Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.23 @ 21:58:55 Player: IlyaSM Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (48) 240 Value Destroyed (1403) 1403 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6063 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 133/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Machine Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Light Nuclear Core Micro Fission Core ECM Suite Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Linear Gravjet > --- UTILITY ---------- Improved Heat Sink Machine Analyzer Improved Target Analyzer Advanced ECM Suite Improved Recalibrator > --- WEAPON ----------- Tesla Rifle Gauss Rifle KE Penetrator > --- INVENTORY -------- Light Deuterium Engine Flexi-carbon Leg Matter Filter High-powered Shock Rifle [Rating: 74] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Subdweller Monowheel Hover Unit Antigrav System Flight Unit Nuclear Pulse Thruster Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Signal Interpreter Hackware Makeshift Hacking Suite Protection Scrap Shield Weapon Assault Rifle Energy Gun Tesla Rifle Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -10 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Fac Slots Evolved 10 | . . . 4 2 . 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . . . 2 Utility 6 | . . . 3 2 . 1 . Weapon 1 | . . . 1 . . . . Parts Attached 91 | 7 6 8 13 3 4 12 38 Power 16 | 1 1 1 . 1 1 1 10 Engine 4 | 1 . 1 . . . 1 1 Core 12 | . 1 . . 1 1 . 9 Reactor . | . . . . . . . . Propulsion 22 | 2 . 2 2 . . 4 12 Treads 3 | 2 . . . . . 1 . Leg 3 | . . . . . . . 3 Wheel 4 | . . 2 2 . . . . Hover 7 | . . . . . . . 7 Flight 5 | . . . . . . 3 2 Utility 29 | 2 3 4 5 2 1 5 7 Device 13 | 1 . . 3 1 . 4 4 Storage 9 | 1 3 3 . . . 1 1 Processor 3 | . . 1 . . . . 2 Hackware 1 | . . . 1 . . . . Protection 3 | . . . 1 1 1 . . Artifact . | . . . . . . . . Weapon 24 | 2 2 1 6 . 2 2 9 Energy Gun 6 | . . . 1 . . 1 4 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 13 | 2 1 1 2 . 2 1 4 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon 3 | . 1 . 2 . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Corrupted Parts 2 | . . . . . . . 2 System Corruption 9 | . . . . . . . 9 Parts Lost 31 | . . 2 3 . 4 2 20 Power 6 | . . . . . 2 1 3 Propulsion 11 | . . 1 1 . . 1 8 Utility 5 | . . 1 1 . 1 . 2 Weapon 9 | . . . 1 . 1 . 7 Highest Loss Streak 9 | . . 2 1 . 4 2 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 79 | . 100 95 87 93 61 29 47 Engine 6 | . 10 3 9 5 . 3 . Core 4 | . 3 10 . 1 2 . 5 Treads 14 | . 28 22 . . . 1 . Wheel 3 | . . 5 17 15 10 . . Hover 1 | . . . . . . . 9 Flight 1 | . . . . . . 9 2 Device 12 | . 14 9 10 23 15 10 10 Storage 9 | . 14 14 9 7 4 . . Processor 2 | . . . 9 7 4 . 6 Ballistic Gun 18 | . 26 26 18 15 10 . 4 Impact Weapon 1 | . 1 1 5 7 4 . . Peak Build Rating 74 | 7 10 14 24 31 33 19 74 Average Rating 15 | 5 7 10 20 27 19 12 40 On Entrance 13 | . 7 10 14 23 31 1 19 Naked Turns 97 | . . . . . 28 41 28 Heaviest Build 112 | 12 20 90 112 103 105 10 29 Greatest Support 42 | 40 40 40 40 20 20 30 42 Greatest Overweight (x) 5 | . . 4 5 5 5 . 2 Average Overweight (x) . | . . 1 4 4 1 . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 10 8 Average Capacity 11 | 7 8 17 25 25 18 5 5 Most Carried 23 | 3 11 23 21 15 16 5 6 Average Carried 7 | . 5 12 15 13 11 4 3 Final Capacity 25 | 8 10 25 25 25 5 5 5 Final Carried 23 | 1 10 23 13 14 5 5 4 Class Distribution -------------------- 74% | Mutant 9% | Scavenger-Gunner 6% | Scavenger-Mutant 4% | Subdweller-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Subdweller-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Mutant | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Sub Mat Fac DSF Fac Fac Matter Collected 1587 | 271 189 282 205 100 10 99 431 Remotely . | . . . . . . . . Salvage Created 1699 | 122 281 329 434 . . 99 434 Parts 113 | 11 23 12 25 . . 8 34 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 5 | . . . 4 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 3 | . . 3 . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Fac Combat Hostiles Destroyed 31 | . 7 7 7 . . 3 7 Guns 30 | . 7 7 7 . . 3 6 Classes Destroyed 12 | 2 3 1 2 . . . 4 Worker 1 | . . . . . . . 1 Builder 8 | . . . 6 . . . 2 Tunneler 3 | 2 . . . . . 1 . Recycler 1 | 1 . . . . . . . Mechanic 1 | . . . . . . . 1 Watcher 3 | . 2 . 1 . . . . Swarmer 10 | . 3 . . . . 3 4 Grunt 9 | . 4 . 5 . . . . Sentry 1 | . . . . . . . 1 Hunter 2 | . . . 2 . . . . Programmer 2 | . . . . . . . 2 Subdweller 7 | . . 7 . . . . . Best Kill Streak 4 | 2 3 2 4 . . 2 4 Combat Bots Only 4 | . 3 2 4 . . 2 4 Max Kills in Single Turn 2 | 1 1 1 2 . . 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Sub Mat Fac DSF Fac Fac Hostile Shots Fired 430 | . 29 36 98 . 24 62 181 Missed 138 | . 4 9 23 . 3 35 64 Damage Taken 4512 | . 216 453 786 . 525 317 2215 Core 1590 | . 31 137 119 . 183 109 1011 Absorbed by Shields 9 | . . . . . 9 . . Ignored by Resistances 1252 | . 68 127 226 . 144 90 597 Core Remaining (%) 74 | 100 . 32 78 . 73 87 . Volleys Fired 145 | 3 32 20 38 . 4 9 39 Largest 3 | 2 2 2 3 . 2 2 3 Hottest 158 | 40 40 40 65 . 50 93 158 Shots Fired 269 | 6 62 40 84 . 8 12 57 Gun 263 | 6 62 40 81 . 8 12 54 Cannon 3 | . . . . . . . 3 Launcher 3 | . . . 3 . . . . Special . | . . . . . . . . Kinetic 231 | 6 62 40 81 . 8 9 25 Thermal 3 | . . . . . . 3 . Explosive 3 | . . . 3 . . . . Electromagnetic 32 | . . . . . . . 32 Robot Hit Streak 26 | 4 24 26 20 . 4 6 14 Robot Miss Streak 3 | . 2 1 2 . 3 1 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets 5 | . . 3 2 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 215 | 4 48 36 71 . 6 9 41 Core Hits 92 | 4 19 17 27 . 1 5 19 Critical Kills 3 | . 1 1 1 . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 5 | . 1 1 1 . . . 2 Destroy 4 | . 1 1 1 . . . 1 Corrupt 1 | . . . . . . . 1 Melee Attacks 16 | . 2 . 11 3 . . . Impact 16 | . 2 . 11 3 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3492 | 49 533 444 1110 . 171 175 1010 Guns 3041 | 49 533 444 766 . 171 174 904 Cannons 38 | . . . . . . . 38 Explosions 217 | . . . 177 . . . 40 Melee 167 | . . . 167 . . . . Ramming 29 | . . . . . . 1 28 Kinetic 2629 | 49 533 444 766 . 171 144 522 Thermal 30 | . . . . . . 30 . Explosive 177 | . . . 177 . . . . Electromagnetic 460 | . . . . . . . 460 Impact 167 | . . . 167 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 15 | . . . . . . . 15 Average Corruption 12 | . . . . . . . 12 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 24 | . . . . . . . 24 Message Errors 5 | . . . . . . . 5 Matter Fused 6 | . . . . . . . 6 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 5 | . . . . . . . 5 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 2 | . . . . . . . 2 Misdirections 1 | . . . . . . . 1 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 50 | . . . 50 . . . . Projectiles 14 | . . . 14 . . . . Explosions . | . . . . . . . . Melee 36 | . . . 36 . . . . Knockbacks 3 | . . . 3 . . . . Impact 2 | . . . 2 . . . . Kinetic . | . . . . . . . . Secondary 1 | . . . 1 . . . . Self-Inflicted Damage 12 | . . . . . . . 12 Shots . | . . . . . . . . Rammed 13 | . . . . . . 2 11 Targets Rammed 13 | . . . . . . 2 11 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 486 | . 12 . 58 . . . 486 Average Temperature 107 | . 4 . 25 . . . 144 Received Heat Transfer 672 | . 123 126 207 . 9 72 135 Effects 9 | . . . . . . . 9 Shutdowns 4 | . . . . . . . 4 Energy Bleed 1 | . . . . . . . 1 Interference 2 | . . . . . . . 2 Damage (major) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 4 | . . . 3 . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 11 | . . . 9 . . . 2 Impact Corruptions 4 | . . . 4 . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . 2 . . . . . Heat Transferred 74 | . . . . . . 74 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -10 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Fac Peak Influence 306 | 15 157 . 266 29 17 306 208 Initial 25 | . 8 . . 25 17 6 25 Average 71 | 7 40 . 140 25 6 89 115 Maximum Alert Level 1 | . . . 1 . . 1 1 Low Security (%) 90 | 100 100 . 61 100 100 77 91 Level 1 9 | . . . 38 . . 22 8 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . . . 3 . 2 1 3 Investigation 1 | . . . 1 . . . . Extermination 1 | . . . . . . 1 . Reinforcement 7 | . . . 2 . 2 . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Sub Mat Fac DSF Fac Fac Distress Signals 6 | . 1 . 1 . . 3 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 94 | . 13 8 11 . 4 30 28 Peak Tracking Total 10 | . 4 2 5 . 5 10 8 Tactical Retreats 19 | . 1 . . . 1 9 8 Traps | -11 -10 -10 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Fac Traps Triggered 5 | . . . . . 1 . 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Most Traps Carried 1 | . . 1 . . . . . Machines | -11 -10 -10 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Sub Mat Fac DSF Fac Fac Machines Disabled 4 | . . . 1 . . . 3 Max in Single Turn 1 | . . . 1 . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Sub Mat Fac DSF Fac Fac Machines Accessed 20 | . 10 . 2 1 . 6 1 Terminals 16 | . 8 . 2 1 . 4 1 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . . . 1 . Recycling Units 2 | . 1 . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 45 | . 20 . 8 1 . 15 1 Successful 25 | . 13 . 5 1 . 6 . Failed 20 | . 7 . 3 . . 9 1 Catastrophic 3 | . 1 . . . . 2 . Database Lockouts . | . . . . . . . . Manual 10 | . 1 . 3 . . 6 . Terminals 38 | . 17 . 8 1 . 11 1 Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . . . . 2 . Recycling Units 4 | . 2 . . . . 2 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 18 | . 10 . 3 1 . 4 . Record 4 | . 3 . . . . 1 . Open DSF 2 | . . . . 1 . 1 . Branch Access Points 1 | . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . Unreport Threat 1 | . . . . . . 1 . Locate Traps 1 | . 1 . . . . . . Dispatch Records 3 | . 3 . . . . . . Maintenance Status 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 3 | . 1 . 1 . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . 1 . . . . 1 . Scan Component 1 | . 1 . . . . . . Refit 1 | . . . . . . 1 . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . 1 . 2 . . 1 . Terminals 4 | . 1 . 2 . . 1 . Botnet 4 | . 1 . 2 . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 6 . 1 . . 5 1 Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Sub Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Sub Mat Fac DSF Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Fac DSF Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Sub Mat Fac DSF Fac Fac Turns Passed 4004 | 137 1458 695 418 99 90 508 599 Spaces Moved 3177 | 80 829 345 167 54 76 1036 590 Core 342 | 13 . . . . 49 80 200 Treads 1163 | 67 829 239 . . . 28 . Legs 19 | . . . . . . . 19 Wheels 354 | . . 106 167 54 27 . . Hover 159 | . . . . . . . 159 Flight 1140 | . . . . . . 928 212 Fastest Speed 30 | 50 160 110 130 150 50 34 30 Average Speed 99 | 142 160 172 152 151 87 42 47 Slowest Speed 320 | 160 160 320 160 160 160 160 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 14 | . . . . . . 11 3 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 3 96 21 16 2 67 29 18 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . . Unknown Exits Taken 3 | 1 1 . . . . 1 . Scrap Searched 2 | . . 2 . . . . . Spaces Dug 9 | . 2 . 5 2 . . . Terrain Destroyed 25 | . 2 . 21 2 . . . Melee 9 | . 2 . 5 2 . . . Projectile . | . . . . . . . . AOE 16 | . . . 16 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Sub Mat Fac DSF Fac Fac Total 3738 | 98 897 404 257 66 91 1083 842 Wait 200 | . 15 5 10 1 . 22 147 Move 3144 | 79 828 344 166 53 75 1015 584 Hop 12 | . . . . . . 9 3 Pick Up 67 | 8 11 20 6 4 4 5 9 Fast Attach 39 | 1 . 2 1 1 2 8 24 Attach 32 | 6 . 1 7 1 1 4 12 Detach 9 | . . 1 . . . 3 5 Swap 20 | . 6 5 5 1 1 . 2 Drop 37 | 1 3 6 9 2 4 6 6 Fire 145 | 3 32 20 38 . 4 9 39 Melee 16 | . 2 . 11 3 . . . Ram 11 | . . . . . . . 11 Kick . | . . . . . . . . Crush 2 | . . . . . . 2 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 4 | . . . 4 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Subcaves -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 138 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 15) 745 | -10/Materials | Discovered new exit (range 8) 943 | -10/Materials | Discovered new exit (range 16) 1130 | -10/Materials | Discovered new exit (range 13) 1234 | -10/Materials | Discovered new exit (range 16) 1580 | -10/Materials | Discovered new exit (range 10) 1596 | -10/Materials | Entered Subcaves 2084 | -10/Subcaves | Core integrity fell below 50% 2233 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 2235 | -10/Subcaves | Shifting Twisted Machinery released Mak. System Restoration Module 2241 | -10/Subcaves | Discovered new exit (range 16) 2290 | -10/Subcaves | Identified exit to Materials 2291 | -10/Subcaves | Entered Materials 2291 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2598 | -8/Materials | Discovered new exit (range 15) 2708 | -8/Materials | Identified exit to Factory 2709 | -8/Materials | Entered Factory 2709 | -7/Factory | Evolved 2 slots: Utility x2 2807 | -7/Factory | Identified exit to DSF 2808 | -7/Factory | Entered DSF 2848 | -7/DSF | Additional patrols routed to DSF 2869 | -7/DSF | Released all parts (9) 2889 | -7/DSF | Discovered new exit (range 16) 2898 | -7/DSF | Entered Factory 2898 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2899 | -6/Factory | Lost 4 parts (2p1u1w) 3401 | -6/Factory | Discovered new exit (range 15) 3406 | -6/Factory | Entered another Factory area 3406 | -5/Factory | Evolved 2 slots: Propulsion x2 3538 | -5/Factory | Lost 6 parts (1p3n2u) 3599 | -5/Factory | System corruption reached 10% 3600 | -5/Factory | Core integrity fell below 50% 3630 | -5/Factory | Lost 5 parts (1p1n3w) 3848 | -5/Factory | Build established: Scavenger-Gunner 3939 | -5/Factory | Core integrity fell below 20% 3964 | -5/Factory | Spotted B-75 Beast 3975 | -5/Factory | Lost 9 parts (1p4n4w) 4005 | -5/Factory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 03947_ Acquired 7 matter. 03948_ Slammed into U-05 Engineer. 03948_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03957_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 03963_ System corrupted: Energy discharge (-18). 03974_ VTOL Module severed. 03974_ Slammed into K-01 Serf. 03978_ Slammed into C-35 Carver. 03980_ System corrupted: Energy discharge (-37). 03985_ Knocked back. 03985_ U-05 Engineer destroyed. 03989_ >> Machine Analyzer network decryption results: 03989_ Recycling Unit x2 04001_ Adv. ECM Suite severed. 04002_ Slammed into C-35 Carver. 04002_ Imp. Target Analyzer severed. 04003_ Slammed into C-35 Carver. 04005_ Destabilizing: Core damaged (-20). Map ----- +----------------------------------------------------+ | ????????????# #??????????????????????????????? | | ????????????# #??????????????????????????????? | | ############# #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | ^ #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #+########### #??????????????????????????????? | | ????????# #??????????????????????????????? | | ??????# ?????????????????????????????? | | """ """ ????# ????????????????????????????? | | """ """ #???# ???????????????????????????? | | """ """ #???# ??????????????????????????? | | #???? ??????????????????????????? | | """ ????? ####???????????????????????????? | | """ ????? #??????????????????????????????? | | == ?"???????? ???????????????????????????????? | | = ??????????# +??????????????"""?????????????? | | = ?????????# #??????????????"""?????????????? | | ?????????# #??????????????"""?????????????? | | #???????????# #??????????????????????????????? | | ????????????# #??????????????????????????????? | | ????????????# #??????????????????????????????? | | ????????????# ##############?????????????????? | | ??###?####### # cc@c #?????????????????? | | ### ## # ## # ! """ #?????????????????? | | */ # # " " " "Y" #?????????????????? | | */ # # " " " " " #?????????????????? | | !*/ # # " " " #?????????????????? | | %!# # " " " #?????????????????? | | * # #g " " " #?????????????????? | | / + " " " #?????????????????? | | # # " " " #?????????????????? | | ! # # " " " #?????????????????? | | # # " " " #?????????????????? | | ! # # #?????????????????? | | # ##############?????????????????? | | ] # ?????????????????????????????? | | ####+######## ????????????????????????????? | | ???????????????????????????? | | ############# ??????????????????????????? | | ????????????# ?????????????????????????? | | ????????????######## ?????????????????????????? | | ???????????????????? ??????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 25 Energy Capacity 200 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 800 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Target Analysis 6 Recoil Reduction 2 Offensive Hacking 21 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! Novice Programmer Challenges ------------ None Game ------ Seed ShockRainbowDevice Manual? 0 Play Time 01:37:19 Cumulative 56.0 hours Start 2024.12.19 @ 21:44:48 End 2025.01.23 @ 21:58:55 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 0 Adventurer 17 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 35 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c18328f5-83e5-4343-b6ff-8120be9232c9