Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.24 @ 14:35:28 Player: Terminus Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (275) 1375 Value Destroyed (8123) 8123 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (2391) 2391 TOTAL SCORE: 17029 Bonus ------- High Alert Combat Kills 1886 Follower Combat Kills 331 Met Data Miner 300 Friendly Fire -126 Cogmind --------- Core Integrity 749/850 Matter 243/300 Energy 66/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Armored Heavy Treads Huge Storage Unit Machine Analyzer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Cooling System Cooling System Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Improved Heavy Machine Gun Spear > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Treads Medium Treads Cooling System Cooling System Advanced Cooling System Machine Analyzer Hardened Medium Armor Plating Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Gatling Laser Gatling Laser Gatling Laser Gatling Laser Beamcaster Ion Cannon Ion Cannon Advanced EMP Blaster Advanced EMP Blaster Missile Launcher Heavy Missile Launcher Plasma Cutter [Rating: 51] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Cooling System Device Cooling System Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Slots Evolved 8 | . . . 2 . 2 . 2 . . . . 2 . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . . 1 . Utility 5 | . . . 1 . 1 . 2 . . . . 1 . Weapon 1 | . . . 1 . . . . . . . . . . Parts Attached 198 | 6 12 2 22 4 33 18 82 5 5 3 5 1 . Power 11 | 1 1 . 4 . 1 . 4 . . . . . . Engine 11 | 1 1 . 4 . 1 . 4 . . . . . . Core . | . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 37 | 2 1 . 8 1 10 1 11 1 1 . 1 . . Treads 34 | 2 1 . 7 1 10 1 9 1 1 . 1 . . Leg . | . . . . . . . . . . . . . . Wheel 3 | . . . 1 . . . 2 . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 77 | 1 9 . 4 1 10 4 41 2 2 . 2 1 . Device 43 | . 5 . 2 1 5 2 25 1 1 . 1 . . Storage 8 | 1 3 . . . 1 . 3 . . . . . . Processor 3 | . . . . . . . 2 . . . . 1 . Hackware 2 | . . . . . . . 2 . . . . . . Protection 21 | . 1 . 2 . 4 2 9 1 1 . 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 73 | 2 1 2 6 2 12 13 26 2 2 3 2 . . Energy Gun 43 | 1 . 1 5 . 6 7 16 1 1 3 2 . . Energy Cannon 3 | . . . . . . 3 . . . . . . . Ballistic Gun 8 | 1 . . 1 1 4 . 1 . . . . . . Ballistic Cannon 1 | . 1 . . . . . . . . . . . . Launcher 15 | . . 1 . 1 2 2 7 1 1 . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . 1 2 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 1 . 2 . . . 1 . . Parts Lost 35 | . 2 . 2 . 3 2 23 1 1 . 1 . . Power 3 | . . . . . 1 . 2 . . . . . . Propulsion 13 | . 1 . 1 . . . 8 1 1 . 1 . . Utility 12 | . 1 . 1 . 1 2 7 . . . . . . Weapon 7 | . . . . . 1 . 6 . . . . . . Highest Loss Streak 4 | . 1 . 1 . 2 1 4 1 1 . 1 . . Average Slot Usage (%) 99 | . 98 100 99 99 99 99 99 97 99 78 99 93 85 Engine 9 | . 14 14 11 11 8 9 6 7 7 7 7 6 5 Treads 22 | . 28 28 21 22 27 26 22 10 14 15 17 20 18 Wheel 1 | . . . . . . . . 9 7 7 4 . . Device 17 | . 10 . 11 10 17 20 21 22 22 23 22 20 18 Storage 9 | . 14 14 11 11 9 9 7 7 7 7 7 6 5 Processor 3 | . . . . . . . 9 7 7 7 7 13 11 Hackware 2 | . . . . . . . 4 7 7 7 7 6 5 Protection 5 | . 2 14 11 11 9 6 1 . . . . . . Energy Gun 20 | . 14 13 24 22 18 22 22 22 23 1 23 20 18 Ballistic Gun 4 | . 12 . 8 10 8 . . . . . . . . Naked Turns 2 | . . . . . . . . . . . . . 2 Heaviest Build 112 | 14 53 53 66 66 109 109 110 112 107 107 107 107 107 Greatest Support 73 | 40 40 40 40 40 66 64 73 48 10 10 68 68 68 Greatest Overweight (x) 11 | 2 1 1 5 1 1 1 5 11 10 10 10 1 1 Average Overweight (x) 2 | . . 1 1 1 1 1 1 8 10 9 6 1 . Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 15 20 20 20 24 25 25 25 25 25 25 25 24 Most Carried 25 | 2 15 15 20 20 25 25 25 25 25 25 25 24 25 Average Carried 21 | . 11 15 19 19 24 24 23 24 24 25 24 24 24 Final Capacity 25 | 8 20 20 20 20 25 25 25 25 25 25 25 25 5 Final Carried 25 | 2 15 15 20 20 24 25 24 25 25 25 25 24 4 Class Distribution -------------------- 25% | Scavenger-Tank 22% | Tank 20% | Scavenger-Skirmisher 12% | Mutant 10% | Gunner 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Tank | -8/Storage Gunner | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Waste Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Matter Collected 3607 | 219 351 24 406 148 667 198 1245 149 93 . 107 . . Remotely . | . . . . . . . . . . . . . . Salvage Created 10921 | . 952 34 1436 434 2086 2249 3470 82 77 . 101 . . Parts 536 | . 54 4 80 24 106 95 160 5 8 . . . . Haulers Intercepted 26 | . 2 . 6 . 6 6 6 . . . . . . Recyclers Shooed 13 | . . . 3 1 5 2 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . 4 8 . 11 . . Prevented 4 | . . . . . . . . . . . 4 . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Combat Hostiles Destroyed 193 | . 16 2 20 11 28 28 76 6 4 . 2 . . Guns 147 | . 16 . 20 9 21 21 53 1 4 . 2 . . Cannons 3 | . . 1 . . . 2 . . . . . . . AOE 38 | . . 1 . 2 7 4 20 4 . . . . . Classes Destroyed 16 | . 5 . 3 1 5 . 2 . . . . . . Worker 21 | . 1 1 5 1 5 2 6 . . . . . . Builder 11 | . . . . . 3 2 6 . . . . . . Tunneler 4 | . . . . 2 2 . . . . . . . . Hauler 26 | . 2 . 6 . 6 6 6 . . . . . . Recycler 14 | . 2 . 2 . 5 4 1 . . . . . . Mechanic 3 | . . . . . 1 . 2 . . . . . . Operator 5 | . . . . . 1 3 1 . . . . . . Watcher 13 | . 2 . 3 . 5 2 1 . . . . . . Swarmer 32 | . . . 6 1 3 . 14 4 4 . . . . Grunt 101 | . 16 2 5 8 14 14 40 . . . 2 . . Brawler 7 | . . . 1 2 1 2 1 . . . . . . Duelist 9 | . . . . . 1 4 4 . . . . . . Protector 2 | . . . . . . . 2 . . . . . . Sentry 30 | . . . 8 . 8 8 6 . . . . . . Hunter 4 | . . . . . 1 . 2 1 . . . . . Programmer 8 | . . . . . . . 7 1 . . . . . Best Kill Streak 14 | . 3 3 13 5 14 11 8 4 4 . 2 . . Combat Bots Only 10 | . 2 2 10 3 7 7 6 4 4 . 2 . . Max Kills in Single Turn 5 | . 1 1 2 1 5 4 3 2 1 . 1 . . Gunslinging 1 | . . . 1 . . . 1 . . . . . . Exploded 3 | . . 1 . 1 3 3 3 2 . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Damage Taken 7688 | . 624 141 677 316 1118 799 3542 73 158 . 139 . 101 Core 1071 | . 183 43 70 53 83 64 460 . 14 . . . 101 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 56 | 100 . 9 . 69 . 73 . . . . 32 . . Volleys Fired 568 | . 70 10 70 27 101 88 174 7 4 . 7 . 10 Largest 3 | . 2 2 3 3 3 3 3 3 3 . 3 . 3 Hottest 240 | . 70 85 135 135 135 204 240 240 240 . 240 . 240 Shots Fired 1528 | . 140 14 208 75 293 247 470 16 15 . 21 . 29 Gun 1459 | . 140 4 208 72 288 219 450 13 15 . 21 . 29 Cannon 29 | . . 6 . . . 23 . . . . . . . Launcher 40 | . . 4 . 3 5 5 20 3 . . . . . Special . | . . . . . . . . . . . . . . Kinetic 251 | . 70 6 49 24 96 6 . . . . . . . Thermal 1237 | . 70 4 159 48 192 236 450 13 15 . 21 . 29 Explosive 36 | . . 4 . 3 5 1 20 3 . . . . . Electromagnetic 4 | . . . . . . 4 . . . . . . . Robot Hit Streak 28 | . 26 6 13 13 16 13 21 7 3 . 6 . 28 Robot Miss Streak 6 | . 4 1 6 2 4 4 4 2 4 . 3 . 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 22 | . 1 . 2 3 2 2 11 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 1 . 1 . . . . Shots Hit Robots 1030 | . 109 9 129 53 188 145 322 13 14 . 19 . 29 Core Hits 540 | . 47 6 55 24 102 74 185 9 10 . 17 . 11 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 69 | . 3 . 6 3 15 11 31 . . . . . . Burn 69 | . 3 . 6 3 15 11 31 . . . . . . Melee Attacks 31 | . . . . . . 5 26 . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 31 | . . . . . . 5 26 . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 24617 | . 1356 301 1835 999 3770 3762 10273 705 229 . 482 . 905 Guns 18097 | . 1339 37 1814 737 2865 2764 6627 298 229 . 482 . 905 Cannons 332 | . . 65 . . . 267 . . . . . . . Explosions 5901 | . . 199 . 254 880 601 3562 405 . . . . . Melee 99 | . . . . . . 99 . . . . . . . Ramming 188 | . 17 . 21 8 25 31 84 2 . . . . . Kinetic 2368 | . 710 65 418 230 932 13 . . . . . . . Thermal 16270 | . 629 37 1396 507 1933 3227 6627 298 229 . 482 . 905 Explosive 5300 | . . 199 . 254 880 . 3562 405 . . . . . Electromagnetic 392 | . . . . . . 392 . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 99 | . . . . . . 99 . . . . . . . Highest Corruption 11 | . . . . . . 1 10 11 11 11 11 . 11 Average Corruption 6 | . . . . . . 1 6 10 11 11 11 . 5 Corruption Purged . | . . . . . . . . . . . . . . Effects 217 | . . . . . . 6 106 36 36 3 26 . 4 Message Errors 55 | . . . . . . 3 24 11 6 . 11 . . Matter Fused 52 | . . . . . . . 29 7 9 . 6 . 1 Heat Flow Errors 24 | . . . . . . . 10 4 7 1 2 . . Energy Discharges 25 | . . . . . . 1 14 6 2 1 . . 1 Parts Rejected 2 | . . . . . . . 2 . . . . . . Data Loss (minor) 30 | . . . . . . 2 13 4 7 1 2 . 1 Data Loss (major) 7 | . . . . . . . . 3 1 . 3 . . Misfires 9 | . . . . . . . 4 1 3 . 1 . . Alerts 1 | . . . . . . . . . 1 . . . . Weapon Failures 12 | . . . . . . . 10 . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 153 | . . 8 . 9 36 . 99 1 . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions 153 | . . 8 . 9 36 . 99 1 . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 2 | . . 1 . . 1 . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . Kinetic 1 | . . 1 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 139 | . 114 . . . . . 17 8 . . . . . Shots 3 | . 1 . . . . . 1 1 . . . . . Rammed 28 | . 5 . 4 2 3 3 10 1 . . . . . Targets Rammed 32 | . 5 . 4 2 4 4 12 1 . . . . . Kicked . | . . . . . . . . . . . . . . Crushed 4 | . . . . . 1 1 2 . . . . . . Highest Temperature 226 | . 75 174 201 108 12 42 213 223 202 210 226 . 84 Average Temperature 45 | . 26 112 52 38 3 12 36 57 66 139 50 . 17 Received Heat Transfer 3156 | . 288 81 186 192 513 450 1374 . . . 72 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . 1 3 1 . . . . . Combat Hostiles 5 | . . . . . . 1 3 1 . . . . . Parts Melted 112 | . 2 . 8 4 17 21 56 . . . 2 . 2 Heat Transferred 38903 | . 2072 111 4004 1517 5994 6688 14217 625 525 . 1100 . 2050 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Peak Influence 1747 | . 238 60 418 311 431 492 1747 . . . . 63 24 Initial 217 | . . 5 23 115 16 102 217 . . . . 63 22 Average 361 | . 98 29 193 100 195 215 880 . . . . 63 20 Maximum Alert Level 5 | . 1 . 2 1 2 2 5 . . . . . . Low Security (%) 47 | 100 85 100 59 82 44 55 3 . . . . 100 100 Level 1 26 | . 14 . 36 17 51 22 19 . . . . . . Level 2 6 | . . . 4 . 4 22 8 . . . . . . Level 3 9 | . . . . . . . 34 . . . . . . Level 4 7 | . . . . . . . 27 . . . . . . Level 5 1 | . . . . . . . 5 . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 38 | . 4 . . 1 3 5 24 . . . . 1 . Investigation 10 | . 3 . . 1 1 . 5 . . . . . . Extermination 6 | . . . . . . . 6 . . . . . . Reinforcement 13 | . 1 . . . 2 3 6 . . . . 1 . Assault 6 | . . . . . . 2 4 . . . . . . Garrison 3 | . . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . . . . . Haulers Reinforced 2 | . . . . . . . 2 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Distress Signals 17 | . 2 . 2 . 4 1 8 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 293 | . 27 2 31 12 48 46 110 3 4 . 5 . 5 Peak Tracking Total 10 | . 4 2 10 3 7 5 6 3 4 . 4 . 4 Tactical Retreats 12 | . 1 . 2 . 3 . 6 . . . . . . Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Traps Triggered 5 | . 1 . . . . 2 1 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 4 | . . . . . . . 2 . . . 2 . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Machines Disabled 12 | . 1 . 1 . 1 4 5 . . . . . . Max in Single Turn 1 | . 1 . 1 . 1 1 1 . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Machines Accessed 59 | . 9 . 9 2 13 9 10 1 2 4 . . . Terminals 38 | . 7 . 6 1 9 7 8 . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . Repair Stations 4 | . . . 1 . 2 1 . . . . . . . Recycling Units 3 | . 2 . . . . . 1 . . . . . . Scanalyzers 3 | . . . 2 . 1 . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . . Total Hacks 194 | . 31 . 28 4 47 23 28 1 6 26 . . . Successful 124 | . 16 . 22 2 27 15 9 1 6 26 . . . Failed 70 | . 15 . 6 2 20 8 19 . . . . . . Catastrophic 5 | . . . 2 . 1 . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 90 | . 27 . 9 2 29 11 12 . . . . . . Terminals 124 | . 29 . 18 3 33 19 22 . . . . . . Fabricators 4 | . . . . . . . 4 . . . . . . Repair Stations 11 | . . . 4 . 5 2 . . . . . . . Recycling Units 4 | . 2 . . . . . 2 . . . . . . Scanalyzers 13 | . . . 6 . 7 . . . . . . . . Garrison Access 4 | . . . . . 2 2 . . . . . . . Terminal Hacks 74 | . 10 . 7 2 9 10 3 1 6 26 . . . Record 16 | . . . . . . . . . 5 11 . . . Part Schematic 4 | . . . . . . . . . . 4 . . . Robot Schematic 8 | . . . . . . . . . . 8 . . . Prototype ID Bank 15 | . 6 . 4 . 2 . . . . 3 . . . Open Door 7 | . . . . 1 . 4 . 1 1 . . . . Branch Access Points 2 | . . . . . 1 . 1 . . . . . . Terminal Index 5 | . 1 . 2 . 1 1 . . . . . . . Alert Level 4 | . . . . . 1 3 . . . . . . . Unreport Threat 6 | . 1 . . . 2 1 2 . . . . . . Hauler Manifests 3 | . . . 1 . 1 1 . . . . . . . Zone Layout 4 | . 2 . . 1 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . Build 1 | . . . . . . . 1 . . . . . . Repair Station Hacks 10 | . . . 4 . 4 2 . . . . . . . Scan Component 5 | . . . 2 . 2 1 . . . . . . . Repair 5 | . . . 2 . 2 1 . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 . . . . . . Report Inventory 1 | . . . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . . . 1 . . . . . . Scanalyzer 12 | . . . 6 . 6 . . . . . . . . Insert Component 6 | . . . 3 . 3 . . . . . . . . Analyze 6 | . . . 3 . 3 . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . . . Seal Access 2 | . . . . . 1 1 . . . . . . . Unauthorized Hacks 22 | . 6 . 5 . 7 2 2 . . . . . . Terminals 20 | . 4 . 5 . 7 2 2 . . . . . . Botnet 19 | . 4 . 4 . 7 2 2 . . . . . . Operators 1 | . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 44 | . 6 . 9 1 13 5 10 . . . . . . Full Trace Events 5 | . . . . . 1 . 4 . . . . . . Feedback Events 2 | . . . . . . . 2 . . . . . . Corruption 2 | . . . . . . . 2 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . 8 . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . 3 . 3 . . . . 4 . . . Parts Built 2 | . . . . . . . 2 . . . . . . Matter 168 | . . . . . . . 168 . . . . . . Time 42 | . . . . . . . 42 . . . . . . Total Part Build Rating 8 | . . . . . . . 8 . . . . . . Parts Repaired 5 | . . . 2 . 2 1 . . . . . . . Time 160 | . . . 58 . 64 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . 10 . . . . . . Parts Scanalyzed 6 | . . . 3 . 3 . . . . . . . . Part Schematics Acquired 6 | . . . 3 . 3 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Total Allies 9 | . . . . 2 . 2 . . 3 . 1 . 1 Largest Group 3 | . . . . 2 1 2 1 . 3 . 1 1 2 Highest-Rated Group 126 | . . . . 42 11 62 31 . 93 . 95 95 126 Highest-Rated Ally 95 | . . . . 31 11 31 31 . 31 . 95 95 95 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 76 | . . . . 10 . 16 2 . . . 16 . 32 Total Damage 1715 | . . . . 169 . 275 41 . . . 443 . 787 Kills 11 | . . . . 2 . 3 1 . . . 3 . 2 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 2 . . . 1 2 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Turns Passed 17240 | 60 1475 226 2022 1792 2616 1975 3991 933 1006 199 756 72 117 Spaces Moved 5916 | 35 627 77 642 647 813 586 1220 402 426 90 296 28 27 Core 17 | 16 . . . . . . . . . . . . 1 Treads 4685 | 19 627 77 620 647 813 586 1134 2 . . 106 28 26 Legs . | . . . . . . . . . . . . . . Wheels 1214 | . . . 22 . . . 86 400 426 90 190 . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 260 155 260 245 253 155 155 230 215 230 260 50 Average Speed 237 | 142 178 260 257 260 253 253 243 205 230 216 240 260 252 Slowest Speed 360 | 160 260 260 360 260 255 253 360 360 230 230 260 260 260 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 52 | 4 97 21 58 97 84 75 35 57 60 69 52 2 30 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 4 | . 2 . . . . . . . 1 1 . . . Known Exits Taken 7 | . . . . 1 1 . 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . . . . . Scrap Searched 7 | . . . . 1 . . . 2 3 . 1 . . Spaces Dug 63 | . . . . . 13 14 23 13 . . . . . Terrain Destroyed 308 | . 26 19 . 2 34 21 166 40 . . . . . Melee 4 | . . . . . . 4 . . . . . . . Projectile 6 | . . 1 . . . . 5 . . . . . . AOE 298 | . 26 18 . 2 34 17 161 40 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Was Total 7784 | 42 843 89 865 698 1149 882 1793 491 441 95 319 29 48 Wait 823 | . 96 1 82 14 154 152 229 76 3 . 11 . 5 Move 5904 | 34 626 76 641 646 812 585 1219 401 425 89 295 28 27 Hop . | . . . . . . . . . . . . . . Pick Up 115 | 2 21 . 21 2 17 15 31 1 1 . 1 . 3 Fast Attach 37 | 6 3 . 6 . 6 3 7 1 2 3 . . . Attach 43 | . 2 . 3 1 5 1 28 . 1 . 1 1 . Detach 2 | . . . . . . . 2 . . . . . . Swap 118 | . 7 2 13 3 22 14 47 4 2 . 4 . . Drop 109 | . 13 . 25 3 28 15 16 . 3 3 . . 3 Fire 568 | . 70 10 70 27 101 88 174 7 4 . 7 . 10 Melee 31 | . . . . . . 5 26 . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 32 | . 5 . 4 2 4 4 12 1 . . . . . Escape Stasis 2 | . . . . . . . 2 . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 15) 312 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 13) 517 | -10/Materials | Discovered new exit (range 16) 795 | -10/Materials | Discovered new exit (range 13) 846 | -10/Materials | Discovered new exit (range 5) 949 | -10/Materials | Core integrity fell below 50% 1536 | -10/Materials | Entered Mines 1604 | -10/Mines | Discovered new exit (range 16) 1654 | -10/Mines | Core integrity fell below 20% 1762 | -10/Mines | Entered Materials 1762 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2498 | -9/Materials | Discovered new exit (range 4) 2529 | -9/Materials | Build established: Scavenger-Tank 2563 | -9/Materials | Discovered new exit (range 16) 2817 | -9/Materials | Discovered new exit (range 3) 3012 | -9/Materials | Destroyed 10 combat bots 3160 | -9/Materials | Repaired Beam Rifle 3188 | -9/Materials | Repaired Lgt. Treads 3784 | -9/Materials | Entered Mines 3852 | -9/Mines | Discovered new exit (range 12) 4643 | -9/Mines | Identified exit to Materials 4703 | -9/Mines | Met a Derelict shopkeep closing up shop 5001 | -9/Mines | Build established: Tank 5576 | -9/Mines | Entered Materials 5576 | -8/Materials | Accompanied by 1 ally 5576 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5908 | -8/Materials | Repaired Med. Armor Plating 6229 | -8/Materials | Build established: Scavenger-Tank 6346 | -8/Materials | Identified exit to Storage 6593 | -8/Materials | Destroyed 7 combat bots 6732 | -8/Materials | Repaired Med. Armor Plating 6789 | -8/Materials | Discovered new exit (range 16) 7552 | -8/Materials | Build established: Tank 7621 | -8/Materials | Discovered new exit (range 13) 8192 | -8/Materials | Entered Storage 8869 | -8/Storage | Repaired Adv. Treads 9358 | -8/Storage | Destroyed 7 combat bots 9593 | -8/Storage | Discovered new exit (range 16) 9978 | -8/Storage | Met a pair of Derelict thieves 10167 | -8/Storage | Entered Factory 10167 | -7/Factory | Accompanied by 1 ally 10167 | -7/Factory | Evolved 2 slots: Utility x2 10414 | -7/Factory | Identified exit to Lower Caves 10471 | -7/Factory | Fabricated Gatling Laser? 10479 | -7/Factory | Build established: Skirmisher 10855 | -7/Factory | Garrison activated, responded to threat 10918 | -7/Factory | Lost 4 parts (1p1n2u) 11152 | -7/Factory | Build established: Gunner 11337 | -7/Factory | Cargo convoy interrupted 11367 | -7/Factory | First assault squad dispatched 13168 | -7/Factory | Build established: Skirmisher 13484 | -7/Factory | Found Prototype Launcher 13484 | -7/Factory | Identified Rocket Array 13693 | -7/Factory | Core integrity fell below 50% 13821 | -7/Factory | Lost 4 parts (1p1n2u) 13909 | -7/Factory | System corruption reached 10% 14158 | -7/Factory | Entered Lower Caves 14170 | -7/Lower Caves | Learned Factory security intel 14462 | -7/Lower Caves | Build established: Scavenger-Skirmisher 14905 | -7/Lower Caves | Discovered new exit (range 3) 14910 | -7/Lower Caves | Identified exit to Lower Caves 15091 | -7/Lower Caves | Entered another Lower Caves area 15201 | -7/Lower Caves | A Commander dispatched an escort 15203 | -7/Lower Caves | Learned Extension trap positions 15203 | -7/Lower Caves | Learned Armory emergency access door positions 15203 | -7/Lower Caves | Learned Factory stockpile data 15203 | -7/Lower Caves | Learned Extension garrison access intel 15669 | -7/Lower Caves | Learned Factory stockpile data 15990 | -7/Lower Caves | Discovered new exit (range 2) 15993 | -7/Lower Caves | Identified exit to Data Miner 16097 | -7/Lower Caves | Entered Data Miner 16097 | -7/Data Miner | Accompanied by 3 allies 16098 | -7/Data Miner | Commander's escort returned to base 16098 | -7/Data Miner | Commander's escort returned to base 16098 | -7/Data Miner | Commander's escort returned to base 16099 | -7/Data Miner | Discovered new exit (range 6) 16140 | -7/Data Miner | Met Data Miner 16181 | -7/Data Miner | Learned location of Section 7 (-2) 16181 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 16211 | -7/Data Miner | Received God Mode back door access code from Data Miner 16293 | -7/Data Miner | Identified exit to Proximity Caves 16296 | -7/Data Miner | Entered Proximity Caves 16412 | -6/Proximity Caves | Spotted B-75 Beast 16414 | -6/Proximity Caves | Escorted by Enhanced Grunt 16434 | -6/Proximity Caves | Allies destroyed B-75 Beast 17002 | -6/Proximity Caves | Discovered new exit (range 9) 17022 | -6/Proximity Caves | Identified exit to Factory 17052 | -6/Proximity Caves | Entered Factory 17052 | -6/Factory | Accompanied by 1 ally 17052 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17124 | -6/Factory | Sucked down chute 17124 | -6/Factory | Entered Waste 17125 | -6/Waste | 1 allies followed down the chute 17125 | -6/Waste | Met a frightened Derelict 17135 | -6/Waste | Found Imp. Powered Armor 17139 | -6/Waste | EMP discharged 17197 | -6/Waste | Spotted C-40 Crusher 17211 | -6/Waste | Allies destroyed C-40 Crusher 17222 | -6/Waste | Allies destroyed C-40 Crusher 17224 | -6/Waste | Spotted C-40 Crusher 17224 | -6/Waste | Spotted C-40 Crusher 17239 | -6/Waste | EMP discharged 17239 | -6/Waste | System corruption reached 10% 17239 | -6/Waste | Released all parts (14) 17239 | -6/Waste | Spotted C-40 Crusher 17241 | -6/Waste | Self-destructed Last Messages --------------- 17239_ Released Imp. Sensor Array. 17239_ Released Imp. Deuterium Engine. 17239_ Released Cooling System. 17239_ Released Huge Storage Unit. 17239_ Released Imp. Signal Interpreter. 17239_ Released Imp. Hacking Suite. 17239_ Released Lgt. Treads. 17239_ Released Cooling System. 17239_ Released Lgt. Treads. 17239_ Released Gatling Laser. 17239_ Released Med. Treads. 17239_ Imp. Heat Sink crushed. 17239_ Corrupted Lgt. Angular Momentum Engine crushed. 17239_ Dropped Hvy. Armor Plating. 17240_ Acquired Huge Storage Unit. 17240_ Adv. Cooling System crushed. 17240_ Gatling Laser crushed. 17240_ Rocket Array crushed. 17240_ Prc. Shock Rifle crushed. 17240_ Hvy. Armor Plating crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????# #??????????????????????? | | ???????############??# #??????????????????????? | | ???????# #??# #??????????????????????? | | ???????# #??# #????????? ????????????? | | ???????# #### ######## ?????????????? | | ???????# ????????????? | | ???????# ????????????? | | ???????# ???????????? | | ???????# ????????????? | | ???????# #### ####???????????????????? | | ???????# #??# #??????????????????????? | | ???????# !#??# #?????????? #??????????? | | ???????############??# !][#???????? #??????????? | | ???????????????????###/*!]######## #??????????? | | ???????????????????# =]!!/CC ;#?????????? | | ???????????????????# ]]*[@CC #??????????? | | ???????????????????# *[!|CCCC #??????????? | | ???????????????????# =]!]CCCC #??????????? | | ???????????????????### =] ###!#### #??????????? | | ?????????????????????# #???#????? #??????????? | | ?????????????????????# #???????????#??????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ????????????????????? #??????????????????????? | | ???????????????????? #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????### #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????#####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 12 Item Schematics ----------------- Armor Integrity Analyzer | -9/Materials | Scanalyzed Machine Analyzer | -9/Materials | Scanalyzed Adv. Treads | -9/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Gatling Laser | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Gatling Laser | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HelicalTeslaCalibrator Manual? 0 Play Time 01:10:25 Cumulative 1330.1 hours Start 2021.07.24 @ 13:22:10 End 2021.07.24 @ 14:35:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 456 Rogue 456 Adventurer 0 Explorer 0 Win Type - Total 94 Types 20/12/37/5/1/2/15/1/1 Lore% 97 Gallery% 96 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5e30a17-d0ea-42ba-8523-91781193d114