Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.08 @ 16:47:19 Player: Triffids Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (148) 740 Value Destroyed (5891) 5891 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (980) 980 TOTAL SCORE: 14211 Bonus ------- High Alert Combat Kills 556 Follower Combat Kills 124 Met Data Miner 300 Cogmind --------- Core Integrity 0/1150 Matter 295/300 Energy 99/100 System Corruption 14% Temperature Cool (0) Movement Rolling (90) Location -3/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Centrium Wheel > --- UTILITY (10) ----- Advanced Targeting Computer Improved Melee Analysis Suite Armor Integrity Analyzer Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Improved Sensor Array Disruptor Cannon Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Experimental Targeting Computer Improved Target Analyzer Armor Integrity Analyzer Improved Core Shielding Layered Heavy Armor Plating Graphene Brace Hacking Suite > --- WEAPON ----------- Wave Gun Cooled Plasma Rifle Coil Gun Coil Gun > --- INVENTORY -------- Light Fission Core Improved Sensor Array Advanced Targeting Computer Disruptor Cannon Hardcell Cannon [Rating: 112] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Heavy Treads Leg Flexi-carbon Leg Wheel Centrium Wheel Flight Unit Field Propulsion Drive Utility Armor Integrity Analyzer Device Advanced Heat Sink Storage Small Battery Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Medium Reactive Plating Weapon High-powered Field Laser Energy Gun High-powered Field Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hardcell Cannon Launcher Missile Launcher Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Slots Evolved 12 | . . 2 2 2 2 . . . 2 2 . . . . . . Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . . . . . . . . . Utility 8 | . . . 1 2 2 . . . 1 2 . . . . . . Weapon 2 | . . 1 . . . . . . 1 . . . . . . . Parts Attached 174 | 5 4 12 12 23 7 4 . 3 43 39 1 5 4 12 . . Power 17 | 1 . 1 1 1 . . . . 4 5 . 2 . 2 . . Engine 7 | 1 . 1 1 1 . . . . 2 . . . . 1 . . Core 6 | . . . . . . . . . 2 3 . 1 . . . . Reactor 4 | . . . . . . . . . . 2 . 1 . 1 . . Propulsion 46 | 2 . 4 5 6 3 1 . 2 9 9 1 1 1 2 . . Treads 1 | . . . . . . . . . . . . . 1 . . . Leg 41 | 2 . 4 5 6 3 1 . 2 9 7 1 . . 1 . . Wheel 3 | . . . . . . . . . . 1 . 1 . 1 . . Hover . | . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . 1 . . . . . . Utility 60 | . 4 . 4 8 3 3 . 1 16 15 . . 3 3 . . Device 25 | . 1 . 2 4 2 . . . 9 6 . . 1 . . . Storage 4 | . 2 . . . . . . . . . . . . 2 . . Processor 9 | . . . . 1 . 1 . . 4 . . . 2 1 . . Hackware 4 | . . . 1 . 1 2 . . . . . . . . . . Protection 18 | . 1 . 1 3 . . . 1 3 9 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 51 | 2 . 7 2 8 1 . . . 14 10 . 2 . 5 . . Energy Gun 23 | 2 . 5 . 2 1 . . . 7 5 . . . 1 . . Energy Cannon 10 | . . 2 1 5 . . . . 1 1 . . . . . . Ballistic Gun 13 | . . . . . . . . . 5 4 . . . 4 . . Ballistic Cannon 1 | . . . . . . . . . . . . 1 . . . . Launcher 2 | . . . 1 1 . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . 1 . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 1 . . . 2 1 . . . . . . Corrupted Parts 2 | . . . . . . . . . 2 . . . . . . . System Corruption 14 | . . . . . . . . . 14 . . . . . . . Parts Lost 70 | . . . 1 3 . 1 . 1 31 9 . . 10 14 . . Power 9 | . . . . 1 . . . . 4 2 . . 1 1 . . Propulsion 16 | . . . . . . . . . 9 2 . . 2 3 . . Utility 28 | . . . 1 2 . 1 . 1 9 4 . . 4 6 . . Weapon 17 | . . . . . . . . . 9 1 . . 3 4 . . Highest Loss Streak 10 | . . . 1 2 . 1 . 1 10 3 . . 4 8 . . To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 93 100 92 99 98 98 100 100 91 75 90 91 81 54 . 26 Engine 4 | . 14 11 9 7 6 6 6 6 . . . . . 1 . . Core 1 | . . . . . . . . . 3 2 5 4 4 . . . Leg 21 | . 28 33 28 30 26 26 26 26 18 12 16 15 10 3 . . Device 13 | . 8 11 11 15 21 17 13 13 15 5 15 15 18 9 . 5 Processor 11 | . . . . 7 6 9 13 13 16 20 15 15 21 24 . 15 Hackware 4 | . . . 6 3 3 8 13 13 5 5 5 5 . . . . Protection 7 | . 2 11 9 9 13 7 6 6 4 9 10 10 3 . . . Energy Gun 11 | . 28 22 18 13 13 13 13 13 4 7 10 9 3 . . . Energy Cannon 4 | . . 10 8 8 6 6 6 6 3 . . . . . . . Ballistic Gun 3 | . . . . . . . . . 10 5 10 9 3 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 61 | 7 12 21 26 55 61 59 50 50 56 58 52 61 55 19 1 1 Greatest Support 90 | 20 20 39 49 68 73 73 73 84 84 90 90 75 75 16 16 16 Greatest Overweight (x) 2 | . . . . 1 . . . . 2 1 1 . 1 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 5 5 4 5 5 4 3 3 Average Carried 4 | 2 4 4 4 4 4 5 5 4 3 3 3 4 4 3 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 5 5 5 5 3 4 3 5 5 3 3 3 Class Distribution -------------------- 29% | Scavenger-Gunner 22% | Tank 14% | Scavenger-Mutant 13% | Mutant 11% | Hacker-Gunner 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Gunner | -7/Factory Tank | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Data Miner Hacker-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Gunner | -4/Waste Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Mutant | -3/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Matter Collected 2948 | 232 58 110 143 176 140 40 . 35 1000 549 . . 242 223 . . Remotely 99 | . . . . . . . . . . . . . 29 70 . . Salvage Created 7036 | . 216 372 715 532 274 182 . 567 2637 1260 . . 83 198 . . Parts 305 | . 14 31 48 23 18 8 . 20 96 35 . . 1 11 . . Haulers Intercepted 9 | . 1 1 3 1 . . . . 2 1 . . . . . . Recyclers Shooed 11 | . 1 . . . 1 . . . 7 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . 6 . 21 . . . . . 9 . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 112 | . 6 10 18 11 4 3 . 9 32 11 . . 2 6 . . Melee 3 | . . . . . . . . . 2 . . . . 1 . . Guns 71 | . 6 7 8 5 3 2 . 6 19 9 . . 1 5 . . Cannons 22 | . . 3 6 3 . . . 3 6 . . . 1 . . . AOE 10 | . . . 3 3 . . . . 4 . . . . . . . Classes Destroyed 16 | . 5 2 1 2 2 . . 1 2 1 . . . . . . Worker 11 | . . . . 1 1 . . . 7 2 . . . . . . Builder 4 | . . 1 . 1 1 . . . 1 . . . . . . . Hauler 9 | . 1 1 3 1 . . . . 2 1 . . . . . . Recycler 6 | . . . . . . . . . 4 2 . . . . . . Carrier 1 | . . . . . . . . . . 1 . . . . . . Operator 3 | . 1 1 1 . . . . . . . . . . . . . Watcher 2 | . 1 . 1 . . . . . . . . . . . . . Swarmer 28 | . 3 4 10 3 . . . . 4 . . . . 4 . . Grunt 43 | . 3 5 5 6 . . . 7 12 5 . . . . . . Brawler 5 | . . . 1 . . . . 1 3 . . . . . . . Duelist 1 | . . . . . . . . . 1 . . . . . . . Sentry 10 | . . 1 2 1 1 . . . 4 1 . . . . . . Hunter 12 | . . . . . 1 2 . . 3 2 . . 2 2 . . Programmer 11 | . . . . 1 1 1 . . 5 3 . . . . . . Heavy 1 | . . . . . 1 . . . . . . . . . . . Behemoth 1 | . . . . . . . . 1 . . . . . . . . Best Kill Streak 7 | . 3 4 5 3 2 1 . 3 7 3 . . 1 4 . . Combat Bots Only 5 | . 3 4 3 3 2 1 . 3 5 2 . . 1 4 . . Max Kills in Single Turn 4 | . 1 2 3 2 1 1 . 1 4 2 . . 1 1 . . Gunslinging 1 | . . . . . . . . . . 1 . . . . . . Exploded 3 | . . . 3 2 . . . . 2 . . . . . . . Melee 1 | . . . . . . . . . 1 . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Damage Taken 12281 | . 201 165 392 339 185 428 . 986 3883 1810 41 25 2046 1656 . 124 Core 2018 | . 46 22 45 71 3 35 . 179 450 384 . . 231 428 . 124 Absorbed by Shields 70 | . . . . . 40 30 . . . . . . . . . . Redirected to Shielding 362 | . . . . 15 25 61 . . 109 114 . . 38 . . . Core Remaining (%) 83 | 100 81 94 91 89 . . . 74 55 . . . . . . . Volleys Fired 320 | . 30 21 38 26 14 14 . 28 84 40 . . 8 17 . . Largest 4 | . 2 3 3 3 3 3 . 3 4 4 . . 3 1 . . Hottest 293 | . 80 164 180 194 204 200 . 200 293 216 . . 176 72 . . Shots Fired 848 | . 60 61 114 76 34 31 . 85 239 108 . 1 23 16 . . Gun 661 | . 60 41 76 50 25 25 . 57 191 104 . 1 15 16 . . Cannon 184 | . . 20 37 24 9 6 . 28 48 4 . . 8 . . . Launcher 3 | . . . 1 2 . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 207 | . . . . . . . . . 128 47 . 1 16 15 . . Thermal 634 | . 60 61 113 74 34 31 . 85 111 57 . . 7 1 . . Explosive 3 | . . . 1 2 . . . . . . . . . . . . Electromagnetic 4 | . . . . . . . . . . 4 . . . . . . Robot Hit Streak 31 | . 11 15 10 9 6 6 . 10 14 31 . . 16 7 . . Robot Miss Streak 5 | . 4 3 3 5 2 2 . 2 3 2 . . 1 2 . . Penetration Max 1 | . . . . . . . . . 1 1 . . . . . . Secondary Targets 3 | . . . . . . . . . 1 2 . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 1 . . . . . . Shots Hit Robots 571 | . 37 32 70 49 23 21 . 56 156 84 . . 25 18 . . Core Hits 269 | . 16 19 32 27 9 5 . 21 89 36 . . 5 10 . . Critical Kills 5 | . . . . . . . . . 5 . . . . . . . Critical Parts Destroyed 7 | . . . . . . . . . 5 2 . . . . . . Critical Strikes 40 | . . 1 6 6 . 2 . 2 14 8 . . . 1 . . Burn 26 | . . 1 6 6 . 2 . 2 3 6 . . . . . . Meltdown 1 | . . . . . . . . . 1 . . . . . . . Destroy 11 | . . . . . . . . . 9 2 . . . . . . Impale 2 | . . . . . . . . . 1 . . . . 1 . . Melee Attacks 31 | . . . . . . . . . 15 . . . 7 9 . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 31 | . . . . . . . . . 15 . . . 7 9 . . Sneak Attacks 1 | . . . . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 15717 | . 460 563 1474 1390 637 529 . 1445 5399 2729 . . 634 457 . . Guns 10221 | . 460 302 815 768 414 420 . 1032 3172 2312 . . 278 248 . . Cannons 2859 | . . 261 475 405 212 109 . 413 832 14 . . 138 . . . Explosions 1767 | . . . 184 217 . . . . 985 381 . . . . . . Melee 837 | . . . . . . . . . 410 . . . 218 209 . . Ramming 33 | . . . . . 11 . . . . 22 . . . . . . Kinetic 3502 | . . . . . . . . . 2111 943 . . 246 202 . . Thermal 10365 | . 460 563 1290 1173 626 529 . 1445 2313 1750 . . 170 46 . . Explosive 718 | . . . 184 217 . . . . 317 . . . . . . . Electromagnetic 262 | . . . . . . . . . 248 14 . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 837 | . . . . . . . . . 410 . . . 218 209 . . Highest Corruption 26 | . . 1 . 1 . 1 1 1 26 4 13 14 14 14 14 14 Average Corruption 8 | . . 1 . 1 . 1 1 1 17 1 11 13 14 14 14 14 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 137 | . . 2 . . . . 1 6 64 9 7 7 22 17 . 2 Message Errors 29 | . . 1 . . . . . . 16 . 2 2 6 1 . 1 Matter Fused 32 | . . . . . . . 1 1 12 2 . 2 7 6 . 1 Heat Flow Errors 9 | . . . . . . . . 1 3 2 . . 2 1 . . Energy Discharges 17 | . . . . . . . . . 9 2 . 1 1 4 . . Parts Rejected 4 | . . . . . . . . . 2 1 1 . . . . . Data Loss (minor) 16 | . . . . . . . . 2 5 2 . 1 4 2 . . Data Loss (major) 7 | . . 1 . . . . . 1 1 . 1 . 1 2 . . Misfires 5 | . . . . . . . . 1 3 . . 1 . . . . Alerts 1 | . . . . . . . . . 1 . . . . . . . Misdirections 5 | . . . . . . . . . 1 . 3 . . 1 . . Weapon Failures 12 | . . . . . . . . . 11 . . . 1 . . . Overload Shots 13 | . . . . . . . . . . 11 . . . 2 . . Effects 1 | . . . . . . . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . Overflow Damage 186 | . . . 12 5 . . . 15 114 40 . . . . . . Projectiles 51 | . . . 12 5 . . . 15 19 . . . . . . . Explosions 86 | . . . . . . . . . 46 40 . . . . . . Melee 49 | . . . . . . . . . 49 . . . . . . . Knockbacks 2 | . . . . . . . . . . . . . 2 . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . 2 . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 334 | . . . 25 . . . . . 150 159 . . . . . . Shots 6 | . . . 1 . . . . . 3 2 . . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed 4 | . . . . . 1 . . . . 3 . . . . . . Kicked 4 | . . . . . 1 . . . . 3 . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 458 | . 192 346 365 215 385 140 . 341 458 400 . . 104 110 . . Average Temperature 118 | . 84 131 117 72 145 63 . 148 104 146 . . 60 79 . . Received Heat Transfer 1863 | . 60 30 144 123 3 12 . 420 792 111 . . 54 105 . 9 Effects 18 | . . 6 2 . 1 . . 2 2 5 . . . . . . Shutdowns 3 | . . . 1 . 1 . . . 1 . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . Interference 9 | . . 6 . . . . . 1 . 2 . . . . . . Matter Decay 1 | . . . . . . . . . 1 . . . . . . . Short Circuit 1 | . . . . . . . . . . 1 . . . . . . Damage (minor) 3 | . . . 1 . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . 4 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 6 | . . . 1 . 1 1 . . 1 2 . . . . . . Combat Hostiles 6 | . . . 1 . 1 1 . . 1 2 . . . . . . Parts Melted 57 | . 3 . 7 8 12 4 . 1 9 13 . . . . . . Heat Transferred 18565 | . 1025 1178 3034 2442 888 925 . 2257 3224 3253 . . 259 80 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Peak Influence 1120 | . 176 289 402 307 129 . . . 1120 700 245 171 . . . . Initial 511 | . . . 74 179 94 . . . 69 511 245 171 . . . . Average 333 | . 70 94 264 201 86 . . . 631 563 245 171 . . . . Maximum Alert Level 4 | . . 1 2 1 . . . . 4 3 1 . . . . . Low Security (%) 51 | 100 100 90 22 63 100 . . . 33 . . 100 . . . . Level 1 16 | . . 9 73 36 . . . . 9 . 100 . . . . . Level 2 18 | . . . 4 . . . . . 3 98 . . . . . . Level 3 9 | . . . . . . . . . 42 1 . . . . . . Level 4 2 | . . . . . . . . . 11 . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 1 2 1 2 3 . . . 10 6 . . . . . . Investigation 3 | . . 1 . . . . . . 2 . . . . . . . Extermination 3 | . . . . . . . . . 2 1 . . . . . . Reinforcement 14 | . 1 1 1 1 3 . . . 4 3 . . . . . . Assault 3 | . . . . . . . . . 1 2 . . . . . . Garrison 2 | . . . . 1 . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . 2 1 . . . . . . Construction Impeded 2 | . . . . . . . . . 2 . . . . . . . Haulers Reinforced 3 | . . . . . . . . . 2 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Distress Signals 5 | . . . 1 1 . . . . 1 2 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 191 | . 9 14 22 15 5 4 . 15 43 30 6 . 7 14 . 7 Peak Tracking Total 8 | . 3 4 4 5 3 3 . 4 7 5 6 . 3 5 . 8 Tactical Retreats 10 | . . . 1 . . 1 . . . 2 . . 2 3 . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Traps Triggered 7 | . . . 1 2 1 . . . . 2 . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Machines Disabled 35 | . . 2 . . . . . . 27 6 . . . . . . Max in Single Turn 18 | . . 1 . . . . . . 18 4 . . . . . . Garrison Access 5 | . . . 1 1 1 . . . 1 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Machines Accessed 25 | . 1 4 3 4 4 . 4 . 3 2 . . . . . . Terminals 14 | . 1 4 2 3 1 . . . 2 1 . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 1 1 . . . . 1 . . . . . . Total Hacks 96 | . 11 15 9 11 7 . 30 . 9 4 . . . . . . Successful 64 | . 5 7 4 7 5 . 30 . 4 2 . . . . . . Failed 31 | . 6 8 4 4 2 . . . 5 2 . . . . . . Catastrophic 3 | . . 2 . 1 . . . . . . . . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . Manual 31 | . 9 9 3 3 2 . . . 5 . . . . . . . Terminals 52 | . 11 15 8 9 2 . . . 5 2 . . . . . . Fabricators 4 | . . . . . . . . . 4 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . 4 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . 1 2 1 . . . . 2 . . . . . . Terminal Hacks 47 | . 4 4 3 4 . . 30 . 1 1 . . . . . . Record 11 | . . . . . . . 11 . . . . . . . . . Part Schematic 11 | . . . . . . . 11 . . . . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . . Robot Analysis 5 | . 2 . 2 1 . . . . . . . . . . . . Prototype ID Bank 5 | . . 1 1 . . . 3 . . . . . . . . . Level Access Points 2 | . . 1 . 1 . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . Terminal Index 5 | . 1 1 . 1 . . . . 1 1 . . . . . . Zone Layout 2 | . . 1 . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . 3 . . . . . . . . . . . Report Inventory 2 | . . . . . 2 . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . 1 1 1 . . . . 1 . . . . . . Seal Access 4 | . . . 1 1 1 . . . . 1 . . . . . . Unauthorized Hacks 8 | . 1 3 . 2 1 . . . 1 . . . . . . . Terminals 8 | . 1 3 . 2 1 . . . 1 . . . . . . . Botnet 7 | . 1 2 . 2 1 . . . 1 . . . . . . . Disrupt 1 | . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 1 4 2 4 2 . . . 3 2 . . . . . . Full Trace Events 3 | . . 1 . . . . . . 2 . . . . . . . Feedback Events 1 | . . 1 . . . . . . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . 152 . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 11 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . . . . . . . Machine Destruction 3 | . . . . . . . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Total Allies 4 | . . . . . 3 . . 1 . . . . . . . . Largest Group 3 | . . . . . 3 . . 1 . . . . . . . . Highest-Rated Group 96 | . . . . . 93 . . 96 . . . . . . . . Highest-Rated Ally 96 | . . . . . 31 . . 96 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 44 | . . . . . 13 . . 31 . . . . . . . . Total Damage 1086 | . . . . . 189 . . 897 . . . . . . . . Kills 4 | . . . . . 1 . . 3 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Robot Analysis Total 5 | . 2 . 2 1 . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Turns Passed 8265 | 40 423 573 537 1040 823 175 98 741 1393 1127 108 169 565 409 5 39 Spaces Moved 5557 | 31 261 393 317 688 606 103 81 532 779 781 88 131 344 372 6 44 Core 151 | 11 . . . . . . . . . 140 . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs 4874 | 20 261 393 317 688 606 103 81 532 779 531 88 131 344 . . . Wheels 532 | . . . . . . . . . . 110 . . . 372 6 44 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 122 122 120 120 50 120 120 120 90 90 90 Average Speed 121 | 95 120 120 120 121 125 122 122 121 135 113 121 120 149 90 90 90 Slowest Speed 270 | 120 120 120 120 192 130 122 122 122 270 195 190 120 190 110 90 90 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 41 31 28 22 16 14 69 67 23 22 86 3 62 57 7 15 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . . . Known Exits Taken 3 | . . 1 . 1 . . . . . . . . 1 . . . Unknown Exits Taken 11 | 1 1 . 1 . 1 1 1 1 1 . . 1 . 1 1 . Scrap Searched 5 | . . . . . . 2 . 1 . . . . 1 1 . . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 165 | . . . 4 12 . 1 . 3 95 46 . . 4 . . . Melee . | . . . . . . . . . . . . . . . . . Projectile 33 | . . . . . . 1 . 3 21 4 . . 4 . . . AOE 132 | . . . 4 12 . . . . 74 42 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Was Fac Upp Upp Zhi Pro Total 6433 | 40 312 452 390 851 644 128 80 578 965 937 88 142 366 411 5 44 Wait 213 | . 7 13 13 86 10 6 . 15 14 44 . 3 2 . . . Move 5542 | 30 260 392 316 687 605 102 80 531 778 781 87 130 343 371 5 44 Hop . | . . . . . . . . . . . . . . . . . Pick Up 49 | 5 6 3 4 6 2 . . . 14 8 . 1 . . . . Fast Attach 77 | 2 3 1 3 8 4 2 . . 20 21 . 3 3 7 . . Attach 47 | 3 . 2 2 4 1 . . 1 13 14 1 1 1 4 . . Detach 24 | . . . . 3 . . . . 2 13 . 2 2 2 . . Swap 50 | . 1 9 7 11 2 2 . 2 10 4 . 1 . 1 . . Drop 72 | . 5 11 7 16 5 2 . 1 15 9 . 1 . . . . Fire 320 | . 30 21 38 26 14 14 . 28 84 40 . . 8 17 . . Melee 31 | . . . . . . . . . 15 . . . 7 9 . . Ram . | . . . . . . . . . . . . . . . . . Kick 4 | . . . . . 1 . . . . 3 . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . 4 . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 41 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 10) 464 | -10/Materials | Entered another Materials area 464 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 797 | -9/Materials | Build established: Tank 808 | -9/Materials | Identified exit to Materials 816 | -9/Materials | Discovered new exit (range 11) 1037 | -9/Materials | Entered another Materials area 1037 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1547 | -8/Materials | Discovered new exit (range 13) 1570 | -8/Materials | Central database locked down 1574 | -8/Materials | Entered Factory 1574 | -7/Factory | Evolved 2 slots: Utility x2 1993 | -7/Factory | Garrison activated, responded to threat 2030 | -7/Factory | Build established: Gunner 2514 | -7/Factory | Discovered new exit (range 9) 2541 | -7/Factory | Identified exit to Factory 2614 | -7/Factory | Entered another Factory area 2614 | -6/Factory | Evolved 2 slots: Utility x2 2881 | -6/Factory | Allied Derelicts emerged from ambush trap array 2958 | -6/Factory | Build established: Tank 3266 | -6/Factory | Discovered new exit (range 15) 3437 | -6/Factory | Entered Lower Caves 3472 | -6/Lower Caves | Spotted B-75 Beast 3602 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3612 | -6/Lower Caves | Entered Data Miner 3612 | -6/Data Miner | Discovered new exit (range 6) 3636 | -6/Data Miner | Met Data Miner 3660 | -6/Data Miner | Learned location of Section 7 (-3) 3660 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3682 | -6/Data Miner | Received God Mode back door access code from Data Miner 3710 | -6/Data Miner | Entered Proximity Caves 3719 | -5/Proximity Caves | Learned 4 Factory zone layouts 3795 | -5/Proximity Caves | Escorted by Enhanced Grunt 3830 | -5/Proximity Caves | Build established: Hacker-Gunner 4131 | -5/Proximity Caves | Spotted B-75 Beast 4182 | -5/Proximity Caves | Destroyed B-75 Beast 4434 | -5/Proximity Caves | Discovered new exit (range 12) 4443 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4451 | -5/Proximity Caves | Entered Factory 4451 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4601 | -5/Factory | Lost 10 parts (1p2n4u3w) 4648 | -5/Factory | Lost 3 parts (1p1n1w) 4988 | -5/Factory | Build established: Scavenger-Gunner 5034 | -5/Factory | Garrison activated, responded to threat 5053 | -5/Factory | System corruption reached 10% 5058 | -5/Factory | Lost 3 parts (1p1n1u) 5109 | -5/Factory | Incoming assault squad redirected 5492 | -5/Factory | Incoming investigation squad redirected 5692 | -5/Factory | Found Prototype Processor 5692 | -5/Factory | Identified Exp. Targeting Computer 5696 | -5/Factory | Found Exp. Targeting Computer 5815 | -5/Factory | Discovered new exit (range 15) 5844 | -5/Factory | Entered another Factory area 5844 | -4/Factory | Evolved 2 slots: Utility x2 5874 | -4/Factory | Lost 9 parts (1p1n3u4w) 6069 | -4/Factory | Spotted B-86 Titan 6094 | -4/Factory | First assault squad dispatched 6102 | -4/Factory | Lost 3 parts (1p2n) 6526 | -4/Factory | Build established: Scavenger-Mutant 6771 | -4/Factory | Lost 3 parts (3u) 6865 | -4/Factory | Incoming assault squad redirected 6933 | -4/Factory | Build established: Scavenger-Gunner 6971 | -4/Factory | Sucked down chute 6971 | -4/Factory | Entered Waste 6986 | -4/Waste | EMP discharged 6986 | -4/Waste | System corruption reached 10% 6995 | -4/Waste | Spotted C-40 Crusher 7004 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7007 | -4/Waste | Spotted C-40 Crusher 7015 | -4/Waste | Spotted C-40 Crusher 7015 | -4/Waste | Spotted C-40 Crusher 7019 | -4/Waste | Spotted C-40 Crusher 7061 | -4/Waste | Spotted C-40 Crusher 7066 | -4/Waste | Discovered new exit (range 10) 7079 | -4/Waste | Entered Factory 7202 | -4/Factory | Discovered new exit (range 6) 7248 | -4/Factory | Entered Upper Caves 7256 | -4/Upper Caves | Learned Research security intel 7347 | -4/Upper Caves | Lost 3 parts (1n2u) 7371 | -4/Upper Caves | Spotted B-86 Titan 7633 | -4/Upper Caves | Core integrity fell below 50% 7663 | -4/Upper Caves | Lost 4 parts (1u3w) 7685 | -4/Upper Caves | Identified exit to Upper Caves 7788 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7813 | -4/Upper Caves | Entered another Upper Caves area 7842 | -4/Upper Caves | Lost 3 parts (1p1n1u) 7911 | -4/Upper Caves | Build established: Scavenger-Mutant 8049 | -4/Upper Caves | Lost 8 parts (1p2n3u2w) 8169 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8169 | -4/Upper Caves | Core integrity fell below 20% 8217 | -4/Upper Caves | Discovered new exit (range 7) 8220 | -4/Upper Caves | Lost 4 parts (3u1w) 8222 | -4/Upper Caves | Entered Zhirov 8222 | -4/Zhirov | Discovered new exit (range 3) 8227 | -4/Zhirov | Entered Proximity Caves 8266 | -3/Proximity Caves | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 08160_ Exp. Targeting Computer destroyed. 08168_ Com. Battery destroyed. 08168_ Penetrated by Slug. 08169_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 08174_ System corrupted: Matter fused (-7). 08174_ Coil Gun destroyed. 08189_ Imp. Target Analyzer destroyed. 08210_ System corrupted: Energy discharge (-26). 08217_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 08222_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 08234_ NLBLC3XX Z6KDB3