Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.09 @ 20:28:04 Player: opdo Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (108) 540 Value Destroyed (2819) 2819 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (522) 522 TOTAL SCORE: 7801 Bonus ------- Follower Combat Kills 226 Aligned with FarCom 300 Friendly Fire -4 Cogmind --------- Core Integrity 413/700 Matter 205/300 Energy 280/280 System Corruption 24% Temperature Cool (0) Movement Treading (200) Ox1 Location -7/Waste Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads (fused) Light Treads > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit Experimental Sensor Array Signal Interpreter Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Light Deuterium Engine Light Deuterium Engine Light Treads Light Treads Light Treads Light Treads Huge Storage Unit High-capacity Matter Pod (200) Hardened Light Armor Plating Hardened Medium Armor Plating EM Shield Supersonic Drone Bay (1/1) Variable Charge Gun High-powered Shotgun Flak Gun Flak Gun Assault Cannon Rocket Launcher Mace Axe Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array Improved Targeting Computer Hardened Light Armor Plating Hacking Suite Supersonic Drone Bay > --- WEAPON ----------- High-powered Shotgun Enhanced Autogun > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Treads Light Treads Light Treads Light Treads Huge Storage Unit High-capacity Matter Pod Signal Interpreter Hardened Light Armor Plating Hardened Light Armor Plating Splice Drone Bay Minigun High-powered Shotgun High-powered Shotgun Assault Cannon Rocket Launcher Hammer Axe [Rating: 43] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . Utility 4 | . . . 1 . . . 1 2 . Weapon . | . . . . . . . . . . Parts Attached 69 | 7 8 9 15 2 . . 10 18 . Power 8 | 1 3 1 2 . . . 1 . . Engine 8 | 1 3 1 2 . . . 1 . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 18 | 2 . 1 5 1 . . 3 6 . Treads 18 | 2 . 1 5 1 . . 3 6 . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 22 | 2 4 2 5 . . . 2 7 . Device 8 | 1 2 1 1 . . . 1 2 . Storage 4 | 1 1 . 1 . . . . 1 . Processor 2 | . . . . . . . . 2 . Hackware 1 | . . . 1 . . . . . . Protection 7 | . 1 1 2 . . . 1 2 . Artifact . | . . . . . . . . . . Weapon 21 | 2 1 5 3 1 . . 4 5 . Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 14 | 2 1 3 2 . . . 2 4 . Ballistic Cannon 3 | . . . 1 . . . 2 . . Launcher 2 | . . 1 . 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 1 2 . . . 2 1 . Parts Lost 11 | . 1 . 2 1 . . 1 5 1 Power 1 | . . . 1 . . . . . . Propulsion 3 | . . . . 1 . . . 2 . Utility 5 | . 1 . 1 . . . 1 2 . Weapon 2 | . . . . . . . . 1 1 Highest Loss Streak 2 | . 1 . 1 1 . . 1 2 1 To Critical Strikes . | . . . . . . . . . . Average Backups 17 | 3 14 14 17 19 19 20 19 19 19 Power 2 | . 1 2 2 2 2 2 3 2 2 Propulsion 3 | 1 3 2 3 4 4 4 3 4 4 Utility 5 | . 4 4 5 5 6 8 7 6 6 Weapon 6 | 1 5 5 6 7 6 6 6 6 7 Tool/Special . | . . . . . . . . . . Unused Backups 37 | . 11 2 1 . 1 . 5 4 13 Power 8 | . 4 . 1 . . . 1 . 2 Propulsion 7 | . 4 1 . . . . . . 2 Utility 5 | . 1 . . . . . 1 . 3 Weapon 17 | . 2 1 . . 1 . 3 4 6 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 99 | . 99 100 99 100 100 100 99 99 100 Engine 10 | . 14 14 10 11 11 11 9 7 7 Treads 31 | . 27 28 33 33 33 33 35 29 30 Device 7 | . 11 5 11 . . . 8 11 7 Storage 11 | . 14 14 11 11 11 11 9 8 15 Processor 2 | . . . . . . . . 11 15 Hackware 4 | . . . 3 11 11 11 9 3 . Protection 8 | . 1 8 6 11 11 11 8 9 7 Ballistic Gun 16 | . 27 20 16 11 11 11 11 14 15 Ballistic Cannon 1 | . . . 2 . . . 5 . . Impact Weapon 3 | . . 7 2 8 11 4 . . . Peak Build Rating 43 | 7 9 19 26 23 20 21 34 43 37 Average Rating 23 | 5 8 14 22 20 19 20 31 39 36 On Entrance 18 | . 7 9 19 23 19 20 21 33 37 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 102 | 14 30 36 66 60 58 60 62 102 102 Greatest Support 80 | 40 40 42 62 62 60 60 80 80 80 Greatest Overweight (x) 1 | . 1 . 1 1 . . . 1 1 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 Average Capacity 18 | 7 14 15 18 20 20 20 20 20 20 Most Carried 20 | 7 15 15 20 20 20 20 20 20 20 Average Carried 17 | 3 14 14 17 19 19 20 19 19 19 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 Final Carried 20 | 7 15 15 20 19 20 20 20 19 20 Class Distribution -------------------- 50% | Mutant 27% | Scavenger-Skirmisher 11% | Scavenger-Mutant 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -7/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Matter Collected 2678 | 262 248 295 501 111 . 38 467 756 . Remotely . | . . . . . . . . . . Salvage Created 3105 | 61 295 145 745 61 . 109 769 920 . Parts 230 | 8 23 18 63 5 . 8 55 50 . Haulers Intercepted 9 | . 1 . 4 . . . 2 2 . Recyclers Shooed 7 | 1 . . . . . . 1 5 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 76 | . 8 7 22 6 . 3 15 15 . Melee 2 | . . . . 1 . . . 1 . Guns 42 | . 8 3 13 . . . 5 13 . Cannons 4 | . . . 1 . . . 3 . . AOE 26 | . . 4 6 5 . 3 7 1 . Classes Destroyed 15 | 2 3 1 2 2 . 2 1 2 . Worker 4 | 1 . . . . . . . 3 . Builder 4 | . . 1 1 . . . 2 . . Tunneler 4 | 2 . 1 . 1 . . . . . Hauler 9 | . 1 . 4 . . . 2 2 . Recycler 4 | . . . . . . 1 . 3 . Mechanic 1 | . . . . . . . . 1 . Watcher 10 | . . . 2 . . . 4 4 . Swarmer 24 | . 3 6 13 . . 2 . . . Grunt 27 | . 5 1 3 1 . . 8 9 . Brawler 1 | . . . . . . . 1 . . Protector 1 | . . . . 1 . . . . . Sentry 14 | . . . 6 . . . 6 2 . Hunter 2 | . . . . . . 1 . 1 . Programmer 3 | . . . . . . . . 3 . Assembled 4 | . . . . 4 . . . . . Best Kill Streak 7 | 2 4 3 6 3 . 3 7 4 . Combat Bots Only 6 | . 4 3 5 3 . 2 6 3 . Max Kills in Single Turn 3 | 1 1 3 3 3 . 3 3 2 . Gunslinging . | . . . . . . . . . . Exploded 3 | . . 3 2 3 . 2 2 1 . Melee 1 | . . . . 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Hostile Shots Fired 406 | . 45 28 105 15 . 2 47 163 1 Missed 113 | . 10 9 25 3 . 2 14 50 . Hits 293 | . 35 19 80 12 . . 33 113 1 Melee 8 | . . . . 7 . . . . 1 Projectile 285 | . 35 19 80 5 . . 33 113 . AOE 2 | . . . . 2 . . . . . Critical Strikes 7 | . . . 1 . . . 3 2 1 Damage Taken 4178 | . 387 260 962 321 . . 530 1663 55 Core 632 | . 67 20 141 68 . . 49 232 55 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 38 | . 11 27 . . . . . . . Ignored by Resistances 20 | . . . . . . . . 20 . Regen/Repaired (Parts) 96 | . . . . . . . . 96 . Core Remaining (%) 75 | 100 . 65 . . . 47 91 . . Volleys Fired 206 | 7 29 15 50 5 . 2 39 58 1 Largest 2 | 2 2 2 2 2 . 2 2 2 2 Hottest 60 | 40 40 50 53 56 . 56 60 58 56 Shots Fired 411 | 14 58 30 98 10 . 4 78 116 3 Gun 360 | 14 58 28 86 6 . 2 51 112 3 Cannon 27 | . . . 8 . . . 19 . . Launcher 24 | . . 2 4 4 . 2 8 4 . Special . | . . . . . . . . . . Kinetic 387 | 14 58 28 94 6 . 2 70 112 3 Thermal . | . . . . . . . . . . Explosive 24 | . . 2 4 4 . 2 8 4 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 21 | 5 7 7 21 3 . 3 19 21 4 Robot Miss Streak 6 | 2 2 2 2 1 . . 4 6 1 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 2 . . . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . . . . 1 . Shots Hit Robots 325 | 8 42 24 75 13 . 2 55 104 2 Core Hits 217 | 4 23 13 36 13 . 4 41 83 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 5 | . . . 3 2 . . . . . Critical Strikes 7 | . . . 3 2 . . 1 1 . Blast 1 | . . . . . . . 1 . . Smash 5 | . . . 3 2 . . . . . Sever 1 | . . . . . . . . 1 . Melee Attacks 38 | . . 7 12 11 . 2 . 6 . Impact 32 | . . 7 12 11 . 2 . . . Slashing 6 | . . . . . . . . 6 . Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . 1 2 1 . 1 . 1 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7825 | 93 412 442 1639 678 . 212 1641 2663 45 Guns 4248 | 85 405 165 908 60 . 16 667 1897 45 Cannons 313 | . . . 84 . . . 229 . . Explosions 2403 | . . 186 456 418 . 151 690 502 . Melee 621 | . . 68 147 200 . 45 . 161 . Ramming 240 | 8 7 23 44 . . . 55 103 . Kinetic 4561 | 85 405 165 992 60 . 16 896 1897 45 Thermal . | . . . . . . . . . . Explosive 2403 | . . 186 456 418 . 151 690 502 . Electromagnetic . | . . . . . . . . . . Impact 460 | . . 68 147 200 . 45 . . . Slashing 161 | . . . . . . . . 161 . Piercing . | . . . . . . . . . . Highest Corruption 24 | . . . . . . . . 8 24 Average Corruption 5 | . . . . . . . . 4 19 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 45 | . . . . . . . . 37 8 Message Errors 12 | . . . . . . . . 10 2 Matter Fused 14 | . . . . . . . . 11 3 Heat Flow Errors 6 | . . . . . . . . 6 . Energy Discharges 1 | . . . . . . . . 1 . Parts Rejected 1 | . . . . . . . . 1 . Parts Fused 3 | . . . . . . . . 3 . Data Loss (minor) 5 | . . . . . . . . 3 2 Data Loss (major) 1 | . . . . . . . . 1 . Misfires 1 | . . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 327 | . . 46 164 66 . 5 . 46 . Projectiles . | . . . . . . . . . . Explosions 110 | . . 18 58 18 . . . 16 . Melee 217 | . . 28 106 48 . 5 . 30 . Knockbacks 8 | . . 1 1 1 . 1 2 2 . Impact 7 | . . 1 1 1 . 1 1 2 . Kinetic 1 | . . . . . . . 1 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 312 | . . 6 . 5 . . 36 265 . Shots 7 | . . 1 . 1 . . 1 4 . Rammed 25 | 2 1 2 7 . . . 5 8 . Targets Rammed 29 | 2 1 2 7 . . . 6 11 . Kicked . | . . . . . . . . . . Crushed 4 | . . . . . . . 1 3 . Highest Temperature 274 | . 13 22 147 24 . 3 24 274 . Average Temperature 42 | . 6 7 42 16 . 2 9 74 . Received Heat Transfer 1342 | . 162 93 258 61 . . 261 507 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . Parts Fried 3 | . . . 3 . . . . . . Impact Corruptions 8 | . . 1 4 2 . 1 . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Maximum Alert Level 1 | . . . 1 . . . . 1 . Low Security (%) 92 | 100 100 100 60 100 . 100 100 87 100 Level 1 7 | . . . 39 . . . . 12 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 347 | 10 135 107 347 130 . 69 177 233 75 Initial 130 | . . 14 . 130 . . 12 44 75 Average 64 | 1 37 26 152 53 . 27 78 67 32 Influence Increases 2866 | 15 292 306 754 182 . 132 531 654 . Destroy 0b10 Robot/C 1580 | . 160 180 440 100 . 80 300 320 . Destroy 0b10 Robot/NC 190 | 15 5 10 40 10 . 5 40 65 . Destroy Leader 398 | . 42 40 112 10 . 20 92 82 . Allied During Kill 23 | . . 6 3 6 . 4 . 4 . Successful Hack 99 | . 40 . 13 . . . 31 15 . Disable Machine 105 | . . 30 15 . . . . 60 . Destroy Structure 246 | . . 25 41 41 . 23 68 48 . Partial Spotted 15 | . . . 15 . . . . . . Lose Combat Pursuer 210 | . 45 15 75 15 . . . 60 . Influence Decreases 2866 | 15 254 344 419 517 . 100 465 536 216 Entered New Map 444 | . . 24 . 205 . . 20 54 141 Time Decay 2321 | 15 254 320 388 302 . 80 435 452 75 Lost Part 70 | . . . 20 10 . . 10 30 . Lost Ally 20 | . . . . . . 20 . . . Purge Threat 11 | . . . 11 . . . . . . Squads Dispatched 16 | . 3 . 1 1 . . 2 9 . Investigation 5 | . 2 . 1 . . . 1 1 . Extermination 3 | . . . . . . . . 3 . Reinforcement 5 | . 1 . . . . . 1 3 . Assault 3 | . . . . 1 . . . 2 . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Distress Signals 8 | . . . 6 . . . 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 137 | . 13 9 43 14 . 1 27 28 2 Peak Tracking Total 8 | . 7 3 6 8 . 1 6 4 3 Tactical Retreats 11 | . 2 1 4 2 . . . 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Traps Triggered 6 | . 3 . . . . . . 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Machines Disabled 7 | . . 2 1 . . . . 4 . Max in Single Turn 2 | . . 1 1 . . . . 2 . Garrison Access 2 | . . . . . . . 1 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Machines Accessed 35 | . 8 2 8 1 1 . 9 6 . Terminals 23 | . 7 . 6 1 . . 7 2 . Fabricators 2 | . . . . . . . . 2 . Repair Stations 2 | . . . 1 . . . . 1 . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 3 | . . . 1 . . . 1 1 . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 100 | . 24 2 26 2 1 . 32 13 . Successful 61 | . 16 2 15 1 1 . 21 5 . Failed 39 | . 8 . 11 1 . . 11 8 . Catastrophic 4 | . 1 . . . . . 1 2 . Database Lockouts . | . . . . . . . . . . Manual 54 | . 14 . 14 . 1 . 18 7 . Terminals 75 | . 21 . 22 2 . . 25 5 . Fabricators 5 | . . . . . . . . 5 . Repair Stations 4 | . . . 2 . . . . 2 . Recycling Units 3 | . 3 . . . . . . . . Scanalyzers 8 | . . . 2 . . . 5 1 . Garrison Access 2 | . . . . . . . 2 . . Terminal Hacks 21 | . 7 2 4 1 1 . 6 . . Robot Analysis 2 | . 2 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 2 | . . 2 . . . . . . . Branch Access Points 2 | . 1 . . . . . 1 . . Terminal Index 4 | . 1 . 1 . . . 2 . . Alert Level 4 | . 1 . 1 . . . 2 . . Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 1 | . . . . . . . 1 . . Zone Layout 1 | . . . . 1 . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . 1 . Build 1 | . . . . . . . . 1 . Repair Station Hacks 3 | . . . 1 . . . . 2 . Scan Component 2 | . . . 1 . . . . 1 . Repair 1 | . . . . . . . . 1 . Recycling Unit Hacks 2 | . 2 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 8 | . . . 2 . . . 5 1 . Insert Component 2 | . . . 1 . . . 1 . . Analyze 2 | . . . 1 . . . 1 . . Retrieve Study 4 | . . . . . . . 3 1 . Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 25 | . 7 . 8 . . . 9 1 . Terminals 25 | . 7 . 8 . . . 9 1 . Botnet 7 | . 2 . 2 . . . 3 . . Disrupt 1 | . . . . . . . 1 . . Operators 1 | . . . 1 . . . . . . Skim 16 | . 5 . 5 . . . 5 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 30 | . 8 . 8 1 . . 7 6 . Full Trace Events 2 | . . . . . . . 1 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built 2 | . . . . . . . . 2 . Authchips . | . . . . . . . . . . Time 95 | . . . . . . . . 95 . Total Part Build Rating 10 | . . . . . . . . 10 . Part Studies Acquired 4 | . . . . . . . 3 1 . Parts Repaired 1 | . . . . . . . . 1 . Time 26 | . . . . . . . . 26 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Total Allies 8 | . . 2 1 1 . . . 4 . Largest Group 2 | . . 2 2 1 1 1 . 2 . Highest-Rated Group 45 | . . 44 44 31 31 31 . 45 . Highest-Rated Ally 31 | . . 31 31 31 31 31 . 29 . Total Orders 3 | . . . 1 . . . . 2 . EXPLORE 1 | . . . . . . . . 1 . RETURN 2 | . . . 1 . . . . 1 . Ally Attacks 42 | . . 7 6 10 . 4 . 15 . Total Damage 508 | . . 104 80 149 . 61 . 114 . Kills 9 | . . 2 1 4 . 1 . 1 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Active Infowar (turns) 4235 | 19 540 . 642 . . . 1200 1640 194 Sensors 4122 | . 446 . 642 . . . 1200 1640 194 Seismic 113 | 19 94 . . . . . . . . Robot Analysis Total 2 | . 2 . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . Drone Launches 13 | . . . 3 . . . . 10 . Drone Recoveries 13 | . . . 3 . . . . 10 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Turns Passed 8145 | 131 1005 1359 1055 873 400 277 1211 1640 194 Spaces Moved 4123 | 58 491 625 505 520 249 165 626 794 90 Core 1 | 1 . . . . . . . . . Treads 4122 | 57 491 625 505 520 249 165 626 794 90 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 152 155 155 160 160 160 160 200 Average Speed 160 | 158 160 155 155 157 160 160 160 166 200 Slowest Speed 240 | 160 240 160 235 240 160 160 160 200 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 2 | . . . . 2 . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 59 | 4 85 89 55 97 67 40 57 61 41 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 5 | . . . 4 1 . . . . . Known Exits Taken 5 | . 1 1 1 . . 1 1 . . Unknown Exits Taken 3 | 1 . . . 1 1 . . . . Scrap Searched 5 | . . 1 . 2 . 2 . . . Spaces Dug 24 | . . 4 4 14 . . . 2 . Terrain Destroyed 275 | . . 26 45 55 . 29 70 50 . Melee 12 | . . 4 4 2 . . . 2 . Projectile 3 | . . . . . . . 3 . . AOE 260 | . . 22 41 53 . 29 67 48 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Total 5216 | 80 674 979 657 546 251 170 769 988 102 Wait 591 | . 102 308 38 2 . 1 55 75 10 Move 4115 | 57 490 624 504 519 248 164 625 794 90 Hop . | . . . . . . . . . . Pick Up 73 | 7 21 3 13 2 2 . 14 10 1 Fast Attach 14 | 7 4 . . . . . . 3 . Attach 14 | . . . 4 1 . . 3 6 . Detach . | . . . . . . . . . . Swap 68 | . 8 12 18 4 . 1 11 14 . Drop 65 | . 19 8 9 2 1 . 16 10 . Fire 206 | 7 29 15 50 5 . 2 39 58 1 Melee 38 | . . 7 12 11 . 2 . 6 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 29 | 2 1 2 7 . . . 6 11 . Escape Stasis . | . . . . . . . . . . Rewire 3 | . . . 2 . . . . 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x4 / *Low) -7/Waste History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 132 | -11/Scrapyard | Entered Materials 339 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 16) 591 | -10/Materials | Discovered new exit (range 9) 724 | -10/Materials | Discovered new exit (range 15) 877 | -10/Materials | Identified exit to Mines 914 | -10/Materials | Loaded intel: 2 recycling unit locations 963 | -10/Materials | Learned 2 Mines zone layouts 1004 | -10/Materials | Identified exit to Materials 1033 | -10/Materials | Learned Storage emergency access door positions 1058 | -10/Materials | Learned Storage security intel 1077 | -10/Materials | Identified exit to Subcaves 1077 | -10/Materials | Learned location of 1 exit from Materials 1137 | -10/Materials | Entered Mines 1562 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1941 | -10/Mines | Found the Drone Emporium 1947 | -10/Mines | Found Prototype Device 1947 | -10/Mines | Identified Splice Drone Bay 2496 | -10/Mines | Entered Materials 2496 | -9/Materials | Accompanied by 2 allies 2496 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2497 | -9/Materials | Identified exit to Mines 2497 | -9/Materials | Identified exit to Storage 2498 | -9/Materials | Identified exit to Materials 2501 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2828 | -9/Materials | Discovered exit to Materials (range 16) 3180 | -9/Materials | Learned location of 2 exits from Materials 3231 | -9/Materials | Discovered exit to Storage (range 5) 3250 | -9/Materials | Learned location of Zion (-6) 3308 | -9/Materials | Learned Storage trap positions 3524 | -9/Materials | Loaded intel: 16 trap records 3551 | -9/Materials | Entered Mines 3596 | -9/Mines | Assembled infested the area 3708 | -9/Mines | Core integrity fell below 50% 3771 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3775 | -9/Mines | Found Prototype Device 3804 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3920 | -9/Mines | Learned Materials terminal intel 3928 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3943 | -9/Mines | Discovered exit to Materials (range 14) 3949 | -9/Mines | Met a Derelict testing a Signal Generator 4247 | -9/Mines | Discovered exit to Materials (range 6) 4416 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4416 | -9/Mines | Discovered new exit (range 5) 4424 | -9/Mines | Entered Exiles 4424 | -9/Exiles | Accompanied by 1 ally 4443 | -9/Exiles | Build established: Scavenger-Mutant 4445 | -9/Exiles | Discovered new exit (range 15) 4468 | -9/Exiles | Met 8R-AWN 4492 | -9/Exiles | Met EX-HEX 4533 | -9/Exiles | Met EX-BIN 4552 | -9/Exiles | Aligned with FarCom system 4554 | -9/Exiles | Given EX-Vault access code 4594 | -9/Exiles | Opened EX-Vault 4603 | -9/Exiles | Found Supersonic Drone Bay 4634 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4685 | -9/Exiles | Met EX-DEC 4805 | -9/Exiles | Discovered new exit (range 14) 4824 | -9/Exiles | Left Exiles lab with Supersonic Drone Bay 4824 | -9/Exiles | Entered Mines 4824 | -8/Mines | Accompanied by 1 ally 4986 | -8/Mines | Found a Scrap Suit stashed away for nefarious purposes 5090 | -8/Mines | Discovered exit to Materials (range 6) 5101 | -8/Mines | Entered Materials 5101 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5102 | -8/Materials | Identified exit to Factory 5103 | -8/Materials | Loaded intel: 12 terminal locations 5112 | -8/Materials | Identified Exp. Sensor Array 5412 | -8/Materials | Build established: Scavenger-Skirmisher 5856 | -8/Materials | Learned Factory security intel 5914 | -8/Materials | Learned location of 3 exits from Factory 5962 | -8/Materials | Learned 2 Storage zone layouts 6030 | -8/Materials | Learned Storage emergency access door positions 6049 | -8/Materials | Learned Factory fabricator intel 6312 | -8/Materials | Entered Factory 6312 | -7/Factory | Evolved 2 slots: Utility x2 6313 | -7/Factory | Identified exit to Lower Caves 6314 | -7/Factory | Identified exit to Factory 6316 | -7/Factory | Loaded intel: 6 fabricator locations 6684 | -7/Factory | Repaired Lgt. Treads+ 6947 | -7/Factory | Fabricated EM Shield (x2) 7082 | -7/Factory | Discovered exit to Factory (range 16) 7723 | -7/Factory | Build established: Skirmisher 7952 | -7/Factory | Sucked down chute 7952 | -7/Factory | Entered Waste 7967 | -7/Waste | EMP discharged 7967 | -7/Waste | System corruption reached 10% 7983 | -7/Waste | Spotted C-40 Crusher 8050 | -7/Waste | Spotted C-40 Crusher 8067 | -7/Waste | EMP discharged 8083 | -7/Waste | Spotted C-40 Crusher 8144 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8146 | -7/Waste | Self-destructed Last Messages --------------- 07967_ System corrupted (+9). 07979_ System corrupted: Matter fused (-5). 07999_ UG33TOIU4OKC#S/MNHVW6LY# 08025_ System corrupted: Matter fused (-10). 08052_ EMSPI8HR QTRY6KKF18 08057_ ALERT: Foreign system detected. Charging EMP. 08067_ Broken Cmb. Gravmag System fried beyond repair. 08067_ Corrupted Imp. Component Analysis Suite fried beyond repair. 08067_ System corrupted (+7). 08089_ System corrupted: FCS attempts to trigger Flak Gun. 08089_ System corrupted: Flak Gun misfires. 08104_ System corrupted: Component data lost. 08143_ System corrupted: Matter fused (-9). 08144_ Prc. Assault Rifle crushed. 08144_ Flak Gun crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ???????????????????????# #??????? ?????????? | | ?????????############??# #??????# #????????? | | ?????????# #??# #??????# #????????? | | ?????????# = #??# #??????# #????????? | | ?????????# #### #??????# ####?????? | | ?????????# #??????# ??????? | | ?????????# #??????# ??????? | | ?????????# #??????# ???????? | | ?????????# #??????# ????????? | | ?????????# #### #??????# #????????? | | ?????????# #??# #??????# XX#????????? | | ?????????# #??# #??????# XX#????????? | | ?????????############??# @ #??????# #????????? | | ?????????????????????### CC ######## #????????? | | ?????????????????????# CC CC #????????? | | ?????????????????????# CC #????????? | | ?????????????????????# #????????? | | ?????????????????????# #?x??????? | | ?????????????????????### ######## #????????? | | ???????????????????????# #??????# #????????? | | ???????????????????????# #??????# #????????? | | ???????????????????????# #??????# #????????? | | ?????????????????????###= #??????# #????????? | | ?????????????????????# #??????# #????????? | | ?????????????????????# #??????# #????????? | | ?????????????????????# #??????# #????????? | | ?????????????????????# #??????# #????????? | | ?????????????????????### #??????# [ #????????? | | ???????????????????????# #??????# #????????? | | ???????????????????????# #??????# #????????? | | ???????????????????????# #??????# #????????? | | ???????????????????????# #??????# #????????? | | ???????????????????????######??????######????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Resistance: EM 25 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ EM Shield | x2 | -7/Factory | Preloaded Repaired ---------- Lgt. Treads | 31% | -7/Factory Studied --------- Hpw. Shotgun | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Assault Cannon | -8/Materials | Hacked Rocket Launcher | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledDirtyCloak Manual? 0 Play Time 00:38:33 Cumulative 150.6 hours Start 2026.02.05 @ 23:44:45 End 2026.02.09 @ 20:28:04 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 368 Rogue 366 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 81 Gallery% 64 Achievement% 45 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d0613013-8293-4c95-a56c-a959106827aa