Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.09.26 @ 11:14:09 Player: btmk16 Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (6) 3000 Regions Visited (29) 5800 Robots Destroyed (196) 980 Value Destroyed (7314) 7314 Prototype IDs (59) 1180 Alien Tech Used (2) 400 Bonus (3902) 3902 TOTAL SCORE: 22576 Bonus ------- High Alert Combat Kills 2 Follower Combat Kills 1817 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 180 Friendly Fire -297 Cogmind --------- Core Integrity 0/1150 Matter 255/300 Energy 92/100 System Corruption 12% Temperature Cool (0) Movement Walking (100) Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY (10) ----- High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Enhanced Biometal Leg Experimental Coolant Injector Advanced Terrain Scan Processor Melee Analysis Suite Melee Analysis Suite Makeshift Cloaking Device Light Regenerative Plating Light Regenerative Plating System Mapper Makeshift System Shield System Restoration Module Phasing AFG Phasing Sabre Lance Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Enhanced Flexi-carbon Leg Advanced Myomer Leg Advanced Myomer Leg Enhanced Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Experimental Coolant Injector High-capacity Storage Unit Improved Energy Well Light Regenerative Plating Light Regenerative Plating Advanced Hacking Suite Improved System Shield Combat Drone Bay > --- WEAPON ----------- Coil Gun Railgun Phasing Sabre > --- INVENTORY -------- Light Nuclear Core Flexi-carbon Leg Advanced Myomer Leg Enhanced Biometal Leg Advanced Heat Sink Advanced Terrain Scan Processor Melee Analysis Suite Melee Analysis Suite Transmission Jammer Makeshift Cloaking Device Light Regenerative Plating Improved Force Field Improved Force Field Remote Shield System Mapper Makeshift System Shield System Restoration Module Phasing AFG Beamcaster Lance [Rating: 140] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Advanced Myomer Leg Treads Light Treads Leg Advanced Myomer Leg Wheel Armored Wheel Utility Hacking Suite Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Regenerative Plating Weapon Power Sword Energy Gun High-powered Shock Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon Hypervelocity Gauss Cannon Launcher Missile Launcher Special Weapon Plasma Flamer Impact Weapon Powered Hammer Slashing Weapon Power Sword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Slots Evolved 12 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . . . Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Utility 8 | . . . 1 . . . 1 1 . . . . 2 . . . . 1 . . . . 2 . . . . . . Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Attached 274 | 8 3 7 14 1 . 7 15 11 3 6 . 7 16 11 4 3 3 23 7 5 8 10 11 14 39 6 8 12 12 Power 51 | 1 . 3 2 1 . . 5 2 . 2 . 2 4 2 . 1 1 4 3 . 1 . 1 4 6 1 4 1 . Engine 19 | 1 . 3 2 1 . . 2 1 . 2 . . 3 . . 1 1 . . . . . . . . . 2 . . Core 17 | . . . . . . . 3 1 . . . 2 1 2 . . . 2 2 . . . 1 . . 1 2 . . Reactor 15 | . . . . . . . . . . . . . . . . . . 2 1 . 1 . . 4 6 . . 1 . Propulsion 60 | 2 . . 6 . . 4 2 3 1 2 . 3 2 2 . 1 . 4 1 1 1 3 2 7 3 . . 3 7 Treads 20 | 2 . . 6 . . 4 2 3 1 1 . . . . . . . . . . . . . 1 . . . . . Leg 39 | . . . . . . . . . . . . 3 2 2 . 1 . 4 1 1 1 3 2 6 3 . . 3 7 Wheel 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 94 | 2 1 . 1 . . 2 4 3 2 . . 1 6 2 1 . . 11 . 3 5 5 5 1 22 4 2 7 4 Device 46 | 1 . . 1 . . 1 1 1 1 . . . 3 . . . . 3 . 3 1 3 3 1 10 4 2 4 3 Storage 5 | 1 1 . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . Processor 3 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . 1 . Hackware 10 | . . . . . . . . 1 . . . . 2 1 . . . 2 . . . . . . 4 . . . . Protection 30 | . . . . . . 1 2 1 1 . . 1 1 1 . . . 4 . . 4 2 2 . 7 . . 2 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 69 | 3 2 4 5 . . 1 4 3 . 2 . 1 4 5 3 1 2 4 3 1 1 2 3 2 8 1 2 1 1 Energy Gun 9 | 1 . . . . . . . . . . . . . . 1 . 1 . . . . . 1 2 1 1 . 1 . Energy Cannon 7 | . . 1 3 . . . 1 1 . . . . . . . . . . 1 . . . . . . . . . . Ballistic Gun 16 | 2 . . 2 . . 1 1 . . . . . . . 1 . . . . . . 2 2 . 4 . 1 . . Ballistic Cannon 12 | . 2 2 . . . . 1 . . . . . . . 1 1 1 3 1 . . . . . . . . . . Launcher 10 | . . 1 . . . . 1 . . 1 . . . 3 . . . 1 1 1 1 . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . . . . . . 1 4 1 . . . . . . . . . . 3 . 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 1 . . 1 . . . . . 1 . . . . . 2 1 1 5 . . . 1 . . 3 . Corrupted Parts 7 | . . . . . . . . . . . . . . . . . 1 . 1 . . 2 . . . . . . 3 System Corruption 23 | . . . . . . . . . . . . . . . . . 2 . 5 . . 7 . . . . . . 9 Parts Lost 96 | . . 1 1 . . 1 10 2 1 5 . 4 6 9 3 . . 2 5 3 . 8 1 . 9 . 3 2 20 Power 20 | . . 1 1 . . . 2 . . 1 . 2 3 2 1 . . 1 1 . . 1 . . 2 . 1 . 1 Propulsion 21 | . . . . . . . 3 . . 4 . 1 . 2 . . . . 1 1 . 3 . . . . . . 6 Utility 31 | . . . . . . 1 3 1 . . . 1 3 2 . . . . 1 . . 2 1 . 5 . . 2 9 Weapon 24 | . . . . . . . 2 1 1 . . . . 3 2 . . 1 2 2 . 2 . . 2 . 2 . 4 Highest Loss Streak 13 | . . 1 1 . . 1 5 2 1 3 . 3 4 4 3 . . 2 2 2 . 4 1 . 4 . 3 1 13 To Critical Strikes 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 Average Slot Usage (%) 93 | . 100 99 95 100 100 98 88 94 98 85 76 79 90 79 88 96 100 98 92 88 82 91 87 93 99 92 93 90 65 Engine 4 | . 14 13 10 11 11 11 4 7 7 6 7 1 7 . . 3 6 . . . . . . . . . 1 1 . Core 3 | . . . . . . . 7 7 7 7 7 6 5 10 9 6 6 . 10 5 2 . 1 1 . 3 3 . . Reactor 3 | . . . . . . . . . . . . . . . . . . 9 . 5 7 8 5 8 9 5 5 5 4 Treads 9 | . 28 28 30 33 33 32 24 21 23 11 . . . . . . . . . . . . . . . . . . . Leg 12 | . . . . . . . . . . . . 16 19 19 20 20 20 23 22 22 23 22 21 20 20 21 21 21 19 Device 12 | . 14 14 19 22 22 12 7 7 7 7 7 7 9 7 6 6 6 11 1 3 5 13 14 21 16 14 15 14 10 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 9 10 10 10 9 Processor 1 | . . . . . . . 8 7 7 7 7 7 1 . 1 6 6 . . . . . . . . . . . 4 Hackware 11 | . . . . . . . . 5 7 7 7 7 20 24 26 26 26 21 23 23 23 22 15 15 15 10 10 9 4 Protection 5 | . . . . . . 9 8 6 6 7 7 6 5 1 . . . 5 11 11 10 2 7 5 8 10 10 11 6 Energy Cannon 2 | . . 8 11 11 11 11 2 1 7 7 . . . . . . . . . 2 . . . . . . . . . Ballistic Gun 5 | . 10 . 8 11 11 11 8 5 . . . . . . 1 . . . . . . 6 12 10 10 10 10 10 3 Ballistic Cannon 3 | . 17 13 . . . . 5 7 5 . . . . . 1 6 6 9 8 2 . . . . . . . . . Impact Weapon 1 | . . . . . . . . 5 7 7 15 11 3 . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . 3 9 7 6 6 6 5 4 . . . . . 3 1 4 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 121 | 11 52 62 67 64 64 66 66 72 71 72 62 73 82 82 66 76 76 111 90 84 89 95 101 118 115 104 111 121 116 Greatest Support 120 | 40 40 40 60 60 60 60 63 63 63 63 12 88 88 88 77 80 80 116 116 104 106 106 103 118 118 106 106 120 120 Greatest Overweight (x) 5 | . 1 1 1 1 1 1 2 1 1 5 5 5 . . . . . . . . . 1 1 1 1 . 1 1 1 Average Overweight (x) . | . . 1 . 1 1 1 . 1 1 2 5 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 7 18 20 20 20 20 20 20 20 20 20 17 19 20 20 18 20 20 20 20 20 20 20 17 20 20 20 20 20 20 Average Carried 18 | 4 14 19 19 19 19 19 19 19 19 18 17 17 19 18 17 19 20 19 19 19 19 19 15 18 18 18 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 7 18 20 20 20 20 20 20 20 20 16 17 18 20 18 18 20 20 20 20 20 20 16 17 20 18 19 20 20 14 Class Distribution -------------------- 40% | Hacker-Mutant 31% | Mutant 9% | Scavenger-Mutant 9% | Hacker-Skirmisher 3% | Derelict-Mutant 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Skirmisher | -4/Factory Hacker-Skirmisher | -4/Waste Hacker-Mutant | -4/Factory Hacker-Tank | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Warlord Mutant | -3/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Matter Collected 6461 | 203 53 529 282 115 . 109 672 375 56 94 . 106 110 183 48 36 84 897 252 216 . 210 322 216 733 177 183 162 38 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9037 | 108 84 454 489 347 . 227 907 294 57 178 . 101 811 396 61 . 53 955 458 278 . 552 359 584 720 171 271 122 . Parts 407 | 7 3 31 37 25 . 6 54 10 3 4 . 1 41 15 . . 2 42 29 12 . 23 17 6 20 11 5 3 . Haulers Intercepted 9 | . 1 . 2 . . . 1 1 . . . . . . . . . 2 . . . . . . 2 . . . . Recyclers Shooed 10 | . . 3 1 . . . 3 . . . . . . . . . . 1 . . . . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 120 | . . . . . . . . . 2 2 . 1 . 12 . . 9 . 23 2 . 10 . . . 30 22 . 7 Prevented 28 | . . . . . . . . . . . . . . . . . 4 . 2 11 . 11 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Combat Hostiles Destroyed 153 | . . 16 13 10 . 3 23 7 1 4 . 2 10 10 . . 1 12 10 5 . 10 2 . 8 4 1 1 . Melee 28 | . . . . . . . . . 1 . . 1 10 6 . . . 6 3 . . . . . 1 . . . . Guns 39 | . . . 6 4 . 3 7 1 . . . . . . . . . . . . . 3 2 . 7 4 1 1 . Cannons 45 | . . 7 4 6 . . 9 6 . . . . . . . . 1 6 4 2 . . . . . . . . . AOE 37 | . . 9 3 . . . 7 . . 3 . . . 4 . . . . 3 2 . 6 . . . . . . . Classes Destroyed 17 | 2 3 2 1 3 . . 1 2 . . . 1 . . . . . 1 . . . 1 . . . . . . . Worker 8 | . 1 . . 1 . . 2 . . . . . . . . . . . . . . . 1 . 3 . . . . Builder 10 | . . . . 1 . . 4 . . . . . 2 . . . . 2 . . . . 1 . . . . . . Tunneler 4 | 2 . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Hauler 9 | . 1 . 2 . . . 1 1 . . . . . . . . . 2 . . . . . . 2 . . . . Recycler 8 | 1 1 1 . . . 1 1 . . . . . 2 . . . . . . . . . 1 . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Swarmer 39 | . . 6 6 3 . . 3 . . 3 . . . 5 . . . . 4 . . 4 . . 2 2 1 . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Grunt 63 | . . 10 4 5 . 2 17 3 . . . . 6 3 . . . 2 3 4 . 3 . . 1 . . . . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 3 | . . . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Sentry 15 | . . . 3 . . . 3 1 1 . . . . 1 . . . 3 . . . 2 . . 1 . . . . Hunter 5 | . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . 2 . . . . Programmer 23 | . . . . . . . . 2 . . . 1 3 1 . . . 7 3 . . . 2 . 2 2 . . . Behemoth 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . Decomposer 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 7 | 3 2 3 4 4 . 2 7 2 1 3 . 1 5 3 . . 1 3 3 3 . 5 4 . 3 2 1 1 . Combat Bots Only 5 | . . 3 4 3 . 1 5 2 1 3 . 1 3 3 . . 1 2 3 3 . 5 2 . 2 2 1 1 . Max Kills in Single Turn 3 | 1 1 3 2 1 . 1 2 1 1 2 . 1 1 2 . . 1 1 3 1 . 2 1 . 2 1 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 2 . . . 2 . . 2 . . . 2 . . . . 3 1 . 2 . . . . . . . Melee 1 | . . . . . . . . . 1 . . 1 1 1 . . . 1 1 . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Damage Taken 20327 | . 146 393 217 522 . 300 1074 625 194 379 . 845 1079 1204 292 . 174 1658 827 483 . 2315 117 . 2212 291 497 761 3722 Core 2792 | . 10 41 37 116 . 115 98 65 38 41 . 271 121 236 71 . . 59 103 20 . 240 . . 230 13 27 208 632 Absorbed by Shields 2762 | . . . 84 116 . 12 116 . . . . . 94 170 . . . . . 73 . . . . 605 88 151 109 1144 Regen/Repaired (Parts) 3987 | . . . . . . . . . . . . . . . . 1047 . 314 214 211 7 41 337 211 1084 75 128 241 77 Core Remaining (%) 62 | 100 . 79 . . . 33 82 . . . . 40 . . . . 49 . . . . 57 . . . . . . . Volleys Fired 498 | 5 28 36 32 27 . 11 100 35 1 3 . . . 6 1 . 8 45 16 20 . 33 21 2 34 13 11 5 5 Largest 3 | 2 2 2 2 2 . 2 2 2 1 1 . . . 1 2 . 2 2 2 2 . 2 3 3 3 3 3 3 2 Hottest 156 | 40 78 119 100 100 . 100 100 124 80 36 . . . 36 108 . 113 122 116 116 . 73 144 151 151 156 156 140 65 Shots Fired 877 | 10 56 54 45 54 . 22 134 62 2 4 . . . 5 3 . 16 77 31 23 . 47 33 6 102 36 31 15 9 Gun 437 | 10 16 . 29 27 . 11 52 15 . . . . . . 1 . 8 . . . . 36 33 6 102 36 31 15 9 Cannon 390 | . 40 49 13 27 . 11 70 47 2 1 . . . . 2 . 8 77 30 13 . . . . . . . . . Launcher 50 | . . 5 3 . . . 12 . . 3 . . . 5 . . . . 1 10 . 11 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 653 | 10 56 32 29 27 . 11 113 46 1 . . . . . 2 . 8 77 23 9 . 36 18 4 78 26 28 10 9 Thermal 147 | . . 17 13 27 . 11 2 16 1 1 . . . . . . . . . . . . 15 2 24 10 3 5 . Explosive 28 | . . 5 3 . . . 12 . . 3 . . . 5 . . . . . . . . . . . . . . . Electromagnetic 49 | . . . . . . . 7 . . . . . . . 1 . 8 . 8 14 . 11 . . . . . . . Robot Hit Streak 31 | 4 6 5 12 6 . 5 18 31 4 7 . . . 3 1 . 7 20 5 4 . 11 7 13 8 5 3 3 2 Robot Miss Streak 6 | 1 3 3 6 3 . 2 2 2 . . . . . 2 1 . 5 4 2 3 . 2 5 . 5 4 4 2 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 . . . 1 1 . 1 . 1 1 1 Secondary Targets 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 1 1 . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 1 . . Shots Hit Robots 663 | 7 26 29 24 30 . 15 80 48 5 6 . 11 48 22 1 . 11 82 28 9 . 30 18 6 74 17 18 10 8 Core Hits 322 | 4 7 22 18 13 . 6 59 16 1 5 . 1 9 20 1 . 12 25 15 8 . 21 11 4 23 5 9 2 5 Critical Kills 11 | 2 . . . . . 1 1 . . . . . . . . . . 6 . . . . . . 1 . . . . Critical Parts Destroyed 35 | . . . . . . . 1 1 . 1 . 2 2 . . . . 20 3 . . . 3 . 1 1 . . . Critical Strikes 76 | 2 1 1 . . . 1 5 2 . 1 . 3 8 3 . . . 37 3 . . 1 3 . 3 1 . 1 . Destroy 45 | 2 . . . . . 1 2 1 . . . . . . . . . 27 3 . . 1 3 . 3 1 . 1 . Blast 6 | . 1 1 . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . Smash 5 | . . . . . . . . . . 1 . 2 2 . . . . . . . . . . . . . . . . Sever 20 | . . . . . . . . . . . . 1 6 3 . . . 10 . . . . . . . . . . . Melee Attacks 290 | . . . . . . . . 6 5 4 . 15 101 34 1 . . 68 9 . . . . . 38 . 5 . 4 Impact 34 | . . . . . . . . 6 5 4 . 12 7 . . . . . . . . . . . . . . . . Slashing 252 | . . . . . . . . . . . . 3 94 34 1 . . 68 9 . . . . . 38 . 5 . . Piercing 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Sneak Attacks 19 | . . . . . . . . . . . . . 7 1 . . . 6 1 . . . . . 4 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Follow-up Attacks 17 | . . . . . . . . . . . . 3 13 1 . . . . . . . . . . . . . . . Damage Inflicted 23443 | 66 395 1137 768 710 . 345 2763 1123 172 508 . 509 2429 1544 39 . 264 2610 1013 563 . 1118 587 144 2654 472 860 344 306 Guns 5976 | 66 88 . 262 283 . 145 649 185 . . . . . . . . 61 . . . . 517 536 144 1566 472 449 338 215 Cannons 5637 | . 298 609 179 385 . 200 1052 938 25 . . . . . 39 . 203 845 586 278 . . . . . . . . . Explosions 3835 | . . 519 322 . . . 1057 . . 320 . . . 659 . . . . 72 285 . 601 . . . . . . . Melee 7855 | . . . . . . . . . 147 188 . 509 2429 885 . . . 1765 355 . . . . . 1076 . 411 . 90 Ramming 140 | . 9 9 5 42 . . 5 . . . . . . . . . . . . . . . 51 . 12 . . 6 1 Kinetic 9056 | 66 386 359 262 283 . 145 1546 865 . . . . . . 39 . 203 845 454 175 . 517 272 90 1234 360 424 316 215 Thermal 2131 | . . 250 179 385 . 200 25 258 25 . . . . . . . . . . . . . 264 54 332 112 25 22 . Explosive 2877 | . . 519 322 . . . 1057 . . 320 . . . 659 . . . . . . . . . . . . . . . Electromagnetic 1384 | . . . . . . . 130 . . . . . . . . . 61 . 204 388 . 601 . . . . . . . Impact 880 | . . . . . . . . . 147 188 . 415 130 . . . . . . . . . . . . . . . . Slashing 6885 | . . . . . . . . . . . . 94 2299 885 . . . 1765 355 . . . . . 1076 . 411 . . Piercing 90 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 90 Highest Corruption 22 | . . . . . . . . 4 4 4 4 4 4 5 5 5 2 8 15 15 15 22 1 1 9 . . . 12 Average Corruption 5 | . . . . . . . . 3 4 4 4 4 2 4 5 5 2 4 9 15 15 20 1 1 3 . . . 9 Corruption Purged 14 | . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . Corruption Blocked 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Effects 226 | . . . . . . . . 9 16 20 2 5 5 20 12 2 6 39 12 19 6 29 1 2 19 . . . 2 Message Errors 65 | . . . . . . . . 2 8 7 1 2 3 7 5 1 1 8 2 3 3 4 1 1 6 . . . . Matter Fused 45 | . . . . . . . . 2 1 6 . 1 . 4 1 . 2 7 4 4 2 8 . . 2 . . . 1 Heat Flow Errors 37 | . . . . . . . . 2 2 2 . . 1 4 3 . 2 8 . 4 1 3 . . 5 . . . . Energy Discharges 20 | . . . . . . . . 1 2 1 . 2 . 1 . 1 . 5 3 1 . 2 . . 1 . . . . Parts Rejected 5 | . . . . . . . . 1 . . . . 1 . . . 1 . 1 . . . . . . . . . 1 Data Loss (minor) 18 | . . . . . . . . . 1 2 1 . . 1 2 . . 3 1 1 . 3 . 1 2 . . . . Data Loss (major) 14 | . . . . . . . . 1 . . . . . 2 . . . 4 1 3 . 2 . . 1 . . . . Misfires 6 | . . . . . . . . . 1 1 . . . . 1 . . 1 . . . 1 . . 1 . . . . Alerts 8 | . . . . . . . . . 1 1 . . . . . . . 2 . 2 . 1 . . 1 . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Weapon Failures 5 | . . . . . . . . . . . . . . 1 . . . 1 . 1 . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1525 | . . 15 . . . . 6 2 . 52 . 127 594 45 . . . 231 5 . . 20 9 . 195 . 224 . . Projectiles 26 | . . 13 . . . . 6 2 . . . . . . . . . . 5 . . . . . . . . . . Explosions 66 | . . 2 . . . . . . . 10 . . . 34 . . . . . . . 20 . . . . . . . Melee 1433 | . . . . . . . . . . 42 . 127 594 11 . . . 231 . . . . 9 . 195 . 224 . . Knockbacks 44 | . 1 2 . . . . 16 9 . 1 . . . . . . . 10 3 1 . . 1 . . . . . . Impact 3 | . 1 . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Kinetic 35 | . . 1 . . . . 12 8 . . . . . . . . . 10 3 1 . . . . . . . . . Secondary 6 | . . 1 . . . . 4 1 . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 383 | . . 34 . . . . . . . 99 . . . 76 . . . . 8 . . 166 . . . . . . . Shots 13 | . . 1 . . . . . . . 3 . . . 2 . . . . 1 . . 6 . . . . . . . Rammed 12 | . 3 3 2 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 21 | . 3 3 2 4 . . 2 . . . . . . . . . . . . . . . 4 . 1 . . 1 1 Kicked 7 | . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . . 1 1 Crushed 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 414 | . 162 371 190 353 . 275 147 269 113 207 . . 222 229 111 . 162 414 316 387 118 178 76 33 350 261 180 99 39 Average Temperature 93 | . 58 126 60 116 . 125 32 83 66 106 . . 114 82 48 . 64 107 91 181 61 81 41 14 95 95 103 39 16 Received Heat Transfer 3635 | . 96 177 65 141 . 18 453 234 54 . . 129 335 197 36 . 72 189 177 177 . 451 . . 50 57 99 49 379 Effects 14 | . . 5 . . . . . . . . . . . . . . . 3 . 3 . . . . 3 . . . . Shutdowns 3 | . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . Interference 8 | . . 3 . . . . . . . . . . . . . . . 2 . . . . . . 3 . . . . Matter Decay 2 | . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Short Circuit 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . Parts Fried 12 | . . . . . . . . . . 3 . . . . . . . . . 4 . 5 . . . . . . . Impact Corruptions 8 | . . . . . . . . . . 2 . 3 2 . . . . . . . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . 2 . . . 1 . 2 . . . . . . . . . . . . . . 1 . 1 . . . . Heat Transferred 3205 | . . 370 259 555 . 296 37 500 50 . . . . . . . . . . . . . 370 74 472 148 37 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Peak Influence 461 | 15 40 461 350 281 . 83 308 167 . . . . 166 . . . . 261 . . . . 149 . 444 . . . . Initial 146 | . 9 . 146 96 . . 31 107 . . . . 28 . . . . 78 . . . . 23 . . . . . . Average 118 | 5 22 170 240 205 . 69 157 64 . . . . 81 . . . . 88 . . . . 42 . 129 . . . . Maximum Alert Level 2 | . . 2 1 1 . . 1 . . . . . . . . . . 1 . . . . . . 2 . . . . Low Security (%) 74 | 100 100 57 19 29 . 100 58 100 . . . . 100 . . . . 90 . . . . 100 100 72 . . . . Level 1 24 | . . 34 80 70 . . 41 . . . . . . . . . . 9 . . . . . . 26 . . . . Level 2 1 | . . 7 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . 2 1 3 . . . 3 2 . . . . 7 . . . . 7 . . . 1 3 . 7 . . . . Investigation 8 | . 1 1 1 . . . . . . . . . 2 . . . . 3 . . . . . . . . . . . Extermination 12 | . . . . . . . . 2 . . . . 1 . . . . 4 . . . . 2 . 3 . . . . Reinforcement 15 | . 1 . 2 . . . 3 . . . . . 4 . . . . . . . . . 1 . 4 . . . . Assault 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Distress Signals 16 | . . . 2 . . . 3 3 . . . . 2 . . . . . . . . . 1 . 2 . . 3 . Communications Jammed 11 | . . . . . . . . . . . . . . . . . . . . . . . 8 . 3 . . . . Distress Signals 11 | . . . . . . . . . . . . . . . . . . . . . . . 8 . 3 . . . . Times Spotted 388 | . 7 13 34 14 . 4 33 12 1 4 . 10 19 12 1 . 10 21 19 7 . 20 6 . 33 12 8 59 29 Peak Tracking Total 18 | . 4 3 5 8 . 3 8 3 1 3 . 3 5 3 1 . 4 4 9 4 . 7 3 . 5 4 4 18 15 Tactical Retreats 44 | . . . . 4 . 1 2 2 . . . 4 6 2 1 . . 2 4 2 . 2 1 . 2 . . 4 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Traps Triggered 10 | . 1 1 1 . . . . 2 . . . . . . . . . . . . . . 2 . 3 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 30 | . . . . . . . . . . . . . . 2 . . . . . 1 . . . . . 1 . 26 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Machines Disabled 13 | . . 7 2 1 . . 2 . . . . . . . . . . 1 . . . . . . . . . . . Max in Single Turn 2 | . . 2 1 1 . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 1 . . . . 2 . . . . 2 . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Machines Accessed 53 | . . 3 4 . 2 . 1 3 . . 3 . 6 1 . . . 14 . . 4 . . . 7 1 2 2 . Terminals 20 | . . 1 4 . . . 1 1 . . . . 2 1 . . . 8 . . . . . . 2 . . . . Fabricators 9 | . . . . . . . . 1 . . . . 1 . . . . 4 . . . . . . 3 . . . . Repair Stations 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 1 . . . . 2 . . . . 2 . . . . . . 1 . . . . Total Hacks 144 | . . 4 8 . 2 . 4 4 . . 25 . 13 1 . . . 35 . . 17 . . . 19 1 9 2 . Successful 108 | . . 2 4 . 2 . 1 2 . . 25 . 7 1 . . . 23 . . 17 . . . 12 1 9 2 . Failed 36 | . . 2 4 . . . 3 2 . . . . 6 . . . . 12 . . . . . . 7 . . . . Catastrophic 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 28 | . . 1 2 . 1 . . . . . . . 3 . . 1 . 11 . . . . . . 8 . . 1 . Terminals 47 | . . 2 8 . . . 4 1 . . . . 5 1 . . . 20 . . . . . . 6 . . . . Fabricators 24 | . . . . . . . . 1 . . . . 2 . . . . 13 . . . . . . 8 . . . . Repair Stations 6 | . . . . . . . . . . . . . 2 . . . . . . . . . . . 4 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . . 2 . . . . 4 . . . . 2 . . . . . . 1 . . . . Terminal Hacks 76 | . . 2 4 . 2 . 1 1 . . 25 . 1 1 . . . 9 . . 17 . . . 1 1 9 2 . Record 21 | . . . . . 1 . . . . . 6 . . 1 . . . . . . 5 . . . . . 8 . . Part Schematic 16 | . . . . . . . . . . . 11 . . . . . . 1 . . 4 . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 8 | . . . 1 . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . Open Door 6 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 3 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Alert Level 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Hauler Manifests 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Zone Layout 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . . . . . . . . 1 . . . . 7 . . . . . . 3 . . . . Load Schematic 6 | . . . . . . . . . . . . . 1 . . . . 4 . . . . . . 1 . . . . Build 5 | . . . . . . . . . . . . . . . . . . 3 . . . . . . 2 . . . . Repair Station Hacks 5 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 4 . . . . Scan Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Repair 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Refit 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . . . 1 . . . . 2 . . . . 2 . . . . . . 1 . . . . Seal Access 6 | . . . . . . . . 1 . . . . 2 . . . . 2 . . . . . . 1 . . . . Unauthorized Hacks 10 | . . . . . . . . . . . . . 2 . . . . 5 . . . . . . 3 . . . . Terminals 3 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . Track 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Botnet 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . . . . . . 1 . . . . 3 . . . . . . 3 . . . . Prioritize 4 | . . . . . . . . . . . . . . . . . . 2 . . . . . . 2 . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recompile 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . . 1 2 . . . 1 2 . . . . 6 . . . . 9 . . . . . . 4 . . . . Full Trace Events 3 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . . . . . . . . . . . . . . 76 . . . . Total Robot Build Rating 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Part Schematics Acquired 16 | . . . . . . . . . . . 11 . . . . . . 1 . . 4 . . . . . . . . Parts Built 4 | . . . . . . . . . . . . . . . . . . 3 . . . . . . 1 . . . . Authchips 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Time 312 | . . . . . . . . . . . . . . . . . . 236 . . . . . . 76 . . . . Total Part Build Rating 21 | . . . . . . . . . . . . . . . . . . 16 . . . . . . 5 . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Time 80 | . . . . . . . . . . . . . . . . . . . . . . . . . 80 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 4 . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Total Allies 36 | . . 1 . 2 . . . 1 . . . 1 . . . 4 1 1 . . . . . 20 1 . . 4 . Largest Group 20 | . . 1 1 2 1 . . 1 . . . 1 . . . 4 5 3 . . . . . 20 20 . . 4 . Highest-Rated Group 674 | . . 31 31 46 31 . . 16 . . . 96 . . . 274 321 223 . . . . . 674 674 . . 235 . Highest-Rated Ally 96 | . . 31 31 31 31 . . 16 . . . 96 . . . 96 96 96 . . . . . 46 46 . . 68 . Total Orders 12 | . . . . . . . . . . . . . . . . . . . . . . 1 3 . . 4 2 2 . RETURN 12 | . . . . . . . . . . . . . . . . . . . . . . 1 3 . . 4 2 2 . Ally Attacks 349 | . . 1 21 13 . . . 6 . . . 8 . . . . 46 17 . . . 3 2 . 130 54 29 19 . Total Damage 8381 | . . . 256 145 . . . 61 . . . 368 . . . . 1298 542 . . . 47 46 . 3534 961 625 498 . Kills 51 | . . . 1 1 . . . 1 . . . . . . . . 8 5 . . . 1 1 . 12 10 7 4 . Allies Corrupted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . 1 . Allies Melted 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Robot Analysis Total 5 | . . . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 14 | . . 1 . 1 . . . . 1 2 . 1 . 1 2 1 2 . . . . 1 . . . . 1 . . Drone Launches 19 | . . . . . . . . . . . . . . . . . . . . . . 2 2 . . 9 4 2 . Drone Recoveries 18 | . . . . . . . . . . . . . . . . . . . . . . 1 3 . . 7 4 3 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Turns Passed 25706 | 117 429 1944 1465 879 558 341 1370 1097 735 903 126 475 1387 680 412 1089 456 2406 402 412 208 489 1047 888 2479 607 971 1131 203 Spaces Moved 14449 | 57 146 751 577 272 229 117 485 382 291 397 77 341 931 560 395 939 404 1566 297 324 179 358 503 332 1577 487 589 742 144 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3514 | 52 146 751 577 272 229 117 485 382 291 212 . . . . . . . . . . . . . . . . . . . Legs 10602 | . . . . . . . . . . . . 275 931 560 395 939 404 1566 297 324 179 358 503 332 1577 487 589 742 144 Wheels 328 | . . . . . . . . . . 185 77 66 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 163 243 243 243 163 240 240 165 165 90 100 60 62 103 106 105 70 100 105 105 112 112 112 112 112 112 100 Average Speed 142 | 150 226 240 231 243 243 243 199 240 240 205 165 109 100 100 101 103 106 105 102 104 105 106 112 134 119 112 153 124 111 Slowest Speed 330 | 160 240 240 243 243 243 246 330 240 240 240 165 170 100 103 103 106 106 110 105 105 105 183 187 190 190 112 187 187 170 Overloaded Moves 43 | . . . . . . . . . . . . . . 4 17 . . . 22 . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 51 | 6 18 100 56 54 62 26 38 12 59 66 68 53 19 65 62 85 63 32 53 48 60 47 8 97 29 68 70 78 30 Regions Visited 29 Branch Regions 20 Pre-discovered Areas 11 | . . . . 1 1 . . . . 1 1 . . . 1 1 1 . . . 3 . . . . . 1 . . Known Exits Taken 7 | . . . . . . . . 1 . . . . 1 . 1 1 1 1 . . . 1 . . . . . . . Unknown Exits Taken 20 | 1 1 1 1 1 1 1 1 . 1 1 1 1 . 1 . . . . 1 1 1 . . . 1 1 1 1 . Scrap Searched 28 | . . 3 . 1 . 1 . . 2 2 . 4 . 2 3 2 2 . . 1 . 1 . . . 1 2 . 1 Spaces Dug 67 | . . . . . . . 3 1 . . . . 29 3 1 . . 17 . . . 2 1 . 10 . . . . Terrain Destroyed 345 | . 2 49 35 11 . 3 59 1 . 24 . . 29 42 2 . . 17 3 2 . 26 4 . 14 8 6 5 3 Melee 61 | . . . . . . . . 1 . . . . 29 3 1 . . 17 . . . . . . 10 . . . . Projectile 92 | . 2 10 6 11 . 3 16 . . . . . . . 1 . . . 3 2 . 8 4 . 4 8 6 5 3 AOE 192 | . . 39 29 . . . 43 . . 24 . . . 39 . . . . . . . 18 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Total 18345 | 77 191 840 673 439 232 153 759 488 319 477 77 419 1236 612 402 1053 416 2147 348 368 203 414 955 769 2028 518 624 936 172 Wait 2502 | . . 17 15 131 . 16 152 44 16 62 . 54 189 1 . 102 . 417 17 17 . 10 413 404 319 8 . 94 4 Move 14422 | 56 146 750 576 271 228 116 484 381 290 396 76 340 930 559 394 938 403 1565 296 323 178 357 503 331 1576 486 588 741 144 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 130 | 7 9 13 13 2 2 1 3 . 2 3 . 4 10 1 1 5 . 9 3 3 4 1 3 3 12 3 6 7 . Fast Attach 107 | 7 2 1 4 1 . 3 8 4 . . . 4 10 6 4 1 1 11 1 . 9 2 5 6 5 1 4 4 3 Attach 79 | 1 . 1 4 . . 1 5 3 1 4 . 3 5 3 . . . 5 4 3 . 4 2 3 14 1 2 2 8 Detach 26 | 1 2 . 2 . . . 2 . . . 1 1 2 . . . . 3 . . . 1 . 6 . 2 . 1 2 Swap 90 | . 1 5 6 . . 3 2 4 2 2 . . 1 2 . 2 2 7 2 2 . 4 4 5 21 4 2 6 1 Drop 132 | . 1 14 19 3 2 2 1 1 2 3 . 1 11 1 1 5 2 17 . . 12 1 . 9 8 . 6 10 . Fire 498 | 5 28 36 32 27 . 11 100 35 1 3 . . . 6 1 . 8 45 16 20 . 33 21 2 34 13 11 5 5 Melee 263 | . . . . . . . . 6 5 4 . 12 78 33 1 . . 68 9 . . . . . 38 . 5 . 4 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Kick 7 | . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . . 1 1 Crush 13 | . 2 3 2 4 . . 2 . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 75 | . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . 65 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 5 exits: *Res x4 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 118 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 7) 316 | -10/Materials | Build established: Mutant 547 | -10/Materials | Entered Mines 725 | -10/Mines | Learned Materials terminal intel 725 | -10/Mines | Discovered new exit (range 16) 847 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1322 | -10/Mines | Met a Derelict shopkeep closing up shop 1942 | -10/Mines | Discovered new exit (range 15) 1943 | -10/Mines | Escorted by a lone wolf Derelict 2048 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2053 | -10/Mines | Found Prototype Device 2491 | -10/Mines | Entered Materials 2491 | -9/Materials | Accompanied by 1 ally 2491 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2492 | -9/Materials | Loaded intel: 11 terminal locations 3072 | -9/Materials | Discovered new exit (range 16) 3462 | -9/Materials | Build established: Scavenger-Mutant 3653 | -9/Materials | Discovered new exit (range 9) 3956 | -9/Materials | Entered Mines 3957 | -9/Mines | Assembled infested the area 3962 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4050 | -9/Mines | Build established: Mutant 4338 | -9/Mines | Learned location of Zion (-6) 4394 | -9/Mines | Discovered new exit (range 9) 4510 | -9/Mines | Discovered new exit (range 5) 4695 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4695 | -9/Mines | Discovered new exit (range 5) 4835 | -9/Mines | Entered Exiles 4835 | -9/Exiles | Accompanied by 1 ally 4865 | -9/Exiles | Led the pair of lost Derelicts to a safe place 4894 | -9/Exiles | Met 8R-AWN 4935 | -9/Exiles | Met EX-HEX 5008 | -9/Exiles | Met EX-BIN 5042 | -9/Exiles | Aligned with FarCom system 5044 | -9/Exiles | Given EX-Vault access code 5105 | -9/Exiles | Opened EX-Vault 5121 | -9/Exiles | Found Potential Leg 5124 | -9/Exiles | Found Potential Leg 5179 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5266 | -9/Exiles | Met EX-DEC 5373 | -9/Exiles | Discovered new exit (range 10) 5393 | -9/Exiles | Left Exiles lab with Potential Leg 5393 | -9/Exiles | Entered Mines 5428 | -8/Mines | Core integrity fell below 50% 5452 | -8/Mines | Identified Exp. Sensor Array 5530 | -8/Mines | Discovered new exit (range 11) 5734 | -8/Mines | Entered Materials 5734 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 6161 | -8/Materials | Lost 5 parts (1p2n2u) 6641 | -8/Materials | Build established: Scavenger-Mutant 6866 | -8/Materials | Lost 4 parts (1p1n1u1w) 7068 | -8/Materials | Discovered new exit (range 5) 7104 | -8/Materials | Entered Factory 7104 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7784 | -7/Factory | Identified exit to Lower Caves 8201 | -7/Factory | Entered Lower Caves 8481 | -7/Lower Caves | Learned Factory garrison access intel 8623 | -7/Lower Caves | Build established: Mutant 8725 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8915 | -7/Lower Caves | Discovered new exit (range 10) 8936 | -7/Lower Caves | Entered another Lower Caves area 8946 | -7/Lower Caves | Learned location of 1 exit from Factory 9559 | -7/Lower Caves | Lost 3 parts (1p2n) 9790 | -7/Lower Caves | Discovered new exit (range 3) 9839 | -7/Lower Caves | Entered Data Miner 9840 | -7/Data Miner | Discovered new exit (range 6) 9871 | -7/Data Miner | Met Data Miner 9903 | -7/Data Miner | Learned location of Section 7 (-3) 9903 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9926 | -7/Data Miner | Received God Mode back door access code from Data Miner 9965 | -7/Data Miner | Entered Proximity Caves 10028 | -6/Proximity Caves | Learned 4 Factory zone layouts 10054 | -6/Proximity Caves | Spotted B-75 Beast 10056 | -6/Proximity Caves | Escorted by Enhanced Grunt 10099 | -6/Proximity Caves | Core integrity fell below 50% 10104 | -6/Proximity Caves | Destroyed B-75 Beast 10123 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 10429 | -6/Proximity Caves | Discovered new exit (range 12) 10440 | -6/Proximity Caves | Entered Factory 10440 | -6/Factory | Evolved 2 slots: Utility x2 10441 | -6/Factory | Identified exit to Factory 10443 | -6/Factory | Loaded intel: 4 garrison access locations 10737 | -6/Factory | Build established: Hacker-Mutant 10854 | -6/Factory | Identified exit to Lower Caves 11419 | -6/Factory | Lost 4 parts (2p2u) 11827 | -6/Factory | Entered Lower Caves 11829 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12011 | -6/Lower Caves | Learned Factory stockpile data 12020 | -6/Lower Caves | Lost 4 parts (1p2u1w) 12158 | -6/Lower Caves | Lost 4 parts (1p1n2w) 12347 | -6/Lower Caves | Spotted B-75 Beast 12452 | -6/Lower Caves | Encountered a Warlord checkpoint 12452 | -6/Lower Caves | Discovered new exit (range 8) 12507 | -6/Lower Caves | Entered another Lower Caves area 12535 | -6/Lower Caves | Discovered exit to Factory (range 16) 12731 | -6/Lower Caves | Spotted B-75 Beast 12750 | -6/Lower Caves | Core integrity fell below 50% 12774 | -6/Lower Caves | Lost 3 parts (1p2w) 12788 | -6/Lower Caves | Learned location of 1 exit from Factory 12821 | -6/Lower Caves | Discovered new exit (range 15) 12838 | -6/Lower Caves | Identified exit to Zion 12919 | -6/Lower Caves | Entered Zion 12969 | -6/Zion | System corruption cleaned by Quarantine Array 13026 | -6/Zion | Discovered new exit (range 13) 13040 | -6/Zion | Identified exit to Proximity Caves 13366 | -6/Zion | Found Prototype Device 13438 | -6/Zion | Learned Factory non-interactive machine intel 13448 | -6/Zion | Given A8's code to call for help 13508 | -6/Zion | Rebuked by Imprinter 13600 | -6/Zion | Enhanced Grunt warped into view, answering call for help 13611 | -6/Zion | Enhanced Grunt warped into view, answering call for help 13718 | -6/Zion | Visited the Megawrench Repair Shop 13718 | -6/Zion | Megawrench repaired 12 parts 13740 | -6/Zion | Build established: Derelict-Mutant 13766 | -6/Zion | Gained Derelict followers 14008 | -6/Zion | Entered Proximity Caves 14008 | -5/Proximity Caves | Accompanied by 4 allies 14107 | -5/Proximity Caves | Spotted B-75 Beast 14120 | -5/Proximity Caves | Destroyed B-75 Beast 14256 | -5/Proximity Caves | Learned location of 1 exit from Factory 14284 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14345 | -5/Proximity Caves | Learned location of Warlord (-4) 14393 | -5/Proximity Caves | Discovered exit to Factory (range 11) 14425 | -5/Proximity Caves | Build established: Hacker-Mutant 14464 | -5/Proximity Caves | Entered Factory 14464 | -5/Factory | Accompanied by 3 allies 14464 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14465 | -5/Factory | Identified exit to Factory 14467 | -5/Factory | Loaded intel: 185 non-interactive machine locations 14609 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 14771 | -5/Factory | Discovered new exit (range 7) 15630 | -5/Factory | Identified exit to Upper Caves 15708 | -5/Factory | Discovered exit to Factory (range 4) 16209 | -5/Factory | Fabricated Combat Drone Bay? 16388 | -5/Factory | Incoming investigation squad redirected 16445 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 16870 | -5/Factory | Entered Upper Caves 16941 | -5/Upper Caves | Spotted B-75 Beast 17019 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 17126 | -5/Upper Caves | System corruption reached 10% 17213 | -5/Upper Caves | Discovered new exit (range 9) 17272 | -5/Upper Caves | Entered another Upper Caves area 17410 | -5/Upper Caves | Identified Phasing AFG 17660 | -5/Upper Caves | Discovered new exit (range 8) 17684 | -5/Upper Caves | Entered Zhirov 17685 | -5/Zhirov | Discovered new exit (range 3) 17704 | -5/Zhirov | Met Zhirov 17727 | -5/Zhirov | Learned location of Quarantine (-3) 17727 | -5/Zhirov | Learned location of Testing (-2) 17727 | -5/Zhirov | Learned location of Command (-1) 17733 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17753 | -5/Zhirov | Found Alien Artifact 17753 | -5/Zhirov | Identified Integrated Reactor 17753 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17844 | -5/Zhirov | Found Alien Artifact 17892 | -5/Zhirov | Entered Proximity Caves 17967 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18098 | -4/Proximity Caves | Learned Research stockpile data 18192 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 18311 | -4/Proximity Caves | Lost 4 parts (2n2w) 18378 | -4/Proximity Caves | Discovered exit to Factory (range 4) 18381 | -4/Proximity Caves | Entered Factory 18381 | -4/Factory | Accompanied by 1 ally 18381 | -4/Factory | Evolved 2 slots: Utility x2 18707 | -4/Factory | Build established: Hacker-Skirmisher 19428 | -4/Factory | Sucked down chute 19428 | -4/Factory | Entered Waste 19429 | -4/Waste | Joined by Warlord forces that had cleared the area 20232 | -4/Waste | Discovered new exit (range 13) 20316 | -4/Waste | Entered Factory 20316 | -4/Factory | Accompanied by 20 allies 20417 | -4/Factory | Fabricated Lgt. Regenerative Plating (x1) 20598 | -4/Factory | Spotted B-86 Titan 20618 | -4/Factory | Allies destroyed B-86 Titan 20725 | -4/Factory | Discovered new exit (range 16) 21170 | -4/Factory | Discovered new exit (range 9) 21194 | -4/Factory | Build established: Hacker-Mutant 21353 | -4/Factory | Spotted B-86 Titan 21705 | -4/Factory | Discovered new exit (range 16) 21781 | -4/Factory | Identified exit to Research 21902 | -4/Factory | Fabricated A-15 Conveyor (x1) 22026 | -4/Factory | Lost 4 parts (1p1u2w) 22051 | -4/Factory | Identified Transdimensional Reconstructor 22051 | -4/Factory | Warped through subspace 22597 | -4/Factory | Repaired Lgt. Antimatter Reactor 22647 | -4/Factory | Repaired Adv. Myomer Leg 22795 | -4/Factory | Entered Upper Caves 22961 | -4/Upper Caves | Spotted B-86 Titan 23209 | -4/Upper Caves | Encountered a Warlord checkpoint 23241 | -4/Upper Caves | Discovered new exit (range 11) 23316 | -4/Upper Caves | Build established: Hacker-Tank 23402 | -4/Upper Caves | Entered another Upper Caves area 23402 | -4/Upper Caves | Accompanied by 2 allies 23402 | -4/Upper Caves | Discovered exit to Research (range 7) 23485 | -4/Upper Caves | Lost 3 parts (1p2w) 23762 | -4/Upper Caves | Build established: Hacker-Mutant 23910 | -4/Upper Caves | Learned location of 1 exit from Research 24015 | -4/Upper Caves | Discovered new exit (range 13) 24153 | -4/Upper Caves | Learned location of Extension (-4) 24153 | -4/Upper Caves | Learned Extension emergency access door positions 24153 | -4/Upper Caves | Learned Extension stockpile data 24153 | -4/Upper Caves | Learned Armory security intel 24153 | -4/Upper Caves | Learned Research terminal intel 24153 | -4/Upper Caves | Learned Research garrison access intel 24373 | -4/Upper Caves | Entered Warlord 24373 | -4/Warlord | Accompanied by 2 allies 24605 | -4/Warlord | Met Warlord 24619 | -4/Warlord | Opened Warlord's prototype stash 24626 | -4/Warlord | Found Prototype Reactor 24626 | -4/Warlord | Identified Vortex Chain Reactor 24630 | -4/Warlord | Warlord's base attacked by MAIN.C 24646 | -4/Warlord | Found Prototype Hackware 24980 | -4/Warlord | Warlord forces counterattacked 25012 | -4/Warlord | Spotted Striker 25121 | -4/Warlord | Opened side exit 25267 | -4/Warlord | Spotted Executioner 25279 | -4/Warlord | Allies destroyed Executioner 25286 | -4/Warlord | Spotted Executioner 25286 | -4/Warlord | Spotted Executioner 25305 | -4/Warlord | Warlord base infiltrated, sounded retreat 25367 | -4/Warlord | Spotted Executioner 25403 | -4/Warlord | Spotted Striker 25411 | -4/Warlord | Spotted Executioner 25453 | -4/Warlord | Spotted Executioner 25453 | -4/Warlord | Spotted Executioner 25454 | -4/Warlord | Spotted Striker 25460 | -4/Warlord | Spotted B-90 Cyclops 25477 | -4/Warlord | Destroyed B-90 Cyclops 25493 | -4/Warlord | Discovered new exit (range 12) 25504 | -4/Warlord | Entered Proximity Caves 25543 | -3/Proximity Caves | Lost 3 parts (2u1w) 25572 | -3/Proximity Caves | Core integrity fell below 50% 25637 | -3/Proximity Caves | Lost 4 parts (1n1u2w) 25657 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 25677 | -3/Proximity Caves | Core integrity fell below 20% 25687 | -3/Proximity Caves | System corruption reached 10% 25707 | -3/Proximity Caves | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 25678_ Penetrated by Slug. 25678_ Acquired 20 matter. 25682_ Penetrated by Slug. 25683_ System corrupted: Matter fused (-10). 25683_ Slug penetrates Wall. 25683_ Penetrated by Slug. 25684_ Enh. Biometal Leg destroyed. 25686_ Integrated Corrupted Enh. Biometal Leg (+4). 25686_ Complication: Enh. Biometal Leg rejected. 25687_ Slug penetrates Wall. 25687_ Slug penetrates B-74 Champion. 25687_ Acquired Enh. Biometal Leg. 25690_ Unknown Ballistic Gun fries itself beyond repair. 25690_ Acquired Enh. Biometal Leg. 25690_ Penetrated by Slug. 25693_ Slug penetrates Wall. 25699_ S-43 Plague destroyed. 25707_ System corrupted: Lgt. Regenerative Plating rejected. 25707_ Slug penetrates Wall. 25707_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???###? #?????????????????????????????????? | | ??## ### #???????????? ????????????????????? | | ### ## #?????????? ??????????????????? | | ## ## #####??????? ??????????????????? | | ### ## ##?????# ??????????????????? | | ##" ### ####?? ???????????????????? | | ### ## #?# #????????????????????? | | ## ## #?????????????????????? | | %" ## #?????????????????????? | | ## %" #?????????????????????? | | #### " #??????????????????????? | | ##??### $#" ##??????????????????????? | | ??????## ### ##???????????????????????? | | ???????## #?# ## #????????????????????????? | | ????????# #?#####g #????????????????????????? | | ????????# #?### s%="#????????????????????????? | | ????????## #?# s ##??###???????????????????? | | ?????????## #?# ### ##??????????????????? | | ??????????# #?## #??????????????????? | | ??????????? #??## ##??????????????????? | | ??????????? #???## ##???????????????????? | | ??????????? #????### ##????????????????????? | | ??????????? #??????# ##?????????????????????? | | ??????????? #??????# #??????????????????????? | | ??????????? ???????# #####???????????????????? | | ????????????????????# @ #???????????????????? | | ????????????????????## #???????????????????? | | ?????????????????????### ### #???????????????????? | | ???????????????????????# ???#???????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????? ## ??????????????????????? | | ???????????????????? ??###??????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????# ????????????????????????????? | | ???????????????????# ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 120 Energy Generation 65 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 3 Armor Coverage 450 Resistance: KI 20 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 8 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 44 Defensive Hacking 12 Authchip Count 2 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Adv. Drone Bay | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Adv. Thermal Generator | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Dispersion Rifle | -7/Data Miner | Free Lgt. Particle Reactor | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ M-14 Sweeper | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -5/Factory Combat Drone Bay | x1 | -5/Factory | Authchip Lgt. Regenerative Plating | x1 | -5/Factory Lgt. Regenerative Plating | x1 | -4/Factory | Authchip A-15 Conveyor | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed PortableSystemDetector Manual? 0 Play Time 02:57:43 Cumulative 536.4 hours Start 2022.09.25 @ 15:38:53 End 2022.09.26 @ 11:14:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 594 Rogue 593 Adventurer 0 Explorer 1 Win Type - Total 21 Types 15/0/3/3/0/0/0/0/0 Lore% 81 Gallery% 91 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d91c85d6-dc6f-4cc3-8fed-f92415c68ce7