Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.30 @ 20:16:40

Player: Skulldox

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (79)      395
Value Destroyed (2496)     2496
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (121)                121
              TOTAL SCORE: 6132

 Bonus
-------
High Alert Combat Kills    121

 Cogmind 
---------
Core Integrity             0/700
Matter                     195/300
Energy                     100/100
System Corruption          32%
Temperature                Cool (1)
Movement                   Flying (35)
Location                   -7/Factory

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
        Surge Thruster
>       --- UTILITY (5) ------
            (None)
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (5) ----
        Carbon-fiber Leg
        Huge Storage Unit
        Rocket Launcher
  Heavy Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
  Improved Carbon-fiber Leg
           Xenon Bombardment Thruster
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
     Heavy Armor Plating
           Hacking Suite
>          --- WEAPON -----------
           Assault Cannon
           Assault Cannon
>          --- INVENTORY --------
     Light Nuclear Core
  Improved Heat Sink
           Assault Cannon
           Rocket Launcher
  Improved Grenade Launcher
[Rating: 34]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Xenon Bombardment Thruster
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Weapon Shielding
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Was Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   1   .   .   
  Utility                  3    | .   .   .   1   .   1   1   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   
Parts Attached             117  | 7   12  6   20  5   23  8   5   31  
  Power                    11   | 1   .   1   .   1   3   .   1   4   
    Engine                 4    | 1   .   .   .   .   2   .   .   1   
    Core                   7    | .   .   1   .   1   1   .   1   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               39   | 2   5   .   6   .   13  1   1   11  
    Treads                 1    | .   .   .   .   .   .   .   .   1   
    Leg                    29   | 2   3   .   6   .   13  1   .   4   
    Wheel                  4    | .   2   .   .   .   .   .   1   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 5    | .   .   .   .   .   .   .   .   5   
  Utility                  31   | 2   2   2   7   2   3   4   .   9   
    Device                 20   | 1   1   1   4   2   3   3   .   5   
    Storage                3    | 1   1   .   .   .   .   .   .   1   
    Processor              1    | .   .   .   1   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   
    Protection             6    | .   .   1   2   .   .   1   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   5   3   7   2   4   3   3   7   
    Energy Gun             13   | 2   .   .   3   1   3   2   .   2   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   1   
    Ballistic Gun          13   | .   4   3   4   .   1   1   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   3   
    Launcher               6    | .   1   .   .   1   .   .   3   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   2   
    System Corruption      13   | .   .   .   .   .   .   .   .   13  
Parts Lost                 29   | .   1   1   2   1   4   .   6   14  
  Power                    4    | .   .   .   .   1   1   .   .   2   
  Propulsion               14   | .   1   .   2   .   1   .   3   7   
  Utility                  6    | .   .   .   .   .   1   .   2   3   
  Weapon                   5    | .   .   1   .   .   1   .   1   2   
  Highest Loss Streak      5    | .   1   1   2   1   2   .   4   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   99  99  96  99  99  100 46  46  
  Engine                   4    | .   14  4   .   .   4   7   1   .   
  Core                     5    | .   .   9   11  10  4   .   2   1   
  Leg                      23   | .   22  14  31  33  27  30  5   7   
  Wheel                    2    | .   4   14  .   .   .   .   3   .   
  Device                   10   | .   14  3   7   11  17  15  13  7   
  Storage                  9    | .   14  14  11  11  9   7   4   .   
  Processor                4    | .   .   .   2   11  9   7   6   .   
  Protection               3    | .   .   10  10  .   .   7   1   4   
  Energy Gun               6    | .   1   .   4   2   23  15  2   .   
  Ballistic Gun            13   | .   26  28  17  11  2   7   1   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   9   
  Launcher                 1    | .   .   .   .   8   .   .   1   .   
Naked Turns                43   | .   .   .   .   .   .   .   8   35  
Heaviest Build             37   | 15  22  19  25  25  31  37  37  32  
  Greatest Support         45   | 20  20  16  30  30  35  45  45  28  
  Greatest Overweight (x)  5    | .   2   1   1   .   1   .   1   5   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   10  10  10  10  10  10  10  25  
  Average Capacity         9    | 6   9   10  10  10  10  10  8   5   
  Most Carried             10   | 4   10  10  10  10  10  10  10  5   
  Average Carried          8    | 2   8   9   9   9   9   8   7   4   
  Final Capacity           10   | 8   10  10  10  10  10  10  5   5   
  Final Carried            10   | 4   9   9   10  10  10  10  5   4   

 Class Distribution 
--------------------
 42% | Mutant
 35% | Scavenger-Mutant
 15% | Scavenger-Skirmisher
  4% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
       Scavenger-Tank | -7/Factory
               Mutant | -7/Waste
               Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -7   
-----------                Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  
Matter Collected           2259 | 270  255  95   297  247  372  95   .    628  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            2742 | 102  326  110  346  109  1354 69   .    326  
  Parts                    166  | 7    24   4    18   9    76   7    .    21   
Haulers Intercepted        1    | .    1    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    1    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Was Fac 
Combat Hostiles Destroyed  70   | .   11  2   9   6   29  1   .   12  
  Guns                     54   | .   11  2   9   1   29  1   .   1   
  Cannons                  7    | .   .   .   .   .   .   .   .   7   
  AOE                      8    | .   .   .   .   5   .   .   .   3   
Classes Destroyed          11   | 2   4   .   2   .   .   1   .   2   
  Tunneler                 2    | 1   .   .   .   .   1   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   
  Recycler                 3    | 1   .   .   .   .   2   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   
  Watcher                  2    | .   2   .   .   .   .   .   .   .   
  Swarmer                  18   | .   8   .   .   3   7   .   .   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   3   
  Grunt                    39   | .   3   2   7   3   17  .   .   7   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   2   
  Sentry                   7    | .   .   .   1   .   5   1   .   .   
Best Kill Streak           7    | 2   3   1   3   3   7   1   .   3   
  Combat Bots Only         5    | .   3   1   3   3   5   1   .   3   
Max Kills in Single Turn   3    | 1   1   1   1   3   2   1   .   3   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   
  Exploded                 3    | .   .   .   .   3   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   
--------                   Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  
Damage Taken               4851 | .    506  252  361  106  1089 61   217  2259 
  Core                     1085 | .    110  47   73   9    146  16   88   596  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  44   | .    .    27   4    .    .    .    .    13   
  Regen/Repaired (Parts)   79   | .    .    .    .    .    79   .    .    .    
Core Remaining (%)         72   | 100  .    37   .    79   73   .    .    .    
Volleys Fired              198  | 3    30   14   29   3    61   5    1    52   
  Largest                  3    | 2    2    2    2    2    3    3    2    2    
  Hottest                  183  | 80   46   40   55   59   179  183  69   88   
Shots Fired                427  | 6    60   28   56   7    172  15   2    81   
  Gun                      346  | 6    60   28   56   3    172  15   .    6    
  Cannon                   74   | .    .    .    .    .    .    .    .    74   
  Launcher                 7    | .    .    .    .    4    .    .    2    1    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  239  | .    60   28   53   3    23   5    .    67   
  Thermal                  175  | .    .    .    3    .    149  10   .    13   
  Explosive                7    | .    .    .    .    4    .    .    2    1    
  Electromagnetic          6    | 6    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15   | 2    8    7    12   3    12   4    6    15   
  Robot Miss Streak        7    | 1    3    3    6    4    7    3    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        8    | .    2    1    .    .    5    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    1    .    .    .    
Shots Hit Robots           279  | 3    33   21   39   3    107  10   2    61   
  Core Hits                141  | 2    21   6    23   6    53   5    .    25   
  Critical Kills           2    | .    .    .    1    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    .    .    .    
  Critical Strikes         10   | .    .    1    1    .    4    .    .    4    
    Burn                   4    | .    .    .    .    .    4    .    .    .    
    Meltdown               1    | .    .    .    .    .    .    .    .    1    
    Destroy                2    | .    .    1    1    .    .    .    .    .    
    Blast                  3    | .    .    .    .    .    .    .    .    3    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           5788 | 51   428  193  646  372  2045 172  182  1699 
  Guns                     3630 | 51   422  174  645  30   2042 172  .    94   
  Cannons                  1387 | .    .    .    .    .    .    .    .    1387 
  Explosions               721  | .    .    .    .    321  .    .    182  218  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  50   | .    6    19   1    21   3    .    .    .    
  Kinetic                  2731 | .    422  174  625  30   208  62   .    1210 
  Thermal                  2235 | .    .    .    20   .    1834 110  .    271  
  Explosive                671  | .    .    .    .    321  .    .    182  168  
  Electromagnetic          101  | 51   .    .    .    .    .    .    .    50   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         32   | .    2    2    3    3    1    .    18   32   
  Average Corruption       5    | .    2    2    2    3    1    .    10   18   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  94   | .    6    9    6    15   6    .    5    47   
    Message Errors         19   | .    1    1    4    3    .    .    .    10   
    Matter Fused           23   | .    1    4    .    5    3    .    1    9    
    Heat Flow Errors       9    | .    2    .    .    1    .    .    .    6    
    Energy Discharges      13   | .    1    2    .    2    1    .    1    6    
    Parts Rejected         2    | .    .    .    .    .    .    .    1    1    
    Data Loss (minor)      9    | .    .    2    .    3    1    .    1    2    
    Data Loss (major)      4    | .    1    .    .    .    .    .    .    3    
    Misfires               3    | .    .    .    1    1    1    .    .    .    
    Alerts                 2    | .    .    .    1    .    .    .    .    1    
    Misdirections          7    | .    .    .    .    .    .    .    1    6    
    Weapon Failures        3    | .    .    .    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            28   | .    .    .    .    6    .    .    .    22   
  Projectiles              22   | .    .    .    .    .    .    .    .    22   
  Explosions               6    | .    .    .    .    6    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 24   | .    .    .    .    1    .    .    .    23   
  Impact                   1    | .    .    .    .    1    .    .    .    .    
  Kinetic                  20   | .    .    .    .    .    .    .    .    20   
  Secondary                3    | .    .    .    .    .    .    .    .    3    
Self-Inflicted Damage      223  | .    .    7    .    67   .    .    .    149  
  Shots                    5    | .    .    .    .    2    .    .    .    3    
  Rammed                   1    | .    .    1    .    .    .    .    .    .    
Targets Rammed             11   | .    3    4    1    2    1    .    .    .    
  Kicked                   10   | .    3    3    1    2    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        501  | 36   270  18   36   119  501  66   .    173  
  Average Temperature      104  | 18   62   10   7    64   160  38   .    54   
  Received Heat Transfer   1869 | .    66   141  210  15   513  18   .    906  
  Effects                  13   | .    3    .    .    .    10   .    .    .    
    Shutdowns              3    | .    .    .    .    .    3    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    .    
    Interference           3    | .    3    .    .    .    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    1    .    .    .    
    Damage (major)         5    | .    .    .    .    .    5    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    
  Parts Melted             12   | .    .    .    .    .    5    .    .    7    
  Heat Transferred         4705 | .    .    .    37   .    3885 211  .    572  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Was Fac 
Peak Influence             549  | 10  253 60  195 99  549 299 104 288 
  Initial                  249  | .   6   20  .   17  38  249 104 35  
  Average                  118  | 2   99  22  74  87  262 279 64  94  
Maximum Alert Level        2    | .   1   .   .   .   2   1   .   1   
  Low Security (%)         81   | 100 93  100 100 100 39  .   100 86  
  Level 1                  12   | .   6   .   .   .   33  100 .   13  
  Level 2                  5    | .   .   .   .   .   26  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   3   .   2   .   4   1   .   3   
  Investigation            4    | .   1   .   1   .   2   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   
  Reinforcement            8    | .   2   .   1   .   2   1   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Mat Fac Was Fac 
Distress Signals           4    | .   .   .   1   .   2   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              128  | .   23  2   16  6   43  2   6   30  
  Peak Tracking Total      7    | .   4   2   5   3   7   1   6   6   
  Tactical Retreats        15   | .   4   .   .   .   2   .   .   9   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Was Fac 
Traps Triggered            9    | .   2   .   3   .   2   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   1   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  
----------                 Run  | Jun Mat Min Mat Min Mat Fac Was Fac 
Machines Disabled          4    | .   .   .   .   .   2   .   .   2   
  Max in Single Turn       2    | .   .   .   .   .   1   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Mat Fac Was Fac 
Machines Accessed          11   | .   4   1   2   .   2   .   .   2   
  Terminals                9    | .   4   1   2   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                20   | .   5   3   3   .   6   .   .   3   
  Successful               9    | .   3   1   1   .   3   .   .   1   
  Failed                   11   | .   2   2   2   .   3   .   .   2   
    Catastrophic           2    | .   .   .   .   .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                14   | .   5   3   3   .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   3   .   .   .   
  Recycling Units          3    | .   .   .   .   .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   3   1   1   .   .   .   .   1   
  Record                   1    | .   .   1   .   .   .   .   .   .   
  Alert Level              2    | .   1   .   1   .   .   .   .   .   
  Zone Layout              3    | .   2   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   2   1   2   .   2   .   .   2   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   
  Time                     38   | .   .   .   .   .   38  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  
------------               Run  | Jun Mat Min Mat Min Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  
--------                   Run  | Jun Mat Min Mat Min Mat Fac Was Fac 
Total Allies               1    | .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   .   .   .   9   .   
  Total Damage             189  | .   .   .   .   .   .   .   189 .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Mat Min Mat Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -7   
-------------              Run  | Jun  Mat  Min  Mat  Min  Mat  Fac  Was  Fac  
Turns Passed               5369 | 78   813  679  898  782  1041 189  135  754  
Spaces Moved               3400 | 49   453  476  376  612  499  126  151  658  
  Core                     163  | 5    .    .    .    .    .    .    82   76   
  Treads                   19   | .    .    .    .    .    .    .    .    19   
  Legs                     2276 | 44   335  92   376  612  499  126  21   171  
  Wheels                   601  | .    118  384  .    .    .    .    48   51   
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   341  | .    .    .    .    .    .    .    .    341  
  Fastest Speed            32   | 50   95   115  120  120  120  120  50   32   
  Average Speed            115  | 112  124  129  126  120  133  120  79   80   
  Slowest Speed            300  | 120  190  190  190  120  190  120  190  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    .    .    .    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47   | 3    70   80   26   99   46   3    86   18   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    1    1    1    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    .    .    
Scrap Searched             3    | .    .    1    .    2    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          69   | .    .    .    .    41   .    .    18   10   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    .    .    1    
  AOE                      68   | .    .    .    .    41   .    .    18   9    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Jun Mat Min Mat Min Mat Fac Was Fac 
Total                      4490 | 62  659 515 750 654 746 153 165 786 
  Wait                     630  | .   141 8   291 21  135 2   3   29  
  Move                     3391 | 48  452 475 375 611 498 126 150 656 
  Hop                      1    | .   .   .   .   .   .   .   .   1   
  Pick Up                  55   | 4   7   3   14  4   7   6   2   8   
  Fast Attach              45   | 7   4   .   3   1   4   1   .   25  
  Attach                   49   | .   5   4   15  4   6   4   5   6   
  Detach                   23   | .   6   2   6   .   3   1   3   2   
  Swap                     23   | .   3   2   2   .   13  3   .   .   
  Drop                     60   | .   8   3   14  4   18  5   1   7   
  Fire                     198  | 3   30  14  29  3   61  5   1   52  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      1    | .   .   1   .   .   .   .   .   .   
  Kick                     10   | .   3   3   1   2   1   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   4    | .   .   .   .   4   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
   14 | -11/Junkyard  | Discovered new exit (range 15)
   79 | -11/Junkyard  | Entered Materials
  304 | -10/Materials | Build established: Mutant
  311 | -10/Materials | Discovered new exit (range 16)
  420 | -10/Materials | Discovered new exit (range 16)
  852 | -10/Materials | Discovered new exit (range 15)
  892 | -10/Materials | Entered Mines
  926 | -10/Mines     | Found a hidden stash of uninstalled traps
 1107 | -10/Mines     | Core integrity fell below 50%
 1225 | -10/Mines     | Learned Materials terminal intel
 1270 | -10/Mines     | Discovered new exit (range 5)
 1273 | -10/Mines     | Learned location of Storage (-8)
 1429 | -10/Mines     | Discovered new exit (range 15)
 1571 | -10/Mines     | Entered Materials
 1571 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1572 | -9/Materials  | Loaded intel: 12 terminal locations
 2076 | -9/Materials  | Build established: Scavenger-Mutant
 2459 | -9/Materials  | Discovered new exit (range 9)
 2468 | -9/Materials  | Identified exit to Mines
 2469 | -9/Materials  | Entered Mines
 2569 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2780 | -9/Mines      | Discovered new exit (range 13)
 2796 | -9/Mines      | Assembled infested the area
 2796 | -9/Mines      | Identified exit to Materials
 3211 | -9/Mines      | Discovered exit to Materials (range 10)
 3251 | -9/Mines      | Entered Materials
 3251 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3252 | -8/Materials  | Identified exit to Storage
 3552 | -8/Materials  | Build established: Scavenger-Skirmisher
 3671 | -8/Materials  | Repaired Carbon-fiber Leg?
 4260 | -8/Materials  | Discovered new exit (range 9)
 4291 | -8/Materials  | Identified exit to Factory
 4292 | -8/Materials  | Entered Factory
 4292 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4481 | -7/Factory    | Sucked down chute
 4481 | -7/Factory    | Entered Waste
 4482 | -7/Waste      | Met a frightened Derelict
 4494 | -7/Waste      | Spotted C-40 Crusher
 4496 | -7/Waste      | EMP discharged
 4504 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4507 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4510 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4541 | -7/Waste      | Lost 4 parts (2n1u1w)
 4564 | -7/Waste      | Spotted C-40 Crusher
 4572 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4576 | -7/Waste      | Spotted C-40 Crusher
 4586 | -7/Waste      | Spotted C-40 Crusher
 4596 | -7/Waste      | EMP discharged
 4596 | -7/Waste      | System corruption reached 10%
 4600 | -7/Waste      | Spotted C-40 Crusher
 4601 | -7/Waste      | Spotted C-40 Crusher
 4608 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4608 | -7/Waste      | Discovered new exit (range 14)
 4616 | -7/Waste      | Entered Factory
 5076 | -7/Factory    | Lost 5 parts (1p2n1u1w)
 5167 | -7/Factory    | Core integrity fell below 50%
 5191 | -7/Factory    | Released all parts (5)
 5210 | -7/Factory    | Lost 3 parts (1p2n)
 5344 | -7/Factory    | Core integrity fell below 20%
 5355 | -7/Factory    | System corruption reached 30%
 5370 | -7/Factory    | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
05340_ Acquired 180 matter.
05340_ Xenon Bombardment Thruster severed.
05343_ C-17 Slicer destroyed.
05343_ Neutrino Reactor explodes.
05343_ C-17 Slicer destroyed. <x2>
05343_ Chain reaction triggered in Corrupted Lgt. Nuclear Core.
05343_ Fabricator disabled.
05344_ System corrupted: Matter fused (-7).
05348_ Carbon-fiber Leg destroyed.
05350_ Acquired Corrupted Unknown Flight Unit.
05350_ Identified Surge Thruster.
05350_ Integrated Corrupted Surge Thruster (+3).
05351_ Imp. Carbon-fiber Leg destroyed.
05352_ Hvy. Rocket Launcher destroyed.
05352_ Imp. Sensor Array destroyed.
05354_ Acquired Corrupted Surge Thruster.
05354_ Integrated Corrupted Surge Thruster (+10).
05358_ Surge Thruster destroyed.
05361_ System corrupted: Mic. Nuclear Core rejected.
05370_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????#       #####                 |
| ?????????????????????#      *#???#                 |
| ?????????????????????##     ##???#         "  !/!  |
| ?????????????##########     #????#         "  !/!  |
| ????????????     ^          #????#         "  !!   |
| ????????????                ######+#+##    "       |
| ????????????                ##        #!   "       |
| ?????????????" """ """      ##        #    "     ^ |
| ????????????????"" """      ##      ! #=   "       |
| ?????????????" """ """   "  ## """"   #    "   ^   |
| ???????????????         ""  ## """"   #    "       |
| ?????????????" """ """   G  ## """"   #            |
| ????????????????"" """  ""  ## """"   #            |
| ????????????"" """ """   "  ##?       #            |
| ???????????                 #? !      #            |
| ???????????                 ##        #            |
| ??????????????############ ############            |
| ???????????????#######???# #?????????              |
| ???????????????     ! ???# #????????               |
| ??????????????#! ]     ??# #???????T               |
| ???????????????        ??# #??????##   ###         |
| ????????????????       =?# #???????#   ??#         |
| ????????????????        ?# #???????    ??# ####### |
| ?????????????????   t    # #######       # ??????? |
| ??????????????????"" """%#               # ??????? |
| ??????????????????"" """ @           H   # ??????? |
| ??????????????????"" """ #               # ??????? |
| ??????????????????""  "" #   #####       ????????? |
| ??????????????????""  ""?#   #???????    ????????? |
| ??????????????????      ?#   #???????????????????? |
| ?????????????????######??#   #???????????????????? |
| ?????????????????????????#   #???????????????????? |
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| ??????????????????????????   #???????????????????? |
| ??????????????????????????    ???????????????????? |
| ??????????????????????????    ???????????????????? |
| ??????????????????????????    ???????????????????? |
| ??????????????????????????    ???????????????????? |
| ??????????????????????????    #??????????????????? |
| ??????????????????????????   ????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             600
Weapon Shielding           33
Evasion (%)                63
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GuidedConcussiveFlakker
  Manual?         0
Play Time         01:23:08
  Cumulative      29.2 hours
  Start           2023.08.27 @ 19:36:47
  End             2023.08.30 @ 20:16:40
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           17
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          31
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              20/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a9b40682-8a0a-41ad-b0f6-52f540e93688