Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.19 @ 10:17:57 Player: ae Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (75) 375 Value Destroyed (2163) 2163 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5138 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 227/300 Energy 192/280 System Corruption 6% Temperature Cool (9) Movement Treading (320) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (6) ------ Huge Storage Unit Improved Targeting Computer Advanced Targeting Computer Actuator Array > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Heavy Ion Engine Light Deuterium Engine Advanced Heat Sink Large Storage Unit Weight Redist. System Improved Sensor Array Experimental Sensor Array Improved Terrain Scan Processor Recoil Stabilizer Energy Filter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Armored Wheel > --- UTILITY ---------- Scrap Suit Improved Heat Sink Huge Storage Unit Advanced Targeting Computer Recoil Stabilizer > --- WEAPON ----------- Shock Rifle Shock Rifle Shock Rifle Grenade Launcher > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Light Deuterium Engine Light Treads Light Treads Light Treads Wheel Armored Wheel Advanced Heat Sink Large Storage Unit Weight Redist. System Improved Sensor Array Experimental Sensor Array Improved Terrain Scan Processor Improved Targeting Computer Recoil Stabilizer Recoil Stabilizer Energy Filter Actuator Array Shock Rifle EM Pulse Cannon Plasma Cannon Scythe [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Scrap Suit Device Scrap Suit Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . . 2 2 Weapon 2 | . . 2 . . . Parts Attached 63 | 8 2 2 14 15 22 Power 9 | 1 1 . 2 1 4 Engine 8 | 1 1 . 1 1 4 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 15 | 2 1 . 4 2 6 Treads 4 | . . . . . 4 Leg . | . . . . . . Wheel 11 | 2 1 . 4 2 2 Hover . | . . . . . . Flight . | . . . . . . Utility 19 | 3 . . 3 7 6 Device 10 | 2 . . 3 1 4 Storage 3 | 1 . . . 2 . Processor 2 | . . . . . 2 Hackware 1 | . . . . 1 . Protection 3 | . . . . 3 . Artifact . | . . . . . . Weapon 20 | 2 . 2 5 5 6 Energy Gun 3 | . . . . 1 2 Energy Cannon 3 | . . . . . 3 Ballistic Gun 9 | 2 . 2 2 3 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon 2 | . . . 2 . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . 1 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 36 | . . . 9 5 22 Power 2 | . . . 1 . 1 Propulsion 12 | . . . 4 2 6 Utility 6 | . . . . 1 5 Weapon 16 | . . . 4 2 10 Highest Loss Streak 21 | . . . 4 2 21 To Critical Strikes . | . . . . . . Average Backups 13 | 4 7 7 7 15 22 Power 1 | . 1 1 . 1 2 Propulsion 2 | 2 2 2 1 1 4 Utility 7 | . 2 3 3 9 11 Weapon 2 | . 1 . 1 3 3 Tool/Special . | . . . . . . Unused Backups 22 | . 3 1 4 8 6 Power 2 | . . . 1 1 . Propulsion 4 | . 3 . 1 . . Utility 15 | . . 1 2 6 6 Weapon 1 | . . . . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 100 99 98 88 86 Engine 7 | . 14 11 3 9 6 Core 1 | . . . 6 . . Wheel 18 | . 28 22 21 17 13 Device 14 | . 14 11 11 13 21 Storage 9 | . 14 11 11 9 7 Protection 2 | . . . . 4 5 Energy Gun 3 | . . . . 4 9 Ballistic Gun 27 | . 28 43 35 29 10 Special Weapon 1 | . . . 4 . . Slashing Weapon 2 | . . . 3 1 2 Peak Build Rating 44 | 9 10 12 25 37 44 Average Rating 24 | 5 9 11 14 29 37 On Entrance 12 | . 9 10 12 13 30 Avg Prop Armor Cover (%) 14 | . . . . . 14 Naked Turns . | . . . . . . Heaviest Build 113 | 13 13 15 19 107 113 Greatest Support 40 | 20 26 26 26 28 40 Greatest Overweight (x) 8 | . . . 1 6 8 Average Overweight (x) 1 | . . . . 2 3 Largest Inventory Capacity 25 | 8 8 8 8 25 25 Average Capacity 15 | 7 8 8 8 18 25 Most Carried 25 | 7 8 8 8 23 25 Average Carried 13 | 4 7 7 7 15 22 Final Capacity 25 | 8 8 8 8 25 25 Final Carried 23 | 7 8 8 8 23 10 Scrap Suit Usage (%) 54 | . . . . 100 82 Parts Cannibalized 11 | . . . . 7 4 Class Distribution -------------------- 33% | Gunner 15% | Scavenger-Skirmisher 14% | Mutant 14% | Skirmisher 11% | Tank 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -9/Mines Scavenger-Skirmisher | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1736 | 322 144 . 374 715 181 Remotely . | . . . . . . Salvage Created 2734 | 94 252 42 719 1144 483 Parts 139 | 7 12 4 36 53 27 Haulers Intercepted 3 | . . 1 . 2 . Recyclers Shooed 2 | 1 . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 51 | . 7 . 12 20 12 Melee 6 | . . . 3 1 2 Guns 39 | . 7 . 9 18 5 Cannons 3 | . . . . 1 2 AOE 3 | . . . . . 3 Classes Destroyed 15 | 2 4 1 3 2 3 Worker 7 | . . . 3 3 1 Builder 1 | . . . 1 . . Tunneler 4 | 2 . . 2 . . Hauler 3 | . . 1 . 2 . Recycler 4 | 1 . . 1 2 . Mechanic 1 | . . . . . 1 Operator 1 | . 1 . . . . Watcher 3 | . 1 . . 2 . Swarmer 14 | . 3 . . 8 3 Grunt 21 | . 4 . 10 7 . Duelist 2 | . . . 2 . . Sentry 5 | . . . . 4 1 Specialist 3 | . . . . . 3 Hunter 4 | . . . . 1 3 Programmer 2 | . . . . . 2 Best Kill Streak 5 | 3 5 1 5 5 4 Combat Bots Only 4 | . 3 . 3 4 3 Max Kills in Single Turn 2 | 1 2 1 1 2 2 Gunslinging 1 | . 1 . . 1 . Exploded 2 | . . . . . 2 Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 460 | . 29 . 50 96 285 Missed 116 | . 6 . 14 17 79 Hits 344 | . 23 . 36 79 206 Melee 10 | . . . 10 . . Projectile 334 | . 23 . 26 79 206 Critical Strikes 6 | . . . 3 . 3 Part Disruptions 1 | . . . . . 1 Damage Taken 4828 | . 274 . 631 927 2996 Core 1054 | . 72 . 190 90 702 Absorbed by Shields 38 | . . . 9 29 . Redirected to Shielding 50 | . . . . . 50 Regen/Repaired (Parts) 109 | . . . . 69 40 Core Remaining (%) 76 | 100 71 . 52 83 . Volleys Fired 148 | 7 24 2 32 61 22 Largest 4 | 2 2 4 4 4 4 Hottest 200 | 40 40 80 83 140 200 Shots Fired 490 | 14 48 8 111 236 73 Gun 462 | 14 48 8 104 232 56 Cannon 14 | . . . . . 14 Launcher 3 | . . . . . 3 Special 11 | . . . 7 4 . Kinetic 398 | 14 48 8 104 197 27 Thermal 60 | . . . 7 39 14 Explosive 3 | . . . . . 3 Electromagnetic 29 | . . . . . 29 Robot Hit Streak 17 | 4 14 6 11 16 17 Robot Miss Streak 6 | 2 3 1 3 6 3 Penetration Max . | . . . . . . Secondary Targets 6 | . 1 . . 5 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 335 | 8 32 6 89 139 61 Core Hits 155 | 4 12 2 33 62 42 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 1 . 1 3 1 Burn 3 | . . . . 3 . Destroy 1 | . 1 . . . . Sever 2 | . . . 1 . 1 Melee Attacks 39 | . . . 23 3 13 Impact . | . . . . . . Slashing 39 | . . . 23 3 13 Piercing . | . . . . . . Sneak Attacks 7 | . . . 7 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6415 | 106 440 65 1649 1965 2190 Guns 3757 | 106 440 65 711 1924 511 Cannons 287 | . . . . . 287 Explosions 1142 | . . . . . 1142 Melee 1185 | . . . 903 32 250 Ramming . | . . . . . . Kinetic 3090 | 106 440 65 711 1502 266 Thermal 1162 | . . . 35 431 696 Explosive 712 | . . . . . 712 Electromagnetic 266 | . . . . . 266 Impact . | . . . . . . Slashing 1185 | . . . 903 32 250 Piercing . | . . . . . . Highest Corruption 6 | . . . . . 6 Average Corruption 5 | . . . . . 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . . 4 Message Errors 2 | . . . . . 2 Matter Fused 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 146 | . . . 143 . 3 Projectiles 1 | . . . . . 1 Explosions 2 | . . . . . 2 Melee 143 | . . . 143 . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 53 | . . . . . 53 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 378 | . 15 18 49 378 219 Average Temperature 89 | . 4 10 16 110 59 Received Heat Transfer 936 | . 144 . 174 267 351 Effects 1 | . . . . 1 . Energy Bleed 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . . 2 2 Heat Transferred 2037 | . . . 111 1111 815 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 1 | . . . . 1 . Low Security (%) 90 | 100 100 100 100 75 100 Level 1 9 | . . . . 24 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 300 | 5 177 57 59 300 120 Initial 120 | . 3 57 5 13 120 Average 75 | 2 92 36 18 139 47 Influence Increases 1721 | 15 254 7 355 721 369 Destroy 0b10 Robot/C 1020 | . 140 . 240 400 240 Destroy 0b10 Robot/NC 120 | 15 10 5 35 45 10 Destroy Leader 262 | . 42 2 50 108 60 Successful Hack 31 | . 17 . . 14 . Disable Machine 105 | . . . 30 45 30 Destroy Structure 18 | . . . . 4 14 Partial Spotted 30 | . . . . 30 . Lose Combat Pursuer 135 | . 45 . . 75 15 Influence Decreases 1721 | 10 122 130 333 492 634 Entered New Map 259 | . 2 80 9 23 145 Time Decay 1174 | 10 120 50 290 419 285 Lost Part 288 | . . . 34 50 204 Squads Dispatched 4 | . 2 . . 1 1 Investigation 1 | . 1 . . . . Extermination 1 | . . . . . 1 Reinforcement 2 | . 1 . . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 7 | . 2 . . 4 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 85 | . 12 1 12 33 27 Peak Tracking Total 11 | . 5 1 3 5 11 Tactical Retreats 4 | . 1 . . 2 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 3 | . 1 . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 7 | . . . 2 3 2 Max in Single Turn 1 | . . . 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled 2 | . . . 2 . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 15 | . 4 2 . 8 1 Terminals 12 | . 4 2 . 5 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 1 | . . . . 1 . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 44 | . 14 8 . 21 1 Successful 23 | . 7 3 . 13 . Failed 21 | . 7 5 . 8 1 Catastrophic 3 | . . 1 . 1 1 Database Lockouts . | . . . . . . Manual 29 | . 10 5 . 13 1 Terminals 39 | . 14 8 . 16 1 Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units 1 | . . . . 1 . Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Terminal Hacks 10 | . 4 2 . 4 . Robot Analysis 4 | . 2 . . 2 . Prototype ID Bank 1 | . . 1 . . . Level Access Points 1 | . . . . 1 . Scanalyzer Index 1 | . . . . 1 . Locate Traps 1 | . . 1 . . . Registered Components 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Scanalyzer 2 | . . . . 2 . Insert Component 2 | . . . . 2 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 3 1 . 4 . Terminals 8 | . 3 1 . 4 . Botnet 8 | . 3 1 . 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 4 2 . 8 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 32 | . . . . 32 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 1288 | 11 280 114 213 595 75 Sensors 814 | . . . 144 595 75 Terrain 470 | 7 280 114 69 . . Seismic 4 | 4 . . . . . Robot Analysis Total 4 | . 2 . . 2 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 3526 | 76 280 114 1000 1312 744 Spaces Moved 2086 | 44 216 112 593 725 396 Core 1 | 1 . . . . . Treads 7 | . . . . . 7 Legs . | . . . . . . Wheels 2078 | 43 216 112 593 725 389 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 90 80 80 140 Average Speed 108 | 79 80 90 86 119 145 Slowest Speed 320 | 80 90 90 95 190 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 5 36 10 67 48 8 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 10 | . . . . . 10 Melee . | . . . . . . Projectile . | . . . . . . AOE 10 | . . . . . 10 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2941 | 68 275 121 939 1040 498 Wait 455 | 1 24 2 233 177 18 Move 2081 | 43 215 111 592 724 396 Hop . | . . . . . . Pick Up 67 | 8 5 3 12 33 6 Fast Attach 15 | 6 . . 2 4 3 Attach 37 | 2 . 2 9 6 18 Detach 6 | 1 . . . 3 2 Swap 21 | . 2 . 4 10 5 Drop 39 | . 5 1 7 19 7 Fire 148 | 7 24 2 32 61 22 Melee 39 | . . . 23 3 13 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 8 | . . . . . 8 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 25 | . . . 25 . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 13) 303 | -10/Materials | Build established: Mutant 357 | -10/Materials | Entered another Materials area 357 | -9/Materials | Evolved 2 slots: Weapon x2 359 | -9/Materials | Discovered new exit (range 15) 471 | -9/Materials | Entered Mines 538 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 829 | -9/Mines | Build established: Gunner 1090 | -9/Mines | Lost 4 parts (2n2w) 1243 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1245 | -9/Mines | Found Prototype Device 1256 | -9/Mines | Identified Exp. Sensor Array 1273 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 1287 | -9/Mines | Found Scrap Suit 1435 | -9/Mines | Lost 3 parts (1p1n1w) 1445 | -9/Mines | Discovered new exit (range 8) 1471 | -9/Mines | Entered Materials 1471 | -8/Materials | Evolved 2 slots: Utility x2 1633 | -8/Materials | Repaired Shield Generator 1688 | -8/Materials | Build established: Scavenger-Tank 2172 | -8/Materials | Build established: Scavenger-Skirmisher 2223 | -8/Materials | Identified exit to Factory 2758 | -8/Materials | Build established: Tank 2783 | -8/Materials | Entered Factory 2783 | -7/Factory | Evolved 2 slots: Utility x2 3152 | -7/Factory | Build established: Gunner 3239 | -7/Factory | Allied Derelicts emerged from ambush trap array 3385 | -7/Factory | Cargo convoy interrupted 3393 | -7/Factory | P-60 Hacker assimilated allied KH-3PI(g) 3446 | -7/Factory | Core integrity fell below 50% 3494 | -7/Factory | Core integrity fell below 20% 3527 | -7/Factory | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- 03510_ U-05 Engineer lays Concrete. 03511_ K-01 Serf collects debris. 03511_ U-05 Engineer lays Concrete. 03514_ K-01 Serf collects debris. 03515_ System corrupted: Heat flow error (+113). 03515_ U-05 Engineer lays Concrete. 03516_ Acquired 23 matter. 03516_ U-05 Engineer builds a Wall. 03517_ U-05 Engineer lays Concrete. 03517_ K-01 Serf collects debris. 03518_ U-05 Engineer lays Concrete. 03521_ K-01 Serf collects debris. 03521_ U-05 Engineer lays Concrete. 03524_ K-01 Serf collects debris. 03524_ U-05 Engineer lays Concrete. 03525_ K-01 Serf collects debris. 03525_ U-05 Engineer lays Concrete. 03526_ The unstable cave ceiling collapses. 03526_ 45 Matter crushed. 03526_ U-05 Engineer lays Concrete. 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""" # #??????????????? | | ???????????????????# """ # #??????????????? | | ???????????????????# """ # #??????????????? | | ???????????????????# # #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 44 Targeting Accuracy 14 Recoil Reduction 10 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Shield Generator | 30% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WarpThermoelectricScanner Manual? 0 Play Time 00:39:29 Cumulative 55.3 hours Start 2026.01.19 @ 09:36:33 End 2026.01.19 @ 10:17:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 32 Adventurer 4 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 35 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d5fea511-c4d2-4f57-b47f-563c29a7c2ad