1420 | -9/Mines      | Upgraded with Propulsion slot (x1)
  1437 | -9/Mines      | Build established: Mutant
  1437 | -9/Mines      | Met a Derelict bent on vengeance
  1469 | -9/Mines      | Identified exit to Materials
  1562 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  1588 | -9/Mines      | Discovered exit to Materials (range 8)
  1602 | -9/Mines      | Assembled infested the area
  1658 | -9/Mines      | Core integrity fell below 50%
  1750 | -9/Mines      | Build established: Scavenger-Mutant
  1812 | -9/Mines      | Core integrity fell below 20%
  1825 | -9/Mines      | Destroyed 8 combat bots
  1833 | -9/Mines      | Learned 8 Materials zone layouts
  1935 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  1936 | -9/Mines      | Discovered new exit (range 5)
  1939 | -9/Mines      | Identified exit to Exiles
  1940 | -9/Mines      | Entered Exiles
  1955 | -9/Exiles     | Discovered new exit (range 15)
  1967 | -9/Exiles     | Met 8R-AWN
  1981 | -9/Exiles     | Met EX-HEX
  2011 | -9/Exiles     | Met EX-BIN
  2027 | -9/Exiles     | Aligned with FarCom system
  2028 | -9/Exiles     | Given EX-Vault access code
  2053 | -9/Exiles     | Opened EX-Vault
  2063 | -9/Exiles     | Found AWS/Thermal
  2068 | -9/Exiles     | Found Cloak of Protection
  2100 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  2269 | -9/Exiles     | Met EX-DEC
  2306 | -9/Exiles     | Discovered new exit (range 10)
  2313 | -9/Exiles     | Identified exit to Mines
  2314 | -9/Exiles     | Left Exiles lab with AWS/Thermal
  2314 | -9/Exiles     | Entered Mines
  2316 | -8/Mines      | Reached level 5
  2316 | -8/Mines      | Upgraded with Utility slot (x1)
  2700 | -8/Mines      | Discovered exit to Materials (range 15)
  2740 | -8/Mines      | Entered Materials
  2741 | -8/Materials  | Identified exit to Factory
  2741 | -8/Materials  | Core integrity fell below 50%
  2742 | -8/Materials  | Reached level 6
  2749 | -8/Materials  | Upgraded with Weapon slot (x1)
  2769 | -8/Materials  | Core integrity fell below 20%
  2864 | -8/Materials  | Reached level 7
  3035 | -8/Materials  | Repaired Weight Redist. System
  3068 | -8/Materials  | Repaired Med. Armor Plating
  3156 | -8/Materials  | Discovered exit to Factory (range 7)
  3222 | -8/Materials  | Build established: Scavenger-Tank
  3612 | -8/Materials  | Build established: Scavenger-Mutant
  3692 | -8/Materials  | Entered Factory
  3693 | -7/Factory    | Core integrity fell below 50%
  3694 | -7/Factory    | Reached level 8
  3708 | -7/Factory    | Upgraded with Utility slot (x1)
  3819 | -7/Factory    | Core integrity fell below 20%
  3990 | -7/Factory    | Reached level 9
  4357 | -7/Factory    | Discovered new exit (range 10)
  4367 | -7/Factory    | Identified exit to Storage
  4368 | -7/Factory    | Entered Storage
  4392 | -7/Storage    | Met a pair of Derelict thieves
  4411 | -7/Storage    | Found Prototype Launcher
  4411 | -7/Storage    | Identified Rocket Array
  4477 | -7/Storage    | Build established: Scavenger-Tank
  4485 | -7/Storage    | Reached level 10
  4514 | -7/Storage    | Destroyed 12 combat bots
  4920 | -7/Storage    | Reached level 11
  5722 | -7/Storage    | Reached level 12
  5800 | -7/Storage    | Garrison activated, responded to threat
  6071 | -7/Storage    | Reached level 13
  6104 | -7/Storage    | Discovered new exit (range 16)
  6124 | -7/Storage    | Allied Derelicts emerged from ambush trap array
  6235 | -7/Storage    | Identified exit to Factory
  6236 | -7/Storage    | Entered Factory
  6236 | -6/Factory    | Accompanied by 1 ally
  6238 | -6/Factory    | Reached level 14
  6269 | -6/Factory    | Upgraded with Propulsion slot (x1)
  6611 | -6/Factory    | Reached level 15
  7872 | -6/Factory    | Repaired Imp. Deuterium Engine
  7934 | -6/Factory    | Discovered new exit (range 5)
  7940 | -6/Factory    | Identified exit to Factory
  7943 | -6/Factory    | Entered another Factory area
  7945 | -5/Factory    | Reached level 16
  7948 | -5/Factory    | Upgraded with Utility slot (x1)
  7999 | -5/Factory    | Build established: Hacker-Tank
  8233 | -5/Factory    | Reached level 17
  9008 | -5/Factory    | Crushed by falling debris
  9020 | -5/Factory    | Crushed by falling debris
  9455 | -5/Factory    | Discovered new exit (range 6)
  9458 | -5/Factory    | Identified exit to Upper Caves
  9512 | -5/Factory    | Build established: Hacker-Gunner
  9639 | -5/Factory    | Reached level 18
  9643 | -5/Factory    | Core integrity fell below 50%
  9693 | -5/Factory    | Destroyed 11 combat bots
  9797 | -5/Factory    | Discovered new exit (range 5)
  9799 | -5/Factory    | Identified exit to Factory
  9800 | -5/Factory    | Entered another Factory area
  9802 | -4/Factory    | Reached level 19
  9808 | -4/Factory    | Upgraded with Utility slot (x1)
 10082 | -4/Factory    | Found Prototype Hackware
 10082 | -4/Factory    | Identified Exp. System Shield
 10388 | -4/Factory    | Discovered new exit (range 5)
 10390 | -4/Factory    | Identified exit to Extension
 10580 | -4/Factory    | Build established: Hacker-Tank
 10823 | -4/Factory    | Reached level 20
 11664 | -4/Factory    | Garrison activated, responded to threat
 11683 | -4/Factory    | Reached level 21
 11731 | -4/Factory    | Reached level 22
 11752 | -4/Factory    | Destroyed 7 combat bots
 11800 | -4/Factory    | First assault squad dispatched
 11901 | -4/Factory    | Discovered new exit (range 6)
 11904 | -4/Factory    | Identified exit to Research
 11905 | -4/Factory    | Entered Research
 11907 | -3/Research   | Reached level 23
 12043 | -3/Research   | Reached level 24
 12164 | -3/Research   | Repaired Ion Burst Cannon
 12224 | -3/Research   | Found Prototype Device
 12224 | -3/Research   | Identified Exp. Thermal Shield
 12747 | -3/Research   | Crushed by falling debris
 12748 | -3/Research   | Core integrity fell below 50%
 12976 | -3/Research   | Core integrity fell below 20%
 13248 | -3/Research   | Reached level 25
 13328 | -3/Research   | Destroyed 12 combat bots
 13370 | -3/Research   | Crushed by falling debris
 13549 | -3/Research   | System corruption reached 10%
 13585 | -3/Research   | Reached level 26
 13959 | -3/Research   | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
13949_ R-10 Processor collects Com. Wheel.
13949_ U-05 Engineer lays Concrete.
13950_ K-01 Serf collects debris.
13950_ U-05 Engineer lays Concrete.
13950_ U-05 Engineer builds a Wall.
13951_ U-05 Engineer lays Concrete.
13952_ U-05 Engineer builds a Door.
13952_ U-05 Engineer builds a Wall.
13953_ R-10 Processor collects Hpw. Shotgun.
13954_ K-01 Serf collects debris.
13954_ U-05 Engineer lays Concrete. <x2>
13955_ U-05 Engineer builds a Wall.
13956_ Penetrated by Slug.
13956_ U-05 Engineer builds a Wall.
13956_ Penetrated by Slug.
13956_ Reaction Chamber disabled.
13957_ K-01 Serf collects debris.
13957_ U-05 Engineer lays Concrete.
13958_ U-05 Engineer builds a Wall.
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????   ???????????????? |
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| ????????????????????????####???          ????????? |
| ???????????????????????     ??#          """?????? |
| ??????????????????    ??    ??#   !!       ??????? |
| ??????????????????          ??#   !!       ??????? |
| ??????????????#???""  """   #?#           ???????? |
| ??????????????#  """h  ""   #?#          ????????? |
| ???????????????  """   ""  !###  %      ?????????? |
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| ????????????????            # #   %%  #####??????? |
| ??????????????????          ###   R%      ???????? |
| ????????????????????         ##         ?????????? |
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| ???????????  R#!                   #?????????????? |
| ???????? #   R               = w   #?????????????? |
| ???????      =   "          %    % #?????????????? |
| ???????          "T%        %%+ !  +?????????????? |
| ??????"           =%*         #u   #?????????????? |
| ?????????#   [ ===%=               ###########???? |
| ?????????#   % %%=[      @    #    #         #???? |
| ?????????#      = ####        #%   #         #???? |
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| ????????????????????# ## ###??#[%[=# !       #???? |
| ?????????????????????# # #????#!%=*+         #???? |
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| ??????????????????######        """""""  #???????? |
| ?????????????????Y#    #                 #???????? |
| ??????????????????######    !            #???????? |
| ??????????????????????####################???????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           145
Energy Generation          45
Energy Capacity            560
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Cloak Strength             5
Additional Mass Support    16
Armor Coverage             450
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Evasion (%)                57
Targeting Accuracy         8
Offensive Hacking          25
Defensive Hacking          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More
Knowing Is Half The Battle
Ooh, Shiny!
Preemptive Strike

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   -4   -3   
---------                  Run   | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Fac  Fac  Res  
Levels Raised              25    | .    .    1    1    1    .    1    2    2    4    2    3    4    4    
  XP Earned                41956 | 3000 1290 750  2220 1225 350  1200 2850 2305 6663 3254 4070 6080 6699 
  XP Spent                 38230 | 3000 .    .    2650 1380 .    1700 2950 2750 5700 3300 4300 3600 6900 
Upgrades                   79    | 6    .    .    9    10   .    2    10   4    9    4    5    3    17   
  Power Slot               1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          3     | 1    .    .    .    1    .    .    .    .    .    1    .    .    .    
  Utility Slot             6     | 1    .    .    1    .    .    1    .    1    .    .    1    1    .    
  Weapon Slot              2     | 1    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Core Integrity           8     | .    .    .    .    8    .    .    .    .    .    .    .    .    .    
  Heat Dissipation         20    | .    .    .    5    .    .    .    .    .    .    .    1    .    14   
  Energy Generation        2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Mass Support             4     | .    .    .    .    1    .    1    .    .    .    1    1    .    .    
  Inventory Capacity       3     | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          6     | .    .    .    2    .    .    .    .    .    2    .    .    .    2    
  Hack Attack %            5     | .    .    .    .    .    .    .    2    .    .    1    .    1    1    
  Hack Defense %           3     | .    .    .    .    .    .    .    1    .    .    1    .    1    .    
  KI Resistance %          4     | .    .    .    .    .    .    .    2    1    1    .    .    .    .    
  TH Resistance %          4     | .    .    .    .    .    .    .    2    1    1    .    .    .    .    
  EX Resistance %          4     | .    .    .    .    .    .    .    2    1    1    .    .    .    .    
  TH Damage %              4     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    
Protomatter Created        2586  | .    187  34   138  74   .    72   49   106  573  168  485  350  350  
  Integrity Restored       6435  | .    561  102  210  76   .    129  147  318  1455 474  1243 637  1083 
    Core                   6248  | .    561  102  182  29   .    129  147  318  1455 474  1243 525  1083 
    Parts                  187   | .    .    .    28   47   .    .    .    .    .    .    .    112  .    
Protomatter Decayed        305   | .    .    .    66   13   .    .    .    .    50   53   70   43   10   

 Game 
------
Seed              MasterCompositeNukerbomber
  Manual?         0
Play Time         02:18:34
  Cumulative      22.2 hours
  Start           2024.01.21 @ 15:21:57
  End             2024.01.21 @ 18:19:31
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          50
  Rogue           50
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          31
Achievement%      27
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       SHIFT_HUE(270)|BRIGHTNESS(75)
Filters           SHIFT_HUE(90)|BRIGHTNESS(125)
Steam             1


RUN: 4c13bb8a-c63e-4c56-941f-0d8bd8c9d5b2