Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.07 @ 02:30:28 Player: Buttons Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (69) 345 Value Destroyed (1884) 1884 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (66) 66 TOTAL SCORE: 7755 Bonus ------- Follower Combat Kills 36 Entered DSFs 500 Friendly Fire -470 Cogmind --------- Core Integrity 0/1300 Matter 250/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (250) Ox4 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Coolant Injector Targeting Computer > --- WEAPON (4) ------- Hypervelocity Mass Driver > --- INVENTORY (5) ---- Fusion Compressor Advanced Heat Sink Improved Coolant Injector Improved Coolant Injector Advanced Transmission Jammer Peak State ------------ > --- POWER ------------ Micro Fission Core Cld. Antimatter-Ion Reactor > --- PROPULSION ------- Treaded Siege-Heavy Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Coolant Injector Seismic Detector Targeting Computer Advanced Transmission Jammer Advanced Shield Generator Improved Remote Shield Hacking Suite > --- WEAPON ----------- Heavy Disruptor Cannon Ballistic Slug Construct/G Kinetic Battle Construct/G > --- INVENTORY -------- Coolant Injector Advanced Transmission Jammer Heavy Flail [Rating: 97] Favorites ----------- Power Constructs Engine Light Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Compact Wheel Treads Constructs Wheel Compact Wheel Utility Armored Scrap Engine Device Armored Scrap Engine Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Shotgun Energy Gun Constructs Energy Cannon Advanced Plasma Cannon Ballistic Gun Shotgun Ballistic Cannon Slug Cannon Special Weapon Mining Laser Impact Weapon Heavy Flail Piercing Weapon Lance Build | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Rec Fac Fac Was Fac DSF Res Slots Evolved 14 | . . . . 10 2 . . . 2 Power 1 | . . . . 1 . . . . . Propulsion 2 | . . . . 2 . . . . . Utility 9 | . . . . 7 . . . . 2 Weapon 2 | . . . . . 2 . . . . Parts Attached 62 | 7 8 1 11 11 11 11 . . 2 Power 5 | 2 . . 1 1 . 1 . . . Engine 2 | 2 . . . . . . . . . Core 3 | . . . 1 1 . 1 . . . Reactor . | . . . . . . . . . . Propulsion 6 | 2 1 . 3 . . . . . . Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 6 | 2 1 . 3 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 31 | 1 3 1 4 9 6 7 . . . Device 16 | 1 . . 2 6 4 3 . . . Storage 5 | . 1 . 1 1 1 1 . . . Processor 2 | . . . . 1 1 . . . . Hackware 1 | . . . . 1 . . . . . Protection 7 | . 2 1 1 . . 3 . . . Artifact . | . . . . . . . . . . Weapon 20 | 2 4 . 3 1 5 3 . . 2 Energy Gun 5 | . . . 3 . 1 1 . . . Energy Cannon 3 | . . . . 1 1 . . . 1 Ballistic Gun 5 | 2 3 . . . . . . . . Ballistic Cannon 3 | . . . . . . 2 . . 1 Launcher . | . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . Impact Weapon 2 | . . . . . 2 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 1 . . . Parts Lost 28 | . . . 2 2 6 . . 9 9 Power 5 | . . . . 1 2 . . 1 1 Propulsion 6 | . . . 1 . . . . 3 2 Utility 11 | . . . 1 1 2 . . 2 5 Weapon 6 | . . . . . 2 . . 3 1 Highest Loss Streak 11 | . . . 1 1 2 . . 8 11 To Critical Strikes 2 | . . . . . . . . . 2 Average Slot Usage (%) 74 | . 97 85 88 60 64 65 73 67 21 Engine 3 | . 14 14 2 4 . . . . . Core 5 | . . . 11 2 2 1 5 4 . Wheel 12 | . 27 28 23 5 3 . . . . Device 11 | . 1 . 6 16 23 16 15 15 9 Storage 5 | . 12 . 7 3 3 3 . . . Processor 2 | . . . . 3 6 7 5 5 4 Hackware 2 | . . . . 4 5 5 5 5 2 Protection 6 | . 12 14 8 . . 8 15 13 . Energy Gun 8 | . . . 14 5 3 6 15 12 . Ballistic Gun 6 | . 21 28 10 . 2 . . . . Impact Weapon 1 | . . . . . 3 4 . . . Peak Build Rating 97 | 6 12 12 36 57 97 94 95 95 48 Average Rating 43 | 4 10 10 21 47 75 81 94 88 28 On Entrance 42 | . 6 12 11 36 48 75 94 95 48 Naked Turns . | . . . . . . . . . . Heaviest Build 96 | 8 96 96 27 37 57 64 58 58 20 Greatest Support 131 | 20 20 20 32 24 131 92 92 102 36 Greatest Overweight (x) 4 | . 4 4 2 3 2 . . . 4 Average Overweight (x) . | . 3 1 . 1 . . . . . Largest Inventory Capacity 25 | 5 25 25 8 10 10 10 5 5 5 Average Capacity 8 | 5 22 6 6 8 8 8 5 5 5 Most Carried 19 | 5 19 19 8 8 6 3 4 5 5 Average Carried 5 | 3 14 5 6 4 3 2 3 4 5 Final Capacity 25 | 5 25 5 5 10 10 5 5 5 5 Final Carried 19 | 5 19 5 5 3 2 3 4 5 5 Scrap Engine Consumption 131 | . . . 35 27 23 26 1 19 . Constructs Created 12 | . . . 5 1 2 3 . . 1 Constructs Modified 28 | . . . 4 5 13 4 1 1 . Class Distribution -------------------- 34% | Mutant 29% | Scavenger-Mutant 14% | Construct 9% | Gladiator 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -7/Recycling Scavenger-Mutant | -5/Factory Gladiator | -4/Factory Tank | -4/Waste Construct | -4/Factory Construct | -4/DSF Mutant | -3/Research Resources | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Sub Rec Fac Fac Was Fac DSF Res Matter Collected 1684 | 305 89 137 548 214 164 174 . 47 6 Remotely 95 | . . . 95 . . . . . . Salvage Created 4516 | 146 105 24 2109 672 712 536 . 132 80 Parts 147 | 16 10 . 54 36 15 1 . 7 8 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed 5 | . 2 . 2 1 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 9 | . . 9 . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Rec Fac Fac Was Fac DSF Res Combat Hostiles Destroyed 31 | 1 3 . 9 4 8 1 . 3 2 Melee 2 | . . . . . 2 . . . . Guns 17 | 1 3 . 8 2 . . . 3 . Cannons 5 | . . . . 1 1 1 . . 2 Classes Destroyed 17 | 3 3 1 5 2 1 1 . 1 . Worker 11 | 1 . . 1 7 2 . . . . Builder 3 | . 1 . 1 1 . . . . . Tunneler 6 | 4 . . . 2 . . . . . Hauler 1 | . . . . 1 . . . . . Recycler 15 | . 1 . 12 1 1 . . . . Turret 1 | . . 1 . . . . . . . Watcher 1 | . . . . . 1 . . . . Swarmer 7 | . 3 . . . . . . 2 2 Grunt 8 | 1 . . 2 . 5 . . . . Sentry 3 | . . . 2 1 . . . . . Demolisher 1 | . . . 1 . . . . . . Specialist 1 | . . . . . . . . 1 . Hunter 1 | . . . . 1 . . . . . Programmer 7 | . . . 2 2 3 . . . . Compactor 1 | . . . . . . 1 . . . Scientist 2 | . . . 2 . . . . . . Scrapper 2 | . . . 2 . . . . . . Best Kill Streak 4 | 4 3 1 3 4 3 1 . 2 1 Combat Bots Only 3 | 1 3 . 1 2 3 1 . 2 1 Max Kills in Single Turn 2 | 1 2 1 1 1 1 1 . 1 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Sub Rec Fac Fac Was Fac DSF Res Hostile Shots Fired 600 | 5 10 27 80 45 110 . . 163 160 Missed 200 | . 2 10 24 11 27 . . 70 56 Damage Taken 7418 | 55 59 125 562 854 1718 . . 1785 2260 Core 2289 | . 6 . 91 372 271 . . 245 1304 Absorbed by Shields 83 | . . . . . 83 . . . . Regen/Repaired (Parts) 1344 | . 55 . 128 174 366 587 . 34 . Core Remaining (%) 69 | 100 . . 61 62 . . . 55 . Volleys Fired 206 | 13 17 2 73 60 21 5 . 9 6 Largest 4 | 2 2 2 2 2 3 4 . 3 1 Hottest 224 | 40 100 46 160 162 223 224 . 209 94 Shots Fired 343 | 26 30 4 139 72 28 18 1 19 6 Gun 297 | 26 26 4 139 60 10 12 1 19 . Cannon 42 | . . . . 12 18 6 . . 6 Launcher . | . . . . . . . . . . Special 4 | . 4 . . . . . . . . Kinetic 174 | 26 26 4 84 . 3 16 . 10 5 Thermal 113 | . 4 . 55 42 . 2 1 9 . Explosive . | . . . . . . . . . . Electromagnetic 56 | . . . . 30 25 . . . 1 Robot Hit Streak 18 | 3 4 5 18 13 9 7 . 5 1 Robot Miss Streak 12 | 4 12 1 4 5 2 2 . 3 4 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 . . . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . Shots Hit Robots 268 | 11 16 4 116 52 43 15 . 9 2 Core Hits 150 | 7 7 3 82 23 13 1 . 4 10 Critical Kills 4 | . . . . . 1 1 . 1 1 Critical Parts Destroyed 13 | . 1 . . . 9 3 . . . Critical Strikes 17 | . 1 . . . 10 4 . 1 1 Destroy 4 | . 1 . . . . 1 . 1 1 Smash 13 | . . . . . 10 3 . . . Melee Attacks 38 | . . . . . 32 6 . . . Impact 35 | . . . . . 29 6 . . . Slashing . | . . . . . . . . . . Piercing 3 | . . . . . 3 . . . . Sneak Attacks 4 | . . . . . 4 . . . . Combat Hostiles 2 | . . . . . 2 . . . . Follow-up Attacks 6 | . . . . . 6 . . . . Damage Inflicted 7379 | 154 232 51 2332 1621 1877 728 . 273 111 Guns 4728 | 154 232 51 2332 1297 214 175 . 273 . Cannons 804 | . . . . 324 308 115 . . 57 Explosions . | . . . . . . . . . . Melee 1793 | . . . . . 1355 438 . . . Ramming 54 | . . . . . . . . . 54 Kinetic 2010 | 154 232 51 1083 . 42 290 . 135 23 Thermal 2239 | . . . 1249 852 . . . 138 . Explosive . | . . . . . . . . . . Electromagnetic 1283 | . . . . 769 480 . . . 34 Impact 1760 | . . . . . 1322 438 . . . Slashing . | . . . . . . . . . . Piercing 33 | . . . . . 33 . . . . Highest Corruption 11 | . . . . . 7 7 8 11 1 Average Corruption 6 | . . . . . 5 7 7 8 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 30 | . . . . . . 17 4 8 1 Message Errors 4 | . . . . . . 2 1 1 . Matter Fused 9 | . . . . . . 5 1 2 1 Heat Flow Errors 1 | . . . . . . . . 1 . Energy Discharges 7 | . . . . . . 4 . 3 . Data Loss (minor) 5 | . . . . . . 4 . 1 . Data Loss (major) 1 | . . . . . . . 1 . . Misfires 1 | . . . . . . . 1 . . Alerts 2 | . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 1320 | . . . . 19 892 409 . . . Projectiles 19 | . . . . 19 . . . . . Explosions . | . . . . . . . . . . Melee 1301 | . . . . . 892 409 . . . Knockbacks 6 | . . . . . 4 2 . . . Impact 6 | . . . . . 4 2 . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 22 | . . . . . . . . . 22 Shots . | . . . . . . . . . . Rammed 18 | . . . . . . . . 1 17 Targets Rammed 18 | . . . . . . . . 1 17 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 577 | . 111 . 434 577 162 141 . 44 2 Average Temperature 118 | . 52 . 141 123 58 71 . 17 1 Received Heat Transfer 653 | 30 . 90 141 45 302 . . 36 9 Effects 21 | . . . 5 16 . . . . . Shutdowns 6 | . . . 2 4 . . . . . Energy Bleed 3 | . . . 2 1 . . . . . Interference 4 | . . . . 4 . . . . . Matter Decay 1 | . . . 1 . . . . . . Damage (major) 5 | . . . . 5 . . . . . Damage (core) 2 | . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 9 | . . . . 1 6 2 . . . Combat Hostiles 5 | . . . . . 5 . . . . Parts Fried 18 | . . . . 8 8 2 . . . Impact Corruptions 32 | . . . . . 22 10 . . . Robots Melted 2 | . . . 1 1 . . . . . Combat Hostiles 2 | . . . 1 1 . . . . . Parts Melted 4 | . . . 3 1 . . . . . Heat Transferred 2612 | . . . 1940 450 . . . 222 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Rec Fac Fac Was Fac DSF Res Peak Influence 178 | 45 139 . 170 119 178 62 18 107 50 Initial 62 | . 29 . 38 10 51 62 . 12 20 Average 48 | 21 77 . 45 43 80 32 5 38 12 Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 . 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . . . . 1 3 . 1 2 1 Investigation 2 | . . . . . 1 . 1 . . Extermination 2 | . . . . 1 1 . . . . Reinforcement 4 | . . . . . 1 . . 2 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Sub Rec Fac Fac Was Fac DSF Res Distress Signals 3 | . . . . . 2 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 72 | 1 4 11 8 10 14 2 . 16 6 Peak Tracking Total 9 | 1 3 7 3 5 4 1 . 9 6 Tactical Retreats 7 | . . 2 . . 1 . . 3 1 Traps | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Rec Fac Fac Was Fac DSF Res Traps Triggered 3 | . . . . 1 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Sub Rec Fac Fac Was Fac DSF Res Machines Disabled 1 | . . . 1 . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Sub Rec Fac Fac Was Fac DSF Res Machines Accessed 22 | . 2 . 10 5 2 . 3 . . Terminals 11 | . 1 . 5 2 . . 3 . . Fabricators 3 | . . . . 2 1 . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 5 | . . . 3 1 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 82 | . 11 . 50 11 4 . 6 . . Successful 59 | . 9 . 40 4 3 . 3 . . Failed 22 | . 2 . 9 7 1 . 3 . . Catastrophic 4 | . . . 2 2 . . . . . Database Lockouts 1 | . . . 1 . . . . . . Manual 25 | . 3 . 11 9 . . 2 . . Terminals 32 | . 1 . 20 5 . . 6 . . Fabricators 7 | . . . . 4 3 . . . . Repair Stations 10 | . 10 . . . . . . . . Recycling Units 7 | . . . 4 2 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 33 | . . . 31 . . . 2 . . Record 28 | . . . 28 . . . . . . Part Schematic 1 | . . . 1 . . . . . . Open DSF 1 | . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . 1 . . Release Object 2 | . . . 2 . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . Load Schematic 1 | . . . . . 1 . . . . Build 1 | . . . . . 1 . . . . Repair Station Hacks 7 | . 7 . . . . . . . . Scan Component 4 | . 4 . . . . . . . . Repair 3 | . 3 . . . . . . . . Recycling Unit Hacks 5 | . . . 2 2 1 . . . . Report Inventory 4 | . . . 2 1 1 . . . . Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 12 | . 2 . 7 2 . . 1 . . Terminals 10 | . 1 . 7 1 . . 1 . . Botnet 5 | . 1 . 2 1 . . 1 . . Skim 5 | . . . 5 . . . . . . Fabricators 1 | . . . . 1 . . . . . Fabnet 1 | . . . . 1 . . . . . Repair Stations 1 | . 1 . . . . . . . . Mechanics 1 | . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 1 . 7 4 2 . 2 . . Full Trace Events 2 | . . . . . 1 . 1 . . Feedback Events 1 | . . . . . . . 1 . . Corruption 1 | . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built 2 | . . . . . 2 . . . . Authchips . | . . . . . . . . . . Time 42 | . . . . . 42 . . . . Total Part Build Rating 8 | . . . . . 8 . . . . Parts Repaired 3 | . 3 . . . . . . . . Time 90 | . 90 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Sub Rec Fac Fac Was Fac DSF Res Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . . . . 2 . . . . Non-combat . | . . . . . . . . . . Combat 2 | . . . . . 2 . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . 3 3 3 3 1 Autooverrided 2 | . . . . . 2 . . . . Robots Rewired 2 | . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Sub Rec Fac Fac Was Fac DSF Res Total Allies 5 | . . . 2 . 2 1 . . . Largest Group 1 | . . . 1 . 1 1 . . . Highest-Rated Group 54 | . . . 21 . 54 46 . . . Highest-Rated Ally 54 | . . . 21 . 54 46 . . . Total Orders . | . . . . . . . . . . Ally Attacks 9 | . . . 2 . 4 3 . . . Total Damage 159 | . . . 47 . 35 77 . . . Kills 1 | . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Rec Fac Fac Was Fac DSF Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Sub Rec Fac Fac Was Fac DSF Res Turns Passed 5181 | 145 486 164 1684 789 724 755 88 193 153 Spaces Moved 3390 | 115 236 116 1424 451 333 385 65 143 122 Core 106 | 15 . . . . . . . . 91 Treads 177 | . . . 35 . 50 . . 61 31 Legs 436 | . . . . . 21 385 30 . . Wheels 2013 | 100 236 116 1251 48 262 . . . . Hover 157 | . . . 40 . . . 35 82 . Flight 501 | . . . 98 403 . . . . . Fastest Speed 50 | 50 80 80 75 75 107 134 107 107 50 Average Speed 113 | 76 127 96 95 137 137 135 134 112 98 Slowest Speed 250 | 80 140 140 110 240 236 167 167 120 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 5 21 8 99 9 8 95 2 78 5 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 2 | . . 1 1 . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 5 | . 1 . 1 2 . 1 . . . Melee . | . . . . . . . . . . Projectile 5 | . 1 . 1 2 . 1 . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -7 -5 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Sub Rec Fac Fac Was Fac DSF Res Total 4364 | 147 381 171 1614 556 525 597 65 159 149 Wait 529 | . 97 35 58 25 125 183 . 4 2 Move 3382 | 114 235 115 1423 450 333 384 64 142 122 Hop . | . . . . . . . . . . Pick Up 52 | 9 18 1 16 2 3 . 1 2 . Fast Attach 50 | 6 6 1 5 10 10 10 . . 2 Attach 5 | . . . 3 1 1 . . . . Detach 1 | . . . 1 . . . . . . Swap 7 | 1 2 . 3 . . 1 . . . Drop 80 | 4 6 17 25 8 9 10 . 1 . Fire 206 | 13 17 2 73 60 21 5 . 9 6 Melee 27 | . . . . . 23 4 . . . Ram 17 | . . . . . . . . . 17 Kick . | . . . . . . . . . . Crush 1 | . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . Rewire 7 | . . . 7 . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -7/Recycling -5/Factory (discovered 5 exits: *Fac x3 / Upp x2) -4/Factory -4/Waste -4/Factory (discovered 4 exits: Upp x2 / Arm / DSF) -4/DSF -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 61 | -11/Scrapyard | Discovered new exit (range 8) 146 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 3) 510 | -10/Materials | Repaired Wheel 544 | -10/Materials | Repaired Med. Armor Plating 577 | -10/Materials | Repaired Shotgun 632 | -10/Materials | Entered Subcaves 697 | -10/Subcaves | Learned location of Zion (-7) 782 | -10/Subcaves | Discovered new exit (range 9) 794 | -10/Subcaves | Ambushed by swarm of Subdwellers 794 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 794 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 794 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 796 | -10/Subcaves | Entered Recycling 797 | -7/Recycling | Met a Zionite searching for Scraptown 1410 | -7/Recycling | Discovered new exit (range 15) 1462 | -7/Recycling | Build established: Scavenger-Mutant 1654 | -7/Recycling | Learned location of 3 exits from Factory 1717 | -7/Recycling | Scanned before Scraplab entrance 1731 | -7/Recycling | Learned Factory non-interactive machine intel 1732 | -7/Recycling | Entered Scraplab 1745 | -7/Recycling | Angered Scraplab inhabitants 1748 | -7/Recycling | Found Prototype Device 1792 | -7/Recycling | Identified Scrap Engine 1800 | -7/Recycling | Learned location of 1 exit from Upper Caves 1860 | -7/Recycling | Learned Factory security intel 1950 | -7/Recycling | Learned 2 Extension zone layouts 2019 | -7/Recycling | Learned location of Warlord (-5) 2069 | -7/Recycling | Learned location of 2 exits from Upper Caves 2127 | -7/Recycling | Learned Hub_04(d) security intel 2195 | -7/Recycling | Learned location of 1 exit from Cetus 2405 | -7/Recycling | Build established: Construct 2480 | -7/Recycling | Entered Factory 2480 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x7 2481 | -5/Factory | Identified exit to Upper Caves 2482 | -5/Factory | Identified exit to Factory 2484 | -5/Factory | Loaded intel: 227 non-interactive machine locations 2966 | -5/Factory | Build established: Scavenger-Mutant 3269 | -5/Factory | Entered another Factory area 3269 | -4/Factory | Evolved 2 slots: Weapon x2 3428 | -4/Factory | Fabricated Coolant Injector (x2) 3993 | -4/Factory | Sucked down chute 3993 | -4/Factory | Entered Waste 3993 | -4/Waste | The area was eerily silent 3994 | -4/Waste | Met a frightened Derelict 3998 | -4/Waste | Found Prototype Device 3998 | -4/Waste | Identified Thermal Barrier 4095 | -4/Waste | Build established: Gladiator 4423 | -4/Waste | A Compactor rumbled back to life 4425 | -4/Waste | Spotted C-40 Crusher 4462 | -4/Waste | Destroyed C-40 Crusher 4587 | -4/Waste | Build established: Tank 4616 | -4/Waste | Discovered new exit (range 13) 4673 | -4/Waste | A Compactor rumbled back to life 4673 | -4/Waste | Spotted C-40 Crusher 4748 | -4/Waste | Entered Factory 4821 | -4/Factory | Identified exit to Upper Caves 4821 | -4/Factory | Identified exit to Armory 4836 | -4/Factory | Identified exit to DSF 4836 | -4/Factory | Entered DSF 4877 | -4/DSF | Additional patrols routed to DSF 4934 | -4/DSF | Build established: Construct 5009 | -4/DSF | Discovered new exit (range 15) 5010 | -4/DSF | System corruption reached 10% 5029 | -4/DSF | Entered Research 5029 | -3/Research | Evolved 2 slots: Utility x2 5044 | -3/Research | Spotted B-86 Titan 5085 | -3/Research | Lost 11 parts (2p4n3u2w) 5120 | -3/Research | Core integrity fell below 50% 5138 | -3/Research | Core integrity fell below 20% 5162 | -3/Research | Lost 6 parts (1n4u1w) 5182 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 05152_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05157_ Acquired Hyp. Mass Driver. 05158_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R020. 05161_ HV Slug penetrates Wall. 05165_ System corrupted: Matter fused (-6). 05172_ HV Slug penetrates Wall. 05174_ HV Slug penetrates S-43 Plague. 05174_ S-43 Plague suffers critical hit (Destroy). 05174_ S-43 Plague destroyed. 05176_ Acquired 6 matter. 05176_ Slug penetrates Wall. 05176_ Penetrated by Slug. 05176_ Slug penetrates Wall. 05178_ U-05 Engineer builds a Wall. 05181_ Slug penetrates Wall. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | + #????????????????????????????????????? | | # #????????????????????????????????????? | | # #????????????????????????????????????? | | % # #????????????????????????????????????? | | # #????????????????????????????????????? | | # %% #?????#######????????????????????????? | | +######+########? #????????????????????????? | | %% #? #????????????????????????? | | % # " #????????????????????????? | | # "" #????????????????????????? | | + G #????????????????????????? | | #######+### # "" #????????????????????????? | | # # # " #????????????????????????? | | # # #? #????????????????????????? | | # [*! # #? #????????????????????????? | | # * " "" # #??#######????????????????????????? | | #!=="R"" # ###############???????????????????? | | # [ """ # # = #???????????????????? | | # # # #???????????????????? | | # # # #???????????????????? | | ""######### # """ #???????????????????? | | # """ #???????????????????? | | u # """ #???????????????????? | | us #???????????????????? | | !! # ! ] #???????????????????? | | "" !! % # !] % @=[%#???????????????????? | | """" !% # !] *%=#???????????????????? | | """" % #############+#???????????????????? | | ??????#???????????????????? | | ????????????????????????? | | ????????????????????????? | | ?????????????????????????? | | #################+#####?????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Coolant Potential 65 Energy Generation 31 Energy Capacity 467 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Armor Coverage 800 Resistance: TH 50 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Coolant Injector | -7/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Coolant Injector | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club A New Friend Backstab Crack Shot Dangerous Findings First Step to Greatness Hey, That's Mine! It's Just You Just What I Needed Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Power Corrupts Risk Taker Serviceable Loadout Storm Trooper System Compromised True Hacker Uninvited Guest Universal Adapter Challenges ------------ None Game ------ Seed PointyVisualRailgun Manual? 0 Play Time 01:54:17 Cumulative 1.8 hours Start 2024.09.07 @ 00:11:59 End 2024.09.07 @ 02:30:28 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 4 Achievement% 8 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: ac7261c5-d033-4418-8052-1a127a2666ca