Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.08 @ 19:15:14 Player: Zephirth Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (61) 305 Value Destroyed (1792) 1792 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 5857 Bonus ------- Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 60/300 Energy 100/100 System Corruption 0% Temperature Critical (4717) Movement Core (2050) Ox40 Location -7/DSF Parts ------- > --- POWER (3) -------- Reinforced Deuterium Engine Hybrid Fission Core Hybrid Fission Core > --- PROPULSION (4) --- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (3) ------ Improved Heat Sink Huge Storage Unit Targeting Computer > --- WEAPON (3) ------- Plasma Cannon Light Assault Rifle Grenade Launcher > --- INVENTORY (25) --- High-capacity Matter Pod (200) High-capacity Matter Pod (200) Seismic Detector Recoil Stabilizer Force Booster Force Booster Force Booster Force Booster Transmission Jammer Reaction Control System Improved Light Armor Plating Improved Light Armor Plating Graphene Brace Authchip [R/NC] Heavy Laser Plasma Cannon Plasma Cannon Assault Rifle Assault Rifle Light Cannon Makeshift Hammer Peak State ------------ > --- POWER ------------ Hybrid Fission Core Hybrid Fission Core Hybrid Fission Core > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Huge Storage Unit Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Plasma Cannon Plasma Cannon Plasma Cannon > --- INVENTORY -------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg High-capacity Matter Pod High-capacity Matter Pod Seismic Detector Recoil Stabilizer Force Booster Force Booster Force Booster Force Booster Transmission Jammer Reaction Control System Improved Light Armor Plating Graphene Brace Authchip [R/NC] Heavy Laser Assault Rifle Assault Rifle Light Assault Rifle Light Cannon Assault Cannon Grenade Launcher Makeshift Hammer [Rating: 59] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Hybrid Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Huge Storage Unit Device Experimental Sensor Array Storage Huge Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Slots Evolved 6 | . . . . . 4 2 . Power 2 | . . . . . 1 1 . Propulsion 2 | . . . . . 2 . . Utility 1 | . . . . . 1 . . Weapon 1 | . . . . . . 1 . Parts Attached 59 | 6 2 . . 1 30 1 19 Power 13 | 1 . . . 1 7 . 4 Engine 9 | 1 . . . 1 6 . 1 Core 4 | . . . . . 1 . 3 Reactor . | . . . . . . . . Propulsion 20 | 2 . . . . 12 . 6 Treads 2 | . . . . . 2 . . Leg 12 | 2 . . . . 6 . 4 Wheel . | . . . . . . . . Hover 6 | . . . . . 4 . 2 Flight . | . . . . . . . . Utility 8 | 1 2 . . . 3 . 2 Device 2 | . . . . . 1 . 1 Storage 3 | 1 1 . . . 1 . . Processor 2 | . 1 . . . 1 . . Hackware . | . . . . . . . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 18 | 2 . . . . 8 1 7 Energy Gun 5 | . . . . . 5 . . Energy Cannon 4 | . . . . . . 1 3 Ballistic Gun 3 | 2 . . . . . . 1 Ballistic Cannon 3 | . . . . . 1 . 2 Launcher 3 | . . . . . 2 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 26 | . . . . . 19 . 7 Power 9 | . . . . . 7 . 2 Propulsion 8 | . . . . . 7 . 1 Utility 2 | . . . . . 1 . 1 Weapon 7 | . . . . . 4 . 3 Highest Loss Streak 6 | . . . . . 6 . 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 97 100 100 100 87 . 85 Engine 11 | . 14 14 14 14 7 . 3 Core 1 | . . . . . 3 . 13 Leg 26 | . 28 28 28 28 27 . 7 Hover 1 | . . . . . 2 . 14 Device 1 | . . . . . 5 . 1 Storage 13 | . 14 14 14 14 12 . 7 Processor 12 | . 12 14 14 14 9 . 7 Energy Gun 1 | . . . . . 6 . 2 Energy Cannon 1 | . . . . . . . 13 Ballistic Gun 22 | . 28 28 28 28 8 . 2 Peak Build Rating 59 | 6 9 9 10 11 33 36 59 Average Rating 14 | 4 8 9 9 10 21 36 44 On Entrance 14 | . 6 9 9 10 11 33 36 Naked Turns . | . . . . . . . . Heaviest Build 128 | 12 87 87 87 87 97 104 128 Greatest Support 68 | 20 20 20 20 20 45 36 68 Greatest Overweight (x) 40 | 2 4 4 4 4 9 2 40 Average Overweight (x) 3 | . 3 4 4 4 2 2 3 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 24 | 6 24 25 25 25 25 25 25 Most Carried 25 | 6 19 20 22 25 25 24 25 Average Carried 21 | 5 13 19 21 24 20 24 22 Final Capacity 25 | 8 25 25 25 25 25 25 25 Final Carried 25 | 6 19 20 22 25 25 24 21 Class Distribution -------------------- 79% | Mutant 16% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/DSF Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac DSF Matter Collected 1407 | 189 159 . 116 166 407 . 370 Remotely . | . . . . . . . . Salvage Created 1920 | . 193 . . 154 975 . 598 Parts 116 | . 15 . . 20 51 . 30 Haulers Intercepted 3 | . . . . . 3 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Combat Hostiles Destroyed 47 | . 2 . . 10 22 . 13 Guns 21 | . 2 . . 10 8 . 1 Cannons 8 | . . . . . 1 . 7 AOE 16 | . . . . . 13 . 3 Classes Destroyed 12 | . 3 . . 1 6 . 2 Worker 1 | . . . . . 1 . . Builder 5 | . . . . . 5 . . Hauler 3 | . . . . . 3 . . Recycler 3 | . 1 . . . 2 . . Watcher 2 | . 1 . . . 1 . . Swarmer 17 | . . . . 10 3 . 4 Grunt 22 | . 2 . . . 14 . 6 Duelist 1 | . . . . . 1 . . Sentry 3 | . . . . . 3 . . Hunter 1 | . . . . . 1 . . Programmer 1 | . . . . . . . 1 Heavy 2 | . . . . . . . 2 Best Kill Streak 12 | . 2 . . 3 12 . 7 Combat Bots Only 8 | . 2 . . 3 8 . 7 Max Kills in Single Turn 3 | . 1 . . 1 3 . 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 2 . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Hostile Shots Fired 271 | . 5 . . 46 151 . 69 Missed 76 | . 1 . . 13 49 . 13 Damage Taken 3670 | . 56 . . 267 1482 . 1865 Core 1143 | . 18 . . 54 240 . 831 Absorbed by Shields 42 | . . . . . . . 42 Core Remaining (%) 75 | 100 . . . 71 56 . . Volleys Fired 127 | . 21 . 1 16 57 . 32 Largest 3 | . 2 . 2 2 2 . 3 Hottest 240 | . 40 . 40 40 134 . 240 Shots Fired 265 | . 42 . 2 32 107 . 82 Gun 173 | . 42 . 2 32 81 . 16 Cannon 66 | . . . . . 3 . 63 Launcher 26 | . . . . . 23 . 3 Special . | . . . . . . . . Kinetic 128 | . 42 . 2 32 38 . 14 Thermal 111 | . . . . . 46 . 65 Explosive 26 | . . . . . 23 . 3 Electromagnetic . | . . . . . . . . Robot Hit Streak 13 | . 9 . . 5 9 . 13 Robot Miss Streak 7 | . 4 . . 3 3 . 7 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 1 . . 4 1 . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . Shots Hit Robots 165 | . 26 . . 18 72 . 49 Core Hits 124 | . 8 . . 12 78 . 26 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . . . . . . . 2 Burn 1 | . . . . . . . 1 Destroy 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4812 | . 341 . . 227 2611 . 1633 Guns 1516 | . 341 . . 218 825 . 132 Cannons 1278 | . . . . . 48 . 1230 Explosions 2004 | . . . . . 1733 . 271 Melee . | . . . . . . . . Ramming 14 | . . . . 9 5 . . Kinetic 1009 | . 341 . . 218 366 . 84 Thermal 1785 | . . . . . 507 . 1278 Explosive 2004 | . . . . . 1733 . 271 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 36 | . . . . . 35 . 1 Projectiles 1 | . . . . . . . 1 Explosions 35 | . . . . . 35 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 101 | . . . . . 61 . 40 Shots 3 | . . . . . 2 . 1 Rammed . | . . . . . . . . Targets Rammed 3 | . . . . 2 1 . . Kicked 3 | . . . . 2 1 . . Crushed . | . . . . . . . . Highest Temperature 4717 | . 2 . . . 477 . 4717 Average Temperature 646 | . 1 . . . 134 . 930 Received Heat Transfer 999 | . 30 . . . 675 . 294 Effects 83 | . . . . . 2 . 81 Shutdowns 12 | . . . . . . . 12 Energy Bleed 11 | . . . . . 1 . 10 Interference 8 | . . . . . . . 8 Matter Decay 9 | . . . . . . . 9 Short Circuit 9 | . . . . . 1 . 8 Damage (minor) 11 | . . . . . . . 11 Damage (major) 17 | . . . . . . . 17 Damage (core) 6 | . . . . . . . 6 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . . . . 3 Combat Hostiles 2 | . . . . . . . 2 Parts Melted 10 | . . . . . 2 . 8 Heat Transferred 3561 | . . . . . 1052 . 2509 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Peak Influence 351 | . 77 5 . 185 351 114 338 Initial 109 | . . 5 . . 39 109 79 Average 77 | . 40 4 . 32 151 110 201 Maximum Alert Level 1 | . . . . . 1 . 1 Low Security (%) 84 | 100 100 100 . 100 54 100 63 Level 1 15 | . . . . . 45 . 36 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Squads Dispatched 8 | . . . . . 6 . 2 Investigation 3 | . . . . . 3 . . Extermination . | . . . . . . . . Reinforcement 5 | . . . . . 3 . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 2 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 64 | . 8 . . 12 27 . 17 Peak Tracking Total 6 | . 2 . . 4 6 . 5 Tactical Retreats 1 | . . . . 1 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Traps Triggered 3 | . . . . . 2 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac DSF Machines Disabled 2 | . . . . . 2 . . Max in Single Turn 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Machines Accessed 11 | . . . 4 2 4 1 . Terminals 5 | . . . . 2 2 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . 1 . . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 72 | . . . 49 6 16 1 . Successful 63 | . . . 49 3 10 1 . Failed 9 | . . . . 3 6 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 18 | . . . . 6 11 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . 3 . . Scanalyzers 2 | . . . . . 2 . . Garrison Access . | . . . . . . . . Terminal Hacks 61 | . . . 49 3 8 1 . Record 55 | . . . 49 2 4 . . Prototype ID Bank 1 | . . . . . 1 . . Open DSF 1 | . . . . . . 1 . Alert Level 1 | . . . . . 1 . . Unreport Threat 1 | . . . . . 1 . . Dispatch Records 1 | . . . . 1 . . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . Recycle Component 1 | . . . . . 1 . . Process 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . . . . 2 4 . . Full Trace Events 3 | . . . . 2 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 1 | . . . . . 1 . . Recycled Matter 39 | . . . . . 39 . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac DSF Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac DSF Turns Passed 5863 | 49 501 489 1594 1715 1042 7 466 Spaces Moved 1472 | 33 116 123 398 413 265 4 120 Core 11 | 10 . . . . . . 1 Treads 16 | . . . . . 16 . . Legs 1313 | 23 116 123 398 413 210 . 30 Wheels . | . . . . . . . . Hover 132 | . . . . . 39 4 89 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 400 400 400 168 168 168 Average Speed 356 | 103 366 400 400 400 271 168 269 Slowest Speed 2050 | 150 400 400 400 400 650 168 2050 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 3 22 28 71 82 31 . 74 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 3 | . . . . 3 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 132 | . . . . . 123 . 9 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 132 | . . . . . 123 . 9 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac DSF Total 1848 | 45 153 123 401 443 474 4 205 Wait 110 | . . . 1 6 100 . 3 Move 1465 | 32 115 122 397 412 264 3 120 Hop . | . . . . . . . . Pick Up 65 | 7 14 1 2 4 22 . 15 Fast Attach 7 | 5 . . . . 2 . . Attach 38 | 1 2 . . . 20 1 14 Detach 1 | . 1 . . . . . . Swap 14 | . . . . 1 8 . 5 Drop 11 | . . . . 2 . . 9 Fire 127 | . 21 . 1 16 57 . 32 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 3 | . . . . 2 1 . . Crush . | . . . . . . . . Escape Stasis 7 | . . . . . . . 7 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 551 | -10/Materials | Entered Mines 687 | -10/Mines | Learned location of 1 exit from Materials 739 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 797 | -10/Mines | Assembled infested the area 880 | -10/Mines | Met 8R-AWN 1016 | -10/Mines | Discovered new exit (range 5) 1040 | -10/Mines | Entered Exiles 1144 | -10/Exiles | Welcomed by 8R-AWN 1196 | -10/Exiles | Learned about 8R-AWN's background 1220 | -10/Exiles | Met EX-HEX 1442 | -10/Exiles | Met EX-DEC 1566 | -10/Exiles | Learned location of Zion (-6) 1710 | -10/Exiles | Discovered new exit (range 10) 2010 | -10/Exiles | Met EX-BIN 2322 | -10/Exiles | Aligned with FarCom system 2326 | -10/Exiles | Given EX-Vault access code 2634 | -10/Exiles | Entered Mines 3020 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3028 | -9/Mines | Found Prototype Device 4232 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4329 | -9/Mines | Discovered new exit (range 5) 4349 | -9/Mines | Entered Materials 4349 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 4350 | -8/Materials | Identified exit to Factory 4372 | -8/Materials | Identified Exp. Sensor Array 4659 | -8/Materials | Build established: Skirmisher 4722 | -8/Materials | Lost 5 parts (3p2n) 4733 | -8/Materials | Destroyed 8 combat bots 5015 | -8/Materials | Lost 6 parts (1p2n1u2w) 5121 | -8/Materials | Lost 3 parts (1p1n1w) 5189 | -8/Materials | Discovered exit to Factory (range 16) 5247 | -8/Materials | Lost 4 parts (1p2n1w) 5391 | -8/Materials | Entered Factory 5391 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5396 | -7/Factory | Identified exit to DSF 5398 | -7/Factory | Entered DSF 5439 | -7/DSF | Additional patrols routed to DSF 5471 | -7/DSF | Lost 3 parts (1n1u1w) 5682 | -7/DSF | Sterilization system engaged 5702 | -7/DSF | Ambient heat levels rising (+10) 5717 | -7/DSF | Ambient heat levels rising (+10) 5723 | -7/DSF | Destroyed 7 combat bots 5732 | -7/DSF | Ambient heat levels rising (+10) 5747 | -7/DSF | Ambient heat levels rising (+10) 5762 | -7/DSF | Ambient heat levels rising (+10) 5777 | -7/DSF | Ambient heat levels rising (+10) 5792 | -7/DSF | Ambient heat levels rising (+10) 5807 | -7/DSF | Ambient heat levels rising (+10) 5810 | -7/DSF | Discovered new exit (range 15) 5822 | -7/DSF | Ambient heat levels rising (+10) 5827 | -7/DSF | Core integrity fell below 50% 5837 | -7/DSF | Ambient heat levels rising (+10) 5851 | -7/DSF | Core integrity fell below 20% 5852 | -7/DSF | Ambient heat levels rising (+10) 5865 | -7/DSF | Core destroyed Last Messages --------------- Overheating: Matter decay (-19). Overheating: Matter decay (-8). Hyb. Fission Core broken. Overheating: Short circuit. Overheating: Titanium Leg damaged (-37). Overheating: Energy bleed (-14). Overheating: Matter decay (-8). Overheating: Energy bleed (-16). Titanium Leg broken. Overheating: Short circuit. Overheating: Energy bleed (-12). Overheating: Core damaged (-133). ALERT: Ambient heat levels +10. Overheating: Energy bleed (-25). Overheating: Energy bleed (-15). Overheating: Broken Titanium Leg damaged (-23). Overheating: Broken Titanium Leg damaged (-18). Overheating: Broken Hyb. Fission Core damaged (-3). Overheating: Core damaged (-140). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ?????????????????????????"??????????? | | ?????????????????????????"??????????? | | ???????????????????????##"####??????? | | ??????????? ???????###?#"""""#??????? | | ?????????! ??????? ##"""""#??????? | | ????????? ???????? <""##"????? | | ????????? ???????? """""????? | | ?????????# #?????????#% ""#??????? | | ???????### ##?????????#@ #????????? | | ???????#// !!???????### ##???????? | | ????????// !????????# &#???????? | | ?????????/ !????????# &#???????? | | #??????###" ###??????### ##???????? | | #??????#[[% !!#??????#&& #???????? | | ???????#[[% !!!#??????#&& #???????? | | ????????[[ =%!!##?????#&& #???????? | | ########?#%!% ########## ###??????? | | #!!!###!*!= #!!!#]]]## [[#??????? | | #! !##%[ % = !!!#]]]## [[#??????? | | ^ = ][ ==#??????? | | ^^ =*%!% ==#??????? | | ! ==%= ==#??????? | | %%# **##%[* [##!!!#!!!## #??????? | | %%%# *### ==[##!!!#!!!## #??????? | | ########## *=################??????? | | #??????# ==#????????????????????? | | #??????# ===#????????????????????? | | #??????# = =#????????????????????? | | #??????### =###????????????????????? | | #??????# % #????????????????????? | | #??????# #????????????????????? | | #??#???# #????????????????????? | | ??!#!!?### ###????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 28 Energy Capacity 2500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 1 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Loot Pinata Challenges ------------ None Game ------ Seed BarrageSlugTorch Manual? 0 Play Time 00:45:23 Cumulative 3.0 hours Start 2024.10.08 @ 18:26:37 End 2024.10.08 @ 19:15:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 2 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 74f17890-2029-492d-9b79-fe3a8445b7c5