Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.27 @ 18:30:06 Player: meetlok Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (171) 855 Value Destroyed (4843) 4843 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1510) 1510 TOTAL SCORE: 11908 Bonus ------- High Alert Combat Kills 588 Follower Combat Kills 463 Met Imprinter 300 Was Imprinted 300 Friendly Fire -141 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 29/100 System Corruption 2% Temperature Cool (16) Movement Core (850) Ox16 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Improved Transmission Jammer > --- WEAPON (5) ------- Heavy Plasma Cannon > --- INVENTORY (20) --- High-capacity Matter Pod (200) Improved Melee Analysis Suite Improved Particle Charger Microactuators Improved Medium Armor Plating Point Defense System Advanced System Restoration Module GAL Module Peak State ------------ > --- POWER ------------ Neutrino Core Micro Antimatter Reactor > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Melee Analysis Suite Launcher Guidance Computer Improved Transmission Jammer Layered Light Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Variable Charge Gun Long-range Proton Cannon Smartbomb Launcher > --- INVENTORY -------- Improved Deuterium Engine Light Fission Core Armored Huge Wheel Improved Heat Sink Energy Well High-capacity Matter Pod Improved Melee Analysis Suite Improved Particle Charger Point Defense System Advanced System Restoration Module Shock Rifle Wave Gun Heavy Flak Cannon Heavy Flak Cannon Improved Remote Datajack Powered Hammer Axe Axe GAL Module [Rating: 90] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Reactor Micro Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Launcher Guidance Computer Protection Core Shielding Weapon Great Maul Energy Gun Beamcaster Energy Cannon Long-range Proton Cannon Ballistic Cannon Bore Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Phasing Sabre Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Slots Evolved 12 | . . 2 . . . 6 2 2 Power 1 | . . . . . . 1 . . Propulsion 2 | . . 2 . . . . . . Utility 6 | . . . . . . 3 2 1 Weapon 3 | . . . . . . 2 . 1 Parts Attached 242 | 7 15 54 7 7 14 84 42 12 Power 27 | 2 2 6 . . . 11 4 2 Engine 15 | 2 2 6 . . . 5 . . Core 11 | . . . . . . 6 3 2 Reactor 1 | . . . . . . . 1 . Propulsion 51 | 2 7 12 1 . 6 17 6 . Treads 25 | . 5 12 1 . 6 1 . . Leg 7 | 2 2 . . . . 3 . . Wheel 19 | . . . . . . 13 6 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 55 | 1 3 3 . 1 3 22 17 5 Device 25 | . . . . . 1 8 12 4 Storage 12 | 1 1 1 . . . 6 2 1 Processor 6 | . 1 . . . 1 2 2 . Hackware . | . . . . . . . . . Protection 12 | . 1 2 . 1 1 6 1 . Artifact . | . . . . . . . . . Weapon 109 | 2 3 33 6 6 5 34 15 5 Energy Gun 23 | 2 . . . . 3 12 4 2 Energy Cannon 7 | . . . 1 . . 4 1 1 Ballistic Gun . | . . . . . . . . . Ballistic Cannon 10 | . . 4 . . . 3 2 1 Launcher 15 | . . 6 2 . . 3 4 . Special Weapon 11 | . . 6 . 2 . 1 1 1 Impact Weapon 26 | . 3 17 3 2 . . 1 . Slashing Weapon 15 | . . . . 2 2 9 2 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . . 2 . . Unidentified Prototypes . | . . . . . . . . . Corrupted Parts 2 | . . 1 1 . . . . . System Corruption 15 | . . 12 3 . . . . . Parts Lost 62 | . . 5 . . 1 31 8 17 Power 10 | . . 2 . . . 4 . 4 Propulsion 15 | . . 3 . . . 10 1 1 Utility 16 | . . . . . 1 5 4 6 Weapon 21 | . . . . . . 12 3 6 Highest Loss Streak 17 | . . 2 . . 1 12 3 17 To Critical Strikes 4 | . . . . . . . . 4 Average Slot Usage (%) 90 | . 99 97 87 88 97 87 82 65 Engine 8 | . 14 10 11 11 11 5 2 . Core 1 | . . . . . . 5 5 4 Treads 25 | . 19 42 32 33 41 15 . . Leg 1 | . 8 . . . . . . . Wheel 2 | . . . . . . 3 11 3 Device 4 | . . . . . 1 8 17 17 Storage 11 | . 14 11 11 11 11 12 6 9 Processor 2 | . . . . . . 4 10 8 Protection 8 | . 13 10 11 11 9 4 2 . Energy Gun 4 | . . . . . 11 11 5 4 Ballistic Cannon 1 | . . 2 . . . 2 1 3 Impact Weapon 10 | . 27 18 20 11 . . 1 4 Slashing Weapon 4 | . . . . 10 10 6 5 4 Naked Turns . | . . . . . . . . . Heaviest Build 99 | 13 32 41 43 41 46 82 99 90 Greatest Support 96 | 20 46 92 60 60 96 96 56 28 Greatest Overweight (x) 23 | . 1 . 1 . . 16 2 23 Average Overweight (x) . | . . . . . . . 1 3 Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 20 Average Capacity 15 | 7 13 15 15 15 15 16 19 20 Most Carried 20 | 8 15 15 15 15 15 20 20 15 Average Carried 13 | 5 10 14 14 14 14 12 17 11 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 Final Carried 20 | 6 14 15 15 15 14 20 14 8 Class Distribution -------------------- 61% | Mutant 14% | Scavenger-Gladiator 9% | Scavenger-Tank 7% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Gladiator | -5/Factory Scavenger-Gladiator | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Matter Collected 3914 | 270 295 740 170 99 135 1128 834 243 Remotely 290 | . . . . . . . 290 . Salvage Created 6453 | 11 601 2225 329 . 56 2009 916 306 Parts 225 | 3 18 62 6 . 3 95 29 9 Haulers Intercepted 5 | . 1 4 . . . . . . Recyclers Shooed 10 | . 1 2 . . . 4 . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 12 | . . . . 2 10 . . . Prevented 12 | . . . . . 12 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Combat Hostiles Destroyed 102 | . 12 37 5 . . 26 19 3 Melee 40 | . 6 10 2 . . 16 6 . Guns 9 | . . . . . . 5 2 2 Cannons 11 | . . 3 1 . . 4 2 1 AOE 18 | . . 7 1 . . 1 9 . Classes Destroyed 19 | 1 8 3 2 . 1 4 . . Worker 21 | . 1 11 1 . . 4 2 2 Builder 12 | . 1 6 . . . 4 1 . Tunneler 7 | 1 1 5 . . . . . . Hauler 5 | . 1 4 . . . . . . Recycler 15 | . 1 5 2 . . 4 2 1 Mechanic 1 | . . . . . . 1 . . Operator 4 | . 2 2 . . . . . . Watcher 5 | . 1 3 . . . 1 . . Swarmer 18 | . 3 5 . . . 6 4 . Grunt 46 | . 9 20 2 . . 8 7 . Brawler 1 | . . 1 . . . . . . Duelist 5 | . . . . . . 4 1 . Protector 1 | . . 1 . . . . . . Sentry 17 | . . 10 . . . 3 3 1 Demolisher 2 | . . . 2 . . . . . Hunter 2 | . . . . . . 1 1 . Programmer 9 | . . . . . . 4 3 2 Samaritan 1 | . . . . . 1 . . . Assembled 1 | . . . 1 . . . . . Best Kill Streak 11 | 1 4 11 5 . . 4 4 3 Combat Bots Only 4 | . 3 4 4 . . 4 4 2 Max Kills in Single Turn 3 | 1 1 3 2 . 1 1 2 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 3 1 . . 1 2 . Melee 1 | . 1 1 1 . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Hostile Shots Fired 1062 | . 51 214 21 . 33 298 135 310 Missed 290 | . 15 50 1 . 13 68 31 112 Damage Taken 12447 | 37 391 2128 564 . 411 3936 2210 2770 Core 2565 | . 82 164 114 . . 833 213 1159 Absorbed by Shields 328 | . . . . . . 123 . 205 Redirected to Shielding 36 | . 18 18 . . . . . . Ignored by Resistances 205 | . . . . . . 180 25 . Regen/Repaired (Parts) 645 | . 28 122 . . . 73 422 . Core Remaining (%) 55 | 100 67 . . . 30 2 78 . Volleys Fired 173 | 2 . 39 6 . 12 54 32 28 Largest 4 | 2 . 2 2 . 2 4 4 3 Hottest 310 | 80 . 100 72 . 150 310 287 215 Shots Fired 353 | 4 . 51 8 . 24 129 73 64 Gun 158 | 4 . . . . 24 79 15 36 Cannon 130 | . . 18 2 . . 39 43 28 Launcher 42 | . . 12 6 . . 9 15 . Special 23 | . . 21 . . . 2 . . Kinetic 90 | . . 18 . . . 22 26 24 Thermal 159 | 2 . 21 2 . 19 64 11 40 Explosive 28 | . . 6 . . . 7 15 . Electromagnetic 76 | 2 . 6 6 . 5 36 21 . Robot Hit Streak 18 | 4 . 9 12 . 13 14 18 8 Robot Miss Streak 8 | . . 2 2 . 1 8 8 7 Penetration Max 1 | . . . . . . 1 . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 456 | 4 33 134 14 . 20 130 81 40 Core Hits 183 | 1 4 28 4 . 6 58 53 29 Critical Kills 6 | . . 3 . . . 3 . . Critical Parts Destroyed 32 | . 6 19 3 . . 3 1 . Critical Strikes 58 | . 6 22 3 . 1 19 5 2 Burn 6 | . . . . . 1 3 . 2 Destroy 7 | . . . . . . 7 . . Smash 32 | . 6 22 3 . . . 1 . Sever 13 | . . . . . . 9 4 . Melee Attacks 316 | . 40 147 10 . . 86 33 . Impact 213 | . 40 147 10 . . . 16 . Slashing 103 | . . . . . . 86 17 . Piercing . | . . . . . . . . . Sneak Attacks 55 | . 5 29 2 . . 14 5 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 37 | . 3 17 1 . . 8 8 . Damage Inflicted 19552 | 69 1492 6988 635 . 448 4658 4175 1087 Guns 1760 | 39 . . . . 448 538 241 494 Cannons 1696 | . . 194 41 . . 575 333 553 Explosions 3852 | 30 . 892 116 . . 468 2306 40 Melee 12228 | . 1492 5902 478 . . 3061 1295 . Ramming 16 | . . . . . . 16 . . Kinetic 1140 | . . 194 . . . 283 239 424 Thermal 2021 | 41 . 100 41 . 414 593 209 623 Explosive 2977 | . . 283 . . . 388 2306 . Electromagnetic 1170 | 28 . 509 116 . 34 317 126 40 Impact 8495 | . 1492 5902 478 . . . 623 . Slashing 3733 | . . . . . . 3061 672 . Piercing . | . . . . . . . . . Highest Corruption 18 | . . 14 18 18 . 13 2 2 Average Corruption 10 | . . 12 17 18 . 9 1 2 Corruption Purged 2 | . . . . . . . 2 . Corruption Blocked . | . . . . . . . . . Effects 133 | . . 34 33 4 . 57 4 1 Message Errors 33 | . . 5 8 1 . 18 1 . Matter Fused 31 | . . 11 7 2 . 11 . . Heat Flow Errors 20 | . . 7 3 . . 8 2 . Energy Discharges 14 | . . 5 2 1 . 5 1 . Parts Rejected 4 | . . 1 2 . . 1 . . Data Loss (minor) 19 | . . 4 8 . . 6 . 1 Data Loss (major) 5 | . . 1 1 . . 3 . . Misfires 1 | . . . . . . 1 . . Alerts 3 | . . . . . . 3 . . Weapon Failures 3 | . . . 2 . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 4135 | . 588 2531 167 . . 530 308 11 Projectiles 19 | . . 9 . . . 3 . 7 Explosions 86 | . . 27 . . . 42 13 4 Melee 4030 | . 588 2495 167 . . 485 295 . Knockbacks 62 | . 7 27 3 . . 2 15 8 Impact 37 | . 7 25 3 . . . 2 . Kinetic 24 | . . 1 . . . 2 13 8 Secondary 1 | . . 1 . . . . . . Self-Inflicted Damage 549 | 37 . 25 14 . . 264 188 21 Shots 17 | 1 . 1 1 . . 7 6 1 Rammed 2 | . . . . . . 2 . . Targets Rammed 2 | . . . . . . 2 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 577 | 48 . 255 145 . 366 577 565 260 Average Temperature 139 | 25 . 48 36 . 156 194 253 48 Received Heat Transfer 1927 | . 180 945 113 . 57 386 216 30 Effects 52 | . . . . . 4 35 13 . Shutdowns 13 | . . . . . . 11 2 . Energy Bleed 8 | . . . . . 1 6 1 . Interference 12 | . . . . . 3 6 3 . Matter Decay 5 | . . . . . . 4 1 . Short Circuit 1 | . . . . . . . 1 . Damage (minor) 3 | . . . . . . 3 . . Damage (major) 9 | . . . . . . 4 5 . Damage (core) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 81 | . 20 56 5 . . . . . Impact Corruptions 133 | . 24 94 8 . . . 7 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . 1 . 1 Heat Transferred 3689 | 25 . 200 74 . 740 1303 296 1051 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | 1 . 2 . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Peak Influence 935 | 5 251 935 484 . . 474 729 522 Initial 359 | . 3 19 359 . . . 214 352 Average 296 | 1 85 443 396 . . 198 421 391 Maximum Alert Level 3 | . 1 3 2 . . 2 3 2 Low Security (%) 38 | 100 96 17 . . . 54 . 9 Level 1 25 | . 3 31 43 . . 22 41 30 Level 2 30 | . . 33 56 . . 22 54 59 Level 3 5 | . . 17 . . . . 4 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 30 | . 3 8 . . . 11 6 2 Investigation 10 | . 1 5 . . . 3 1 . Extermination 7 | . . . . . . 5 1 1 Reinforcement 6 | . 2 2 . . . . 1 1 Assault 2 | . . 1 . . . 1 . . Garrison 5 | . . . . . . 2 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Distress Signals 6 | . . 3 . . . 2 1 . Communications Jammed 48 | . . . . . . . 48 . Distress Signals 48 | . . . . . . . 48 . Times Spotted 177 | . 26 58 6 . 5 46 29 7 Peak Tracking Total 12 | . 4 7 12 . 4 5 6 4 Tactical Retreats 15 | . 2 6 . . . 6 1 . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Traps Triggered 5 | . . 1 . . . 3 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 1 | . . 1 . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . 1 . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Machines Disabled 14 | . . 2 . . . 5 3 4 Max in Single Turn 3 | . . 1 . . . 3 1 2 Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Machines Accessed 32 | . 10 13 . . . 4 5 . Terminals 18 | . 7 10 . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations 7 | . 1 2 . . . 2 2 . Recycling Units 4 | . 2 . . . . 1 1 . Scanalyzers 2 | . . 1 . . . . 1 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 88 | . 29 38 . . . 10 11 . Successful 44 | . 15 20 . . . 4 5 . Failed 44 | . 14 18 . . . 6 6 . Catastrophic 7 | . 3 2 . . . 2 . . Database Lockouts . | . . . . . . . . . Manual 25 | . 6 . . 4 . 8 7 . Terminals 54 | . 21 30 . . . 3 . . Fabricators . | . . . . . . . . . Repair Stations 16 | . 2 5 . . . 4 5 . Recycling Units 11 | . 6 . . . . 3 2 . Scanalyzers 6 | . . 3 . . . . 3 . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 23 | . 8 14 . . . 1 . . Record 1 | . . 1 . . . . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 3 | . 1 2 . . . . . . Open DSF 1 | . . . . . . 1 . . Branch Access Points 1 | . . 1 . . . . . . Emergency Access Points 2 | . 1 1 . . . . . . Alert Level 2 | . . 2 . . . . . . Locate Traps 1 | . 1 . . . . . . . Disarm Traps 1 | . . 1 . . . . . . Security Status 1 | . . 1 . . . . . . Assault Status 1 | . . 1 . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . Registered Components 1 | . . 1 . . . . . . Zone Layout 5 | . 3 2 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 9 | . 2 3 . . . 2 2 . Scan Component 5 | . 1 2 . . . 1 1 . Repair 4 | . 1 1 . . . 1 1 . Recycling Unit Hacks 7 | . 5 . . . . 1 1 . Report Inventory 4 | . 2 . . . . 1 1 . Retrieve Matter 2 | . 2 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 5 | . . 3 . . . . 2 . Insert Component 2 | . . 1 . . . . 1 . Analyze 3 | . . 2 . . . . 1 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 24 | . 6 10 . . . 4 4 . Full Trace Events 12 | . 3 6 . . . 3 . . Feedback Events 3 | . . 2 . . . 1 . . Corruption 3 | . . 2 . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 17 | . . 1 . 15 . . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . 1 1 . . . 1 1 . Time 102 | . 32 32 . . . 25 13 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter 55 | . 55 . . . . . . . Retrieved Components 9 | . 9 . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . 1 . Part Schematics Acquired 2 | . . 1 . . . . 1 . Parts Damaged 1 | . . . . . . . 1 . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 6 | . . . . . . 2 4 . Machine Destruction 2 | . . . . . . 2 . . Programmers 4 | . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Total Allies 10 | . . . . 4 . 3 3 . Largest Group 4 | . . . . 4 4 3 3 . Highest-Rated Group 210 | . . . . 154 154 210 84 . Highest-Rated Ally 70 | . . . . 40 40 70 28 . Zionite Dispatches 3 | . . . . . . 1 2 . Light 1 | . . . . . . 1 . . Recon 1 | . . . . . . . 1 . Fire 1 | . . . . . . . 1 . Total Orders 2 | . . . . . . . 2 . ROAM 1 | . . . . . . . 1 . EXPLORE 1 | . . . . . . . 1 . Ally Attacks 71 | . . . . . 45 18 8 . Total Damage 1415 | . . . . . 887 384 144 . Kills 12 | . . . . . 6 4 2 . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . . . Drone Launches 2 | . . . . . . . 2 . Drone Recoveries 1 | . . . . . . . 1 . Zionite Intel Received 1 | . . . . . . 1 . . Emergency Access 1 | . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Turns Passed 12580 | 68 1477 2516 694 2332 921 2981 1116 475 Spaces Moved 6319 | 41 763 1172 365 1340 505 1322 608 203 Core 23 | 9 . . . . . 4 . 10 Treads 4788 | . 521 1172 365 1340 505 885 . . Legs 298 | 32 242 . . . . 24 . . Wheels 1210 | . . . . . . 409 608 193 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 145 170 170 165 115 115 130 Average Speed 161 | 104 167 153 170 170 166 171 115 175 Slowest Speed 1200 | 120 240 170 250 170 170 850 130 1200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 52 | 3 95 97 70 91 70 20 19 7 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . Scrap Searched 6 | . . . 1 3 2 . . . Spaces Dug 32 | . . 21 . . . . 11 . Terrain Destroyed 324 | 3 . 72 . . . 84 165 . Melee 1 | . . 1 . . . . . . Projectile 31 | . . 22 . . . 8 1 . AOE 292 | 3 . 49 . . . 76 164 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Fac Total 7890 | 61 905 1544 408 1396 559 1812 930 275 Wait 607 | . 63 118 18 34 19 186 148 21 Move 6311 | 40 762 1171 364 1339 504 1321 607 203 Hop . | . . . . . . . . . Pick Up 176 | 12 17 17 3 7 4 70 39 7 Fast Attach 22 | . 4 8 1 1 2 . 6 . Attach 90 | 6 . 4 1 . 1 47 22 9 Detach 6 | . . . . . . . 6 . Swap 130 | 1 11 42 5 6 11 37 14 3 Drop 112 | . 14 25 2 9 6 21 31 4 Fire 173 | 2 . 39 6 . 12 54 32 28 Melee 261 | . 34 120 8 . . 74 25 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . . . . . 2 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -4/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 13) 312 | -10/Materials | Build established: Mutant 318 | -10/Materials | Repaired Hvy. Hammer 372 | -10/Materials | Discovered new exit (range 3) 765 | -10/Materials | Discovered new exit (range 8) 1178 | -10/Materials | Discovered new exit (range 10) 1546 | -10/Materials | Entered another Materials area 1546 | -9/Materials | Evolved 2 slots: Propulsion x2 1855 | -9/Materials | Discovered new exit (range 16) 2061 | -9/Materials | Discovered new exit (range 16) 2424 | -9/Materials | Discovered new exit (range 3) 2647 | -9/Materials | Identified exit to Mines 3215 | -9/Materials | System corruption reached 10% 3239 | -9/Materials | Discovered new exit (range 16) 3546 | -9/Materials | First assault squad dispatched 4000 | -9/Materials | Repaired Hrd. Light Armor Plating 4062 | -9/Materials | Entered Mines 4063 | -9/Mines | Assembled infested the area 4094 | -9/Mines | Core integrity fell below 50% 4112 | -9/Mines | Discovered new exit (range 11) 4537 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4570 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4683 | -9/Mines | Discovered new exit (range 10) 4756 | -9/Mines | Entered Zion 4835 | -7/Zion | System corruption cleaned by Quarantine Array 4884 | -7/Zion | Learned Factory stockpile data 5734 | -7/Zion | Imprinted 5736 | -7/Zion | Declared Zion's savior 6298 | -7/Zion | Received a hallucinogenic algorithm 6461 | -7/Zion | Found GAL Module 6497 | -7/Zion | Discovered new exit (range 12) 7088 | -7/Zion | Entered Proximity Caves 7088 | -6/Proximity Caves | Accompanied by 4 allies 7404 | -6/Proximity Caves | Spotted B-75 Beast 7471 | -6/Proximity Caves | Learned Factory interactive machine intel 7780 | -6/Proximity Caves | Discovered new exit (range 9) 7786 | -6/Proximity Caves | Build established: Scavenger-Mutant 8009 | -6/Proximity Caves | Entered Factory 8009 | -6/Factory | Accompanied by 1 ally 8009 | -6/Factory | Evolved 6 slots: Power x1, Utility x3, Weapon x2 8011 | -6/Factory | Loaded intel: 46 interactive machine locations 8066 | -6/Factory | Discovered new exit (range 11) 8173 | -6/Factory | Retrieved Zion intel report: Emergency Access 8388 | -6/Factory | Zion Light squad teleported in 8511 | -6/Factory | Discovered new exit (range 15) 8646 | -6/Factory | Build established: Scavenger-Tank 9125 | -6/Factory | Build established: Scavenger-Skirmisher 9210 | -6/Factory | Repaired Hvy. Ion Engine 9448 | -6/Factory | Terminal network hard line cut 9853 | -6/Factory | Build established: Scavenger-Tank 10010 | -6/Factory | Lost 3 parts (1n2w) 10444 | -6/Factory | Build established: Scavenger-Gladiator 10505 | -6/Factory | Core integrity fell below 50% 10555 | -6/Factory | Lost 12 parts (3p5n4w) 10608 | -6/Factory | Core integrity fell below 20% 10644 | -6/Factory | Lost 5 parts (1p1u3w) 10681 | -6/Factory | System corruption reached 10% 10990 | -6/Factory | Entered another Factory area 10990 | -5/Factory | Evolved 2 slots: Utility x2 11169 | -5/Factory | Zion Fire squad teleported in 11902 | -5/Factory | Zion Recon squad teleported in 11964 | -5/Factory | Repaired Hcp. Storage Unit 12041 | -5/Factory | Discovered new exit (range 16) 12106 | -5/Factory | Entered another Factory area 12106 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 12128 | -4/Factory | Lost 3 parts (1n1u1w) 12525 | -4/Factory | Core integrity fell below 50% 12569 | -4/Factory | Core integrity fell below 20% 12581 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- Penetrated by Slug. Slug penetrates Wall. K-01 Serf collects debris. Penetrated by Slug. K-01 Serf destroyed. Penetrated by Slug. K-01 Serf collects debris. Penetrated by Slug. K-01 Serf destroyed. Penetrated by Slug. Launcher Guidance Computer destroyed. Acquired Hvy. Plasma Cannon. Penetrated by Slug. Slug penetrates Wall. K-01 Serf collects debris. Destroyed Lgt. Antimatter Reactor. Penetrated by Slug. K-01 Serf collects debris. Slug penetrates Wall. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????###### | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# " | | ????????????????????????????????????????????# " | | ????????????????????????????????????????????# " | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# " | | ????????????????????????????????????????????# " | | ????????????????????????????????????????????# " | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ???????????????????????????????? | | ?????????????????""????##########????????????????? | | ??????????????? """ ???# #????????????????? | | ??????????????? """ ??# "" #????????????????? | | ??????????? ???? ?# "" #????????????????? | | ?????????? ] """ #kk""" #????????????????? | | ?????????? """ # """ #????????????????? | | ???????????" """ +=!" " #????????????????? | | ??????????"" ?#%=% h #????????????????? | | ?????????""" ?#%@* h #????????????????? | | ???????? !]] # = h #????????????????? | | ???????? ]] ########+########?????????? | | ????????# ]] % =%=!"= ?? | | ????????# ! ######??????? ?? | | ????????# #???????????? ?? | | ????????? ######## ##?????????###+### | | ????????? ###???????#+############ | | ?????????? ??????????# # | | ?????????? """" ???????????# # | | ????????????"R"" ????????????# """""" # | | ????????????? "" ?????????????# """""" + | | ?????????????? ??????????????# """""" # # | | ?????????????? ???????????????# ! "" " # # | | ????????????? ????????????????# # # | | ??????????????????????????????# """" # # | | ??????????????????????????????# """""" # # | | ??????????????????????????????# """""" # # | | ??????????????????????????????# """"" # # | | ??????????????????????????????# # # | | ??????????????????????????????##########/### # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# """"" ! # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 33 Energy Capacity 840 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 450 Resistance: KI 20 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 6 Launcher Accuracy 20 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Hvy. Flak Cannon | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Spear | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Imp. Melee Analysis Suite | -5/Factory | Scanalyzed Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club I Survived The Infestation I'm Back, Baby! More Dakka Please Robot Respite The One Total Silence Tourist Challenges ------------ None Game ------ Seed CouplerMappingSuite Manual? 0 Play Time 04:39:29 Cumulative 12.3 hours Start 2024.03.26 @ 14:18:54 End 2024.03.27 @ 18:30:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4427b0b5-a296-440b-ad87-964b19c950d4