Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.30 @ 20:16:40 Player: Skulldox Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (79) 395 Value Destroyed (2496) 2496 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (121) 121 TOTAL SCORE: 6132 Bonus ------- High Alert Combat Kills 121 Cogmind --------- Core Integrity 0/700 Matter 195/300 Energy 100/100 System Corruption 32% Temperature Cool (1) Movement Flying (35) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Surge Thruster > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Huge Storage Unit Rocket Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Xenon Bombardment Thruster > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Assault Cannon Assault Cannon > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Assault Cannon Rocket Launcher Improved Grenade Launcher [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Weapon Shielding Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Was Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . Utility 3 | . . . 1 . 1 1 . . Weapon 1 | . . . . . 1 . . . Parts Attached 117 | 7 12 6 20 5 23 8 5 31 Power 11 | 1 . 1 . 1 3 . 1 4 Engine 4 | 1 . . . . 2 . . 1 Core 7 | . . 1 . 1 1 . 1 3 Reactor . | . . . . . . . . . Propulsion 39 | 2 5 . 6 . 13 1 1 11 Treads 1 | . . . . . . . . 1 Leg 29 | 2 3 . 6 . 13 1 . 4 Wheel 4 | . 2 . . . . . 1 1 Hover . | . . . . . . . . . Flight 5 | . . . . . . . . 5 Utility 31 | 2 2 2 7 2 3 4 . 9 Device 20 | 1 1 1 4 2 3 3 . 5 Storage 3 | 1 1 . . . . . . 1 Processor 1 | . . . 1 . . . . . Hackware 1 | . . . . . . . . 1 Protection 6 | . . 1 2 . . 1 . 2 Artifact . | . . . . . . . . . Weapon 36 | 2 5 3 7 2 4 3 3 7 Energy Gun 13 | 2 . . 3 1 3 2 . 2 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 13 | . 4 3 4 . 1 1 . . Ballistic Cannon 3 | . . . . . . . . 3 Launcher 6 | . 1 . . 1 . . 3 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Corrupted Parts 2 | . . . . . . . . 2 System Corruption 13 | . . . . . . . . 13 Parts Lost 29 | . 1 1 2 1 4 . 6 14 Power 4 | . . . . 1 1 . . 2 Propulsion 14 | . 1 . 2 . 1 . 3 7 Utility 6 | . . . . . 1 . 2 3 Weapon 5 | . . 1 . . 1 . 1 2 Highest Loss Streak 5 | . 1 1 2 1 2 . 4 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 99 99 96 99 99 100 46 46 Engine 4 | . 14 4 . . 4 7 1 . Core 5 | . . 9 11 10 4 . 2 1 Leg 23 | . 22 14 31 33 27 30 5 7 Wheel 2 | . 4 14 . . . . 3 . Device 10 | . 14 3 7 11 17 15 13 7 Storage 9 | . 14 14 11 11 9 7 4 . Processor 4 | . . . 2 11 9 7 6 . Protection 3 | . . 10 10 . . 7 1 4 Energy Gun 6 | . 1 . 4 2 23 15 2 . Ballistic Gun 13 | . 26 28 17 11 2 7 1 . Ballistic Cannon 1 | . . . . . . . . 9 Launcher 1 | . . . . 8 . . 1 . Naked Turns 43 | . . . . . . . 8 35 Heaviest Build 37 | 15 22 19 25 25 31 37 37 32 Greatest Support 45 | 20 20 16 30 30 35 45 45 28 Greatest Overweight (x) 5 | . 2 1 1 . 1 . 1 5 Average Overweight (x) . | . . 1 . . . . . . Largest Inventory Capacity 25 | 8 10 10 10 10 10 10 10 25 Average Capacity 9 | 6 9 10 10 10 10 10 8 5 Most Carried 10 | 4 10 10 10 10 10 10 10 5 Average Carried 8 | 2 8 9 9 9 9 8 7 4 Final Capacity 10 | 8 10 10 10 10 10 10 5 5 Final Carried 10 | 4 9 9 10 10 10 10 5 4 Class Distribution -------------------- 42% | Mutant 35% | Scavenger-Mutant 15% | Scavenger-Skirmisher 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Jun Mat Min Mat Min Mat Fac Was Fac Matter Collected 2259 | 270 255 95 297 247 372 95 . 628 Remotely . | . . . . . . . . . Salvage Created 2742 | 102 326 110 346 109 1354 69 . 326 Parts 166 | 7 24 4 18 9 76 7 . 21 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 2 | . 1 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 70 | . 11 2 9 6 29 1 . 12 Guns 54 | . 11 2 9 1 29 1 . 1 Cannons 7 | . . . . . . . . 7 AOE 8 | . . . . 5 . . . 3 Classes Destroyed 11 | 2 4 . 2 . . 1 . 2 Tunneler 2 | 1 . . . . 1 . . . Hauler 1 | . 1 . . . . . . . Recycler 3 | 1 . . . . 2 . . . Operator 1 | . . . . . . 1 . . Watcher 2 | . 2 . . . . . . . Swarmer 18 | . 8 . . 3 7 . . . Cutter 3 | . . . . . . . . 3 Grunt 39 | . 3 2 7 3 17 . . 7 Brawler 1 | . . . 1 . . . . . Duelist 2 | . . . . . . . . 2 Sentry 7 | . . . 1 . 5 1 . . Best Kill Streak 7 | 2 3 1 3 3 7 1 . 3 Combat Bots Only 5 | . 3 1 3 3 5 1 . 3 Max Kills in Single Turn 3 | 1 1 1 1 3 2 1 . 3 Gunslinging 1 | . . . . . 1 . . . Exploded 3 | . . . . 3 . . . 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Was Fac Damage Taken 4851 | . 506 252 361 106 1089 61 217 2259 Core 1085 | . 110 47 73 9 146 16 88 596 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 44 | . . 27 4 . . . . 13 Regen/Repaired (Parts) 79 | . . . . . 79 . . . Core Remaining (%) 72 | 100 . 37 . 79 73 . . . Volleys Fired 198 | 3 30 14 29 3 61 5 1 52 Largest 3 | 2 2 2 2 2 3 3 2 2 Hottest 183 | 80 46 40 55 59 179 183 69 88 Shots Fired 427 | 6 60 28 56 7 172 15 2 81 Gun 346 | 6 60 28 56 3 172 15 . 6 Cannon 74 | . . . . . . . . 74 Launcher 7 | . . . . 4 . . 2 1 Special . | . . . . . . . . . Kinetic 239 | . 60 28 53 3 23 5 . 67 Thermal 175 | . . . 3 . 149 10 . 13 Explosive 7 | . . . . 4 . . 2 1 Electromagnetic 6 | 6 . . . . . . . . Robot Hit Streak 15 | 2 8 7 12 3 12 4 6 15 Robot Miss Streak 7 | 1 3 3 6 4 7 3 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . 2 1 . . 5 . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . Shots Hit Robots 279 | 3 33 21 39 3 107 10 2 61 Core Hits 141 | 2 21 6 23 6 53 5 . 25 Critical Kills 2 | . . . 1 . . . . 1 Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 10 | . . 1 1 . 4 . . 4 Burn 4 | . . . . . 4 . . . Meltdown 1 | . . . . . . . . 1 Destroy 2 | . . 1 1 . . . . . Blast 3 | . . . . . . . . 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5788 | 51 428 193 646 372 2045 172 182 1699 Guns 3630 | 51 422 174 645 30 2042 172 . 94 Cannons 1387 | . . . . . . . . 1387 Explosions 721 | . . . . 321 . . 182 218 Melee . | . . . . . . . . . Ramming 50 | . 6 19 1 21 3 . . . Kinetic 2731 | . 422 174 625 30 208 62 . 1210 Thermal 2235 | . . . 20 . 1834 110 . 271 Explosive 671 | . . . . 321 . . 182 168 Electromagnetic 101 | 51 . . . . . . . 50 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 32 | . 2 2 3 3 1 . 18 32 Average Corruption 5 | . 2 2 2 3 1 . 10 18 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 94 | . 6 9 6 15 6 . 5 47 Message Errors 19 | . 1 1 4 3 . . . 10 Matter Fused 23 | . 1 4 . 5 3 . 1 9 Heat Flow Errors 9 | . 2 . . 1 . . . 6 Energy Discharges 13 | . 1 2 . 2 1 . 1 6 Parts Rejected 2 | . . . . . . . 1 1 Data Loss (minor) 9 | . . 2 . 3 1 . 1 2 Data Loss (major) 4 | . 1 . . . . . . 3 Misfires 3 | . . . 1 1 1 . . . Alerts 2 | . . . 1 . . . . 1 Misdirections 7 | . . . . . . . 1 6 Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 28 | . . . . 6 . . . 22 Projectiles 22 | . . . . . . . . 22 Explosions 6 | . . . . 6 . . . . Melee . | . . . . . . . . . Knockbacks 24 | . . . . 1 . . . 23 Impact 1 | . . . . 1 . . . . Kinetic 20 | . . . . . . . . 20 Secondary 3 | . . . . . . . . 3 Self-Inflicted Damage 223 | . . 7 . 67 . . . 149 Shots 5 | . . . . 2 . . . 3 Rammed 1 | . . 1 . . . . . . Targets Rammed 11 | . 3 4 1 2 1 . . . Kicked 10 | . 3 3 1 2 1 . . . Crushed . | . . . . . . . . . Highest Temperature 501 | 36 270 18 36 119 501 66 . 173 Average Temperature 104 | 18 62 10 7 64 160 38 . 54 Received Heat Transfer 1869 | . 66 141 210 15 513 18 . 906 Effects 13 | . 3 . . . 10 . . . Shutdowns 3 | . . . . . 3 . . . Energy Bleed 1 | . . . . . 1 . . . Interference 3 | . 3 . . . . . . . Matter Decay 1 | . . . . . 1 . . . Damage (major) 5 | . . . . . 5 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 12 | . . . . . 5 . . 7 Heat Transferred 4705 | . . . 37 . 3885 211 . 572 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Was Fac Peak Influence 549 | 10 253 60 195 99 549 299 104 288 Initial 249 | . 6 20 . 17 38 249 104 35 Average 118 | 2 99 22 74 87 262 279 64 94 Maximum Alert Level 2 | . 1 . . . 2 1 . 1 Low Security (%) 81 | 100 93 100 100 100 39 . 100 86 Level 1 12 | . 6 . . . 33 100 . 13 Level 2 5 | . . . . . 26 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 3 . 2 . 4 1 . 3 Investigation 4 | . 1 . 1 . 2 . . . Extermination 1 | . . . . . . . . 1 Reinforcement 8 | . 2 . 1 . 2 1 . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Was Fac Distress Signals 4 | . . . 1 . 2 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 128 | . 23 2 16 6 43 2 6 30 Peak Tracking Total 7 | . 4 2 5 3 7 1 6 6 Tactical Retreats 15 | . 4 . . . 2 . . 9 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Was Fac Traps Triggered 9 | . 2 . 3 . 2 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Most Traps Carried 1 | . . 1 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Jun Mat Min Mat Min Mat Fac Was Fac Machines Disabled 4 | . . . . . 2 . . 2 Max in Single Turn 2 | . . . . . 1 . . 2 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Was Fac Machines Accessed 11 | . 4 1 2 . 2 . . 2 Terminals 9 | . 4 1 2 . . . . 2 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 20 | . 5 3 3 . 6 . . 3 Successful 9 | . 3 1 1 . 3 . . 1 Failed 11 | . 2 2 2 . 3 . . 2 Catastrophic 2 | . . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 14 | . 5 3 3 . . . . 3 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . 3 . . . Recycling Units 3 | . . . . . 3 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . 3 1 1 . . . . 1 Record 1 | . . 1 . . . . . . Alert Level 2 | . 1 . 1 . . . . . Zone Layout 3 | . 2 . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . 1 . . . Report Inventory 1 | . . . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 2 1 2 . 2 . . 2 Full Trace Events 1 | . . . . . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 38 | . . . . . 38 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Jun Mat Min Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Was Fac Total Allies 1 | . . . . . . . 1 . Largest Group 1 | . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . 31 . Total Orders . | . . . . . . . . . Ally Attacks 9 | . . . . . . . 9 . Total Damage 189 | . . . . . . . 189 . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Jun Mat Min Mat Min Mat Fac Was Fac Turns Passed 5369 | 78 813 679 898 782 1041 189 135 754 Spaces Moved 3400 | 49 453 476 376 612 499 126 151 658 Core 163 | 5 . . . . . . 82 76 Treads 19 | . . . . . . . . 19 Legs 2276 | 44 335 92 376 612 499 126 21 171 Wheels 601 | . 118 384 . . . . 48 51 Hover . | . . . . . . . . . Flight 341 | . . . . . . . . 341 Fastest Speed 32 | 50 95 115 120 120 120 120 50 32 Average Speed 115 | 112 124 129 126 120 133 120 79 80 Slowest Speed 300 | 120 190 190 190 120 190 120 190 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 47 | 3 70 80 26 99 46 3 86 18 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 3 | . . . 1 1 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 3 | . . 1 . 2 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 69 | . . . . 41 . . 18 10 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE 68 | . . . . 41 . . 18 9 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Was Fac Total 4490 | 62 659 515 750 654 746 153 165 786 Wait 630 | . 141 8 291 21 135 2 3 29 Move 3391 | 48 452 475 375 611 498 126 150 656 Hop 1 | . . . . . . . . 1 Pick Up 55 | 4 7 3 14 4 7 6 2 8 Fast Attach 45 | 7 4 . 3 1 4 1 . 25 Attach 49 | . 5 4 15 4 6 4 5 6 Detach 23 | . 6 2 6 . 3 1 3 2 Swap 23 | . 3 2 2 . 13 3 . . Drop 60 | . 8 3 14 4 18 5 1 7 Fire 198 | 3 30 14 29 3 61 5 1 52 Melee . | . . . . . . . . . Ram 1 | . . 1 . . . . . . Kick 10 | . 3 3 1 2 1 . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 4 | . . . . 4 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 15) 79 | -11/Junkyard | Entered Materials 304 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 16) 420 | -10/Materials | Discovered new exit (range 16) 852 | -10/Materials | Discovered new exit (range 15) 892 | -10/Materials | Entered Mines 926 | -10/Mines | Found a hidden stash of uninstalled traps 1107 | -10/Mines | Core integrity fell below 50% 1225 | -10/Mines | Learned Materials terminal intel 1270 | -10/Mines | Discovered new exit (range 5) 1273 | -10/Mines | Learned location of Storage (-8) 1429 | -10/Mines | Discovered new exit (range 15) 1571 | -10/Mines | Entered Materials 1571 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1572 | -9/Materials | Loaded intel: 12 terminal locations 2076 | -9/Materials | Build established: Scavenger-Mutant 2459 | -9/Materials | Discovered new exit (range 9) 2468 | -9/Materials | Identified exit to Mines 2469 | -9/Materials | Entered Mines 2569 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2780 | -9/Mines | Discovered new exit (range 13) 2796 | -9/Mines | Assembled infested the area 2796 | -9/Mines | Identified exit to Materials 3211 | -9/Mines | Discovered exit to Materials (range 10) 3251 | -9/Mines | Entered Materials 3251 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3252 | -8/Materials | Identified exit to Storage 3552 | -8/Materials | Build established: Scavenger-Skirmisher 3671 | -8/Materials | Repaired Carbon-fiber Leg? 4260 | -8/Materials | Discovered new exit (range 9) 4291 | -8/Materials | Identified exit to Factory 4292 | -8/Materials | Entered Factory 4292 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4481 | -7/Factory | Sucked down chute 4481 | -7/Factory | Entered Waste 4482 | -7/Waste | Met a frightened Derelict 4494 | -7/Waste | Spotted C-40 Crusher 4496 | -7/Waste | EMP discharged 4504 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4507 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4510 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4541 | -7/Waste | Lost 4 parts (2n1u1w) 4564 | -7/Waste | Spotted C-40 Crusher 4572 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4576 | -7/Waste | Spotted C-40 Crusher 4586 | -7/Waste | Spotted C-40 Crusher 4596 | -7/Waste | EMP discharged 4596 | -7/Waste | System corruption reached 10% 4600 | -7/Waste | Spotted C-40 Crusher 4601 | -7/Waste | Spotted C-40 Crusher 4608 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4608 | -7/Waste | Discovered new exit (range 14) 4616 | -7/Waste | Entered Factory 5076 | -7/Factory | Lost 5 parts (1p2n1u1w) 5167 | -7/Factory | Core integrity fell below 50% 5191 | -7/Factory | Released all parts (5) 5210 | -7/Factory | Lost 3 parts (1p2n) 5344 | -7/Factory | Core integrity fell below 20% 5355 | -7/Factory | System corruption reached 30% 5370 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 05340_ Acquired 180 matter. 05340_ Xenon Bombardment Thruster severed. 05343_ C-17 Slicer destroyed. 05343_ Neutrino Reactor explodes. 05343_ C-17 Slicer destroyed. 05343_ Chain reaction triggered in Corrupted Lgt. Nuclear Core. 05343_ Fabricator disabled. 05344_ System corrupted: Matter fused (-7). 05348_ Carbon-fiber Leg destroyed. 05350_ Acquired Corrupted Unknown Flight Unit. 05350_ Identified Surge Thruster. 05350_ Integrated Corrupted Surge Thruster (+3). 05351_ Imp. Carbon-fiber Leg destroyed. 05352_ Hvy. Rocket Launcher destroyed. 05352_ Imp. Sensor Array destroyed. 05354_ Acquired Corrupted Surge Thruster. 05354_ Integrated Corrupted Surge Thruster (+10). 05358_ Surge Thruster destroyed. 05361_ System corrupted: Mic. Nuclear Core rejected. 05370_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????# ##### | | ?????????????????????# *#???# | | ?????????????????????## ##???# " !/! | | ?????????????########## #????# " !/! | | ???????????? ^ #????# " !! | | ???????????? ######+#+## " | | ???????????? ## #! " | | ?????????????" """ """ ## # " ^ | | ????????????????"" """ ## ! #= " | | ?????????????" """ """ " ## """" # " ^ | | ??????????????? "" ## """" # " | | ?????????????" """ """ G ## """" # | | ????????????????"" """ "" ## """" # | | ????????????"" """ """ " ##? # | | ??????????? #? ! # | | ??????????? ## # | | ??????????????############ ############ | | ???????????????#######???# #????????? | | ??????????????? ! ???# #???????? | | ??????????????#! ] ??# #???????T | | ??????????????? ??# #??????## ### | | ???????????????? =?# #???????# ??# | | ???????????????? ?# #??????? ??# ####### | | ????????????????? t # ####### # ??????? | | ??????????????????"" """%# # ??????? | | ??????????????????"" """ @ H # ??????? | | ??????????????????"" """ # # ??????? | | ??????????????????"" "" # ##### ????????? | | ??????????????????"" ""?# #??????? ????????? | | ?????????????????? ?# #???????????????????? | | ?????????????????######??# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????? #???????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Weapon Shielding 33 Evasion (%) 63 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedConcussiveFlakker Manual? 0 Play Time 01:23:08 Cumulative 29.2 hours Start 2023.08.27 @ 19:36:47 End 2023.08.30 @ 20:16:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 31 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a9b40682-8a0a-41ad-b0f6-52f540e93688