Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.02 @ 23:53:08 Player: JitterGlitch Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (47) 235 Value Destroyed (2307) 2307 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2395) 2395 TOTAL SCORE: 9637 Bonus ------- Pacifist 200 High Alert Combat Kills 551 Follower Combat Kills 1240 Met Imprinter 300 Was Imprinted 300 Friendly Fire -196 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (1350) Ox26 Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Small Storage Unit Medium Storage Unit Long-range Tractor Beam Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Light Ion Engine Micro Nuclear Core Neutrino Core Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Energy Well Advanced Target Analyzer Improved Medium Armor Plating Medium Reactive Plating > --- WEAPON ----------- Gamma Rifle Dispersion Rifle Heavy Rocket Launcher > --- INVENTORY -------- Improved Treads Improved Medium Treads Myomer Leg Small Storage Unit Medium Storage Unit Long-range Terrain Scanner Medium Reactive Plating Long-range Tractor Beam Improved Medium Laser Cooled Plasma Cannon Improved Plasma Cutter [Rating: 104] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Utility Small Storage Unit Device Advanced Cooling System Storage Small Storage Unit Processor Advanced Target Analyzer Hackware Experimental Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Slots Evolved 12 | . . 2 . . . 6 2 2 Power 3 | . . . . . . 2 . 1 Propulsion 4 | . . 2 . . . 1 1 . Utility 4 | . . . . . . 2 1 1 Weapon 1 | . . . . . . 1 . . Parts Attached 55 | 6 . 8 . 3 10 6 5 17 Power 7 | 1 . 1 . . 1 1 1 2 Engine 3 | 1 . 1 . . . 1 . . Core 3 | . . . . . 1 . 1 1 Reactor 1 | . . . . . . . . 1 Propulsion 17 | 2 . 2 . . 5 . 2 6 Treads 12 | . . . . . 5 . 2 5 Leg 5 | 2 . 2 . . . . . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | 1 . 2 . 1 2 4 1 5 Device 2 | . . . . . . . . 2 Storage 4 | 1 . . . . . 1 1 1 Processor 6 | . . 2 . 1 2 1 . . Hackware 1 | . . . . . . 1 . . Protection 3 | . . . . . . 1 . 2 Artifact . | . . . . . . . . . Weapon 15 | 2 . 3 . 2 2 1 1 4 Energy Gun 8 | 1 . 3 . 1 . . 1 2 Energy Cannon 2 | . . . . . . 1 . 1 Ballistic Gun 2 | 1 . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . 1 . . . Special Weapon 2 | . . . . 1 1 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . 1 3 . . Corrupted Parts 2 | . . . . . 2 . . . System Corruption 9 | . . . . . 9 . . . Parts Lost 25 | . . . . . 2 . 1 22 Power 5 | . . . . . . . 1 4 Propulsion 8 | . . . . . 1 . . 7 Utility 6 | . . . . . . . . 6 Weapon 6 | . . . . . 1 . . 5 Highest Loss Streak 7 | . . . . . 1 . 1 7 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 89 | . 85 86 . 100 99 83 87 74 Engine 6 | . 14 11 . 11 . 6 5 3 Core 5 | . . . . . 10 6 8 6 Treads 14 | . . . . . 25 26 24 19 Leg 18 | . 28 33 . 44 17 . . . Storage 10 | . 14 11 . 11 11 6 11 9 Processor 7 | . . 9 . 11 11 6 5 4 Hackware 1 | . . . . . . 6 5 2 Protection 3 | . . . . . . 6 5 8 Energy Gun 13 | . 14 20 . 21 17 6 5 7 Energy Cannon 1 | . . . . . . 3 5 . Launcher 2 | . . . . . 4 6 5 3 Naked Turns . | . . . . . . . . . Heaviest Build 172 | 12 12 14 14 14 20 43 54 172 Greatest Support 205 | 20 20 43 43 43 118 118 141 205 Greatest Overweight (x) 4 | . . . . . . . . 4 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 8 10 10 25 Average Capacity 10 | 7 8 8 8 8 8 9 10 18 Most Carried 12 | 3 3 8 8 8 8 5 5 12 Average Carried 6 | 1 3 6 8 7 6 3 4 7 Final Capacity 25 | 8 8 8 8 8 8 10 10 25 Final Carried 8 | 3 3 8 8 8 4 5 5 4 Class Distribution -------------------- 47% | Mutant 15% | Hacker-Gunner 15% | Scavenger-Tank 11% | Scavenger-Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Matter Collected 1002 | 203 . 152 . 30 141 . 134 342 Remotely . | . . . . . . . . . Salvage Created 1865 | . . 160 . . 185 59 274 1187 Parts 88 | . . 14 . . 6 6 11 51 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 15 | . . . . . 15 . . . Prevented 15 | . . . . . 15 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Combat Hostiles Destroyed 33 | . . 5 . . 4 1 5 18 Melee 1 | . . . . . . . . 1 Guns 19 | . . 5 . . 1 . . 13 Cannons 4 | . . . . . . 1 3 . AOE 7 | . . . . . 3 . 1 3 Classes Destroyed 11 | . . 3 . . . 2 2 4 Worker 7 | . . . . . . . 1 6 Builder 3 | . . . . . . 1 . 2 Watcher 3 | . . . . . . . . 3 Swarmer 5 | . . 3 . . . . . 2 Grunt 12 | . . 1 . . 4 . 1 6 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . . . . . . 1 Sentry 4 | . . 1 . . . . 2 1 Hunter 7 | . . . . . . 1 1 5 Programmer 3 | . . . . . . . 1 2 Z-Heavy 1 | . . . . . . . . 1 Best Kill Streak 12 | . . 4 . . 4 2 2 12 Combat Bots Only 6 | . . 4 . . 4 1 2 6 Max Kills in Single Turn 3 | . . 1 . . 2 1 2 3 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . 2 . 1 2 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Hostile Shots Fired 570 | . 22 22 . . 33 17 20 456 Missed 164 | . 5 9 . . 10 1 6 133 Damage Taken 5288 | . 169 98 . . 383 269 243 4126 Core 1296 | . 29 34 . . 49 13 20 1151 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 2384 | . 50 30 . . 105 77 67 2055 Regen/Repaired (Parts) 166 | . . . . . . . 166 . Core Remaining (%) 92 | 100 88 . . . 79 98 98 . Volleys Fired 93 | . 5 9 . . 9 3 9 58 Largest 3 | . 2 2 . . 2 3 3 3 Hottest 219 | . 70 112 . . 112 130 149 219 Shots Fired 176 | . 10 18 . . 17 9 23 99 Gun 143 | . 10 18 . . 15 3 9 88 Cannon 13 | . . . . . . 3 9 1 Launcher 19 | . . . . . 1 3 5 10 Special 1 | . . . . . 1 . . . Kinetic 10 | . 5 . . . . . . 5 Thermal 114 | . 5 18 . . 15 6 15 55 Explosive 20 | . . . . . 2 3 5 10 Electromagnetic 32 | . . . . . . . 3 29 Robot Hit Streak 16 | . 3 5 . . 6 5 12 16 Robot Miss Streak 3 | . 3 2 . . 1 . 2 3 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 128 | . 6 13 . . 13 2 17 77 Core Hits 100 | . 1 6 . . 12 3 18 60 Critical Kills 6 | . . . . . . . 1 5 Critical Parts Destroyed 2 | . . . . . . . . 2 Critical Strikes 20 | . 2 1 . . . . 2 15 Burn 4 | . 2 1 . . . . . 1 Meltdown 1 | . . . . . . . 1 . Destroy 10 | . . . . . . . . 10 Corrupt 5 | . . . . . . . 1 4 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5602 | . 65 213 . . 552 326 1004 3442 Guns 2600 | . 65 213 . . 235 17 161 1909 Cannons 352 | . . . . . . 33 286 33 Explosions 2547 | . . . . . 280 253 535 1479 Melee . | . . . . . . . . . Ramming 66 | . . . . . . 23 22 21 Kinetic 117 | . 41 . . . . . . 76 Thermal 2385 | . 24 213 . . 235 50 414 1449 Explosive 2276 | . . . . . 280 253 483 1260 Electromagnetic 721 | . . . . . . . 85 636 Impact . | . . . . . . . . . Slashing 37 | . . . . . 37 . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . 9 . 1 1 Average Corruption 6 | . . . . . 8 . 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 18 | . . . . . 16 . 1 1 Message Errors 7 | . . . . . 6 . 1 . Matter Fused 5 | . . . . . 5 . . . Heat Flow Errors 1 | . . . . . 1 . . . Energy Discharges 1 | . . . . . 1 . . . Data Loss (minor) 2 | . . . . . 2 . . . Alerts 2 | . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 159 | . . . . . . 94 18 47 Projectiles . | . . . . . . . . . Explosions 159 | . . . . . . 94 18 47 Melee . | . . . . . . . . . Knockbacks 2 | . . . . . . 1 1 . Impact 2 | . . . . . . 1 1 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 69 | . . . . . . 24 . 45 Shots 3 | . . . . . . 2 . 1 Rammed 11 | . . . . . . 3 3 5 Targets Rammed 12 | . . . . . . 3 3 6 Kicked 1 | . . . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 640 | . 147 219 . . 189 120 121 640 Average Temperature 90 | . 77 88 . . 89 55 43 107 Received Heat Transfer 1276 | . 165 21 . . 105 12 36 937 Effects 16 | . . . . . . . . 16 Shutdowns 8 | . . . . . . . . 8 Energy Bleed 1 | . . . . . . . . 1 Interference 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 5 | . . . . . . . . 5 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 5 | . . . . . . . . 5 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 8 | . . . . . . . 3 5 Heat Transferred 3869 | . 222 555 . . 481 87 598 1926 Parts Sabotaged 2 | . . . . . . . . 2 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Peak Influence 1003 | . 15 150 49 . . 166 518 1003 Initial 218 | . . 5 49 . . 96 69 218 Average 269 | . 10 74 49 . . 71 151 532 Maximum Alert Level 3 | . . . . . . . 2 3 Low Security (%) 52 | 100 100 100 100 . . 100 59 4 Level 1 22 | . . . . . . . 36 37 Level 2 9 | . . . . . . . 4 20 Level 3 15 | . . . . . . . . 37 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . . . . . . 1 3 6 Investigation 3 | . . . . . . 1 1 1 Extermination 2 | . . . . . . . . 2 Reinforcement 2 | . . . . . . . 1 1 Assault 2 | . . . . . . . . 2 Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Distress Signals 4 | . . . . . . 1 1 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 79 | . 4 5 . . 12 5 15 38 Peak Tracking Total 6 | . 5 4 . . 4 2 6 6 Tactical Retreats . | . . . . . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Traps Triggered 2 | . . . . . . . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Machines Disabled 27 | . . 1 . . . . 10 16 Max in Single Turn 9 | . . 1 . . . . 3 9 Machines Repaired . | . . . . . . . . . Machines Dismantled 2 | . . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Machines Accessed 4 | . 1 . . . . 1 1 1 Terminals 1 | . 1 . . . . . . . Fabricators 1 | . . . . . . 1 . . Repair Stations 2 | . . . . . . . 1 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 6 | . 2 . . . . 1 2 1 Successful 5 | . 2 . . . . 1 2 . Failed 1 | . . . . . . . . 1 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 13 | . . . . 3 . 4 2 4 Terminals 2 | . 2 . . . . . . . Fabricators 1 | . . . . . . 1 . . Repair Stations 3 | . . . . . . . 2 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . 2 . . . . . . . Record 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . . 2 . Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 1 | . . . . . . 1 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 50 | . . . . . . . 50 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . Programmers 4 | . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Total Allies 15 | . . . . 4 . 3 2 6 Largest Group 9 | . . . . 4 4 5 5 9 Highest-Rated Group 567 | . . . . 156 156 177 275 567 Highest-Rated Ally 103 | . . . . 41 41 39 85 103 Zionite Dispatches 5 | . . . . . . 2 1 2 Heavy 2 | . . . . . . . 1 1 Fire 1 | . . . . . . . . 1 Demo 1 | . . . . . . 1 . . Defense Resupply 1 | . . . . . . 1 . . Total Orders . | . . . . . . . . . Ally Attacks 136 | . . . . . 40 20 30 46 Total Damage 6769 | . . . . . 878 759 2027 3105 Kills 46 | . . . . . 8 5 13 20 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Turns Passed 4885 | 95 108 262 3 1378 778 562 602 1097 Spaces Moved 3016 | 71 78 156 3 1108 444 330 320 506 Core 2 | 2 . . . . . . . . Treads 1418 | . . . . . 272 330 320 496 Legs 1596 | 69 78 156 3 1108 172 . . 10 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 160 160 160 Average Speed 139 | 118 120 120 120 120 144 160 160 164 Slowest Speed 400 | 120 120 120 120 120 160 160 160 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 4 20 14 5 89 63 9 11 13 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . . . . 1 2 . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . 3 . . . . Spaces Dug 19 | . . . . . . 19 . . Terrain Destroyed 211 | . . . . . 32 51 51 77 Melee . | . . . . . . . . . Projectile 3 | . . . . . . 2 1 . AOE 208 | . . . . . 32 49 50 77 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Total 3453 | 79 82 212 2 1142 566 355 388 627 Wait 214 | . . 24 . 10 95 9 50 26 Move 3008 | 70 77 155 2 1107 443 329 319 506 Hop . | . . . . . . . . . Pick Up 36 | 3 . 11 . 7 . 4 2 9 Fast Attach 18 | 6 . 2 . . 4 1 2 3 Attach 22 | . . 1 . . 4 4 2 11 Detach 7 | . . . . . 3 1 . 3 Swap 15 | . . 5 . 3 2 1 1 3 Drop 20 | . . 5 . 7 6 . . 2 Fire 93 | . 5 9 . . 9 3 9 58 Melee . | . . . . . . . . . Ram 4 | . . . . . . . . 4 Kick 1 | . . . . . . . . 1 Crush 7 | . . . . . . 3 3 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 8 | . . . . 8 . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Ext) -5/Factory -4/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 13) 204 | -10/Materials | Entered another Materials area 204 | -9/Materials | Evolved 2 slots: Propulsion x2 311 | -9/Materials | Build established: Mutant 460 | -9/Materials | Discovered new exit (range 5) 466 | -9/Materials | Entered Mines 467 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 469 | -9/Mines | Entered Zion 525 | -7/Zion | Received a hallucinogenic algorithm 790 | -7/Zion | Found Prototype Processor 793 | -7/Zion | Found Prototype Hackware 1198 | -7/Zion | Imprinted 1200 | -7/Zion | Declared Zion's savior 1375 | -7/Zion | Found Prototype Special Weapon 1660 | -7/Zion | Learned location of Warlord (-4) 1812 | -7/Zion | Discovered new exit (range 15) 1847 | -7/Zion | Entered Proximity Caves 1847 | -6/Proximity Caves | Accompanied by 4 allies 1986 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 2112 | -6/Proximity Caves | Spotted B-75 Beast 2319 | -6/Proximity Caves | Identified RU-N14's Throwing Claymores 2444 | -6/Proximity Caves | Build established: Scavenger-Mutant 2446 | -6/Proximity Caves | Learned location of Extension (-6) 2604 | -6/Proximity Caves | Discovered new exit (range 12) 2625 | -6/Proximity Caves | Entered Factory 2625 | -6/Factory | Accompanied by 2 allies 2625 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x2, Weapon x1 2626 | -6/Factory | Identified exit to Extension 2627 | -6/Factory | Identified Exp. Melee Analysis Suite 2629 | -6/Factory | Identified Exp. Hacking Suite 3083 | -6/Factory | Zion Demo squad teleported in 3108 | -6/Factory | Zion Defense Resupply teleported in 3140 | -6/Factory | Discovered new exit (range 15) 3187 | -6/Factory | Entered another Factory area 3187 | -5/Factory | Accompanied by 3 allies 3187 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3224 | -5/Factory | Build established: Hacker-Gunner 3424 | -5/Factory | Repaired Imp. Medium Treads 3527 | -5/Factory | Garrison activated, responded to threat 3743 | -5/Factory | Zion Heavy squad teleported in 3751 | -5/Factory | Discovered new exit (range 16) 3789 | -5/Factory | Entered another Factory area 3789 | -4/Factory | Accompanied by 3 allies 3789 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3815 | -4/Factory | Zion Fire squad teleported in 3852 | -4/Factory | Zion Heavy squad teleported in 4100 | -4/Factory | Build established: Scavenger-Tank 4237 | -4/Factory | Spotted B-86 Titan 4251 | -4/Factory | Allies destroyed B-86 Titan 4289 | -4/Factory | First assault squad dispatched 4500 | -4/Factory | Lost 3 parts (2p1n) 4500 | -4/Factory | Lost 6 allies 4699 | -4/Factory | Lost 5 parts (1n1u3w) 4807 | -4/Factory | Lost 7 parts (2p4n1w) 4854 | -4/Factory | Core integrity fell below 50% 4877 | -4/Factory | Core integrity fell below 20% 4886 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- Energy Well destroyed. Penetrated by Slug. M-36 Artificer repairs Y-64 Sentinel. System corrupted: IFF burst signal emitted. Penetrated by Slug. M-36 Artificer repairs Imp. Treads. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Y-64 Sentinel. M-36 Artificer repairs KE Penetrator. Penetrated by Slug. Slammed into H-77 Assassin. M-36 Artificer repairs Y-64 Sentinel. Critical hit (Burn: +50). Penetrated by Slug. M-36 Artificer repairs Y-64 Sentinel. Slug penetrates Wall. Penetrated by Slug. M-36 Artificer repairs Y-64 Sentinel. Wall collapses. Map ----- +----------------------------------------------------+ | ??????????????#???? ####%#?????????? | | ????????????????????? ????# #?????????? | | ?????????????????????# #### #?#??# #?????????? | | ??????????"??????#???# ####/######+##?#??????? | | ?????????????????????# # % #????????? | | ???????#????????????## # """"% #????????? | | ??????? ????????????? # """ ""T"%%###??????? | | ????????#?????????#??# # """ %+ #??????? | | ??????????????????#??# # """ ! !###??????? | | ?? ?????????????#???## # % ########/# | | ??????? ?????? ??????# # """ """ +^ | | ??????? ?????"???????# u # """ """ # # | | ????? ????????"#??#??# # """ """ = #^ # | | ?????????"???????????# u %# % +^ # | | ???????????????#?????# %+% %] ########+# | | ?????????????"???????# %# #????????? | | ????????????????????## #######/######??????? ? | | ???????????########### #?????# #???#?????????? | | ??? ?????? ^ k #?????# ##????????????? | | ?????????? ^ #?????# #?????????????? | | ????? ?? ? #???#?# ????????????? | | ????? ???? #?????# #???#?????????? | | ???? ?? ?? m #?????# #?????????????? | | ??#???#????#####+########Y##?????# #??? ?????????? | | ????????#???????????????#%# #???#? #???????#??#??? | | ????????????????????????#@;#?#???# ??????????????? | | ????????????????????????#hggg ??? ??????????????? | | ??????#????????????????######## ?????????#????? | | ????????##?#?????????????????????? # ??? ????????? | | ??????????????????????#????#??#??? ????????#?????? | | ?????????#????? ?????????????????? ??????????????? | | ?????????????????????????????#?????????? ????????? | | ???????????????#???????????????????#?????????????? | | ????????????????????????????????#????? ??????????? | | ?????????????????????????? ??????????????????????? | | ???????????#??? ?????????????????????????????????? | | ????????????????????????????????????? ???????????? | | ?????????????#????????????????????????? ?????????? | | ?????????????#????????#?????????????#????????????? | | ?????????????????????????????????????????????????? | | ?????????? ???????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ???????????? ?????#??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 50 Energy Capacity 965 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 450 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 6 Salvage Targeting 1 Offensive Hacking 26 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Tank Challenges ------------ None Game ------ Seed StealthMissileLink Manual? 0 Play Time 00:57:04 Cumulative 6.3 hours Start 2024.04.02 @ 22:53:50 End 2024.04.02 @ 23:53:08 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/Cog Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 78a40036-491e-4ebc-a490-71bb38dd835d